Mercurial > pidgin
annotate src/connection.c @ 7118:bf630f7dfdcd
[gaim-migrate @ 7685]
Here's a commit that I think will make faceprint happy. GaimWindow ->
GaimConvWindow, GaimIm -> GaimConvIm, GaimChat -> GaimConvChat,
GaimBlistChat -> GaimChat, and updated the API functions as well. Plugin
authors are going to hunt me down and murder me. I can feel it..
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Thu, 02 Oct 2003 02:54:07 +0000 |
| parents | feb3d21a7794 |
| children | 643cbc9a6035 |
| rev | line source |
|---|---|
| 5563 | 1 /** |
| 2 * @file connection.c Connection API | |
| 3 * @ingroup core | |
| 4 * | |
| 5 * gaim | |
| 6 * | |
| 7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 5631 | 8 * |
| 5563 | 9 * This program is free software; you can redistribute it and/or modify |
| 10 * it under the terms of the GNU General Public License as published by | |
| 11 * the Free Software Foundation; either version 2 of the License, or | |
| 12 * (at your option) any later version. | |
| 13 * | |
| 14 * This program is distributed in the hope that it will be useful, | |
| 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 * GNU General Public License for more details. | |
| 18 * | |
| 19 * You should have received a copy of the GNU General Public License | |
| 20 * along with this program; if not, write to the Free Software | |
| 21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
| 5563 | 25 #include "connection.h" |
| 5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "signals.h" |
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33 #include "sound.h" |
| 6106 | 34 #include "util.h" |
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35 |
| 5563 | 36 static GList *connections = NULL; |
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37 static GList *connections_connecting = NULL; |
| 5563 | 38 static GaimConnectionUiOps *connection_ui_ops = NULL; |
| 39 | |
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40 static int connections_handle; |
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41 |
| 5563 | 42 GaimConnection * |
| 43 gaim_connection_new(GaimAccount *account) | |
| 44 { | |
| 45 GaimConnection *gc; | |
| 46 | |
| 47 g_return_val_if_fail(account != NULL, NULL); | |
| 48 | |
| 49 gc = g_new0(GaimConnection, 1); | |
| 50 | |
| 51 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
| 52 | |
| 53 gaim_connection_set_account(gc, account); | |
| 54 gaim_account_set_connection(account, gc); | |
| 55 | |
| 56 return gc; | |
| 57 } | |
| 58 | |
| 59 void | |
| 60 gaim_connection_destroy(GaimConnection *gc) | |
| 61 { | |
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62 GaimAccount *account; |
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63 |
| 5563 | 64 g_return_if_fail(gc != NULL); |
| 65 | |
| 66 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
| 67 gaim_connection_disconnect(gc); | |
| 68 | |
| 69 return; | |
| 70 } | |
| 71 | |
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72 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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73 "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
| 5563 | 78 if (gc->display_name != NULL) |
| 79 g_free(gc->display_name); | |
| 80 | |
| 81 if (gc->away != NULL) | |
| 82 g_free(gc->away); | |
| 83 | |
| 84 if (gc->away_state != NULL) | |
| 85 g_free(gc->away_state); | |
| 86 | |
| 6393 | 87 if (gc->disconnect_timeout) |
| 88 g_source_remove(gc->disconnect_timeout); | |
| 89 | |
| 5563 | 90 g_free(gc); |
| 91 } | |
| 92 | |
| 6110 | 93 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
| 6109 | 94 { |
| 95 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
| 96 | |
| 6110 | 97 gaim_account_connect(account); |
| 6109 | 98 } |
| 99 | |
| 6581 | 100 void |
| 101 gaim_connection_register(GaimConnection *gc) | |
| 102 { | |
| 103 GaimAccount *account; | |
| 104 GaimConnectionUiOps *ops; | |
| 105 GaimPluginProtocolInfo *prpl_info = NULL; | |
| 106 | |
| 107 g_return_if_fail(gc != NULL); | |
| 108 | |
| 109 gaim_debug(GAIM_DEBUG_INFO, "connection", | |
| 110 "Registering. gc = %p\n", gc); | |
| 111 | |
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112 ops = gaim_connections_get_ui_ops(); |
| 6581 | 113 |
| 114 if (gc->prpl != NULL) | |
| 115 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
| 116 else { | |
| 117 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
| 118 gaim_account_get_username(gaim_connection_get_account(gc))); | |
| 119 | |
| 120 gaim_debug(GAIM_DEBUG_ERROR, "connection", | |
| 121 "Could not get prpl info for %p\n", gc); | |
| 122 gaim_notify_error(NULL, _("Registration Error"), | |
| 123 message, NULL); | |
| 124 g_free(message); | |
| 125 return; | |
| 126 } | |
| 127 | |
| 128 account = gaim_connection_get_account(gc); | |
| 129 | |
| 130 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
| 131 return; | |
| 132 | |
| 133 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 134 | |
| 135 connections = g_list_append(connections, gc); | |
| 136 | |
| 137 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
| 138 | |
| 139 /* set this so we don't auto-reconnect after registering */ | |
| 140 gc->wants_to_die = TRUE; | |
| 141 | |
| 142 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); | |
| 143 | |
| 144 prpl_info->register_user(account); | |
| 145 } | |
| 146 | |
| 6109 | 147 |
| 5563 | 148 void |
| 149 gaim_connection_connect(GaimConnection *gc) | |
| 150 { | |
| 151 GaimAccount *account; | |
| 152 GaimConnectionUiOps *ops; | |
| 153 GaimPluginProtocolInfo *prpl_info = NULL; | |
| 154 | |
| 155 g_return_if_fail(gc != NULL); | |
| 156 | |
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157 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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158 "Connecting. gc = %p\n", gc); |
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159 |
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160 ops = gaim_connections_get_ui_ops(); |
| 5563 | 161 |
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162 if (gc->prpl != NULL) |
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163 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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164 else { |
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165 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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166 gaim_account_get_username(gaim_connection_get_account(gc))); |
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167 |
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168 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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169 "Could not get prpl info for %p\n", gc); |
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170 gaim_notify_error(NULL, _("Connection Error"), |
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171 message, NULL); |
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172 g_free(message); |
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173 return; |
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174 } |
| 5563 | 175 |
| 176 account = gaim_connection_get_account(gc); | |
| 177 | |
| 6109 | 178 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
| 179 return; | |
| 180 | |
| 6036 | 181 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
| 6231 | 182 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
| 183 gaim_account_get_password(account) == NULL) { | |
| 6111 | 184 gchar *primary; |
| 6231 | 185 gchar *escaped; |
| 186 const gchar *username = gaim_account_get_username(account); | |
| 187 | |
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188 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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189 gaim_connection_destroy(gc); |
| 6231 | 190 escaped = g_markup_escape_text(username, strlen(username)); |
| 191 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
| 6111 | 192 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, |
| 6109 | 193 _("OK"), G_CALLBACK(request_pass_ok_cb), |
| 6110 | 194 _("Cancel"), NULL, account); |
| 6111 | 195 g_free(primary); |
| 6231 | 196 g_free(escaped); |
| 5563 | 197 |
| 198 return; | |
| 199 } | |
| 200 | |
| 201 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 202 | |
| 6507 | 203 connections = g_list_append(connections, gc); |
| 204 | |
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205 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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206 |
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207 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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208 |
| 5563 | 209 serv_login(account); |
| 210 } | |
| 211 | |
| 212 void | |
| 213 gaim_connection_disconnect(GaimConnection *gc) | |
| 214 { | |
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215 GaimAccount *account; |
| 5563 | 216 GList *wins; |
| 217 | |
| 218 g_return_if_fail(gc != NULL); | |
| 219 | |
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220 account = gaim_connection_get_account(gc); |
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221 |
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222 if (gaim_account_get_connection(account) != NULL) { |
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223 gaim_account_disconnect(account); |
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224 return; |
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225 } |
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226 |
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227 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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228 "Disconnecting connection %p\n", gc); |
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229 |
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230 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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231 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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232 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
| 5563 | 233 |
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234 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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235 |
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236 serv_close(gc); |
| 5563 | 237 |
| 6533 | 238 connections = g_list_remove(connections, gc); |
| 239 | |
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240 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
| 5563 | 241 |
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242 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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243 |
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244 system_log(log_signoff, gc, NULL, |
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245 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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246 |
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247 /* |
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248 * XXX This is a hack! Remove this and replace it with a better event |
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249 * notification system. |
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250 */ |
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251 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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252 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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253 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
|
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254 GAIM_CONV_ACCOUNT_OFFLINE); |
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255 } |
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256 |
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257 gaim_request_close_with_handle(gc); |
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258 gaim_notify_close_with_handle(gc); |
| 5563 | 259 } |
| 260 | |
|
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261 gaim_connection_destroy(gc); |
| 5563 | 262 } |
| 263 | |
| 6029 | 264 gboolean |
| 265 gaim_connection_disconnect_cb(gpointer data) | |
| 266 { | |
| 6076 | 267 GaimAccount *account = data; |
| 268 GaimConnection *gc = gaim_account_get_connection(account); | |
| 6029 | 269 |
| 6076 | 270 if(gc) |
| 271 gaim_connection_disconnect(gc); | |
| 6029 | 272 |
| 273 return FALSE; | |
| 274 } | |
| 275 | |
| 5563 | 276 /* |
| 277 * d:)->-< | |
| 278 * | |
| 279 * d:O-\-< | |
| 280 * | |
| 281 * d:D-/-< | |
| 282 * | |
| 283 * d8D->-< DANCE! | |
| 284 */ | |
| 285 | |
| 286 void | |
| 287 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
| 288 { | |
|
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289 GaimConnectionUiOps *ops; |
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290 |
| 5563 | 291 g_return_if_fail(gc != NULL); |
| 292 | |
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293 if (gc->state == state) |
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294 return; |
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295 |
| 5563 | 296 gc->state = state; |
| 297 | |
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298 ops = gaim_connections_get_ui_ops(); |
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299 |
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300 if (gc->state == GAIM_CONNECTING) { |
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301 connections_connecting = g_list_append(connections_connecting, gc); |
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302 } |
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303 else { |
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304 connections_connecting = g_list_remove(connections_connecting, gc); |
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305 } |
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306 |
| 5563 | 307 if (gc->state == GAIM_CONNECTED) { |
| 6695 | 308 GaimBlistNode *gnode,*cnode,*bnode; |
| 5563 | 309 GList *wins; |
| 310 GList *add_buds=NULL; | |
| 311 | |
| 312 /* Set the time the account came online */ | |
| 313 time(&gc->login_time); | |
| 314 | |
| 315 if (ops != NULL && ops->connected != NULL) | |
| 316 ops->connected(gc); | |
| 317 | |
| 318 gaim_blist_show(); | |
| 319 gaim_blist_add_account(gc->account); | |
| 320 | |
| 321 /* | |
| 322 * XXX This is a hack! Remove this and replace it with a better event | |
| 323 * notification system. | |
| 324 */ | |
| 325 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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326 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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327 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
| 5563 | 328 GAIM_CONV_ACCOUNT_ONLINE); |
| 329 } | |
| 330 | |
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331 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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332 |
| 5563 | 333 system_log(log_signon, gc, NULL, |
| 334 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
| 335 | |
| 336 #if 0 | |
| 337 /* away option given? */ | |
| 338 if (opt_away) { | |
| 339 away_on_login(opt_away_arg); | |
| 340 /* don't do it again */ | |
| 341 opt_away = 0; | |
| 342 } else if (awaymessage) { | |
| 343 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
| 344 } | |
| 345 if (opt_away_arg != NULL) { | |
| 346 g_free(opt_away_arg); | |
| 347 opt_away_arg = NULL; | |
| 348 } | |
| 349 #endif | |
| 350 | |
| 351 /* let the prpl know what buddies we pulled out of the local list */ | |
| 352 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
| 353 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
| 354 continue; | |
| 6695 | 355 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
| 356 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
| 357 continue; | |
| 358 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
| 359 GaimBuddy *b; | |
| 360 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
| 361 continue; | |
| 362 | |
| 363 b = (GaimBuddy *)bnode; | |
| 5563 | 364 if(b->account == gc->account) { |
| 365 add_buds = g_list_append(add_buds, b->name); | |
| 366 } | |
| 367 } | |
| 368 } | |
| 369 } | |
| 370 | |
| 371 if(add_buds) { | |
| 372 serv_add_buddies(gc, add_buds); | |
| 373 g_list_free(add_buds); | |
| 374 } | |
| 375 | |
| 376 serv_set_permit_deny(gc); | |
| 377 } | |
|
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378 else if (gc->state == GAIM_DISCONNECTED) { |
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379 if (ops != NULL && ops->disconnected != NULL) |
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380 ops->disconnected(gc); |
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381 } |
| 5563 | 382 } |
| 383 | |
| 384 void | |
| 385 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
| 386 { | |
| 387 g_return_if_fail(gc != NULL); | |
| 388 g_return_if_fail(account != NULL); | |
| 389 | |
| 390 gc->account = account; | |
| 391 } | |
| 392 | |
| 393 void | |
| 394 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
| 395 { | |
| 396 g_return_if_fail(gc != NULL); | |
| 397 | |
| 398 if (gc->display_name != NULL) | |
| 399 g_free(gc->display_name); | |
| 400 | |
| 401 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
| 402 } | |
| 403 | |
| 404 GaimConnectionState | |
| 405 gaim_connection_get_state(const GaimConnection *gc) | |
| 406 { | |
| 407 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
| 408 | |
| 409 return gc->state; | |
| 410 } | |
| 411 | |
| 412 GaimAccount * | |
| 413 gaim_connection_get_account(const GaimConnection *gc) | |
| 414 { | |
| 415 g_return_val_if_fail(gc != NULL, NULL); | |
| 416 | |
| 417 return gc->account; | |
| 418 } | |
| 419 | |
| 420 const char * | |
| 421 gaim_connection_get_display_name(const GaimConnection *gc) | |
| 422 { | |
| 423 g_return_val_if_fail(gc != NULL, NULL); | |
| 424 | |
| 425 return gc->display_name; | |
| 426 } | |
| 427 | |
| 428 void | |
| 429 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 430 size_t step, size_t count) | |
| 431 { | |
| 432 GaimConnectionUiOps *ops; | |
| 433 | |
| 434 g_return_if_fail(gc != NULL); | |
| 435 g_return_if_fail(text != NULL); | |
| 436 g_return_if_fail(step < count); | |
| 437 g_return_if_fail(count > 1); | |
| 438 | |
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439 ops = gaim_connections_get_ui_ops(); |
| 5563 | 440 |
| 441 if (ops != NULL && ops->connect_progress != NULL) | |
| 442 ops->connect_progress(gc, text, step, count); | |
| 443 } | |
| 444 | |
| 445 void | |
|
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446 gaim_connection_notice(GaimConnection *gc, const char *text) |
|
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447 { |
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448 GaimConnectionUiOps *ops; |
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|
449 |
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450 g_return_if_fail(gc != NULL); |
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451 g_return_if_fail(text != NULL); |
|
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452 |
|
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|
453 ops = gaim_connections_get_ui_ops(); |
|
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|
454 |
|
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changeset
|
455 if (ops != NULL && ops->notice != NULL) |
|
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|
456 ops->notice(gc, text); |
|
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457 } |
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|
458 |
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|
459 void |
|
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|
460 gaim_connection_error(GaimConnection *gc, const char *text) |
|
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changeset
|
461 { |
|
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changeset
|
462 GaimConnectionUiOps *ops; |
|
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changeset
|
463 |
|
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changeset
|
464 g_return_if_fail(gc != NULL); |
|
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|
465 g_return_if_fail(text != NULL); |
|
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changeset
|
466 |
| 6393 | 467 /* If we've already got one error, we don't need any more */ |
|
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468 if (gc->disconnect_timeout) |
| 6393 | 469 return; |
| 470 | |
|
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|
471 ops = gaim_connections_get_ui_ops(); |
|
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|
472 |
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473 if (ops != NULL) { |
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474 if (ops->report_disconnect != NULL) |
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475 ops->report_disconnect(gc, text); |
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476 |
|
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|
477 if (ops->disconnected != NULL) |
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478 ops->disconnected(gc); |
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|
479 } |
| 5727 | 480 |
| 6393 | 481 gc->disconnect_timeout = g_timeout_add(0, gaim_connection_disconnect_cb, |
| 6076 | 482 gaim_connection_get_account(gc)); |
|
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|
483 } |
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|
484 |
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|
485 void |
| 5563 | 486 gaim_connections_disconnect_all(void) |
| 487 { | |
| 488 GList *l; | |
| 6113 | 489 GaimConnection *gc; |
| 5563 | 490 |
| 6113 | 491 while ((l = gaim_connections_get_all()) != NULL) { |
| 492 gc = l->data; | |
| 493 gc->wants_to_die = TRUE; | |
| 494 gaim_connection_destroy(gc); | |
| 495 } | |
| 5563 | 496 } |
| 497 | |
| 498 GList * | |
| 499 gaim_connections_get_all(void) | |
| 500 { | |
| 501 return connections; | |
| 502 } | |
| 503 | |
|
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|
504 GList * |
|
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changeset
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505 gaim_connections_get_connecting(void) |
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506 { |
|
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|
507 return connections_connecting; |
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508 } |
|
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509 |
| 5563 | 510 void |
|
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|
511 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
|
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512 { |
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|
513 connection_ui_ops = ops; |
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changeset
|
514 } |
|
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changeset
|
515 |
|
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changeset
|
516 GaimConnectionUiOps * |
|
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changeset
|
517 gaim_connections_get_ui_ops(void) |
|
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|
518 { |
|
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diff
changeset
|
519 return connection_ui_ops; |
|
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changeset
|
520 } |
|
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diff
changeset
|
521 |
|
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changeset
|
522 void |
|
6485
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523 gaim_connections_init(void) |
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524 { |
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525 void *handle = gaim_connections_get_handle(); |
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526 |
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527 gaim_signal_register(handle, "signing-on", |
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528 gaim_marshal_VOID__POINTER, NULL, 1, |
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529 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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530 GAIM_SUBTYPE_CONNECTION)); |
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531 |
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532 gaim_signal_register(handle, "signed-on", |
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533 gaim_marshal_VOID__POINTER, NULL, 1, |
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534 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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535 GAIM_SUBTYPE_CONNECTION)); |
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536 |
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537 gaim_signal_register(handle, "signing-off", |
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538 gaim_marshal_VOID__POINTER, NULL, 1, |
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539 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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540 GAIM_SUBTYPE_CONNECTION)); |
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541 |
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542 gaim_signal_register(handle, "signed-off", |
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543 gaim_marshal_VOID__POINTER, NULL, 1, |
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544 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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545 GAIM_SUBTYPE_CONNECTION)); |
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546 } |
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547 |
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548 void |
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549 gaim_connections_uninit(void) |
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550 { |
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551 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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552 } |
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553 |
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554 void * |
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555 gaim_connections_get_handle(void) |
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556 { |
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557 return &connections_handle; |
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558 } |
