Mercurial > pidgin
annotate src/connection.c @ 6018:d4caf585f6ff
[gaim-migrate @ 6468]
Nizathan: I'm reverting your connection.c changes that were supposed to
fix jabber (at least, I hope so).
It was causing aim to crash on signon because do_away_menu() was getting
called when the aim gc existed, but was signed offline (and the aim away
menu thing looks at gc->data, which has already been freed by this point).
You should talk to Christian if you have any questions, because I don't
really know what's going on :-)
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Fri, 04 Jul 2003 21:29:55 +0000 |
| parents | 9ab75d4fafac |
| children | 38999b6b1838 |
| rev | line source |
|---|---|
| 5563 | 1 /** |
| 2 * @file connection.c Connection API | |
| 3 * @ingroup core | |
| 4 * | |
| 5 * gaim | |
| 6 * | |
| 7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 5631 | 8 * |
| 5563 | 9 * This program is free software; you can redistribute it and/or modify |
| 10 * it under the terms of the GNU General Public License as published by | |
| 11 * the Free Software Foundation; either version 2 of the License, or | |
| 12 * (at your option) any later version. | |
| 13 * | |
| 14 * This program is distributed in the hope that it will be useful, | |
| 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 * GNU General Public License for more details. | |
| 18 * | |
| 19 * You should have received a copy of the GNU General Public License | |
| 20 * along with this program; if not, write to the Free Software | |
| 21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
| 5563 | 25 #include "connection.h" |
| 5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "sound.h" |
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33 |
| 5563 | 34 static GList *connections = NULL; |
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35 static GList *connections_connecting = NULL; |
| 5563 | 36 static GaimConnectionUiOps *connection_ui_ops = NULL; |
| 37 | |
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38 |
| 5563 | 39 GaimConnection * |
| 40 gaim_connection_new(GaimAccount *account) | |
| 41 { | |
| 42 GaimConnection *gc; | |
| 43 | |
| 44 g_return_val_if_fail(account != NULL, NULL); | |
| 45 | |
| 46 gc = g_new0(GaimConnection, 1); | |
| 47 | |
| 48 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
| 49 | |
| 50 gaim_connection_set_account(gc, account); | |
| 51 gaim_account_set_connection(account, gc); | |
| 52 | |
| 53 return gc; | |
| 54 } | |
| 55 | |
| 56 void | |
| 57 gaim_connection_destroy(GaimConnection *gc) | |
| 58 { | |
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59 GaimAccount *account; |
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60 |
| 5563 | 61 g_return_if_fail(gc != NULL); |
| 62 | |
| 63 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
| 64 gaim_connection_disconnect(gc); | |
| 65 | |
| 66 return; | |
| 67 } | |
| 68 | |
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69 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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70 "Destroying connection %p\n", gc); |
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71 |
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72 account = gaim_connection_get_account(gc); |
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73 gaim_account_set_connection(account, NULL); |
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74 |
| 5563 | 75 if (gc->display_name != NULL) |
| 76 g_free(gc->display_name); | |
| 77 | |
| 78 if (gc->away != NULL) | |
| 79 g_free(gc->away); | |
| 80 | |
| 81 if (gc->away_state != NULL) | |
| 82 g_free(gc->away_state); | |
| 83 | |
| 84 g_free(gc); | |
| 85 } | |
| 86 | |
| 87 void | |
| 88 gaim_connection_connect(GaimConnection *gc) | |
| 89 { | |
| 90 GaimAccount *account; | |
| 91 GaimConnectionUiOps *ops; | |
| 92 GaimPluginProtocolInfo *prpl_info = NULL; | |
| 93 | |
| 94 g_return_if_fail(gc != NULL); | |
| 95 | |
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96 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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97 "Connecting. gc = %p\n", gc); |
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98 |
| 5563 | 99 ops = gaim_get_connection_ui_ops(); |
| 100 | |
| 101 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
| 102 | |
| 103 account = gaim_connection_get_account(gc); | |
| 104 | |
| 105 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
| 106 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
| 107 gaim_account_get_password(account) == NULL) { | |
| 108 | |
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109 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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110 |
| 5563 | 111 if (ops != NULL && ops->request_pass != NULL) |
| 112 ops->request_pass(gc); | |
| 113 | |
| 114 return; | |
| 115 } | |
| 116 | |
| 117 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 118 | |
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119 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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120 |
| 6018 | 121 connections = g_list_append(connections, gc); |
| 122 | |
| 5563 | 123 serv_login(account); |
| 124 } | |
| 125 | |
| 126 void | |
| 127 gaim_connection_disconnect(GaimConnection *gc) | |
| 128 { | |
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129 GaimAccount *account; |
| 5563 | 130 GList *wins; |
| 131 | |
| 132 g_return_if_fail(gc != NULL); | |
| 133 | |
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134 account = gaim_connection_get_account(gc); |
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135 |
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136 if (gaim_account_get_connection(account) != NULL) { |
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137 gaim_account_disconnect(account); |
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138 return; |
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139 } |
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140 |
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141 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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142 "Disconnecting connection %p\n", gc); |
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143 |
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144 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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145 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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146 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
| 5563 | 147 |
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148 serv_close(gc); |
| 5563 | 149 |
| 6018 | 150 connections = g_list_remove(connections, gc); |
| 151 | |
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152 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
| 5563 | 153 |
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154 gaim_event_broadcast(event_signoff, gc); |
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155 system_log(log_signoff, gc, NULL, |
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156 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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157 |
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158 /* |
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159 * XXX This is a hack! Remove this and replace it with a better event |
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160 * notification system. |
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161 */ |
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162 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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163 GaimWindow *win = (GaimWindow *)wins->data; |
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164 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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165 GAIM_CONV_ACCOUNT_OFFLINE); |
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166 } |
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167 |
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168 gaim_request_close_with_handle(gc); |
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169 gaim_notify_close_with_handle(gc); |
| 5563 | 170 } |
| 171 | |
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172 gaim_connection_destroy(gc); |
| 5563 | 173 } |
| 174 | |
| 175 /* | |
| 176 * d:)->-< | |
| 177 * | |
| 178 * d:O-\-< | |
| 179 * | |
| 180 * d:D-/-< | |
| 181 * | |
| 182 * d8D->-< DANCE! | |
| 183 */ | |
| 184 | |
| 185 void | |
| 186 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
| 187 { | |
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188 GaimConnectionUiOps *ops; |
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189 |
| 5563 | 190 g_return_if_fail(gc != NULL); |
| 191 | |
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192 if (gc->state == state) |
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193 return; |
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194 |
| 5563 | 195 gc->state = state; |
| 196 | |
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197 ops = gaim_get_connection_ui_ops(); |
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198 |
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199 if (gc->state == GAIM_CONNECTING) { |
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200 connections_connecting = g_list_append(connections_connecting, gc); |
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201 } |
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202 else { |
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203 connections_connecting = g_list_remove(connections_connecting, gc); |
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204 } |
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205 |
| 5563 | 206 if (gc->state == GAIM_CONNECTED) { |
| 207 GaimBlistNode *gnode,*bnode; | |
| 208 GList *wins; | |
| 209 GList *add_buds=NULL; | |
| 210 | |
| 211 /* Set the time the account came online */ | |
| 212 time(&gc->login_time); | |
| 213 | |
| 214 if (ops != NULL && ops->connected != NULL) | |
| 215 ops->connected(gc); | |
| 216 | |
| 217 gaim_blist_show(); | |
| 218 gaim_blist_add_account(gc->account); | |
| 219 | |
| 220 /* | |
| 221 * XXX This is a hack! Remove this and replace it with a better event | |
| 222 * notification system. | |
| 223 */ | |
| 224 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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225 GaimWindow *win = (GaimWindow *)wins->data; |
| 5563 | 226 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
| 227 GAIM_CONV_ACCOUNT_ONLINE); | |
| 228 } | |
| 229 | |
| 230 gaim_event_broadcast(event_signon, gc); | |
| 231 system_log(log_signon, gc, NULL, | |
| 232 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
| 233 | |
| 234 #if 0 | |
| 235 /* away option given? */ | |
| 236 if (opt_away) { | |
| 237 away_on_login(opt_away_arg); | |
| 238 /* don't do it again */ | |
| 239 opt_away = 0; | |
| 240 } else if (awaymessage) { | |
| 241 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
| 242 } | |
| 243 if (opt_away_arg != NULL) { | |
| 244 g_free(opt_away_arg); | |
| 245 opt_away_arg = NULL; | |
| 246 } | |
| 247 #endif | |
| 248 | |
| 249 /* let the prpl know what buddies we pulled out of the local list */ | |
| 250 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
| 251 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
| 252 continue; | |
| 253 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
| 254 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
| 255 struct buddy *b = (struct buddy *)bnode; | |
| 256 if(b->account == gc->account) { | |
| 257 add_buds = g_list_append(add_buds, b->name); | |
| 258 } | |
| 259 } | |
| 260 } | |
| 261 } | |
| 262 | |
| 263 if(add_buds) { | |
| 264 serv_add_buddies(gc, add_buds); | |
| 265 g_list_free(add_buds); | |
| 266 } | |
| 267 | |
| 268 serv_set_permit_deny(gc); | |
| 269 } | |
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270 else if (gc->state == GAIM_DISCONNECTED) { |
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271 if (ops != NULL && ops->disconnected != NULL) |
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272 ops->disconnected(gc, NULL); |
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273 } |
| 5563 | 274 } |
| 275 | |
| 276 void | |
| 277 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
| 278 { | |
| 279 g_return_if_fail(gc != NULL); | |
| 280 g_return_if_fail(account != NULL); | |
| 281 | |
| 282 gc->account = account; | |
| 283 } | |
| 284 | |
| 285 void | |
| 286 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
| 287 { | |
| 288 g_return_if_fail(gc != NULL); | |
| 289 | |
| 290 if (gc->display_name != NULL) | |
| 291 g_free(gc->display_name); | |
| 292 | |
| 293 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
| 294 } | |
| 295 | |
| 296 GaimConnectionState | |
| 297 gaim_connection_get_state(const GaimConnection *gc) | |
| 298 { | |
| 299 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
| 300 | |
| 301 return gc->state; | |
| 302 } | |
| 303 | |
| 304 GaimAccount * | |
| 305 gaim_connection_get_account(const GaimConnection *gc) | |
| 306 { | |
| 307 g_return_val_if_fail(gc != NULL, NULL); | |
| 308 | |
| 309 return gc->account; | |
| 310 } | |
| 311 | |
| 312 const char * | |
| 313 gaim_connection_get_display_name(const GaimConnection *gc) | |
| 314 { | |
| 315 g_return_val_if_fail(gc != NULL, NULL); | |
| 316 | |
| 317 return gc->display_name; | |
| 318 } | |
| 319 | |
| 320 void | |
| 321 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 322 size_t step, size_t count) | |
| 323 { | |
| 324 GaimConnectionUiOps *ops; | |
| 325 | |
| 326 g_return_if_fail(gc != NULL); | |
| 327 g_return_if_fail(text != NULL); | |
| 328 g_return_if_fail(step < count); | |
| 329 g_return_if_fail(count > 1); | |
| 330 | |
| 331 ops = gaim_get_connection_ui_ops(); | |
| 332 | |
| 333 if (ops != NULL && ops->connect_progress != NULL) | |
| 334 ops->connect_progress(gc, text, step, count); | |
| 335 } | |
| 336 | |
| 337 void | |
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338 gaim_connection_notice(GaimConnection *gc, const char *text) |
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339 { |
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340 GaimConnectionUiOps *ops; |
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341 |
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342 g_return_if_fail(gc != NULL); |
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343 g_return_if_fail(text != NULL); |
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344 |
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345 ops = gaim_get_connection_ui_ops(); |
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346 |
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347 if (ops != NULL && ops->notice != NULL) |
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348 ops->notice(gc, text); |
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349 } |
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350 |
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351 void |
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352 gaim_connection_error(GaimConnection *gc, const char *text) |
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353 { |
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354 GaimConnectionUiOps *ops; |
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355 |
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356 g_return_if_fail(gc != NULL); |
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357 g_return_if_fail(text != NULL); |
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358 |
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359 ops = gaim_get_connection_ui_ops(); |
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360 |
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361 if (ops != NULL && ops->disconnected != NULL) |
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362 ops->disconnected(gc, text); |
| 5727 | 363 |
| 6018 | 364 gaim_connection_disconnect(gc); |
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365 } |
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366 |
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367 void |
| 5563 | 368 gaim_connections_disconnect_all(void) |
| 369 { | |
| 370 GList *l; | |
| 371 | |
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372 while ((l = gaim_connections_get_all()) != NULL) |
| 5563 | 373 gaim_connection_destroy(l->data); |
| 374 } | |
| 375 | |
| 376 GList * | |
| 377 gaim_connections_get_all(void) | |
| 378 { | |
| 379 return connections; | |
| 380 } | |
| 381 | |
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382 GList * |
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383 gaim_connections_get_connecting(void) |
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384 { |
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385 return connections_connecting; |
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386 } |
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387 |
| 5563 | 388 void |
| 389 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
| 390 { | |
| 391 connection_ui_ops = ops; | |
| 392 } | |
| 393 | |
| 394 GaimConnectionUiOps * | |
| 395 gaim_get_connection_ui_ops(void) | |
| 396 { | |
| 397 return connection_ui_ops; | |
| 398 } | |
| 399 |
