Mercurial > pidgin
annotate src/connection.c @ 5905:dbe2a2174be9
[gaim-migrate @ 6337]
Some stuff from Robot101. It puts some docklet functionality back in,
fixes a bug where connected accounts was being listed as connecting accounts,
and something I'm not allowed to say, because it's just that cool.
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Mon, 16 Jun 2003 04:15:35 +0000 |
| parents | 02569519d0cc |
| children | 6c22d37c6a3c |
| rev | line source |
|---|---|
| 5563 | 1 /** |
| 2 * @file connection.c Connection API | |
| 3 * @ingroup core | |
| 4 * | |
| 5 * gaim | |
| 6 * | |
| 7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 5631 | 8 * |
| 5563 | 9 * This program is free software; you can redistribute it and/or modify |
| 10 * it under the terms of the GNU General Public License as published by | |
| 11 * the Free Software Foundation; either version 2 of the License, or | |
| 12 * (at your option) any later version. | |
| 13 * | |
| 14 * This program is distributed in the hope that it will be useful, | |
| 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 * GNU General Public License for more details. | |
| 18 * | |
| 19 * You should have received a copy of the GNU General Public License | |
| 20 * along with this program; if not, write to the Free Software | |
| 21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
| 5563 | 25 #include "connection.h" |
| 5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "sound.h" |
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33 |
| 5563 | 34 static GList *connections = NULL; |
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35 static GList *connections_connecting = NULL; |
| 5563 | 36 static GaimConnectionUiOps *connection_ui_ops = NULL; |
| 37 | |
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38 |
| 5563 | 39 GaimConnection * |
| 40 gaim_connection_new(GaimAccount *account) | |
| 41 { | |
| 42 GaimConnection *gc; | |
| 43 | |
| 44 g_return_val_if_fail(account != NULL, NULL); | |
| 45 | |
| 46 gc = g_new0(GaimConnection, 1); | |
| 47 | |
| 48 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
| 49 | |
| 50 gaim_connection_set_account(gc, account); | |
| 51 gaim_account_set_connection(account, gc); | |
| 52 | |
| 53 return gc; | |
| 54 } | |
| 55 | |
| 56 void | |
| 57 gaim_connection_destroy(GaimConnection *gc) | |
| 58 { | |
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59 GaimAccount *account; |
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60 |
| 5563 | 61 g_return_if_fail(gc != NULL); |
| 62 | |
| 63 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
| 64 gaim_connection_disconnect(gc); | |
| 65 | |
| 66 return; | |
| 67 } | |
| 68 | |
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69 account = gaim_connection_get_account(gc); |
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70 gaim_account_set_connection(account, NULL); |
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71 |
| 5563 | 72 if (gc->display_name != NULL) |
| 73 g_free(gc->display_name); | |
| 74 | |
| 75 if (gc->away != NULL) | |
| 76 g_free(gc->away); | |
| 77 | |
| 78 if (gc->away_state != NULL) | |
| 79 g_free(gc->away_state); | |
| 80 | |
| 81 g_free(gc); | |
| 82 } | |
| 83 | |
| 84 void | |
| 85 gaim_connection_connect(GaimConnection *gc) | |
| 86 { | |
| 87 GaimAccount *account; | |
| 88 GaimConnectionUiOps *ops; | |
| 89 GaimPluginProtocolInfo *prpl_info = NULL; | |
| 90 | |
| 91 g_return_if_fail(gc != NULL); | |
| 92 | |
| 93 ops = gaim_get_connection_ui_ops(); | |
| 94 | |
| 95 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
| 96 | |
| 97 account = gaim_connection_get_account(gc); | |
| 98 | |
| 99 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
| 100 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
| 101 gaim_account_get_password(account) == NULL) { | |
| 102 | |
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103 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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104 |
| 5563 | 105 if (ops != NULL && ops->request_pass != NULL) |
| 106 ops->request_pass(gc); | |
| 107 | |
| 108 return; | |
| 109 } | |
| 110 | |
| 111 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 112 | |
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113 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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114 |
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115 connections = g_list_append(connections, gc); |
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116 |
| 5563 | 117 serv_login(account); |
| 118 } | |
| 119 | |
| 120 void | |
| 121 gaim_connection_disconnect(GaimConnection *gc) | |
| 122 { | |
| 123 GList *wins; | |
| 124 | |
| 125 g_return_if_fail(gc != NULL); | |
| 126 | |
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127 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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128 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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129 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
| 5563 | 130 |
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131 serv_close(gc); |
| 5563 | 132 |
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133 connections = g_list_remove(connections, gc); |
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134 |
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135 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
| 5563 | 136 |
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137 gaim_event_broadcast(event_signoff, gc); |
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138 system_log(log_signoff, gc, NULL, |
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139 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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140 |
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141 /* |
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142 * XXX This is a hack! Remove this and replace it with a better event |
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143 * notification system. |
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144 */ |
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145 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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146 GaimWindow *win = (GaimWindow *)wins->data; |
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147 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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148 GAIM_CONV_ACCOUNT_OFFLINE); |
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149 } |
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150 |
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151 gaim_request_close_with_handle(gc); |
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152 gaim_notify_close_with_handle(gc); |
| 5563 | 153 } |
| 154 | |
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155 gaim_connection_destroy(gc); |
| 5563 | 156 } |
| 157 | |
| 158 /* | |
| 159 * d:)->-< | |
| 160 * | |
| 161 * d:O-\-< | |
| 162 * | |
| 163 * d:D-/-< | |
| 164 * | |
| 165 * d8D->-< DANCE! | |
| 166 */ | |
| 167 | |
| 168 void | |
| 169 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
| 170 { | |
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171 GaimConnectionUiOps *ops; |
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172 |
| 5563 | 173 g_return_if_fail(gc != NULL); |
| 174 | |
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175 if (gc->state == state) |
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176 return; |
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177 |
| 5563 | 178 gc->state = state; |
| 179 | |
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180 ops = gaim_get_connection_ui_ops(); |
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181 |
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182 if (gc->state == GAIM_CONNECTING) { |
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183 connections_connecting = g_list_append(connections_connecting, gc); |
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184 } |
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185 else { |
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186 connections_connecting = g_list_remove(connections_connecting, gc); |
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187 } |
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188 |
| 5563 | 189 if (gc->state == GAIM_CONNECTED) { |
| 190 GaimBlistNode *gnode,*bnode; | |
| 191 GList *wins; | |
| 192 GList *add_buds=NULL; | |
| 193 | |
| 194 /* Set the time the account came online */ | |
| 195 time(&gc->login_time); | |
| 196 | |
| 197 if (ops != NULL && ops->connected != NULL) | |
| 198 ops->connected(gc); | |
| 199 | |
| 200 gaim_blist_show(); | |
| 201 gaim_blist_add_account(gc->account); | |
| 202 | |
| 203 /* | |
| 204 * XXX This is a hack! Remove this and replace it with a better event | |
| 205 * notification system. | |
| 206 */ | |
| 207 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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208 GaimWindow *win = (GaimWindow *)wins->data; |
| 5563 | 209 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
| 210 GAIM_CONV_ACCOUNT_ONLINE); | |
| 211 } | |
| 212 | |
| 213 gaim_event_broadcast(event_signon, gc); | |
| 214 system_log(log_signon, gc, NULL, | |
| 215 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
| 216 | |
| 217 #if 0 | |
| 218 /* away option given? */ | |
| 219 if (opt_away) { | |
| 220 away_on_login(opt_away_arg); | |
| 221 /* don't do it again */ | |
| 222 opt_away = 0; | |
| 223 } else if (awaymessage) { | |
| 224 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
| 225 } | |
| 226 if (opt_away_arg != NULL) { | |
| 227 g_free(opt_away_arg); | |
| 228 opt_away_arg = NULL; | |
| 229 } | |
| 230 #endif | |
| 231 | |
| 232 /* let the prpl know what buddies we pulled out of the local list */ | |
| 233 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
| 234 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
| 235 continue; | |
| 236 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
| 237 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
| 238 struct buddy *b = (struct buddy *)bnode; | |
| 239 if(b->account == gc->account) { | |
| 240 add_buds = g_list_append(add_buds, b->name); | |
| 241 } | |
| 242 } | |
| 243 } | |
| 244 } | |
| 245 | |
| 246 if(add_buds) { | |
| 247 serv_add_buddies(gc, add_buds); | |
| 248 g_list_free(add_buds); | |
| 249 } | |
| 250 | |
| 251 serv_set_permit_deny(gc); | |
| 252 } | |
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253 else if (gc->state == GAIM_DISCONNECTED) { |
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254 if (ops != NULL && ops->disconnected != NULL) |
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255 ops->disconnected(gc, NULL); |
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256 } |
| 5563 | 257 } |
| 258 | |
| 259 void | |
| 260 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
| 261 { | |
| 262 g_return_if_fail(gc != NULL); | |
| 263 g_return_if_fail(account != NULL); | |
| 264 | |
| 265 gc->account = account; | |
| 266 } | |
| 267 | |
| 268 void | |
| 269 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
| 270 { | |
| 271 g_return_if_fail(gc != NULL); | |
| 272 | |
| 273 if (gc->display_name != NULL) | |
| 274 g_free(gc->display_name); | |
| 275 | |
| 276 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
| 277 } | |
| 278 | |
| 279 GaimConnectionState | |
| 280 gaim_connection_get_state(const GaimConnection *gc) | |
| 281 { | |
| 282 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
| 283 | |
| 284 return gc->state; | |
| 285 } | |
| 286 | |
| 287 GaimAccount * | |
| 288 gaim_connection_get_account(const GaimConnection *gc) | |
| 289 { | |
| 290 g_return_val_if_fail(gc != NULL, NULL); | |
| 291 | |
| 292 return gc->account; | |
| 293 } | |
| 294 | |
| 295 const char * | |
| 296 gaim_connection_get_display_name(const GaimConnection *gc) | |
| 297 { | |
| 298 g_return_val_if_fail(gc != NULL, NULL); | |
| 299 | |
| 300 return gc->display_name; | |
| 301 } | |
| 302 | |
| 303 void | |
| 304 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 305 size_t step, size_t count) | |
| 306 { | |
| 307 GaimConnectionUiOps *ops; | |
| 308 | |
| 309 g_return_if_fail(gc != NULL); | |
| 310 g_return_if_fail(text != NULL); | |
| 311 g_return_if_fail(step < count); | |
| 312 g_return_if_fail(count > 1); | |
| 313 | |
| 314 ops = gaim_get_connection_ui_ops(); | |
| 315 | |
| 316 if (ops != NULL && ops->connect_progress != NULL) | |
| 317 ops->connect_progress(gc, text, step, count); | |
| 318 } | |
| 319 | |
| 320 void | |
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321 gaim_connection_notice(GaimConnection *gc, const char *text) |
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322 { |
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323 GaimConnectionUiOps *ops; |
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324 |
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325 g_return_if_fail(gc != NULL); |
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326 g_return_if_fail(text != NULL); |
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327 |
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328 ops = gaim_get_connection_ui_ops(); |
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329 |
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330 if (ops != NULL && ops->notice != NULL) |
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331 ops->notice(gc, text); |
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332 } |
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333 |
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334 void |
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335 gaim_connection_error(GaimConnection *gc, const char *text) |
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336 { |
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337 GaimConnectionUiOps *ops; |
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338 |
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339 g_return_if_fail(gc != NULL); |
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340 g_return_if_fail(text != NULL); |
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341 |
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342 ops = gaim_get_connection_ui_ops(); |
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343 |
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344 if (ops != NULL && ops->disconnected != NULL) |
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345 ops->disconnected(gc, text); |
| 5727 | 346 |
| 347 gaim_connection_disconnect(gc); | |
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348 } |
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349 |
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350 void |
| 5563 | 351 gaim_connections_disconnect_all(void) |
| 352 { | |
| 353 GList *l; | |
| 354 | |
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355 while ((l = gaim_connections_get_all()) != NULL) |
| 5563 | 356 gaim_connection_destroy(l->data); |
| 357 } | |
| 358 | |
| 359 GList * | |
| 360 gaim_connections_get_all(void) | |
| 361 { | |
| 362 return connections; | |
| 363 } | |
| 364 | |
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365 GList * |
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366 gaim_connections_get_connecting(void) |
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367 { |
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368 return connections_connecting; |
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369 } |
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370 |
| 5563 | 371 void |
| 372 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
| 373 { | |
| 374 connection_ui_ops = ops; | |
| 375 } | |
| 376 | |
| 377 GaimConnectionUiOps * | |
| 378 gaim_get_connection_ui_ops(void) | |
| 379 { | |
| 380 return connection_ui_ops; | |
| 381 } | |
| 382 |
