Mercurial > pidgin
annotate src/connection.c @ 6540:eae61831e596
[gaim-migrate @ 7062]
Improved the buddy list perl API a bit.
committer: Tailor Script <tailor@pidgin.im>
| author | Christian Hammond <chipx86@chipx86.com> |
|---|---|
| date | Thu, 21 Aug 2003 02:38:05 +0000 |
| parents | 6a34b7097149 |
| children | 800ef4a51096 |
| rev | line source |
|---|---|
| 5563 | 1 /** |
| 2 * @file connection.c Connection API | |
| 3 * @ingroup core | |
| 4 * | |
| 5 * gaim | |
| 6 * | |
| 7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 5631 | 8 * |
| 5563 | 9 * This program is free software; you can redistribute it and/or modify |
| 10 * it under the terms of the GNU General Public License as published by | |
| 11 * the Free Software Foundation; either version 2 of the License, or | |
| 12 * (at your option) any later version. | |
| 13 * | |
| 14 * This program is distributed in the hope that it will be useful, | |
| 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 * GNU General Public License for more details. | |
| 18 * | |
| 19 * You should have received a copy of the GNU General Public License | |
| 20 * along with this program; if not, write to the Free Software | |
| 21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
| 5563 | 25 #include "connection.h" |
| 5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "signals.h" |
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33 #include "sound.h" |
| 6106 | 34 #include "util.h" |
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35 |
| 5563 | 36 static GList *connections = NULL; |
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37 static GList *connections_connecting = NULL; |
| 5563 | 38 static GaimConnectionUiOps *connection_ui_ops = NULL; |
| 39 | |
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40 static int connections_handle; |
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41 |
| 5563 | 42 GaimConnection * |
| 43 gaim_connection_new(GaimAccount *account) | |
| 44 { | |
| 45 GaimConnection *gc; | |
| 46 | |
| 47 g_return_val_if_fail(account != NULL, NULL); | |
| 48 | |
| 49 gc = g_new0(GaimConnection, 1); | |
| 50 | |
| 51 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
| 52 | |
| 53 gaim_connection_set_account(gc, account); | |
| 54 gaim_account_set_connection(account, gc); | |
| 55 | |
| 56 return gc; | |
| 57 } | |
| 58 | |
| 59 void | |
| 60 gaim_connection_destroy(GaimConnection *gc) | |
| 61 { | |
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62 GaimAccount *account; |
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63 |
| 5563 | 64 g_return_if_fail(gc != NULL); |
| 65 | |
| 66 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
| 67 gaim_connection_disconnect(gc); | |
| 68 | |
| 69 return; | |
| 70 } | |
| 71 | |
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72 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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73 "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
| 5563 | 78 if (gc->display_name != NULL) |
| 79 g_free(gc->display_name); | |
| 80 | |
| 81 if (gc->away != NULL) | |
| 82 g_free(gc->away); | |
| 83 | |
| 84 if (gc->away_state != NULL) | |
| 85 g_free(gc->away_state); | |
| 86 | |
| 6393 | 87 if (gc->disconnect_timeout) |
| 88 g_source_remove(gc->disconnect_timeout); | |
| 89 | |
| 5563 | 90 g_free(gc); |
| 91 } | |
| 92 | |
| 6110 | 93 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
| 6109 | 94 { |
| 95 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
| 96 | |
| 6110 | 97 gaim_account_connect(account); |
| 6109 | 98 } |
| 99 | |
| 100 | |
| 5563 | 101 void |
| 102 gaim_connection_connect(GaimConnection *gc) | |
| 103 { | |
| 104 GaimAccount *account; | |
| 105 GaimConnectionUiOps *ops; | |
| 106 GaimPluginProtocolInfo *prpl_info = NULL; | |
| 107 | |
| 108 g_return_if_fail(gc != NULL); | |
| 109 | |
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110 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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111 "Connecting. gc = %p\n", gc); |
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112 |
| 5563 | 113 ops = gaim_get_connection_ui_ops(); |
| 114 | |
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115 if (gc->prpl != NULL) |
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116 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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117 else { |
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118 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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119 gaim_account_get_username(gaim_connection_get_account(gc))); |
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120 |
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121 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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122 "Could not get prpl info for %p\n", gc); |
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123 gaim_notify_error(NULL, _("Connection Error"), |
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124 message, NULL); |
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125 g_free(message); |
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126 return; |
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127 } |
| 5563 | 128 |
| 129 account = gaim_connection_get_account(gc); | |
| 130 | |
| 6109 | 131 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
| 132 return; | |
| 133 | |
| 6036 | 134 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
| 6231 | 135 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
| 136 gaim_account_get_password(account) == NULL) { | |
| 6111 | 137 gchar *primary; |
| 6231 | 138 gchar *escaped; |
| 139 const gchar *username = gaim_account_get_username(account); | |
| 140 | |
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141 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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142 gaim_connection_destroy(gc); |
| 6231 | 143 escaped = g_markup_escape_text(username, strlen(username)); |
| 144 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
| 6111 | 145 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, |
| 6109 | 146 _("OK"), G_CALLBACK(request_pass_ok_cb), |
| 6110 | 147 _("Cancel"), NULL, account); |
| 6111 | 148 g_free(primary); |
| 6231 | 149 g_free(escaped); |
| 5563 | 150 |
| 151 return; | |
| 152 } | |
| 153 | |
| 154 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 155 | |
| 6507 | 156 connections = g_list_append(connections, gc); |
| 157 | |
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158 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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159 |
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160 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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161 |
| 5563 | 162 serv_login(account); |
| 163 } | |
| 164 | |
| 165 void | |
| 166 gaim_connection_disconnect(GaimConnection *gc) | |
| 167 { | |
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168 GaimAccount *account; |
| 5563 | 169 GList *wins; |
| 170 | |
| 171 g_return_if_fail(gc != NULL); | |
| 172 | |
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173 account = gaim_connection_get_account(gc); |
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174 |
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175 if (gaim_account_get_connection(account) != NULL) { |
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176 gaim_account_disconnect(account); |
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177 return; |
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178 } |
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179 |
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180 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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181 "Disconnecting connection %p\n", gc); |
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182 |
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183 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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184 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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185 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
| 5563 | 186 |
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187 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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188 |
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189 serv_close(gc); |
| 5563 | 190 |
| 6533 | 191 connections = g_list_remove(connections, gc); |
| 192 | |
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193 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
| 5563 | 194 |
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195 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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196 |
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197 system_log(log_signoff, gc, NULL, |
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198 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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199 |
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200 /* |
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201 * XXX This is a hack! Remove this and replace it with a better event |
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202 * notification system. |
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203 */ |
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204 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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205 GaimWindow *win = (GaimWindow *)wins->data; |
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206 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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207 GAIM_CONV_ACCOUNT_OFFLINE); |
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208 } |
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209 |
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210 gaim_request_close_with_handle(gc); |
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211 gaim_notify_close_with_handle(gc); |
| 5563 | 212 } |
| 213 | |
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214 gaim_connection_destroy(gc); |
| 5563 | 215 } |
| 216 | |
| 6029 | 217 gboolean |
| 218 gaim_connection_disconnect_cb(gpointer data) | |
| 219 { | |
| 6076 | 220 GaimAccount *account = data; |
| 221 GaimConnection *gc = gaim_account_get_connection(account); | |
| 6029 | 222 |
| 6076 | 223 if(gc) |
| 224 gaim_connection_disconnect(gc); | |
| 6029 | 225 |
| 226 return FALSE; | |
| 227 } | |
| 228 | |
| 5563 | 229 /* |
| 230 * d:)->-< | |
| 231 * | |
| 232 * d:O-\-< | |
| 233 * | |
| 234 * d:D-/-< | |
| 235 * | |
| 236 * d8D->-< DANCE! | |
| 237 */ | |
| 238 | |
| 239 void | |
| 240 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
| 241 { | |
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242 GaimConnectionUiOps *ops; |
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243 |
| 5563 | 244 g_return_if_fail(gc != NULL); |
| 245 | |
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246 if (gc->state == state) |
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247 return; |
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248 |
| 5563 | 249 gc->state = state; |
| 250 | |
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251 ops = gaim_get_connection_ui_ops(); |
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252 |
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253 if (gc->state == GAIM_CONNECTING) { |
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254 connections_connecting = g_list_append(connections_connecting, gc); |
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255 } |
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256 else { |
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257 connections_connecting = g_list_remove(connections_connecting, gc); |
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258 } |
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259 |
| 5563 | 260 if (gc->state == GAIM_CONNECTED) { |
| 261 GaimBlistNode *gnode,*bnode; | |
| 262 GList *wins; | |
| 263 GList *add_buds=NULL; | |
| 264 | |
| 265 /* Set the time the account came online */ | |
| 266 time(&gc->login_time); | |
| 267 | |
| 268 if (ops != NULL && ops->connected != NULL) | |
| 269 ops->connected(gc); | |
| 270 | |
| 271 gaim_blist_show(); | |
| 272 gaim_blist_add_account(gc->account); | |
| 273 | |
| 274 /* | |
| 275 * XXX This is a hack! Remove this and replace it with a better event | |
| 276 * notification system. | |
| 277 */ | |
| 278 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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279 GaimWindow *win = (GaimWindow *)wins->data; |
| 5563 | 280 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
| 281 GAIM_CONV_ACCOUNT_ONLINE); | |
| 282 } | |
| 283 | |
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284 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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285 |
| 5563 | 286 system_log(log_signon, gc, NULL, |
| 287 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
| 288 | |
| 289 #if 0 | |
| 290 /* away option given? */ | |
| 291 if (opt_away) { | |
| 292 away_on_login(opt_away_arg); | |
| 293 /* don't do it again */ | |
| 294 opt_away = 0; | |
| 295 } else if (awaymessage) { | |
| 296 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
| 297 } | |
| 298 if (opt_away_arg != NULL) { | |
| 299 g_free(opt_away_arg); | |
| 300 opt_away_arg = NULL; | |
| 301 } | |
| 302 #endif | |
| 303 | |
| 304 /* let the prpl know what buddies we pulled out of the local list */ | |
| 305 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
| 306 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
| 307 continue; | |
| 308 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
| 309 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
| 310 struct buddy *b = (struct buddy *)bnode; | |
| 311 if(b->account == gc->account) { | |
| 312 add_buds = g_list_append(add_buds, b->name); | |
| 313 } | |
| 314 } | |
| 315 } | |
| 316 } | |
| 317 | |
| 318 if(add_buds) { | |
| 319 serv_add_buddies(gc, add_buds); | |
| 320 g_list_free(add_buds); | |
| 321 } | |
| 322 | |
| 323 serv_set_permit_deny(gc); | |
| 324 } | |
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325 else if (gc->state == GAIM_DISCONNECTED) { |
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326 if (ops != NULL && ops->disconnected != NULL) |
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327 ops->disconnected(gc); |
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328 } |
| 5563 | 329 } |
| 330 | |
| 331 void | |
| 332 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
| 333 { | |
| 334 g_return_if_fail(gc != NULL); | |
| 335 g_return_if_fail(account != NULL); | |
| 336 | |
| 337 gc->account = account; | |
| 338 } | |
| 339 | |
| 340 void | |
| 341 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
| 342 { | |
| 343 g_return_if_fail(gc != NULL); | |
| 344 | |
| 345 if (gc->display_name != NULL) | |
| 346 g_free(gc->display_name); | |
| 347 | |
| 348 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
| 349 } | |
| 350 | |
| 351 GaimConnectionState | |
| 352 gaim_connection_get_state(const GaimConnection *gc) | |
| 353 { | |
| 354 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
| 355 | |
| 356 return gc->state; | |
| 357 } | |
| 358 | |
| 359 GaimAccount * | |
| 360 gaim_connection_get_account(const GaimConnection *gc) | |
| 361 { | |
| 362 g_return_val_if_fail(gc != NULL, NULL); | |
| 363 | |
| 364 return gc->account; | |
| 365 } | |
| 366 | |
| 367 const char * | |
| 368 gaim_connection_get_display_name(const GaimConnection *gc) | |
| 369 { | |
| 370 g_return_val_if_fail(gc != NULL, NULL); | |
| 371 | |
| 372 return gc->display_name; | |
| 373 } | |
| 374 | |
| 375 void | |
| 376 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 377 size_t step, size_t count) | |
| 378 { | |
| 379 GaimConnectionUiOps *ops; | |
| 380 | |
| 381 g_return_if_fail(gc != NULL); | |
| 382 g_return_if_fail(text != NULL); | |
| 383 g_return_if_fail(step < count); | |
| 384 g_return_if_fail(count > 1); | |
| 385 | |
| 386 ops = gaim_get_connection_ui_ops(); | |
| 387 | |
| 388 if (ops != NULL && ops->connect_progress != NULL) | |
| 389 ops->connect_progress(gc, text, step, count); | |
| 390 } | |
| 391 | |
| 392 void | |
|
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393 gaim_connection_notice(GaimConnection *gc, const char *text) |
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394 { |
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395 GaimConnectionUiOps *ops; |
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396 |
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397 g_return_if_fail(gc != NULL); |
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398 g_return_if_fail(text != NULL); |
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399 |
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400 ops = gaim_get_connection_ui_ops(); |
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401 |
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402 if (ops != NULL && ops->notice != NULL) |
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403 ops->notice(gc, text); |
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404 } |
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405 |
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406 void |
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407 gaim_connection_error(GaimConnection *gc, const char *text) |
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408 { |
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409 GaimConnectionUiOps *ops; |
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410 |
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411 g_return_if_fail(gc != NULL); |
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412 g_return_if_fail(text != NULL); |
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413 |
| 6393 | 414 /* If we've already got one error, we don't need any more */ |
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415 if (gc->disconnect_timeout) |
| 6393 | 416 return; |
| 417 | |
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418 ops = gaim_get_connection_ui_ops(); |
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419 |
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420 if (ops != NULL) { |
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421 if (ops->report_disconnect != NULL) |
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422 ops->report_disconnect(gc, text); |
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423 |
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424 if (ops->disconnected != NULL) |
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425 ops->disconnected(gc); |
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426 } |
| 5727 | 427 |
| 6393 | 428 gc->disconnect_timeout = g_timeout_add(0, gaim_connection_disconnect_cb, |
| 6076 | 429 gaim_connection_get_account(gc)); |
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430 } |
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431 |
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432 void |
| 5563 | 433 gaim_connections_disconnect_all(void) |
| 434 { | |
| 435 GList *l; | |
| 6113 | 436 GaimConnection *gc; |
| 5563 | 437 |
| 6113 | 438 while ((l = gaim_connections_get_all()) != NULL) { |
| 439 gc = l->data; | |
| 440 gc->wants_to_die = TRUE; | |
| 441 gaim_connection_destroy(gc); | |
| 442 } | |
| 5563 | 443 } |
| 444 | |
| 445 GList * | |
| 446 gaim_connections_get_all(void) | |
| 447 { | |
| 448 return connections; | |
| 449 } | |
| 450 | |
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451 GList * |
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452 gaim_connections_get_connecting(void) |
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453 { |
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454 return connections_connecting; |
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455 } |
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456 |
| 5563 | 457 void |
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458 gaim_connections_init(void) |
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459 { |
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460 void *handle = gaim_connections_get_handle(); |
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461 |
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462 gaim_signal_register(handle, "signing-on", gaim_marshal_VOID__POINTER); |
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463 gaim_signal_register(handle, "signed-on", gaim_marshal_VOID__POINTER); |
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464 gaim_signal_register(handle, "signing-off", gaim_marshal_VOID__POINTER); |
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465 gaim_signal_register(handle, "signed-off", gaim_marshal_VOID__POINTER); |
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466 } |
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467 |
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468 void |
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469 gaim_connections_uninit(void) |
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470 { |
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471 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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472 } |
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473 |
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|
474 void * |
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475 gaim_connections_get_handle(void) |
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476 { |
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477 return &connections_handle; |
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478 } |
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479 |
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480 void |
| 5563 | 481 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) |
| 482 { | |
| 483 connection_ui_ops = ops; | |
| 484 } | |
| 485 | |
| 486 GaimConnectionUiOps * | |
| 487 gaim_get_connection_ui_ops(void) | |
| 488 { | |
| 489 return connection_ui_ops; | |
| 490 } |
