Mercurial > pidgin
annotate src/status.c @ 10337:682201b69107
[gaim-migrate @ 11545]
* Preliminary reading of status.xml using xmlnode.[h|c]
* I made a few changes the blist.xml readering code that I think makes
it cleaner
* "gaim_statuses_find_saved" makes more sense to me than
"gaim_statuses_find_stored"
* struct GaimStatus isn't really supposed to be used for keeping the
saved statuses, is it? I don't see how that would work. It seems
to make more sense to have a separate data structure for it. Maybe
I'm not seeing things clearly.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Thu, 09 Dec 2004 03:55:19 +0000 |
| parents | 2a132b73a6e6 |
| children | 84d73473c019 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 28 #include "debug.h" | |
| 10337 | 29 #include "notify.h" |
| 9949 | 30 #include "prefs.h" |
| 6065 | 31 #include "status.h" |
| 32 #include "util.h" | |
| 10337 | 33 #include "xmlnode.h" |
| 6065 | 34 |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 10006 | 72 time_t login_time; |
| 9949 | 73 |
| 74 unsigned int warning_level; | |
| 6065 | 75 |
| 9949 | 76 GList *statuses; |
| 77 GHashTable *status_table; | |
| 78 | |
| 79 GaimStatus *active_status; | |
| 6065 | 80 |
| 9949 | 81 union |
| 82 { | |
| 83 GaimAccount *account; | |
| 84 | |
| 85 struct | |
| 86 { | |
| 87 GaimConversation *conv; | |
| 88 char *user; | |
| 89 | |
| 90 } chat; | |
| 6065 | 91 |
| 9949 | 92 struct |
| 93 { | |
| 94 GaimAccount *account; | |
| 95 char *name; | |
| 96 size_t ref_count; | |
| 97 GList *buddies; | |
| 98 | |
| 99 } buddy; | |
| 100 | |
| 101 } u; | |
| 102 }; | |
| 103 | |
| 104 /** | |
| 105 * An active status. | |
| 106 */ | |
| 107 struct _GaimStatus | |
| 6065 | 108 { |
| 9949 | 109 GaimStatusType *type; |
| 110 GaimPresence *presence; | |
| 111 | |
| 112 const char *title; | |
| 6065 | 113 |
| 9949 | 114 gboolean active; |
| 6065 | 115 |
| 9949 | 116 GHashTable *attr_values; |
| 117 }; | |
| 6065 | 118 |
| 119 typedef struct | |
| 120 { | |
| 9949 | 121 GaimAccount *account; |
| 122 char *name; | |
| 123 } GaimStatusBuddyKey; | |
| 124 | |
| 10337 | 125 /** |
| 126 * The information of a snap-shot of the statuses of all | |
| 127 * your accounts. Basically these are your saved away messages. | |
| 128 * There is an overall status and message that applies to | |
| 129 * all your accounts, and then each individual account can | |
| 130 * optionally have a different custom status and message. | |
| 9949 | 131 * |
| 10337 | 132 * The changes to status.xml caused by the new status API |
| 133 * are fully backward compatible. The new status API just | |
| 134 * adds the optional sub-statuses to the XML file. | |
| 9949 | 135 */ |
| 10337 | 136 struct _GaimStatusSaved |
| 9949 | 137 { |
| 138 char *name; | |
| 10337 | 139 GaimStatusType *type; |
| 9949 | 140 char *message; |
| 141 | |
| 10337 | 142 GList *individual; /**< A list of GaimStatusSavedSub's. */ |
| 143 }; | |
| 9949 | 144 |
| 10337 | 145 struct _GaimStatusSavedSub |
| 146 { | |
| 147 GaimAccount *account; | |
| 148 GaimStatusType *type; | |
| 149 char *message; | |
| 150 }; | |
| 9949 | 151 |
| 152 static int primitive_scores[] = | |
| 153 { | |
| 154 0, /* unset */ | |
| 155 -500, /* offline */ | |
| 156 0, /* online */ | |
| 157 100, /* available */ | |
| 158 -75, /* unavailable */ | |
| 159 -50, /* hidden */ | |
| 160 -100, /* away */ | |
| 161 -200 /* extended away */ | |
| 162 -10, /* idle, special case. */ | |
| 163 -5 /* idle time, special case. */ | |
| 164 }; | |
| 165 | |
| 166 static GHashTable *buddy_presences = NULL; | |
| 10337 | 167 static GList *saved_statuses = NULL; |
| 9949 | 168 |
| 169 #define SCORE_IDLE 5 | |
| 170 #define SCORE_IDLE_TIME 6 | |
| 171 | |
| 172 /************************************************************************** | |
| 173 * GaimStatusType API | |
| 174 **************************************************************************/ | |
| 175 GaimStatusType * | |
| 176 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 177 const char *name, gboolean saveable, |
| 178 gboolean user_settable, gboolean independent) | |
| 9949 | 179 { |
| 180 GaimStatusType *status_type; | |
| 181 | |
| 182 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 183 g_return_val_if_fail(id != NULL, NULL); | |
| 184 g_return_val_if_fail(name != NULL, NULL); | |
| 185 | |
| 186 status_type = g_new0(GaimStatusType, 1); | |
| 187 | |
| 188 status_type->primitive = primitive; | |
| 189 status_type->id = g_strdup(id); | |
| 190 status_type->name = g_strdup(name); | |
| 191 status_type->saveable = saveable; | |
| 192 status_type->user_settable = user_settable; | |
| 193 status_type->independent = independent; | |
| 194 | |
| 195 return status_type; | |
| 196 } | |
| 197 | |
| 198 GaimStatusType * | |
| 199 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 200 const char *name, gboolean user_settable) |
| 9949 | 201 { |
| 202 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 203 g_return_val_if_fail(id != NULL, NULL); | |
| 204 g_return_val_if_fail(name != NULL, NULL); | |
| 205 | |
| 206 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 207 user_settable, FALSE); | |
| 208 } | |
| 209 | |
| 210 GaimStatusType * | |
| 211 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 212 const char *id, const char *name, | |
| 213 gboolean saveable, gboolean user_settable, | |
| 214 gboolean independent, const char *attr_id, | |
| 215 const char *attr_name, GaimValue *attr_value, | |
| 216 ...) | |
| 217 { | |
| 218 GaimStatusType *status_type; | |
| 219 va_list args; | |
| 220 | |
| 221 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 222 g_return_val_if_fail(id != NULL, NULL); | |
| 223 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 224 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 225 g_return_val_if_fail(attr_name != NULL, NULL); |
| 226 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 227 | |
| 228 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 229 user_settable, independent); | |
| 230 | |
| 10010 | 231 /* Add the first attribute */ |
| 9949 | 232 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 233 | |
| 234 va_start(args, attr_value); | |
| 235 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 236 va_end(args); | |
| 237 | |
| 238 return status_type; | |
| 239 } | |
| 240 | |
| 241 void | |
| 242 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 243 { | |
| 244 GList *l; | |
| 245 | |
| 246 g_return_if_fail(status_type != NULL); | |
| 247 | |
| 248 g_free(status_type->id); | |
| 249 g_free(status_type->name); | |
| 250 | |
| 251 if (status_type->primary_attr_id != NULL) | |
| 252 g_free(status_type->primary_attr_id); | |
| 253 | |
| 254 if (status_type->attrs != NULL) | |
| 255 { | |
| 256 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 257 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 258 | |
| 259 g_list_free(status_type->attrs); | |
| 260 } | |
| 261 | |
| 262 g_free(status_type); | |
| 263 } | |
| 264 | |
| 265 void | |
| 266 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 267 { | |
| 268 g_return_if_fail(status_type != NULL); | |
| 269 | |
| 270 if (status_type->primary_attr_id != NULL) | |
| 271 g_free(status_type->primary_attr_id); | |
| 272 | |
| 273 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 274 } | |
| 275 | |
| 276 void | |
| 10197 | 277 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 278 const char *name, GaimValue *value) |
| 279 { | |
| 280 GaimStatusAttr *attr; | |
| 281 | |
| 282 g_return_if_fail(status_type != NULL); | |
| 283 g_return_if_fail(id != NULL); | |
| 284 g_return_if_fail(name != NULL); | |
| 285 g_return_if_fail(value != NULL); | |
| 286 | |
| 287 attr = gaim_status_attr_new(id, name, value); | |
| 288 | |
| 289 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 290 } | |
| 291 | |
| 292 void | |
| 293 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 294 { | |
| 295 const char *id, *name; | |
| 296 GaimValue *value; | |
| 297 | |
| 298 g_return_if_fail(status_type != NULL); | |
| 299 | |
| 300 while ((id = va_arg(args, const char *)) != NULL) | |
| 301 { | |
| 302 name = va_arg(args, const char *); | |
| 303 g_return_if_fail(name != NULL); | |
| 304 | |
| 305 value = va_arg(args, GaimValue *); | |
| 306 g_return_if_fail(value != NULL); | |
| 6065 | 307 |
| 9949 | 308 gaim_status_type_add_attr(status_type, id, name, value); |
| 309 } | |
| 310 } | |
| 311 | |
| 10010 | 312 void |
| 313 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 314 const char *name, GaimValue *value, ...) | |
| 315 { | |
| 316 va_list args; | |
| 317 | |
| 318 g_return_if_fail(status_type != NULL); | |
| 319 g_return_if_fail(id != NULL); | |
| 320 g_return_if_fail(name != NULL); | |
| 321 g_return_if_fail(value != NULL); | |
| 322 | |
| 323 /* Add the first attribute */ | |
| 324 gaim_status_type_add_attr(status_type, id, name, value); | |
| 325 | |
| 326 va_start(args, value); | |
| 327 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 328 va_end(args); | |
| 329 } | |
| 330 | |
| 9949 | 331 GaimStatusPrimitive |
| 332 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 333 { | |
| 334 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 335 | |
| 336 return status_type->primitive; | |
| 337 } | |
| 338 | |
| 339 const char * | |
| 340 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 341 { | |
| 342 g_return_val_if_fail(status_type != NULL, NULL); | |
| 343 | |
| 344 return status_type->id; | |
| 345 } | |
| 346 | |
| 347 const char * | |
| 348 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 349 { | |
| 350 g_return_val_if_fail(status_type != NULL, NULL); | |
| 351 | |
| 352 return status_type->name; | |
| 353 } | |
| 354 | |
| 355 gboolean | |
| 356 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 357 { | |
| 358 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 359 | |
| 360 return status_type->saveable; | |
| 361 } | |
| 362 | |
| 363 gboolean | |
| 364 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 365 { | |
| 366 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 367 | |
| 368 return status_type->user_settable; | |
| 369 } | |
| 370 | |
| 371 gboolean | |
| 372 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 373 { | |
| 374 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 375 | |
| 376 return status_type->independent; | |
| 377 } | |
| 378 | |
| 379 gboolean | |
| 10067 | 380 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 381 { | |
| 382 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 383 | |
| 384 return !status_type->independent; | |
| 385 } | |
| 386 | |
| 387 gboolean | |
| 9949 | 388 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 389 { | |
| 390 GaimStatusPrimitive primitive; | |
| 391 | |
| 392 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 393 | |
| 394 primitive = gaim_status_type_get_primitive(status_type); | |
| 395 | |
| 396 return (primitive == GAIM_STATUS_AVAILABLE || | |
| 397 primitive == GAIM_STATUS_HIDDEN); | |
| 398 } | |
| 399 | |
| 400 const char * | |
| 401 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 402 { | |
| 403 g_return_val_if_fail(status_type != NULL, NULL); | |
| 404 | |
| 405 return status_type->primary_attr_id; | |
| 406 } | |
| 407 | |
| 408 GaimStatusAttr * | |
| 409 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 410 { | |
| 411 GList *l; | |
| 412 | |
| 413 g_return_val_if_fail(status_type != NULL, NULL); | |
| 414 g_return_val_if_fail(id != NULL, NULL); | |
| 415 | |
| 416 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 417 { | |
| 418 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 419 | |
| 420 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 421 return attr; | |
| 422 } | |
| 423 | |
| 424 return NULL; | |
| 425 } | |
| 426 | |
| 427 const GList * | |
| 428 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 429 { | |
| 430 g_return_val_if_fail(status_type != NULL, NULL); | |
| 431 | |
| 432 return status_type->attrs; | |
| 433 } | |
| 434 | |
| 435 | |
| 436 /************************************************************************** | |
| 437 * GaimStatusAttr API | |
| 438 **************************************************************************/ | |
| 439 GaimStatusAttr * | |
| 440 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 441 { | |
| 442 GaimStatusAttr *attr; | |
| 443 | |
| 444 g_return_val_if_fail(id != NULL, NULL); | |
| 445 g_return_val_if_fail(name != NULL, NULL); | |
| 446 g_return_val_if_fail(value_type != NULL, NULL); | |
| 447 | |
| 448 attr = g_new0(GaimStatusAttr, 1); | |
| 449 | |
| 450 attr->id = g_strdup(id); | |
| 451 attr->name = g_strdup(name); | |
| 452 attr->value_type = value_type; | |
| 453 | |
| 454 return attr; | |
| 455 } | |
| 456 | |
| 457 void | |
| 458 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 459 { | |
| 460 g_return_if_fail(attr != NULL); | |
| 461 | |
| 462 g_free(attr->id); | |
| 463 g_free(attr->name); | |
| 464 | |
| 465 gaim_value_destroy(attr->value_type); | |
| 466 | |
| 467 g_free(attr); | |
| 468 } | |
| 469 | |
| 470 const char * | |
| 471 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 472 { | |
| 473 g_return_val_if_fail(attr != NULL, NULL); | |
| 474 | |
| 475 return attr->id; | |
| 476 } | |
| 477 | |
| 478 const char * | |
| 479 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 480 { | |
| 481 g_return_val_if_fail(attr != NULL, NULL); | |
| 482 | |
| 483 return attr->name; | |
| 484 } | |
| 485 | |
| 486 GaimValue * | |
| 487 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
| 488 { | |
| 489 g_return_val_if_fail(attr != NULL, NULL); | |
| 490 | |
| 491 return attr->value_type; | |
| 492 } | |
| 493 | |
| 494 | |
| 495 /************************************************************************** | |
| 496 * GaimStatus API | |
| 497 **************************************************************************/ | |
| 498 GaimStatus * | |
| 499 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 500 { | |
| 501 GaimStatus *status; | |
| 502 const GList *l; | |
| 503 | |
| 504 g_return_val_if_fail(status_type != NULL, NULL); | |
| 505 g_return_val_if_fail(presence != NULL, NULL); | |
| 506 | |
| 507 status = g_new0(GaimStatus, 1); | |
| 508 | |
| 509 status->type = status_type; | |
| 510 status->presence = presence; | |
| 511 | |
| 512 status->attr_values = | |
| 513 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 514 (GDestroyNotify)gaim_value_destroy); | |
| 515 | |
| 516 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 517 { | |
| 518 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 519 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
| 520 GaimValue *new_value = gaim_value_dup(value); | |
| 521 | |
| 522 g_hash_table_insert(status->attr_values, | |
| 10197 | 523 g_strdup(gaim_status_attr_get_id(attr)), |
| 524 new_value); | |
| 9949 | 525 } |
| 526 | |
| 527 return status; | |
| 528 } | |
| 529 | |
| 530 void | |
| 531 gaim_status_destroy(GaimStatus *status) | |
| 532 { | |
| 533 g_return_if_fail(status != NULL); | |
| 534 | |
| 535 gaim_status_set_active(status, FALSE); | |
| 536 | |
| 537 g_hash_table_destroy(status->attr_values); | |
| 538 | |
| 539 g_free(status); | |
| 540 } | |
| 6065 | 541 |
| 542 static void | |
| 9949 | 543 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 544 GaimStatus *old_status, GaimStatus *new_status) | |
| 545 { | |
| 546 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 547 | |
| 548 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 549 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 550 { | |
| 551 time_t current_time = time(NULL); | |
| 552 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 553 char *tmp = NULL; | |
| 554 | |
| 555 if (!gaim_status_is_available(old_status) && | |
| 556 gaim_status_is_available(new_status)) | |
| 557 { | |
| 558 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 559 } | |
| 560 else if (gaim_status_is_available(old_status) && | |
| 561 !gaim_status_is_available(new_status)) | |
| 562 { | |
| 563 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 564 } | |
| 565 | |
| 566 if (tmp != NULL) | |
| 567 { | |
| 568 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 569 | |
| 570 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 571 current_time, tmp); | |
| 572 g_free(tmp); | |
| 573 } | |
| 574 } | |
| 575 | |
| 10012 | 576 |
| 577 | |
| 578 if (ops != NULL && ops->update != NULL) | |
| 579 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 580 } |
| 581 | |
| 582 static void | |
| 583 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
|
10176
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
584 GaimStatus *new_status) |
| 6065 | 585 { |
| 9949 | 586 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 587 | |
| 588 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 589 { | |
|
10176
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590 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 591 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 592 | |
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593 if (gaim_account_is_connected(account)) |
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594 { |
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595 GaimPluginProtocolInfo *prpl_info = NULL; |
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596 GaimPlugin *prpl; |
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597 |
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598 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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599 |
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600 if (prpl != NULL) |
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601 { |
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602 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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603 |
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604 if (prpl_info != NULL && prpl_info->set_status != NULL) |
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605 prpl_info->set_status(account, new_status); |
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606 } |
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607 } |
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608 |
| 9949 | 609 if (ops != NULL && ops->status_changed != NULL) |
| 610 { | |
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611 ops->status_changed(account, new_status); |
| 9949 | 612 } |
| 613 } | |
| 614 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 615 { | |
| 616 /* TODO */ | |
| 617 #if 0 | |
| 618 GaimConversationUiOps *ops; | |
| 619 GaimConversation *conv; | |
| 620 | |
| 621 conv = gaim_status_get_conversation(new_status); | |
| 622 #endif | |
| 623 } | |
| 624 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 625 { | |
| 626 const GList *l; | |
| 627 | |
| 628 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 629 { | |
| 630 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 631 old_status, new_status); | |
| 632 } | |
| 633 } | |
| 634 } | |
| 635 | |
| 10204 | 636 static void |
| 637 status_has_changed(GaimStatus *status) | |
| 9949 | 638 { |
| 639 GaimPresence *presence; | |
| 640 GaimStatus *old_status; | |
| 641 | |
| 642 presence = gaim_status_get_presence(status); | |
| 643 old_status = gaim_presence_get_active_status(presence); | |
| 644 | |
| 10204 | 645 /* |
| 646 * If this status is exclusive, then we must be setting it to "active." | |
| 647 * Since we are setting it to active, we want to set the currently | |
| 648 * active status to "inactive." | |
| 649 */ | |
| 650 if (gaim_status_is_exclusive(status)) | |
| 9949 | 651 { |
| 652 const GList *l; | |
| 653 | |
| 10006 | 654 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
| 9949 | 655 { |
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656 GaimStatus *temp_status = l->data; |
| 9949 | 657 |
| 10204 | 658 if (temp_status == status) |
| 659 continue; | |
| 9949 | 660 |
| 10204 | 661 if (gaim_status_is_independent(temp_status)) |
| 9949 | 662 continue; |
| 663 | |
| 664 if (gaim_status_is_active(temp_status)) | |
| 665 { | |
| 666 /* | |
| 10204 | 667 * Since we don't want infinite recursion, we have to set |
| 668 * the active variable ourself instead of calling | |
| 669 * gaim_status_set_active(). | |
| 9949 | 670 */ |
| 671 temp_status->active = FALSE; | |
| 672 | |
| 673 notify_status_update(presence, old_status, temp_status); | |
| 674 | |
| 675 break; | |
| 676 } | |
| 677 } | |
| 678 } | |
| 679 | |
| 10204 | 680 notify_status_update(presence, old_status, status); |
| 681 } | |
| 682 | |
| 683 void | |
| 684 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 685 { | |
| 686 if (!active && gaim_status_is_exclusive(status)) | |
| 687 { | |
| 688 gaim_debug_error("status", | |
| 689 "Cannot deactivate an exclusive status (%s).\n", | |
| 690 gaim_status_get_id(status)); | |
| 691 return; | |
| 692 } | |
| 693 | |
| 694 g_return_if_fail(status != NULL); | |
| 695 | |
| 696 if (status->active == active) | |
| 697 return; | |
| 698 | |
| 699 status->active = active; | |
| 700 | |
| 701 status_has_changed(status); | |
| 702 } | |
| 703 | |
| 704 void | |
| 705 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 706 { | |
| 707 gboolean changed = FALSE; | |
| 708 const gchar *id; | |
| 709 | |
| 710 if (!active && gaim_status_is_exclusive(status)) | |
| 711 { | |
| 712 gaim_debug_error("status", | |
| 713 "Cannot deactivate an exclusive status (%s).\n", | |
| 714 gaim_status_get_id(status)); | |
| 715 return; | |
| 716 } | |
| 717 | |
| 718 g_return_if_fail(status != NULL); | |
| 719 | |
| 720 if (status->active != active) | |
| 721 changed = TRUE; | |
| 722 | |
| 9949 | 723 status->active = active; |
| 6065 | 724 |
| 10204 | 725 /* Set any attributes */ |
| 726 while ((id = va_arg(args, const char *)) != NULL) | |
| 727 { | |
| 728 GaimValue *value; | |
| 729 value = gaim_status_get_attr_value(status, id); | |
| 730 if (value->type == GAIM_TYPE_STRING) | |
| 731 { | |
| 732 const gchar *string_data = va_arg(args, const char *); | |
| 733 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
| 734 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 735 !strcmp(string_data, value->data.string_data))) | |
| 736 { | |
| 737 continue; | |
| 738 } | |
| 739 gaim_status_set_attr_string(status, id, string_data); | |
| 740 changed = TRUE; | |
| 741 } | |
| 742 else if (value->type == GAIM_TYPE_INT) | |
| 743 { | |
| 744 int int_data = va_arg(args, int); | |
| 745 if (int_data == value->data.int_data) | |
| 746 continue; | |
| 747 gaim_status_set_attr_int(status, id, int_data); | |
| 748 changed = TRUE; | |
| 749 } | |
| 750 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 751 { | |
| 752 gboolean boolean_data = va_arg(args, gboolean); | |
| 753 if (boolean_data == value->data.boolean_data) | |
| 754 continue; | |
| 755 gaim_status_set_attr_int(status, id, boolean_data); | |
| 756 changed = TRUE; | |
| 757 } | |
| 758 else | |
| 759 { | |
| 760 /* We don't know what the data is--skip over it */ | |
| 761 va_arg(args, void *); | |
| 762 } | |
| 763 } | |
| 764 | |
| 765 if (!changed) | |
| 766 return; | |
| 767 | |
| 768 status_has_changed(status); | |
| 9949 | 769 } |
| 770 | |
| 771 void | |
| 772 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 773 gboolean value) | |
| 774 { | |
| 775 GaimStatusType *status_type; | |
| 776 GaimValue *attr_value; | |
| 777 | |
| 778 g_return_if_fail(status != NULL); | |
| 779 g_return_if_fail(id != NULL); | |
| 780 | |
| 781 status_type = gaim_status_get_type(status); | |
| 782 | |
| 10197 | 783 /* Make sure this attribute exists and is the correct type. */ |
| 784 attr_value = gaim_status_get_attr_value(status, id); | |
| 785 g_return_if_fail(attr_value != NULL); | |
| 9949 | 786 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 787 | |
| 788 gaim_value_set_boolean(attr_value, value); | |
| 789 } | |
| 790 | |
| 791 void | |
| 792 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 793 { | |
| 794 GaimStatusType *status_type; | |
| 795 GaimValue *attr_value; | |
| 796 | |
| 797 g_return_if_fail(status != NULL); | |
| 798 g_return_if_fail(id != NULL); | |
| 799 | |
| 800 status_type = gaim_status_get_type(status); | |
| 801 | |
| 10197 | 802 /* Make sure this attribute exists and is the correct type. */ |
| 803 attr_value = gaim_status_get_attr_value(status, id); | |
| 804 g_return_if_fail(attr_value != NULL); | |
| 9949 | 805 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 806 | |
| 807 gaim_value_set_int(attr_value, value); | |
| 6065 | 808 } |
| 809 | |
| 9949 | 810 void |
| 811 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 812 const char *value) | |
| 813 { | |
| 814 GaimStatusType *status_type; | |
| 815 GaimValue *attr_value; | |
| 816 | |
| 817 g_return_if_fail(status != NULL); | |
| 818 g_return_if_fail(id != NULL); | |
| 819 | |
| 820 status_type = gaim_status_get_type(status); | |
| 821 | |
| 10197 | 822 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 823 attr_value = gaim_status_get_attr_value(status, id); |
| 10197 | 824 g_return_if_fail(attr_value != NULL); |
| 9949 | 825 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 826 | |
| 827 gaim_value_set_string(attr_value, value); | |
| 828 } | |
| 829 | |
| 830 GaimStatusType * | |
| 831 gaim_status_get_type(const GaimStatus *status) | |
| 832 { | |
| 833 g_return_val_if_fail(status != NULL, NULL); | |
| 834 | |
| 835 return status->type; | |
| 836 } | |
| 837 | |
| 838 GaimPresence * | |
| 839 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 840 { |
| 9949 | 841 g_return_val_if_fail(status != NULL, NULL); |
| 842 | |
| 843 return status->presence; | |
| 844 } | |
| 845 | |
| 846 const char * | |
| 847 gaim_status_get_id(const GaimStatus *status) | |
| 848 { | |
| 849 g_return_val_if_fail(status != NULL, NULL); | |
| 850 | |
| 851 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 852 } | |
| 853 | |
| 854 const char * | |
| 855 gaim_status_get_name(const GaimStatus *status) | |
| 856 { | |
| 857 g_return_val_if_fail(status != NULL, NULL); | |
| 858 | |
| 859 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 860 } | |
| 861 | |
| 862 gboolean | |
| 863 gaim_status_is_independent(const GaimStatus *status) | |
| 864 { | |
| 865 g_return_val_if_fail(status != NULL, FALSE); | |
| 866 | |
| 867 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 868 } | |
| 869 | |
| 870 gboolean | |
| 10067 | 871 gaim_status_is_exclusive(const GaimStatus *status) |
| 872 { | |
| 873 g_return_val_if_fail(status != NULL, FALSE); | |
| 874 | |
| 875 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 876 } | |
| 877 | |
| 878 gboolean | |
| 9949 | 879 gaim_status_is_available(const GaimStatus *status) |
| 880 { | |
| 881 g_return_val_if_fail(status != NULL, FALSE); | |
| 882 | |
| 883 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 884 } | |
| 6216 | 885 |
| 9949 | 886 gboolean |
| 887 gaim_status_is_active(const GaimStatus *status) | |
| 888 { | |
| 889 g_return_val_if_fail(status != NULL, FALSE); | |
| 890 | |
| 891 return status->active; | |
| 892 } | |
| 893 | |
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894 gboolean |
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895 gaim_status_is_online(const GaimStatus *status) |
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896 { |
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897 GaimStatusPrimitive primitive; |
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898 |
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899 g_return_val_if_fail( status != NULL, FALSE); |
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900 |
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901 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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902 |
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903 return (primitive != GAIM_STATUS_UNSET && |
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904 primitive != GAIM_STATUS_OFFLINE); |
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905 } |
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906 |
| 9949 | 907 GaimValue * |
| 908 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 909 { | |
| 910 GaimStatusType *status_type; | |
| 911 GaimStatusAttr *attr; | |
| 912 | |
| 913 g_return_val_if_fail(status != NULL, NULL); | |
| 914 g_return_val_if_fail(id != NULL, NULL); | |
| 915 | |
| 916 status_type = gaim_status_get_type(status); | |
| 917 | |
| 918 /* Make sure this attribute exists. */ | |
| 919 attr = gaim_status_type_get_attr(status_type, id); | |
| 920 g_return_val_if_fail(attr != NULL, NULL); | |
| 921 | |
| 922 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 923 } | |
| 924 | |
| 925 gboolean | |
| 926 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 927 { | |
| 928 const GaimValue *value; | |
| 929 | |
| 930 g_return_val_if_fail(status != NULL, FALSE); | |
| 931 g_return_val_if_fail(id != NULL, FALSE); | |
| 932 | |
| 933 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 934 return FALSE; | |
| 935 | |
| 10197 | 936 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 937 |
| 938 return gaim_value_get_boolean(value); | |
| 939 } | |
| 940 | |
| 941 int | |
| 942 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 943 { | |
| 944 const GaimValue *value; | |
| 945 | |
| 946 g_return_val_if_fail(status != NULL, FALSE); | |
| 947 g_return_val_if_fail(id != NULL, FALSE); | |
| 948 | |
| 949 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 950 return FALSE; | |
| 951 | |
| 952 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 953 | |
| 954 return gaim_value_get_int(value); | |
| 955 } | |
| 956 | |
| 957 const char * | |
| 958 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 959 { | |
| 960 const GaimValue *value; | |
| 961 | |
| 962 g_return_val_if_fail(status != NULL, FALSE); | |
| 963 g_return_val_if_fail(id != NULL, FALSE); | |
| 964 | |
| 965 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 966 return FALSE; | |
| 967 | |
| 968 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 969 | |
| 970 return gaim_value_get_string(value); | |
| 971 } | |
| 972 | |
| 973 gint | |
| 974 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 975 { | |
| 976 GaimStatusType *type1, *type2; | |
| 977 int score1 = 0, score2 = 0; | |
| 6065 | 978 |
| 9949 | 979 if ((status1 == NULL && status2 == NULL) || |
| 980 (status1 == status2)) | |
| 981 { | |
| 982 return 0; | |
| 983 } | |
| 984 else if (status1 == NULL) | |
| 985 return 1; | |
| 986 else if (status2 == NULL) | |
| 987 return -1; | |
| 988 | |
| 989 type1 = gaim_status_get_type(status1); | |
| 990 type2 = gaim_status_get_type(status2); | |
| 991 | |
| 992 if (gaim_status_is_active(status1)) | |
| 993 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 994 | |
| 995 if (gaim_status_is_active(status2)) | |
| 996 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 997 | |
| 998 if (score1 > score2) | |
| 999 return -1; | |
| 1000 else if (score1 < score2) | |
| 1001 return 1; | |
| 1002 | |
| 1003 return 0; | |
| 1004 } | |
| 1005 | |
| 1006 | |
| 1007 /************************************************************************** | |
| 1008 * GaimPresence API | |
| 1009 **************************************************************************/ | |
| 1010 GaimPresence * | |
| 1011 gaim_presence_new(GaimPresenceContext context) | |
| 1012 { | |
| 1013 GaimPresence *presence; | |
| 1014 | |
| 1015 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1016 | |
| 1017 presence = g_new0(GaimPresence, 1); | |
| 1018 | |
| 1019 presence->context = context; | |
| 1020 | |
| 1021 presence->status_table = | |
| 10009 | 1022 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 1023 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 1024 |
| 1025 return presence; | |
| 1026 } | |
| 1027 | |
| 1028 GaimPresence * | |
| 1029 gaim_presence_new_for_account(GaimAccount *account) | |
| 1030 { | |
| 10012 | 1031 GaimPresence *presence = NULL; |
| 9949 | 1032 g_return_val_if_fail(account != NULL, NULL); |
| 1033 | |
| 1034 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1035 presence->u.account = account; | |
| 10006 | 1036 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1037 |
| 1038 return presence; | |
| 1039 } | |
| 1040 | |
| 1041 GaimPresence * | |
| 1042 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1043 { | |
| 1044 GaimPresence *presence; | |
| 1045 | |
| 1046 g_return_val_if_fail(conv != NULL, NULL); | |
| 1047 | |
| 1048 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1049 presence->u.chat.conv = conv; | |
| 10006 | 1050 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1051 |
| 1052 return presence; | |
| 1053 } | |
| 6216 | 1054 |
| 9949 | 1055 GaimPresence * |
| 1056 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1057 { | |
| 1058 GaimPresence *presence; | |
| 1059 GaimStatusBuddyKey *key; | |
| 10006 | 1060 GaimAccount *account; |
| 9949 | 1061 |
| 1062 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1063 account = buddy->account; |
| 9949 | 1064 |
| 10006 | 1065 account = buddy->account; |
| 1066 | |
| 9949 | 1067 key = g_new0(GaimStatusBuddyKey, 1); |
| 1068 key->account = buddy->account; | |
| 1069 key->name = g_strdup(buddy->name); | |
| 10006 | 1070 |
| 1071 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1072 if (presence == NULL) | |
| 9949 | 1073 { |
| 1074 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1075 | |
| 1076 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1077 presence->u.buddy.account = buddy->account; | |
| 10006 | 1078 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1079 |
| 1080 g_hash_table_insert(buddy_presences, key, presence); | |
| 1081 } | |
| 1082 else | |
| 1083 { | |
| 1084 g_free(key->name); | |
| 1085 g_free(key); | |
| 1086 } | |
| 1087 | |
| 1088 presence->u.buddy.ref_count++; | |
| 1089 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1090 buddy); | |
| 1091 | |
| 1092 return presence; | |
| 1093 } | |
| 1094 | |
| 1095 void | |
| 1096 gaim_presence_destroy(GaimPresence *presence) | |
| 1097 { | |
| 1098 g_return_if_fail(presence != NULL); | |
| 6216 | 1099 |
| 9949 | 1100 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1101 { | |
| 1102 GaimStatusBuddyKey key; | |
| 1103 | |
| 1104 presence->u.buddy.ref_count--; | |
| 1105 | |
| 10077 | 1106 if(presence->u.buddy.ref_count != 0) |
| 1107 return; | |
| 9949 | 1108 |
| 1109 key.account = presence->u.buddy.account; | |
| 1110 key.name = presence->u.buddy.name; | |
| 1111 | |
| 1112 g_hash_table_remove(buddy_presences, &key); | |
| 1113 | |
| 1114 if (presence->u.buddy.name != NULL) | |
| 1115 g_free(presence->u.buddy.name); | |
| 1116 } | |
| 1117 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1118 { | |
| 1119 if (presence->u.chat.user != NULL) | |
| 1120 g_free(presence->u.chat.user); | |
| 1121 } | |
| 1122 | |
| 1123 if (presence->statuses != NULL) | |
| 1124 g_list_free(presence->statuses); | |
| 1125 | |
| 1126 g_hash_table_destroy(presence->status_table); | |
| 1127 | |
| 1128 g_free(presence); | |
| 1129 } | |
| 1130 | |
| 1131 void | |
| 1132 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1133 { | |
| 1134 g_return_if_fail(presence != NULL); | |
| 1135 g_return_if_fail(buddy != NULL); | |
| 1136 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1137 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1138 | |
| 1139 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1140 { | |
| 1141 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1142 buddy); | |
| 1143 presence->u.buddy.ref_count--; | |
| 1144 } | |
| 6065 | 1145 } |
| 1146 | |
| 9949 | 1147 void |
| 1148 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1149 { | |
| 1150 g_return_if_fail(presence != NULL); | |
| 1151 g_return_if_fail(status != NULL); | |
| 1152 | |
| 1153 presence->statuses = g_list_append(presence->statuses, status); | |
| 1154 | |
| 1155 g_hash_table_insert(presence->status_table, | |
| 1156 g_strdup(gaim_status_get_id(status)), status); | |
| 1157 } | |
| 1158 | |
| 1159 void | |
| 1160 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
| 1161 { | |
| 1162 const GList *l; | |
| 1163 | |
| 1164 g_return_if_fail(presence != NULL); | |
| 1165 g_return_if_fail(source_list != NULL); | |
| 1166 | |
| 1167 for (l = source_list; l != NULL; l = l->next) | |
| 1168 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1169 } | |
| 1170 | |
| 10153 | 1171 /* |
| 1172 * TODO: Should we g_return_if_fail(active == status_id->active); ? | |
| 1173 * | |
| 1174 * TODO: If a buddy signed on or off, should we do any of the following? | |
| 1175 * (Note: We definitely need to do some of this somewhere, I'm just | |
| 1176 * not sure if here is the correct place.) | |
| 1177 * | |
| 1178 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
| 1179 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 1180 * g_free(tmp); | |
| 1181 * | |
| 1182 * GaimLog *log = gaim_account_get_log(account); | |
| 1183 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
| 1184 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 1185 * g_free(tmp); | |
| 1186 * | |
| 1187 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
| 1188 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 1189 * g_free(tmp); | |
| 1190 * | |
| 1191 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
| 1192 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 1193 * g_free(tmp); | |
| 1194 * | |
| 1195 * serv_got_typing_stopped(gc, name); | |
| 1196 * | |
| 1197 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
| 1198 * | |
| 1199 */ | |
| 9949 | 1200 void |
| 1201 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1202 gboolean active) | |
| 1203 { | |
| 1204 GaimStatus *status; | |
| 1205 | |
| 1206 g_return_if_fail(presence != NULL); | |
| 1207 g_return_if_fail(status_id != NULL); | |
| 1208 | |
| 1209 status = gaim_presence_get_status(presence, status_id); | |
| 1210 | |
| 1211 g_return_if_fail(status != NULL); | |
| 1212 | |
| 10067 | 1213 if (gaim_status_is_exclusive(status)) |
| 9949 | 1214 { |
| 1215 if (!active) | |
| 1216 { | |
| 1217 gaim_debug_warning("status", | |
| 1218 "Attempted to set a non-independent status " | |
| 1219 "(%s) inactive. Only independent statuses " | |
| 1220 "can be specifically marked inactive.", | |
| 1221 status_id); | |
| 1222 | |
| 1223 return; | |
| 1224 } | |
| 1225 | |
| 10052 | 1226 } else if (presence->active_status != NULL) { |
| 1227 gaim_status_set_active(presence->active_status, FALSE); | |
| 9949 | 1228 |
| 1229 } | |
| 1230 | |
| 1231 gaim_status_set_active(status, active); | |
| 10052 | 1232 presence->active_status = status; |
| 9949 | 1233 } |
| 1234 | |
| 1235 void | |
| 1236 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1237 { | |
| 1238 GaimStatus *status; | |
| 1239 | |
| 1240 g_return_if_fail(presence != NULL); | |
| 1241 g_return_if_fail(status_id != NULL); | |
| 1242 | |
| 1243 status = gaim_presence_get_status(presence, status_id); | |
| 1244 | |
| 1245 g_return_if_fail(status != NULL); | |
| 1246 | |
| 1247 if (gaim_status_is_independent(status)) | |
| 1248 return; | |
| 1249 | |
| 1250 if (presence->active_status != NULL) | |
| 1251 gaim_status_set_active(presence->active_status, FALSE); | |
| 1252 | |
| 1253 gaim_status_set_active(status, TRUE); | |
| 1254 } | |
| 1255 | |
| 1256 static void | |
| 1257 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1258 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1259 { | |
| 1260 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1261 | |
| 1262 if (!old_idle && idle) | |
| 1263 { | |
| 1264 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1265 | |
| 1266 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1267 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1268 { | |
| 1269 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1270 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1271 gaim_buddy_get_alias(buddy)); | |
| 1272 | |
| 1273 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1274 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1275 g_free(tmp); | |
| 1276 } | |
| 1277 } | |
| 1278 else if (old_idle && !idle) | |
| 1279 { | |
| 1280 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1281 | |
| 1282 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1283 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1284 { | |
| 1285 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1286 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1287 gaim_buddy_get_alias(buddy)); | |
| 1288 | |
| 1289 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1290 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1291 g_free(tmp); | |
| 1292 } | |
| 1293 } | |
| 1294 | |
| 1295 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
| 1296 | |
| 1297 if (ops != NULL && ops->update != NULL) | |
| 1298 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1299 } | |
| 1300 | |
| 1301 void | |
| 1302 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1303 { | |
| 1304 gboolean old_idle; | |
| 1305 | |
| 1306 g_return_if_fail(presence != NULL); | |
| 1307 | |
| 1308 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1309 return; | |
| 1310 | |
| 1311 old_idle = presence->idle; | |
| 1312 presence->idle = idle; | |
| 1313 presence->idle_time = (idle ? idle_time : 0); | |
| 1314 | |
| 1315 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1316 { | |
| 1317 const GList *l; | |
| 1318 time_t current_time = time(NULL); | |
| 1319 | |
| 1320 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1321 { | |
| 1322 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1323 old_idle, idle); | |
| 1324 } | |
| 1325 } | |
| 1326 } | |
| 1327 | |
| 1328 void | |
| 10006 | 1329 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1330 { | |
| 1331 g_return_if_fail(presence != NULL); | |
| 1332 | |
| 1333 if (presence->login_time == login_time) | |
| 1334 return; | |
| 1335 | |
| 1336 presence->login_time = login_time; | |
| 1337 } | |
| 1338 | |
| 1339 void | |
| 9949 | 1340 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
| 6065 | 1341 { |
| 9949 | 1342 g_return_if_fail(presence != NULL); |
| 1343 g_return_if_fail(level <= 100); | |
| 1344 | |
| 1345 if (presence->warning_level == level) | |
| 1346 return; | |
| 1347 | |
| 1348 presence->warning_level = level; | |
| 1349 | |
| 1350 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1351 { | |
| 1352 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1353 | |
| 1354 if (ops != NULL && ops->update != NULL) | |
| 1355 { | |
| 1356 const GList *l; | |
| 1357 | |
| 1358 for (l = gaim_presence_get_buddies(presence); | |
| 1359 l != NULL; | |
| 1360 l = l->next) | |
| 1361 { | |
| 1362 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
| 1363 } | |
| 1364 } | |
| 1365 } | |
| 1366 } | |
| 1367 | |
| 1368 GaimPresenceContext | |
| 1369 gaim_presence_get_context(const GaimPresence *presence) | |
| 1370 { | |
| 1371 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1372 | |
| 1373 return presence->context; | |
| 1374 } | |
| 1375 | |
| 1376 GaimAccount * | |
| 1377 gaim_presence_get_account(const GaimPresence *presence) | |
| 1378 { | |
| 1379 GaimPresenceContext context; | |
| 1380 | |
| 1381 g_return_val_if_fail(presence != NULL, NULL); | |
| 1382 | |
| 1383 context = gaim_presence_get_context(presence); | |
| 1384 | |
| 1385 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1386 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1387 | |
| 1388 return presence->u.account; | |
| 1389 } | |
| 1390 | |
| 1391 GaimConversation * | |
| 1392 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1393 { | |
| 1394 g_return_val_if_fail(presence != NULL, NULL); | |
| 1395 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1396 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1397 | |
| 1398 return presence->u.chat.conv; | |
| 1399 } | |
| 1400 | |
| 1401 const char * | |
| 1402 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1403 { | |
| 1404 g_return_val_if_fail(presence != NULL, NULL); | |
| 1405 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1406 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1407 | |
| 1408 return presence->u.chat.user; | |
| 1409 } | |
| 1410 | |
| 1411 const GList * | |
| 1412 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1413 { | |
| 1414 g_return_val_if_fail(presence != NULL, NULL); | |
| 1415 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1416 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1417 | |
| 1418 return presence->u.buddy.buddies; | |
| 1419 } | |
| 1420 | |
| 1421 const GList * | |
| 1422 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1423 { | |
| 1424 g_return_val_if_fail(presence != NULL, NULL); | |
| 1425 | |
| 1426 return presence->statuses; | |
| 1427 } | |
| 1428 | |
| 1429 GaimStatus * | |
| 1430 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1431 { | |
| 1432 GaimStatus *status; | |
| 10006 | 1433 const GList *l = NULL; |
| 9949 | 1434 |
| 1435 g_return_val_if_fail(presence != NULL, NULL); | |
| 1436 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1437 | |
| 10006 | 1438 /* What's the purpose of this hash table? */ |
| 10012 | 1439 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1440 status_id); |
| 10012 | 1441 |
| 10006 | 1442 if (status == NULL) { |
| 10012 | 1443 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1444 l != NULL && status == NULL; l = l->next) |
| 1445 { | |
| 1446 GaimStatus *temp_status = l->data; | |
| 10012 | 1447 |
| 10006 | 1448 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1449 status = temp_status; | |
| 1450 } | |
| 1451 | |
| 1452 if (status != NULL) | |
| 1453 g_hash_table_insert(presence->status_table, | |
| 1454 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1455 } |
| 9949 | 1456 |
| 1457 return status; | |
| 1458 } | |
| 1459 | |
| 1460 GaimStatus * | |
| 1461 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1462 { | |
| 1463 g_return_val_if_fail(presence != NULL, NULL); | |
| 1464 | |
| 1465 return presence->active_status; | |
| 1466 } | |
| 1467 | |
| 1468 gboolean | |
| 1469 gaim_presence_is_available(const GaimPresence *presence) | |
| 1470 { | |
| 1471 GaimStatus *status; | |
| 1472 | |
| 1473 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1474 | |
| 1475 status = gaim_presence_get_active_status(presence); | |
| 1476 | |
| 1477 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1478 !gaim_presence_is_idle(presence)); | |
| 1479 } | |
| 1480 | |
| 1481 gboolean | |
| 1482 gaim_presence_is_online(const GaimPresence *presence) | |
| 1483 { | |
| 1484 GaimStatus *status; | |
| 1485 | |
| 1486 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1487 | |
| 1488 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1489 return FALSE; | |
| 1490 | |
|
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1491 return gaim_status_is_online(status); |
| 9949 | 1492 } |
| 1493 | |
| 1494 gboolean | |
| 1495 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1496 const char *status_id) | |
| 1497 { | |
| 1498 GaimStatus *status; | |
| 1499 | |
| 1500 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1501 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1502 | |
| 1503 status = gaim_presence_get_status(presence, status_id); | |
| 1504 | |
| 1505 return (status != NULL && gaim_status_is_active(status)); | |
| 1506 } | |
| 1507 | |
| 1508 gboolean | |
| 1509 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1510 GaimStatusPrimitive primitive) | |
| 1511 { | |
| 1512 GaimStatus *status; | |
| 1513 GaimStatusType *status_type; | |
| 1514 | |
| 1515 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1516 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1517 | |
| 1518 status = gaim_presence_get_active_status(presence); | |
| 1519 status_type = gaim_status_get_type(status); | |
| 1520 | |
| 1521 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1522 return TRUE; | |
| 6065 | 1523 |
| 1524 return FALSE; | |
| 1525 } | |
| 1526 | |
| 9949 | 1527 gboolean |
| 1528 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1529 { |
| 9949 | 1530 g_return_val_if_fail(presence != NULL, FALSE); |
| 1531 | |
| 1532 return presence->idle; | |
| 6065 | 1533 } |
| 1534 | |
| 9949 | 1535 time_t |
| 1536 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1537 { |
| 9949 | 1538 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1539 |
| 9949 | 1540 return presence->idle_time; |
| 1541 } | |
| 6065 | 1542 |
| 9949 | 1543 unsigned int |
| 1544 gaim_presence_get_warning_level(const GaimPresence *presence) | |
| 1545 { | |
| 1546 g_return_val_if_fail(presence != NULL, 0); | |
| 6216 | 1547 |
| 9949 | 1548 return presence->warning_level; |
| 6065 | 1549 } |
| 1550 | |
| 9949 | 1551 gint |
| 1552 gaim_presence_compare(const GaimPresence *presence1, | |
| 1553 const GaimPresence *presence2) | |
| 6065 | 1554 { |
| 9949 | 1555 gboolean idle1, idle2; |
| 1556 size_t idle_time_1, idle_time_2; | |
| 1557 int score1 = 0, score2 = 0; | |
| 1558 const GList *l; | |
| 6065 | 1559 |
| 9949 | 1560 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1561 return 0; | |
| 1562 else if (presence1 == NULL) | |
|
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1563 return 1; |
| 9949 | 1564 else if (presence2 == NULL) |
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1565 return -1; |
| 6065 | 1566 |
| 9949 | 1567 /* Compute the score of the first set of statuses. */ |
| 1568 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1569 { | |
| 1570 GaimStatus *status = (GaimStatus *)l->data; | |
| 1571 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1572 |
| 9949 | 1573 if (gaim_status_is_active(status)) |
| 1574 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1575 } |
| 1576 | |
| 9949 | 1577 /* Compute the score of the second set of statuses. */ |
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1578 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1579 { |
| 1580 GaimStatus *status = (GaimStatus *)l->data; | |
| 1581 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1582 |
| 9949 | 1583 if (gaim_status_is_active(status)) |
| 1584 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1585 } |
| 1586 | |
| 9949 | 1587 idle1 = gaim_presence_is_idle(presence1); |
| 1588 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1589 |
| 9949 | 1590 if (idle1) |
| 1591 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1592 |
| 9949 | 1593 if (idle2) |
| 1594 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1595 |
| 9949 | 1596 idle_time_1 = gaim_presence_get_idle_time(presence1); |
| 1597 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
| 6065 | 1598 |
| 9949 | 1599 if (idle_time_1 > idle_time_2) |
| 1600 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1601 else if (idle_time_1 < idle_time_2) | |
| 1602 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1603 |
| 9949 | 1604 if (score1 < score2) |
| 1605 return 1; | |
| 1606 else if (score1 > score2) | |
| 1607 return -1; | |
| 1608 | |
| 1609 return 0; | |
| 1610 } | |
| 1611 | |
| 6065 | 1612 |
| 9949 | 1613 /************************************************************************** |
| 1614 * Status subsystem | |
| 1615 **************************************************************************/ | |
| 1616 static void | |
| 1617 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1618 gpointer data) | |
| 1619 { | |
| 1620 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1621 |
| 9949 | 1622 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1623 } |
| 1624 | |
| 10012 | 1625 guint |
| 10006 | 1626 gaim_buddy_presences_hash(gconstpointer key) |
| 1627 { | |
| 10012 | 1628 const GaimStatusBuddyKey *me = key; |
| 1629 guint ret; | |
| 1630 char *str; | |
| 1631 | |
| 1632 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1633 ret = g_str_hash(str); | |
| 1634 g_free(str); | |
| 1635 | |
| 1636 return ret; | |
| 10006 | 1637 } |
| 1638 | |
| 10012 | 1639 gboolean |
| 10006 | 1640 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1641 { | |
| 1642 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1643 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1644 | |
| 10012 | 1645 if(key_a->account == key_b->account && |
| 1646 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1647 return TRUE; |
| 1648 else | |
| 1649 return FALSE; | |
| 1650 } | |
| 1651 | |
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1652 const GList * |
| 10337 | 1653 gaim_statuses_get_saved(void) |
| 1654 { | |
| 1655 return saved_statuses; | |
| 1656 } | |
| 1657 | |
| 1658 GaimStatusSaved * | |
| 1659 gaim_statuses_find_saved(const GaimStatusType *status_type, const char *id) | |
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1660 { |
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1661 return NULL; |
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1662 } |
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1663 |
| 10337 | 1664 const char * |
| 1665 gaim_statuses_saved_get_name(const GaimStatusSaved *saved_status) | |
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1666 { |
| 10337 | 1667 return saved_status->name; |
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1668 } |
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1669 |
| 10087 | 1670 void * |
| 1671 gaim_statuses_get_handle() { | |
| 1672 static int handle; | |
| 1673 | |
| 1674 return &handle; | |
| 1675 } | |
| 1676 | |
| 9949 | 1677 void |
| 1678 gaim_statuses_init(void) | |
| 6065 | 1679 { |
| 10087 | 1680 void *handle = gaim_statuses_get_handle; |
| 1681 | |
| 9949 | 1682 gaim_prefs_add_none("/core/status"); |
| 1683 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1684 |
| 9949 | 1685 gaim_prefs_add_int("/core/status/scores/offline", |
| 1686 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1687 gaim_prefs_add_int("/core/status/scores/available", | |
| 1688 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1689 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1690 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1691 gaim_prefs_add_int("/core/status/scores/away", | |
| 1692 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1693 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1694 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1695 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1696 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1697 |
| 10087 | 1698 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1699 score_pref_changed_cb, |
| 1700 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1701 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1702 score_pref_changed_cb, |
| 1703 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1704 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1705 score_pref_changed_cb, |
| 1706 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1707 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1708 score_pref_changed_cb, |
| 1709 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1710 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1711 score_pref_changed_cb, |
| 1712 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1713 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1714 score_pref_changed_cb, |
| 1715 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1716 |
| 1717 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
| 1718 gaim_buddy_presences_equal); | |
| 9949 | 1719 } |
| 6065 | 1720 |
| 9949 | 1721 void |
| 1722 gaim_statuses_uninit(void) | |
| 1723 { | |
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1724 if (buddy_presences != NULL) |
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1725 { |
| 10077 | 1726 g_hash_table_destroy(buddy_presences); |
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1727 |
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1728 buddy_presences = NULL; |
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1729 } |
| 9949 | 1730 } |
| 6065 | 1731 |
| 9949 | 1732 void |
| 1733 gaim_statuses_sync(void) | |
| 1734 { | |
| 6065 | 1735 } |
| 9949 | 1736 |
| 10337 | 1737 /** |
| 1738 * Parse a saved status and add it to the saved_statuses linked list. | |
| 1739 * | |
| 1740 * Here's an example of the XML for a saved status: | |
| 1741 * <status name="Girls"> | |
| 1742 * <state>away</state> | |
| 1743 * <message>I like the way that they walk | |
| 1744 * And it's chill to hear them talk | |
| 1745 * And I can always make them smile | |
| 1746 * From White Castle to the Nile</message> | |
| 1747 * </status> | |
| 1748 * | |
| 1749 * I know. Moving, huh? | |
| 1750 * | |
| 1751 * TODO: Make sure the name is unique before adding it to the linked list. | |
| 1752 */ | |
| 1753 static void | |
| 1754 gaim_statuses_read_parse_status(xmlnode *status) | |
| 1755 { | |
| 1756 xmlnode *node; | |
| 1757 const char *name, *state, *message; | |
| 1758 GaimStatusSaved *new; | |
| 1759 | |
| 1760 name = xmlnode_get_attrib(status, "name"); | |
| 1761 if (name == NULL) | |
| 1762 name = "TODO: Make up something unique"; | |
| 1763 | |
| 1764 node = xmlnode_get_child(status, "state"); | |
| 1765 if (node != NULL) { | |
| 1766 state = xmlnode_get_data(node); | |
| 1767 } | |
| 1768 | |
| 1769 node = xmlnode_get_child(status, "message"); | |
| 1770 if (node != NULL) { | |
| 1771 message = xmlnode_get_data(node); | |
| 1772 } | |
| 1773 | |
| 1774 /* TODO: Need to read in substatuses here */ | |
| 1775 | |
| 1776 new = g_new0(GaimStatusSaved, 1); | |
| 1777 | |
| 1778 new->name = g_strdup(name); | |
| 1779 /* TODO: Need to set type based on "state" */ | |
| 1780 new->type = NULL; | |
| 1781 if (message != NULL) | |
| 1782 new->message = g_strdup(message); | |
| 1783 | |
| 1784 saved_statuses = g_list_append(saved_statuses, new); | |
| 1785 } | |
| 1786 | |
| 1787 /** | |
| 1788 * @return TRUE on success, FALSE on failure (if the file can not | |
| 1789 * be opened, or if it contains invalid XML). | |
| 1790 */ | |
| 1791 gboolean | |
| 1792 gaim_statuses_read(const char *filename) | |
| 1793 { | |
| 1794 GError *error; | |
| 1795 gchar *contents = NULL; | |
| 1796 gsize length; | |
| 1797 xmlnode *statuses, *status; | |
| 1798 | |
| 1799 gaim_debug_info("status", "Reading %s\n", filename); | |
| 1800 | |
| 1801 if (!g_file_get_contents(filename, &contents, &length, &error)) { | |
| 1802 gaim_debug_error("status", "Error reading status.xml: %s\n", | |
| 1803 error->message); | |
| 1804 g_error_free(error); | |
| 1805 return FALSE; | |
| 1806 } | |
| 1807 | |
| 1808 statuses = xmlnode_from_str(contents, length); | |
| 1809 | |
| 1810 if (statuses == NULL) { | |
| 1811 FILE *backup; | |
| 1812 gchar *name; | |
| 1813 gaim_debug_error("status", "Error parsing status.xml\n"); | |
| 1814 name = g_build_filename(gaim_user_dir(), "status.xml~", NULL); | |
| 1815 if ((backup = fopen(name, "w"))) { | |
| 1816 fwrite(contents, length, 1, backup); | |
| 1817 fclose(backup); | |
| 1818 chmod(name, S_IRUSR | S_IWUSR); | |
| 1819 } else { | |
| 1820 gaim_debug_error("status", "Unable to write backup %s\n", name); | |
| 1821 } | |
| 1822 g_free(name); | |
| 1823 g_free(contents); | |
| 1824 return FALSE; | |
| 1825 } | |
| 1826 | |
| 1827 g_free(contents); | |
| 1828 | |
| 1829 for (status = xmlnode_get_child(statuses, "status"); status != NULL; | |
| 1830 status = xmlnode_get_next_twin(status)) { | |
| 1831 gaim_statuses_read_parse_status(status); | |
| 1832 } | |
| 1833 | |
| 1834 gaim_debug_info("status", "Finished reading status.xml\n"); | |
| 1835 | |
| 1836 xmlnode_free(statuses); | |
| 1837 | |
| 1838 return TRUE; | |
| 1839 } | |
| 1840 | |
| 9949 | 1841 void |
| 1842 gaim_statuses_load(void) | |
| 1843 { | |
| 10337 | 1844 const char *user_dir = gaim_user_dir(); |
| 1845 gchar *filename; | |
| 1846 gchar *msg; | |
| 1847 | |
| 1848 if (user_dir == NULL) | |
| 1849 return; | |
| 1850 | |
| 1851 filename = g_build_filename(user_dir, "status.xml", NULL); | |
| 1852 | |
| 1853 if (g_file_test(filename, G_FILE_TEST_EXISTS)) { | |
| 1854 if (!gaim_statuses_read(filename)) { | |
| 1855 msg = g_strdup_printf(_("An error was encountered parsing the " | |
| 1856 "file containing your saved statuses (%s). They " | |
| 1857 "have not been loaded, and the old file has been " | |
| 1858 "renamed to status.xml~."), filename); | |
| 1859 gaim_notify_error(NULL, NULL, _("Saved Statuses Error"), msg); | |
| 1860 g_free(msg); | |
| 1861 } | |
| 1862 } | |
| 1863 | |
| 1864 g_free(filename); | |
| 9949 | 1865 } |
