Mercurial > pidgin
annotate src/status.c @ 10052:eaec201b2688
[gaim-migrate @ 11013]
More rockin status stuff from Dave West!
Things are beginning to shape up quite well.
Dave, again, sorry it took me a week to get to this. Girl waits for no man.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sun, 19 Sep 2004 21:19:55 +0000 |
| parents | 81059dce3aed |
| children | b566449d45f8 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 2 * @file status.h Status API | |
| 3 * @ingroup core | |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 28 #include "debug.h" | |
| 29 #include "prefs.h" | |
| 6065 | 30 #include "status.h" |
| 31 #include "util.h" | |
| 32 | |
| 9949 | 33 /** |
| 34 * A type of status. | |
| 35 */ | |
| 36 struct _GaimStatusType | |
| 37 { | |
| 38 GaimStatusPrimitive primitive; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
39 |
| 9949 | 40 char *id; |
| 41 char *name; | |
| 42 char *primary_attr_id; | |
| 43 | |
| 44 gboolean saveable; | |
| 45 gboolean user_settable; | |
| 46 gboolean independent; | |
| 47 | |
| 48 GList *attrs; | |
| 49 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
50 |
| 9949 | 51 /** |
| 52 * A status attribute. | |
| 53 */ | |
| 54 struct _GaimStatusAttr | |
| 55 { | |
| 56 char *id; | |
| 57 char *name; | |
| 58 GaimValue *value_type; | |
| 59 }; | |
| 6065 | 60 |
| 9949 | 61 /** |
| 62 * A list of statuses. | |
| 63 */ | |
| 64 struct _GaimPresence | |
| 65 { | |
| 66 GaimPresenceContext context; | |
| 67 | |
| 68 gboolean idle; | |
| 69 time_t idle_time; | |
| 10006 | 70 time_t login_time; |
| 9949 | 71 |
| 72 unsigned int warning_level; | |
| 6065 | 73 |
| 9949 | 74 GList *statuses; |
| 75 GHashTable *status_table; | |
| 76 | |
| 77 GaimStatus *active_status; | |
| 6065 | 78 |
| 9949 | 79 union |
| 80 { | |
| 81 GaimAccount *account; | |
| 82 | |
| 83 struct | |
| 84 { | |
| 85 GaimConversation *conv; | |
| 86 char *user; | |
| 87 | |
| 88 } chat; | |
| 6065 | 89 |
| 9949 | 90 struct |
| 91 { | |
| 92 GaimAccount *account; | |
| 93 char *name; | |
| 94 size_t ref_count; | |
| 95 GList *buddies; | |
| 96 | |
| 97 } buddy; | |
| 98 | |
| 99 } u; | |
| 100 }; | |
| 101 | |
| 102 /** | |
| 103 * An active status. | |
| 104 */ | |
| 105 struct _GaimStatus | |
| 6065 | 106 { |
| 9949 | 107 GaimStatusType *type; |
| 108 GaimPresence *presence; | |
| 109 | |
| 110 const char *title; | |
| 6065 | 111 |
| 9949 | 112 gboolean active; |
| 6065 | 113 |
| 9949 | 114 GHashTable *attr_values; |
| 115 }; | |
| 6065 | 116 |
| 117 typedef struct | |
| 118 { | |
| 9949 | 119 GaimAccount *account; |
| 120 char *name; | |
| 121 } GaimStatusBuddyKey; | |
| 122 | |
| 123 | |
| 124 #if 0 | |
| 125 static GList *stored_statuses = NULL; | |
| 126 | |
| 127 /* | |
| 128 * XXX This stuff should be removed in a few versions. It stores the | |
| 129 * old v1 status stuff so we can write it later. We don't write out | |
| 130 * the new status stuff, though. These should all die soon, as the | |
| 131 * old status.xml was created before the new status system's design | |
| 132 * was created. | |
| 133 * | |
| 134 * -- ChipX86 | |
| 135 */ | |
| 136 typedef struct | |
| 137 { | |
| 138 char *name; | |
| 139 char *state; | |
| 140 char *message; | |
| 141 | |
| 142 } GaimStatusV1Info; | |
| 143 | |
| 144 static GList *v1_statuses = NULL; | |
| 145 #endif | |
| 146 | |
| 147 | |
| 148 static int primitive_scores[] = | |
| 149 { | |
| 150 0, /* unset */ | |
| 151 -500, /* offline */ | |
| 152 0, /* online */ | |
| 153 100, /* available */ | |
| 154 -75, /* unavailable */ | |
| 155 -50, /* hidden */ | |
| 156 -100, /* away */ | |
| 157 -200 /* extended away */ | |
| 158 -10, /* idle, special case. */ | |
| 159 -5 /* idle time, special case. */ | |
| 160 }; | |
| 161 | |
| 162 static GHashTable *buddy_presences = NULL; | |
| 163 | |
| 164 #define SCORE_IDLE 5 | |
| 165 #define SCORE_IDLE_TIME 6 | |
| 166 | |
| 167 /************************************************************************** | |
| 168 * GaimStatusType API | |
| 169 **************************************************************************/ | |
| 170 GaimStatusType * | |
| 171 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 172 const char *name, gboolean saveable, |
| 173 gboolean user_settable, gboolean independent) | |
| 9949 | 174 { |
| 175 GaimStatusType *status_type; | |
| 176 | |
| 177 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 178 g_return_val_if_fail(id != NULL, NULL); | |
| 179 g_return_val_if_fail(name != NULL, NULL); | |
| 180 | |
| 181 status_type = g_new0(GaimStatusType, 1); | |
| 182 | |
| 183 status_type->primitive = primitive; | |
| 184 status_type->id = g_strdup(id); | |
| 185 status_type->name = g_strdup(name); | |
| 186 status_type->saveable = saveable; | |
| 187 status_type->user_settable = user_settable; | |
| 188 status_type->independent = independent; | |
| 189 | |
| 190 return status_type; | |
| 191 } | |
| 192 | |
| 193 GaimStatusType * | |
| 194 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 195 const char *name, gboolean user_settable) |
| 9949 | 196 { |
| 197 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 198 g_return_val_if_fail(id != NULL, NULL); | |
| 199 g_return_val_if_fail(name != NULL, NULL); | |
| 200 | |
| 201 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 202 user_settable, FALSE); | |
| 203 } | |
| 204 | |
| 205 GaimStatusType * | |
| 206 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 207 const char *id, const char *name, | |
| 208 gboolean saveable, gboolean user_settable, | |
| 209 gboolean independent, const char *attr_id, | |
| 210 const char *attr_name, GaimValue *attr_value, | |
| 211 ...) | |
| 212 { | |
| 213 GaimStatusType *status_type; | |
| 214 va_list args; | |
| 215 | |
| 216 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 217 g_return_val_if_fail(id != NULL, NULL); | |
| 218 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 219 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 220 g_return_val_if_fail(attr_name != NULL, NULL); |
| 221 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 222 | |
| 223 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 224 user_settable, independent); | |
| 225 | |
| 10010 | 226 /* Add the first attribute */ |
| 9949 | 227 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 228 | |
| 229 va_start(args, attr_value); | |
| 230 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 231 va_end(args); | |
| 232 | |
| 233 return status_type; | |
| 234 } | |
| 235 | |
| 236 void | |
| 237 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 238 { | |
| 239 GList *l; | |
| 240 | |
| 241 g_return_if_fail(status_type != NULL); | |
| 242 | |
| 243 g_free(status_type->id); | |
| 244 g_free(status_type->name); | |
| 245 | |
| 246 if (status_type->primary_attr_id != NULL) | |
| 247 g_free(status_type->primary_attr_id); | |
| 248 | |
| 249 if (status_type->attrs != NULL) | |
| 250 { | |
| 251 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 252 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 253 | |
| 254 g_list_free(status_type->attrs); | |
| 255 } | |
| 256 | |
| 257 g_free(status_type); | |
| 258 } | |
| 259 | |
| 260 void | |
| 261 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 262 { | |
| 263 g_return_if_fail(status_type != NULL); | |
| 264 | |
| 265 if (status_type->primary_attr_id != NULL) | |
| 266 g_free(status_type->primary_attr_id); | |
| 267 | |
| 268 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 269 } | |
| 270 | |
| 271 void | |
| 272 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,\ | |
| 273 const char *name, GaimValue *value) | |
| 274 { | |
| 275 GaimStatusAttr *attr; | |
| 276 | |
| 277 g_return_if_fail(status_type != NULL); | |
| 278 g_return_if_fail(id != NULL); | |
| 279 g_return_if_fail(name != NULL); | |
| 280 g_return_if_fail(value != NULL); | |
| 281 | |
| 282 attr = gaim_status_attr_new(id, name, value); | |
| 283 | |
| 284 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 285 } | |
| 286 | |
| 287 void | |
| 288 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 289 { | |
| 290 const char *id, *name; | |
| 291 GaimValue *value; | |
| 292 | |
| 293 g_return_if_fail(status_type != NULL); | |
| 294 | |
| 295 while ((id = va_arg(args, const char *)) != NULL) | |
| 296 { | |
| 297 name = va_arg(args, const char *); | |
| 298 g_return_if_fail(name != NULL); | |
| 299 | |
| 300 value = va_arg(args, GaimValue *); | |
| 301 g_return_if_fail(value != NULL); | |
| 6065 | 302 |
| 9949 | 303 gaim_status_type_add_attr(status_type, id, name, value); |
| 304 } | |
| 305 } | |
| 306 | |
| 10010 | 307 void |
| 308 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 309 const char *name, GaimValue *value, ...) | |
| 310 { | |
| 311 va_list args; | |
| 312 | |
| 313 g_return_if_fail(status_type != NULL); | |
| 314 g_return_if_fail(id != NULL); | |
| 315 g_return_if_fail(name != NULL); | |
| 316 g_return_if_fail(value != NULL); | |
| 317 | |
| 318 /* Add the first attribute */ | |
| 319 gaim_status_type_add_attr(status_type, id, name, value); | |
| 320 | |
| 321 va_start(args, value); | |
| 322 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 323 va_end(args); | |
| 324 } | |
| 325 | |
| 9949 | 326 GaimStatusPrimitive |
| 327 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 328 { | |
| 329 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 330 | |
| 331 return status_type->primitive; | |
| 332 } | |
| 333 | |
| 334 const char * | |
| 335 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 336 { | |
| 337 g_return_val_if_fail(status_type != NULL, NULL); | |
| 338 | |
| 339 return status_type->id; | |
| 340 } | |
| 341 | |
| 342 const char * | |
| 343 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 344 { | |
| 345 g_return_val_if_fail(status_type != NULL, NULL); | |
| 346 | |
| 347 return status_type->name; | |
| 348 } | |
| 349 | |
| 350 gboolean | |
| 351 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 352 { | |
| 353 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 354 | |
| 355 return status_type->saveable; | |
| 356 } | |
| 357 | |
| 358 gboolean | |
| 359 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 360 { | |
| 361 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 362 | |
| 363 return status_type->user_settable; | |
| 364 } | |
| 365 | |
| 366 gboolean | |
| 367 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 368 { | |
| 369 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 370 | |
| 371 return status_type->independent; | |
| 372 } | |
| 373 | |
| 374 gboolean | |
| 375 gaim_status_type_is_available(const GaimStatusType *status_type) | |
| 376 { | |
| 377 GaimStatusPrimitive primitive; | |
| 378 | |
| 379 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 380 | |
| 381 primitive = gaim_status_type_get_primitive(status_type); | |
| 382 | |
| 383 return (primitive == GAIM_STATUS_AVAILABLE || | |
| 384 primitive == GAIM_STATUS_HIDDEN); | |
| 385 } | |
| 386 | |
| 387 const char * | |
| 388 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 389 { | |
| 390 g_return_val_if_fail(status_type != NULL, NULL); | |
| 391 | |
| 392 return status_type->primary_attr_id; | |
| 393 } | |
| 394 | |
| 395 GaimStatusAttr * | |
| 396 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 397 { | |
| 398 GList *l; | |
| 399 | |
| 400 g_return_val_if_fail(status_type != NULL, NULL); | |
| 401 g_return_val_if_fail(id != NULL, NULL); | |
| 402 | |
| 403 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 404 { | |
| 405 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 406 | |
| 407 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 408 return attr; | |
| 409 } | |
| 410 | |
| 411 return NULL; | |
| 412 } | |
| 413 | |
| 414 const GList * | |
| 415 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 416 { | |
| 417 g_return_val_if_fail(status_type != NULL, NULL); | |
| 418 | |
| 419 return status_type->attrs; | |
| 420 } | |
| 421 | |
| 422 | |
| 423 /************************************************************************** | |
| 424 * GaimStatusAttr API | |
| 425 **************************************************************************/ | |
| 426 GaimStatusAttr * | |
| 427 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 428 { | |
| 429 GaimStatusAttr *attr; | |
| 430 | |
| 431 g_return_val_if_fail(id != NULL, NULL); | |
| 432 g_return_val_if_fail(name != NULL, NULL); | |
| 433 g_return_val_if_fail(value_type != NULL, NULL); | |
| 434 | |
| 435 attr = g_new0(GaimStatusAttr, 1); | |
| 436 | |
| 437 attr->id = g_strdup(id); | |
| 438 attr->name = g_strdup(name); | |
| 439 attr->value_type = value_type; | |
| 440 | |
| 441 return attr; | |
| 442 } | |
| 443 | |
| 444 void | |
| 445 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 446 { | |
| 447 g_return_if_fail(attr != NULL); | |
| 448 | |
| 449 g_free(attr->id); | |
| 450 g_free(attr->name); | |
| 451 | |
| 452 gaim_value_destroy(attr->value_type); | |
| 453 | |
| 454 g_free(attr); | |
| 455 } | |
| 456 | |
| 457 const char * | |
| 458 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 459 { | |
| 460 g_return_val_if_fail(attr != NULL, NULL); | |
| 461 | |
| 462 return attr->id; | |
| 463 } | |
| 464 | |
| 465 const char * | |
| 466 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 467 { | |
| 468 g_return_val_if_fail(attr != NULL, NULL); | |
| 469 | |
| 470 return attr->name; | |
| 471 } | |
| 472 | |
| 473 GaimValue * | |
| 474 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
| 475 { | |
| 476 g_return_val_if_fail(attr != NULL, NULL); | |
| 477 | |
| 478 return attr->value_type; | |
| 479 } | |
| 480 | |
| 481 | |
| 482 /************************************************************************** | |
| 483 * GaimStatus API | |
| 484 **************************************************************************/ | |
| 485 GaimStatus * | |
| 486 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 487 { | |
| 488 GaimStatus *status; | |
| 489 const GList *l; | |
| 490 | |
| 491 g_return_val_if_fail(status_type != NULL, NULL); | |
| 492 g_return_val_if_fail(presence != NULL, NULL); | |
| 493 | |
| 494 status = g_new0(GaimStatus, 1); | |
| 495 | |
| 496 status->type = status_type; | |
| 497 status->presence = presence; | |
| 498 | |
| 499 status->attr_values = | |
| 500 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 501 (GDestroyNotify)gaim_value_destroy); | |
| 502 | |
| 503 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 504 { | |
| 505 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 506 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
| 507 GaimValue *new_value = gaim_value_dup(value); | |
| 508 | |
| 509 g_hash_table_insert(status->attr_values, | |
| 510 g_strdup(gaim_status_attr_get_id(attr)), new_value); | |
| 511 } | |
| 512 | |
| 513 return status; | |
| 514 } | |
| 515 | |
| 516 void | |
| 517 gaim_status_destroy(GaimStatus *status) | |
| 518 { | |
| 519 g_return_if_fail(status != NULL); | |
| 520 | |
| 521 gaim_status_set_active(status, FALSE); | |
| 522 | |
| 523 g_hash_table_destroy(status->attr_values); | |
| 524 | |
| 525 g_free(status); | |
| 526 } | |
| 6065 | 527 |
| 528 static void | |
| 9949 | 529 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 530 GaimStatus *old_status, GaimStatus *new_status) | |
| 531 { | |
| 532 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 533 | |
| 534 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 535 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 536 { | |
| 537 time_t current_time = time(NULL); | |
| 538 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 539 char *tmp = NULL; | |
| 540 | |
| 541 if (!gaim_status_is_available(old_status) && | |
| 542 gaim_status_is_available(new_status)) | |
| 543 { | |
| 544 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 545 } | |
| 546 else if (gaim_status_is_available(old_status) && | |
| 547 !gaim_status_is_available(new_status)) | |
| 548 { | |
| 549 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 550 } | |
| 551 | |
| 552 if (tmp != NULL) | |
| 553 { | |
| 554 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 555 | |
| 556 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 557 current_time, tmp); | |
| 558 g_free(tmp); | |
| 559 } | |
| 560 } | |
| 561 | |
| 10012 | 562 |
| 563 | |
| 564 if (ops != NULL && ops->update != NULL) | |
| 565 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 566 } |
| 567 | |
| 568 static void | |
| 569 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
| 570 GaimStatus *new_status) | |
| 6065 | 571 { |
| 9949 | 572 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 573 | |
| 10006 | 574 gaim_debug_info("notify_status_update", "Context is %d\n", context); |
| 575 | |
| 9949 | 576 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
| 577 { | |
| 578 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); | |
| 579 | |
| 580 if (ops != NULL && ops->status_changed != NULL) | |
| 581 { | |
| 582 ops->status_changed(gaim_presence_get_account(presence), | |
| 583 new_status); | |
| 584 } | |
| 585 } | |
| 586 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 587 { | |
| 588 /* TODO */ | |
| 589 #if 0 | |
| 590 GaimConversationUiOps *ops; | |
| 591 GaimConversation *conv; | |
| 592 | |
| 593 conv = gaim_status_get_conversation(new_status); | |
| 594 #endif | |
| 595 } | |
| 596 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 597 { | |
| 598 const GList *l; | |
| 599 | |
| 600 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 601 { | |
| 602 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 603 old_status, new_status); | |
| 604 } | |
| 605 } | |
| 606 } | |
| 607 | |
| 608 void | |
| 609 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 610 { | |
| 611 GaimStatusType *status_type; | |
| 612 GaimPresence *presence; | |
| 613 GaimStatus *old_status; | |
| 614 | |
| 615 g_return_if_fail(status != NULL); | |
| 616 | |
| 617 if (status->active == active) | |
| 618 return; | |
| 619 | |
| 620 status_type = gaim_status_get_type(status); | |
| 6065 | 621 |
| 10006 | 622 if (!active && !gaim_status_type_is_independent(status_type)) |
| 9949 | 623 { |
| 10052 | 624 gaim_debug_error("status", |
| 10006 | 625 "Cannot deactivate an exclusive status (%s).\n", |
| 626 gaim_status_type_get_id(status_type)); | |
| 9949 | 627 return; |
| 628 } | |
| 629 | |
| 630 presence = gaim_status_get_presence(status); | |
| 631 old_status = gaim_presence_get_active_status(presence); | |
| 632 | |
| 633 if (!gaim_status_type_is_independent(status_type)) | |
| 634 { | |
| 635 const GList *l; | |
| 636 | |
| 10006 | 637 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
| 9949 | 638 { |
| 10012 | 639 GaimStatusType *temp_type = l->data; |
| 640 GaimStatus *temp_status = NULL; | |
| 9949 | 641 |
| 10006 | 642 if (!gaim_status_compare(temp_status, status)) |
| 9949 | 643 continue; |
| 644 | |
| 645 if (gaim_status_type_is_independent(temp_type)) | |
| 646 continue; | |
| 647 | |
| 10012 | 648 |
| 649 temp_status = (GaimStatus *)g_hash_table_lookup( | |
| 650 presence->status_table, | |
| 651 gaim_status_type_get_id(temp_type)); | |
| 10013 | 652 |
| 9949 | 653 if (gaim_status_is_active(temp_status)) |
| 654 { | |
| 655 /* | |
| 656 * Since we don't want an infinite loop, we have to set | |
| 657 * the active variable ourself. | |
| 658 */ | |
| 659 temp_status->active = FALSE; | |
| 660 | |
| 661 notify_status_update(presence, old_status, temp_status); | |
| 662 | |
| 663 break; | |
| 664 } | |
| 665 } | |
| 666 } | |
| 667 | |
| 668 status->active = active; | |
| 6065 | 669 |
| 9949 | 670 notify_status_update(presence, old_status, status); |
| 671 } | |
| 672 | |
| 673 void | |
| 674 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 675 gboolean value) | |
| 676 { | |
| 677 GaimStatusType *status_type; | |
| 678 GaimStatusAttr *attr; | |
| 679 GaimValue *attr_value; | |
| 680 | |
| 681 g_return_if_fail(status != NULL); | |
| 682 g_return_if_fail(id != NULL); | |
| 683 | |
| 684 status_type = gaim_status_get_type(status); | |
| 685 | |
| 686 /* Make sure this attribute exists. */ | |
| 687 attr = gaim_status_type_get_attr(status_type, id); | |
| 688 g_return_if_fail(attr != NULL); | |
| 689 | |
| 690 attr_value = gaim_status_attr_get_value_type(attr); | |
| 691 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); | |
| 692 | |
| 693 gaim_value_set_boolean(attr_value, value); | |
| 694 } | |
| 695 | |
| 696 void | |
| 697 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 698 { | |
| 699 GaimStatusType *status_type; | |
| 700 GaimStatusAttr *attr; | |
| 701 GaimValue *attr_value; | |
| 702 | |
| 703 g_return_if_fail(status != NULL); | |
| 704 g_return_if_fail(id != NULL); | |
| 705 | |
| 706 status_type = gaim_status_get_type(status); | |
| 707 | |
| 708 /* Make sure this attribute exists. */ | |
| 709 attr = gaim_status_type_get_attr(status_type, id); | |
| 710 g_return_if_fail(attr != NULL); | |
| 711 | |
| 712 attr_value = gaim_status_attr_get_value_type(attr); | |
| 713 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); | |
| 714 | |
| 715 gaim_value_set_int(attr_value, value); | |
| 6065 | 716 } |
| 717 | |
| 9949 | 718 void |
| 719 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 720 const char *value) | |
| 721 { | |
| 722 GaimStatusType *status_type; | |
| 723 GaimStatusAttr *attr; | |
| 724 GaimValue *attr_value; | |
| 725 | |
| 726 g_return_if_fail(status != NULL); | |
| 727 g_return_if_fail(id != NULL); | |
| 728 | |
| 729 status_type = gaim_status_get_type(status); | |
| 730 | |
| 731 /* Make sure this attribute exists. */ | |
| 732 attr = gaim_status_type_get_attr(status_type, id); | |
| 733 g_return_if_fail(attr != NULL); | |
| 734 | |
| 735 attr_value = gaim_status_attr_get_value_type(attr); | |
| 736 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); | |
| 737 | |
| 738 gaim_value_set_string(attr_value, value); | |
| 739 } | |
| 740 | |
| 741 GaimStatusType * | |
| 742 gaim_status_get_type(const GaimStatus *status) | |
| 743 { | |
| 744 g_return_val_if_fail(status != NULL, NULL); | |
| 745 | |
| 746 return status->type; | |
| 747 } | |
| 748 | |
| 749 GaimPresence * | |
| 750 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 751 { |
| 9949 | 752 g_return_val_if_fail(status != NULL, NULL); |
| 753 | |
| 754 return status->presence; | |
| 755 } | |
| 756 | |
| 757 const char * | |
| 758 gaim_status_get_id(const GaimStatus *status) | |
| 759 { | |
| 760 g_return_val_if_fail(status != NULL, NULL); | |
| 761 | |
| 762 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 763 } | |
| 764 | |
| 765 const char * | |
| 766 gaim_status_get_name(const GaimStatus *status) | |
| 767 { | |
| 768 g_return_val_if_fail(status != NULL, NULL); | |
| 769 | |
| 770 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 771 } | |
| 772 | |
| 773 gboolean | |
| 774 gaim_status_is_independent(const GaimStatus *status) | |
| 775 { | |
| 776 g_return_val_if_fail(status != NULL, FALSE); | |
| 777 | |
| 778 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 779 } | |
| 780 | |
| 781 gboolean | |
| 782 gaim_status_is_available(const GaimStatus *status) | |
| 783 { | |
| 784 g_return_val_if_fail(status != NULL, FALSE); | |
| 785 | |
| 786 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 787 } | |
| 6216 | 788 |
| 9949 | 789 gboolean |
| 790 gaim_status_is_active(const GaimStatus *status) | |
| 791 { | |
| 792 g_return_val_if_fail(status != NULL, FALSE); | |
| 793 | |
| 794 return status->active; | |
| 795 } | |
| 796 | |
|
10040
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797 gboolean |
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798 gaim_status_is_online(const GaimStatus *status) |
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799 { |
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800 GaimStatusPrimitive primitive; |
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801 |
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802 g_return_val_if_fail( status != NULL, FALSE); |
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803 |
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804 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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805 |
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806 return (primitive != GAIM_STATUS_UNSET && |
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807 primitive != GAIM_STATUS_OFFLINE); |
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808 } |
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809 |
| 9949 | 810 GaimValue * |
| 811 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 812 { | |
| 813 GaimStatusType *status_type; | |
| 814 GaimStatusAttr *attr; | |
| 815 | |
| 816 g_return_val_if_fail(status != NULL, NULL); | |
| 817 g_return_val_if_fail(id != NULL, NULL); | |
| 818 | |
| 819 status_type = gaim_status_get_type(status); | |
| 820 | |
| 821 /* Make sure this attribute exists. */ | |
| 822 attr = gaim_status_type_get_attr(status_type, id); | |
| 823 g_return_val_if_fail(attr != NULL, NULL); | |
| 824 | |
| 825 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 826 } | |
| 827 | |
| 828 gboolean | |
| 829 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 830 { | |
| 831 const GaimValue *value; | |
| 832 | |
| 833 g_return_val_if_fail(status != NULL, FALSE); | |
| 834 g_return_val_if_fail(id != NULL, FALSE); | |
| 835 | |
| 836 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 837 return FALSE; | |
| 838 | |
| 839 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, FALSE); | |
| 840 | |
| 841 return gaim_value_get_boolean(value); | |
| 842 } | |
| 843 | |
| 844 int | |
| 845 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 846 { | |
| 847 const GaimValue *value; | |
| 848 | |
| 849 g_return_val_if_fail(status != NULL, FALSE); | |
| 850 g_return_val_if_fail(id != NULL, FALSE); | |
| 851 | |
| 852 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 853 return FALSE; | |
| 854 | |
| 855 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 856 | |
| 857 return gaim_value_get_int(value); | |
| 858 } | |
| 859 | |
| 860 const char * | |
| 861 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 862 { | |
| 863 const GaimValue *value; | |
| 864 | |
| 865 g_return_val_if_fail(status != NULL, FALSE); | |
| 866 g_return_val_if_fail(id != NULL, FALSE); | |
| 867 | |
| 868 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 869 return FALSE; | |
| 870 | |
| 871 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 872 | |
| 873 return gaim_value_get_string(value); | |
| 874 } | |
| 875 | |
| 876 gint | |
| 877 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 878 { | |
| 879 GaimStatusType *type1, *type2; | |
| 880 int score1 = 0, score2 = 0; | |
| 6065 | 881 |
| 9949 | 882 if ((status1 == NULL && status2 == NULL) || |
| 883 (status1 == status2)) | |
| 884 { | |
| 885 return 0; | |
| 886 } | |
| 887 else if (status1 == NULL) | |
| 888 return 1; | |
| 889 else if (status2 == NULL) | |
| 890 return -1; | |
| 891 | |
| 892 type1 = gaim_status_get_type(status1); | |
| 893 type2 = gaim_status_get_type(status2); | |
| 894 | |
| 895 if (gaim_status_is_active(status1)) | |
| 896 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 897 | |
| 898 if (gaim_status_is_active(status2)) | |
| 899 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 900 | |
| 901 if (score1 > score2) | |
| 902 return -1; | |
| 903 else if (score1 < score2) | |
| 904 return 1; | |
| 905 | |
| 906 return 0; | |
| 907 } | |
| 908 | |
| 909 | |
| 910 /************************************************************************** | |
| 911 * GaimPresence API | |
| 912 **************************************************************************/ | |
| 913 GaimPresence * | |
| 914 gaim_presence_new(GaimPresenceContext context) | |
| 915 { | |
| 916 GaimPresence *presence; | |
| 917 | |
| 918 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 919 | |
| 920 presence = g_new0(GaimPresence, 1); | |
| 921 | |
| 922 presence->context = context; | |
| 923 | |
| 924 presence->status_table = | |
| 10009 | 925 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 926 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 927 |
| 928 return presence; | |
| 929 } | |
| 930 | |
| 931 GaimPresence * | |
| 932 gaim_presence_new_for_account(GaimAccount *account) | |
| 933 { | |
| 10012 | 934 GaimPresence *presence = NULL; |
| 9949 | 935 g_return_val_if_fail(account != NULL, NULL); |
| 936 | |
| 937 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 938 presence->u.account = account; | |
| 10006 | 939 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 940 |
| 941 return presence; | |
| 942 } | |
| 943 | |
| 944 GaimPresence * | |
| 945 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 946 { | |
| 947 GaimPresence *presence; | |
| 948 | |
| 949 g_return_val_if_fail(conv != NULL, NULL); | |
| 950 | |
| 951 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 952 presence->u.chat.conv = conv; | |
| 10006 | 953 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 954 |
| 955 return presence; | |
| 956 } | |
| 6216 | 957 |
| 9949 | 958 GaimPresence * |
| 959 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 960 { | |
| 961 GaimPresence *presence; | |
| 962 GaimStatusBuddyKey *key; | |
| 10006 | 963 GaimAccount *account; |
| 9949 | 964 |
| 965 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 966 account = buddy->account; |
| 9949 | 967 |
| 10006 | 968 account = buddy->account; |
| 969 | |
| 9949 | 970 key = g_new0(GaimStatusBuddyKey, 1); |
| 971 key->account = buddy->account; | |
| 972 key->name = g_strdup(buddy->name); | |
| 10006 | 973 |
| 974 presence = g_hash_table_lookup(buddy_presences, key); | |
| 975 if (presence == NULL) | |
| 9949 | 976 { |
| 977 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 978 | |
| 979 presence->u.buddy.name = g_strdup(buddy->name); | |
| 980 presence->u.buddy.account = buddy->account; | |
| 10006 | 981 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 982 |
| 983 g_hash_table_insert(buddy_presences, key, presence); | |
| 984 } | |
| 985 else | |
| 986 { | |
| 987 g_free(key->name); | |
| 988 g_free(key); | |
| 989 } | |
| 990 | |
| 991 presence->u.buddy.ref_count++; | |
| 992 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 993 buddy); | |
| 994 | |
| 995 return presence; | |
| 996 } | |
| 997 | |
| 998 void | |
| 999 gaim_presence_destroy(GaimPresence *presence) | |
| 1000 { | |
| 1001 g_return_if_fail(presence != NULL); | |
| 6216 | 1002 |
| 9949 | 1003 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1004 { | |
| 1005 GaimStatusBuddyKey key; | |
| 1006 | |
| 1007 presence->u.buddy.ref_count--; | |
| 1008 | |
| 1009 g_return_if_fail(presence->u.buddy.ref_count == 0); | |
| 1010 | |
| 1011 key.account = presence->u.buddy.account; | |
| 1012 key.name = presence->u.buddy.name; | |
| 1013 | |
| 1014 g_hash_table_remove(buddy_presences, &key); | |
| 1015 | |
| 1016 if (presence->u.buddy.name != NULL) | |
| 1017 g_free(presence->u.buddy.name); | |
| 1018 } | |
| 1019 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1020 { | |
| 1021 if (presence->u.chat.user != NULL) | |
| 1022 g_free(presence->u.chat.user); | |
| 1023 } | |
| 1024 | |
| 10006 | 1025 if (buddy_presences != NULL) |
| 1026 g_hash_table_destroy(buddy_presences); | |
| 1027 | |
| 9949 | 1028 if (presence->statuses != NULL) |
| 1029 g_list_free(presence->statuses); | |
| 1030 | |
| 1031 g_hash_table_destroy(presence->status_table); | |
| 1032 | |
| 1033 g_free(presence); | |
| 1034 } | |
| 1035 | |
| 1036 void | |
| 1037 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1038 { | |
| 1039 g_return_if_fail(presence != NULL); | |
| 1040 g_return_if_fail(buddy != NULL); | |
| 1041 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1042 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1043 | |
| 1044 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1045 { | |
| 1046 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1047 buddy); | |
| 1048 presence->u.buddy.ref_count--; | |
| 1049 } | |
| 6065 | 1050 } |
| 1051 | |
| 9949 | 1052 void |
| 1053 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1054 { | |
| 1055 g_return_if_fail(presence != NULL); | |
| 1056 g_return_if_fail(status != NULL); | |
| 1057 | |
| 1058 presence->statuses = g_list_append(presence->statuses, status); | |
| 1059 | |
| 1060 g_hash_table_insert(presence->status_table, | |
| 1061 g_strdup(gaim_status_get_id(status)), status); | |
| 1062 } | |
| 1063 | |
| 1064 void | |
| 1065 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
| 1066 { | |
| 1067 const GList *l; | |
| 1068 | |
| 1069 g_return_if_fail(presence != NULL); | |
| 1070 g_return_if_fail(source_list != NULL); | |
| 1071 | |
| 1072 for (l = source_list; l != NULL; l = l->next) | |
| 1073 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1074 } | |
| 1075 | |
| 1076 void | |
| 1077 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1078 gboolean active) | |
| 1079 { | |
| 1080 GaimStatus *status; | |
| 1081 | |
| 1082 g_return_if_fail(presence != NULL); | |
| 1083 g_return_if_fail(status_id != NULL); | |
| 1084 | |
| 1085 status = gaim_presence_get_status(presence, status_id); | |
| 1086 | |
| 1087 g_return_if_fail(status != NULL); | |
| 1088 | |
| 1089 if (!gaim_status_is_independent(status)) | |
| 1090 { | |
| 1091 if (!active) | |
| 1092 { | |
| 1093 gaim_debug_warning("status", | |
| 1094 "Attempted to set a non-independent status " | |
| 1095 "(%s) inactive. Only independent statuses " | |
| 1096 "can be specifically marked inactive.", | |
| 1097 status_id); | |
| 1098 | |
| 1099 return; | |
| 1100 } | |
| 1101 | |
| 10052 | 1102 } else if (presence->active_status != NULL) { |
| 1103 gaim_status_set_active(presence->active_status, FALSE); | |
| 9949 | 1104 |
| 1105 } | |
| 1106 | |
| 1107 gaim_status_set_active(status, active); | |
| 10052 | 1108 presence->active_status = status; |
| 9949 | 1109 } |
| 1110 | |
| 1111 void | |
| 1112 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1113 { | |
| 1114 GaimStatus *status; | |
| 1115 | |
| 1116 g_return_if_fail(presence != NULL); | |
| 1117 g_return_if_fail(status_id != NULL); | |
| 1118 | |
| 1119 status = gaim_presence_get_status(presence, status_id); | |
| 1120 | |
| 1121 g_return_if_fail(status != NULL); | |
| 1122 | |
| 1123 if (gaim_status_is_independent(status)) | |
| 1124 return; | |
| 1125 | |
| 1126 if (presence->active_status != NULL) | |
| 1127 gaim_status_set_active(presence->active_status, FALSE); | |
| 1128 | |
| 1129 gaim_status_set_active(status, TRUE); | |
| 1130 } | |
| 1131 | |
| 1132 static void | |
| 1133 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1134 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1135 { | |
| 1136 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1137 | |
| 1138 if (!old_idle && idle) | |
| 1139 { | |
| 1140 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1141 | |
| 1142 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1143 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1144 { | |
| 1145 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1146 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1147 gaim_buddy_get_alias(buddy)); | |
| 1148 | |
| 1149 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1150 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1151 g_free(tmp); | |
| 1152 } | |
| 1153 } | |
| 1154 else if (old_idle && !idle) | |
| 1155 { | |
| 1156 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1157 | |
| 1158 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1159 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1160 { | |
| 1161 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1162 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1163 gaim_buddy_get_alias(buddy)); | |
| 1164 | |
| 1165 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1166 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1167 g_free(tmp); | |
| 1168 } | |
| 1169 } | |
| 1170 | |
| 1171 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
| 1172 | |
| 1173 if (ops != NULL && ops->update != NULL) | |
| 1174 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1175 } | |
| 1176 | |
| 1177 void | |
| 1178 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1179 { | |
| 1180 gboolean old_idle; | |
| 1181 | |
| 1182 g_return_if_fail(presence != NULL); | |
| 1183 | |
| 1184 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1185 return; | |
| 1186 | |
| 1187 old_idle = presence->idle; | |
| 1188 presence->idle = idle; | |
| 1189 presence->idle_time = (idle ? idle_time : 0); | |
| 1190 | |
| 1191 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1192 { | |
| 1193 const GList *l; | |
| 1194 time_t current_time = time(NULL); | |
| 1195 | |
| 1196 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1197 { | |
| 1198 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1199 old_idle, idle); | |
| 1200 } | |
| 1201 } | |
| 1202 } | |
| 1203 | |
| 1204 void | |
| 10006 | 1205 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1206 { | |
| 1207 g_return_if_fail(presence != NULL); | |
| 1208 | |
| 1209 if (presence->login_time == login_time) | |
| 1210 return; | |
| 1211 | |
| 1212 presence->login_time = login_time; | |
| 1213 } | |
| 1214 | |
| 1215 void | |
| 9949 | 1216 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
| 6065 | 1217 { |
| 9949 | 1218 g_return_if_fail(presence != NULL); |
| 1219 g_return_if_fail(level <= 100); | |
| 1220 | |
| 1221 if (presence->warning_level == level) | |
| 1222 return; | |
| 1223 | |
| 1224 presence->warning_level = level; | |
| 1225 | |
| 1226 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1227 { | |
| 1228 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1229 | |
| 1230 if (ops != NULL && ops->update != NULL) | |
| 1231 { | |
| 1232 const GList *l; | |
| 1233 | |
| 1234 for (l = gaim_presence_get_buddies(presence); | |
| 1235 l != NULL; | |
| 1236 l = l->next) | |
| 1237 { | |
| 1238 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
| 1239 } | |
| 1240 } | |
| 1241 } | |
| 1242 } | |
| 1243 | |
| 1244 GaimPresenceContext | |
| 1245 gaim_presence_get_context(const GaimPresence *presence) | |
| 1246 { | |
| 1247 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1248 | |
| 1249 return presence->context; | |
| 1250 } | |
| 1251 | |
| 1252 GaimAccount * | |
| 1253 gaim_presence_get_account(const GaimPresence *presence) | |
| 1254 { | |
| 1255 GaimPresenceContext context; | |
| 1256 | |
| 1257 g_return_val_if_fail(presence != NULL, NULL); | |
| 1258 | |
| 1259 context = gaim_presence_get_context(presence); | |
| 1260 | |
| 1261 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1262 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1263 | |
| 1264 return presence->u.account; | |
| 1265 } | |
| 1266 | |
| 1267 GaimConversation * | |
| 1268 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1269 { | |
| 1270 g_return_val_if_fail(presence != NULL, NULL); | |
| 1271 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1272 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1273 | |
| 1274 return presence->u.chat.conv; | |
| 1275 } | |
| 1276 | |
| 1277 const char * | |
| 1278 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1279 { | |
| 1280 g_return_val_if_fail(presence != NULL, NULL); | |
| 1281 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1282 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1283 | |
| 1284 return presence->u.chat.user; | |
| 1285 } | |
| 1286 | |
| 1287 const GList * | |
| 1288 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1289 { | |
| 1290 g_return_val_if_fail(presence != NULL, NULL); | |
| 1291 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1292 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1293 | |
| 1294 return presence->u.buddy.buddies; | |
| 1295 } | |
| 1296 | |
| 1297 const GList * | |
| 1298 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1299 { | |
| 1300 g_return_val_if_fail(presence != NULL, NULL); | |
| 1301 | |
| 1302 return presence->statuses; | |
| 1303 } | |
| 1304 | |
| 1305 GaimStatus * | |
| 1306 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1307 { | |
| 1308 GaimStatus *status; | |
| 10006 | 1309 const GList *l = NULL; |
| 9949 | 1310 |
| 1311 g_return_val_if_fail(presence != NULL, NULL); | |
| 1312 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1313 | |
| 10006 | 1314 /* What's the purpose of this hash table? */ |
| 10012 | 1315 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1316 status_id); |
| 10012 | 1317 |
| 10006 | 1318 if (status == NULL) { |
| 10012 | 1319 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1320 l != NULL && status == NULL; l = l->next) |
| 1321 { | |
| 1322 GaimStatus *temp_status = l->data; | |
| 10012 | 1323 |
| 10006 | 1324 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1325 status = temp_status; | |
| 1326 } | |
| 1327 | |
| 1328 if (status != NULL) | |
| 1329 g_hash_table_insert(presence->status_table, | |
| 1330 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1331 } |
| 9949 | 1332 |
| 1333 return status; | |
| 1334 } | |
| 1335 | |
| 1336 GaimStatus * | |
| 1337 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1338 { | |
| 1339 g_return_val_if_fail(presence != NULL, NULL); | |
| 1340 | |
| 1341 return presence->active_status; | |
| 1342 } | |
| 1343 | |
| 1344 gboolean | |
| 1345 gaim_presence_is_available(const GaimPresence *presence) | |
| 1346 { | |
| 1347 GaimStatus *status; | |
| 1348 | |
| 1349 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1350 | |
| 1351 status = gaim_presence_get_active_status(presence); | |
| 1352 | |
| 1353 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1354 !gaim_presence_is_idle(presence)); | |
| 1355 } | |
| 1356 | |
| 1357 gboolean | |
| 1358 gaim_presence_is_online(const GaimPresence *presence) | |
| 1359 { | |
| 1360 GaimStatus *status; | |
| 1361 | |
| 1362 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1363 | |
| 1364 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1365 return FALSE; | |
| 1366 | |
|
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1367 return gaim_status_is_online(status); |
| 9949 | 1368 } |
| 1369 | |
| 1370 gboolean | |
| 1371 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1372 const char *status_id) | |
| 1373 { | |
| 1374 GaimStatus *status; | |
| 1375 | |
| 1376 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1377 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1378 | |
| 1379 status = gaim_presence_get_status(presence, status_id); | |
| 1380 | |
| 1381 return (status != NULL && gaim_status_is_active(status)); | |
| 1382 } | |
| 1383 | |
| 1384 gboolean | |
| 1385 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1386 GaimStatusPrimitive primitive) | |
| 1387 { | |
| 1388 GaimStatus *status; | |
| 1389 GaimStatusType *status_type; | |
| 1390 | |
| 1391 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1392 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1393 | |
| 1394 status = gaim_presence_get_active_status(presence); | |
| 1395 status_type = gaim_status_get_type(status); | |
| 1396 | |
| 1397 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1398 return TRUE; | |
| 6065 | 1399 |
| 1400 return FALSE; | |
| 1401 } | |
| 1402 | |
| 9949 | 1403 gboolean |
| 1404 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1405 { |
| 9949 | 1406 g_return_val_if_fail(presence != NULL, FALSE); |
| 1407 | |
| 1408 return presence->idle; | |
| 6065 | 1409 } |
| 1410 | |
| 9949 | 1411 time_t |
| 1412 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1413 { |
| 9949 | 1414 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1415 |
| 9949 | 1416 return presence->idle_time; |
| 1417 } | |
| 6065 | 1418 |
| 9949 | 1419 unsigned int |
| 1420 gaim_presence_get_warning_level(const GaimPresence *presence) | |
| 1421 { | |
| 1422 g_return_val_if_fail(presence != NULL, 0); | |
| 6216 | 1423 |
| 9949 | 1424 return presence->warning_level; |
| 6065 | 1425 } |
| 1426 | |
| 9949 | 1427 gint |
| 1428 gaim_presence_compare(const GaimPresence *presence1, | |
| 1429 const GaimPresence *presence2) | |
| 6065 | 1430 { |
| 9949 | 1431 gboolean idle1, idle2; |
| 1432 size_t idle_time_1, idle_time_2; | |
| 1433 int score1 = 0, score2 = 0; | |
| 1434 const GList *l; | |
| 6065 | 1435 |
| 9949 | 1436 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1437 return 0; | |
| 1438 else if (presence1 == NULL) | |
| 1439 return -1; | |
| 1440 else if (presence2 == NULL) | |
| 1441 return 1; | |
| 6065 | 1442 |
| 9949 | 1443 /* Compute the score of the first set of statuses. */ |
| 1444 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1445 { | |
| 1446 GaimStatus *status = (GaimStatus *)l->data; | |
| 1447 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1448 |
| 9949 | 1449 if (gaim_status_is_active(status)) |
| 1450 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1451 } |
| 1452 | |
| 9949 | 1453 /* Compute the score of the second set of statuses. */ |
| 1454 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1455 { | |
| 1456 GaimStatus *status = (GaimStatus *)l->data; | |
| 1457 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1458 |
| 9949 | 1459 if (gaim_status_is_active(status)) |
| 1460 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1461 } |
| 1462 | |
| 9949 | 1463 idle1 = gaim_presence_is_idle(presence1); |
| 1464 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1465 |
| 9949 | 1466 if (idle1) |
| 1467 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1468 |
| 9949 | 1469 if (idle2) |
| 1470 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1471 |
| 9949 | 1472 idle_time_1 = gaim_presence_get_idle_time(presence1); |
| 1473 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
| 6065 | 1474 |
| 9949 | 1475 if (idle_time_1 > idle_time_2) |
| 1476 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1477 else if (idle_time_1 < idle_time_2) | |
| 1478 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1479 |
| 9949 | 1480 if (score1 < score2) |
| 1481 return 1; | |
| 1482 else if (score1 > score2) | |
| 1483 return -1; | |
| 1484 | |
| 1485 return 0; | |
| 1486 } | |
| 1487 | |
| 6065 | 1488 |
| 9949 | 1489 /************************************************************************** |
| 1490 * Status subsystem | |
| 1491 **************************************************************************/ | |
| 1492 static void | |
| 1493 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1494 gpointer data) | |
| 1495 { | |
| 1496 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1497 |
| 9949 | 1498 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1499 } |
| 1500 | |
| 10012 | 1501 guint |
| 10006 | 1502 gaim_buddy_presences_hash(gconstpointer key) |
| 1503 { | |
| 10012 | 1504 const GaimStatusBuddyKey *me = key; |
| 1505 guint ret; | |
| 1506 char *str; | |
| 1507 | |
| 1508 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1509 ret = g_str_hash(str); | |
| 1510 g_free(str); | |
| 1511 | |
| 1512 return ret; | |
| 10006 | 1513 } |
| 1514 | |
| 10012 | 1515 gboolean |
| 10006 | 1516 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1517 { | |
| 1518 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1519 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1520 | |
| 10012 | 1521 if(key_a->account == key_b->account && |
| 1522 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1523 return TRUE; |
| 1524 else | |
| 1525 return FALSE; | |
| 1526 } | |
| 1527 | |
| 9949 | 1528 void |
| 1529 gaim_statuses_init(void) | |
| 6065 | 1530 { |
| 9949 | 1531 gaim_prefs_add_none("/core/status"); |
| 1532 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1533 |
| 9949 | 1534 gaim_prefs_add_int("/core/status/scores/offline", |
| 1535 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1536 gaim_prefs_add_int("/core/status/scores/available", | |
| 1537 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1538 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1539 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1540 gaim_prefs_add_int("/core/status/scores/away", | |
| 1541 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1542 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1543 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1544 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1545 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1546 |
| 9949 | 1547 gaim_prefs_connect_callback("/core/status/scores/offline", |
| 1548 score_pref_changed_cb, | |
| 1549 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 1550 gaim_prefs_connect_callback("/core/status/scores/available", | |
| 1551 score_pref_changed_cb, | |
| 1552 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 1553 gaim_prefs_connect_callback("/core/status/scores/hidden", | |
| 1554 score_pref_changed_cb, | |
| 1555 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 1556 gaim_prefs_connect_callback("/core/status/scores/away", | |
| 1557 score_pref_changed_cb, | |
| 1558 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 1559 gaim_prefs_connect_callback("/core/status/scores/extended_away", | |
| 1560 score_pref_changed_cb, | |
| 1561 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 1562 gaim_prefs_connect_callback("/core/status/scores/idle", | |
| 1563 score_pref_changed_cb, | |
| 1564 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1565 |
| 1566 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
| 1567 gaim_buddy_presences_equal); | |
| 9949 | 1568 } |
| 6065 | 1569 |
| 9949 | 1570 void |
| 1571 gaim_statuses_uninit(void) | |
| 1572 { | |
| 1573 } | |
| 6065 | 1574 |
| 9949 | 1575 void |
| 1576 gaim_statuses_sync(void) | |
| 1577 { | |
| 6065 | 1578 } |
| 9949 | 1579 |
| 1580 void | |
| 1581 gaim_statuses_load(void) | |
| 1582 { | |
| 1583 } |
