Mercurial > pidgin
annotate src/status.c @ 12514:4e40eecd13fc
[gaim-migrate @ 14826]
Looks like it's time to NEWS.
committer: Tailor Script <tailor@pidgin.im>
| author | Tim Ringenbach <marv@pidgin.im> |
|---|---|
| date | Sat, 17 Dec 2005 04:39:31 +0000 |
| parents | 410462ce25ba |
| children | 8afd25a37b35 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 11187 | 29 #include "dbus-maybe.h" |
| 9949 | 30 #include "debug.h" |
| 10337 | 31 #include "notify.h" |
| 9949 | 32 #include "prefs.h" |
| 6065 | 33 #include "status.h" |
| 34 | |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
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41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
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52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 11249 | 72 time_t login_time; |
| 9949 | 73 |
| 74 GList *statuses; | |
| 75 GHashTable *status_table; | |
| 76 | |
| 77 GaimStatus *active_status; | |
| 6065 | 78 |
| 9949 | 79 union |
| 80 { | |
| 81 GaimAccount *account; | |
| 82 | |
| 83 struct | |
| 84 { | |
| 85 GaimConversation *conv; | |
| 86 char *user; | |
| 87 | |
| 88 } chat; | |
| 6065 | 89 |
| 9949 | 90 struct |
| 91 { | |
| 92 GaimAccount *account; | |
| 93 char *name; | |
| 94 size_t ref_count; | |
| 95 GList *buddies; | |
| 96 | |
| 97 } buddy; | |
| 98 | |
| 99 } u; | |
| 100 }; | |
| 101 | |
| 102 /** | |
| 103 * An active status. | |
| 104 */ | |
| 105 struct _GaimStatus | |
| 6065 | 106 { |
| 9949 | 107 GaimStatusType *type; |
| 108 GaimPresence *presence; | |
| 109 | |
| 110 const char *title; | |
| 6065 | 111 |
| 9949 | 112 gboolean active; |
| 6065 | 113 |
| 9949 | 114 GHashTable *attr_values; |
| 115 }; | |
| 6065 | 116 |
| 117 typedef struct | |
| 118 { | |
| 9949 | 119 GaimAccount *account; |
| 120 char *name; | |
| 121 } GaimStatusBuddyKey; | |
| 122 | |
| 123 static int primitive_scores[] = | |
| 124 { | |
| 125 0, /* unset */ | |
| 126 -500, /* offline */ | |
| 127 100, /* available */ | |
| 128 -75, /* unavailable */ | |
| 129 -50, /* hidden */ | |
| 130 -100, /* away */ | |
| 10860 | 131 -200, /* extended away */ |
| 9949 | 132 -10, /* idle, special case. */ |
| 133 -5 /* idle time, special case. */ | |
| 134 }; | |
| 135 | |
| 136 static GHashTable *buddy_presences = NULL; | |
| 137 | |
|
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138 #define SCORE_IDLE 7 |
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139 #define SCORE_IDLE_TIME 8 |
| 9949 | 140 |
| 141 /************************************************************************** | |
| 10419 | 142 * GaimStatusPrimitive API |
| 143 **************************************************************************/ | |
| 144 static struct GaimStatusPrimitiveMap | |
| 145 { | |
| 146 GaimStatusPrimitive type; | |
| 147 const char *id; | |
| 148 const char *name; | |
| 149 | |
| 150 } const status_primitive_map[] = | |
| 151 { | |
| 152 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 153 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 154 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 155 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
| 156 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
| 157 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
| 158 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
| 159 }; | |
| 160 | |
| 161 const char * | |
| 162 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 163 { | |
| 164 int i; | |
| 165 | |
| 166 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 167 { | |
| 168 if (type == status_primitive_map[i].type) | |
| 169 return status_primitive_map[i].id; | |
| 170 } | |
| 171 | |
| 172 return status_primitive_map[0].id; | |
| 173 } | |
| 174 | |
| 175 const char * | |
| 176 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 177 { | |
| 178 int i; | |
| 179 | |
| 180 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 181 { | |
| 182 if (type == status_primitive_map[i].type) | |
| 183 return status_primitive_map[i].name; | |
| 184 } | |
| 185 | |
| 186 return status_primitive_map[0].name; | |
| 187 } | |
| 188 | |
| 189 GaimStatusPrimitive | |
| 190 gaim_primitive_get_type_from_id(const char *id) | |
| 191 { | |
| 192 int i; | |
| 193 | |
| 194 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 195 | |
| 196 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 197 { | |
| 198 if (!strcmp(id, status_primitive_map[i].id)) | |
| 199 return status_primitive_map[i].type; | |
| 200 } | |
| 201 | |
| 202 return status_primitive_map[0].type; | |
| 203 } | |
| 204 | |
| 205 | |
| 206 /************************************************************************** | |
| 9949 | 207 * GaimStatusType API |
| 208 **************************************************************************/ | |
| 209 GaimStatusType * | |
| 210 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 211 const char *name, gboolean saveable, |
| 212 gboolean user_settable, gboolean independent) | |
| 9949 | 213 { |
| 214 GaimStatusType *status_type; | |
| 215 | |
| 216 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 217 g_return_val_if_fail(id != NULL, NULL); | |
| 218 g_return_val_if_fail(name != NULL, NULL); | |
| 219 | |
| 220 status_type = g_new0(GaimStatusType, 1); | |
| 11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
| 9949 | 222 |
| 223 status_type->primitive = primitive; | |
| 224 status_type->id = g_strdup(id); | |
| 225 status_type->name = g_strdup(name); | |
| 226 status_type->saveable = saveable; | |
| 227 status_type->user_settable = user_settable; | |
| 228 status_type->independent = independent; | |
| 229 | |
| 230 return status_type; | |
| 231 } | |
| 232 | |
| 233 GaimStatusType * | |
| 234 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 235 const char *name, gboolean user_settable) |
| 9949 | 236 { |
| 237 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 238 g_return_val_if_fail(id != NULL, NULL); | |
| 239 g_return_val_if_fail(name != NULL, NULL); | |
| 240 | |
| 241 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 242 user_settable, FALSE); | |
| 243 } | |
| 244 | |
| 245 GaimStatusType * | |
| 246 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 247 const char *id, const char *name, | |
| 248 gboolean saveable, gboolean user_settable, | |
| 249 gboolean independent, const char *attr_id, | |
| 250 const char *attr_name, GaimValue *attr_value, | |
| 251 ...) | |
| 252 { | |
| 253 GaimStatusType *status_type; | |
| 254 va_list args; | |
| 255 | |
| 256 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 257 g_return_val_if_fail(id != NULL, NULL); | |
| 258 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 259 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 260 g_return_val_if_fail(attr_name != NULL, NULL); |
| 261 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 262 | |
| 263 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 264 user_settable, independent); | |
| 265 | |
| 10010 | 266 /* Add the first attribute */ |
| 9949 | 267 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 268 | |
| 269 va_start(args, attr_value); | |
| 270 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 271 va_end(args); | |
| 272 | |
| 273 return status_type; | |
| 274 } | |
| 275 | |
| 276 void | |
| 277 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 278 { | |
| 279 GList *l; | |
| 280 | |
| 281 g_return_if_fail(status_type != NULL); | |
| 282 | |
| 283 g_free(status_type->id); | |
| 284 g_free(status_type->name); | |
| 285 | |
| 286 if (status_type->primary_attr_id != NULL) | |
| 287 g_free(status_type->primary_attr_id); | |
| 288 | |
| 289 if (status_type->attrs != NULL) | |
| 290 { | |
| 291 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 292 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 293 | |
| 294 g_list_free(status_type->attrs); | |
| 295 } | |
| 296 | |
| 11187 | 297 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
| 9949 | 298 g_free(status_type); |
| 299 } | |
| 300 | |
| 301 void | |
| 302 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 303 { | |
| 304 g_return_if_fail(status_type != NULL); | |
| 305 | |
| 306 if (status_type->primary_attr_id != NULL) | |
| 307 g_free(status_type->primary_attr_id); | |
| 308 | |
| 309 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 310 } | |
| 311 | |
| 312 void | |
| 10197 | 313 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 314 const char *name, GaimValue *value) |
| 315 { | |
| 316 GaimStatusAttr *attr; | |
| 317 | |
| 318 g_return_if_fail(status_type != NULL); | |
| 319 g_return_if_fail(id != NULL); | |
| 320 g_return_if_fail(name != NULL); | |
| 321 g_return_if_fail(value != NULL); | |
| 322 | |
| 323 attr = gaim_status_attr_new(id, name, value); | |
| 324 | |
| 325 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 326 } | |
| 327 | |
| 328 void | |
| 329 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 330 { | |
| 331 const char *id, *name; | |
| 332 GaimValue *value; | |
| 333 | |
| 334 g_return_if_fail(status_type != NULL); | |
| 335 | |
| 336 while ((id = va_arg(args, const char *)) != NULL) | |
| 337 { | |
| 338 name = va_arg(args, const char *); | |
| 339 g_return_if_fail(name != NULL); | |
| 340 | |
| 341 value = va_arg(args, GaimValue *); | |
| 342 g_return_if_fail(value != NULL); | |
| 6065 | 343 |
| 9949 | 344 gaim_status_type_add_attr(status_type, id, name, value); |
| 345 } | |
| 346 } | |
| 347 | |
| 10010 | 348 void |
| 349 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 350 const char *name, GaimValue *value, ...) | |
| 351 { | |
| 352 va_list args; | |
| 353 | |
| 354 g_return_if_fail(status_type != NULL); | |
| 355 g_return_if_fail(id != NULL); | |
| 356 g_return_if_fail(name != NULL); | |
| 357 g_return_if_fail(value != NULL); | |
| 358 | |
| 359 /* Add the first attribute */ | |
| 360 gaim_status_type_add_attr(status_type, id, name, value); | |
| 361 | |
| 362 va_start(args, value); | |
| 363 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 364 va_end(args); | |
| 365 } | |
| 366 | |
| 9949 | 367 GaimStatusPrimitive |
| 368 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 369 { | |
| 370 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 371 | |
| 372 return status_type->primitive; | |
| 373 } | |
| 374 | |
| 375 const char * | |
| 376 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 377 { | |
| 378 g_return_val_if_fail(status_type != NULL, NULL); | |
| 379 | |
| 380 return status_type->id; | |
| 381 } | |
| 382 | |
| 383 const char * | |
| 384 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 385 { | |
| 386 g_return_val_if_fail(status_type != NULL, NULL); | |
| 387 | |
| 388 return status_type->name; | |
| 389 } | |
| 390 | |
| 391 gboolean | |
| 392 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 393 { | |
| 394 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 395 | |
| 396 return status_type->saveable; | |
| 397 } | |
| 398 | |
| 399 gboolean | |
| 400 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 401 { | |
| 402 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 403 | |
| 404 return status_type->user_settable; | |
| 405 } | |
| 406 | |
| 407 gboolean | |
| 408 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 409 { | |
| 410 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 411 | |
| 412 return status_type->independent; | |
| 413 } | |
| 414 | |
| 415 gboolean | |
| 10067 | 416 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 417 { | |
| 418 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 419 | |
| 420 return !status_type->independent; | |
| 421 } | |
| 422 | |
| 423 gboolean | |
| 9949 | 424 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 425 { | |
| 426 GaimStatusPrimitive primitive; | |
| 427 | |
| 428 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 429 | |
| 430 primitive = gaim_status_type_get_primitive(status_type); | |
| 431 | |
| 10500 | 432 /* Why does "hidden" mean the person is available? */ |
| 9949 | 433 return (primitive == GAIM_STATUS_AVAILABLE || |
| 434 primitive == GAIM_STATUS_HIDDEN); | |
| 435 } | |
| 436 | |
| 437 const char * | |
| 438 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 439 { | |
| 440 g_return_val_if_fail(status_type != NULL, NULL); | |
| 441 | |
| 442 return status_type->primary_attr_id; | |
| 443 } | |
| 444 | |
| 445 GaimStatusAttr * | |
| 446 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 447 { | |
| 448 GList *l; | |
| 449 | |
| 450 g_return_val_if_fail(status_type != NULL, NULL); | |
| 451 g_return_val_if_fail(id != NULL, NULL); | |
| 452 | |
| 453 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 454 { | |
| 455 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 456 | |
| 457 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 458 return attr; | |
| 459 } | |
| 460 | |
| 461 return NULL; | |
| 462 } | |
| 463 | |
| 464 const GList * | |
| 465 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 466 { | |
| 467 g_return_val_if_fail(status_type != NULL, NULL); | |
| 468 | |
| 469 return status_type->attrs; | |
| 470 } | |
| 471 | |
| 10348 | 472 const GaimStatusType * |
| 473 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 474 { | |
| 475 GaimStatusType *status_type; | |
| 476 | |
| 477 g_return_val_if_fail(id != NULL, NULL); | |
| 478 | |
| 479 while (status_types != NULL) | |
| 480 { | |
| 481 status_type = status_types->data; | |
| 482 | |
| 483 if (!strcmp(id, status_type->id)) | |
| 484 return status_type; | |
| 10895 | 485 |
| 486 status_types = status_types->next; | |
| 10348 | 487 } |
| 488 | |
| 489 return NULL; | |
| 490 } | |
| 491 | |
| 9949 | 492 |
| 493 /************************************************************************** | |
| 494 * GaimStatusAttr API | |
| 495 **************************************************************************/ | |
| 496 GaimStatusAttr * | |
| 497 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 498 { | |
| 499 GaimStatusAttr *attr; | |
| 500 | |
| 501 g_return_val_if_fail(id != NULL, NULL); | |
| 502 g_return_val_if_fail(name != NULL, NULL); | |
| 503 g_return_val_if_fail(value_type != NULL, NULL); | |
| 504 | |
| 505 attr = g_new0(GaimStatusAttr, 1); | |
| 11187 | 506 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
| 9949 | 507 |
| 508 attr->id = g_strdup(id); | |
| 509 attr->name = g_strdup(name); | |
| 510 attr->value_type = value_type; | |
| 511 | |
| 512 return attr; | |
| 513 } | |
| 514 | |
| 515 void | |
| 516 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 517 { | |
| 518 g_return_if_fail(attr != NULL); | |
| 519 | |
| 520 g_free(attr->id); | |
| 521 g_free(attr->name); | |
| 522 | |
| 523 gaim_value_destroy(attr->value_type); | |
| 524 | |
| 11187 | 525 GAIM_DBUS_UNREGISTER_POINTER(attr); |
| 9949 | 526 g_free(attr); |
| 527 } | |
| 528 | |
| 529 const char * | |
| 530 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 531 { | |
| 532 g_return_val_if_fail(attr != NULL, NULL); | |
| 533 | |
| 534 return attr->id; | |
| 535 } | |
| 536 | |
| 537 const char * | |
| 538 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 539 { | |
| 540 g_return_val_if_fail(attr != NULL, NULL); | |
| 541 | |
| 542 return attr->name; | |
| 543 } | |
| 544 | |
| 545 GaimValue * | |
| 11249 | 546 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
| 9949 | 547 { |
| 548 g_return_val_if_fail(attr != NULL, NULL); | |
| 549 | |
| 550 return attr->value_type; | |
| 551 } | |
| 552 | |
| 553 | |
| 554 /************************************************************************** | |
| 555 * GaimStatus API | |
| 556 **************************************************************************/ | |
| 557 GaimStatus * | |
| 558 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 559 { | |
| 560 GaimStatus *status; | |
| 561 const GList *l; | |
| 562 | |
| 563 g_return_val_if_fail(status_type != NULL, NULL); | |
| 564 g_return_val_if_fail(presence != NULL, NULL); | |
| 565 | |
| 566 status = g_new0(GaimStatus, 1); | |
| 11187 | 567 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
| 9949 | 568 |
| 569 status->type = status_type; | |
| 570 status->presence = presence; | |
| 571 | |
| 572 status->attr_values = | |
| 573 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 574 (GDestroyNotify)gaim_value_destroy); | |
| 575 | |
| 576 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 577 { | |
| 578 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 11249 | 579 GaimValue *value = gaim_status_attr_get_value(attr); |
| 9949 | 580 GaimValue *new_value = gaim_value_dup(value); |
| 581 | |
| 582 g_hash_table_insert(status->attr_values, | |
| 10197 | 583 g_strdup(gaim_status_attr_get_id(attr)), |
| 584 new_value); | |
| 9949 | 585 } |
| 586 | |
| 587 return status; | |
| 588 } | |
| 589 | |
| 10754 | 590 /* |
| 591 * TODO: If the GaimStatus is in a GaimPresence, then | |
| 592 * remove it from the GaimPresence? | |
| 593 */ | |
| 9949 | 594 void |
| 595 gaim_status_destroy(GaimStatus *status) | |
| 596 { | |
| 597 g_return_if_fail(status != NULL); | |
| 598 | |
| 599 g_hash_table_destroy(status->attr_values); | |
| 600 | |
| 11187 | 601 GAIM_DBUS_UNREGISTER_POINTER(status); |
| 9949 | 602 g_free(status); |
| 603 } | |
| 6065 | 604 |
| 605 static void | |
| 9949 | 606 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 607 GaimStatus *old_status, GaimStatus *new_status) | |
| 608 { | |
| 609 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 610 | |
| 11698 | 611 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 612 { |
| 613 time_t current_time = time(NULL); | |
| 614 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 615 char *tmp = NULL; | |
| 616 | |
| 11624 | 617 if (((old_status == NULL) || !gaim_status_is_available(old_status)) && |
| 9949 | 618 gaim_status_is_available(new_status)) |
| 619 { | |
| 620 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 621 } | |
| 11624 | 622 else if ((old_status != NULL) && gaim_status_is_available(old_status) && |
| 9949 | 623 !gaim_status_is_available(new_status)) |
| 624 { | |
| 625 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 626 } | |
| 627 | |
| 628 if (tmp != NULL) | |
| 629 { | |
| 630 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 631 | |
| 632 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 633 current_time, tmp); | |
| 634 g_free(tmp); | |
| 635 } | |
| 636 } | |
| 637 | |
| 10012 | 638 if (ops != NULL && ops->update != NULL) |
| 639 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 640 } |
| 641 | |
| 642 static void | |
| 643 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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644 GaimStatus *new_status) |
| 6065 | 645 { |
| 9949 | 646 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 647 | |
| 648 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 649 { | |
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650 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 651 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 652 | |
| 10400 | 653 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
| 10447 | 654 gaim_prpl_change_account_status(account, old_status, new_status); |
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655 |
| 9949 | 656 if (ops != NULL && ops->status_changed != NULL) |
| 657 { | |
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658 ops->status_changed(account, new_status); |
| 9949 | 659 } |
| 660 } | |
| 661 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 662 { | |
| 663 const GList *l; | |
| 664 | |
| 665 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 666 { | |
| 667 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 668 old_status, new_status); | |
| 669 } | |
| 670 } | |
| 671 } | |
| 672 | |
| 10204 | 673 static void |
| 674 status_has_changed(GaimStatus *status) | |
| 9949 | 675 { |
| 676 GaimPresence *presence; | |
| 677 GaimStatus *old_status; | |
| 678 | |
| 679 presence = gaim_status_get_presence(status); | |
| 680 | |
| 10204 | 681 /* |
| 682 * If this status is exclusive, then we must be setting it to "active." | |
| 683 * Since we are setting it to active, we want to set the currently | |
| 684 * active status to "inactive." | |
| 685 */ | |
| 686 if (gaim_status_is_exclusive(status)) | |
| 9949 | 687 { |
| 10754 | 688 old_status = gaim_presence_get_active_status(presence); |
| 10760 | 689 if (old_status != NULL && (old_status != status)) |
| 10754 | 690 old_status->active = FALSE; |
| 691 presence->active_status = status; | |
| 9949 | 692 } |
| 10754 | 693 else |
| 694 old_status = NULL; | |
| 9949 | 695 |
| 10204 | 696 notify_status_update(presence, old_status, status); |
| 697 } | |
| 698 | |
| 699 void | |
| 700 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 701 { | |
| 10754 | 702 gaim_status_set_active_with_attrs(status, active, NULL); |
| 10204 | 703 } |
| 704 | |
| 11249 | 705 /* |
| 706 * This used to parse the va_list directly, but now it creates a GList | |
| 707 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
| 708 * function was created because accounts.c needs to pass a GList of | |
| 709 * attributes to the status API. | |
| 710 */ | |
| 10204 | 711 void |
| 712 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 713 { | |
| 11249 | 714 GList *attrs = NULL; |
| 715 const gchar *id; | |
| 716 gpointer data; | |
| 717 | |
| 718 if (args != NULL) | |
| 719 { | |
| 720 while ((id = va_arg(args, const char *)) != NULL) | |
| 721 { | |
| 722 attrs = g_list_append(attrs, (char *)id); | |
| 723 data = va_arg(args, void *); | |
| 724 attrs = g_list_append(attrs, data); | |
| 725 } | |
| 726 } | |
| 727 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
| 728 g_list_free(attrs); | |
| 729 } | |
| 730 | |
| 731 void | |
| 732 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
| 733 const GList *attrs) | |
| 734 { | |
| 10204 | 735 gboolean changed = FALSE; |
| 736 const gchar *id; | |
| 737 | |
| 10714 | 738 g_return_if_fail(status != NULL); |
| 739 | |
| 10204 | 740 if (!active && gaim_status_is_exclusive(status)) |
| 741 { | |
| 742 gaim_debug_error("status", | |
| 743 "Cannot deactivate an exclusive status (%s).\n", | |
| 744 gaim_status_get_id(status)); | |
| 745 return; | |
| 746 } | |
| 747 | |
| 748 if (status->active != active) | |
| 10738 | 749 { |
| 10204 | 750 changed = TRUE; |
| 10738 | 751 } |
| 10204 | 752 |
| 9949 | 753 status->active = active; |
| 6065 | 754 |
| 10204 | 755 /* Set any attributes */ |
| 11249 | 756 while (attrs) |
| 10204 | 757 { |
| 758 GaimValue *value; | |
| 11249 | 759 |
| 760 id = attrs->data; | |
| 761 attrs = attrs->next; | |
| 10204 | 762 value = gaim_status_get_attr_value(status, id); |
| 10713 | 763 if (value == NULL) |
| 764 { | |
| 765 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
| 10714 | 766 "not supported.\n", id, status->type->name); |
| 10713 | 767 /* Skip over the data and move on to the next attribute */ |
| 11249 | 768 attrs = attrs->next; |
| 10713 | 769 continue; |
| 770 } | |
| 771 | |
| 10204 | 772 if (value->type == GAIM_TYPE_STRING) |
| 773 { | |
| 11249 | 774 const gchar *string_data = attrs->data; |
| 775 attrs = attrs->next; | |
| 10204 | 776 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
| 777 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 778 !strcmp(string_data, value->data.string_data))) | |
| 779 { | |
| 780 continue; | |
| 781 } | |
| 782 gaim_status_set_attr_string(status, id, string_data); | |
| 783 changed = TRUE; | |
| 784 } | |
| 785 else if (value->type == GAIM_TYPE_INT) | |
| 786 { | |
| 11586 | 787 int int_data = GPOINTER_TO_INT(attrs->data); |
| 11249 | 788 attrs = attrs->next; |
| 10204 | 789 if (int_data == value->data.int_data) |
| 790 continue; | |
| 791 gaim_status_set_attr_int(status, id, int_data); | |
| 792 changed = TRUE; | |
| 793 } | |
| 794 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 795 { | |
| 11586 | 796 gboolean boolean_data = GPOINTER_TO_INT(attrs->data); |
| 11249 | 797 attrs = attrs->next; |
| 10204 | 798 if (boolean_data == value->data.boolean_data) |
| 799 continue; | |
| 800 gaim_status_set_attr_int(status, id, boolean_data); | |
| 801 changed = TRUE; | |
| 802 } | |
| 803 else | |
| 804 { | |
| 805 /* We don't know what the data is--skip over it */ | |
| 11249 | 806 attrs = attrs->next; |
| 10204 | 807 } |
| 808 } | |
| 809 | |
| 810 if (!changed) | |
| 811 return; | |
| 812 status_has_changed(status); | |
| 9949 | 813 } |
| 814 | |
| 815 void | |
| 816 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 817 gboolean value) | |
| 818 { | |
| 819 GaimStatusType *status_type; | |
| 820 GaimValue *attr_value; | |
| 821 | |
| 822 g_return_if_fail(status != NULL); | |
| 823 g_return_if_fail(id != NULL); | |
| 824 | |
| 825 status_type = gaim_status_get_type(status); | |
| 826 | |
| 10197 | 827 /* Make sure this attribute exists and is the correct type. */ |
| 828 attr_value = gaim_status_get_attr_value(status, id); | |
| 829 g_return_if_fail(attr_value != NULL); | |
| 9949 | 830 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 831 | |
| 832 gaim_value_set_boolean(attr_value, value); | |
| 833 } | |
| 834 | |
| 835 void | |
| 836 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 837 { | |
| 838 GaimStatusType *status_type; | |
| 839 GaimValue *attr_value; | |
| 840 | |
| 841 g_return_if_fail(status != NULL); | |
| 842 g_return_if_fail(id != NULL); | |
| 843 | |
| 844 status_type = gaim_status_get_type(status); | |
| 845 | |
| 10197 | 846 /* Make sure this attribute exists and is the correct type. */ |
| 847 attr_value = gaim_status_get_attr_value(status, id); | |
| 848 g_return_if_fail(attr_value != NULL); | |
| 9949 | 849 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 850 | |
| 851 gaim_value_set_int(attr_value, value); | |
| 6065 | 852 } |
| 853 | |
| 9949 | 854 void |
| 855 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 856 const char *value) | |
| 857 { | |
| 858 GaimStatusType *status_type; | |
| 859 GaimValue *attr_value; | |
| 860 | |
| 861 g_return_if_fail(status != NULL); | |
| 862 g_return_if_fail(id != NULL); | |
| 863 | |
| 864 status_type = gaim_status_get_type(status); | |
| 865 | |
| 10197 | 866 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 867 attr_value = gaim_status_get_attr_value(status, id); |
| 12434 | 868 /* This used to be g_return_if_fail, but it's failing a LOT, so |
| 869 * let's generate a log error for now. */ | |
| 870 /* g_return_if_fail(attr_value != NULL); */ | |
| 871 if (attr_value == NULL) { | |
| 872 gaim_debug_error("status", | |
| 873 "Attempted to set status attribute '%s' for " | |
| 874 "status '%s', which is not legal. Fix " | |
| 875 "this!\n", id, | |
| 876 gaim_status_type_get_name(gaim_status_get_type(status))); | |
| 877 return; | |
| 878 | |
| 879 } | |
| 9949 | 880 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 881 | |
| 882 gaim_value_set_string(attr_value, value); | |
| 883 } | |
| 884 | |
| 885 GaimStatusType * | |
| 886 gaim_status_get_type(const GaimStatus *status) | |
| 887 { | |
| 888 g_return_val_if_fail(status != NULL, NULL); | |
| 889 | |
| 890 return status->type; | |
| 891 } | |
| 892 | |
| 893 GaimPresence * | |
| 894 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 895 { |
| 9949 | 896 g_return_val_if_fail(status != NULL, NULL); |
| 897 | |
| 898 return status->presence; | |
| 899 } | |
| 900 | |
| 901 const char * | |
| 902 gaim_status_get_id(const GaimStatus *status) | |
| 903 { | |
| 904 g_return_val_if_fail(status != NULL, NULL); | |
| 905 | |
| 906 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 907 } | |
| 908 | |
| 909 const char * | |
| 910 gaim_status_get_name(const GaimStatus *status) | |
| 911 { | |
| 912 g_return_val_if_fail(status != NULL, NULL); | |
| 913 | |
| 914 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 915 } | |
| 916 | |
| 917 gboolean | |
| 918 gaim_status_is_independent(const GaimStatus *status) | |
| 919 { | |
| 920 g_return_val_if_fail(status != NULL, FALSE); | |
| 921 | |
| 922 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 923 } | |
| 924 | |
| 925 gboolean | |
| 10067 | 926 gaim_status_is_exclusive(const GaimStatus *status) |
| 927 { | |
| 928 g_return_val_if_fail(status != NULL, FALSE); | |
| 929 | |
| 930 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 931 } | |
| 932 | |
| 933 gboolean | |
| 9949 | 934 gaim_status_is_available(const GaimStatus *status) |
| 935 { | |
| 936 g_return_val_if_fail(status != NULL, FALSE); | |
| 937 | |
| 938 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 939 } | |
| 6216 | 940 |
| 9949 | 941 gboolean |
| 942 gaim_status_is_active(const GaimStatus *status) | |
| 943 { | |
| 944 g_return_val_if_fail(status != NULL, FALSE); | |
| 945 | |
| 946 return status->active; | |
| 947 } | |
| 948 | |
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949 gboolean |
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950 gaim_status_is_online(const GaimStatus *status) |
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951 { |
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952 GaimStatusPrimitive primitive; |
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953 |
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954 g_return_val_if_fail( status != NULL, FALSE); |
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955 |
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956 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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957 |
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958 return (primitive != GAIM_STATUS_UNSET && |
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959 primitive != GAIM_STATUS_OFFLINE); |
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960 } |
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961 |
| 9949 | 962 GaimValue * |
| 963 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 964 { | |
| 965 g_return_val_if_fail(status != NULL, NULL); | |
| 966 g_return_val_if_fail(id != NULL, NULL); | |
| 967 | |
| 968 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 969 } | |
| 970 | |
| 971 gboolean | |
| 972 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 973 { | |
| 974 const GaimValue *value; | |
| 975 | |
| 976 g_return_val_if_fail(status != NULL, FALSE); | |
| 977 g_return_val_if_fail(id != NULL, FALSE); | |
| 978 | |
| 979 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 980 return FALSE; | |
| 981 | |
| 10197 | 982 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 983 |
| 984 return gaim_value_get_boolean(value); | |
| 985 } | |
| 986 | |
| 987 int | |
| 988 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 989 { | |
| 990 const GaimValue *value; | |
| 991 | |
| 10507 | 992 g_return_val_if_fail(status != NULL, 0); |
| 993 g_return_val_if_fail(id != NULL, 0); | |
| 9949 | 994 |
| 995 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10507 | 996 return 0; |
| 9949 | 997 |
| 998 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 999 | |
| 1000 return gaim_value_get_int(value); | |
| 1001 } | |
| 1002 | |
| 1003 const char * | |
| 1004 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1005 { | |
| 1006 const GaimValue *value; | |
| 1007 | |
| 10507 | 1008 g_return_val_if_fail(status != NULL, NULL); |
| 1009 g_return_val_if_fail(id != NULL, NULL); | |
| 9949 | 1010 |
| 1011 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10504 | 1012 return NULL; |
| 9949 | 1013 |
| 1014 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1015 | |
| 1016 return gaim_value_get_string(value); | |
| 1017 } | |
| 1018 | |
| 1019 gint | |
| 1020 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1021 { | |
| 1022 GaimStatusType *type1, *type2; | |
| 1023 int score1 = 0, score2 = 0; | |
| 6065 | 1024 |
| 9949 | 1025 if ((status1 == NULL && status2 == NULL) || |
| 1026 (status1 == status2)) | |
| 1027 { | |
| 1028 return 0; | |
| 1029 } | |
| 1030 else if (status1 == NULL) | |
| 1031 return 1; | |
| 1032 else if (status2 == NULL) | |
| 1033 return -1; | |
| 1034 | |
| 1035 type1 = gaim_status_get_type(status1); | |
| 1036 type2 = gaim_status_get_type(status2); | |
| 1037 | |
| 1038 if (gaim_status_is_active(status1)) | |
| 1039 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1040 | |
| 1041 if (gaim_status_is_active(status2)) | |
| 1042 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1043 | |
| 1044 if (score1 > score2) | |
| 1045 return -1; | |
| 1046 else if (score1 < score2) | |
| 1047 return 1; | |
| 1048 | |
| 1049 return 0; | |
| 1050 } | |
| 1051 | |
| 1052 | |
| 1053 /************************************************************************** | |
| 1054 * GaimPresence API | |
| 1055 **************************************************************************/ | |
| 1056 GaimPresence * | |
| 1057 gaim_presence_new(GaimPresenceContext context) | |
| 1058 { | |
| 1059 GaimPresence *presence; | |
| 1060 | |
| 1061 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1062 | |
| 1063 presence = g_new0(GaimPresence, 1); | |
| 11187 | 1064 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
| 9949 | 1065 |
| 1066 presence->context = context; | |
| 1067 | |
| 1068 presence->status_table = | |
| 10009 | 1069 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 11638 | 1070 g_free, NULL); |
| 9949 | 1071 |
| 1072 return presence; | |
| 1073 } | |
| 1074 | |
| 1075 GaimPresence * | |
| 1076 gaim_presence_new_for_account(GaimAccount *account) | |
| 1077 { | |
| 10012 | 1078 GaimPresence *presence = NULL; |
| 9949 | 1079 g_return_val_if_fail(account != NULL, NULL); |
| 1080 | |
| 1081 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1082 presence->u.account = account; | |
| 10006 | 1083 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1084 |
| 1085 return presence; | |
| 1086 } | |
| 1087 | |
| 1088 GaimPresence * | |
| 1089 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1090 { | |
| 1091 GaimPresence *presence; | |
| 1092 | |
| 1093 g_return_val_if_fail(conv != NULL, NULL); | |
| 1094 | |
| 1095 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1096 presence->u.chat.conv = conv; | |
| 10006 | 1097 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1098 |
| 1099 return presence; | |
| 1100 } | |
| 6216 | 1101 |
| 9949 | 1102 GaimPresence * |
| 1103 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1104 { | |
| 1105 GaimPresence *presence; | |
| 1106 GaimStatusBuddyKey *key; | |
| 10006 | 1107 GaimAccount *account; |
| 9949 | 1108 |
| 1109 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1110 account = buddy->account; |
| 9949 | 1111 |
| 1112 key = g_new0(GaimStatusBuddyKey, 1); | |
| 1113 key->account = buddy->account; | |
| 1114 key->name = g_strdup(buddy->name); | |
| 10006 | 1115 |
| 1116 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1117 if (presence == NULL) | |
| 9949 | 1118 { |
| 1119 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1120 | |
| 1121 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1122 presence->u.buddy.account = buddy->account; | |
| 10006 | 1123 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1124 |
| 1125 g_hash_table_insert(buddy_presences, key, presence); | |
| 1126 } | |
| 1127 else | |
| 1128 { | |
| 1129 g_free(key->name); | |
| 1130 g_free(key); | |
| 1131 } | |
| 1132 | |
| 1133 presence->u.buddy.ref_count++; | |
| 1134 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1135 buddy); | |
| 1136 | |
| 1137 return presence; | |
| 1138 } | |
| 1139 | |
| 1140 void | |
| 1141 gaim_presence_destroy(GaimPresence *presence) | |
| 1142 { | |
| 1143 g_return_if_fail(presence != NULL); | |
| 6216 | 1144 |
| 9949 | 1145 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1146 { | |
| 1147 GaimStatusBuddyKey key; | |
| 1148 | |
| 10077 | 1149 if(presence->u.buddy.ref_count != 0) |
| 1150 return; | |
| 9949 | 1151 |
| 1152 key.account = presence->u.buddy.account; | |
| 1153 key.name = presence->u.buddy.name; | |
| 1154 | |
| 1155 g_hash_table_remove(buddy_presences, &key); | |
| 1156 | |
| 1157 if (presence->u.buddy.name != NULL) | |
| 1158 g_free(presence->u.buddy.name); | |
| 1159 } | |
| 1160 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1161 { | |
| 1162 if (presence->u.chat.user != NULL) | |
| 1163 g_free(presence->u.chat.user); | |
| 1164 } | |
| 1165 | |
| 11638 | 1166 if (presence->statuses != NULL) { |
| 1167 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
| 9949 | 1168 g_list_free(presence->statuses); |
| 11638 | 1169 } |
| 9949 | 1170 |
| 1171 g_hash_table_destroy(presence->status_table); | |
| 1172 | |
| 11187 | 1173 GAIM_DBUS_UNREGISTER_POINTER(presence); |
| 9949 | 1174 g_free(presence); |
| 1175 } | |
| 1176 | |
| 10580 | 1177 /* |
| 1178 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
| 1179 * decrement the ref count? I don't see why we should | |
| 1180 * make other places do it manually when we can do it here. | |
| 1181 */ | |
| 9949 | 1182 void |
| 1183 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1184 { | |
| 1185 g_return_if_fail(presence != NULL); | |
| 1186 g_return_if_fail(buddy != NULL); | |
| 1187 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1188 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1189 | |
| 1190 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1191 { | |
| 1192 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1193 buddy); | |
| 1194 presence->u.buddy.ref_count--; | |
| 1195 } | |
| 6065 | 1196 } |
| 1197 | |
| 9949 | 1198 void |
| 1199 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1200 { | |
| 1201 g_return_if_fail(presence != NULL); | |
| 1202 g_return_if_fail(status != NULL); | |
| 1203 | |
| 1204 presence->statuses = g_list_append(presence->statuses, status); | |
| 1205 | |
| 1206 g_hash_table_insert(presence->status_table, | |
| 1207 g_strdup(gaim_status_get_id(status)), status); | |
| 1208 } | |
| 1209 | |
| 1210 void | |
| 11318 | 1211 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
| 9949 | 1212 { |
| 1213 const GList *l; | |
| 1214 | |
| 1215 g_return_if_fail(presence != NULL); | |
| 1216 g_return_if_fail(source_list != NULL); | |
| 1217 | |
| 1218 for (l = source_list; l != NULL; l = l->next) | |
| 1219 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1220 } | |
| 1221 | |
| 1222 void | |
| 1223 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1224 gboolean active) | |
| 1225 { | |
| 1226 GaimStatus *status; | |
| 1227 | |
| 1228 g_return_if_fail(presence != NULL); | |
| 1229 g_return_if_fail(status_id != NULL); | |
| 1230 | |
| 1231 status = gaim_presence_get_status(presence, status_id); | |
| 1232 | |
| 1233 g_return_if_fail(status != NULL); | |
| 10348 | 1234 /* TODO: Should we do the following? */ |
| 1235 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1236 |
| 10067 | 1237 if (gaim_status_is_exclusive(status)) |
| 9949 | 1238 { |
| 1239 if (!active) | |
| 1240 { | |
| 1241 gaim_debug_warning("status", | |
| 1242 "Attempted to set a non-independent status " | |
| 1243 "(%s) inactive. Only independent statuses " | |
| 1244 "can be specifically marked inactive.", | |
| 1245 status_id); | |
| 1246 return; | |
| 1247 } | |
| 1248 } | |
| 1249 | |
| 1250 gaim_status_set_active(status, active); | |
| 1251 } | |
| 1252 | |
| 1253 void | |
| 1254 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1255 { | |
| 10754 | 1256 gaim_presence_set_status_active(presence, status_id, TRUE); |
| 9949 | 1257 } |
| 1258 | |
| 1259 static void | |
| 1260 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1261 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1262 { | |
| 1263 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
|
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1264 GaimConversation *conv; |
| 9949 | 1265 |
| 1266 if (!old_idle && idle) | |
| 1267 { | |
| 11698 | 1268 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1269 { |
| 1270 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1271 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1272 gaim_buddy_get_alias(buddy)); | |
| 1273 | |
| 1274 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1275 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1276 g_free(tmp); | |
| 1277 } | |
| 1278 } | |
| 1279 else if (old_idle && !idle) | |
| 1280 { | |
| 11698 | 1281 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1282 { |
| 1283 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1284 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1285 gaim_buddy_get_alias(buddy)); | |
| 1286 | |
| 1287 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1288 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1289 g_free(tmp); | |
| 1290 } | |
| 1291 } | |
| 1292 | |
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1293 if (old_idle != idle) |
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1294 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1295 old_idle, idle); |
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1296 |
| 10378 | 1297 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1298 |
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1299 /* Should this be done here? It'd perhaps make more sense to |
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1300 * connect to buddy-[un]idle signals and update from there |
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1301 */ |
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1302 |
| 9949 | 1303 if (ops != NULL && ops->update != NULL) |
| 1304 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
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1305 |
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1306 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, |
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1307 gaim_buddy_get_name(buddy), |
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1308 gaim_buddy_get_account(buddy)); |
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1309 if (conv) |
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1310 { |
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1311 GaimConversationUiOps *conv_ops; |
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1312 conv_ops = gaim_conversation_get_ui_ops(conv); |
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1313 if (conv_ops && conv_ops->updated) |
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1314 conv_ops->updated(conv, GAIM_CONV_UPDATE_AWAY); |
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1315 } |
| 9949 | 1316 } |
| 1317 | |
| 1318 void | |
| 1319 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1320 { | |
| 1321 gboolean old_idle; | |
| 1322 | |
| 1323 g_return_if_fail(presence != NULL); | |
| 1324 | |
| 1325 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1326 return; | |
| 1327 | |
| 1328 old_idle = presence->idle; | |
| 1329 presence->idle = idle; | |
| 1330 presence->idle_time = (idle ? idle_time : 0); | |
| 1331 | |
| 1332 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1333 { | |
| 1334 const GList *l; | |
| 1335 time_t current_time = time(NULL); | |
| 1336 | |
| 1337 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1338 { | |
| 1339 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1340 old_idle, idle); | |
| 1341 } | |
| 1342 } | |
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1343 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1344 { |
| 11975 | 1345 GaimAccount *account; |
| 1346 GaimConnection *gc; | |
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1347 GaimPluginProtocolInfo *prpl_info = NULL; |
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1348 |
| 11975 | 1349 account = gaim_presence_get_account(presence); |
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1350 |
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1351 if (gaim_prefs_get_bool("/core/logging/log_system")) |
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1352 { |
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1353 GaimLog *log = gaim_account_get_log(account); |
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1354 char *msg; |
| 11975 | 1355 |
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1356 if (idle) |
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1357 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
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1358 else |
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1359 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
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1360 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1361 gaim_account_get_username(account), |
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1362 idle_time, msg); |
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1363 g_free(msg); |
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1364 } |
| 11975 | 1365 |
| 1366 gc = gaim_account_get_connection(account); | |
| 1367 | |
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1368 if (gc != NULL && gc->prpl != NULL) |
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1369 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1370 |
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1371 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1372 prpl_info->set_idle) |
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1373 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1374 } |
| 9949 | 1375 } |
| 1376 | |
| 1377 void | |
| 10006 | 1378 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1379 { | |
| 1380 g_return_if_fail(presence != NULL); | |
| 1381 | |
| 1382 if (presence->login_time == login_time) | |
| 1383 return; | |
| 1384 | |
| 1385 presence->login_time = login_time; | |
| 1386 } | |
| 1387 | |
| 9949 | 1388 GaimPresenceContext |
| 1389 gaim_presence_get_context(const GaimPresence *presence) | |
| 1390 { | |
| 1391 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1392 | |
| 1393 return presence->context; | |
| 1394 } | |
| 1395 | |
| 1396 GaimAccount * | |
| 1397 gaim_presence_get_account(const GaimPresence *presence) | |
| 1398 { | |
| 1399 GaimPresenceContext context; | |
| 1400 | |
| 1401 g_return_val_if_fail(presence != NULL, NULL); | |
| 1402 | |
| 1403 context = gaim_presence_get_context(presence); | |
| 1404 | |
| 1405 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1406 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1407 | |
| 1408 return presence->u.account; | |
| 1409 } | |
| 1410 | |
| 1411 GaimConversation * | |
| 1412 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1413 { | |
| 1414 g_return_val_if_fail(presence != NULL, NULL); | |
| 1415 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1416 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1417 | |
| 1418 return presence->u.chat.conv; | |
| 1419 } | |
| 1420 | |
| 1421 const char * | |
| 1422 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1423 { | |
| 1424 g_return_val_if_fail(presence != NULL, NULL); | |
| 1425 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1426 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1427 | |
| 1428 return presence->u.chat.user; | |
| 1429 } | |
| 1430 | |
| 1431 const GList * | |
| 1432 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1433 { | |
| 1434 g_return_val_if_fail(presence != NULL, NULL); | |
| 1435 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1436 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1437 | |
| 1438 return presence->u.buddy.buddies; | |
| 1439 } | |
| 1440 | |
| 1441 const GList * | |
| 1442 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1443 { | |
| 1444 g_return_val_if_fail(presence != NULL, NULL); | |
| 1445 | |
| 1446 return presence->statuses; | |
| 1447 } | |
| 1448 | |
| 1449 GaimStatus * | |
| 1450 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1451 { | |
| 1452 GaimStatus *status; | |
| 10006 | 1453 const GList *l = NULL; |
| 9949 | 1454 |
| 1455 g_return_val_if_fail(presence != NULL, NULL); | |
| 1456 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1457 | |
| 10006 | 1458 /* What's the purpose of this hash table? */ |
| 10012 | 1459 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1460 status_id); |
| 10012 | 1461 |
| 10006 | 1462 if (status == NULL) { |
| 10012 | 1463 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1464 l != NULL && status == NULL; l = l->next) |
| 1465 { | |
| 1466 GaimStatus *temp_status = l->data; | |
| 10012 | 1467 |
| 10006 | 1468 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1469 status = temp_status; | |
| 1470 } | |
| 1471 | |
| 1472 if (status != NULL) | |
| 1473 g_hash_table_insert(presence->status_table, | |
| 1474 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1475 } |
| 9949 | 1476 |
| 1477 return status; | |
| 1478 } | |
| 1479 | |
| 1480 GaimStatus * | |
| 1481 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1482 { | |
| 1483 g_return_val_if_fail(presence != NULL, NULL); | |
| 1484 | |
| 1485 return presence->active_status; | |
| 1486 } | |
| 1487 | |
| 1488 gboolean | |
| 1489 gaim_presence_is_available(const GaimPresence *presence) | |
| 1490 { | |
| 1491 GaimStatus *status; | |
| 1492 | |
| 1493 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1494 | |
| 1495 status = gaim_presence_get_active_status(presence); | |
| 1496 | |
| 1497 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1498 !gaim_presence_is_idle(presence)); | |
| 1499 } | |
| 1500 | |
| 1501 gboolean | |
| 1502 gaim_presence_is_online(const GaimPresence *presence) | |
| 1503 { | |
| 1504 GaimStatus *status; | |
| 1505 | |
| 1506 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1507 | |
| 1508 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1509 return FALSE; | |
| 1510 | |
|
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|
1511 return gaim_status_is_online(status); |
| 9949 | 1512 } |
| 1513 | |
| 1514 gboolean | |
| 1515 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1516 const char *status_id) | |
| 1517 { | |
| 1518 GaimStatus *status; | |
| 1519 | |
| 1520 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1521 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1522 | |
| 1523 status = gaim_presence_get_status(presence, status_id); | |
| 1524 | |
| 1525 return (status != NULL && gaim_status_is_active(status)); | |
| 1526 } | |
| 1527 | |
| 1528 gboolean | |
| 1529 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1530 GaimStatusPrimitive primitive) | |
| 1531 { | |
| 1532 GaimStatus *status; | |
| 1533 GaimStatusType *status_type; | |
| 1534 | |
| 1535 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1536 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1537 | |
| 1538 status = gaim_presence_get_active_status(presence); | |
| 1539 status_type = gaim_status_get_type(status); | |
| 1540 | |
| 1541 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1542 return TRUE; | |
| 6065 | 1543 |
| 1544 return FALSE; | |
| 1545 } | |
| 1546 | |
| 9949 | 1547 gboolean |
| 1548 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1549 { |
| 9949 | 1550 g_return_val_if_fail(presence != NULL, FALSE); |
| 1551 | |
| 11634 | 1552 return gaim_presence_is_online(presence) && presence->idle; |
| 6065 | 1553 } |
| 1554 | |
| 9949 | 1555 time_t |
| 1556 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1557 { |
| 9949 | 1558 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1559 |
| 9949 | 1560 return presence->idle_time; |
| 1561 } | |
| 6065 | 1562 |
| 10567 | 1563 time_t |
| 1564 gaim_presence_get_login_time(const GaimPresence *presence) | |
| 1565 { | |
| 1566 g_return_val_if_fail(presence != NULL, 0); | |
| 1567 | |
| 11973 | 1568 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
| 10567 | 1569 } |
| 1570 | |
| 9949 | 1571 gint |
| 1572 gaim_presence_compare(const GaimPresence *presence1, | |
| 1573 const GaimPresence *presence2) | |
| 6065 | 1574 { |
| 9949 | 1575 gboolean idle1, idle2; |
| 10860 | 1576 time_t idle_time_1, idle_time_2; |
| 9949 | 1577 int score1 = 0, score2 = 0; |
| 1578 const GList *l; | |
| 6065 | 1579 |
|
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|
1580 if (presence1 == presence2) |
| 9949 | 1581 return 0; |
| 1582 else if (presence1 == NULL) | |
|
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diff
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|
1583 return 1; |
| 9949 | 1584 else if (presence2 == NULL) |
|
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|
1585 return -1; |
| 6065 | 1586 |
| 9949 | 1587 /* Compute the score of the first set of statuses. */ |
| 1588 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1589 { | |
| 1590 GaimStatus *status = (GaimStatus *)l->data; | |
| 1591 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1592 |
| 9949 | 1593 if (gaim_status_is_active(status)) |
| 1594 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1595 } |
|
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|
1596 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
| 6065 | 1597 |
| 9949 | 1598 /* Compute the score of the second set of statuses. */ |
|
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1599 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1600 { |
| 1601 GaimStatus *status = (GaimStatus *)l->data; | |
| 1602 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1603 |
| 9949 | 1604 if (gaim_status_is_active(status)) |
| 1605 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1606 } |
|
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|
1607 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
| 6065 | 1608 |
| 9949 | 1609 idle1 = gaim_presence_is_idle(presence1); |
| 1610 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1611 |
| 9949 | 1612 if (idle1) |
| 1613 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1614 |
| 9949 | 1615 if (idle2) |
| 1616 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1617 |
| 10860 | 1618 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
| 1619 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
| 6065 | 1620 |
| 9949 | 1621 if (idle_time_1 > idle_time_2) |
| 1622 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1623 else if (idle_time_1 < idle_time_2) | |
| 1624 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1625 |
| 9949 | 1626 if (score1 < score2) |
| 1627 return 1; | |
| 1628 else if (score1 > score2) | |
| 1629 return -1; | |
| 1630 | |
| 1631 return 0; | |
| 1632 } | |
| 1633 | |
| 6065 | 1634 |
| 9949 | 1635 /************************************************************************** |
| 1636 * Status subsystem | |
| 1637 **************************************************************************/ | |
| 1638 static void | |
| 1639 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1640 gpointer data) | |
| 1641 { | |
| 1642 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1643 |
| 9949 | 1644 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1645 } |
| 1646 | |
| 10519 | 1647 static guint |
| 10006 | 1648 gaim_buddy_presences_hash(gconstpointer key) |
| 1649 { | |
| 10012 | 1650 const GaimStatusBuddyKey *me = key; |
| 1651 guint ret; | |
| 1652 char *str; | |
| 1653 | |
| 1654 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1655 ret = g_str_hash(str); | |
| 1656 g_free(str); | |
| 1657 | |
| 1658 return ret; | |
| 10006 | 1659 } |
| 1660 | |
| 10519 | 1661 static gboolean |
| 10006 | 1662 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1663 { | |
| 1664 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1665 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1666 | |
| 10012 | 1667 if(key_a->account == key_b->account && |
| 1668 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1669 return TRUE; |
| 1670 else | |
| 1671 return FALSE; | |
| 1672 } | |
| 1673 | |
| 10519 | 1674 static void |
| 1675 gaim_buddy_presences_key_free(gpointer a) | |
| 1676 { | |
| 1677 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
| 1678 g_free(key->name); | |
| 1679 g_free(key); | |
| 1680 } | |
| 1681 | |
| 10087 | 1682 void * |
| 10418 | 1683 gaim_status_get_handle(void) { |
| 10087 | 1684 static int handle; |
| 1685 | |
| 1686 return &handle; | |
| 1687 } | |
| 1688 | |
| 9949 | 1689 void |
| 10418 | 1690 gaim_status_init(void) |
| 6065 | 1691 { |
| 10418 | 1692 void *handle = gaim_status_get_handle; |
| 10087 | 1693 |
| 9949 | 1694 gaim_prefs_add_none("/core/status"); |
| 1695 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1696 |
| 9949 | 1697 gaim_prefs_add_int("/core/status/scores/offline", |
| 1698 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1699 gaim_prefs_add_int("/core/status/scores/available", | |
| 1700 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1701 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1702 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1703 gaim_prefs_add_int("/core/status/scores/away", | |
| 1704 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1705 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1706 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1707 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1708 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1709 |
| 10087 | 1710 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1711 score_pref_changed_cb, |
| 1712 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1713 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1714 score_pref_changed_cb, |
| 1715 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1716 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1717 score_pref_changed_cb, |
| 1718 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1719 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1720 score_pref_changed_cb, |
| 1721 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1722 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1723 score_pref_changed_cb, |
| 1724 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1725 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1726 score_pref_changed_cb, |
| 1727 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1728 |
| 10519 | 1729 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
| 1730 gaim_buddy_presences_equal, | |
| 1731 gaim_buddy_presences_key_free, NULL); | |
| 9949 | 1732 } |
| 6065 | 1733 |
| 9949 | 1734 void |
| 10418 | 1735 gaim_status_uninit(void) |
| 9949 | 1736 { |
|
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[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1737 if (buddy_presences != NULL) |
|
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1738 { |
| 10077 | 1739 g_hash_table_destroy(buddy_presences); |
|
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parents:
10153
diff
changeset
|
1740 |
|
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1741 buddy_presences = NULL; |
|
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1742 } |
| 9949 | 1743 } |
