Mercurial > pidgin
annotate src/status.c @ 11575:b7d9d00a4ef9
[gaim-migrate @ 13844]
surely once is enough
committer: Tailor Script <tailor@pidgin.im>
| author | Nathan Walp <nwalp@pidgin.im> |
|---|---|
| date | Wed, 28 Sep 2005 12:44:35 +0000 |
| parents | 78aad676fdb2 |
| children | 03cd74ca2562 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 11187 | 29 #include "dbus-maybe.h" |
| 9949 | 30 #include "debug.h" |
| 10337 | 31 #include "notify.h" |
| 9949 | 32 #include "prefs.h" |
| 6065 | 33 #include "status.h" |
| 34 | |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 11249 | 72 time_t login_time; |
| 9949 | 73 |
| 74 GList *statuses; | |
| 75 GHashTable *status_table; | |
| 76 | |
| 77 GaimStatus *active_status; | |
| 6065 | 78 |
| 9949 | 79 union |
| 80 { | |
| 81 GaimAccount *account; | |
| 82 | |
| 83 struct | |
| 84 { | |
| 85 GaimConversation *conv; | |
| 86 char *user; | |
| 87 | |
| 88 } chat; | |
| 6065 | 89 |
| 9949 | 90 struct |
| 91 { | |
| 92 GaimAccount *account; | |
| 93 char *name; | |
| 94 size_t ref_count; | |
| 95 GList *buddies; | |
| 96 | |
| 97 } buddy; | |
| 98 | |
| 99 } u; | |
| 100 }; | |
| 101 | |
| 102 /** | |
| 103 * An active status. | |
| 104 */ | |
| 105 struct _GaimStatus | |
| 6065 | 106 { |
| 9949 | 107 GaimStatusType *type; |
| 108 GaimPresence *presence; | |
| 109 | |
| 110 const char *title; | |
| 6065 | 111 |
| 9949 | 112 gboolean active; |
| 6065 | 113 |
| 9949 | 114 GHashTable *attr_values; |
| 115 }; | |
| 6065 | 116 |
| 117 typedef struct | |
| 118 { | |
| 9949 | 119 GaimAccount *account; |
| 120 char *name; | |
| 121 } GaimStatusBuddyKey; | |
| 122 | |
| 123 static int primitive_scores[] = | |
| 124 { | |
| 125 0, /* unset */ | |
| 126 -500, /* offline */ | |
| 127 0, /* online */ | |
| 128 100, /* available */ | |
| 129 -75, /* unavailable */ | |
| 130 -50, /* hidden */ | |
| 131 -100, /* away */ | |
| 10860 | 132 -200, /* extended away */ |
| 9949 | 133 -10, /* idle, special case. */ |
| 134 -5 /* idle time, special case. */ | |
| 135 }; | |
| 136 | |
| 137 static GHashTable *buddy_presences = NULL; | |
| 138 | |
| 10860 | 139 #define SCORE_IDLE 8 |
| 140 #define SCORE_IDLE_TIME 9 | |
| 9949 | 141 |
| 142 /************************************************************************** | |
| 10419 | 143 * GaimStatusPrimitive API |
| 144 **************************************************************************/ | |
| 145 static struct GaimStatusPrimitiveMap | |
| 146 { | |
| 147 GaimStatusPrimitive type; | |
| 148 const char *id; | |
| 149 const char *name; | |
| 150 | |
| 151 } const status_primitive_map[] = | |
| 152 { | |
| 153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
| 157 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
| 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
| 159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
| 160 }; | |
| 161 | |
| 162 const char * | |
| 163 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 164 { | |
| 165 int i; | |
| 166 | |
| 167 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 168 { | |
| 169 if (type == status_primitive_map[i].type) | |
| 170 return status_primitive_map[i].id; | |
| 171 } | |
| 172 | |
| 173 return status_primitive_map[0].id; | |
| 174 } | |
| 175 | |
| 176 const char * | |
| 177 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 178 { | |
| 179 int i; | |
| 180 | |
| 181 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 182 { | |
| 183 if (type == status_primitive_map[i].type) | |
| 184 return status_primitive_map[i].name; | |
| 185 } | |
| 186 | |
| 187 return status_primitive_map[0].name; | |
| 188 } | |
| 189 | |
| 190 GaimStatusPrimitive | |
| 191 gaim_primitive_get_type_from_id(const char *id) | |
| 192 { | |
| 193 int i; | |
| 194 | |
| 195 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 196 | |
| 197 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 198 { | |
| 199 if (!strcmp(id, status_primitive_map[i].id)) | |
| 200 return status_primitive_map[i].type; | |
| 201 } | |
| 202 | |
| 203 return status_primitive_map[0].type; | |
| 204 } | |
| 205 | |
| 206 | |
| 207 /************************************************************************** | |
| 9949 | 208 * GaimStatusType API |
| 209 **************************************************************************/ | |
| 210 GaimStatusType * | |
| 211 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 212 const char *name, gboolean saveable, |
| 213 gboolean user_settable, gboolean independent) | |
| 9949 | 214 { |
| 215 GaimStatusType *status_type; | |
| 216 | |
| 217 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 218 g_return_val_if_fail(id != NULL, NULL); | |
| 219 g_return_val_if_fail(name != NULL, NULL); | |
| 220 | |
| 221 status_type = g_new0(GaimStatusType, 1); | |
| 11187 | 222 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
| 9949 | 223 |
| 224 status_type->primitive = primitive; | |
| 225 status_type->id = g_strdup(id); | |
| 226 status_type->name = g_strdup(name); | |
| 227 status_type->saveable = saveable; | |
| 228 status_type->user_settable = user_settable; | |
| 229 status_type->independent = independent; | |
| 230 | |
| 231 return status_type; | |
| 232 } | |
| 233 | |
| 234 GaimStatusType * | |
| 235 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 236 const char *name, gboolean user_settable) |
| 9949 | 237 { |
| 238 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 239 g_return_val_if_fail(id != NULL, NULL); | |
| 240 g_return_val_if_fail(name != NULL, NULL); | |
| 241 | |
| 242 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 243 user_settable, FALSE); | |
| 244 } | |
| 245 | |
| 246 GaimStatusType * | |
| 247 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 248 const char *id, const char *name, | |
| 249 gboolean saveable, gboolean user_settable, | |
| 250 gboolean independent, const char *attr_id, | |
| 251 const char *attr_name, GaimValue *attr_value, | |
| 252 ...) | |
| 253 { | |
| 254 GaimStatusType *status_type; | |
| 255 va_list args; | |
| 256 | |
| 257 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 258 g_return_val_if_fail(id != NULL, NULL); | |
| 259 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 260 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 261 g_return_val_if_fail(attr_name != NULL, NULL); |
| 262 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 263 | |
| 264 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 265 user_settable, independent); | |
| 266 | |
| 10010 | 267 /* Add the first attribute */ |
| 9949 | 268 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 269 | |
| 270 va_start(args, attr_value); | |
| 271 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 272 va_end(args); | |
| 273 | |
| 274 return status_type; | |
| 275 } | |
| 276 | |
| 277 void | |
| 278 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 279 { | |
| 280 GList *l; | |
| 281 | |
| 282 g_return_if_fail(status_type != NULL); | |
| 283 | |
| 284 g_free(status_type->id); | |
| 285 g_free(status_type->name); | |
| 286 | |
| 287 if (status_type->primary_attr_id != NULL) | |
| 288 g_free(status_type->primary_attr_id); | |
| 289 | |
| 290 if (status_type->attrs != NULL) | |
| 291 { | |
| 292 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 293 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 294 | |
| 295 g_list_free(status_type->attrs); | |
| 296 } | |
| 297 | |
| 11187 | 298 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
| 9949 | 299 g_free(status_type); |
| 300 } | |
| 301 | |
| 302 void | |
| 303 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 304 { | |
| 305 g_return_if_fail(status_type != NULL); | |
| 306 | |
| 307 if (status_type->primary_attr_id != NULL) | |
| 308 g_free(status_type->primary_attr_id); | |
| 309 | |
| 310 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 311 } | |
| 312 | |
| 313 void | |
| 10197 | 314 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 315 const char *name, GaimValue *value) |
| 316 { | |
| 317 GaimStatusAttr *attr; | |
| 318 | |
| 319 g_return_if_fail(status_type != NULL); | |
| 320 g_return_if_fail(id != NULL); | |
| 321 g_return_if_fail(name != NULL); | |
| 322 g_return_if_fail(value != NULL); | |
| 323 | |
| 324 attr = gaim_status_attr_new(id, name, value); | |
| 325 | |
| 326 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 327 } | |
| 328 | |
| 329 void | |
| 330 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 331 { | |
| 332 const char *id, *name; | |
| 333 GaimValue *value; | |
| 334 | |
| 335 g_return_if_fail(status_type != NULL); | |
| 336 | |
| 337 while ((id = va_arg(args, const char *)) != NULL) | |
| 338 { | |
| 339 name = va_arg(args, const char *); | |
| 340 g_return_if_fail(name != NULL); | |
| 341 | |
| 342 value = va_arg(args, GaimValue *); | |
| 343 g_return_if_fail(value != NULL); | |
| 6065 | 344 |
| 9949 | 345 gaim_status_type_add_attr(status_type, id, name, value); |
| 346 } | |
| 347 } | |
| 348 | |
| 10010 | 349 void |
| 350 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 351 const char *name, GaimValue *value, ...) | |
| 352 { | |
| 353 va_list args; | |
| 354 | |
| 355 g_return_if_fail(status_type != NULL); | |
| 356 g_return_if_fail(id != NULL); | |
| 357 g_return_if_fail(name != NULL); | |
| 358 g_return_if_fail(value != NULL); | |
| 359 | |
| 360 /* Add the first attribute */ | |
| 361 gaim_status_type_add_attr(status_type, id, name, value); | |
| 362 | |
| 363 va_start(args, value); | |
| 364 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 365 va_end(args); | |
| 366 } | |
| 367 | |
| 9949 | 368 GaimStatusPrimitive |
| 369 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 370 { | |
| 371 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 372 | |
| 373 return status_type->primitive; | |
| 374 } | |
| 375 | |
| 376 const char * | |
| 377 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 378 { | |
| 379 g_return_val_if_fail(status_type != NULL, NULL); | |
| 380 | |
| 381 return status_type->id; | |
| 382 } | |
| 383 | |
| 384 const char * | |
| 385 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 386 { | |
| 387 g_return_val_if_fail(status_type != NULL, NULL); | |
| 388 | |
| 389 return status_type->name; | |
| 390 } | |
| 391 | |
| 392 gboolean | |
| 393 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 394 { | |
| 395 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 396 | |
| 397 return status_type->saveable; | |
| 398 } | |
| 399 | |
| 400 gboolean | |
| 401 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 402 { | |
| 403 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 404 | |
| 405 return status_type->user_settable; | |
| 406 } | |
| 407 | |
| 408 gboolean | |
| 409 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 410 { | |
| 411 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 412 | |
| 413 return status_type->independent; | |
| 414 } | |
| 415 | |
| 416 gboolean | |
| 10067 | 417 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 418 { | |
| 419 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 420 | |
| 421 return !status_type->independent; | |
| 422 } | |
| 423 | |
| 424 gboolean | |
| 9949 | 425 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 426 { | |
| 427 GaimStatusPrimitive primitive; | |
| 428 | |
| 429 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 430 | |
| 431 primitive = gaim_status_type_get_primitive(status_type); | |
| 432 | |
| 10500 | 433 /* Why does "hidden" mean the person is available? */ |
| 9949 | 434 return (primitive == GAIM_STATUS_AVAILABLE || |
| 435 primitive == GAIM_STATUS_HIDDEN); | |
| 436 } | |
| 437 | |
| 438 const char * | |
| 439 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 440 { | |
| 441 g_return_val_if_fail(status_type != NULL, NULL); | |
| 442 | |
| 443 return status_type->primary_attr_id; | |
| 444 } | |
| 445 | |
| 446 GaimStatusAttr * | |
| 447 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 448 { | |
| 449 GList *l; | |
| 450 | |
| 451 g_return_val_if_fail(status_type != NULL, NULL); | |
| 452 g_return_val_if_fail(id != NULL, NULL); | |
| 453 | |
| 454 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 455 { | |
| 456 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 457 | |
| 458 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 459 return attr; | |
| 460 } | |
| 461 | |
| 462 return NULL; | |
| 463 } | |
| 464 | |
| 465 const GList * | |
| 466 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 467 { | |
| 468 g_return_val_if_fail(status_type != NULL, NULL); | |
| 469 | |
| 470 return status_type->attrs; | |
| 471 } | |
| 472 | |
| 10348 | 473 const GaimStatusType * |
| 474 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 475 { | |
| 476 GaimStatusType *status_type; | |
| 477 | |
| 478 g_return_val_if_fail(id != NULL, NULL); | |
| 479 | |
| 480 while (status_types != NULL) | |
| 481 { | |
| 482 status_type = status_types->data; | |
| 483 | |
| 484 if (!strcmp(id, status_type->id)) | |
| 485 return status_type; | |
| 10895 | 486 |
| 487 status_types = status_types->next; | |
| 10348 | 488 } |
| 489 | |
| 490 return NULL; | |
| 491 } | |
| 492 | |
| 9949 | 493 |
| 494 /************************************************************************** | |
| 495 * GaimStatusAttr API | |
| 496 **************************************************************************/ | |
| 497 GaimStatusAttr * | |
| 498 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 499 { | |
| 500 GaimStatusAttr *attr; | |
| 501 | |
| 502 g_return_val_if_fail(id != NULL, NULL); | |
| 503 g_return_val_if_fail(name != NULL, NULL); | |
| 504 g_return_val_if_fail(value_type != NULL, NULL); | |
| 505 | |
| 506 attr = g_new0(GaimStatusAttr, 1); | |
| 11187 | 507 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
| 9949 | 508 |
| 509 attr->id = g_strdup(id); | |
| 510 attr->name = g_strdup(name); | |
| 511 attr->value_type = value_type; | |
| 512 | |
| 513 return attr; | |
| 514 } | |
| 515 | |
| 516 void | |
| 517 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 518 { | |
| 519 g_return_if_fail(attr != NULL); | |
| 520 | |
| 521 g_free(attr->id); | |
| 522 g_free(attr->name); | |
| 523 | |
| 524 gaim_value_destroy(attr->value_type); | |
| 525 | |
| 11187 | 526 GAIM_DBUS_UNREGISTER_POINTER(attr); |
| 9949 | 527 g_free(attr); |
| 528 } | |
| 529 | |
| 530 const char * | |
| 531 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 532 { | |
| 533 g_return_val_if_fail(attr != NULL, NULL); | |
| 534 | |
| 535 return attr->id; | |
| 536 } | |
| 537 | |
| 538 const char * | |
| 539 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 540 { | |
| 541 g_return_val_if_fail(attr != NULL, NULL); | |
| 542 | |
| 543 return attr->name; | |
| 544 } | |
| 545 | |
| 546 GaimValue * | |
| 11249 | 547 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
| 9949 | 548 { |
| 549 g_return_val_if_fail(attr != NULL, NULL); | |
| 550 | |
| 551 return attr->value_type; | |
| 552 } | |
| 553 | |
| 554 | |
| 555 /************************************************************************** | |
| 556 * GaimStatus API | |
| 557 **************************************************************************/ | |
| 558 GaimStatus * | |
| 559 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 560 { | |
| 561 GaimStatus *status; | |
| 562 const GList *l; | |
| 563 | |
| 564 g_return_val_if_fail(status_type != NULL, NULL); | |
| 565 g_return_val_if_fail(presence != NULL, NULL); | |
| 566 | |
| 567 status = g_new0(GaimStatus, 1); | |
| 11187 | 568 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
| 9949 | 569 |
| 570 status->type = status_type; | |
| 571 status->presence = presence; | |
| 572 | |
| 573 status->attr_values = | |
| 574 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 575 (GDestroyNotify)gaim_value_destroy); | |
| 576 | |
| 577 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 578 { | |
| 579 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 11249 | 580 GaimValue *value = gaim_status_attr_get_value(attr); |
| 9949 | 581 GaimValue *new_value = gaim_value_dup(value); |
| 582 | |
| 583 g_hash_table_insert(status->attr_values, | |
| 10197 | 584 g_strdup(gaim_status_attr_get_id(attr)), |
| 585 new_value); | |
| 9949 | 586 } |
| 587 | |
| 588 return status; | |
| 589 } | |
| 590 | |
| 10754 | 591 /* |
| 592 * TODO: If the GaimStatus is in a GaimPresence, then | |
| 593 * remove it from the GaimPresence? | |
| 594 */ | |
| 9949 | 595 void |
| 596 gaim_status_destroy(GaimStatus *status) | |
| 597 { | |
| 598 g_return_if_fail(status != NULL); | |
| 599 | |
| 10754 | 600 /* TODO: Don't do this is if the status is exclusive */ |
| 9949 | 601 gaim_status_set_active(status, FALSE); |
| 602 | |
| 603 g_hash_table_destroy(status->attr_values); | |
| 604 | |
| 11187 | 605 GAIM_DBUS_UNREGISTER_POINTER(status); |
| 9949 | 606 g_free(status); |
| 607 } | |
| 6065 | 608 |
| 609 static void | |
| 9949 | 610 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 611 GaimStatus *old_status, GaimStatus *new_status) | |
| 612 { | |
| 613 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 614 | |
| 615 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 616 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 617 { | |
| 618 time_t current_time = time(NULL); | |
| 619 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 620 char *tmp = NULL; | |
| 621 | |
| 622 if (!gaim_status_is_available(old_status) && | |
| 623 gaim_status_is_available(new_status)) | |
| 624 { | |
| 625 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 626 } | |
| 627 else if (gaim_status_is_available(old_status) && | |
| 628 !gaim_status_is_available(new_status)) | |
| 629 { | |
| 630 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 631 } | |
| 632 | |
| 633 if (tmp != NULL) | |
| 634 { | |
| 635 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 636 | |
| 637 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 638 current_time, tmp); | |
| 639 g_free(tmp); | |
| 640 } | |
| 641 } | |
| 642 | |
| 10012 | 643 if (ops != NULL && ops->update != NULL) |
| 644 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 645 } |
| 646 | |
| 647 static void | |
| 648 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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649 GaimStatus *new_status) |
| 6065 | 650 { |
| 9949 | 651 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 652 | |
| 653 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 654 { | |
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655 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 656 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 657 | |
| 10400 | 658 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
| 10447 | 659 gaim_prpl_change_account_status(account, old_status, new_status); |
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660 |
| 9949 | 661 if (ops != NULL && ops->status_changed != NULL) |
| 662 { | |
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663 ops->status_changed(account, new_status); |
| 9949 | 664 } |
| 665 } | |
| 666 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 667 { | |
| 668 #if 0 | |
| 669 GaimConversationUiOps *ops; | |
| 670 GaimConversation *conv; | |
| 671 | |
| 672 conv = gaim_status_get_conversation(new_status); | |
| 10348 | 673 /* |
| 674 * TODO: Probably need to do some of the following here? This is copied | |
| 675 * from some old status code that was removed. | |
| 676 * | |
| 677 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
| 678 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 679 * g_free(tmp); | |
| 680 * | |
| 681 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
| 682 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 683 * g_free(tmp); | |
| 684 * | |
| 685 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
| 686 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 687 * g_free(tmp); | |
| 688 * | |
| 689 * serv_got_typing_stopped(gc, name); | |
| 690 * | |
| 691 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
| 692 */ | |
| 9949 | 693 #endif |
| 694 } | |
| 695 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 696 { | |
| 697 const GList *l; | |
| 698 | |
| 699 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 700 { | |
| 701 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 702 old_status, new_status); | |
| 703 } | |
| 10348 | 704 |
| 705 /* | |
| 706 * TODO: Maybe we should do this here? | |
| 707 * GaimLog *log = gaim_account_get_log(account); | |
| 708 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
| 709 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 710 * g_free(tmp); | |
| 711 */ | |
| 9949 | 712 } |
| 713 } | |
| 714 | |
| 10204 | 715 static void |
| 716 status_has_changed(GaimStatus *status) | |
| 9949 | 717 { |
| 718 GaimPresence *presence; | |
| 719 GaimStatus *old_status; | |
| 720 | |
| 721 presence = gaim_status_get_presence(status); | |
| 722 | |
| 10204 | 723 /* |
| 724 * If this status is exclusive, then we must be setting it to "active." | |
| 725 * Since we are setting it to active, we want to set the currently | |
| 726 * active status to "inactive." | |
| 727 */ | |
| 728 if (gaim_status_is_exclusive(status)) | |
| 9949 | 729 { |
| 10754 | 730 old_status = gaim_presence_get_active_status(presence); |
| 10760 | 731 if (old_status != NULL && (old_status != status)) |
| 10754 | 732 old_status->active = FALSE; |
| 733 presence->active_status = status; | |
| 9949 | 734 } |
| 10754 | 735 else |
| 736 old_status = NULL; | |
| 9949 | 737 |
| 10204 | 738 notify_status_update(presence, old_status, status); |
| 739 } | |
| 740 | |
| 741 void | |
| 742 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 743 { | |
| 10754 | 744 gaim_status_set_active_with_attrs(status, active, NULL); |
| 10204 | 745 } |
| 746 | |
| 11249 | 747 /* |
| 748 * This used to parse the va_list directly, but now it creates a GList | |
| 749 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
| 750 * function was created because accounts.c needs to pass a GList of | |
| 751 * attributes to the status API. | |
| 752 */ | |
| 10204 | 753 void |
| 754 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 755 { | |
| 11249 | 756 GList *attrs = NULL; |
| 757 const gchar *id; | |
| 758 gpointer data; | |
| 759 | |
| 760 if (args != NULL) | |
| 761 { | |
| 762 while ((id = va_arg(args, const char *)) != NULL) | |
| 763 { | |
| 764 attrs = g_list_append(attrs, (char *)id); | |
| 765 data = va_arg(args, void *); | |
| 766 attrs = g_list_append(attrs, data); | |
| 767 } | |
| 768 } | |
| 769 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
| 770 g_list_free(attrs); | |
| 771 } | |
| 772 | |
| 773 void | |
| 774 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
| 775 const GList *attrs) | |
| 776 { | |
| 10204 | 777 gboolean changed = FALSE; |
| 778 const gchar *id; | |
| 779 | |
| 10714 | 780 g_return_if_fail(status != NULL); |
| 781 | |
| 10204 | 782 if (!active && gaim_status_is_exclusive(status)) |
| 783 { | |
| 784 gaim_debug_error("status", | |
| 785 "Cannot deactivate an exclusive status (%s).\n", | |
| 786 gaim_status_get_id(status)); | |
| 787 return; | |
| 788 } | |
| 789 | |
| 790 if (status->active != active) | |
| 10738 | 791 { |
| 10204 | 792 changed = TRUE; |
| 10738 | 793 } |
| 10204 | 794 |
| 9949 | 795 status->active = active; |
| 6065 | 796 |
| 10204 | 797 /* Set any attributes */ |
| 11249 | 798 while (attrs) |
| 10204 | 799 { |
| 800 GaimValue *value; | |
| 11249 | 801 |
| 802 id = attrs->data; | |
| 803 attrs = attrs->next; | |
| 10204 | 804 value = gaim_status_get_attr_value(status, id); |
| 10713 | 805 if (value == NULL) |
| 806 { | |
| 807 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
| 10714 | 808 "not supported.\n", id, status->type->name); |
| 10713 | 809 /* Skip over the data and move on to the next attribute */ |
| 11249 | 810 attrs = attrs->next; |
| 10713 | 811 continue; |
| 812 } | |
| 813 | |
| 10204 | 814 if (value->type == GAIM_TYPE_STRING) |
| 815 { | |
| 11249 | 816 const gchar *string_data = attrs->data; |
| 817 attrs = attrs->next; | |
| 10204 | 818 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
| 819 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 820 !strcmp(string_data, value->data.string_data))) | |
| 821 { | |
| 822 continue; | |
| 823 } | |
| 824 gaim_status_set_attr_string(status, id, string_data); | |
| 825 changed = TRUE; | |
| 826 } | |
| 827 else if (value->type == GAIM_TYPE_INT) | |
| 828 { | |
| 11249 | 829 int int_data = (int)attrs->data; |
| 830 attrs = attrs->next; | |
| 10204 | 831 if (int_data == value->data.int_data) |
| 832 continue; | |
| 833 gaim_status_set_attr_int(status, id, int_data); | |
| 834 changed = TRUE; | |
| 835 } | |
| 836 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 837 { | |
| 11249 | 838 gboolean boolean_data = (gboolean)attrs->data; |
| 839 attrs = attrs->next; | |
| 10204 | 840 if (boolean_data == value->data.boolean_data) |
| 841 continue; | |
| 842 gaim_status_set_attr_int(status, id, boolean_data); | |
| 843 changed = TRUE; | |
| 844 } | |
| 845 else | |
| 846 { | |
| 847 /* We don't know what the data is--skip over it */ | |
| 11249 | 848 attrs = attrs->next; |
| 10204 | 849 } |
| 850 } | |
| 851 | |
| 852 if (!changed) | |
| 853 return; | |
| 854 status_has_changed(status); | |
| 9949 | 855 } |
| 856 | |
| 857 void | |
| 858 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 859 gboolean value) | |
| 860 { | |
| 861 GaimStatusType *status_type; | |
| 862 GaimValue *attr_value; | |
| 863 | |
| 864 g_return_if_fail(status != NULL); | |
| 865 g_return_if_fail(id != NULL); | |
| 866 | |
| 867 status_type = gaim_status_get_type(status); | |
| 868 | |
| 10197 | 869 /* Make sure this attribute exists and is the correct type. */ |
| 870 attr_value = gaim_status_get_attr_value(status, id); | |
| 871 g_return_if_fail(attr_value != NULL); | |
| 9949 | 872 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 873 | |
| 874 gaim_value_set_boolean(attr_value, value); | |
| 875 } | |
| 876 | |
| 877 void | |
| 878 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 879 { | |
| 880 GaimStatusType *status_type; | |
| 881 GaimValue *attr_value; | |
| 882 | |
| 883 g_return_if_fail(status != NULL); | |
| 884 g_return_if_fail(id != NULL); | |
| 885 | |
| 886 status_type = gaim_status_get_type(status); | |
| 887 | |
| 10197 | 888 /* Make sure this attribute exists and is the correct type. */ |
| 889 attr_value = gaim_status_get_attr_value(status, id); | |
| 890 g_return_if_fail(attr_value != NULL); | |
| 9949 | 891 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 892 | |
| 893 gaim_value_set_int(attr_value, value); | |
| 6065 | 894 } |
| 895 | |
| 9949 | 896 void |
| 897 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 898 const char *value) | |
| 899 { | |
| 900 GaimStatusType *status_type; | |
| 901 GaimValue *attr_value; | |
| 902 | |
| 903 g_return_if_fail(status != NULL); | |
| 904 g_return_if_fail(id != NULL); | |
| 905 | |
| 906 status_type = gaim_status_get_type(status); | |
| 907 | |
| 10197 | 908 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 909 attr_value = gaim_status_get_attr_value(status, id); |
| 10197 | 910 g_return_if_fail(attr_value != NULL); |
| 9949 | 911 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 912 | |
| 913 gaim_value_set_string(attr_value, value); | |
| 914 } | |
| 915 | |
| 916 GaimStatusType * | |
| 917 gaim_status_get_type(const GaimStatus *status) | |
| 918 { | |
| 919 g_return_val_if_fail(status != NULL, NULL); | |
| 920 | |
| 921 return status->type; | |
| 922 } | |
| 923 | |
| 924 GaimPresence * | |
| 925 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 926 { |
| 9949 | 927 g_return_val_if_fail(status != NULL, NULL); |
| 928 | |
| 929 return status->presence; | |
| 930 } | |
| 931 | |
| 932 const char * | |
| 933 gaim_status_get_id(const GaimStatus *status) | |
| 934 { | |
| 935 g_return_val_if_fail(status != NULL, NULL); | |
| 936 | |
| 937 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 938 } | |
| 939 | |
| 940 const char * | |
| 941 gaim_status_get_name(const GaimStatus *status) | |
| 942 { | |
| 943 g_return_val_if_fail(status != NULL, NULL); | |
| 944 | |
| 945 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 946 } | |
| 947 | |
| 948 gboolean | |
| 949 gaim_status_is_independent(const GaimStatus *status) | |
| 950 { | |
| 951 g_return_val_if_fail(status != NULL, FALSE); | |
| 952 | |
| 953 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 954 } | |
| 955 | |
| 956 gboolean | |
| 10067 | 957 gaim_status_is_exclusive(const GaimStatus *status) |
| 958 { | |
| 959 g_return_val_if_fail(status != NULL, FALSE); | |
| 960 | |
| 961 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 962 } | |
| 963 | |
| 964 gboolean | |
| 9949 | 965 gaim_status_is_available(const GaimStatus *status) |
| 966 { | |
| 967 g_return_val_if_fail(status != NULL, FALSE); | |
| 968 | |
| 969 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 970 } | |
| 6216 | 971 |
| 9949 | 972 gboolean |
| 973 gaim_status_is_active(const GaimStatus *status) | |
| 974 { | |
| 975 g_return_val_if_fail(status != NULL, FALSE); | |
| 976 | |
| 977 return status->active; | |
| 978 } | |
| 979 | |
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980 gboolean |
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981 gaim_status_is_online(const GaimStatus *status) |
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982 { |
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983 GaimStatusPrimitive primitive; |
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984 |
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985 g_return_val_if_fail( status != NULL, FALSE); |
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986 |
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987 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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988 |
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989 return (primitive != GAIM_STATUS_UNSET && |
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990 primitive != GAIM_STATUS_OFFLINE); |
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991 } |
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992 |
| 9949 | 993 GaimValue * |
| 994 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 995 { | |
| 996 GaimStatusType *status_type; | |
| 997 GaimStatusAttr *attr; | |
| 998 | |
| 999 g_return_val_if_fail(status != NULL, NULL); | |
| 1000 g_return_val_if_fail(id != NULL, NULL); | |
| 1001 | |
| 1002 status_type = gaim_status_get_type(status); | |
| 1003 | |
| 1004 /* Make sure this attribute exists. */ | |
| 1005 attr = gaim_status_type_get_attr(status_type, id); | |
| 1006 g_return_val_if_fail(attr != NULL, NULL); | |
| 1007 | |
| 1008 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 1009 } | |
| 1010 | |
| 1011 gboolean | |
| 1012 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1013 { | |
| 1014 const GaimValue *value; | |
| 1015 | |
| 1016 g_return_val_if_fail(status != NULL, FALSE); | |
| 1017 g_return_val_if_fail(id != NULL, FALSE); | |
| 1018 | |
| 1019 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1020 return FALSE; | |
| 1021 | |
| 10197 | 1022 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1023 |
| 1024 return gaim_value_get_boolean(value); | |
| 1025 } | |
| 1026 | |
| 1027 int | |
| 1028 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1029 { | |
| 1030 const GaimValue *value; | |
| 1031 | |
| 10507 | 1032 g_return_val_if_fail(status != NULL, 0); |
| 1033 g_return_val_if_fail(id != NULL, 0); | |
| 9949 | 1034 |
| 1035 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10507 | 1036 return 0; |
| 9949 | 1037 |
| 1038 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1039 | |
| 1040 return gaim_value_get_int(value); | |
| 1041 } | |
| 1042 | |
| 1043 const char * | |
| 1044 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1045 { | |
| 1046 const GaimValue *value; | |
| 1047 | |
| 10507 | 1048 g_return_val_if_fail(status != NULL, NULL); |
| 1049 g_return_val_if_fail(id != NULL, NULL); | |
| 9949 | 1050 |
| 1051 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10504 | 1052 return NULL; |
| 9949 | 1053 |
| 1054 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1055 | |
| 1056 return gaim_value_get_string(value); | |
| 1057 } | |
| 1058 | |
| 1059 gint | |
| 1060 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1061 { | |
| 1062 GaimStatusType *type1, *type2; | |
| 1063 int score1 = 0, score2 = 0; | |
| 6065 | 1064 |
| 9949 | 1065 if ((status1 == NULL && status2 == NULL) || |
| 1066 (status1 == status2)) | |
| 1067 { | |
| 1068 return 0; | |
| 1069 } | |
| 1070 else if (status1 == NULL) | |
| 1071 return 1; | |
| 1072 else if (status2 == NULL) | |
| 1073 return -1; | |
| 1074 | |
| 1075 type1 = gaim_status_get_type(status1); | |
| 1076 type2 = gaim_status_get_type(status2); | |
| 1077 | |
| 1078 if (gaim_status_is_active(status1)) | |
| 1079 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1080 | |
| 1081 if (gaim_status_is_active(status2)) | |
| 1082 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1083 | |
| 1084 if (score1 > score2) | |
| 1085 return -1; | |
| 1086 else if (score1 < score2) | |
| 1087 return 1; | |
| 1088 | |
| 1089 return 0; | |
| 1090 } | |
| 1091 | |
| 1092 | |
| 1093 /************************************************************************** | |
| 1094 * GaimPresence API | |
| 1095 **************************************************************************/ | |
| 1096 GaimPresence * | |
| 1097 gaim_presence_new(GaimPresenceContext context) | |
| 1098 { | |
| 1099 GaimPresence *presence; | |
| 1100 | |
| 1101 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1102 | |
| 1103 presence = g_new0(GaimPresence, 1); | |
| 11187 | 1104 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
| 9949 | 1105 |
| 1106 presence->context = context; | |
| 1107 | |
| 1108 presence->status_table = | |
| 10009 | 1109 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 1110 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 1111 |
| 1112 return presence; | |
| 1113 } | |
| 1114 | |
| 1115 GaimPresence * | |
| 1116 gaim_presence_new_for_account(GaimAccount *account) | |
| 1117 { | |
| 10012 | 1118 GaimPresence *presence = NULL; |
| 9949 | 1119 g_return_val_if_fail(account != NULL, NULL); |
| 1120 | |
| 1121 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1122 presence->u.account = account; | |
| 10006 | 1123 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1124 |
| 1125 return presence; | |
| 1126 } | |
| 1127 | |
| 1128 GaimPresence * | |
| 1129 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1130 { | |
| 1131 GaimPresence *presence; | |
| 1132 | |
| 1133 g_return_val_if_fail(conv != NULL, NULL); | |
| 1134 | |
| 1135 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1136 presence->u.chat.conv = conv; | |
| 10006 | 1137 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1138 |
| 1139 return presence; | |
| 1140 } | |
| 6216 | 1141 |
| 9949 | 1142 GaimPresence * |
| 1143 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1144 { | |
| 1145 GaimPresence *presence; | |
| 1146 GaimStatusBuddyKey *key; | |
| 10006 | 1147 GaimAccount *account; |
| 9949 | 1148 |
| 1149 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1150 account = buddy->account; |
| 9949 | 1151 |
| 1152 key = g_new0(GaimStatusBuddyKey, 1); | |
| 1153 key->account = buddy->account; | |
| 1154 key->name = g_strdup(buddy->name); | |
| 10006 | 1155 |
| 1156 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1157 if (presence == NULL) | |
| 9949 | 1158 { |
| 1159 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1160 | |
| 1161 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1162 presence->u.buddy.account = buddy->account; | |
| 10006 | 1163 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1164 |
| 1165 g_hash_table_insert(buddy_presences, key, presence); | |
| 1166 } | |
| 1167 else | |
| 1168 { | |
| 1169 g_free(key->name); | |
| 1170 g_free(key); | |
| 1171 } | |
| 1172 | |
| 1173 presence->u.buddy.ref_count++; | |
| 1174 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1175 buddy); | |
| 1176 | |
| 1177 return presence; | |
| 1178 } | |
| 1179 | |
| 1180 void | |
| 1181 gaim_presence_destroy(GaimPresence *presence) | |
| 1182 { | |
| 1183 g_return_if_fail(presence != NULL); | |
| 6216 | 1184 |
| 9949 | 1185 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1186 { | |
| 1187 GaimStatusBuddyKey key; | |
| 1188 | |
| 10077 | 1189 if(presence->u.buddy.ref_count != 0) |
| 1190 return; | |
| 9949 | 1191 |
| 1192 key.account = presence->u.buddy.account; | |
| 1193 key.name = presence->u.buddy.name; | |
| 1194 | |
| 1195 g_hash_table_remove(buddy_presences, &key); | |
| 1196 | |
| 1197 if (presence->u.buddy.name != NULL) | |
| 1198 g_free(presence->u.buddy.name); | |
| 1199 } | |
| 1200 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1201 { | |
| 1202 if (presence->u.chat.user != NULL) | |
| 1203 g_free(presence->u.chat.user); | |
| 1204 } | |
| 1205 | |
| 1206 if (presence->statuses != NULL) | |
| 1207 g_list_free(presence->statuses); | |
| 1208 | |
| 1209 g_hash_table_destroy(presence->status_table); | |
| 1210 | |
| 11187 | 1211 GAIM_DBUS_UNREGISTER_POINTER(presence); |
| 9949 | 1212 g_free(presence); |
| 1213 } | |
| 1214 | |
| 10580 | 1215 /* |
| 1216 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
| 1217 * decrement the ref count? I don't see why we should | |
| 1218 * make other places do it manually when we can do it here. | |
| 1219 */ | |
| 9949 | 1220 void |
| 1221 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1222 { | |
| 1223 g_return_if_fail(presence != NULL); | |
| 1224 g_return_if_fail(buddy != NULL); | |
| 1225 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1226 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1227 | |
| 1228 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1229 { | |
| 1230 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1231 buddy); | |
| 1232 presence->u.buddy.ref_count--; | |
| 1233 } | |
| 6065 | 1234 } |
| 1235 | |
| 9949 | 1236 void |
| 1237 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1238 { | |
| 1239 g_return_if_fail(presence != NULL); | |
| 1240 g_return_if_fail(status != NULL); | |
| 1241 | |
| 1242 presence->statuses = g_list_append(presence->statuses, status); | |
| 1243 | |
| 1244 g_hash_table_insert(presence->status_table, | |
| 1245 g_strdup(gaim_status_get_id(status)), status); | |
| 1246 } | |
| 1247 | |
| 1248 void | |
| 11318 | 1249 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
| 9949 | 1250 { |
| 1251 const GList *l; | |
| 1252 | |
| 1253 g_return_if_fail(presence != NULL); | |
| 1254 g_return_if_fail(source_list != NULL); | |
| 1255 | |
| 1256 for (l = source_list; l != NULL; l = l->next) | |
| 1257 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1258 } | |
| 1259 | |
| 1260 void | |
| 1261 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1262 gboolean active) | |
| 1263 { | |
| 1264 GaimStatus *status; | |
| 1265 | |
| 1266 g_return_if_fail(presence != NULL); | |
| 1267 g_return_if_fail(status_id != NULL); | |
| 1268 | |
| 1269 status = gaim_presence_get_status(presence, status_id); | |
| 1270 | |
| 1271 g_return_if_fail(status != NULL); | |
| 10348 | 1272 /* TODO: Should we do the following? */ |
| 1273 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1274 |
| 10067 | 1275 if (gaim_status_is_exclusive(status)) |
| 9949 | 1276 { |
| 1277 if (!active) | |
| 1278 { | |
| 1279 gaim_debug_warning("status", | |
| 1280 "Attempted to set a non-independent status " | |
| 1281 "(%s) inactive. Only independent statuses " | |
| 1282 "can be specifically marked inactive.", | |
| 1283 status_id); | |
| 1284 return; | |
| 1285 } | |
| 1286 } | |
| 1287 | |
| 1288 gaim_status_set_active(status, active); | |
| 1289 } | |
| 1290 | |
| 1291 void | |
| 1292 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1293 { | |
| 10754 | 1294 gaim_presence_set_status_active(presence, status_id, TRUE); |
| 9949 | 1295 } |
| 1296 | |
| 1297 static void | |
| 1298 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1299 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1300 { | |
| 1301 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1302 | |
| 1303 if (!old_idle && idle) | |
| 1304 { | |
| 1305 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1306 | |
| 1307 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1308 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1309 { | |
| 1310 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1311 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1312 gaim_buddy_get_alias(buddy)); | |
| 1313 | |
| 1314 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1315 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1316 g_free(tmp); | |
| 1317 } | |
| 1318 } | |
| 1319 else if (old_idle && !idle) | |
| 1320 { | |
| 1321 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1322 | |
| 1323 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1324 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1325 { | |
| 1326 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1327 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1328 gaim_buddy_get_alias(buddy)); | |
| 1329 | |
| 1330 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1331 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1332 g_free(tmp); | |
| 1333 } | |
| 1334 } | |
| 1335 | |
| 10378 | 1336 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1337 |
| 1338 if (ops != NULL && ops->update != NULL) | |
| 1339 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1340 } | |
| 1341 | |
| 1342 void | |
| 1343 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1344 { | |
| 1345 gboolean old_idle; | |
| 1346 | |
| 1347 g_return_if_fail(presence != NULL); | |
| 1348 | |
| 1349 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1350 return; | |
| 1351 | |
| 1352 old_idle = presence->idle; | |
| 1353 presence->idle = idle; | |
| 1354 presence->idle_time = (idle ? idle_time : 0); | |
| 1355 | |
| 1356 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1357 { | |
| 1358 const GList *l; | |
| 1359 time_t current_time = time(NULL); | |
| 1360 | |
| 1361 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1362 { | |
| 1363 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1364 old_idle, idle); | |
| 1365 } | |
| 1366 } | |
|
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1367 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1368 { |
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1369 GaimConnection *gc = |
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1370 gaim_account_get_connection(gaim_presence_get_account(presence)); |
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1371 GaimPluginProtocolInfo *prpl_info = NULL; |
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1372 |
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1373 if (gc != NULL && gc->prpl != NULL) |
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1374 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1375 |
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1376 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1377 prpl_info->set_idle) |
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1378 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1379 } |
| 9949 | 1380 } |
| 1381 | |
| 1382 void | |
| 10006 | 1383 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1384 { | |
| 1385 g_return_if_fail(presence != NULL); | |
| 1386 | |
| 1387 if (presence->login_time == login_time) | |
| 1388 return; | |
| 1389 | |
| 1390 presence->login_time = login_time; | |
| 1391 } | |
| 1392 | |
| 9949 | 1393 GaimPresenceContext |
| 1394 gaim_presence_get_context(const GaimPresence *presence) | |
| 1395 { | |
| 1396 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1397 | |
| 1398 return presence->context; | |
| 1399 } | |
| 1400 | |
| 1401 GaimAccount * | |
| 1402 gaim_presence_get_account(const GaimPresence *presence) | |
| 1403 { | |
| 1404 GaimPresenceContext context; | |
| 1405 | |
| 1406 g_return_val_if_fail(presence != NULL, NULL); | |
| 1407 | |
| 1408 context = gaim_presence_get_context(presence); | |
| 1409 | |
| 1410 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1411 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1412 | |
| 1413 return presence->u.account; | |
| 1414 } | |
| 1415 | |
| 1416 GaimConversation * | |
| 1417 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1418 { | |
| 1419 g_return_val_if_fail(presence != NULL, NULL); | |
| 1420 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1421 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1422 | |
| 1423 return presence->u.chat.conv; | |
| 1424 } | |
| 1425 | |
| 1426 const char * | |
| 1427 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1428 { | |
| 1429 g_return_val_if_fail(presence != NULL, NULL); | |
| 1430 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1431 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1432 | |
| 1433 return presence->u.chat.user; | |
| 1434 } | |
| 1435 | |
| 1436 const GList * | |
| 1437 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1438 { | |
| 1439 g_return_val_if_fail(presence != NULL, NULL); | |
| 1440 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1441 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1442 | |
| 1443 return presence->u.buddy.buddies; | |
| 1444 } | |
| 1445 | |
| 1446 const GList * | |
| 1447 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1448 { | |
| 1449 g_return_val_if_fail(presence != NULL, NULL); | |
| 1450 | |
| 1451 return presence->statuses; | |
| 1452 } | |
| 1453 | |
| 1454 GaimStatus * | |
| 1455 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1456 { | |
| 1457 GaimStatus *status; | |
| 10006 | 1458 const GList *l = NULL; |
| 9949 | 1459 |
| 1460 g_return_val_if_fail(presence != NULL, NULL); | |
| 1461 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1462 | |
| 10006 | 1463 /* What's the purpose of this hash table? */ |
| 10012 | 1464 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1465 status_id); |
| 10012 | 1466 |
| 10006 | 1467 if (status == NULL) { |
| 10012 | 1468 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1469 l != NULL && status == NULL; l = l->next) |
| 1470 { | |
| 1471 GaimStatus *temp_status = l->data; | |
| 10012 | 1472 |
| 10006 | 1473 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1474 status = temp_status; | |
| 1475 } | |
| 1476 | |
| 1477 if (status != NULL) | |
| 1478 g_hash_table_insert(presence->status_table, | |
| 1479 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1480 } |
| 9949 | 1481 |
| 1482 return status; | |
| 1483 } | |
| 1484 | |
| 1485 GaimStatus * | |
| 1486 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1487 { | |
| 1488 g_return_val_if_fail(presence != NULL, NULL); | |
| 1489 | |
| 1490 return presence->active_status; | |
| 1491 } | |
| 1492 | |
| 1493 gboolean | |
| 1494 gaim_presence_is_available(const GaimPresence *presence) | |
| 1495 { | |
| 1496 GaimStatus *status; | |
| 1497 | |
| 1498 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1499 | |
| 1500 status = gaim_presence_get_active_status(presence); | |
| 1501 | |
| 1502 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1503 !gaim_presence_is_idle(presence)); | |
| 1504 } | |
| 1505 | |
| 1506 gboolean | |
| 1507 gaim_presence_is_online(const GaimPresence *presence) | |
| 1508 { | |
| 1509 GaimStatus *status; | |
| 1510 | |
| 1511 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1512 | |
| 1513 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1514 return FALSE; | |
| 1515 | |
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1516 return gaim_status_is_online(status); |
| 9949 | 1517 } |
| 1518 | |
| 1519 gboolean | |
| 1520 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1521 const char *status_id) | |
| 1522 { | |
| 1523 GaimStatus *status; | |
| 1524 | |
| 1525 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1526 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1527 | |
| 1528 status = gaim_presence_get_status(presence, status_id); | |
| 1529 | |
| 1530 return (status != NULL && gaim_status_is_active(status)); | |
| 1531 } | |
| 1532 | |
| 1533 gboolean | |
| 1534 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1535 GaimStatusPrimitive primitive) | |
| 1536 { | |
| 1537 GaimStatus *status; | |
| 1538 GaimStatusType *status_type; | |
| 1539 | |
| 1540 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1541 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1542 | |
| 1543 status = gaim_presence_get_active_status(presence); | |
| 1544 status_type = gaim_status_get_type(status); | |
| 1545 | |
| 1546 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1547 return TRUE; | |
| 6065 | 1548 |
| 1549 return FALSE; | |
| 1550 } | |
| 1551 | |
| 9949 | 1552 gboolean |
| 1553 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1554 { |
| 9949 | 1555 g_return_val_if_fail(presence != NULL, FALSE); |
| 1556 | |
| 1557 return presence->idle; | |
| 6065 | 1558 } |
| 1559 | |
| 9949 | 1560 time_t |
| 1561 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1562 { |
| 9949 | 1563 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1564 |
| 9949 | 1565 return presence->idle_time; |
| 1566 } | |
| 6065 | 1567 |
| 10567 | 1568 time_t |
| 1569 gaim_presence_get_login_time(const GaimPresence *presence) | |
| 1570 { | |
| 1571 g_return_val_if_fail(presence != NULL, 0); | |
| 1572 | |
| 1573 return presence->login_time; | |
| 1574 } | |
| 1575 | |
| 9949 | 1576 gint |
| 1577 gaim_presence_compare(const GaimPresence *presence1, | |
| 1578 const GaimPresence *presence2) | |
| 6065 | 1579 { |
| 9949 | 1580 gboolean idle1, idle2; |
| 10860 | 1581 time_t idle_time_1, idle_time_2; |
| 9949 | 1582 int score1 = 0, score2 = 0; |
| 1583 const GList *l; | |
| 6065 | 1584 |
| 9949 | 1585 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1586 return 0; | |
| 1587 else if (presence1 == NULL) | |
|
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1588 return 1; |
| 9949 | 1589 else if (presence2 == NULL) |
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1590 return -1; |
| 6065 | 1591 |
| 9949 | 1592 /* Compute the score of the first set of statuses. */ |
| 1593 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1594 { | |
| 1595 GaimStatus *status = (GaimStatus *)l->data; | |
| 1596 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1597 |
| 9949 | 1598 if (gaim_status_is_active(status)) |
| 1599 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1600 } |
| 1601 | |
| 9949 | 1602 /* Compute the score of the second set of statuses. */ |
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1603 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1604 { |
| 1605 GaimStatus *status = (GaimStatus *)l->data; | |
| 1606 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1607 |
| 9949 | 1608 if (gaim_status_is_active(status)) |
| 1609 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1610 } |
| 1611 | |
| 9949 | 1612 idle1 = gaim_presence_is_idle(presence1); |
| 1613 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1614 |
| 9949 | 1615 if (idle1) |
| 1616 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1617 |
| 9949 | 1618 if (idle2) |
| 1619 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1620 |
| 10860 | 1621 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
| 1622 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
| 6065 | 1623 |
| 9949 | 1624 if (idle_time_1 > idle_time_2) |
| 1625 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1626 else if (idle_time_1 < idle_time_2) | |
| 1627 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1628 |
| 9949 | 1629 if (score1 < score2) |
| 1630 return 1; | |
| 1631 else if (score1 > score2) | |
| 1632 return -1; | |
| 1633 | |
| 1634 return 0; | |
| 1635 } | |
| 1636 | |
| 6065 | 1637 |
| 9949 | 1638 /************************************************************************** |
| 1639 * Status subsystem | |
| 1640 **************************************************************************/ | |
| 1641 static void | |
| 1642 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1643 gpointer data) | |
| 1644 { | |
| 1645 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1646 |
| 9949 | 1647 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1648 } |
| 1649 | |
| 10519 | 1650 static guint |
| 10006 | 1651 gaim_buddy_presences_hash(gconstpointer key) |
| 1652 { | |
| 10012 | 1653 const GaimStatusBuddyKey *me = key; |
| 1654 guint ret; | |
| 1655 char *str; | |
| 1656 | |
| 1657 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1658 ret = g_str_hash(str); | |
| 1659 g_free(str); | |
| 1660 | |
| 1661 return ret; | |
| 10006 | 1662 } |
| 1663 | |
| 10519 | 1664 static gboolean |
| 10006 | 1665 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1666 { | |
| 1667 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1668 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1669 | |
| 10012 | 1670 if(key_a->account == key_b->account && |
| 1671 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1672 return TRUE; |
| 1673 else | |
| 1674 return FALSE; | |
| 1675 } | |
| 1676 | |
| 10519 | 1677 static void |
| 1678 gaim_buddy_presences_key_free(gpointer a) | |
| 1679 { | |
| 1680 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
| 1681 g_free(key->name); | |
| 1682 g_free(key); | |
| 1683 } | |
| 1684 | |
| 10087 | 1685 void * |
| 10418 | 1686 gaim_status_get_handle(void) { |
| 10087 | 1687 static int handle; |
| 1688 | |
| 1689 return &handle; | |
| 1690 } | |
| 1691 | |
| 9949 | 1692 void |
| 10418 | 1693 gaim_status_init(void) |
| 6065 | 1694 { |
| 10418 | 1695 void *handle = gaim_status_get_handle; |
| 10087 | 1696 |
| 9949 | 1697 gaim_prefs_add_none("/core/status"); |
| 1698 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1699 |
| 9949 | 1700 gaim_prefs_add_int("/core/status/scores/offline", |
| 1701 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1702 gaim_prefs_add_int("/core/status/scores/available", | |
| 1703 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1704 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1705 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1706 gaim_prefs_add_int("/core/status/scores/away", | |
| 1707 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1708 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1709 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1710 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1711 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1712 |
| 10087 | 1713 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1714 score_pref_changed_cb, |
| 1715 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1716 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1717 score_pref_changed_cb, |
| 1718 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1719 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1720 score_pref_changed_cb, |
| 1721 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1722 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1723 score_pref_changed_cb, |
| 1724 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1725 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1726 score_pref_changed_cb, |
| 1727 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1728 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1729 score_pref_changed_cb, |
| 1730 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1731 |
| 10519 | 1732 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
| 1733 gaim_buddy_presences_equal, | |
| 1734 gaim_buddy_presences_key_free, NULL); | |
| 9949 | 1735 } |
| 6065 | 1736 |
| 9949 | 1737 void |
| 10418 | 1738 gaim_status_uninit(void) |
| 9949 | 1739 { |
|
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1740 if (buddy_presences != NULL) |
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1741 { |
| 10077 | 1742 g_hash_table_destroy(buddy_presences); |
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1743 |
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1744 buddy_presences = NULL; |
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1745 } |
| 9949 | 1746 } |
