Mercurial > pidgin
annotate src/status.c @ 10401:3e4ecbdf8d0a
[gaim-migrate @ 11638]
Stuff compiles again, if that's what you wanted stuff to do. It works a bit
too. I fixed one crash in oscar, only to reveal another that I didnn't fix
(tooltips).
Most protocols still need updating to actually log in in the specified state,
TCL needs some love for gaim_account_connect, perl probably does too but that
needs more love anyway. The reconnect plugin could be more intelligent too, as
could gaim-remote.
committer: Tailor Script <tailor@pidgin.im>
| author | Stu Tomlinson <stu@nosnilmot.com> |
|---|---|
| date | Tue, 21 Dec 2004 01:48:30 +0000 |
| parents | 6a043ae92db6 |
| children | 26eac2362c32 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 9949 | 29 #include "debug.h" |
| 10337 | 30 #include "notify.h" |
| 9949 | 31 #include "prefs.h" |
| 6065 | 32 #include "status.h" |
| 33 #include "util.h" | |
| 10337 | 34 #include "xmlnode.h" |
| 6065 | 35 |
| 9949 | 36 /** |
| 37 * A type of status. | |
| 38 */ | |
| 39 struct _GaimStatusType | |
| 40 { | |
| 41 GaimStatusPrimitive primitive; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
42 |
| 9949 | 43 char *id; |
| 44 char *name; | |
| 45 char *primary_attr_id; | |
| 46 | |
| 47 gboolean saveable; | |
| 48 gboolean user_settable; | |
| 49 gboolean independent; | |
| 50 | |
| 51 GList *attrs; | |
| 52 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
53 |
| 9949 | 54 /** |
| 55 * A status attribute. | |
| 56 */ | |
| 57 struct _GaimStatusAttr | |
| 58 { | |
| 59 char *id; | |
| 60 char *name; | |
| 61 GaimValue *value_type; | |
| 62 }; | |
| 6065 | 63 |
| 9949 | 64 /** |
| 65 * A list of statuses. | |
| 66 */ | |
| 67 struct _GaimPresence | |
| 68 { | |
| 69 GaimPresenceContext context; | |
| 70 | |
| 71 gboolean idle; | |
| 72 time_t idle_time; | |
| 10006 | 73 time_t login_time; |
| 9949 | 74 |
| 75 unsigned int warning_level; | |
| 6065 | 76 |
| 9949 | 77 GList *statuses; |
| 78 GHashTable *status_table; | |
| 79 | |
| 80 GaimStatus *active_status; | |
| 6065 | 81 |
| 9949 | 82 union |
| 83 { | |
| 84 GaimAccount *account; | |
| 85 | |
| 86 struct | |
| 87 { | |
| 88 GaimConversation *conv; | |
| 89 char *user; | |
| 90 | |
| 91 } chat; | |
| 6065 | 92 |
| 9949 | 93 struct |
| 94 { | |
| 95 GaimAccount *account; | |
| 96 char *name; | |
| 97 size_t ref_count; | |
| 98 GList *buddies; | |
| 99 | |
| 100 } buddy; | |
| 101 | |
| 102 } u; | |
| 103 }; | |
| 104 | |
| 105 /** | |
| 106 * An active status. | |
| 107 */ | |
| 108 struct _GaimStatus | |
| 6065 | 109 { |
| 9949 | 110 GaimStatusType *type; |
| 111 GaimPresence *presence; | |
| 112 | |
| 113 const char *title; | |
| 6065 | 114 |
| 9949 | 115 gboolean active; |
| 6065 | 116 |
| 9949 | 117 GHashTable *attr_values; |
| 118 }; | |
| 6065 | 119 |
| 120 typedef struct | |
| 121 { | |
| 9949 | 122 GaimAccount *account; |
| 123 char *name; | |
| 124 } GaimStatusBuddyKey; | |
| 125 | |
| 10337 | 126 /** |
| 127 * The information of a snap-shot of the statuses of all | |
| 128 * your accounts. Basically these are your saved away messages. | |
| 129 * There is an overall status and message that applies to | |
| 130 * all your accounts, and then each individual account can | |
| 131 * optionally have a different custom status and message. | |
| 9949 | 132 * |
| 10337 | 133 * The changes to status.xml caused by the new status API |
| 134 * are fully backward compatible. The new status API just | |
| 135 * adds the optional sub-statuses to the XML file. | |
| 9949 | 136 */ |
| 10337 | 137 struct _GaimStatusSaved |
| 9949 | 138 { |
| 10348 | 139 char *title; |
| 140 GaimStatusPrimitive type; | |
| 9949 | 141 char *message; |
| 142 | |
| 10348 | 143 GList *substatuses; /**< A list of GaimStatusSavedSub's. */ |
| 10337 | 144 }; |
| 9949 | 145 |
| 10337 | 146 struct _GaimStatusSavedSub |
| 147 { | |
| 148 GaimAccount *account; | |
| 10348 | 149 const GaimStatusType *type; |
| 10337 | 150 char *message; |
| 151 }; | |
| 9949 | 152 |
| 153 static int primitive_scores[] = | |
| 154 { | |
| 155 0, /* unset */ | |
| 156 -500, /* offline */ | |
| 157 0, /* online */ | |
| 158 100, /* available */ | |
| 159 -75, /* unavailable */ | |
| 160 -50, /* hidden */ | |
| 161 -100, /* away */ | |
| 162 -200 /* extended away */ | |
| 163 -10, /* idle, special case. */ | |
| 164 -5 /* idle time, special case. */ | |
| 165 }; | |
| 166 | |
| 167 static GHashTable *buddy_presences = NULL; | |
| 10337 | 168 static GList *saved_statuses = NULL; |
| 9949 | 169 |
| 170 #define SCORE_IDLE 5 | |
| 171 #define SCORE_IDLE_TIME 6 | |
| 172 | |
| 10348 | 173 /** |
| 174 * Elements of this array correspond to the GaimStatusPrimitive | |
| 175 * enumeration. | |
| 176 */ | |
| 177 static const char *primitive_names[] = | |
| 178 { | |
| 179 "unset", | |
| 180 "offline", | |
| 181 "available", | |
| 182 "unavailable", | |
| 183 "hidden", | |
| 184 "away", | |
| 185 "extended_away" | |
| 186 }; | |
| 187 | |
| 188 static GaimStatusPrimitive | |
| 189 gaim_primitive_get_type(const char *name) | |
| 190 { | |
| 191 int i; | |
| 192 | |
| 193 g_return_val_if_fail(name != NULL, GAIM_STATUS_UNSET); | |
| 194 | |
| 195 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 196 { | |
| 197 if (!strcmp(name, primitive_names[i])) | |
| 198 return i; | |
| 199 } | |
| 200 | |
| 201 return GAIM_STATUS_UNSET; | |
| 202 } | |
| 203 | |
| 9949 | 204 /************************************************************************** |
| 205 * GaimStatusType API | |
| 206 **************************************************************************/ | |
| 207 GaimStatusType * | |
| 208 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 209 const char *name, gboolean saveable, |
| 210 gboolean user_settable, gboolean independent) | |
| 9949 | 211 { |
| 212 GaimStatusType *status_type; | |
| 213 | |
| 214 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 215 g_return_val_if_fail(id != NULL, NULL); | |
| 216 g_return_val_if_fail(name != NULL, NULL); | |
| 217 | |
| 218 status_type = g_new0(GaimStatusType, 1); | |
| 219 | |
| 220 status_type->primitive = primitive; | |
| 221 status_type->id = g_strdup(id); | |
| 222 status_type->name = g_strdup(name); | |
| 223 status_type->saveable = saveable; | |
| 224 status_type->user_settable = user_settable; | |
| 225 status_type->independent = independent; | |
| 226 | |
| 227 return status_type; | |
| 228 } | |
| 229 | |
| 230 GaimStatusType * | |
| 231 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 232 const char *name, gboolean user_settable) |
| 9949 | 233 { |
| 234 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 235 g_return_val_if_fail(id != NULL, NULL); | |
| 236 g_return_val_if_fail(name != NULL, NULL); | |
| 237 | |
| 238 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 239 user_settable, FALSE); | |
| 240 } | |
| 241 | |
| 242 GaimStatusType * | |
| 243 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 244 const char *id, const char *name, | |
| 245 gboolean saveable, gboolean user_settable, | |
| 246 gboolean independent, const char *attr_id, | |
| 247 const char *attr_name, GaimValue *attr_value, | |
| 248 ...) | |
| 249 { | |
| 250 GaimStatusType *status_type; | |
| 251 va_list args; | |
| 252 | |
| 253 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 254 g_return_val_if_fail(id != NULL, NULL); | |
| 255 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 256 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 257 g_return_val_if_fail(attr_name != NULL, NULL); |
| 258 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 259 | |
| 260 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 261 user_settable, independent); | |
| 262 | |
| 10010 | 263 /* Add the first attribute */ |
| 9949 | 264 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 265 | |
| 266 va_start(args, attr_value); | |
| 267 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 268 va_end(args); | |
| 269 | |
| 270 return status_type; | |
| 271 } | |
| 272 | |
| 273 void | |
| 274 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 275 { | |
| 276 GList *l; | |
| 277 | |
| 278 g_return_if_fail(status_type != NULL); | |
| 279 | |
| 280 g_free(status_type->id); | |
| 281 g_free(status_type->name); | |
| 282 | |
| 283 if (status_type->primary_attr_id != NULL) | |
| 284 g_free(status_type->primary_attr_id); | |
| 285 | |
| 286 if (status_type->attrs != NULL) | |
| 287 { | |
| 288 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 289 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 290 | |
| 291 g_list_free(status_type->attrs); | |
| 292 } | |
| 293 | |
| 294 g_free(status_type); | |
| 295 } | |
| 296 | |
| 297 void | |
| 298 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 299 { | |
| 300 g_return_if_fail(status_type != NULL); | |
| 301 | |
| 302 if (status_type->primary_attr_id != NULL) | |
| 303 g_free(status_type->primary_attr_id); | |
| 304 | |
| 305 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 306 } | |
| 307 | |
| 308 void | |
| 10197 | 309 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 310 const char *name, GaimValue *value) |
| 311 { | |
| 312 GaimStatusAttr *attr; | |
| 313 | |
| 314 g_return_if_fail(status_type != NULL); | |
| 315 g_return_if_fail(id != NULL); | |
| 316 g_return_if_fail(name != NULL); | |
| 317 g_return_if_fail(value != NULL); | |
| 318 | |
| 319 attr = gaim_status_attr_new(id, name, value); | |
| 320 | |
| 321 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 322 } | |
| 323 | |
| 324 void | |
| 325 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 326 { | |
| 327 const char *id, *name; | |
| 328 GaimValue *value; | |
| 329 | |
| 330 g_return_if_fail(status_type != NULL); | |
| 331 | |
| 332 while ((id = va_arg(args, const char *)) != NULL) | |
| 333 { | |
| 334 name = va_arg(args, const char *); | |
| 335 g_return_if_fail(name != NULL); | |
| 336 | |
| 337 value = va_arg(args, GaimValue *); | |
| 338 g_return_if_fail(value != NULL); | |
| 6065 | 339 |
| 9949 | 340 gaim_status_type_add_attr(status_type, id, name, value); |
| 341 } | |
| 342 } | |
| 343 | |
| 10010 | 344 void |
| 345 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 346 const char *name, GaimValue *value, ...) | |
| 347 { | |
| 348 va_list args; | |
| 349 | |
| 350 g_return_if_fail(status_type != NULL); | |
| 351 g_return_if_fail(id != NULL); | |
| 352 g_return_if_fail(name != NULL); | |
| 353 g_return_if_fail(value != NULL); | |
| 354 | |
| 355 /* Add the first attribute */ | |
| 356 gaim_status_type_add_attr(status_type, id, name, value); | |
| 357 | |
| 358 va_start(args, value); | |
| 359 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 360 va_end(args); | |
| 361 } | |
| 362 | |
| 9949 | 363 GaimStatusPrimitive |
| 364 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 365 { | |
| 366 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 367 | |
| 368 return status_type->primitive; | |
| 369 } | |
| 370 | |
| 371 const char * | |
| 372 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 373 { | |
| 374 g_return_val_if_fail(status_type != NULL, NULL); | |
| 375 | |
| 376 return status_type->id; | |
| 377 } | |
| 378 | |
| 379 const char * | |
| 380 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 381 { | |
| 382 g_return_val_if_fail(status_type != NULL, NULL); | |
| 383 | |
| 384 return status_type->name; | |
| 385 } | |
| 386 | |
| 387 gboolean | |
| 388 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 389 { | |
| 390 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 391 | |
| 392 return status_type->saveable; | |
| 393 } | |
| 394 | |
| 395 gboolean | |
| 396 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 397 { | |
| 398 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 399 | |
| 400 return status_type->user_settable; | |
| 401 } | |
| 402 | |
| 403 gboolean | |
| 404 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 405 { | |
| 406 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 407 | |
| 408 return status_type->independent; | |
| 409 } | |
| 410 | |
| 411 gboolean | |
| 10067 | 412 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 413 { | |
| 414 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 415 | |
| 416 return !status_type->independent; | |
| 417 } | |
| 418 | |
| 419 gboolean | |
| 9949 | 420 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 421 { | |
| 422 GaimStatusPrimitive primitive; | |
| 423 | |
| 424 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 425 | |
| 426 primitive = gaim_status_type_get_primitive(status_type); | |
| 427 | |
| 428 return (primitive == GAIM_STATUS_AVAILABLE || | |
| 429 primitive == GAIM_STATUS_HIDDEN); | |
| 430 } | |
| 431 | |
| 432 const char * | |
| 433 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 434 { | |
| 435 g_return_val_if_fail(status_type != NULL, NULL); | |
| 436 | |
| 437 return status_type->primary_attr_id; | |
| 438 } | |
| 439 | |
| 440 GaimStatusAttr * | |
| 441 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 442 { | |
| 443 GList *l; | |
| 444 | |
| 445 g_return_val_if_fail(status_type != NULL, NULL); | |
| 446 g_return_val_if_fail(id != NULL, NULL); | |
| 447 | |
| 448 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 449 { | |
| 450 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 451 | |
| 452 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 453 return attr; | |
| 454 } | |
| 455 | |
| 456 return NULL; | |
| 457 } | |
| 458 | |
| 459 const GList * | |
| 460 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 461 { | |
| 462 g_return_val_if_fail(status_type != NULL, NULL); | |
| 463 | |
| 464 return status_type->attrs; | |
| 465 } | |
| 466 | |
| 10348 | 467 const GaimStatusType * |
| 468 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 469 { | |
| 470 GaimStatusType *status_type; | |
| 471 | |
| 472 g_return_val_if_fail(id != NULL, NULL); | |
| 473 | |
| 474 while (status_types != NULL) | |
| 475 { | |
| 476 status_type = status_types->data; | |
| 477 | |
| 478 if (!strcmp(id, status_type->id)) | |
| 479 return status_type; | |
| 480 } | |
| 481 | |
| 482 return NULL; | |
| 483 } | |
| 484 | |
| 9949 | 485 |
| 486 /************************************************************************** | |
| 487 * GaimStatusAttr API | |
| 488 **************************************************************************/ | |
| 489 GaimStatusAttr * | |
| 490 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 491 { | |
| 492 GaimStatusAttr *attr; | |
| 493 | |
| 494 g_return_val_if_fail(id != NULL, NULL); | |
| 495 g_return_val_if_fail(name != NULL, NULL); | |
| 496 g_return_val_if_fail(value_type != NULL, NULL); | |
| 497 | |
| 498 attr = g_new0(GaimStatusAttr, 1); | |
| 499 | |
| 500 attr->id = g_strdup(id); | |
| 501 attr->name = g_strdup(name); | |
| 502 attr->value_type = value_type; | |
| 503 | |
| 504 return attr; | |
| 505 } | |
| 506 | |
| 507 void | |
| 508 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 509 { | |
| 510 g_return_if_fail(attr != NULL); | |
| 511 | |
| 512 g_free(attr->id); | |
| 513 g_free(attr->name); | |
| 514 | |
| 515 gaim_value_destroy(attr->value_type); | |
| 516 | |
| 517 g_free(attr); | |
| 518 } | |
| 519 | |
| 520 const char * | |
| 521 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 522 { | |
| 523 g_return_val_if_fail(attr != NULL, NULL); | |
| 524 | |
| 525 return attr->id; | |
| 526 } | |
| 527 | |
| 528 const char * | |
| 529 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 530 { | |
| 531 g_return_val_if_fail(attr != NULL, NULL); | |
| 532 | |
| 533 return attr->name; | |
| 534 } | |
| 535 | |
| 536 GaimValue * | |
| 537 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
| 538 { | |
| 539 g_return_val_if_fail(attr != NULL, NULL); | |
| 540 | |
| 541 return attr->value_type; | |
| 542 } | |
| 543 | |
| 544 | |
| 545 /************************************************************************** | |
| 546 * GaimStatus API | |
| 547 **************************************************************************/ | |
| 548 GaimStatus * | |
| 549 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 550 { | |
| 551 GaimStatus *status; | |
| 552 const GList *l; | |
| 553 | |
| 554 g_return_val_if_fail(status_type != NULL, NULL); | |
| 555 g_return_val_if_fail(presence != NULL, NULL); | |
| 556 | |
| 557 status = g_new0(GaimStatus, 1); | |
| 558 | |
| 559 status->type = status_type; | |
| 560 status->presence = presence; | |
| 561 | |
| 562 status->attr_values = | |
| 563 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 564 (GDestroyNotify)gaim_value_destroy); | |
| 565 | |
| 566 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 567 { | |
| 568 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 569 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
| 570 GaimValue *new_value = gaim_value_dup(value); | |
| 571 | |
| 572 g_hash_table_insert(status->attr_values, | |
| 10197 | 573 g_strdup(gaim_status_attr_get_id(attr)), |
| 574 new_value); | |
| 9949 | 575 } |
| 576 | |
| 577 return status; | |
| 578 } | |
| 579 | |
| 580 void | |
| 581 gaim_status_destroy(GaimStatus *status) | |
| 582 { | |
| 583 g_return_if_fail(status != NULL); | |
| 584 | |
| 585 gaim_status_set_active(status, FALSE); | |
| 586 | |
| 587 g_hash_table_destroy(status->attr_values); | |
| 588 | |
| 589 g_free(status); | |
| 590 } | |
| 6065 | 591 |
| 592 static void | |
| 9949 | 593 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 594 GaimStatus *old_status, GaimStatus *new_status) | |
| 595 { | |
| 596 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 597 | |
| 598 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 599 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 600 { | |
| 601 time_t current_time = time(NULL); | |
| 602 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 603 char *tmp = NULL; | |
| 604 | |
| 605 if (!gaim_status_is_available(old_status) && | |
| 606 gaim_status_is_available(new_status)) | |
| 607 { | |
| 608 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 609 } | |
| 610 else if (gaim_status_is_available(old_status) && | |
| 611 !gaim_status_is_available(new_status)) | |
| 612 { | |
| 613 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 614 } | |
| 615 | |
| 616 if (tmp != NULL) | |
| 617 { | |
| 618 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 619 | |
| 620 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 621 current_time, tmp); | |
| 622 g_free(tmp); | |
| 623 } | |
| 624 } | |
| 625 | |
| 10012 | 626 |
| 627 | |
| 628 if (ops != NULL && ops->update != NULL) | |
| 629 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 630 } |
| 631 | |
| 632 static void | |
| 633 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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634 GaimStatus *new_status) |
| 6065 | 635 { |
| 9949 | 636 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 637 | |
| 638 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 639 { | |
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640 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 641 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 642 | |
| 10400 | 643 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
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644 { |
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645 GaimPluginProtocolInfo *prpl_info = NULL; |
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646 GaimPlugin *prpl; |
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647 |
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648 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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649 |
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650 if (prpl != NULL) |
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651 { |
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652 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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653 |
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654 if (prpl_info != NULL && prpl_info->set_status != NULL) |
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655 prpl_info->set_status(account, new_status); |
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656 } |
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657 } |
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658 |
| 9949 | 659 if (ops != NULL && ops->status_changed != NULL) |
| 660 { | |
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661 ops->status_changed(account, new_status); |
| 9949 | 662 } |
| 663 } | |
| 664 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 665 { | |
| 666 #if 0 | |
| 667 GaimConversationUiOps *ops; | |
| 668 GaimConversation *conv; | |
| 669 | |
| 670 conv = gaim_status_get_conversation(new_status); | |
| 10348 | 671 /* |
| 672 * TODO: Probably need to do some of the following here? This is copied | |
| 673 * from some old status code that was removed. | |
| 674 * | |
| 675 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
| 676 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 677 * g_free(tmp); | |
| 678 * | |
| 679 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
| 680 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 681 * g_free(tmp); | |
| 682 * | |
| 683 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
| 684 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 685 * g_free(tmp); | |
| 686 * | |
| 687 * serv_got_typing_stopped(gc, name); | |
| 688 * | |
| 689 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
| 690 */ | |
| 9949 | 691 #endif |
| 692 } | |
| 693 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 694 { | |
| 695 const GList *l; | |
| 696 | |
| 697 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 698 { | |
| 699 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 700 old_status, new_status); | |
| 701 } | |
| 10348 | 702 |
| 703 /* | |
| 704 * TODO: Maybe we should do this here? | |
| 705 * GaimLog *log = gaim_account_get_log(account); | |
| 706 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
| 707 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 708 * g_free(tmp); | |
| 709 */ | |
| 9949 | 710 } |
| 711 } | |
| 712 | |
| 10204 | 713 static void |
| 714 status_has_changed(GaimStatus *status) | |
| 9949 | 715 { |
| 716 GaimPresence *presence; | |
| 717 GaimStatus *old_status; | |
| 718 | |
| 719 presence = gaim_status_get_presence(status); | |
| 720 old_status = gaim_presence_get_active_status(presence); | |
| 721 | |
| 10204 | 722 /* |
| 723 * If this status is exclusive, then we must be setting it to "active." | |
| 724 * Since we are setting it to active, we want to set the currently | |
| 725 * active status to "inactive." | |
| 726 */ | |
| 727 if (gaim_status_is_exclusive(status)) | |
| 9949 | 728 { |
| 729 const GList *l; | |
| 730 | |
| 10006 | 731 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
| 9949 | 732 { |
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733 GaimStatus *temp_status = l->data; |
| 9949 | 734 |
| 10204 | 735 if (temp_status == status) |
| 736 continue; | |
| 9949 | 737 |
| 10204 | 738 if (gaim_status_is_independent(temp_status)) |
| 9949 | 739 continue; |
| 740 | |
| 741 if (gaim_status_is_active(temp_status)) | |
| 742 { | |
| 743 /* | |
| 10204 | 744 * Since we don't want infinite recursion, we have to set |
| 745 * the active variable ourself instead of calling | |
| 746 * gaim_status_set_active(). | |
| 9949 | 747 */ |
| 748 temp_status->active = FALSE; | |
| 749 | |
| 750 notify_status_update(presence, old_status, temp_status); | |
| 751 | |
| 752 break; | |
| 753 } | |
| 754 } | |
| 755 } | |
| 756 | |
| 10204 | 757 notify_status_update(presence, old_status, status); |
| 758 } | |
| 759 | |
| 760 void | |
| 761 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 762 { | |
| 763 if (!active && gaim_status_is_exclusive(status)) | |
| 764 { | |
| 765 gaim_debug_error("status", | |
| 766 "Cannot deactivate an exclusive status (%s).\n", | |
| 767 gaim_status_get_id(status)); | |
| 768 return; | |
| 769 } | |
| 770 | |
| 771 g_return_if_fail(status != NULL); | |
| 772 | |
| 773 if (status->active == active) | |
| 774 return; | |
| 775 | |
| 776 status->active = active; | |
| 777 | |
| 778 status_has_changed(status); | |
| 779 } | |
| 780 | |
| 781 void | |
| 782 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 783 { | |
| 784 gboolean changed = FALSE; | |
| 785 const gchar *id; | |
| 786 | |
| 787 if (!active && gaim_status_is_exclusive(status)) | |
| 788 { | |
| 789 gaim_debug_error("status", | |
| 790 "Cannot deactivate an exclusive status (%s).\n", | |
| 791 gaim_status_get_id(status)); | |
| 792 return; | |
| 793 } | |
| 794 | |
| 795 g_return_if_fail(status != NULL); | |
| 796 | |
| 797 if (status->active != active) | |
| 798 changed = TRUE; | |
| 799 | |
| 9949 | 800 status->active = active; |
| 6065 | 801 |
| 10204 | 802 /* Set any attributes */ |
| 803 while ((id = va_arg(args, const char *)) != NULL) | |
| 804 { | |
| 805 GaimValue *value; | |
| 806 value = gaim_status_get_attr_value(status, id); | |
| 807 if (value->type == GAIM_TYPE_STRING) | |
| 808 { | |
| 809 const gchar *string_data = va_arg(args, const char *); | |
| 810 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
| 811 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 812 !strcmp(string_data, value->data.string_data))) | |
| 813 { | |
| 814 continue; | |
| 815 } | |
| 816 gaim_status_set_attr_string(status, id, string_data); | |
| 817 changed = TRUE; | |
| 818 } | |
| 819 else if (value->type == GAIM_TYPE_INT) | |
| 820 { | |
| 821 int int_data = va_arg(args, int); | |
| 822 if (int_data == value->data.int_data) | |
| 823 continue; | |
| 824 gaim_status_set_attr_int(status, id, int_data); | |
| 825 changed = TRUE; | |
| 826 } | |
| 827 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 828 { | |
| 829 gboolean boolean_data = va_arg(args, gboolean); | |
| 830 if (boolean_data == value->data.boolean_data) | |
| 831 continue; | |
| 832 gaim_status_set_attr_int(status, id, boolean_data); | |
| 833 changed = TRUE; | |
| 834 } | |
| 835 else | |
| 836 { | |
| 837 /* We don't know what the data is--skip over it */ | |
| 838 va_arg(args, void *); | |
| 839 } | |
| 840 } | |
| 841 | |
| 842 if (!changed) | |
| 843 return; | |
| 844 | |
| 845 status_has_changed(status); | |
| 9949 | 846 } |
| 847 | |
| 848 void | |
| 849 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 850 gboolean value) | |
| 851 { | |
| 852 GaimStatusType *status_type; | |
| 853 GaimValue *attr_value; | |
| 854 | |
| 855 g_return_if_fail(status != NULL); | |
| 856 g_return_if_fail(id != NULL); | |
| 857 | |
| 858 status_type = gaim_status_get_type(status); | |
| 859 | |
| 10197 | 860 /* Make sure this attribute exists and is the correct type. */ |
| 861 attr_value = gaim_status_get_attr_value(status, id); | |
| 862 g_return_if_fail(attr_value != NULL); | |
| 9949 | 863 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 864 | |
| 865 gaim_value_set_boolean(attr_value, value); | |
| 866 } | |
| 867 | |
| 868 void | |
| 869 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 870 { | |
| 871 GaimStatusType *status_type; | |
| 872 GaimValue *attr_value; | |
| 873 | |
| 874 g_return_if_fail(status != NULL); | |
| 875 g_return_if_fail(id != NULL); | |
| 876 | |
| 877 status_type = gaim_status_get_type(status); | |
| 878 | |
| 10197 | 879 /* Make sure this attribute exists and is the correct type. */ |
| 880 attr_value = gaim_status_get_attr_value(status, id); | |
| 881 g_return_if_fail(attr_value != NULL); | |
| 9949 | 882 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 883 | |
| 884 gaim_value_set_int(attr_value, value); | |
| 6065 | 885 } |
| 886 | |
| 9949 | 887 void |
| 888 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 889 const char *value) | |
| 890 { | |
| 891 GaimStatusType *status_type; | |
| 892 GaimValue *attr_value; | |
| 893 | |
| 894 g_return_if_fail(status != NULL); | |
| 895 g_return_if_fail(id != NULL); | |
| 896 | |
| 897 status_type = gaim_status_get_type(status); | |
| 898 | |
| 10197 | 899 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 900 attr_value = gaim_status_get_attr_value(status, id); |
| 10197 | 901 g_return_if_fail(attr_value != NULL); |
| 9949 | 902 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 903 | |
| 904 gaim_value_set_string(attr_value, value); | |
| 905 } | |
| 906 | |
| 907 GaimStatusType * | |
| 908 gaim_status_get_type(const GaimStatus *status) | |
| 909 { | |
| 910 g_return_val_if_fail(status != NULL, NULL); | |
| 911 | |
| 912 return status->type; | |
| 913 } | |
| 914 | |
| 915 GaimPresence * | |
| 916 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 917 { |
| 9949 | 918 g_return_val_if_fail(status != NULL, NULL); |
| 919 | |
| 920 return status->presence; | |
| 921 } | |
| 922 | |
| 923 const char * | |
| 924 gaim_status_get_id(const GaimStatus *status) | |
| 925 { | |
| 926 g_return_val_if_fail(status != NULL, NULL); | |
| 927 | |
| 928 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 929 } | |
| 930 | |
| 931 const char * | |
| 932 gaim_status_get_name(const GaimStatus *status) | |
| 933 { | |
| 934 g_return_val_if_fail(status != NULL, NULL); | |
| 935 | |
| 936 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 937 } | |
| 938 | |
| 939 gboolean | |
| 940 gaim_status_is_independent(const GaimStatus *status) | |
| 941 { | |
| 942 g_return_val_if_fail(status != NULL, FALSE); | |
| 943 | |
| 944 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 945 } | |
| 946 | |
| 947 gboolean | |
| 10067 | 948 gaim_status_is_exclusive(const GaimStatus *status) |
| 949 { | |
| 950 g_return_val_if_fail(status != NULL, FALSE); | |
| 951 | |
| 952 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 953 } | |
| 954 | |
| 955 gboolean | |
| 9949 | 956 gaim_status_is_available(const GaimStatus *status) |
| 957 { | |
| 958 g_return_val_if_fail(status != NULL, FALSE); | |
| 959 | |
| 960 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 961 } | |
| 6216 | 962 |
| 9949 | 963 gboolean |
| 964 gaim_status_is_active(const GaimStatus *status) | |
| 965 { | |
| 966 g_return_val_if_fail(status != NULL, FALSE); | |
| 967 | |
| 968 return status->active; | |
| 969 } | |
| 970 | |
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971 gboolean |
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972 gaim_status_is_online(const GaimStatus *status) |
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973 { |
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974 GaimStatusPrimitive primitive; |
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975 |
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976 g_return_val_if_fail( status != NULL, FALSE); |
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977 |
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978 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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979 |
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980 return (primitive != GAIM_STATUS_UNSET && |
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981 primitive != GAIM_STATUS_OFFLINE); |
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982 } |
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983 |
| 9949 | 984 GaimValue * |
| 985 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 986 { | |
| 987 GaimStatusType *status_type; | |
| 988 GaimStatusAttr *attr; | |
| 989 | |
| 990 g_return_val_if_fail(status != NULL, NULL); | |
| 991 g_return_val_if_fail(id != NULL, NULL); | |
| 992 | |
| 993 status_type = gaim_status_get_type(status); | |
| 994 | |
| 995 /* Make sure this attribute exists. */ | |
| 996 attr = gaim_status_type_get_attr(status_type, id); | |
| 997 g_return_val_if_fail(attr != NULL, NULL); | |
| 998 | |
| 999 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 1000 } | |
| 1001 | |
| 1002 gboolean | |
| 1003 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1004 { | |
| 1005 const GaimValue *value; | |
| 1006 | |
| 1007 g_return_val_if_fail(status != NULL, FALSE); | |
| 1008 g_return_val_if_fail(id != NULL, FALSE); | |
| 1009 | |
| 1010 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1011 return FALSE; | |
| 1012 | |
| 10197 | 1013 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1014 |
| 1015 return gaim_value_get_boolean(value); | |
| 1016 } | |
| 1017 | |
| 1018 int | |
| 1019 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1020 { | |
| 1021 const GaimValue *value; | |
| 1022 | |
| 1023 g_return_val_if_fail(status != NULL, FALSE); | |
| 1024 g_return_val_if_fail(id != NULL, FALSE); | |
| 1025 | |
| 1026 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1027 return FALSE; | |
| 1028 | |
| 1029 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1030 | |
| 1031 return gaim_value_get_int(value); | |
| 1032 } | |
| 1033 | |
| 1034 const char * | |
| 1035 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1036 { | |
| 1037 const GaimValue *value; | |
| 1038 | |
| 1039 g_return_val_if_fail(status != NULL, FALSE); | |
| 1040 g_return_val_if_fail(id != NULL, FALSE); | |
| 1041 | |
| 1042 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1043 return FALSE; | |
| 1044 | |
| 1045 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1046 | |
| 1047 return gaim_value_get_string(value); | |
| 1048 } | |
| 1049 | |
| 1050 gint | |
| 1051 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1052 { | |
| 1053 GaimStatusType *type1, *type2; | |
| 1054 int score1 = 0, score2 = 0; | |
| 6065 | 1055 |
| 9949 | 1056 if ((status1 == NULL && status2 == NULL) || |
| 1057 (status1 == status2)) | |
| 1058 { | |
| 1059 return 0; | |
| 1060 } | |
| 1061 else if (status1 == NULL) | |
| 1062 return 1; | |
| 1063 else if (status2 == NULL) | |
| 1064 return -1; | |
| 1065 | |
| 1066 type1 = gaim_status_get_type(status1); | |
| 1067 type2 = gaim_status_get_type(status2); | |
| 1068 | |
| 1069 if (gaim_status_is_active(status1)) | |
| 1070 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1071 | |
| 1072 if (gaim_status_is_active(status2)) | |
| 1073 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1074 | |
| 1075 if (score1 > score2) | |
| 1076 return -1; | |
| 1077 else if (score1 < score2) | |
| 1078 return 1; | |
| 1079 | |
| 1080 return 0; | |
| 1081 } | |
| 1082 | |
| 1083 | |
| 1084 /************************************************************************** | |
| 1085 * GaimPresence API | |
| 1086 **************************************************************************/ | |
| 1087 GaimPresence * | |
| 1088 gaim_presence_new(GaimPresenceContext context) | |
| 1089 { | |
| 1090 GaimPresence *presence; | |
| 1091 | |
| 1092 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1093 | |
| 1094 presence = g_new0(GaimPresence, 1); | |
| 1095 | |
| 1096 presence->context = context; | |
| 1097 | |
| 1098 presence->status_table = | |
| 10009 | 1099 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 1100 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 1101 |
| 1102 return presence; | |
| 1103 } | |
| 1104 | |
| 1105 GaimPresence * | |
| 1106 gaim_presence_new_for_account(GaimAccount *account) | |
| 1107 { | |
| 10012 | 1108 GaimPresence *presence = NULL; |
| 9949 | 1109 g_return_val_if_fail(account != NULL, NULL); |
| 1110 | |
| 1111 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1112 presence->u.account = account; | |
| 10006 | 1113 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1114 |
| 1115 return presence; | |
| 1116 } | |
| 1117 | |
| 1118 GaimPresence * | |
| 1119 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1120 { | |
| 1121 GaimPresence *presence; | |
| 1122 | |
| 1123 g_return_val_if_fail(conv != NULL, NULL); | |
| 1124 | |
| 1125 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1126 presence->u.chat.conv = conv; | |
| 10006 | 1127 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1128 |
| 1129 return presence; | |
| 1130 } | |
| 6216 | 1131 |
| 9949 | 1132 GaimPresence * |
| 1133 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1134 { | |
| 1135 GaimPresence *presence; | |
| 1136 GaimStatusBuddyKey *key; | |
| 10006 | 1137 GaimAccount *account; |
| 9949 | 1138 |
| 1139 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1140 account = buddy->account; |
| 9949 | 1141 |
| 10006 | 1142 account = buddy->account; |
| 1143 | |
| 9949 | 1144 key = g_new0(GaimStatusBuddyKey, 1); |
| 1145 key->account = buddy->account; | |
| 1146 key->name = g_strdup(buddy->name); | |
| 10006 | 1147 |
| 1148 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1149 if (presence == NULL) | |
| 9949 | 1150 { |
| 1151 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1152 | |
| 1153 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1154 presence->u.buddy.account = buddy->account; | |
| 10006 | 1155 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1156 |
| 1157 g_hash_table_insert(buddy_presences, key, presence); | |
| 1158 } | |
| 1159 else | |
| 1160 { | |
| 1161 g_free(key->name); | |
| 1162 g_free(key); | |
| 1163 } | |
| 1164 | |
| 1165 presence->u.buddy.ref_count++; | |
| 1166 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1167 buddy); | |
| 1168 | |
| 1169 return presence; | |
| 1170 } | |
| 1171 | |
| 1172 void | |
| 1173 gaim_presence_destroy(GaimPresence *presence) | |
| 1174 { | |
| 1175 g_return_if_fail(presence != NULL); | |
| 6216 | 1176 |
| 9949 | 1177 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1178 { | |
| 1179 GaimStatusBuddyKey key; | |
| 1180 | |
| 1181 presence->u.buddy.ref_count--; | |
| 1182 | |
| 10077 | 1183 if(presence->u.buddy.ref_count != 0) |
| 1184 return; | |
| 9949 | 1185 |
| 1186 key.account = presence->u.buddy.account; | |
| 1187 key.name = presence->u.buddy.name; | |
| 1188 | |
| 1189 g_hash_table_remove(buddy_presences, &key); | |
| 1190 | |
| 1191 if (presence->u.buddy.name != NULL) | |
| 1192 g_free(presence->u.buddy.name); | |
| 1193 } | |
| 1194 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1195 { | |
| 1196 if (presence->u.chat.user != NULL) | |
| 1197 g_free(presence->u.chat.user); | |
| 1198 } | |
| 1199 | |
| 1200 if (presence->statuses != NULL) | |
| 1201 g_list_free(presence->statuses); | |
| 1202 | |
| 1203 g_hash_table_destroy(presence->status_table); | |
| 1204 | |
| 1205 g_free(presence); | |
| 1206 } | |
| 1207 | |
| 1208 void | |
| 1209 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1210 { | |
| 1211 g_return_if_fail(presence != NULL); | |
| 1212 g_return_if_fail(buddy != NULL); | |
| 1213 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1214 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1215 | |
| 1216 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1217 { | |
| 1218 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1219 buddy); | |
| 1220 presence->u.buddy.ref_count--; | |
| 1221 } | |
| 6065 | 1222 } |
| 1223 | |
| 9949 | 1224 void |
| 1225 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1226 { | |
| 1227 g_return_if_fail(presence != NULL); | |
| 1228 g_return_if_fail(status != NULL); | |
| 1229 | |
| 1230 presence->statuses = g_list_append(presence->statuses, status); | |
| 1231 | |
| 1232 g_hash_table_insert(presence->status_table, | |
| 1233 g_strdup(gaim_status_get_id(status)), status); | |
| 1234 } | |
| 1235 | |
| 1236 void | |
| 1237 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
| 1238 { | |
| 1239 const GList *l; | |
| 1240 | |
| 1241 g_return_if_fail(presence != NULL); | |
| 1242 g_return_if_fail(source_list != NULL); | |
| 1243 | |
| 1244 for (l = source_list; l != NULL; l = l->next) | |
| 1245 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1246 } | |
| 1247 | |
| 1248 void | |
| 1249 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1250 gboolean active) | |
| 1251 { | |
| 1252 GaimStatus *status; | |
| 1253 | |
| 1254 g_return_if_fail(presence != NULL); | |
| 1255 g_return_if_fail(status_id != NULL); | |
| 1256 | |
| 1257 status = gaim_presence_get_status(presence, status_id); | |
| 1258 | |
| 1259 g_return_if_fail(status != NULL); | |
| 10348 | 1260 /* TODO: Should we do the following? */ |
| 1261 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1262 |
| 10067 | 1263 if (gaim_status_is_exclusive(status)) |
| 9949 | 1264 { |
| 1265 if (!active) | |
| 1266 { | |
| 1267 gaim_debug_warning("status", | |
| 1268 "Attempted to set a non-independent status " | |
| 1269 "(%s) inactive. Only independent statuses " | |
| 1270 "can be specifically marked inactive.", | |
| 1271 status_id); | |
| 1272 | |
| 1273 return; | |
| 1274 } | |
| 1275 | |
| 10052 | 1276 } else if (presence->active_status != NULL) { |
| 1277 gaim_status_set_active(presence->active_status, FALSE); | |
| 9949 | 1278 |
| 1279 } | |
| 1280 | |
| 1281 gaim_status_set_active(status, active); | |
| 10052 | 1282 presence->active_status = status; |
| 9949 | 1283 } |
| 1284 | |
| 1285 void | |
| 1286 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1287 { | |
| 1288 GaimStatus *status; | |
| 1289 | |
| 1290 g_return_if_fail(presence != NULL); | |
| 1291 g_return_if_fail(status_id != NULL); | |
| 1292 | |
| 1293 status = gaim_presence_get_status(presence, status_id); | |
| 1294 | |
| 1295 g_return_if_fail(status != NULL); | |
| 1296 | |
| 1297 if (gaim_status_is_independent(status)) | |
| 1298 return; | |
| 1299 | |
| 1300 if (presence->active_status != NULL) | |
| 1301 gaim_status_set_active(presence->active_status, FALSE); | |
| 1302 | |
| 1303 gaim_status_set_active(status, TRUE); | |
| 1304 } | |
| 1305 | |
| 1306 static void | |
| 1307 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1308 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1309 { | |
| 1310 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1311 | |
| 1312 if (!old_idle && idle) | |
| 1313 { | |
| 1314 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1315 | |
| 1316 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1317 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1318 { | |
| 1319 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1320 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1321 gaim_buddy_get_alias(buddy)); | |
| 1322 | |
| 1323 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1324 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1325 g_free(tmp); | |
| 1326 } | |
| 1327 } | |
| 1328 else if (old_idle && !idle) | |
| 1329 { | |
| 1330 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1331 | |
| 1332 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1333 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1334 { | |
| 1335 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1336 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1337 gaim_buddy_get_alias(buddy)); | |
| 1338 | |
| 1339 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1340 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1341 g_free(tmp); | |
| 1342 } | |
| 1343 } | |
| 1344 | |
| 10378 | 1345 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1346 |
| 1347 if (ops != NULL && ops->update != NULL) | |
| 1348 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1349 } | |
| 1350 | |
| 1351 void | |
| 1352 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1353 { | |
| 1354 gboolean old_idle; | |
| 1355 | |
| 1356 g_return_if_fail(presence != NULL); | |
| 1357 | |
| 1358 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1359 return; | |
| 1360 | |
| 1361 old_idle = presence->idle; | |
| 1362 presence->idle = idle; | |
| 1363 presence->idle_time = (idle ? idle_time : 0); | |
| 1364 | |
| 1365 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1366 { | |
| 1367 const GList *l; | |
| 1368 time_t current_time = time(NULL); | |
| 1369 | |
| 1370 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1371 { | |
| 1372 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1373 old_idle, idle); | |
| 1374 } | |
| 1375 } | |
| 1376 } | |
| 1377 | |
| 1378 void | |
| 10006 | 1379 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1380 { | |
| 1381 g_return_if_fail(presence != NULL); | |
| 1382 | |
| 1383 if (presence->login_time == login_time) | |
| 1384 return; | |
| 1385 | |
| 1386 presence->login_time = login_time; | |
| 1387 } | |
| 1388 | |
| 1389 void | |
| 9949 | 1390 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
| 6065 | 1391 { |
| 9949 | 1392 g_return_if_fail(presence != NULL); |
| 1393 g_return_if_fail(level <= 100); | |
| 1394 | |
| 1395 if (presence->warning_level == level) | |
| 1396 return; | |
| 1397 | |
| 1398 presence->warning_level = level; | |
| 1399 | |
| 1400 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1401 { | |
| 1402 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1403 | |
| 1404 if (ops != NULL && ops->update != NULL) | |
| 1405 { | |
| 1406 const GList *l; | |
| 1407 | |
| 1408 for (l = gaim_presence_get_buddies(presence); | |
| 1409 l != NULL; | |
| 1410 l = l->next) | |
| 1411 { | |
| 1412 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
| 1413 } | |
| 1414 } | |
| 1415 } | |
| 1416 } | |
| 1417 | |
| 1418 GaimPresenceContext | |
| 1419 gaim_presence_get_context(const GaimPresence *presence) | |
| 1420 { | |
| 1421 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1422 | |
| 1423 return presence->context; | |
| 1424 } | |
| 1425 | |
| 1426 GaimAccount * | |
| 1427 gaim_presence_get_account(const GaimPresence *presence) | |
| 1428 { | |
| 1429 GaimPresenceContext context; | |
| 1430 | |
| 1431 g_return_val_if_fail(presence != NULL, NULL); | |
| 1432 | |
| 1433 context = gaim_presence_get_context(presence); | |
| 1434 | |
| 1435 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1436 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1437 | |
| 1438 return presence->u.account; | |
| 1439 } | |
| 1440 | |
| 1441 GaimConversation * | |
| 1442 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1443 { | |
| 1444 g_return_val_if_fail(presence != NULL, NULL); | |
| 1445 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1446 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1447 | |
| 1448 return presence->u.chat.conv; | |
| 1449 } | |
| 1450 | |
| 1451 const char * | |
| 1452 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1453 { | |
| 1454 g_return_val_if_fail(presence != NULL, NULL); | |
| 1455 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1456 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1457 | |
| 1458 return presence->u.chat.user; | |
| 1459 } | |
| 1460 | |
| 1461 const GList * | |
| 1462 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1463 { | |
| 1464 g_return_val_if_fail(presence != NULL, NULL); | |
| 1465 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1466 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1467 | |
| 1468 return presence->u.buddy.buddies; | |
| 1469 } | |
| 1470 | |
| 1471 const GList * | |
| 1472 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1473 { | |
| 1474 g_return_val_if_fail(presence != NULL, NULL); | |
| 1475 | |
| 1476 return presence->statuses; | |
| 1477 } | |
| 1478 | |
| 1479 GaimStatus * | |
| 1480 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1481 { | |
| 1482 GaimStatus *status; | |
| 10006 | 1483 const GList *l = NULL; |
| 9949 | 1484 |
| 1485 g_return_val_if_fail(presence != NULL, NULL); | |
| 1486 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1487 | |
| 10006 | 1488 /* What's the purpose of this hash table? */ |
| 10012 | 1489 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1490 status_id); |
| 10012 | 1491 |
| 10006 | 1492 if (status == NULL) { |
| 10012 | 1493 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1494 l != NULL && status == NULL; l = l->next) |
| 1495 { | |
| 1496 GaimStatus *temp_status = l->data; | |
| 10012 | 1497 |
| 10006 | 1498 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1499 status = temp_status; | |
| 1500 } | |
| 1501 | |
| 1502 if (status != NULL) | |
| 1503 g_hash_table_insert(presence->status_table, | |
| 1504 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1505 } |
| 9949 | 1506 |
| 1507 return status; | |
| 1508 } | |
| 1509 | |
| 1510 GaimStatus * | |
| 1511 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1512 { | |
| 1513 g_return_val_if_fail(presence != NULL, NULL); | |
| 1514 | |
| 1515 return presence->active_status; | |
| 1516 } | |
| 1517 | |
| 1518 gboolean | |
| 1519 gaim_presence_is_available(const GaimPresence *presence) | |
| 1520 { | |
| 1521 GaimStatus *status; | |
| 1522 | |
| 1523 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1524 | |
| 1525 status = gaim_presence_get_active_status(presence); | |
| 1526 | |
| 1527 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1528 !gaim_presence_is_idle(presence)); | |
| 1529 } | |
| 1530 | |
| 1531 gboolean | |
| 1532 gaim_presence_is_online(const GaimPresence *presence) | |
| 1533 { | |
| 1534 GaimStatus *status; | |
| 1535 | |
| 1536 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1537 | |
| 1538 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1539 return FALSE; | |
| 1540 | |
|
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1541 return gaim_status_is_online(status); |
| 9949 | 1542 } |
| 1543 | |
| 1544 gboolean | |
| 1545 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1546 const char *status_id) | |
| 1547 { | |
| 1548 GaimStatus *status; | |
| 1549 | |
| 1550 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1551 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1552 | |
| 1553 status = gaim_presence_get_status(presence, status_id); | |
| 1554 | |
| 1555 return (status != NULL && gaim_status_is_active(status)); | |
| 1556 } | |
| 1557 | |
| 1558 gboolean | |
| 1559 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1560 GaimStatusPrimitive primitive) | |
| 1561 { | |
| 1562 GaimStatus *status; | |
| 1563 GaimStatusType *status_type; | |
| 1564 | |
| 1565 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1566 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1567 | |
| 1568 status = gaim_presence_get_active_status(presence); | |
| 1569 status_type = gaim_status_get_type(status); | |
| 1570 | |
| 1571 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1572 return TRUE; | |
| 6065 | 1573 |
| 1574 return FALSE; | |
| 1575 } | |
| 1576 | |
| 9949 | 1577 gboolean |
| 1578 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1579 { |
| 9949 | 1580 g_return_val_if_fail(presence != NULL, FALSE); |
| 1581 | |
| 1582 return presence->idle; | |
| 6065 | 1583 } |
| 1584 | |
| 9949 | 1585 time_t |
| 1586 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1587 { |
| 9949 | 1588 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1589 |
| 9949 | 1590 return presence->idle_time; |
| 1591 } | |
| 6065 | 1592 |
| 9949 | 1593 unsigned int |
| 1594 gaim_presence_get_warning_level(const GaimPresence *presence) | |
| 1595 { | |
| 1596 g_return_val_if_fail(presence != NULL, 0); | |
| 6216 | 1597 |
| 9949 | 1598 return presence->warning_level; |
| 6065 | 1599 } |
| 1600 | |
| 9949 | 1601 gint |
| 1602 gaim_presence_compare(const GaimPresence *presence1, | |
| 1603 const GaimPresence *presence2) | |
| 6065 | 1604 { |
| 9949 | 1605 gboolean idle1, idle2; |
| 1606 size_t idle_time_1, idle_time_2; | |
| 1607 int score1 = 0, score2 = 0; | |
| 1608 const GList *l; | |
| 6065 | 1609 |
| 9949 | 1610 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1611 return 0; | |
| 1612 else if (presence1 == NULL) | |
|
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1613 return 1; |
| 9949 | 1614 else if (presence2 == NULL) |
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1615 return -1; |
| 6065 | 1616 |
| 9949 | 1617 /* Compute the score of the first set of statuses. */ |
| 1618 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1619 { | |
| 1620 GaimStatus *status = (GaimStatus *)l->data; | |
| 1621 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1622 |
| 9949 | 1623 if (gaim_status_is_active(status)) |
| 1624 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1625 } |
| 1626 | |
| 9949 | 1627 /* Compute the score of the second set of statuses. */ |
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1628 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1629 { |
| 1630 GaimStatus *status = (GaimStatus *)l->data; | |
| 1631 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1632 |
| 9949 | 1633 if (gaim_status_is_active(status)) |
| 1634 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1635 } |
| 1636 | |
| 9949 | 1637 idle1 = gaim_presence_is_idle(presence1); |
| 1638 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1639 |
| 9949 | 1640 if (idle1) |
| 1641 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1642 |
| 9949 | 1643 if (idle2) |
| 1644 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1645 |
| 9949 | 1646 idle_time_1 = gaim_presence_get_idle_time(presence1); |
| 1647 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
| 6065 | 1648 |
| 9949 | 1649 if (idle_time_1 > idle_time_2) |
| 1650 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1651 else if (idle_time_1 < idle_time_2) | |
| 1652 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1653 |
| 9949 | 1654 if (score1 < score2) |
| 1655 return 1; | |
| 1656 else if (score1 > score2) | |
| 1657 return -1; | |
| 1658 | |
| 1659 return 0; | |
| 1660 } | |
| 1661 | |
| 6065 | 1662 |
| 9949 | 1663 /************************************************************************** |
| 1664 * Status subsystem | |
| 1665 **************************************************************************/ | |
| 1666 static void | |
| 1667 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1668 gpointer data) | |
| 1669 { | |
| 1670 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1671 |
| 9949 | 1672 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1673 } |
| 1674 | |
| 10012 | 1675 guint |
| 10006 | 1676 gaim_buddy_presences_hash(gconstpointer key) |
| 1677 { | |
| 10012 | 1678 const GaimStatusBuddyKey *me = key; |
| 1679 guint ret; | |
| 1680 char *str; | |
| 1681 | |
| 1682 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1683 ret = g_str_hash(str); | |
| 1684 g_free(str); | |
| 1685 | |
| 1686 return ret; | |
| 10006 | 1687 } |
| 1688 | |
| 10012 | 1689 gboolean |
| 10006 | 1690 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1691 { | |
| 1692 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1693 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1694 | |
| 10012 | 1695 if(key_a->account == key_b->account && |
| 1696 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1697 return TRUE; |
| 1698 else | |
| 1699 return FALSE; | |
| 1700 } | |
| 1701 | |
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1702 const GList * |
| 10337 | 1703 gaim_statuses_get_saved(void) |
| 1704 { | |
| 1705 return saved_statuses; | |
| 1706 } | |
| 1707 | |
| 1708 GaimStatusSaved * | |
| 10348 | 1709 gaim_statuses_find_saved(const char *title) |
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1710 { |
| 10340 | 1711 GList *l; |
| 1712 GaimStatusSaved *status; | |
| 1713 | |
| 1714 for (l = saved_statuses; l != NULL; l = g_list_next(l)) | |
| 1715 { | |
| 1716 status = (GaimStatusSaved *)l->data; | |
| 10348 | 1717 if (!strcmp(status->title, title)) |
| 10340 | 1718 return status; |
| 1719 } | |
| 1720 | |
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1721 return NULL; |
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1722 } |
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1723 |
| 10337 | 1724 const char * |
| 10348 | 1725 gaim_statuses_saved_get_title(const GaimStatusSaved *saved_status) |
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1726 { |
| 10348 | 1727 return saved_status->title; |
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1728 } |
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1729 |
| 10348 | 1730 GaimStatusPrimitive |
| 10340 | 1731 gaim_statuses_saved_get_type(const GaimStatusSaved *saved_status) |
| 1732 { | |
| 1733 return saved_status->type; | |
| 1734 } | |
| 1735 | |
| 1736 const char * | |
| 1737 gaim_statuses_saved_get_message(const GaimStatusSaved *saved_status) | |
| 1738 { | |
| 1739 return saved_status->message; | |
| 1740 } | |
| 1741 | |
| 10087 | 1742 void * |
| 1743 gaim_statuses_get_handle() { | |
| 1744 static int handle; | |
| 1745 | |
| 1746 return &handle; | |
| 1747 } | |
| 1748 | |
| 9949 | 1749 void |
| 1750 gaim_statuses_init(void) | |
| 6065 | 1751 { |
| 10087 | 1752 void *handle = gaim_statuses_get_handle; |
| 1753 | |
| 9949 | 1754 gaim_prefs_add_none("/core/status"); |
| 1755 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1756 |
| 9949 | 1757 gaim_prefs_add_int("/core/status/scores/offline", |
| 1758 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1759 gaim_prefs_add_int("/core/status/scores/available", | |
| 1760 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1761 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1762 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1763 gaim_prefs_add_int("/core/status/scores/away", | |
| 1764 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1765 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1766 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1767 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1768 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1769 |
| 10087 | 1770 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1771 score_pref_changed_cb, |
| 1772 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1773 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1774 score_pref_changed_cb, |
| 1775 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1776 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1777 score_pref_changed_cb, |
| 1778 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1779 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1780 score_pref_changed_cb, |
| 1781 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1782 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1783 score_pref_changed_cb, |
| 1784 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1785 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1786 score_pref_changed_cb, |
| 1787 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1788 |
| 1789 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
| 1790 gaim_buddy_presences_equal); | |
| 9949 | 1791 } |
| 6065 | 1792 |
| 9949 | 1793 void |
| 1794 gaim_statuses_uninit(void) | |
| 1795 { | |
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1796 if (buddy_presences != NULL) |
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1797 { |
| 10077 | 1798 g_hash_table_destroy(buddy_presences); |
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1799 |
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1800 buddy_presences = NULL; |
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1801 } |
| 9949 | 1802 } |
| 6065 | 1803 |
| 10348 | 1804 static GaimStatusSavedSub * |
| 1805 gaim_statuses_read_parse_substatus(xmlnode *substatus) | |
| 9949 | 1806 { |
| 10348 | 1807 GaimStatusSavedSub *ret; |
| 1808 xmlnode *node; | |
| 10359 | 1809 char *data = NULL; |
| 10348 | 1810 |
| 1811 ret = g_new0(GaimStatusSavedSub, 1); | |
| 1812 | |
| 1813 /* Read the account */ | |
| 1814 node = xmlnode_get_child(substatus, "account"); | |
| 1815 if (node != NULL) | |
| 1816 { | |
| 10359 | 1817 char *acct_name; |
| 10348 | 1818 const char *protocol; |
| 1819 acct_name = xmlnode_get_data(node); | |
| 1820 protocol = xmlnode_get_attrib(node, "protocol"); | |
| 1821 if ((acct_name != NULL) && (protocol != NULL)) | |
| 1822 ret->account = gaim_accounts_find(acct_name, protocol); | |
| 10359 | 1823 g_free(acct_name); |
| 10348 | 1824 } |
| 1825 | |
| 1826 if (ret->account == NULL) | |
| 1827 { | |
| 1828 g_free(ret); | |
| 1829 return NULL; | |
| 1830 } | |
| 1831 | |
| 1832 /* Read the state */ | |
| 1833 node = xmlnode_get_child(substatus, "state"); | |
| 1834 if (node != NULL) | |
| 10359 | 1835 data = xmlnode_get_data(node); |
| 1836 if (data != NULL) { | |
| 10348 | 1837 ret->type = gaim_status_type_find_with_id(ret->account->status_types, |
| 10359 | 1838 data); |
| 1839 g_free(data); | |
| 1840 data = NULL; | |
| 1841 } | |
| 10348 | 1842 |
| 1843 /* Read the message */ | |
| 1844 node = xmlnode_get_child(substatus, "message"); | |
| 1845 if (node != NULL) | |
| 10359 | 1846 data = xmlnode_get_data(node); |
| 1847 if (data != NULL) | |
| 1848 ret->message = data; | |
| 10348 | 1849 |
| 1850 return ret; | |
| 6065 | 1851 } |
| 9949 | 1852 |
| 10337 | 1853 /** |
| 1854 * Parse a saved status and add it to the saved_statuses linked list. | |
| 1855 * | |
| 1856 * Here's an example of the XML for a saved status: | |
| 1857 * <status name="Girls"> | |
| 1858 * <state>away</state> | |
| 1859 * <message>I like the way that they walk | |
| 1860 * And it's chill to hear them talk | |
| 1861 * And I can always make them smile | |
| 1862 * From White Castle to the Nile</message> | |
| 10348 | 1863 * <substatus> |
| 1864 * <account protocol='prpl-oscar'>markdoliner</account> | |
| 1865 * <state>available</state> | |
| 1866 * <message>The ladies man is here to answer your queries.</message> | |
| 1867 * </substatus> | |
| 1868 * <substatus> | |
| 1869 * <account protocol='prpl-oscar'>giantgraypanda</account> | |
| 1870 * <state>away</state> | |
| 1871 * <message>A.C. ain't in charge no more.</message> | |
| 1872 * </substatus> | |
| 10337 | 1873 * </status> |
| 1874 * | |
| 1875 * I know. Moving, huh? | |
| 1876 */ | |
| 10348 | 1877 static GaimStatusSaved * |
| 10337 | 1878 gaim_statuses_read_parse_status(xmlnode *status) |
| 1879 { | |
| 10348 | 1880 GaimStatusSaved *ret; |
| 10337 | 1881 xmlnode *node; |
| 10359 | 1882 const char *attrib; |
| 1883 char *data = NULL; | |
| 10340 | 1884 int i; |
| 10337 | 1885 |
| 10348 | 1886 ret = g_new0(GaimStatusSaved, 1); |
| 10337 | 1887 |
| 10348 | 1888 /* Read the title */ |
| 10359 | 1889 attrib = xmlnode_get_attrib(status, "name"); |
| 1890 if (attrib == NULL) | |
| 1891 attrib = "No Title"; | |
| 10340 | 1892 /* Ensure the title is unique */ |
| 10359 | 1893 ret->title = g_strdup(attrib); |
| 10340 | 1894 i = 2; |
| 10348 | 1895 while (gaim_statuses_find_saved(ret->title) != NULL) |
| 1896 { | |
| 1897 g_free(ret->title); | |
| 10359 | 1898 ret->title = g_strdup_printf("%s %d", attrib, i); |
| 10340 | 1899 i++; |
| 1900 } | |
| 1901 | |
| 10348 | 1902 /* Read the primitive status type */ |
| 1903 node = xmlnode_get_child(status, "state"); | |
| 1904 if (node != NULL) | |
| 10359 | 1905 data = xmlnode_get_data(node); |
| 1906 if (data != NULL) { | |
| 1907 ret->type = gaim_primitive_get_type(data); | |
| 1908 g_free(data); | |
| 1909 data = NULL; | |
| 1910 } | |
| 10348 | 1911 |
| 1912 /* Read the message */ | |
| 1913 node = xmlnode_get_child(status, "message"); | |
| 1914 if (node != NULL) | |
| 10359 | 1915 data = xmlnode_get_data(node); |
| 1916 if (data != NULL) | |
| 1917 ret->message = data; | |
| 10348 | 1918 |
| 1919 /* Read substatuses */ | |
| 1920 for (node = xmlnode_get_child(status, "status"); node != NULL; | |
| 1921 node = xmlnode_get_next_twin(node)) | |
| 1922 { | |
| 1923 GaimStatusSavedSub *new; | |
| 1924 new = gaim_statuses_read_parse_substatus(node); | |
| 1925 if (new != NULL) | |
| 1926 ret->substatuses = g_list_append(ret->substatuses, new); | |
| 1927 } | |
| 1928 | |
| 1929 return ret; | |
| 10337 | 1930 } |
| 1931 | |
| 1932 /** | |
| 1933 * @return TRUE on success, FALSE on failure (if the file can not | |
| 1934 * be opened, or if it contains invalid XML). | |
| 1935 */ | |
| 10348 | 1936 static gboolean |
| 10337 | 1937 gaim_statuses_read(const char *filename) |
| 1938 { | |
| 1939 GError *error; | |
| 1940 gchar *contents = NULL; | |
| 1941 gsize length; | |
| 1942 xmlnode *statuses, *status; | |
| 1943 | |
| 1944 gaim_debug_info("status", "Reading %s\n", filename); | |
| 1945 | |
| 10348 | 1946 if (!g_file_get_contents(filename, &contents, &length, &error)) |
| 1947 { | |
| 10343 | 1948 gaim_debug_error("status", "Error reading statuses: %s\n", |
| 10337 | 1949 error->message); |
| 1950 g_error_free(error); | |
| 1951 return FALSE; | |
| 1952 } | |
| 1953 | |
| 1954 statuses = xmlnode_from_str(contents, length); | |
| 1955 | |
| 10348 | 1956 if (statuses == NULL) |
| 1957 { | |
| 10337 | 1958 FILE *backup; |
| 1959 gchar *name; | |
| 10343 | 1960 gaim_debug_error("status", "Error parsing statuses\n"); |
| 1961 name = g_strdup_printf("%s~", filename); | |
| 10348 | 1962 if ((backup = fopen(name, "w"))) |
| 1963 { | |
| 10337 | 1964 fwrite(contents, length, 1, backup); |
| 1965 fclose(backup); | |
| 1966 chmod(name, S_IRUSR | S_IWUSR); | |
| 10348 | 1967 } |
| 1968 else | |
| 1969 { | |
| 10337 | 1970 gaim_debug_error("status", "Unable to write backup %s\n", name); |
| 1971 } | |
| 1972 g_free(name); | |
| 1973 g_free(contents); | |
| 1974 return FALSE; | |
| 1975 } | |
| 1976 | |
| 1977 g_free(contents); | |
| 1978 | |
| 1979 for (status = xmlnode_get_child(statuses, "status"); status != NULL; | |
| 10348 | 1980 status = xmlnode_get_next_twin(status)) |
| 1981 { | |
| 1982 GaimStatusSaved *new; | |
| 1983 new = gaim_statuses_read_parse_status(status); | |
| 1984 saved_statuses = g_list_append(saved_statuses, new); | |
| 10337 | 1985 } |
| 1986 | |
| 10343 | 1987 gaim_debug_info("status", "Finished reading statuses\n"); |
| 10337 | 1988 |
| 1989 xmlnode_free(statuses); | |
| 1990 | |
| 1991 return TRUE; | |
| 1992 } | |
| 1993 | |
| 9949 | 1994 void |
| 1995 gaim_statuses_load(void) | |
| 1996 { | |
| 10337 | 1997 const char *user_dir = gaim_user_dir(); |
| 1998 gchar *filename; | |
| 1999 gchar *msg; | |
| 2000 | |
| 2001 if (user_dir == NULL) | |
| 2002 return; | |
| 2003 | |
| 2004 filename = g_build_filename(user_dir, "status.xml", NULL); | |
| 2005 | |
| 10348 | 2006 if (g_file_test(filename, G_FILE_TEST_EXISTS)) |
| 2007 { | |
| 2008 if (!gaim_statuses_read(filename)) | |
| 2009 { | |
| 10337 | 2010 msg = g_strdup_printf(_("An error was encountered parsing the " |
| 2011 "file containing your saved statuses (%s). They " | |
| 2012 "have not been loaded, and the old file has been " | |
| 2013 "renamed to status.xml~."), filename); | |
| 2014 gaim_notify_error(NULL, NULL, _("Saved Statuses Error"), msg); | |
| 2015 g_free(msg); | |
| 2016 } | |
| 2017 } | |
| 2018 | |
| 2019 g_free(filename); | |
| 9949 | 2020 } |
| 10348 | 2021 |
| 2022 void | |
| 2023 gaim_statuses_sync(void) | |
| 2024 { | |
| 2025 /* TODO: Write me, baby. */ | |
| 2026 } |
