Mercurial > pidgin
annotate src/status.c @ 10396:3cf69ffdc25e
[gaim-migrate @ 11626]
Compare case-insensitively. It couldn't hurt and it might help.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sat, 18 Dec 2004 16:17:21 +0000 |
| parents | 28135f8c226d |
| children | 6a043ae92db6 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 28 #include "debug.h" | |
| 10337 | 29 #include "notify.h" |
| 9949 | 30 #include "prefs.h" |
| 6065 | 31 #include "status.h" |
| 32 #include "util.h" | |
| 10337 | 33 #include "xmlnode.h" |
| 6065 | 34 |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
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[gaim-migrate @ 6876]
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parents:
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changeset
|
41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 10006 | 72 time_t login_time; |
| 9949 | 73 |
| 74 unsigned int warning_level; | |
| 6065 | 75 |
| 9949 | 76 GList *statuses; |
| 77 GHashTable *status_table; | |
| 78 | |
| 79 GaimStatus *active_status; | |
| 6065 | 80 |
| 9949 | 81 union |
| 82 { | |
| 83 GaimAccount *account; | |
| 84 | |
| 85 struct | |
| 86 { | |
| 87 GaimConversation *conv; | |
| 88 char *user; | |
| 89 | |
| 90 } chat; | |
| 6065 | 91 |
| 9949 | 92 struct |
| 93 { | |
| 94 GaimAccount *account; | |
| 95 char *name; | |
| 96 size_t ref_count; | |
| 97 GList *buddies; | |
| 98 | |
| 99 } buddy; | |
| 100 | |
| 101 } u; | |
| 102 }; | |
| 103 | |
| 104 /** | |
| 105 * An active status. | |
| 106 */ | |
| 107 struct _GaimStatus | |
| 6065 | 108 { |
| 9949 | 109 GaimStatusType *type; |
| 110 GaimPresence *presence; | |
| 111 | |
| 112 const char *title; | |
| 6065 | 113 |
| 9949 | 114 gboolean active; |
| 6065 | 115 |
| 9949 | 116 GHashTable *attr_values; |
| 117 }; | |
| 6065 | 118 |
| 119 typedef struct | |
| 120 { | |
| 9949 | 121 GaimAccount *account; |
| 122 char *name; | |
| 123 } GaimStatusBuddyKey; | |
| 124 | |
| 10337 | 125 /** |
| 126 * The information of a snap-shot of the statuses of all | |
| 127 * your accounts. Basically these are your saved away messages. | |
| 128 * There is an overall status and message that applies to | |
| 129 * all your accounts, and then each individual account can | |
| 130 * optionally have a different custom status and message. | |
| 9949 | 131 * |
| 10337 | 132 * The changes to status.xml caused by the new status API |
| 133 * are fully backward compatible. The new status API just | |
| 134 * adds the optional sub-statuses to the XML file. | |
| 9949 | 135 */ |
| 10337 | 136 struct _GaimStatusSaved |
| 9949 | 137 { |
| 10348 | 138 char *title; |
| 139 GaimStatusPrimitive type; | |
| 9949 | 140 char *message; |
| 141 | |
| 10348 | 142 GList *substatuses; /**< A list of GaimStatusSavedSub's. */ |
| 10337 | 143 }; |
| 9949 | 144 |
| 10337 | 145 struct _GaimStatusSavedSub |
| 146 { | |
| 147 GaimAccount *account; | |
| 10348 | 148 const GaimStatusType *type; |
| 10337 | 149 char *message; |
| 150 }; | |
| 9949 | 151 |
| 152 static int primitive_scores[] = | |
| 153 { | |
| 154 0, /* unset */ | |
| 155 -500, /* offline */ | |
| 156 0, /* online */ | |
| 157 100, /* available */ | |
| 158 -75, /* unavailable */ | |
| 159 -50, /* hidden */ | |
| 160 -100, /* away */ | |
| 161 -200 /* extended away */ | |
| 162 -10, /* idle, special case. */ | |
| 163 -5 /* idle time, special case. */ | |
| 164 }; | |
| 165 | |
| 166 static GHashTable *buddy_presences = NULL; | |
| 10337 | 167 static GList *saved_statuses = NULL; |
| 9949 | 168 |
| 169 #define SCORE_IDLE 5 | |
| 170 #define SCORE_IDLE_TIME 6 | |
| 171 | |
| 10348 | 172 /** |
| 173 * Elements of this array correspond to the GaimStatusPrimitive | |
| 174 * enumeration. | |
| 175 */ | |
| 176 static const char *primitive_names[] = | |
| 177 { | |
| 178 "unset", | |
| 179 "offline", | |
| 180 "available", | |
| 181 "unavailable", | |
| 182 "hidden", | |
| 183 "away", | |
| 184 "extended_away" | |
| 185 }; | |
| 186 | |
| 187 static GaimStatusPrimitive | |
| 188 gaim_primitive_get_type(const char *name) | |
| 189 { | |
| 190 int i; | |
| 191 | |
| 192 g_return_val_if_fail(name != NULL, GAIM_STATUS_UNSET); | |
| 193 | |
| 194 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 195 { | |
| 196 if (!strcmp(name, primitive_names[i])) | |
| 197 return i; | |
| 198 } | |
| 199 | |
| 200 return GAIM_STATUS_UNSET; | |
| 201 } | |
| 202 | |
| 9949 | 203 /************************************************************************** |
| 204 * GaimStatusType API | |
| 205 **************************************************************************/ | |
| 206 GaimStatusType * | |
| 207 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 208 const char *name, gboolean saveable, |
| 209 gboolean user_settable, gboolean independent) | |
| 9949 | 210 { |
| 211 GaimStatusType *status_type; | |
| 212 | |
| 213 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 214 g_return_val_if_fail(id != NULL, NULL); | |
| 215 g_return_val_if_fail(name != NULL, NULL); | |
| 216 | |
| 217 status_type = g_new0(GaimStatusType, 1); | |
| 218 | |
| 219 status_type->primitive = primitive; | |
| 220 status_type->id = g_strdup(id); | |
| 221 status_type->name = g_strdup(name); | |
| 222 status_type->saveable = saveable; | |
| 223 status_type->user_settable = user_settable; | |
| 224 status_type->independent = independent; | |
| 225 | |
| 226 return status_type; | |
| 227 } | |
| 228 | |
| 229 GaimStatusType * | |
| 230 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 231 const char *name, gboolean user_settable) |
| 9949 | 232 { |
| 233 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 234 g_return_val_if_fail(id != NULL, NULL); | |
| 235 g_return_val_if_fail(name != NULL, NULL); | |
| 236 | |
| 237 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 238 user_settable, FALSE); | |
| 239 } | |
| 240 | |
| 241 GaimStatusType * | |
| 242 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 243 const char *id, const char *name, | |
| 244 gboolean saveable, gboolean user_settable, | |
| 245 gboolean independent, const char *attr_id, | |
| 246 const char *attr_name, GaimValue *attr_value, | |
| 247 ...) | |
| 248 { | |
| 249 GaimStatusType *status_type; | |
| 250 va_list args; | |
| 251 | |
| 252 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 253 g_return_val_if_fail(id != NULL, NULL); | |
| 254 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 255 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 256 g_return_val_if_fail(attr_name != NULL, NULL); |
| 257 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 258 | |
| 259 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 260 user_settable, independent); | |
| 261 | |
| 10010 | 262 /* Add the first attribute */ |
| 9949 | 263 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 264 | |
| 265 va_start(args, attr_value); | |
| 266 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 267 va_end(args); | |
| 268 | |
| 269 return status_type; | |
| 270 } | |
| 271 | |
| 272 void | |
| 273 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 274 { | |
| 275 GList *l; | |
| 276 | |
| 277 g_return_if_fail(status_type != NULL); | |
| 278 | |
| 279 g_free(status_type->id); | |
| 280 g_free(status_type->name); | |
| 281 | |
| 282 if (status_type->primary_attr_id != NULL) | |
| 283 g_free(status_type->primary_attr_id); | |
| 284 | |
| 285 if (status_type->attrs != NULL) | |
| 286 { | |
| 287 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 288 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 289 | |
| 290 g_list_free(status_type->attrs); | |
| 291 } | |
| 292 | |
| 293 g_free(status_type); | |
| 294 } | |
| 295 | |
| 296 void | |
| 297 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 298 { | |
| 299 g_return_if_fail(status_type != NULL); | |
| 300 | |
| 301 if (status_type->primary_attr_id != NULL) | |
| 302 g_free(status_type->primary_attr_id); | |
| 303 | |
| 304 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 305 } | |
| 306 | |
| 307 void | |
| 10197 | 308 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 309 const char *name, GaimValue *value) |
| 310 { | |
| 311 GaimStatusAttr *attr; | |
| 312 | |
| 313 g_return_if_fail(status_type != NULL); | |
| 314 g_return_if_fail(id != NULL); | |
| 315 g_return_if_fail(name != NULL); | |
| 316 g_return_if_fail(value != NULL); | |
| 317 | |
| 318 attr = gaim_status_attr_new(id, name, value); | |
| 319 | |
| 320 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 321 } | |
| 322 | |
| 323 void | |
| 324 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 325 { | |
| 326 const char *id, *name; | |
| 327 GaimValue *value; | |
| 328 | |
| 329 g_return_if_fail(status_type != NULL); | |
| 330 | |
| 331 while ((id = va_arg(args, const char *)) != NULL) | |
| 332 { | |
| 333 name = va_arg(args, const char *); | |
| 334 g_return_if_fail(name != NULL); | |
| 335 | |
| 336 value = va_arg(args, GaimValue *); | |
| 337 g_return_if_fail(value != NULL); | |
| 6065 | 338 |
| 9949 | 339 gaim_status_type_add_attr(status_type, id, name, value); |
| 340 } | |
| 341 } | |
| 342 | |
| 10010 | 343 void |
| 344 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 345 const char *name, GaimValue *value, ...) | |
| 346 { | |
| 347 va_list args; | |
| 348 | |
| 349 g_return_if_fail(status_type != NULL); | |
| 350 g_return_if_fail(id != NULL); | |
| 351 g_return_if_fail(name != NULL); | |
| 352 g_return_if_fail(value != NULL); | |
| 353 | |
| 354 /* Add the first attribute */ | |
| 355 gaim_status_type_add_attr(status_type, id, name, value); | |
| 356 | |
| 357 va_start(args, value); | |
| 358 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 359 va_end(args); | |
| 360 } | |
| 361 | |
| 9949 | 362 GaimStatusPrimitive |
| 363 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 364 { | |
| 365 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 366 | |
| 367 return status_type->primitive; | |
| 368 } | |
| 369 | |
| 370 const char * | |
| 371 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 372 { | |
| 373 g_return_val_if_fail(status_type != NULL, NULL); | |
| 374 | |
| 375 return status_type->id; | |
| 376 } | |
| 377 | |
| 378 const char * | |
| 379 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 380 { | |
| 381 g_return_val_if_fail(status_type != NULL, NULL); | |
| 382 | |
| 383 return status_type->name; | |
| 384 } | |
| 385 | |
| 386 gboolean | |
| 387 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 388 { | |
| 389 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 390 | |
| 391 return status_type->saveable; | |
| 392 } | |
| 393 | |
| 394 gboolean | |
| 395 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 396 { | |
| 397 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 398 | |
| 399 return status_type->user_settable; | |
| 400 } | |
| 401 | |
| 402 gboolean | |
| 403 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 404 { | |
| 405 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 406 | |
| 407 return status_type->independent; | |
| 408 } | |
| 409 | |
| 410 gboolean | |
| 10067 | 411 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 412 { | |
| 413 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 414 | |
| 415 return !status_type->independent; | |
| 416 } | |
| 417 | |
| 418 gboolean | |
| 9949 | 419 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 420 { | |
| 421 GaimStatusPrimitive primitive; | |
| 422 | |
| 423 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 424 | |
| 425 primitive = gaim_status_type_get_primitive(status_type); | |
| 426 | |
| 427 return (primitive == GAIM_STATUS_AVAILABLE || | |
| 428 primitive == GAIM_STATUS_HIDDEN); | |
| 429 } | |
| 430 | |
| 431 const char * | |
| 432 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 433 { | |
| 434 g_return_val_if_fail(status_type != NULL, NULL); | |
| 435 | |
| 436 return status_type->primary_attr_id; | |
| 437 } | |
| 438 | |
| 439 GaimStatusAttr * | |
| 440 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 441 { | |
| 442 GList *l; | |
| 443 | |
| 444 g_return_val_if_fail(status_type != NULL, NULL); | |
| 445 g_return_val_if_fail(id != NULL, NULL); | |
| 446 | |
| 447 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 448 { | |
| 449 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 450 | |
| 451 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 452 return attr; | |
| 453 } | |
| 454 | |
| 455 return NULL; | |
| 456 } | |
| 457 | |
| 458 const GList * | |
| 459 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 460 { | |
| 461 g_return_val_if_fail(status_type != NULL, NULL); | |
| 462 | |
| 463 return status_type->attrs; | |
| 464 } | |
| 465 | |
| 10348 | 466 const GaimStatusType * |
| 467 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 468 { | |
| 469 GaimStatusType *status_type; | |
| 470 | |
| 471 g_return_val_if_fail(id != NULL, NULL); | |
| 472 | |
| 473 while (status_types != NULL) | |
| 474 { | |
| 475 status_type = status_types->data; | |
| 476 | |
| 477 if (!strcmp(id, status_type->id)) | |
| 478 return status_type; | |
| 479 } | |
| 480 | |
| 481 return NULL; | |
| 482 } | |
| 483 | |
| 9949 | 484 |
| 485 /************************************************************************** | |
| 486 * GaimStatusAttr API | |
| 487 **************************************************************************/ | |
| 488 GaimStatusAttr * | |
| 489 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 490 { | |
| 491 GaimStatusAttr *attr; | |
| 492 | |
| 493 g_return_val_if_fail(id != NULL, NULL); | |
| 494 g_return_val_if_fail(name != NULL, NULL); | |
| 495 g_return_val_if_fail(value_type != NULL, NULL); | |
| 496 | |
| 497 attr = g_new0(GaimStatusAttr, 1); | |
| 498 | |
| 499 attr->id = g_strdup(id); | |
| 500 attr->name = g_strdup(name); | |
| 501 attr->value_type = value_type; | |
| 502 | |
| 503 return attr; | |
| 504 } | |
| 505 | |
| 506 void | |
| 507 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 508 { | |
| 509 g_return_if_fail(attr != NULL); | |
| 510 | |
| 511 g_free(attr->id); | |
| 512 g_free(attr->name); | |
| 513 | |
| 514 gaim_value_destroy(attr->value_type); | |
| 515 | |
| 516 g_free(attr); | |
| 517 } | |
| 518 | |
| 519 const char * | |
| 520 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 521 { | |
| 522 g_return_val_if_fail(attr != NULL, NULL); | |
| 523 | |
| 524 return attr->id; | |
| 525 } | |
| 526 | |
| 527 const char * | |
| 528 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 529 { | |
| 530 g_return_val_if_fail(attr != NULL, NULL); | |
| 531 | |
| 532 return attr->name; | |
| 533 } | |
| 534 | |
| 535 GaimValue * | |
| 536 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
| 537 { | |
| 538 g_return_val_if_fail(attr != NULL, NULL); | |
| 539 | |
| 540 return attr->value_type; | |
| 541 } | |
| 542 | |
| 543 | |
| 544 /************************************************************************** | |
| 545 * GaimStatus API | |
| 546 **************************************************************************/ | |
| 547 GaimStatus * | |
| 548 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 549 { | |
| 550 GaimStatus *status; | |
| 551 const GList *l; | |
| 552 | |
| 553 g_return_val_if_fail(status_type != NULL, NULL); | |
| 554 g_return_val_if_fail(presence != NULL, NULL); | |
| 555 | |
| 556 status = g_new0(GaimStatus, 1); | |
| 557 | |
| 558 status->type = status_type; | |
| 559 status->presence = presence; | |
| 560 | |
| 561 status->attr_values = | |
| 562 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 563 (GDestroyNotify)gaim_value_destroy); | |
| 564 | |
| 565 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 566 { | |
| 567 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 568 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
| 569 GaimValue *new_value = gaim_value_dup(value); | |
| 570 | |
| 571 g_hash_table_insert(status->attr_values, | |
| 10197 | 572 g_strdup(gaim_status_attr_get_id(attr)), |
| 573 new_value); | |
| 9949 | 574 } |
| 575 | |
| 576 return status; | |
| 577 } | |
| 578 | |
| 579 void | |
| 580 gaim_status_destroy(GaimStatus *status) | |
| 581 { | |
| 582 g_return_if_fail(status != NULL); | |
| 583 | |
| 584 gaim_status_set_active(status, FALSE); | |
| 585 | |
| 586 g_hash_table_destroy(status->attr_values); | |
| 587 | |
| 588 g_free(status); | |
| 589 } | |
| 6065 | 590 |
| 591 static void | |
| 9949 | 592 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 593 GaimStatus *old_status, GaimStatus *new_status) | |
| 594 { | |
| 595 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 596 | |
| 597 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 598 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 599 { | |
| 600 time_t current_time = time(NULL); | |
| 601 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 602 char *tmp = NULL; | |
| 603 | |
| 604 if (!gaim_status_is_available(old_status) && | |
| 605 gaim_status_is_available(new_status)) | |
| 606 { | |
| 607 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 608 } | |
| 609 else if (gaim_status_is_available(old_status) && | |
| 610 !gaim_status_is_available(new_status)) | |
| 611 { | |
| 612 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 613 } | |
| 614 | |
| 615 if (tmp != NULL) | |
| 616 { | |
| 617 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 618 | |
| 619 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 620 current_time, tmp); | |
| 621 g_free(tmp); | |
| 622 } | |
| 623 } | |
| 624 | |
| 10012 | 625 |
| 626 | |
| 627 if (ops != NULL && ops->update != NULL) | |
| 628 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 629 } |
| 630 | |
| 631 static void | |
| 632 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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633 GaimStatus *new_status) |
| 6065 | 634 { |
| 9949 | 635 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 636 | |
| 637 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 638 { | |
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639 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 640 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 641 | |
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642 if (gaim_account_is_connected(account)) |
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643 { |
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644 GaimPluginProtocolInfo *prpl_info = NULL; |
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645 GaimPlugin *prpl; |
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646 |
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647 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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648 |
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649 if (prpl != NULL) |
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650 { |
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651 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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652 |
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653 if (prpl_info != NULL && prpl_info->set_status != NULL) |
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654 prpl_info->set_status(account, new_status); |
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655 } |
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656 } |
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657 |
| 9949 | 658 if (ops != NULL && ops->status_changed != NULL) |
| 659 { | |
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660 ops->status_changed(account, new_status); |
| 9949 | 661 } |
| 662 } | |
| 663 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 664 { | |
| 665 #if 0 | |
| 666 GaimConversationUiOps *ops; | |
| 667 GaimConversation *conv; | |
| 668 | |
| 669 conv = gaim_status_get_conversation(new_status); | |
| 10348 | 670 /* |
| 671 * TODO: Probably need to do some of the following here? This is copied | |
| 672 * from some old status code that was removed. | |
| 673 * | |
| 674 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
| 675 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 676 * g_free(tmp); | |
| 677 * | |
| 678 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
| 679 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 680 * g_free(tmp); | |
| 681 * | |
| 682 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
| 683 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 684 * g_free(tmp); | |
| 685 * | |
| 686 * serv_got_typing_stopped(gc, name); | |
| 687 * | |
| 688 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
| 689 */ | |
| 9949 | 690 #endif |
| 691 } | |
| 692 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 693 { | |
| 694 const GList *l; | |
| 695 | |
| 696 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 697 { | |
| 698 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 699 old_status, new_status); | |
| 700 } | |
| 10348 | 701 |
| 702 /* | |
| 703 * TODO: Maybe we should do this here? | |
| 704 * GaimLog *log = gaim_account_get_log(account); | |
| 705 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
| 706 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 707 * g_free(tmp); | |
| 708 */ | |
| 9949 | 709 } |
| 710 } | |
| 711 | |
| 10204 | 712 static void |
| 713 status_has_changed(GaimStatus *status) | |
| 9949 | 714 { |
| 715 GaimPresence *presence; | |
| 716 GaimStatus *old_status; | |
| 717 | |
| 718 presence = gaim_status_get_presence(status); | |
| 719 old_status = gaim_presence_get_active_status(presence); | |
| 720 | |
| 10204 | 721 /* |
| 722 * If this status is exclusive, then we must be setting it to "active." | |
| 723 * Since we are setting it to active, we want to set the currently | |
| 724 * active status to "inactive." | |
| 725 */ | |
| 726 if (gaim_status_is_exclusive(status)) | |
| 9949 | 727 { |
| 728 const GList *l; | |
| 729 | |
| 10006 | 730 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
| 9949 | 731 { |
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732 GaimStatus *temp_status = l->data; |
| 9949 | 733 |
| 10204 | 734 if (temp_status == status) |
| 735 continue; | |
| 9949 | 736 |
| 10204 | 737 if (gaim_status_is_independent(temp_status)) |
| 9949 | 738 continue; |
| 739 | |
| 740 if (gaim_status_is_active(temp_status)) | |
| 741 { | |
| 742 /* | |
| 10204 | 743 * Since we don't want infinite recursion, we have to set |
| 744 * the active variable ourself instead of calling | |
| 745 * gaim_status_set_active(). | |
| 9949 | 746 */ |
| 747 temp_status->active = FALSE; | |
| 748 | |
| 749 notify_status_update(presence, old_status, temp_status); | |
| 750 | |
| 751 break; | |
| 752 } | |
| 753 } | |
| 754 } | |
| 755 | |
| 10204 | 756 notify_status_update(presence, old_status, status); |
| 757 } | |
| 758 | |
| 759 void | |
| 760 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 761 { | |
| 762 if (!active && gaim_status_is_exclusive(status)) | |
| 763 { | |
| 764 gaim_debug_error("status", | |
| 765 "Cannot deactivate an exclusive status (%s).\n", | |
| 766 gaim_status_get_id(status)); | |
| 767 return; | |
| 768 } | |
| 769 | |
| 770 g_return_if_fail(status != NULL); | |
| 771 | |
| 772 if (status->active == active) | |
| 773 return; | |
| 774 | |
| 775 status->active = active; | |
| 776 | |
| 777 status_has_changed(status); | |
| 778 } | |
| 779 | |
| 780 void | |
| 781 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 782 { | |
| 783 gboolean changed = FALSE; | |
| 784 const gchar *id; | |
| 785 | |
| 786 if (!active && gaim_status_is_exclusive(status)) | |
| 787 { | |
| 788 gaim_debug_error("status", | |
| 789 "Cannot deactivate an exclusive status (%s).\n", | |
| 790 gaim_status_get_id(status)); | |
| 791 return; | |
| 792 } | |
| 793 | |
| 794 g_return_if_fail(status != NULL); | |
| 795 | |
| 796 if (status->active != active) | |
| 797 changed = TRUE; | |
| 798 | |
| 9949 | 799 status->active = active; |
| 6065 | 800 |
| 10204 | 801 /* Set any attributes */ |
| 802 while ((id = va_arg(args, const char *)) != NULL) | |
| 803 { | |
| 804 GaimValue *value; | |
| 805 value = gaim_status_get_attr_value(status, id); | |
| 806 if (value->type == GAIM_TYPE_STRING) | |
| 807 { | |
| 808 const gchar *string_data = va_arg(args, const char *); | |
| 809 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
| 810 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 811 !strcmp(string_data, value->data.string_data))) | |
| 812 { | |
| 813 continue; | |
| 814 } | |
| 815 gaim_status_set_attr_string(status, id, string_data); | |
| 816 changed = TRUE; | |
| 817 } | |
| 818 else if (value->type == GAIM_TYPE_INT) | |
| 819 { | |
| 820 int int_data = va_arg(args, int); | |
| 821 if (int_data == value->data.int_data) | |
| 822 continue; | |
| 823 gaim_status_set_attr_int(status, id, int_data); | |
| 824 changed = TRUE; | |
| 825 } | |
| 826 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 827 { | |
| 828 gboolean boolean_data = va_arg(args, gboolean); | |
| 829 if (boolean_data == value->data.boolean_data) | |
| 830 continue; | |
| 831 gaim_status_set_attr_int(status, id, boolean_data); | |
| 832 changed = TRUE; | |
| 833 } | |
| 834 else | |
| 835 { | |
| 836 /* We don't know what the data is--skip over it */ | |
| 837 va_arg(args, void *); | |
| 838 } | |
| 839 } | |
| 840 | |
| 841 if (!changed) | |
| 842 return; | |
| 843 | |
| 844 status_has_changed(status); | |
| 9949 | 845 } |
| 846 | |
| 847 void | |
| 848 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 849 gboolean value) | |
| 850 { | |
| 851 GaimStatusType *status_type; | |
| 852 GaimValue *attr_value; | |
| 853 | |
| 854 g_return_if_fail(status != NULL); | |
| 855 g_return_if_fail(id != NULL); | |
| 856 | |
| 857 status_type = gaim_status_get_type(status); | |
| 858 | |
| 10197 | 859 /* Make sure this attribute exists and is the correct type. */ |
| 860 attr_value = gaim_status_get_attr_value(status, id); | |
| 861 g_return_if_fail(attr_value != NULL); | |
| 9949 | 862 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 863 | |
| 864 gaim_value_set_boolean(attr_value, value); | |
| 865 } | |
| 866 | |
| 867 void | |
| 868 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 869 { | |
| 870 GaimStatusType *status_type; | |
| 871 GaimValue *attr_value; | |
| 872 | |
| 873 g_return_if_fail(status != NULL); | |
| 874 g_return_if_fail(id != NULL); | |
| 875 | |
| 876 status_type = gaim_status_get_type(status); | |
| 877 | |
| 10197 | 878 /* Make sure this attribute exists and is the correct type. */ |
| 879 attr_value = gaim_status_get_attr_value(status, id); | |
| 880 g_return_if_fail(attr_value != NULL); | |
| 9949 | 881 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 882 | |
| 883 gaim_value_set_int(attr_value, value); | |
| 6065 | 884 } |
| 885 | |
| 9949 | 886 void |
| 887 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 888 const char *value) | |
| 889 { | |
| 890 GaimStatusType *status_type; | |
| 891 GaimValue *attr_value; | |
| 892 | |
| 893 g_return_if_fail(status != NULL); | |
| 894 g_return_if_fail(id != NULL); | |
| 895 | |
| 896 status_type = gaim_status_get_type(status); | |
| 897 | |
| 10197 | 898 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 899 attr_value = gaim_status_get_attr_value(status, id); |
| 10197 | 900 g_return_if_fail(attr_value != NULL); |
| 9949 | 901 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 902 | |
| 903 gaim_value_set_string(attr_value, value); | |
| 904 } | |
| 905 | |
| 906 GaimStatusType * | |
| 907 gaim_status_get_type(const GaimStatus *status) | |
| 908 { | |
| 909 g_return_val_if_fail(status != NULL, NULL); | |
| 910 | |
| 911 return status->type; | |
| 912 } | |
| 913 | |
| 914 GaimPresence * | |
| 915 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 916 { |
| 9949 | 917 g_return_val_if_fail(status != NULL, NULL); |
| 918 | |
| 919 return status->presence; | |
| 920 } | |
| 921 | |
| 922 const char * | |
| 923 gaim_status_get_id(const GaimStatus *status) | |
| 924 { | |
| 925 g_return_val_if_fail(status != NULL, NULL); | |
| 926 | |
| 927 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 928 } | |
| 929 | |
| 930 const char * | |
| 931 gaim_status_get_name(const GaimStatus *status) | |
| 932 { | |
| 933 g_return_val_if_fail(status != NULL, NULL); | |
| 934 | |
| 935 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 936 } | |
| 937 | |
| 938 gboolean | |
| 939 gaim_status_is_independent(const GaimStatus *status) | |
| 940 { | |
| 941 g_return_val_if_fail(status != NULL, FALSE); | |
| 942 | |
| 943 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 944 } | |
| 945 | |
| 946 gboolean | |
| 10067 | 947 gaim_status_is_exclusive(const GaimStatus *status) |
| 948 { | |
| 949 g_return_val_if_fail(status != NULL, FALSE); | |
| 950 | |
| 951 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 952 } | |
| 953 | |
| 954 gboolean | |
| 9949 | 955 gaim_status_is_available(const GaimStatus *status) |
| 956 { | |
| 957 g_return_val_if_fail(status != NULL, FALSE); | |
| 958 | |
| 959 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 960 } | |
| 6216 | 961 |
| 9949 | 962 gboolean |
| 963 gaim_status_is_active(const GaimStatus *status) | |
| 964 { | |
| 965 g_return_val_if_fail(status != NULL, FALSE); | |
| 966 | |
| 967 return status->active; | |
| 968 } | |
| 969 | |
|
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970 gboolean |
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971 gaim_status_is_online(const GaimStatus *status) |
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972 { |
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973 GaimStatusPrimitive primitive; |
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974 |
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975 g_return_val_if_fail( status != NULL, FALSE); |
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976 |
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977 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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978 |
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979 return (primitive != GAIM_STATUS_UNSET && |
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980 primitive != GAIM_STATUS_OFFLINE); |
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981 } |
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982 |
| 9949 | 983 GaimValue * |
| 984 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 985 { | |
| 986 GaimStatusType *status_type; | |
| 987 GaimStatusAttr *attr; | |
| 988 | |
| 989 g_return_val_if_fail(status != NULL, NULL); | |
| 990 g_return_val_if_fail(id != NULL, NULL); | |
| 991 | |
| 992 status_type = gaim_status_get_type(status); | |
| 993 | |
| 994 /* Make sure this attribute exists. */ | |
| 995 attr = gaim_status_type_get_attr(status_type, id); | |
| 996 g_return_val_if_fail(attr != NULL, NULL); | |
| 997 | |
| 998 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 999 } | |
| 1000 | |
| 1001 gboolean | |
| 1002 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1003 { | |
| 1004 const GaimValue *value; | |
| 1005 | |
| 1006 g_return_val_if_fail(status != NULL, FALSE); | |
| 1007 g_return_val_if_fail(id != NULL, FALSE); | |
| 1008 | |
| 1009 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1010 return FALSE; | |
| 1011 | |
| 10197 | 1012 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1013 |
| 1014 return gaim_value_get_boolean(value); | |
| 1015 } | |
| 1016 | |
| 1017 int | |
| 1018 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1019 { | |
| 1020 const GaimValue *value; | |
| 1021 | |
| 1022 g_return_val_if_fail(status != NULL, FALSE); | |
| 1023 g_return_val_if_fail(id != NULL, FALSE); | |
| 1024 | |
| 1025 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1026 return FALSE; | |
| 1027 | |
| 1028 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1029 | |
| 1030 return gaim_value_get_int(value); | |
| 1031 } | |
| 1032 | |
| 1033 const char * | |
| 1034 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1035 { | |
| 1036 const GaimValue *value; | |
| 1037 | |
| 1038 g_return_val_if_fail(status != NULL, FALSE); | |
| 1039 g_return_val_if_fail(id != NULL, FALSE); | |
| 1040 | |
| 1041 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1042 return FALSE; | |
| 1043 | |
| 1044 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1045 | |
| 1046 return gaim_value_get_string(value); | |
| 1047 } | |
| 1048 | |
| 1049 gint | |
| 1050 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1051 { | |
| 1052 GaimStatusType *type1, *type2; | |
| 1053 int score1 = 0, score2 = 0; | |
| 6065 | 1054 |
| 9949 | 1055 if ((status1 == NULL && status2 == NULL) || |
| 1056 (status1 == status2)) | |
| 1057 { | |
| 1058 return 0; | |
| 1059 } | |
| 1060 else if (status1 == NULL) | |
| 1061 return 1; | |
| 1062 else if (status2 == NULL) | |
| 1063 return -1; | |
| 1064 | |
| 1065 type1 = gaim_status_get_type(status1); | |
| 1066 type2 = gaim_status_get_type(status2); | |
| 1067 | |
| 1068 if (gaim_status_is_active(status1)) | |
| 1069 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1070 | |
| 1071 if (gaim_status_is_active(status2)) | |
| 1072 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1073 | |
| 1074 if (score1 > score2) | |
| 1075 return -1; | |
| 1076 else if (score1 < score2) | |
| 1077 return 1; | |
| 1078 | |
| 1079 return 0; | |
| 1080 } | |
| 1081 | |
| 1082 | |
| 1083 /************************************************************************** | |
| 1084 * GaimPresence API | |
| 1085 **************************************************************************/ | |
| 1086 GaimPresence * | |
| 1087 gaim_presence_new(GaimPresenceContext context) | |
| 1088 { | |
| 1089 GaimPresence *presence; | |
| 1090 | |
| 1091 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1092 | |
| 1093 presence = g_new0(GaimPresence, 1); | |
| 1094 | |
| 1095 presence->context = context; | |
| 1096 | |
| 1097 presence->status_table = | |
| 10009 | 1098 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 1099 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 1100 |
| 1101 return presence; | |
| 1102 } | |
| 1103 | |
| 1104 GaimPresence * | |
| 1105 gaim_presence_new_for_account(GaimAccount *account) | |
| 1106 { | |
| 10012 | 1107 GaimPresence *presence = NULL; |
| 9949 | 1108 g_return_val_if_fail(account != NULL, NULL); |
| 1109 | |
| 1110 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1111 presence->u.account = account; | |
| 10006 | 1112 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1113 |
| 1114 return presence; | |
| 1115 } | |
| 1116 | |
| 1117 GaimPresence * | |
| 1118 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1119 { | |
| 1120 GaimPresence *presence; | |
| 1121 | |
| 1122 g_return_val_if_fail(conv != NULL, NULL); | |
| 1123 | |
| 1124 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1125 presence->u.chat.conv = conv; | |
| 10006 | 1126 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1127 |
| 1128 return presence; | |
| 1129 } | |
| 6216 | 1130 |
| 9949 | 1131 GaimPresence * |
| 1132 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1133 { | |
| 1134 GaimPresence *presence; | |
| 1135 GaimStatusBuddyKey *key; | |
| 10006 | 1136 GaimAccount *account; |
| 9949 | 1137 |
| 1138 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1139 account = buddy->account; |
| 9949 | 1140 |
| 10006 | 1141 account = buddy->account; |
| 1142 | |
| 9949 | 1143 key = g_new0(GaimStatusBuddyKey, 1); |
| 1144 key->account = buddy->account; | |
| 1145 key->name = g_strdup(buddy->name); | |
| 10006 | 1146 |
| 1147 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1148 if (presence == NULL) | |
| 9949 | 1149 { |
| 1150 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1151 | |
| 1152 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1153 presence->u.buddy.account = buddy->account; | |
| 10006 | 1154 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1155 |
| 1156 g_hash_table_insert(buddy_presences, key, presence); | |
| 1157 } | |
| 1158 else | |
| 1159 { | |
| 1160 g_free(key->name); | |
| 1161 g_free(key); | |
| 1162 } | |
| 1163 | |
| 1164 presence->u.buddy.ref_count++; | |
| 1165 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1166 buddy); | |
| 1167 | |
| 1168 return presence; | |
| 1169 } | |
| 1170 | |
| 1171 void | |
| 1172 gaim_presence_destroy(GaimPresence *presence) | |
| 1173 { | |
| 1174 g_return_if_fail(presence != NULL); | |
| 6216 | 1175 |
| 9949 | 1176 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1177 { | |
| 1178 GaimStatusBuddyKey key; | |
| 1179 | |
| 1180 presence->u.buddy.ref_count--; | |
| 1181 | |
| 10077 | 1182 if(presence->u.buddy.ref_count != 0) |
| 1183 return; | |
| 9949 | 1184 |
| 1185 key.account = presence->u.buddy.account; | |
| 1186 key.name = presence->u.buddy.name; | |
| 1187 | |
| 1188 g_hash_table_remove(buddy_presences, &key); | |
| 1189 | |
| 1190 if (presence->u.buddy.name != NULL) | |
| 1191 g_free(presence->u.buddy.name); | |
| 1192 } | |
| 1193 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1194 { | |
| 1195 if (presence->u.chat.user != NULL) | |
| 1196 g_free(presence->u.chat.user); | |
| 1197 } | |
| 1198 | |
| 1199 if (presence->statuses != NULL) | |
| 1200 g_list_free(presence->statuses); | |
| 1201 | |
| 1202 g_hash_table_destroy(presence->status_table); | |
| 1203 | |
| 1204 g_free(presence); | |
| 1205 } | |
| 1206 | |
| 1207 void | |
| 1208 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1209 { | |
| 1210 g_return_if_fail(presence != NULL); | |
| 1211 g_return_if_fail(buddy != NULL); | |
| 1212 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1213 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1214 | |
| 1215 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1216 { | |
| 1217 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1218 buddy); | |
| 1219 presence->u.buddy.ref_count--; | |
| 1220 } | |
| 6065 | 1221 } |
| 1222 | |
| 9949 | 1223 void |
| 1224 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1225 { | |
| 1226 g_return_if_fail(presence != NULL); | |
| 1227 g_return_if_fail(status != NULL); | |
| 1228 | |
| 1229 presence->statuses = g_list_append(presence->statuses, status); | |
| 1230 | |
| 1231 g_hash_table_insert(presence->status_table, | |
| 1232 g_strdup(gaim_status_get_id(status)), status); | |
| 1233 } | |
| 1234 | |
| 1235 void | |
| 1236 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
| 1237 { | |
| 1238 const GList *l; | |
| 1239 | |
| 1240 g_return_if_fail(presence != NULL); | |
| 1241 g_return_if_fail(source_list != NULL); | |
| 1242 | |
| 1243 for (l = source_list; l != NULL; l = l->next) | |
| 1244 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1245 } | |
| 1246 | |
| 1247 void | |
| 1248 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1249 gboolean active) | |
| 1250 { | |
| 1251 GaimStatus *status; | |
| 1252 | |
| 1253 g_return_if_fail(presence != NULL); | |
| 1254 g_return_if_fail(status_id != NULL); | |
| 1255 | |
| 1256 status = gaim_presence_get_status(presence, status_id); | |
| 1257 | |
| 1258 g_return_if_fail(status != NULL); | |
| 10348 | 1259 /* TODO: Should we do the following? */ |
| 1260 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1261 |
| 10067 | 1262 if (gaim_status_is_exclusive(status)) |
| 9949 | 1263 { |
| 1264 if (!active) | |
| 1265 { | |
| 1266 gaim_debug_warning("status", | |
| 1267 "Attempted to set a non-independent status " | |
| 1268 "(%s) inactive. Only independent statuses " | |
| 1269 "can be specifically marked inactive.", | |
| 1270 status_id); | |
| 1271 | |
| 1272 return; | |
| 1273 } | |
| 1274 | |
| 10052 | 1275 } else if (presence->active_status != NULL) { |
| 1276 gaim_status_set_active(presence->active_status, FALSE); | |
| 9949 | 1277 |
| 1278 } | |
| 1279 | |
| 1280 gaim_status_set_active(status, active); | |
| 10052 | 1281 presence->active_status = status; |
| 9949 | 1282 } |
| 1283 | |
| 1284 void | |
| 1285 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1286 { | |
| 1287 GaimStatus *status; | |
| 1288 | |
| 1289 g_return_if_fail(presence != NULL); | |
| 1290 g_return_if_fail(status_id != NULL); | |
| 1291 | |
| 1292 status = gaim_presence_get_status(presence, status_id); | |
| 1293 | |
| 1294 g_return_if_fail(status != NULL); | |
| 1295 | |
| 1296 if (gaim_status_is_independent(status)) | |
| 1297 return; | |
| 1298 | |
| 1299 if (presence->active_status != NULL) | |
| 1300 gaim_status_set_active(presence->active_status, FALSE); | |
| 1301 | |
| 1302 gaim_status_set_active(status, TRUE); | |
| 1303 } | |
| 1304 | |
| 1305 static void | |
| 1306 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1307 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1308 { | |
| 1309 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1310 | |
| 1311 if (!old_idle && idle) | |
| 1312 { | |
| 1313 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1314 | |
| 1315 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1316 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1317 { | |
| 1318 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1319 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1320 gaim_buddy_get_alias(buddy)); | |
| 1321 | |
| 1322 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1323 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1324 g_free(tmp); | |
| 1325 } | |
| 1326 } | |
| 1327 else if (old_idle && !idle) | |
| 1328 { | |
| 1329 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1330 | |
| 1331 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1332 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1333 { | |
| 1334 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1335 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1336 gaim_buddy_get_alias(buddy)); | |
| 1337 | |
| 1338 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1339 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1340 g_free(tmp); | |
| 1341 } | |
| 1342 } | |
| 1343 | |
| 10378 | 1344 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1345 |
| 1346 if (ops != NULL && ops->update != NULL) | |
| 1347 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1348 } | |
| 1349 | |
| 1350 void | |
| 1351 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1352 { | |
| 1353 gboolean old_idle; | |
| 1354 | |
| 1355 g_return_if_fail(presence != NULL); | |
| 1356 | |
| 1357 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1358 return; | |
| 1359 | |
| 1360 old_idle = presence->idle; | |
| 1361 presence->idle = idle; | |
| 1362 presence->idle_time = (idle ? idle_time : 0); | |
| 1363 | |
| 1364 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1365 { | |
| 1366 const GList *l; | |
| 1367 time_t current_time = time(NULL); | |
| 1368 | |
| 1369 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1370 { | |
| 1371 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1372 old_idle, idle); | |
| 1373 } | |
| 1374 } | |
| 1375 } | |
| 1376 | |
| 1377 void | |
| 10006 | 1378 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1379 { | |
| 1380 g_return_if_fail(presence != NULL); | |
| 1381 | |
| 1382 if (presence->login_time == login_time) | |
| 1383 return; | |
| 1384 | |
| 1385 presence->login_time = login_time; | |
| 1386 } | |
| 1387 | |
| 1388 void | |
| 9949 | 1389 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
| 6065 | 1390 { |
| 9949 | 1391 g_return_if_fail(presence != NULL); |
| 1392 g_return_if_fail(level <= 100); | |
| 1393 | |
| 1394 if (presence->warning_level == level) | |
| 1395 return; | |
| 1396 | |
| 1397 presence->warning_level = level; | |
| 1398 | |
| 1399 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1400 { | |
| 1401 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1402 | |
| 1403 if (ops != NULL && ops->update != NULL) | |
| 1404 { | |
| 1405 const GList *l; | |
| 1406 | |
| 1407 for (l = gaim_presence_get_buddies(presence); | |
| 1408 l != NULL; | |
| 1409 l = l->next) | |
| 1410 { | |
| 1411 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
| 1412 } | |
| 1413 } | |
| 1414 } | |
| 1415 } | |
| 1416 | |
| 1417 GaimPresenceContext | |
| 1418 gaim_presence_get_context(const GaimPresence *presence) | |
| 1419 { | |
| 1420 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1421 | |
| 1422 return presence->context; | |
| 1423 } | |
| 1424 | |
| 1425 GaimAccount * | |
| 1426 gaim_presence_get_account(const GaimPresence *presence) | |
| 1427 { | |
| 1428 GaimPresenceContext context; | |
| 1429 | |
| 1430 g_return_val_if_fail(presence != NULL, NULL); | |
| 1431 | |
| 1432 context = gaim_presence_get_context(presence); | |
| 1433 | |
| 1434 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1435 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1436 | |
| 1437 return presence->u.account; | |
| 1438 } | |
| 1439 | |
| 1440 GaimConversation * | |
| 1441 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1442 { | |
| 1443 g_return_val_if_fail(presence != NULL, NULL); | |
| 1444 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1445 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1446 | |
| 1447 return presence->u.chat.conv; | |
| 1448 } | |
| 1449 | |
| 1450 const char * | |
| 1451 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1452 { | |
| 1453 g_return_val_if_fail(presence != NULL, NULL); | |
| 1454 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1455 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1456 | |
| 1457 return presence->u.chat.user; | |
| 1458 } | |
| 1459 | |
| 1460 const GList * | |
| 1461 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1462 { | |
| 1463 g_return_val_if_fail(presence != NULL, NULL); | |
| 1464 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1465 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1466 | |
| 1467 return presence->u.buddy.buddies; | |
| 1468 } | |
| 1469 | |
| 1470 const GList * | |
| 1471 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1472 { | |
| 1473 g_return_val_if_fail(presence != NULL, NULL); | |
| 1474 | |
| 1475 return presence->statuses; | |
| 1476 } | |
| 1477 | |
| 1478 GaimStatus * | |
| 1479 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1480 { | |
| 1481 GaimStatus *status; | |
| 10006 | 1482 const GList *l = NULL; |
| 9949 | 1483 |
| 1484 g_return_val_if_fail(presence != NULL, NULL); | |
| 1485 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1486 | |
| 10006 | 1487 /* What's the purpose of this hash table? */ |
| 10012 | 1488 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1489 status_id); |
| 10012 | 1490 |
| 10006 | 1491 if (status == NULL) { |
| 10012 | 1492 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1493 l != NULL && status == NULL; l = l->next) |
| 1494 { | |
| 1495 GaimStatus *temp_status = l->data; | |
| 10012 | 1496 |
| 10006 | 1497 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1498 status = temp_status; | |
| 1499 } | |
| 1500 | |
| 1501 if (status != NULL) | |
| 1502 g_hash_table_insert(presence->status_table, | |
| 1503 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1504 } |
| 9949 | 1505 |
| 1506 return status; | |
| 1507 } | |
| 1508 | |
| 1509 GaimStatus * | |
| 1510 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1511 { | |
| 1512 g_return_val_if_fail(presence != NULL, NULL); | |
| 1513 | |
| 1514 return presence->active_status; | |
| 1515 } | |
| 1516 | |
| 1517 gboolean | |
| 1518 gaim_presence_is_available(const GaimPresence *presence) | |
| 1519 { | |
| 1520 GaimStatus *status; | |
| 1521 | |
| 1522 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1523 | |
| 1524 status = gaim_presence_get_active_status(presence); | |
| 1525 | |
| 1526 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1527 !gaim_presence_is_idle(presence)); | |
| 1528 } | |
| 1529 | |
| 1530 gboolean | |
| 1531 gaim_presence_is_online(const GaimPresence *presence) | |
| 1532 { | |
| 1533 GaimStatus *status; | |
| 1534 | |
| 1535 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1536 | |
| 1537 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1538 return FALSE; | |
| 1539 | |
|
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1540 return gaim_status_is_online(status); |
| 9949 | 1541 } |
| 1542 | |
| 1543 gboolean | |
| 1544 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1545 const char *status_id) | |
| 1546 { | |
| 1547 GaimStatus *status; | |
| 1548 | |
| 1549 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1550 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1551 | |
| 1552 status = gaim_presence_get_status(presence, status_id); | |
| 1553 | |
| 1554 return (status != NULL && gaim_status_is_active(status)); | |
| 1555 } | |
| 1556 | |
| 1557 gboolean | |
| 1558 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1559 GaimStatusPrimitive primitive) | |
| 1560 { | |
| 1561 GaimStatus *status; | |
| 1562 GaimStatusType *status_type; | |
| 1563 | |
| 1564 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1565 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1566 | |
| 1567 status = gaim_presence_get_active_status(presence); | |
| 1568 status_type = gaim_status_get_type(status); | |
| 1569 | |
| 1570 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1571 return TRUE; | |
| 6065 | 1572 |
| 1573 return FALSE; | |
| 1574 } | |
| 1575 | |
| 9949 | 1576 gboolean |
| 1577 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1578 { |
| 9949 | 1579 g_return_val_if_fail(presence != NULL, FALSE); |
| 1580 | |
| 1581 return presence->idle; | |
| 6065 | 1582 } |
| 1583 | |
| 9949 | 1584 time_t |
| 1585 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1586 { |
| 9949 | 1587 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1588 |
| 9949 | 1589 return presence->idle_time; |
| 1590 } | |
| 6065 | 1591 |
| 9949 | 1592 unsigned int |
| 1593 gaim_presence_get_warning_level(const GaimPresence *presence) | |
| 1594 { | |
| 1595 g_return_val_if_fail(presence != NULL, 0); | |
| 6216 | 1596 |
| 9949 | 1597 return presence->warning_level; |
| 6065 | 1598 } |
| 1599 | |
| 9949 | 1600 gint |
| 1601 gaim_presence_compare(const GaimPresence *presence1, | |
| 1602 const GaimPresence *presence2) | |
| 6065 | 1603 { |
| 9949 | 1604 gboolean idle1, idle2; |
| 1605 size_t idle_time_1, idle_time_2; | |
| 1606 int score1 = 0, score2 = 0; | |
| 1607 const GList *l; | |
| 6065 | 1608 |
| 9949 | 1609 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1610 return 0; | |
| 1611 else if (presence1 == NULL) | |
|
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1612 return 1; |
| 9949 | 1613 else if (presence2 == NULL) |
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1614 return -1; |
| 6065 | 1615 |
| 9949 | 1616 /* Compute the score of the first set of statuses. */ |
| 1617 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1618 { | |
| 1619 GaimStatus *status = (GaimStatus *)l->data; | |
| 1620 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1621 |
| 9949 | 1622 if (gaim_status_is_active(status)) |
| 1623 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1624 } |
| 1625 | |
| 9949 | 1626 /* Compute the score of the second set of statuses. */ |
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1627 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1628 { |
| 1629 GaimStatus *status = (GaimStatus *)l->data; | |
| 1630 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1631 |
| 9949 | 1632 if (gaim_status_is_active(status)) |
| 1633 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1634 } |
| 1635 | |
| 9949 | 1636 idle1 = gaim_presence_is_idle(presence1); |
| 1637 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1638 |
| 9949 | 1639 if (idle1) |
| 1640 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1641 |
| 9949 | 1642 if (idle2) |
| 1643 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1644 |
| 9949 | 1645 idle_time_1 = gaim_presence_get_idle_time(presence1); |
| 1646 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
| 6065 | 1647 |
| 9949 | 1648 if (idle_time_1 > idle_time_2) |
| 1649 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1650 else if (idle_time_1 < idle_time_2) | |
| 1651 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1652 |
| 9949 | 1653 if (score1 < score2) |
| 1654 return 1; | |
| 1655 else if (score1 > score2) | |
| 1656 return -1; | |
| 1657 | |
| 1658 return 0; | |
| 1659 } | |
| 1660 | |
| 6065 | 1661 |
| 9949 | 1662 /************************************************************************** |
| 1663 * Status subsystem | |
| 1664 **************************************************************************/ | |
| 1665 static void | |
| 1666 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1667 gpointer data) | |
| 1668 { | |
| 1669 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1670 |
| 9949 | 1671 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1672 } |
| 1673 | |
| 10012 | 1674 guint |
| 10006 | 1675 gaim_buddy_presences_hash(gconstpointer key) |
| 1676 { | |
| 10012 | 1677 const GaimStatusBuddyKey *me = key; |
| 1678 guint ret; | |
| 1679 char *str; | |
| 1680 | |
| 1681 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1682 ret = g_str_hash(str); | |
| 1683 g_free(str); | |
| 1684 | |
| 1685 return ret; | |
| 10006 | 1686 } |
| 1687 | |
| 10012 | 1688 gboolean |
| 10006 | 1689 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1690 { | |
| 1691 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1692 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1693 | |
| 10012 | 1694 if(key_a->account == key_b->account && |
| 1695 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1696 return TRUE; |
| 1697 else | |
| 1698 return FALSE; | |
| 1699 } | |
| 1700 | |
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1701 const GList * |
| 10337 | 1702 gaim_statuses_get_saved(void) |
| 1703 { | |
| 1704 return saved_statuses; | |
| 1705 } | |
| 1706 | |
| 1707 GaimStatusSaved * | |
| 10348 | 1708 gaim_statuses_find_saved(const char *title) |
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1709 { |
| 10340 | 1710 GList *l; |
| 1711 GaimStatusSaved *status; | |
| 1712 | |
| 1713 for (l = saved_statuses; l != NULL; l = g_list_next(l)) | |
| 1714 { | |
| 1715 status = (GaimStatusSaved *)l->data; | |
| 10348 | 1716 if (!strcmp(status->title, title)) |
| 10340 | 1717 return status; |
| 1718 } | |
| 1719 | |
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1720 return NULL; |
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1721 } |
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1722 |
| 10337 | 1723 const char * |
| 10348 | 1724 gaim_statuses_saved_get_title(const GaimStatusSaved *saved_status) |
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1725 { |
| 10348 | 1726 return saved_status->title; |
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1727 } |
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1728 |
| 10348 | 1729 GaimStatusPrimitive |
| 10340 | 1730 gaim_statuses_saved_get_type(const GaimStatusSaved *saved_status) |
| 1731 { | |
| 1732 return saved_status->type; | |
| 1733 } | |
| 1734 | |
| 1735 const char * | |
| 1736 gaim_statuses_saved_get_message(const GaimStatusSaved *saved_status) | |
| 1737 { | |
| 1738 return saved_status->message; | |
| 1739 } | |
| 1740 | |
| 10087 | 1741 void * |
| 1742 gaim_statuses_get_handle() { | |
| 1743 static int handle; | |
| 1744 | |
| 1745 return &handle; | |
| 1746 } | |
| 1747 | |
| 9949 | 1748 void |
| 1749 gaim_statuses_init(void) | |
| 6065 | 1750 { |
| 10087 | 1751 void *handle = gaim_statuses_get_handle; |
| 1752 | |
| 9949 | 1753 gaim_prefs_add_none("/core/status"); |
| 1754 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1755 |
| 9949 | 1756 gaim_prefs_add_int("/core/status/scores/offline", |
| 1757 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1758 gaim_prefs_add_int("/core/status/scores/available", | |
| 1759 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1760 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1761 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1762 gaim_prefs_add_int("/core/status/scores/away", | |
| 1763 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1764 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1765 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1766 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1767 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1768 |
| 10087 | 1769 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1770 score_pref_changed_cb, |
| 1771 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1772 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1773 score_pref_changed_cb, |
| 1774 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1775 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1776 score_pref_changed_cb, |
| 1777 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1778 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1779 score_pref_changed_cb, |
| 1780 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1781 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1782 score_pref_changed_cb, |
| 1783 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1784 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1785 score_pref_changed_cb, |
| 1786 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1787 |
| 1788 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
| 1789 gaim_buddy_presences_equal); | |
| 9949 | 1790 } |
| 6065 | 1791 |
| 9949 | 1792 void |
| 1793 gaim_statuses_uninit(void) | |
| 1794 { | |
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1795 if (buddy_presences != NULL) |
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1796 { |
| 10077 | 1797 g_hash_table_destroy(buddy_presences); |
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1798 |
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1799 buddy_presences = NULL; |
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1800 } |
| 9949 | 1801 } |
| 6065 | 1802 |
| 10348 | 1803 static GaimStatusSavedSub * |
| 1804 gaim_statuses_read_parse_substatus(xmlnode *substatus) | |
| 9949 | 1805 { |
| 10348 | 1806 GaimStatusSavedSub *ret; |
| 1807 xmlnode *node; | |
| 10359 | 1808 char *data = NULL; |
| 10348 | 1809 |
| 1810 ret = g_new0(GaimStatusSavedSub, 1); | |
| 1811 | |
| 1812 /* Read the account */ | |
| 1813 node = xmlnode_get_child(substatus, "account"); | |
| 1814 if (node != NULL) | |
| 1815 { | |
| 10359 | 1816 char *acct_name; |
| 10348 | 1817 const char *protocol; |
| 1818 acct_name = xmlnode_get_data(node); | |
| 1819 protocol = xmlnode_get_attrib(node, "protocol"); | |
| 1820 if ((acct_name != NULL) && (protocol != NULL)) | |
| 1821 ret->account = gaim_accounts_find(acct_name, protocol); | |
| 10359 | 1822 g_free(acct_name); |
| 10348 | 1823 } |
| 1824 | |
| 1825 if (ret->account == NULL) | |
| 1826 { | |
| 1827 g_free(ret); | |
| 1828 return NULL; | |
| 1829 } | |
| 1830 | |
| 1831 /* Read the state */ | |
| 1832 node = xmlnode_get_child(substatus, "state"); | |
| 1833 if (node != NULL) | |
| 10359 | 1834 data = xmlnode_get_data(node); |
| 1835 if (data != NULL) { | |
| 10348 | 1836 ret->type = gaim_status_type_find_with_id(ret->account->status_types, |
| 10359 | 1837 data); |
| 1838 g_free(data); | |
| 1839 data = NULL; | |
| 1840 } | |
| 10348 | 1841 |
| 1842 /* Read the message */ | |
| 1843 node = xmlnode_get_child(substatus, "message"); | |
| 1844 if (node != NULL) | |
| 10359 | 1845 data = xmlnode_get_data(node); |
| 1846 if (data != NULL) | |
| 1847 ret->message = data; | |
| 10348 | 1848 |
| 1849 return ret; | |
| 6065 | 1850 } |
| 9949 | 1851 |
| 10337 | 1852 /** |
| 1853 * Parse a saved status and add it to the saved_statuses linked list. | |
| 1854 * | |
| 1855 * Here's an example of the XML for a saved status: | |
| 1856 * <status name="Girls"> | |
| 1857 * <state>away</state> | |
| 1858 * <message>I like the way that they walk | |
| 1859 * And it's chill to hear them talk | |
| 1860 * And I can always make them smile | |
| 1861 * From White Castle to the Nile</message> | |
| 10348 | 1862 * <substatus> |
| 1863 * <account protocol='prpl-oscar'>markdoliner</account> | |
| 1864 * <state>available</state> | |
| 1865 * <message>The ladies man is here to answer your queries.</message> | |
| 1866 * </substatus> | |
| 1867 * <substatus> | |
| 1868 * <account protocol='prpl-oscar'>giantgraypanda</account> | |
| 1869 * <state>away</state> | |
| 1870 * <message>A.C. ain't in charge no more.</message> | |
| 1871 * </substatus> | |
| 10337 | 1872 * </status> |
| 1873 * | |
| 1874 * I know. Moving, huh? | |
| 1875 */ | |
| 10348 | 1876 static GaimStatusSaved * |
| 10337 | 1877 gaim_statuses_read_parse_status(xmlnode *status) |
| 1878 { | |
| 10348 | 1879 GaimStatusSaved *ret; |
| 10337 | 1880 xmlnode *node; |
| 10359 | 1881 const char *attrib; |
| 1882 char *data = NULL; | |
| 10340 | 1883 int i; |
| 10337 | 1884 |
| 10348 | 1885 ret = g_new0(GaimStatusSaved, 1); |
| 10337 | 1886 |
| 10348 | 1887 /* Read the title */ |
| 10359 | 1888 attrib = xmlnode_get_attrib(status, "name"); |
| 1889 if (attrib == NULL) | |
| 1890 attrib = "No Title"; | |
| 10340 | 1891 /* Ensure the title is unique */ |
| 10359 | 1892 ret->title = g_strdup(attrib); |
| 10340 | 1893 i = 2; |
| 10348 | 1894 while (gaim_statuses_find_saved(ret->title) != NULL) |
| 1895 { | |
| 1896 g_free(ret->title); | |
| 10359 | 1897 ret->title = g_strdup_printf("%s %d", attrib, i); |
| 10340 | 1898 i++; |
| 1899 } | |
| 1900 | |
| 10348 | 1901 /* Read the primitive status type */ |
| 1902 node = xmlnode_get_child(status, "state"); | |
| 1903 if (node != NULL) | |
| 10359 | 1904 data = xmlnode_get_data(node); |
| 1905 if (data != NULL) { | |
| 1906 ret->type = gaim_primitive_get_type(data); | |
| 1907 g_free(data); | |
| 1908 data = NULL; | |
| 1909 } | |
| 10348 | 1910 |
| 1911 /* Read the message */ | |
| 1912 node = xmlnode_get_child(status, "message"); | |
| 1913 if (node != NULL) | |
| 10359 | 1914 data = xmlnode_get_data(node); |
| 1915 if (data != NULL) | |
| 1916 ret->message = data; | |
| 10348 | 1917 |
| 1918 /* Read substatuses */ | |
| 1919 for (node = xmlnode_get_child(status, "status"); node != NULL; | |
| 1920 node = xmlnode_get_next_twin(node)) | |
| 1921 { | |
| 1922 GaimStatusSavedSub *new; | |
| 1923 new = gaim_statuses_read_parse_substatus(node); | |
| 1924 if (new != NULL) | |
| 1925 ret->substatuses = g_list_append(ret->substatuses, new); | |
| 1926 } | |
| 1927 | |
| 1928 return ret; | |
| 10337 | 1929 } |
| 1930 | |
| 1931 /** | |
| 1932 * @return TRUE on success, FALSE on failure (if the file can not | |
| 1933 * be opened, or if it contains invalid XML). | |
| 1934 */ | |
| 10348 | 1935 static gboolean |
| 10337 | 1936 gaim_statuses_read(const char *filename) |
| 1937 { | |
| 1938 GError *error; | |
| 1939 gchar *contents = NULL; | |
| 1940 gsize length; | |
| 1941 xmlnode *statuses, *status; | |
| 1942 | |
| 1943 gaim_debug_info("status", "Reading %s\n", filename); | |
| 1944 | |
| 10348 | 1945 if (!g_file_get_contents(filename, &contents, &length, &error)) |
| 1946 { | |
| 10343 | 1947 gaim_debug_error("status", "Error reading statuses: %s\n", |
| 10337 | 1948 error->message); |
| 1949 g_error_free(error); | |
| 1950 return FALSE; | |
| 1951 } | |
| 1952 | |
| 1953 statuses = xmlnode_from_str(contents, length); | |
| 1954 | |
| 10348 | 1955 if (statuses == NULL) |
| 1956 { | |
| 10337 | 1957 FILE *backup; |
| 1958 gchar *name; | |
| 10343 | 1959 gaim_debug_error("status", "Error parsing statuses\n"); |
| 1960 name = g_strdup_printf("%s~", filename); | |
| 10348 | 1961 if ((backup = fopen(name, "w"))) |
| 1962 { | |
| 10337 | 1963 fwrite(contents, length, 1, backup); |
| 1964 fclose(backup); | |
| 1965 chmod(name, S_IRUSR | S_IWUSR); | |
| 10348 | 1966 } |
| 1967 else | |
| 1968 { | |
| 10337 | 1969 gaim_debug_error("status", "Unable to write backup %s\n", name); |
| 1970 } | |
| 1971 g_free(name); | |
| 1972 g_free(contents); | |
| 1973 return FALSE; | |
| 1974 } | |
| 1975 | |
| 1976 g_free(contents); | |
| 1977 | |
| 1978 for (status = xmlnode_get_child(statuses, "status"); status != NULL; | |
| 10348 | 1979 status = xmlnode_get_next_twin(status)) |
| 1980 { | |
| 1981 GaimStatusSaved *new; | |
| 1982 new = gaim_statuses_read_parse_status(status); | |
| 1983 saved_statuses = g_list_append(saved_statuses, new); | |
| 10337 | 1984 } |
| 1985 | |
| 10343 | 1986 gaim_debug_info("status", "Finished reading statuses\n"); |
| 10337 | 1987 |
| 1988 xmlnode_free(statuses); | |
| 1989 | |
| 1990 return TRUE; | |
| 1991 } | |
| 1992 | |
| 9949 | 1993 void |
| 1994 gaim_statuses_load(void) | |
| 1995 { | |
| 10337 | 1996 const char *user_dir = gaim_user_dir(); |
| 1997 gchar *filename; | |
| 1998 gchar *msg; | |
| 1999 | |
| 2000 if (user_dir == NULL) | |
| 2001 return; | |
| 2002 | |
| 2003 filename = g_build_filename(user_dir, "status.xml", NULL); | |
| 2004 | |
| 10348 | 2005 if (g_file_test(filename, G_FILE_TEST_EXISTS)) |
| 2006 { | |
| 2007 if (!gaim_statuses_read(filename)) | |
| 2008 { | |
| 10337 | 2009 msg = g_strdup_printf(_("An error was encountered parsing the " |
| 2010 "file containing your saved statuses (%s). They " | |
| 2011 "have not been loaded, and the old file has been " | |
| 2012 "renamed to status.xml~."), filename); | |
| 2013 gaim_notify_error(NULL, NULL, _("Saved Statuses Error"), msg); | |
| 2014 g_free(msg); | |
| 2015 } | |
| 2016 } | |
| 2017 | |
| 2018 g_free(filename); | |
| 9949 | 2019 } |
| 10348 | 2020 |
| 2021 void | |
| 2022 gaim_statuses_sync(void) | |
| 2023 { | |
| 2024 /* TODO: Write me, baby. */ | |
| 2025 } |
