Mercurial > emacs
annotate doc/lispref/objects.texi @ 104261:bcbe3f3a3c5e
* objects.texi (Meta-Char Syntax): Add xref to Strings of Events.
| author | Chong Yidong <cyd@stupidchicken.com> |
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| date | Thu, 13 Aug 2009 18:08:25 +0000 |
| parents | 84a4c82c2b71 |
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| rev | line source |
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| 84092 | 1 @c -*-texinfo-*- |
| 2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
| 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, | |
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4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 |
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5 @c Free Software Foundation, Inc. |
| 84092 | 6 @c See the file elisp.texi for copying conditions. |
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7 @setfilename ../../info/objects |
| 84092 | 8 @node Lisp Data Types, Numbers, Introduction, Top |
| 9 @chapter Lisp Data Types | |
| 10 @cindex object | |
| 11 @cindex Lisp object | |
| 12 @cindex type | |
| 13 @cindex data type | |
| 14 | |
| 15 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp | |
| 16 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of | |
| 17 possible objects. | |
| 18 | |
| 19 Every object belongs to at least one type. Objects of the same type | |
| 20 have similar structures and may usually be used in the same contexts. | |
| 21 Types can overlap, and objects can belong to two or more types. | |
| 22 Consequently, we can ask whether an object belongs to a particular type, | |
| 23 but not for ``the'' type of an object. | |
| 24 | |
| 25 @cindex primitive type | |
| 26 A few fundamental object types are built into Emacs. These, from | |
| 27 which all other types are constructed, are called @dfn{primitive types}. | |
| 28 Each object belongs to one and only one primitive type. These types | |
| 29 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol}, | |
| 30 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and | |
| 31 @dfn{byte-code function}, plus several special types, such as | |
| 32 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.) | |
| 33 | |
| 34 Each primitive type has a corresponding Lisp function that checks | |
| 35 whether an object is a member of that type. | |
| 36 | |
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37 Lisp is unlike many other languages in that its objects are |
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38 @dfn{self-typing}: the primitive type of each object is implicit in |
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39 the object itself. For example, if an object is a vector, nothing can |
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40 treat it as a number; Lisp knows it is a vector, not a number. |
| 84092 | 41 |
| 42 In most languages, the programmer must declare the data type of each | |
| 43 variable, and the type is known by the compiler but not represented in | |
| 44 the data. Such type declarations do not exist in Emacs Lisp. A Lisp | |
| 45 variable can have any type of value, and it remembers whatever value | |
| 46 you store in it, type and all. (Actually, a small number of Emacs | |
| 47 Lisp variables can only take on values of a certain type. | |
| 48 @xref{Variables with Restricted Values}.) | |
| 49 | |
| 50 This chapter describes the purpose, printed representation, and read | |
| 51 syntax of each of the standard types in GNU Emacs Lisp. Details on how | |
| 52 to use these types can be found in later chapters. | |
| 53 | |
| 54 @menu | |
| 55 * Printed Representation:: How Lisp objects are represented as text. | |
| 56 * Comments:: Comments and their formatting conventions. | |
| 57 * Programming Types:: Types found in all Lisp systems. | |
| 58 * Editing Types:: Types specific to Emacs. | |
| 59 * Circular Objects:: Read syntax for circular structure. | |
| 60 * Type Predicates:: Tests related to types. | |
| 61 * Equality Predicates:: Tests of equality between any two objects. | |
| 62 @end menu | |
| 63 | |
| 64 @node Printed Representation | |
| 65 @comment node-name, next, previous, up | |
| 66 @section Printed Representation and Read Syntax | |
| 67 @cindex printed representation | |
| 68 @cindex read syntax | |
| 69 | |
| 70 The @dfn{printed representation} of an object is the format of the | |
| 71 output generated by the Lisp printer (the function @code{prin1}) for | |
| 72 that object. Every data type has a unique printed representation. | |
| 73 The @dfn{read syntax} of an object is the format of the input accepted | |
| 74 by the Lisp reader (the function @code{read}) for that object. This | |
| 75 is not necessarily unique; many kinds of object have more than one | |
| 76 syntax. @xref{Read and Print}. | |
| 77 | |
| 78 @cindex hash notation | |
| 79 In most cases, an object's printed representation is also a read | |
| 80 syntax for the object. However, some types have no read syntax, since | |
| 81 it does not make sense to enter objects of these types as constants in | |
| 82 a Lisp program. These objects are printed in @dfn{hash notation}, | |
| 83 which consists of the characters @samp{#<}, a descriptive string | |
| 84 (typically the type name followed by the name of the object), and a | |
| 85 closing @samp{>}. For example: | |
| 86 | |
| 87 @example | |
| 88 (current-buffer) | |
| 89 @result{} #<buffer objects.texi> | |
| 90 @end example | |
| 91 | |
| 92 @noindent | |
| 93 Hash notation cannot be read at all, so the Lisp reader signals the | |
| 94 error @code{invalid-read-syntax} whenever it encounters @samp{#<}. | |
| 95 @kindex invalid-read-syntax | |
| 96 | |
| 97 In other languages, an expression is text; it has no other form. In | |
| 98 Lisp, an expression is primarily a Lisp object and only secondarily the | |
| 99 text that is the object's read syntax. Often there is no need to | |
| 100 emphasize this distinction, but you must keep it in the back of your | |
| 101 mind, or you will occasionally be very confused. | |
| 102 | |
| 103 When you evaluate an expression interactively, the Lisp interpreter | |
| 104 first reads the textual representation of it, producing a Lisp object, | |
| 105 and then evaluates that object (@pxref{Evaluation}). However, | |
| 106 evaluation and reading are separate activities. Reading returns the | |
| 107 Lisp object represented by the text that is read; the object may or may | |
| 108 not be evaluated later. @xref{Input Functions}, for a description of | |
| 109 @code{read}, the basic function for reading objects. | |
| 110 | |
| 111 @node Comments | |
| 112 @comment node-name, next, previous, up | |
| 113 @section Comments | |
| 114 @cindex comments | |
| 115 @cindex @samp{;} in comment | |
| 116 | |
| 117 A @dfn{comment} is text that is written in a program only for the sake | |
| 118 of humans that read the program, and that has no effect on the meaning | |
| 119 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it | |
| 120 is not within a string or character constant. The comment continues to | |
| 121 the end of line. The Lisp reader discards comments; they do not become | |
| 122 part of the Lisp objects which represent the program within the Lisp | |
| 123 system. | |
| 124 | |
| 125 The @samp{#@@@var{count}} construct, which skips the next @var{count} | |
| 126 characters, is useful for program-generated comments containing binary | |
| 127 data. The Emacs Lisp byte compiler uses this in its output files | |
| 128 (@pxref{Byte Compilation}). It isn't meant for source files, however. | |
| 129 | |
| 130 @xref{Comment Tips}, for conventions for formatting comments. | |
| 131 | |
| 132 @node Programming Types | |
| 133 @section Programming Types | |
| 134 @cindex programming types | |
| 135 | |
| 136 There are two general categories of types in Emacs Lisp: those having | |
| 137 to do with Lisp programming, and those having to do with editing. The | |
| 138 former exist in many Lisp implementations, in one form or another. The | |
| 139 latter are unique to Emacs Lisp. | |
| 140 | |
| 141 @menu | |
| 142 * Integer Type:: Numbers without fractional parts. | |
| 143 * Floating Point Type:: Numbers with fractional parts and with a large range. | |
| 144 * Character Type:: The representation of letters, numbers and | |
| 145 control characters. | |
| 146 * Symbol Type:: A multi-use object that refers to a function, | |
| 147 variable, or property list, and has a unique identity. | |
| 148 * Sequence Type:: Both lists and arrays are classified as sequences. | |
| 149 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). | |
| 150 * Array Type:: Arrays include strings and vectors. | |
| 151 * String Type:: An (efficient) array of characters. | |
| 152 * Vector Type:: One-dimensional arrays. | |
| 153 * Char-Table Type:: One-dimensional sparse arrays indexed by characters. | |
| 154 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}. | |
| 155 * Hash Table Type:: Super-fast lookup tables. | |
| 156 * Function Type:: A piece of executable code you can call from elsewhere. | |
| 157 * Macro Type:: A method of expanding an expression into another | |
| 158 expression, more fundamental but less pretty. | |
| 159 * Primitive Function Type:: A function written in C, callable from Lisp. | |
| 160 * Byte-Code Type:: A function written in Lisp, then compiled. | |
| 161 * Autoload Type:: A type used for automatically loading seldom-used | |
| 162 functions. | |
| 163 @end menu | |
| 164 | |
| 165 @node Integer Type | |
| 166 @subsection Integer Type | |
| 167 | |
| 168 The range of values for integers in Emacs Lisp is @minus{}268435456 to | |
| 169 268435455 (29 bits; i.e., | |
| 170 @ifnottex | |
| 171 -2**28 | |
| 172 @end ifnottex | |
| 173 @tex | |
| 174 @math{-2^{28}} | |
| 175 @end tex | |
| 176 to | |
| 177 @ifnottex | |
| 178 2**28 - 1) | |
| 179 @end ifnottex | |
| 180 @tex | |
| 181 @math{2^{28}-1}) | |
| 182 @end tex | |
| 183 on most machines. (Some machines may provide a wider range.) It is | |
| 184 important to note that the Emacs Lisp arithmetic functions do not check | |
| 185 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most | |
| 186 machines. | |
| 187 | |
| 188 The read syntax for integers is a sequence of (base ten) digits with an | |
| 189 optional sign at the beginning and an optional period at the end. The | |
| 190 printed representation produced by the Lisp interpreter never has a | |
| 191 leading @samp{+} or a final @samp{.}. | |
| 192 | |
| 193 @example | |
| 194 @group | |
| 195 -1 ; @r{The integer -1.} | |
| 196 1 ; @r{The integer 1.} | |
| 197 1. ; @r{Also the integer 1.} | |
| 198 +1 ; @r{Also the integer 1.} | |
| 199 536870913 ; @r{Also the integer 1 on a 29-bit implementation.} | |
| 200 @end group | |
| 201 @end example | |
| 202 | |
| 203 @xref{Numbers}, for more information. | |
| 204 | |
| 205 @node Floating Point Type | |
| 206 @subsection Floating Point Type | |
| 207 | |
| 208 Floating point numbers are the computer equivalent of scientific | |
| 209 notation; you can think of a floating point number as a fraction | |
| 210 together with a power of ten. The precise number of significant | |
| 211 figures and the range of possible exponents is machine-specific; Emacs | |
| 212 uses the C data type @code{double} to store the value, and internally | |
| 213 this records a power of 2 rather than a power of 10. | |
| 214 | |
| 215 The printed representation for floating point numbers requires either | |
| 216 a decimal point (with at least one digit following), an exponent, or | |
| 217 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, | |
| 218 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point | |
| 219 number whose value is 1500. They are all equivalent. | |
| 220 | |
| 221 @xref{Numbers}, for more information. | |
| 222 | |
| 223 @node Character Type | |
| 224 @subsection Character Type | |
| 225 @cindex @acronym{ASCII} character codes | |
| 226 | |
| 227 A @dfn{character} in Emacs Lisp is nothing more than an integer. In | |
| 228 other words, characters are represented by their character codes. For | |
| 229 example, the character @kbd{A} is represented as the @w{integer 65}. | |
| 230 | |
| 231 Individual characters are used occasionally in programs, but it is | |
| 232 more common to work with @emph{strings}, which are sequences composed | |
| 233 of characters. @xref{String Type}. | |
| 234 | |
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235 Characters in strings and buffers are currently limited to the range |
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236 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0 |
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237 through 127 are @acronym{ASCII} codes; the rest are |
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238 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that |
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239 represent keyboard input have a much wider range, to encode modifier |
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240 keys such as Control, Meta and Shift. |
| 84092 | 241 |
| 242 There are special functions for producing a human-readable textual | |
| 243 description of a character for the sake of messages. @xref{Describing | |
| 244 Characters}. | |
| 245 | |
| 246 @menu | |
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247 * Basic Char Syntax:: Syntax for regular characters. |
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248 * General Escape Syntax:: How to specify characters by their codes. |
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249 * Ctl-Char Syntax:: Syntax for control characters. |
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250 * Meta-Char Syntax:: Syntax for meta-characters. |
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251 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters. |
| 84092 | 252 @end menu |
| 253 | |
| 254 @node Basic Char Syntax | |
| 255 @subsubsection Basic Char Syntax | |
| 256 @cindex read syntax for characters | |
| 257 @cindex printed representation for characters | |
| 258 @cindex syntax for characters | |
| 259 @cindex @samp{?} in character constant | |
| 260 @cindex question mark in character constant | |
| 261 | |
| 262 Since characters are really integers, the printed representation of | |
| 263 a character is a decimal number. This is also a possible read syntax | |
| 264 for a character, but writing characters that way in Lisp programs is | |
| 265 not clear programming. You should @emph{always} use the special read | |
| 266 syntax formats that Emacs Lisp provides for characters. These syntax | |
| 267 formats start with a question mark. | |
| 268 | |
| 269 The usual read syntax for alphanumeric characters is a question mark | |
| 270 followed by the character; thus, @samp{?A} for the character | |
| 271 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the | |
| 272 character @kbd{a}. | |
| 273 | |
| 274 For example: | |
| 275 | |
| 276 @example | |
| 277 ?Q @result{} 81 ?q @result{} 113 | |
| 278 @end example | |
| 279 | |
| 280 You can use the same syntax for punctuation characters, but it is | |
| 281 often a good idea to add a @samp{\} so that the Emacs commands for | |
| 282 editing Lisp code don't get confused. For example, @samp{?\(} is the | |
| 283 way to write the open-paren character. If the character is @samp{\}, | |
| 284 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}. | |
| 285 | |
| 286 @cindex whitespace | |
| 287 @cindex bell character | |
| 288 @cindex @samp{\a} | |
| 289 @cindex backspace | |
| 290 @cindex @samp{\b} | |
| 291 @cindex tab (ASCII character) | |
| 292 @cindex @samp{\t} | |
| 293 @cindex vertical tab | |
| 294 @cindex @samp{\v} | |
| 295 @cindex formfeed | |
| 296 @cindex @samp{\f} | |
| 297 @cindex newline | |
| 298 @cindex @samp{\n} | |
| 299 @cindex return (ASCII character) | |
| 300 @cindex @samp{\r} | |
| 301 @cindex escape (ASCII character) | |
| 302 @cindex @samp{\e} | |
| 303 @cindex space (ASCII character) | |
| 304 @cindex @samp{\s} | |
| 305 You can express the characters control-g, backspace, tab, newline, | |
| 306 vertical tab, formfeed, space, return, del, and escape as @samp{?\a}, | |
| 307 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, | |
| 308 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively. | |
| 309 (@samp{?\s} followed by a dash has a different meaning---it applies | |
| 310 the ``super'' modifier to the following character.) Thus, | |
| 311 | |
| 312 @example | |
| 313 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}} | |
| 314 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}} | |
| 315 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}} | |
| 316 ?\n @result{} 10 ; @r{newline, @kbd{C-j}} | |
| 317 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}} | |
| 318 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}} | |
| 319 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}} | |
| 320 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}} | |
| 321 ?\s @result{} 32 ; @r{space character, @key{SPC}} | |
| 322 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}} | |
| 323 ?\d @result{} 127 ; @r{delete character, @key{DEL}} | |
| 324 @end example | |
| 325 | |
| 326 @cindex escape sequence | |
| 327 These sequences which start with backslash are also known as | |
| 328 @dfn{escape sequences}, because backslash plays the role of an | |
| 329 ``escape character''; this terminology has nothing to do with the | |
| 330 character @key{ESC}. @samp{\s} is meant for use in character | |
| 331 constants; in string constants, just write the space. | |
| 332 | |
| 333 A backslash is allowed, and harmless, preceding any character without | |
| 334 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}. | |
| 335 There is no reason to add a backslash before most characters. However, | |
| 336 you should add a backslash before any of the characters | |
| 337 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing | |
| 338 Lisp code. You can also add a backslash before whitespace characters such as | |
| 339 space, tab, newline and formfeed. However, it is cleaner to use one of | |
| 340 the easily readable escape sequences, such as @samp{\t} or @samp{\s}, | |
| 341 instead of an actual whitespace character such as a tab or a space. | |
| 342 (If you do write backslash followed by a space, you should write | |
| 343 an extra space after the character constant to separate it from the | |
| 344 following text.) | |
| 345 | |
| 346 @node General Escape Syntax | |
| 347 @subsubsection General Escape Syntax | |
| 348 | |
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349 In addition to the specific escape sequences for special important |
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350 control characters, Emacs provides several types of escape syntax that |
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351 you can use to specify non-ASCII text characters. |
| 84092 | 352 |
| 353 @cindex unicode character escape | |
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354 You can specify characters by their Unicode values. |
| 84092 | 355 @code{?\u@var{nnnn}} represents a character that maps to the Unicode |
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356 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are |
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357 given in hexadecimal). There is a slightly different syntax for |
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358 specifying characters with code points higher than |
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359 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character |
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360 whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only |
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361 defines code points up to @samp{U+@var{10ffff}}, so if you specify a |
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362 code point higher than that, Emacs signals an error. |
| 84092 | 363 |
| 364 This peculiar and inconvenient syntax was adopted for compatibility | |
| 365 with other programming languages. Unlike some other languages, Emacs | |
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(Character Type): Correct the range of Emacs characters. Add an @xref
Eli Zaretskii <eliz@gnu.org>
parents:
98720
diff
changeset
|
366 Lisp supports this syntax only in character literals and strings. |
| 84092 | 367 |
| 368 @cindex @samp{\} in character constant | |
| 369 @cindex backslash in character constant | |
| 370 @cindex octal character code | |
| 371 The most general read syntax for a character represents the | |
| 372 character code in either octal or hex. To use octal, write a question | |
| 373 mark followed by a backslash and the octal character code (up to three | |
| 374 octal digits); thus, @samp{?\101} for the character @kbd{A}, | |
| 375 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the | |
| 376 character @kbd{C-b}. Although this syntax can represent any | |
| 377 @acronym{ASCII} character, it is preferred only when the precise octal | |
| 378 value is more important than the @acronym{ASCII} representation. | |
| 379 | |
| 380 @example | |
| 381 @group | |
| 382 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10 | |
| 383 ?\101 @result{} 65 ?A @result{} 65 | |
| 384 @end group | |
| 385 @end example | |
| 386 | |
| 387 To use hex, write a question mark followed by a backslash, @samp{x}, | |
| 388 and the hexadecimal character code. You can use any number of hex | |
| 389 digits, so you can represent any character code in this way. | |
| 390 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the | |
| 391 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character | |
| 392 @iftex | |
| 393 @samp{@`a}. | |
| 394 @end iftex | |
| 395 @ifnottex | |
| 396 @samp{a} with grave accent. | |
| 397 @end ifnottex | |
| 398 | |
| 399 @node Ctl-Char Syntax | |
| 400 @subsubsection Control-Character Syntax | |
| 401 | |
| 402 @cindex control characters | |
| 403 Control characters can be represented using yet another read syntax. | |
| 404 This consists of a question mark followed by a backslash, caret, and the | |
| 405 corresponding non-control character, in either upper or lower case. For | |
| 406 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the | |
| 407 character @kbd{C-i}, the character whose value is 9. | |
| 408 | |
| 409 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is | |
| 410 equivalent to @samp{?\^I} and to @samp{?\^i}: | |
| 411 | |
| 412 @example | |
| 413 ?\^I @result{} 9 ?\C-I @result{} 9 | |
| 414 @end example | |
| 415 | |
| 416 In strings and buffers, the only control characters allowed are those | |
| 417 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn | |
| 418 any character into a control character with @samp{C-}. The character | |
| 419 codes for these non-@acronym{ASCII} control characters include the | |
| 420 @tex | |
| 421 @math{2^{26}} | |
| 422 @end tex | |
| 423 @ifnottex | |
| 424 2**26 | |
| 425 @end ifnottex | |
| 426 bit as well as the code for the corresponding non-control | |
| 427 character. Ordinary terminals have no way of generating non-@acronym{ASCII} | |
| 428 control characters, but you can generate them straightforwardly using X | |
| 429 and other window systems. | |
| 430 | |
| 431 For historical reasons, Emacs treats the @key{DEL} character as | |
| 432 the control equivalent of @kbd{?}: | |
| 433 | |
| 434 @example | |
| 435 ?\^? @result{} 127 ?\C-? @result{} 127 | |
| 436 @end example | |
| 437 | |
| 438 @noindent | |
| 439 As a result, it is currently not possible to represent the character | |
| 440 @kbd{Control-?}, which is a meaningful input character under X, using | |
| 441 @samp{\C-}. It is not easy to change this, as various Lisp files refer | |
| 442 to @key{DEL} in this way. | |
| 443 | |
| 444 For representing control characters to be found in files or strings, | |
| 445 we recommend the @samp{^} syntax; for control characters in keyboard | |
| 446 input, we prefer the @samp{C-} syntax. Which one you use does not | |
| 447 affect the meaning of the program, but may guide the understanding of | |
| 448 people who read it. | |
| 449 | |
| 450 @node Meta-Char Syntax | |
| 451 @subsubsection Meta-Character Syntax | |
| 452 | |
| 453 @cindex meta characters | |
| 454 A @dfn{meta character} is a character typed with the @key{META} | |
| 455 modifier key. The integer that represents such a character has the | |
| 456 @tex | |
| 457 @math{2^{27}} | |
| 458 @end tex | |
| 459 @ifnottex | |
| 460 2**27 | |
| 461 @end ifnottex | |
| 462 bit set. We use high bits for this and other modifiers to make | |
| 463 possible a wide range of basic character codes. | |
| 464 | |
| 465 In a string, the | |
| 466 @tex | |
| 467 @math{2^{7}} | |
| 468 @end tex | |
| 469 @ifnottex | |
| 470 2**7 | |
| 471 @end ifnottex | |
| 472 bit attached to an @acronym{ASCII} character indicates a meta | |
| 473 character; thus, the meta characters that can fit in a string have | |
| 474 codes in the range from 128 to 255, and are the meta versions of the | |
|
104261
bcbe3f3a3c5e
* objects.texi (Meta-Char Syntax): Add xref to Strings of Events.
Chong Yidong <cyd@stupidchicken.com>
parents:
103823
diff
changeset
|
475 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for |
|
bcbe3f3a3c5e
* objects.texi (Meta-Char Syntax): Add xref to Strings of Events.
Chong Yidong <cyd@stupidchicken.com>
parents:
103823
diff
changeset
|
476 details about @key{META}-handling in strings. |
| 84092 | 477 |
| 478 The read syntax for meta characters uses @samp{\M-}. For example, | |
| 479 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with | |
| 480 octal character codes (see below), with @samp{\C-}, or with any other | |
| 481 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A}, | |
| 482 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as | |
| 483 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}. | |
| 484 | |
| 485 @node Other Char Bits | |
| 486 @subsubsection Other Character Modifier Bits | |
| 487 | |
| 488 The case of a graphic character is indicated by its character code; | |
| 489 for example, @acronym{ASCII} distinguishes between the characters @samp{a} | |
| 490 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control | |
| 491 character is upper case or lower case. Emacs uses the | |
| 492 @tex | |
| 493 @math{2^{25}} | |
| 494 @end tex | |
| 495 @ifnottex | |
| 496 2**25 | |
| 497 @end ifnottex | |
| 498 bit to indicate that the shift key was used in typing a control | |
| 499 character. This distinction is possible only when you use X terminals | |
| 500 or other special terminals; ordinary terminals do not report the | |
| 501 distinction to the computer in any way. The Lisp syntax for | |
| 502 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O} | |
| 503 represents the shifted-control-o character. | |
| 504 | |
| 505 @cindex hyper characters | |
| 506 @cindex super characters | |
| 507 @cindex alt characters | |
| 508 The X Window System defines three other | |
| 509 @anchor{modifier bits}modifier bits that can be set | |
| 510 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes | |
| 511 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is | |
| 512 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents | |
| 513 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-} | |
| 514 represents the space character.) | |
| 515 @tex | |
| 516 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}} | |
| 517 for super and @math{2^{24}} for hyper. | |
| 518 @end tex | |
| 519 @ifnottex | |
| 520 Numerically, the | |
| 521 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper. | |
| 522 @end ifnottex | |
| 523 | |
| 524 @node Symbol Type | |
| 525 @subsection Symbol Type | |
| 526 | |
| 527 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The | |
| 528 symbol name serves as the printed representation of the symbol. In | |
| 87098 | 529 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}), |
| 84092 | 530 a symbol's name is unique---no two symbols have the same name. |
| 531 | |
| 532 A symbol can serve as a variable, as a function name, or to hold a | |
| 533 property list. Or it may serve only to be distinct from all other Lisp | |
| 534 objects, so that its presence in a data structure may be recognized | |
| 535 reliably. In a given context, usually only one of these uses is | |
| 536 intended. But you can use one symbol in all of these ways, | |
| 537 independently. | |
| 538 | |
| 539 A symbol whose name starts with a colon (@samp{:}) is called a | |
| 540 @dfn{keyword symbol}. These symbols automatically act as constants, and | |
| 541 are normally used only by comparing an unknown symbol with a few | |
| 542 specific alternatives. | |
| 543 | |
| 544 @cindex @samp{\} in symbols | |
| 545 @cindex backslash in symbols | |
| 546 A symbol name can contain any characters whatever. Most symbol names | |
| 547 are written with letters, digits, and the punctuation characters | |
| 548 @samp{-+=*/}. Such names require no special punctuation; the characters | |
| 549 of the name suffice as long as the name does not look like a number. | |
| 550 (If it does, write a @samp{\} at the beginning of the name to force | |
| 551 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are | |
| 552 less often used but also require no special punctuation. Any other | |
| 553 characters may be included in a symbol's name by escaping them with a | |
| 554 backslash. In contrast to its use in strings, however, a backslash in | |
| 555 the name of a symbol simply quotes the single character that follows the | |
| 556 backslash. For example, in a string, @samp{\t} represents a tab | |
| 557 character; in the name of a symbol, however, @samp{\t} merely quotes the | |
| 558 letter @samp{t}. To have a symbol with a tab character in its name, you | |
| 559 must actually use a tab (preceded with a backslash). But it's rare to | |
| 560 do such a thing. | |
| 561 | |
| 562 @cindex CL note---case of letters | |
| 563 @quotation | |
| 564 @b{Common Lisp note:} In Common Lisp, lower case letters are always | |
| 565 ``folded'' to upper case, unless they are explicitly escaped. In Emacs | |
| 566 Lisp, upper case and lower case letters are distinct. | |
| 567 @end quotation | |
| 568 | |
| 569 Here are several examples of symbol names. Note that the @samp{+} in | |
| 570 the fifth example is escaped to prevent it from being read as a number. | |
| 571 This is not necessary in the fourth example because the rest of the name | |
| 572 makes it invalid as a number. | |
| 573 | |
| 574 @example | |
| 575 @group | |
| 576 foo ; @r{A symbol named @samp{foo}.} | |
| 577 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.} | |
| 578 char-to-string ; @r{A symbol named @samp{char-to-string}.} | |
| 579 @end group | |
| 580 @group | |
| 581 1+ ; @r{A symbol named @samp{1+}} | |
| 582 ; @r{(not @samp{+1}, which is an integer).} | |
| 583 @end group | |
| 584 @group | |
| 585 \+1 ; @r{A symbol named @samp{+1}} | |
| 586 ; @r{(not a very readable name).} | |
| 587 @end group | |
| 588 @group | |
| 589 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).} | |
| 590 @c the @'s in this next line use up three characters, hence the | |
| 591 @c apparent misalignment of the comment. | |
| 592 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.} | |
| 593 ; @r{These characters need not be escaped.} | |
| 594 @end group | |
| 595 @end example | |
| 596 | |
| 597 @ifinfo | |
| 598 @c This uses ``colon'' instead of a literal `:' because Info cannot | |
| 599 @c cope with a `:' in a menu | |
| 600 @cindex @samp{#@var{colon}} read syntax | |
| 601 @end ifinfo | |
| 602 @ifnotinfo | |
| 603 @cindex @samp{#:} read syntax | |
| 604 @end ifnotinfo | |
| 605 Normally the Lisp reader interns all symbols (@pxref{Creating | |
| 606 Symbols}). To prevent interning, you can write @samp{#:} before the | |
| 607 name of the symbol. | |
| 608 | |
| 609 @node Sequence Type | |
| 610 @subsection Sequence Types | |
| 611 | |
| 612 A @dfn{sequence} is a Lisp object that represents an ordered set of | |
| 613 elements. There are two kinds of sequence in Emacs Lisp, lists and | |
| 614 arrays. Thus, an object of type list or of type array is also | |
| 615 considered a sequence. | |
| 616 | |
| 617 Arrays are further subdivided into strings, vectors, char-tables and | |
| 618 bool-vectors. Vectors can hold elements of any type, but string | |
| 619 elements must be characters, and bool-vector elements must be @code{t} | |
| 620 or @code{nil}. Char-tables are like vectors except that they are | |
| 621 indexed by any valid character code. The characters in a string can | |
| 622 have text properties like characters in a buffer (@pxref{Text | |
| 623 Properties}), but vectors do not support text properties, even when | |
| 624 their elements happen to be characters. | |
| 625 | |
| 626 Lists, strings and the other array types are different, but they have | |
| 627 important similarities. For example, all have a length @var{l}, and all | |
| 628 have elements which can be indexed from zero to @var{l} minus one. | |
| 629 Several functions, called sequence functions, accept any kind of | |
| 630 sequence. For example, the function @code{elt} can be used to extract | |
| 631 an element of a sequence, given its index. @xref{Sequences Arrays | |
| 632 Vectors}. | |
| 633 | |
| 634 It is generally impossible to read the same sequence twice, since | |
| 635 sequences are always created anew upon reading. If you read the read | |
| 636 syntax for a sequence twice, you get two sequences with equal contents. | |
| 637 There is one exception: the empty list @code{()} always stands for the | |
| 638 same object, @code{nil}. | |
| 639 | |
| 640 @node Cons Cell Type | |
| 641 @subsection Cons Cell and List Types | |
| 642 @cindex address field of register | |
| 643 @cindex decrement field of register | |
| 644 @cindex pointers | |
| 645 | |
| 646 A @dfn{cons cell} is an object that consists of two slots, called the | |
| 647 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or | |
| 648 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of | |
| 649 this cons cell is'' whatever object its @sc{car} slot currently holds, | |
| 650 and likewise for the @sc{cdr}. | |
| 651 | |
| 652 @quotation | |
| 653 A note to C programmers: in Lisp, we do not distinguish between | |
| 654 ``holding'' a value and ``pointing to'' the value, because pointers in | |
| 655 Lisp are implicit. | |
| 656 @end quotation | |
| 657 | |
| 658 A @dfn{list} is a series of cons cells, linked together so that the | |
| 659 @sc{cdr} slot of each cons cell holds either the next cons cell or the | |
| 660 empty list. The empty list is actually the symbol @code{nil}. | |
| 661 @xref{Lists}, for functions that work on lists. Because most cons | |
| 662 cells are used as part of lists, the phrase @dfn{list structure} has | |
| 663 come to refer to any structure made out of cons cells. | |
| 664 | |
| 665 @cindex atoms | |
| 666 Because cons cells are so central to Lisp, we also have a word for | |
| 667 ``an object which is not a cons cell.'' These objects are called | |
| 668 @dfn{atoms}. | |
| 669 | |
| 670 @cindex parenthesis | |
| 671 @cindex @samp{(@dots{})} in lists | |
| 672 The read syntax and printed representation for lists are identical, and | |
| 673 consist of a left parenthesis, an arbitrary number of elements, and a | |
| 674 right parenthesis. Here are examples of lists: | |
| 675 | |
| 676 @example | |
| 677 (A 2 "A") ; @r{A list of three elements.} | |
| 678 () ; @r{A list of no elements (the empty list).} | |
| 679 nil ; @r{A list of no elements (the empty list).} | |
| 680 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.} | |
| 681 (A ()) ; @r{A list of two elements: @code{A} and the empty list.} | |
| 682 (A nil) ; @r{Equivalent to the previous.} | |
| 683 ((A B C)) ; @r{A list of one element} | |
| 684 ; @r{(which is a list of three elements).} | |
| 685 @end example | |
| 686 | |
| 687 Upon reading, each object inside the parentheses becomes an element | |
| 688 of the list. That is, a cons cell is made for each element. The | |
| 689 @sc{car} slot of the cons cell holds the element, and its @sc{cdr} | |
| 690 slot refers to the next cons cell of the list, which holds the next | |
| 691 element in the list. The @sc{cdr} slot of the last cons cell is set to | |
| 692 hold @code{nil}. | |
| 693 | |
| 694 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The | |
| 695 original Lisp implementation ran on an @w{IBM 704} computer which | |
| 696 divided words into two parts, called the ``address'' part and the | |
| 697 ``decrement''; @sc{car} was an instruction to extract the contents of | |
| 698 the address part of a register, and @sc{cdr} an instruction to extract | |
| 699 the contents of the decrement. By contrast, ``cons cells'' are named | |
| 700 for the function @code{cons} that creates them, which in turn was named | |
| 701 for its purpose, the construction of cells. | |
| 702 | |
| 703 @menu | |
| 704 * Box Diagrams:: Drawing pictures of lists. | |
| 705 * Dotted Pair Notation:: A general syntax for cons cells. | |
| 706 * Association List Type:: A specially constructed list. | |
| 707 @end menu | |
| 708 | |
| 709 @node Box Diagrams | |
| 710 @subsubsection Drawing Lists as Box Diagrams | |
| 711 @cindex box diagrams, for lists | |
| 712 @cindex diagrams, boxed, for lists | |
| 713 | |
| 714 A list can be illustrated by a diagram in which the cons cells are | |
| 715 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read | |
| 716 such an illustration; unlike the textual notation, which can be | |
| 717 understood by both humans and computers, the box illustrations can be | |
| 718 understood only by humans.) This picture represents the three-element | |
| 719 list @code{(rose violet buttercup)}: | |
| 720 | |
| 721 @example | |
| 722 @group | |
| 723 --- --- --- --- --- --- | |
| 724 | | |--> | | |--> | | |--> nil | |
| 725 --- --- --- --- --- --- | |
| 726 | | | | |
| 727 | | | | |
| 728 --> rose --> violet --> buttercup | |
| 729 @end group | |
| 730 @end example | |
| 731 | |
| 732 In this diagram, each box represents a slot that can hold or refer to | |
| 733 any Lisp object. Each pair of boxes represents a cons cell. Each arrow | |
| 734 represents a reference to a Lisp object, either an atom or another cons | |
| 735 cell. | |
| 736 | |
| 737 In this example, the first box, which holds the @sc{car} of the first | |
| 738 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second | |
| 739 box, holding the @sc{cdr} of the first cons cell, refers to the next | |
| 740 pair of boxes, the second cons cell. The @sc{car} of the second cons | |
| 741 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The | |
| 742 @sc{cdr} of the third (and last) cons cell is @code{nil}. | |
| 743 | |
| 744 Here is another diagram of the same list, @code{(rose violet | |
| 745 buttercup)}, sketched in a different manner: | |
| 746 | |
| 747 @smallexample | |
| 748 @group | |
| 749 --------------- ---------------- ------------------- | |
| 750 | car | cdr | | car | cdr | | car | cdr | | |
| 751 | rose | o-------->| violet | o-------->| buttercup | nil | | |
| 752 | | | | | | | | | | |
| 753 --------------- ---------------- ------------------- | |
| 754 @end group | |
| 755 @end smallexample | |
| 756 | |
| 757 @cindex @code{nil} as a list | |
| 758 @cindex empty list | |
| 759 A list with no elements in it is the @dfn{empty list}; it is identical | |
| 760 to the symbol @code{nil}. In other words, @code{nil} is both a symbol | |
| 761 and a list. | |
| 762 | |
| 763 Here is the list @code{(A ())}, or equivalently @code{(A nil)}, | |
| 764 depicted with boxes and arrows: | |
| 765 | |
| 766 @example | |
| 767 @group | |
| 768 --- --- --- --- | |
| 769 | | |--> | | |--> nil | |
| 770 --- --- --- --- | |
| 771 | | | |
| 772 | | | |
| 773 --> A --> nil | |
| 774 @end group | |
| 775 @end example | |
| 776 | |
| 777 Here is a more complex illustration, showing the three-element list, | |
| 778 @code{((pine needles) oak maple)}, the first element of which is a | |
| 779 two-element list: | |
| 780 | |
| 781 @example | |
| 782 @group | |
| 783 --- --- --- --- --- --- | |
| 784 | | |--> | | |--> | | |--> nil | |
| 785 --- --- --- --- --- --- | |
| 786 | | | | |
| 787 | | | | |
| 788 | --> oak --> maple | |
| 789 | | |
| 790 | --- --- --- --- | |
| 791 --> | | |--> | | |--> nil | |
| 792 --- --- --- --- | |
| 793 | | | |
| 794 | | | |
| 795 --> pine --> needles | |
| 796 @end group | |
| 797 @end example | |
| 798 | |
| 799 The same list represented in the second box notation looks like this: | |
| 800 | |
| 801 @example | |
| 802 @group | |
| 803 -------------- -------------- -------------- | |
| 804 | car | cdr | | car | cdr | | car | cdr | | |
| 805 | o | o------->| oak | o------->| maple | nil | | |
| 806 | | | | | | | | | | | |
| 807 -- | --------- -------------- -------------- | |
| 808 | | |
| 809 | | |
| 810 | -------------- ---------------- | |
| 811 | | car | cdr | | car | cdr | | |
| 812 ------>| pine | o------->| needles | nil | | |
| 813 | | | | | | | |
| 814 -------------- ---------------- | |
| 815 @end group | |
| 816 @end example | |
| 817 | |
| 818 @node Dotted Pair Notation | |
| 819 @subsubsection Dotted Pair Notation | |
| 820 @cindex dotted pair notation | |
| 821 @cindex @samp{.} in lists | |
| 822 | |
| 823 @dfn{Dotted pair notation} is a general syntax for cons cells that | |
| 824 represents the @sc{car} and @sc{cdr} explicitly. In this syntax, | |
| 825 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is | |
| 826 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted | |
| 827 pair notation is more general than list syntax because the @sc{cdr} | |
| 828 does not have to be a list. However, it is more cumbersome in cases | |
| 829 where list syntax would work. In dotted pair notation, the list | |
| 830 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For | |
| 831 @code{nil}-terminated lists, you can use either notation, but list | |
| 832 notation is usually clearer and more convenient. When printing a | |
| 833 list, the dotted pair notation is only used if the @sc{cdr} of a cons | |
| 834 cell is not a list. | |
| 835 | |
| 836 Here's an example using boxes to illustrate dotted pair notation. | |
| 837 This example shows the pair @code{(rose . violet)}: | |
| 838 | |
| 839 @example | |
| 840 @group | |
| 841 --- --- | |
| 842 | | |--> violet | |
| 843 --- --- | |
| 844 | | |
| 845 | | |
| 846 --> rose | |
| 847 @end group | |
| 848 @end example | |
| 849 | |
| 850 You can combine dotted pair notation with list notation to represent | |
| 851 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}. | |
| 852 You write a dot after the last element of the list, followed by the | |
| 853 @sc{cdr} of the final cons cell. For example, @code{(rose violet | |
| 854 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}. | |
| 855 The object looks like this: | |
| 856 | |
| 857 @example | |
| 858 @group | |
| 859 --- --- --- --- | |
| 860 | | |--> | | |--> buttercup | |
| 861 --- --- --- --- | |
| 862 | | | |
| 863 | | | |
| 864 --> rose --> violet | |
| 865 @end group | |
| 866 @end example | |
| 867 | |
| 868 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because | |
| 869 there is nothing that it could mean. If anything, it would say to put | |
| 870 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already | |
| 871 used for @code{violet}. | |
| 872 | |
| 873 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}, | |
| 874 and looks like this: | |
| 875 | |
| 876 @example | |
| 877 @group | |
| 878 --- --- --- --- | |
| 879 | | |--> | | |--> nil | |
| 880 --- --- --- --- | |
| 881 | | | |
| 882 | | | |
| 883 --> rose --> violet | |
| 884 @end group | |
| 885 @end example | |
| 886 | |
| 887 Similarly, the three-element list @code{(rose violet buttercup)} | |
| 888 is equivalent to @code{(rose . (violet . (buttercup)))}. | |
| 889 @ifnottex | |
| 890 It looks like this: | |
| 891 | |
| 892 @example | |
| 893 @group | |
| 894 --- --- --- --- --- --- | |
| 895 | | |--> | | |--> | | |--> nil | |
| 896 --- --- --- --- --- --- | |
| 897 | | | | |
| 898 | | | | |
| 899 --> rose --> violet --> buttercup | |
| 900 @end group | |
| 901 @end example | |
| 902 @end ifnottex | |
| 903 | |
| 904 @node Association List Type | |
| 905 @comment node-name, next, previous, up | |
| 906 @subsubsection Association List Type | |
| 907 | |
| 908 An @dfn{association list} or @dfn{alist} is a specially-constructed | |
| 909 list whose elements are cons cells. In each element, the @sc{car} is | |
| 910 considered a @dfn{key}, and the @sc{cdr} is considered an | |
| 911 @dfn{associated value}. (In some cases, the associated value is stored | |
| 912 in the @sc{car} of the @sc{cdr}.) Association lists are often used as | |
| 913 stacks, since it is easy to add or remove associations at the front of | |
| 914 the list. | |
| 915 | |
| 916 For example, | |
| 917 | |
| 918 @example | |
| 919 (setq alist-of-colors | |
| 920 '((rose . red) (lily . white) (buttercup . yellow))) | |
| 921 @end example | |
| 922 | |
| 923 @noindent | |
| 924 sets the variable @code{alist-of-colors} to an alist of three elements. In the | |
| 925 first element, @code{rose} is the key and @code{red} is the value. | |
| 926 | |
| 927 @xref{Association Lists}, for a further explanation of alists and for | |
| 928 functions that work on alists. @xref{Hash Tables}, for another kind of | |
| 929 lookup table, which is much faster for handling a large number of keys. | |
| 930 | |
| 931 @node Array Type | |
| 932 @subsection Array Type | |
| 933 | |
| 934 An @dfn{array} is composed of an arbitrary number of slots for | |
| 935 holding or referring to other Lisp objects, arranged in a contiguous block of | |
| 936 memory. Accessing any element of an array takes approximately the same | |
| 937 amount of time. In contrast, accessing an element of a list requires | |
| 938 time proportional to the position of the element in the list. (Elements | |
| 939 at the end of a list take longer to access than elements at the | |
| 940 beginning of a list.) | |
| 941 | |
| 942 Emacs defines four types of array: strings, vectors, bool-vectors, and | |
| 943 char-tables. | |
| 944 | |
| 945 A string is an array of characters and a vector is an array of | |
| 946 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}. | |
| 947 These kinds of array may have any length up to the largest integer. | |
| 948 Char-tables are sparse arrays indexed by any valid character code; they | |
| 949 can hold arbitrary objects. | |
| 950 | |
| 951 The first element of an array has index zero, the second element has | |
| 952 index 1, and so on. This is called @dfn{zero-origin} indexing. For | |
| 953 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The | |
| 954 largest possible index value is one less than the length of the array. | |
| 955 Once an array is created, its length is fixed. | |
| 956 | |
| 957 All Emacs Lisp arrays are one-dimensional. (Most other programming | |
| 958 languages support multidimensional arrays, but they are not essential; | |
| 959 you can get the same effect with nested one-dimensional arrays.) Each | |
| 960 type of array has its own read syntax; see the following sections for | |
| 961 details. | |
| 962 | |
| 963 The array type is a subset of the sequence type, and contains the | |
| 964 string type, the vector type, the bool-vector type, and the char-table | |
| 965 type. | |
| 966 | |
| 967 @node String Type | |
| 968 @subsection String Type | |
| 969 | |
| 970 A @dfn{string} is an array of characters. Strings are used for many | |
| 971 purposes in Emacs, as can be expected in a text editor; for example, as | |
| 972 the names of Lisp symbols, as messages for the user, and to represent | |
| 973 text extracted from buffers. Strings in Lisp are constants: evaluation | |
| 974 of a string returns the same string. | |
| 975 | |
| 976 @xref{Strings and Characters}, for functions that operate on strings. | |
| 977 | |
| 978 @menu | |
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979 * Syntax for Strings:: How to specify Lisp strings. |
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980 * Non-ASCII in Strings:: International characters in strings. |
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981 * Nonprinting Characters:: Literal unprintable characters in strings. |
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982 * Text Props and Strings:: Strings with text properties. |
| 84092 | 983 @end menu |
| 984 | |
| 985 @node Syntax for Strings | |
| 986 @subsubsection Syntax for Strings | |
| 987 | |
| 988 @cindex @samp{"} in strings | |
| 989 @cindex double-quote in strings | |
| 990 @cindex @samp{\} in strings | |
| 991 @cindex backslash in strings | |
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992 The read syntax for a string is a double-quote, an arbitrary number |
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993 of characters, and another double-quote, @code{"like this"}. To |
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994 include a double-quote in a string, precede it with a backslash; thus, |
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995 @code{"\""} is a string containing just a single double-quote |
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996 character. Likewise, you can include a backslash by preceding it with |
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997 another backslash, like this: @code{"this \\ is a single embedded |
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998 backslash"}. |
| 84092 | 999 |
| 1000 @cindex newline in strings | |
| 1001 The newline character is not special in the read syntax for strings; | |
| 1002 if you write a new line between the double-quotes, it becomes a | |
| 1003 character in the string. But an escaped newline---one that is preceded | |
| 1004 by @samp{\}---does not become part of the string; i.e., the Lisp reader | |
| 1005 ignores an escaped newline while reading a string. An escaped space | |
| 1006 @w{@samp{\ }} is likewise ignored. | |
| 1007 | |
| 1008 @example | |
| 1009 "It is useful to include newlines | |
| 1010 in documentation strings, | |
| 1011 but the newline is \ | |
| 1012 ignored if escaped." | |
| 1013 @result{} "It is useful to include newlines | |
| 1014 in documentation strings, | |
| 1015 but the newline is ignored if escaped." | |
| 1016 @end example | |
| 1017 | |
| 1018 @node Non-ASCII in Strings | |
| 1019 @subsubsection Non-@acronym{ASCII} Characters in Strings | |
| 1020 | |
| 1021 You can include a non-@acronym{ASCII} international character in a string | |
| 1022 constant by writing it literally. There are two text representations | |
| 1023 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte | |
| 1024 and multibyte. If the string constant is read from a multibyte source, | |
| 1025 such as a multibyte buffer or string, or a file that would be visited as | |
| 1026 multibyte, then the character is read as a multibyte character, and that | |
| 1027 makes the string multibyte. If the string constant is read from a | |
| 1028 unibyte source, then the character is read as unibyte and that makes the | |
| 1029 string unibyte. | |
| 1030 | |
| 1031 You can also represent a multibyte non-@acronym{ASCII} character with its | |
| 1032 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many | |
| 1033 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all | |
| 1034 greater than 256.) Any character which is not a valid hex digit | |
| 1035 terminates this construct. If the next character in the string could be | |
| 1036 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to | |
| 1037 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents | |
| 1038 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string | |
| 1039 constant is just like backslash-newline; it does not contribute any | |
| 1040 character to the string, but it does terminate the preceding hex escape. | |
| 1041 | |
| 1042 You can represent a unibyte non-@acronym{ASCII} character with its | |
| 1043 character code, which must be in the range from 128 (0200 octal) to | |
| 1044 255 (0377 octal). If you write all such character codes in octal and | |
| 1045 the string contains no other characters forcing it to be multibyte, | |
| 1046 this produces a unibyte string. However, using any hex escape in a | |
| 1047 string (even for an @acronym{ASCII} character) forces the string to be | |
| 1048 multibyte. | |
| 1049 | |
| 1050 You can also specify characters in a string by their numeric values | |
| 1051 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}). | |
| 1052 | |
| 1053 @xref{Text Representations}, for more information about the two | |
| 1054 text representations. | |
| 1055 | |
| 1056 @node Nonprinting Characters | |
| 1057 @subsubsection Nonprinting Characters in Strings | |
| 1058 | |
| 1059 You can use the same backslash escape-sequences in a string constant | |
| 1060 as in character literals (but do not use the question mark that begins a | |
| 1061 character constant). For example, you can write a string containing the | |
| 1062 nonprinting characters tab and @kbd{C-a}, with commas and spaces between | |
| 1063 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a | |
| 1064 description of the read syntax for characters. | |
| 1065 | |
| 1066 However, not all of the characters you can write with backslash | |
| 1067 escape-sequences are valid in strings. The only control characters that | |
| 1068 a string can hold are the @acronym{ASCII} control characters. Strings do not | |
| 1069 distinguish case in @acronym{ASCII} control characters. | |
| 1070 | |
| 1071 Properly speaking, strings cannot hold meta characters; but when a | |
| 1072 string is to be used as a key sequence, there is a special convention | |
| 1073 that provides a way to represent meta versions of @acronym{ASCII} | |
| 1074 characters in a string. If you use the @samp{\M-} syntax to indicate | |
| 1075 a meta character in a string constant, this sets the | |
| 1076 @tex | |
| 1077 @math{2^{7}} | |
| 1078 @end tex | |
| 1079 @ifnottex | |
| 1080 2**7 | |
| 1081 @end ifnottex | |
| 1082 bit of the character in the string. If the string is used in | |
| 1083 @code{define-key} or @code{lookup-key}, this numeric code is translated | |
| 1084 into the equivalent meta character. @xref{Character Type}. | |
| 1085 | |
| 1086 Strings cannot hold characters that have the hyper, super, or alt | |
| 1087 modifiers. | |
| 1088 | |
| 1089 @node Text Props and Strings | |
| 1090 @subsubsection Text Properties in Strings | |
| 1091 | |
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1092 @cindex @samp{#(} read syntax |
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1093 @cindex text properties, read syntax |
| 84092 | 1094 A string can hold properties for the characters it contains, in |
| 1095 addition to the characters themselves. This enables programs that copy | |
| 1096 text between strings and buffers to copy the text's properties with no | |
| 1097 special effort. @xref{Text Properties}, for an explanation of what text | |
| 1098 properties mean. Strings with text properties use a special read and | |
| 1099 print syntax: | |
| 1100 | |
| 1101 @example | |
| 1102 #("@var{characters}" @var{property-data}...) | |
| 1103 @end example | |
| 1104 | |
| 1105 @noindent | |
| 1106 where @var{property-data} consists of zero or more elements, in groups | |
| 1107 of three as follows: | |
| 1108 | |
| 1109 @example | |
| 1110 @var{beg} @var{end} @var{plist} | |
| 1111 @end example | |
| 1112 | |
| 1113 @noindent | |
| 1114 The elements @var{beg} and @var{end} are integers, and together specify | |
| 1115 a range of indices in the string; @var{plist} is the property list for | |
| 1116 that range. For example, | |
| 1117 | |
| 1118 @example | |
| 1119 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic)) | |
| 1120 @end example | |
| 1121 | |
| 1122 @noindent | |
| 1123 represents a string whose textual contents are @samp{foo bar}, in which | |
| 1124 the first three characters have a @code{face} property with value | |
| 1125 @code{bold}, and the last three have a @code{face} property with value | |
| 1126 @code{italic}. (The fourth character has no text properties, so its | |
| 1127 property list is @code{nil}. It is not actually necessary to mention | |
| 1128 ranges with @code{nil} as the property list, since any characters not | |
| 1129 mentioned in any range will default to having no properties.) | |
| 1130 | |
| 1131 @node Vector Type | |
| 1132 @subsection Vector Type | |
| 1133 | |
| 1134 A @dfn{vector} is a one-dimensional array of elements of any type. It | |
| 1135 takes a constant amount of time to access any element of a vector. (In | |
| 1136 a list, the access time of an element is proportional to the distance of | |
| 1137 the element from the beginning of the list.) | |
| 1138 | |
| 1139 The printed representation of a vector consists of a left square | |
| 1140 bracket, the elements, and a right square bracket. This is also the | |
| 1141 read syntax. Like numbers and strings, vectors are considered constants | |
| 1142 for evaluation. | |
| 1143 | |
| 1144 @example | |
| 1145 [1 "two" (three)] ; @r{A vector of three elements.} | |
| 1146 @result{} [1 "two" (three)] | |
| 1147 @end example | |
| 1148 | |
| 1149 @xref{Vectors}, for functions that work with vectors. | |
| 1150 | |
| 1151 @node Char-Table Type | |
| 1152 @subsection Char-Table Type | |
| 1153 | |
| 1154 A @dfn{char-table} is a one-dimensional array of elements of any type, | |
| 1155 indexed by character codes. Char-tables have certain extra features to | |
| 1156 make them more useful for many jobs that involve assigning information | |
| 1157 to character codes---for example, a char-table can have a parent to | |
| 1158 inherit from, a default value, and a small number of extra slots to use for | |
| 1159 special purposes. A char-table can also specify a single value for | |
| 1160 a whole character set. | |
| 1161 | |
| 1162 The printed representation of a char-table is like a vector | |
| 1163 except that there is an extra @samp{#^} at the beginning. | |
| 1164 | |
| 1165 @xref{Char-Tables}, for special functions to operate on char-tables. | |
| 1166 Uses of char-tables include: | |
| 1167 | |
| 1168 @itemize @bullet | |
| 1169 @item | |
| 1170 Case tables (@pxref{Case Tables}). | |
| 1171 | |
| 1172 @item | |
| 1173 Character category tables (@pxref{Categories}). | |
| 1174 | |
| 1175 @item | |
| 1176 Display tables (@pxref{Display Tables}). | |
| 1177 | |
| 1178 @item | |
| 1179 Syntax tables (@pxref{Syntax Tables}). | |
| 1180 @end itemize | |
| 1181 | |
| 1182 @node Bool-Vector Type | |
| 1183 @subsection Bool-Vector Type | |
| 1184 | |
| 1185 A @dfn{bool-vector} is a one-dimensional array of elements that | |
| 1186 must be @code{t} or @code{nil}. | |
| 1187 | |
| 1188 The printed representation of a bool-vector is like a string, except | |
| 1189 that it begins with @samp{#&} followed by the length. The string | |
| 1190 constant that follows actually specifies the contents of the bool-vector | |
| 1191 as a bitmap---each ``character'' in the string contains 8 bits, which | |
| 1192 specify the next 8 elements of the bool-vector (1 stands for @code{t}, | |
| 1193 and 0 for @code{nil}). The least significant bits of the character | |
| 1194 correspond to the lowest indices in the bool-vector. | |
| 1195 | |
| 1196 @example | |
| 1197 (make-bool-vector 3 t) | |
| 1198 @result{} #&3"^G" | |
| 1199 (make-bool-vector 3 nil) | |
| 1200 @result{} #&3"^@@" | |
| 1201 @end example | |
| 1202 | |
| 1203 @noindent | |
| 1204 These results make sense, because the binary code for @samp{C-g} is | |
| 1205 111 and @samp{C-@@} is the character with code 0. | |
| 1206 | |
| 1207 If the length is not a multiple of 8, the printed representation | |
| 1208 shows extra elements, but these extras really make no difference. For | |
| 1209 instance, in the next example, the two bool-vectors are equal, because | |
| 1210 only the first 3 bits are used: | |
| 1211 | |
| 1212 @example | |
| 1213 (equal #&3"\377" #&3"\007") | |
| 1214 @result{} t | |
| 1215 @end example | |
| 1216 | |
| 1217 @node Hash Table Type | |
| 1218 @subsection Hash Table Type | |
| 1219 | |
| 1220 A hash table is a very fast kind of lookup table, somewhat like an | |
| 1221 alist in that it maps keys to corresponding values, but much faster. | |
| 1222 Hash tables have no read syntax, and print using hash notation. | |
| 1223 @xref{Hash Tables}, for functions that operate on hash tables. | |
| 1224 | |
| 1225 @example | |
| 1226 (make-hash-table) | |
| 1227 @result{} #<hash-table 'eql nil 0/65 0x83af980> | |
| 1228 @end example | |
| 1229 | |
| 1230 @node Function Type | |
| 1231 @subsection Function Type | |
| 1232 | |
| 1233 Lisp functions are executable code, just like functions in other | |
| 1234 programming languages. In Lisp, unlike most languages, functions are | |
| 1235 also Lisp objects. A non-compiled function in Lisp is a lambda | |
| 1236 expression: that is, a list whose first element is the symbol | |
| 1237 @code{lambda} (@pxref{Lambda Expressions}). | |
| 1238 | |
| 1239 In most programming languages, it is impossible to have a function | |
| 1240 without a name. In Lisp, a function has no intrinsic name. A lambda | |
| 1241 expression can be called as a function even though it has no name; to | |
| 1242 emphasize this, we also call it an @dfn{anonymous function} | |
| 1243 (@pxref{Anonymous Functions}). A named function in Lisp is just a | |
| 1244 symbol with a valid function in its function cell (@pxref{Defining | |
| 1245 Functions}). | |
| 1246 | |
| 1247 Most of the time, functions are called when their names are written in | |
| 1248 Lisp expressions in Lisp programs. However, you can construct or obtain | |
| 1249 a function object at run time and then call it with the primitive | |
| 1250 functions @code{funcall} and @code{apply}. @xref{Calling Functions}. | |
| 1251 | |
| 1252 @node Macro Type | |
| 1253 @subsection Macro Type | |
| 1254 | |
| 1255 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp | |
| 1256 language. It is represented as an object much like a function, but with | |
| 1257 different argument-passing semantics. A Lisp macro has the form of a | |
| 1258 list whose first element is the symbol @code{macro} and whose @sc{cdr} | |
| 1259 is a Lisp function object, including the @code{lambda} symbol. | |
| 1260 | |
| 1261 Lisp macro objects are usually defined with the built-in | |
| 1262 @code{defmacro} function, but any list that begins with @code{macro} is | |
| 1263 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation | |
| 1264 of how to write a macro. | |
| 1265 | |
| 1266 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard | |
| 1267 Macros}) are entirely different things. When we use the word ``macro'' | |
| 1268 without qualification, we mean a Lisp macro, not a keyboard macro. | |
| 1269 | |
| 1270 @node Primitive Function Type | |
| 1271 @subsection Primitive Function Type | |
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1272 @cindex primitive function |
| 84092 | 1273 |
| 1274 A @dfn{primitive function} is a function callable from Lisp but | |
| 1275 written in the C programming language. Primitive functions are also | |
| 1276 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is | |
| 1277 derived from ``subroutine.'') Most primitive functions evaluate all | |
| 1278 their arguments when they are called. A primitive function that does | |
| 1279 not evaluate all its arguments is called a @dfn{special form} | |
| 1280 (@pxref{Special Forms}).@refill | |
| 1281 | |
| 1282 It does not matter to the caller of a function whether the function is | |
| 1283 primitive. However, this does matter if you try to redefine a primitive | |
| 1284 with a function written in Lisp. The reason is that the primitive | |
| 1285 function may be called directly from C code. Calls to the redefined | |
| 1286 function from Lisp will use the new definition, but calls from C code | |
| 1287 may still use the built-in definition. Therefore, @strong{we discourage | |
| 1288 redefinition of primitive functions}. | |
| 1289 | |
| 1290 The term @dfn{function} refers to all Emacs functions, whether written | |
| 1291 in Lisp or C. @xref{Function Type}, for information about the | |
| 1292 functions written in Lisp. | |
| 1293 | |
| 1294 Primitive functions have no read syntax and print in hash notation | |
| 1295 with the name of the subroutine. | |
| 1296 | |
| 1297 @example | |
| 1298 @group | |
| 1299 (symbol-function 'car) ; @r{Access the function cell} | |
| 1300 ; @r{of the symbol.} | |
| 1301 @result{} #<subr car> | |
| 1302 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?} | |
| 1303 @result{} t ; @r{Yes.} | |
| 1304 @end group | |
| 1305 @end example | |
| 1306 | |
| 1307 @node Byte-Code Type | |
| 1308 @subsection Byte-Code Function Type | |
| 1309 | |
| 1310 The byte compiler produces @dfn{byte-code function objects}. | |
| 1311 Internally, a byte-code function object is much like a vector; however, | |
| 1312 the evaluator handles this data type specially when it appears as a | |
| 1313 function to be called. @xref{Byte Compilation}, for information about | |
| 1314 the byte compiler. | |
| 1315 | |
| 1316 The printed representation and read syntax for a byte-code function | |
| 1317 object is like that for a vector, with an additional @samp{#} before the | |
| 1318 opening @samp{[}. | |
| 1319 | |
| 1320 @node Autoload Type | |
| 1321 @subsection Autoload Type | |
| 1322 | |
| 1323 An @dfn{autoload object} is a list whose first element is the symbol | |
| 1324 @code{autoload}. It is stored as the function definition of a symbol, | |
| 1325 where it serves as a placeholder for the real definition. The autoload | |
| 1326 object says that the real definition is found in a file of Lisp code | |
| 1327 that should be loaded when necessary. It contains the name of the file, | |
| 1328 plus some other information about the real definition. | |
| 1329 | |
| 1330 After the file has been loaded, the symbol should have a new function | |
| 1331 definition that is not an autoload object. The new definition is then | |
| 1332 called as if it had been there to begin with. From the user's point of | |
| 1333 view, the function call works as expected, using the function definition | |
| 1334 in the loaded file. | |
| 1335 | |
| 1336 An autoload object is usually created with the function | |
| 1337 @code{autoload}, which stores the object in the function cell of a | |
| 1338 symbol. @xref{Autoload}, for more details. | |
| 1339 | |
| 1340 @node Editing Types | |
| 1341 @section Editing Types | |
| 1342 @cindex editing types | |
| 1343 | |
| 1344 The types in the previous section are used for general programming | |
| 1345 purposes, and most of them are common to most Lisp dialects. Emacs Lisp | |
| 1346 provides several additional data types for purposes connected with | |
| 1347 editing. | |
| 1348 | |
| 1349 @menu | |
| 1350 * Buffer Type:: The basic object of editing. | |
| 1351 * Marker Type:: A position in a buffer. | |
| 1352 * Window Type:: Buffers are displayed in windows. | |
| 100714 | 1353 * Frame Type:: Windows subdivide frames. |
| 1354 * Terminal Type:: A terminal device displays frames. | |
| 84092 | 1355 * Window Configuration Type:: Recording the way a frame is subdivided. |
| 1356 * Frame Configuration Type:: Recording the status of all frames. | |
|
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1357 * Process Type:: A subprocess of Emacs running on the underlying OS. |
| 84092 | 1358 * Stream Type:: Receive or send characters. |
| 1359 * Keymap Type:: What function a keystroke invokes. | |
| 1360 * Overlay Type:: How an overlay is represented. | |
|
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1361 * Font Type:: Fonts for displaying text. |
| 84092 | 1362 @end menu |
| 1363 | |
| 1364 @node Buffer Type | |
| 1365 @subsection Buffer Type | |
| 1366 | |
| 1367 A @dfn{buffer} is an object that holds text that can be edited | |
| 1368 (@pxref{Buffers}). Most buffers hold the contents of a disk file | |
| 1369 (@pxref{Files}) so they can be edited, but some are used for other | |
| 1370 purposes. Most buffers are also meant to be seen by the user, and | |
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1371 therefore displayed, at some time, in a window (@pxref{Windows}). But |
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1372 a buffer need not be displayed in any window. Each buffer has a |
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1373 designated position called @dfn{point} (@pxref{Positions}); most |
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1374 editing commands act on the contents of the current buffer in the |
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1375 neighborhood of point. At any time, one buffer is the @dfn{current |
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1376 buffer}. |
| 84092 | 1377 |
| 1378 The contents of a buffer are much like a string, but buffers are not | |
| 1379 used like strings in Emacs Lisp, and the available operations are | |
| 1380 different. For example, you can insert text efficiently into an | |
| 1381 existing buffer, altering the buffer's contents, whereas ``inserting'' | |
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1382 text into a string requires concatenating substrings, and the result |
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1383 is an entirely new string object. |
| 84092 | 1384 |
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1385 Many of the standard Emacs functions manipulate or test the |
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1386 characters in the current buffer; a whole chapter in this manual is |
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1387 devoted to describing these functions (@pxref{Text}). |
| 84092 | 1388 |
| 1389 Several other data structures are associated with each buffer: | |
| 1390 | |
| 1391 @itemize @bullet | |
| 1392 @item | |
| 1393 a local syntax table (@pxref{Syntax Tables}); | |
| 1394 | |
| 1395 @item | |
| 1396 a local keymap (@pxref{Keymaps}); and, | |
| 1397 | |
| 1398 @item | |
| 1399 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}). | |
| 1400 | |
| 1401 @item | |
| 1402 overlays (@pxref{Overlays}). | |
| 1403 | |
| 1404 @item | |
| 1405 text properties for the text in the buffer (@pxref{Text Properties}). | |
| 1406 @end itemize | |
| 1407 | |
| 1408 @noindent | |
| 1409 The local keymap and variable list contain entries that individually | |
| 1410 override global bindings or values. These are used to customize the | |
| 1411 behavior of programs in different buffers, without actually changing the | |
| 1412 programs. | |
| 1413 | |
| 1414 A buffer may be @dfn{indirect}, which means it shares the text | |
| 1415 of another buffer, but presents it differently. @xref{Indirect Buffers}. | |
| 1416 | |
| 1417 Buffers have no read syntax. They print in hash notation, showing the | |
| 1418 buffer name. | |
| 1419 | |
| 1420 @example | |
| 1421 @group | |
| 1422 (current-buffer) | |
| 1423 @result{} #<buffer objects.texi> | |
| 1424 @end group | |
| 1425 @end example | |
| 1426 | |
| 1427 @node Marker Type | |
| 1428 @subsection Marker Type | |
| 1429 | |
| 1430 A @dfn{marker} denotes a position in a specific buffer. Markers | |
| 1431 therefore have two components: one for the buffer, and one for the | |
| 1432 position. Changes in the buffer's text automatically relocate the | |
| 1433 position value as necessary to ensure that the marker always points | |
| 1434 between the same two characters in the buffer. | |
| 1435 | |
| 1436 Markers have no read syntax. They print in hash notation, giving the | |
| 1437 current character position and the name of the buffer. | |
| 1438 | |
| 1439 @example | |
| 1440 @group | |
| 1441 (point-marker) | |
| 1442 @result{} #<marker at 10779 in objects.texi> | |
| 1443 @end group | |
| 1444 @end example | |
| 1445 | |
| 1446 @xref{Markers}, for information on how to test, create, copy, and move | |
| 1447 markers. | |
| 1448 | |
| 1449 @node Window Type | |
| 1450 @subsection Window Type | |
| 1451 | |
| 1452 A @dfn{window} describes the portion of the terminal screen that Emacs | |
| 1453 uses to display a buffer. Every window has one associated buffer, whose | |
| 1454 contents appear in the window. By contrast, a given buffer may appear | |
| 1455 in one window, no window, or several windows. | |
| 1456 | |
| 1457 Though many windows may exist simultaneously, at any time one window | |
| 1458 is designated the @dfn{selected window}. This is the window where the | |
| 1459 cursor is (usually) displayed when Emacs is ready for a command. The | |
| 1460 selected window usually displays the current buffer, but this is not | |
| 1461 necessarily the case. | |
| 1462 | |
| 1463 Windows are grouped on the screen into frames; each window belongs to | |
| 1464 one and only one frame. @xref{Frame Type}. | |
| 1465 | |
| 1466 Windows have no read syntax. They print in hash notation, giving the | |
| 1467 window number and the name of the buffer being displayed. The window | |
| 1468 numbers exist to identify windows uniquely, since the buffer displayed | |
| 1469 in any given window can change frequently. | |
| 1470 | |
| 1471 @example | |
| 1472 @group | |
| 1473 (selected-window) | |
| 1474 @result{} #<window 1 on objects.texi> | |
| 1475 @end group | |
| 1476 @end example | |
| 1477 | |
| 1478 @xref{Windows}, for a description of the functions that work on windows. | |
| 1479 | |
| 1480 @node Frame Type | |
| 1481 @subsection Frame Type | |
| 1482 | |
| 1483 A @dfn{frame} is a screen area that contains one or more Emacs | |
| 1484 windows; we also use the term ``frame'' to refer to the Lisp object | |
| 1485 that Emacs uses to refer to the screen area. | |
| 1486 | |
| 1487 Frames have no read syntax. They print in hash notation, giving the | |
| 1488 frame's title, plus its address in core (useful to identify the frame | |
| 1489 uniquely). | |
| 1490 | |
| 1491 @example | |
| 1492 @group | |
| 1493 (selected-frame) | |
| 1494 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80> | |
| 1495 @end group | |
| 1496 @end example | |
| 1497 | |
| 1498 @xref{Frames}, for a description of the functions that work on frames. | |
| 1499 | |
| 100714 | 1500 @node Terminal Type |
| 1501 @subsection Terminal Type | |
| 1502 @cindex terminal type | |
| 1503 | |
| 1504 A @dfn{terminal} is a device capable of displaying one or more | |
| 1505 Emacs frames (@pxref{Frame Type}). | |
| 1506 | |
| 1507 Terminals have no read syntax. They print in hash notation giving | |
| 1508 the terminal's ordinal number and its TTY device file name. | |
| 1509 | |
| 1510 @example | |
| 1511 @group | |
| 1512 (get-device-terminal nil) | |
| 1513 @result{} #<terminal 1 on /dev/tty> | |
| 1514 @end group | |
| 1515 @end example | |
| 1516 | |
| 1517 @c FIXME: add an xref to where terminal-related primitives are described. | |
| 1518 | |
| 84092 | 1519 @node Window Configuration Type |
| 1520 @subsection Window Configuration Type | |
| 1521 @cindex window layout in a frame | |
| 1522 | |
| 1523 A @dfn{window configuration} stores information about the positions, | |
| 1524 sizes, and contents of the windows in a frame, so you can recreate the | |
| 1525 same arrangement of windows later. | |
| 1526 | |
| 1527 Window configurations do not have a read syntax; their print syntax | |
| 1528 looks like @samp{#<window-configuration>}. @xref{Window | |
| 1529 Configurations}, for a description of several functions related to | |
| 1530 window configurations. | |
| 1531 | |
| 1532 @node Frame Configuration Type | |
| 1533 @subsection Frame Configuration Type | |
| 1534 @cindex screen layout | |
| 1535 @cindex window layout, all frames | |
| 1536 | |
| 1537 A @dfn{frame configuration} stores information about the positions, | |
|
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1538 sizes, and contents of the windows in all frames. It is not a |
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1539 primitive type---it is actually a list whose @sc{car} is |
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1540 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist |
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1541 element describes one frame, which appears as the @sc{car} of that |
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1542 element. |
| 84092 | 1543 |
| 1544 @xref{Frame Configurations}, for a description of several functions | |
| 1545 related to frame configurations. | |
| 1546 | |
| 1547 @node Process Type | |
| 1548 @subsection Process Type | |
| 1549 | |
| 1550 The word @dfn{process} usually means a running program. Emacs itself | |
| 1551 runs in a process of this sort. However, in Emacs Lisp, a process is a | |
| 1552 Lisp object that designates a subprocess created by the Emacs process. | |
| 1553 Programs such as shells, GDB, ftp, and compilers, running in | |
| 1554 subprocesses of Emacs, extend the capabilities of Emacs. | |
| 1555 | |
| 1556 An Emacs subprocess takes textual input from Emacs and returns textual | |
| 1557 output to Emacs for further manipulation. Emacs can also send signals | |
| 1558 to the subprocess. | |
| 1559 | |
| 1560 Process objects have no read syntax. They print in hash notation, | |
| 1561 giving the name of the process: | |
| 1562 | |
| 1563 @example | |
| 1564 @group | |
| 1565 (process-list) | |
| 1566 @result{} (#<process shell>) | |
| 1567 @end group | |
| 1568 @end example | |
| 1569 | |
| 1570 @xref{Processes}, for information about functions that create, delete, | |
| 1571 return information about, send input or signals to, and receive output | |
| 1572 from processes. | |
| 1573 | |
| 1574 @node Stream Type | |
| 1575 @subsection Stream Type | |
| 1576 | |
| 1577 A @dfn{stream} is an object that can be used as a source or sink for | |
| 1578 characters---either to supply characters for input or to accept them as | |
| 1579 output. Many different types can be used this way: markers, buffers, | |
| 1580 strings, and functions. Most often, input streams (character sources) | |
| 1581 obtain characters from the keyboard, a buffer, or a file, and output | |
| 1582 streams (character sinks) send characters to a buffer, such as a | |
| 1583 @file{*Help*} buffer, or to the echo area. | |
| 1584 | |
| 1585 The object @code{nil}, in addition to its other meanings, may be used | |
| 1586 as a stream. It stands for the value of the variable | |
| 1587 @code{standard-input} or @code{standard-output}. Also, the object | |
| 1588 @code{t} as a stream specifies input using the minibuffer | |
| 1589 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo | |
| 1590 Area}). | |
| 1591 | |
| 1592 Streams have no special printed representation or read syntax, and | |
| 1593 print as whatever primitive type they are. | |
| 1594 | |
| 1595 @xref{Read and Print}, for a description of functions | |
| 1596 related to streams, including parsing and printing functions. | |
| 1597 | |
| 1598 @node Keymap Type | |
| 1599 @subsection Keymap Type | |
| 1600 | |
| 1601 A @dfn{keymap} maps keys typed by the user to commands. This mapping | |
| 1602 controls how the user's command input is executed. A keymap is actually | |
| 1603 a list whose @sc{car} is the symbol @code{keymap}. | |
| 1604 | |
| 1605 @xref{Keymaps}, for information about creating keymaps, handling prefix | |
| 1606 keys, local as well as global keymaps, and changing key bindings. | |
| 1607 | |
| 1608 @node Overlay Type | |
| 1609 @subsection Overlay Type | |
| 1610 | |
| 1611 An @dfn{overlay} specifies properties that apply to a part of a | |
| 1612 buffer. Each overlay applies to a specified range of the buffer, and | |
| 1613 contains a property list (a list whose elements are alternating property | |
| 1614 names and values). Overlay properties are used to present parts of the | |
| 1615 buffer temporarily in a different display style. Overlays have no read | |
| 1616 syntax, and print in hash notation, giving the buffer name and range of | |
| 1617 positions. | |
| 1618 | |
| 1619 @xref{Overlays}, for how to create and use overlays. | |
| 1620 | |
|
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1621 @node Font Type |
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1622 @subsection Font Type |
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1623 |
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1624 A @dfn{font} specifies how to display text on a graphical terminal. |
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1625 There are actually three separate font types---@dfn{font objects}, |
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1626 @dfn{font specs}, and @dfn{font entities}---each of which has slightly |
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1627 different properties. None of them have a read syntax; their print |
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1628 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and |
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1629 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a |
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1630 description of these Lisp objects. |
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1631 |
| 84092 | 1632 @node Circular Objects |
| 1633 @section Read Syntax for Circular Objects | |
| 1634 @cindex circular structure, read syntax | |
| 1635 @cindex shared structure, read syntax | |
| 1636 @cindex @samp{#@var{n}=} read syntax | |
| 1637 @cindex @samp{#@var{n}#} read syntax | |
| 1638 | |
| 1639 To represent shared or circular structures within a complex of Lisp | |
| 1640 objects, you can use the reader constructs @samp{#@var{n}=} and | |
| 1641 @samp{#@var{n}#}. | |
| 1642 | |
| 1643 Use @code{#@var{n}=} before an object to label it for later reference; | |
| 1644 subsequently, you can use @code{#@var{n}#} to refer the same object in | |
| 1645 another place. Here, @var{n} is some integer. For example, here is how | |
| 1646 to make a list in which the first element recurs as the third element: | |
| 1647 | |
| 1648 @example | |
| 1649 (#1=(a) b #1#) | |
| 1650 @end example | |
| 1651 | |
| 1652 @noindent | |
| 1653 This differs from ordinary syntax such as this | |
| 1654 | |
| 1655 @example | |
| 1656 ((a) b (a)) | |
| 1657 @end example | |
| 1658 | |
| 1659 @noindent | |
| 1660 which would result in a list whose first and third elements | |
| 1661 look alike but are not the same Lisp object. This shows the difference: | |
| 1662 | |
| 1663 @example | |
| 1664 (prog1 nil | |
| 1665 (setq x '(#1=(a) b #1#))) | |
| 1666 (eq (nth 0 x) (nth 2 x)) | |
| 1667 @result{} t | |
| 1668 (setq x '((a) b (a))) | |
| 1669 (eq (nth 0 x) (nth 2 x)) | |
| 1670 @result{} nil | |
| 1671 @end example | |
| 1672 | |
| 1673 You can also use the same syntax to make a circular structure, which | |
| 1674 appears as an ``element'' within itself. Here is an example: | |
| 1675 | |
| 1676 @example | |
| 1677 #1=(a #1#) | |
| 1678 @end example | |
| 1679 | |
| 1680 @noindent | |
| 1681 This makes a list whose second element is the list itself. | |
| 1682 Here's how you can see that it really works: | |
| 1683 | |
| 1684 @example | |
| 1685 (prog1 nil | |
| 1686 (setq x '#1=(a #1#))) | |
| 1687 (eq x (cadr x)) | |
| 1688 @result{} t | |
| 1689 @end example | |
| 1690 | |
| 1691 The Lisp printer can produce this syntax to record circular and shared | |
| 1692 structure in a Lisp object, if you bind the variable @code{print-circle} | |
| 1693 to a non-@code{nil} value. @xref{Output Variables}. | |
| 1694 | |
| 1695 @node Type Predicates | |
| 1696 @section Type Predicates | |
| 1697 @cindex type checking | |
| 1698 @kindex wrong-type-argument | |
| 1699 | |
| 1700 The Emacs Lisp interpreter itself does not perform type checking on | |
| 1701 the actual arguments passed to functions when they are called. It could | |
| 1702 not do so, since function arguments in Lisp do not have declared data | |
| 1703 types, as they do in other programming languages. It is therefore up to | |
| 1704 the individual function to test whether each actual argument belongs to | |
| 1705 a type that the function can use. | |
| 1706 | |
| 1707 All built-in functions do check the types of their actual arguments | |
| 1708 when appropriate, and signal a @code{wrong-type-argument} error if an | |
| 1709 argument is of the wrong type. For example, here is what happens if you | |
| 1710 pass an argument to @code{+} that it cannot handle: | |
| 1711 | |
| 1712 @example | |
| 1713 @group | |
| 1714 (+ 2 'a) | |
| 1715 @error{} Wrong type argument: number-or-marker-p, a | |
| 1716 @end group | |
| 1717 @end example | |
| 1718 | |
| 1719 @cindex type predicates | |
| 1720 @cindex testing types | |
| 1721 If you want your program to handle different types differently, you | |
| 1722 must do explicit type checking. The most common way to check the type | |
| 1723 of an object is to call a @dfn{type predicate} function. Emacs has a | |
| 1724 type predicate for each type, as well as some predicates for | |
| 1725 combinations of types. | |
| 1726 | |
| 1727 A type predicate function takes one argument; it returns @code{t} if | |
| 1728 the argument belongs to the appropriate type, and @code{nil} otherwise. | |
| 1729 Following a general Lisp convention for predicate functions, most type | |
| 1730 predicates' names end with @samp{p}. | |
| 1731 | |
| 1732 Here is an example which uses the predicates @code{listp} to check for | |
| 1733 a list and @code{symbolp} to check for a symbol. | |
| 1734 | |
| 1735 @example | |
| 1736 (defun add-on (x) | |
| 1737 (cond ((symbolp x) | |
| 1738 ;; If X is a symbol, put it on LIST. | |
| 1739 (setq list (cons x list))) | |
| 1740 ((listp x) | |
| 1741 ;; If X is a list, add its elements to LIST. | |
| 1742 (setq list (append x list))) | |
| 1743 (t | |
| 1744 ;; We handle only symbols and lists. | |
| 1745 (error "Invalid argument %s in add-on" x)))) | |
| 1746 @end example | |
| 1747 | |
| 1748 Here is a table of predefined type predicates, in alphabetical order, | |
| 1749 with references to further information. | |
| 1750 | |
| 1751 @table @code | |
| 1752 @item atom | |
| 1753 @xref{List-related Predicates, atom}. | |
| 1754 | |
| 1755 @item arrayp | |
| 1756 @xref{Array Functions, arrayp}. | |
| 1757 | |
| 1758 @item bool-vector-p | |
| 1759 @xref{Bool-Vectors, bool-vector-p}. | |
| 1760 | |
| 1761 @item bufferp | |
| 1762 @xref{Buffer Basics, bufferp}. | |
| 1763 | |
| 1764 @item byte-code-function-p | |
| 1765 @xref{Byte-Code Type, byte-code-function-p}. | |
| 1766 | |
| 1767 @item case-table-p | |
| 1768 @xref{Case Tables, case-table-p}. | |
| 1769 | |
| 1770 @item char-or-string-p | |
| 1771 @xref{Predicates for Strings, char-or-string-p}. | |
| 1772 | |
| 1773 @item char-table-p | |
| 1774 @xref{Char-Tables, char-table-p}. | |
| 1775 | |
| 1776 @item commandp | |
| 1777 @xref{Interactive Call, commandp}. | |
| 1778 | |
| 1779 @item consp | |
| 1780 @xref{List-related Predicates, consp}. | |
| 1781 | |
| 1782 @item display-table-p | |
| 1783 @xref{Display Tables, display-table-p}. | |
| 1784 | |
| 1785 @item floatp | |
| 1786 @xref{Predicates on Numbers, floatp}. | |
| 1787 | |
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1788 @item fontp |
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1789 @xref{Low-Level Font}. |
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1790 |
| 84092 | 1791 @item frame-configuration-p |
| 1792 @xref{Frame Configurations, frame-configuration-p}. | |
| 1793 | |
| 1794 @item frame-live-p | |
| 1795 @xref{Deleting Frames, frame-live-p}. | |
| 1796 | |
| 1797 @item framep | |
| 1798 @xref{Frames, framep}. | |
| 1799 | |
| 1800 @item functionp | |
| 1801 @xref{Functions, functionp}. | |
| 1802 | |
| 1803 @item hash-table-p | |
| 1804 @xref{Other Hash, hash-table-p}. | |
| 1805 | |
| 1806 @item integer-or-marker-p | |
| 1807 @xref{Predicates on Markers, integer-or-marker-p}. | |
| 1808 | |
| 1809 @item integerp | |
| 1810 @xref{Predicates on Numbers, integerp}. | |
| 1811 | |
| 1812 @item keymapp | |
| 1813 @xref{Creating Keymaps, keymapp}. | |
| 1814 | |
| 1815 @item keywordp | |
| 1816 @xref{Constant Variables}. | |
| 1817 | |
| 1818 @item listp | |
| 1819 @xref{List-related Predicates, listp}. | |
| 1820 | |
| 1821 @item markerp | |
| 1822 @xref{Predicates on Markers, markerp}. | |
| 1823 | |
| 1824 @item wholenump | |
| 1825 @xref{Predicates on Numbers, wholenump}. | |
| 1826 | |
| 1827 @item nlistp | |
| 1828 @xref{List-related Predicates, nlistp}. | |
| 1829 | |
| 1830 @item numberp | |
| 1831 @xref{Predicates on Numbers, numberp}. | |
| 1832 | |
| 1833 @item number-or-marker-p | |
| 1834 @xref{Predicates on Markers, number-or-marker-p}. | |
| 1835 | |
| 1836 @item overlayp | |
| 1837 @xref{Overlays, overlayp}. | |
| 1838 | |
| 1839 @item processp | |
| 1840 @xref{Processes, processp}. | |
| 1841 | |
| 1842 @item sequencep | |
| 1843 @xref{Sequence Functions, sequencep}. | |
| 1844 | |
| 1845 @item stringp | |
| 1846 @xref{Predicates for Strings, stringp}. | |
| 1847 | |
| 1848 @item subrp | |
| 1849 @xref{Function Cells, subrp}. | |
| 1850 | |
| 1851 @item symbolp | |
| 1852 @xref{Symbols, symbolp}. | |
| 1853 | |
| 1854 @item syntax-table-p | |
| 1855 @xref{Syntax Tables, syntax-table-p}. | |
| 1856 | |
| 1857 @item user-variable-p | |
| 1858 @xref{Defining Variables, user-variable-p}. | |
| 1859 | |
| 1860 @item vectorp | |
| 1861 @xref{Vectors, vectorp}. | |
| 1862 | |
| 1863 @item window-configuration-p | |
| 1864 @xref{Window Configurations, window-configuration-p}. | |
| 1865 | |
| 1866 @item window-live-p | |
| 1867 @xref{Deleting Windows, window-live-p}. | |
| 1868 | |
| 1869 @item windowp | |
| 1870 @xref{Basic Windows, windowp}. | |
| 1871 | |
| 1872 @item booleanp | |
| 1873 @xref{nil and t, booleanp}. | |
| 1874 | |
| 1875 @item string-or-null-p | |
| 1876 @xref{Predicates for Strings, string-or-null-p}. | |
| 1877 @end table | |
| 1878 | |
| 1879 The most general way to check the type of an object is to call the | |
| 1880 function @code{type-of}. Recall that each object belongs to one and | |
| 1881 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp | |
| 1882 Data Types}). But @code{type-of} knows nothing about non-primitive | |
| 1883 types. In most cases, it is more convenient to use type predicates than | |
| 1884 @code{type-of}. | |
| 1885 | |
| 1886 @defun type-of object | |
| 1887 This function returns a symbol naming the primitive type of | |
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1888 @var{object}. The value is one of the symbols @code{bool-vector}, |
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1889 @code{buffer}, @code{char-table}, @code{compiled-function}, |
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1890 @code{cons}, @code{float}, @code{font-entity}, @code{font-object}, |
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1891 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer}, |
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1892 @code{marker}, @code{overlay}, @code{process}, @code{string}, |
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1893 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or |
| 84092 | 1894 @code{window-configuration}. |
| 1895 | |
| 1896 @example | |
| 1897 (type-of 1) | |
| 1898 @result{} integer | |
| 1899 @group | |
| 1900 (type-of 'nil) | |
| 1901 @result{} symbol | |
| 1902 (type-of '()) ; @r{@code{()} is @code{nil}.} | |
| 1903 @result{} symbol | |
| 1904 (type-of '(x)) | |
| 1905 @result{} cons | |
| 1906 @end group | |
| 1907 @end example | |
| 1908 @end defun | |
| 1909 | |
| 1910 @node Equality Predicates | |
| 1911 @section Equality Predicates | |
| 1912 @cindex equality | |
| 1913 | |
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1914 Here we describe functions that test for equality between any two |
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1915 objects. Other functions test equality of contents between objects of specific |
| 84092 | 1916 types, e.g., strings. For these predicates, see the appropriate chapter |
| 1917 describing the data type. | |
| 1918 | |
| 1919 @defun eq object1 object2 | |
| 1920 This function returns @code{t} if @var{object1} and @var{object2} are | |
| 1921 the same object, @code{nil} otherwise. | |
| 1922 | |
| 1923 @code{eq} returns @code{t} if @var{object1} and @var{object2} are | |
| 1924 integers with the same value. Also, since symbol names are normally | |
| 1925 unique, if the arguments are symbols with the same name, they are | |
| 1926 @code{eq}. For other types (e.g., lists, vectors, strings), two | |
| 1927 arguments with the same contents or elements are not necessarily | |
| 1928 @code{eq} to each other: they are @code{eq} only if they are the same | |
| 1929 object, meaning that a change in the contents of one will be reflected | |
| 1930 by the same change in the contents of the other. | |
| 1931 | |
| 1932 @example | |
| 1933 @group | |
| 1934 (eq 'foo 'foo) | |
| 1935 @result{} t | |
| 1936 @end group | |
| 1937 | |
| 1938 @group | |
| 1939 (eq 456 456) | |
| 1940 @result{} t | |
| 1941 @end group | |
| 1942 | |
| 1943 @group | |
| 1944 (eq "asdf" "asdf") | |
| 1945 @result{} nil | |
| 1946 @end group | |
| 1947 | |
| 1948 @group | |
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1949 (eq "" "") |
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1950 @result{} t |
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1951 ;; @r{This exception occurs because Emacs Lisp} |
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1952 ;; @r{makes just one multibyte empty string, to save space.} |
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1953 @end group |
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1954 |
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1955 @group |
| 84092 | 1956 (eq '(1 (2 (3))) '(1 (2 (3)))) |
| 1957 @result{} nil | |
| 1958 @end group | |
| 1959 | |
| 1960 @group | |
| 1961 (setq foo '(1 (2 (3)))) | |
| 1962 @result{} (1 (2 (3))) | |
| 1963 (eq foo foo) | |
| 1964 @result{} t | |
| 1965 (eq foo '(1 (2 (3)))) | |
| 1966 @result{} nil | |
| 1967 @end group | |
| 1968 | |
| 1969 @group | |
| 1970 (eq [(1 2) 3] [(1 2) 3]) | |
| 1971 @result{} nil | |
| 1972 @end group | |
| 1973 | |
| 1974 @group | |
| 1975 (eq (point-marker) (point-marker)) | |
| 1976 @result{} nil | |
| 1977 @end group | |
| 1978 @end example | |
| 1979 | |
| 1980 The @code{make-symbol} function returns an uninterned symbol, distinct | |
| 1981 from the symbol that is used if you write the name in a Lisp expression. | |
| 1982 Distinct symbols with the same name are not @code{eq}. @xref{Creating | |
| 1983 Symbols}. | |
| 1984 | |
| 1985 @example | |
| 1986 @group | |
| 1987 (eq (make-symbol "foo") 'foo) | |
| 1988 @result{} nil | |
| 1989 @end group | |
| 1990 @end example | |
| 1991 @end defun | |
| 1992 | |
| 1993 @defun equal object1 object2 | |
| 1994 This function returns @code{t} if @var{object1} and @var{object2} have | |
| 1995 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its | |
| 1996 arguments are the same object, @code{equal} looks inside nonidentical | |
| 1997 arguments to see if their elements or contents are the same. So, if two | |
| 1998 objects are @code{eq}, they are @code{equal}, but the converse is not | |
| 1999 always true. | |
| 2000 | |
| 2001 @example | |
| 2002 @group | |
| 2003 (equal 'foo 'foo) | |
| 2004 @result{} t | |
| 2005 @end group | |
| 2006 | |
| 2007 @group | |
| 2008 (equal 456 456) | |
| 2009 @result{} t | |
| 2010 @end group | |
| 2011 | |
| 2012 @group | |
| 2013 (equal "asdf" "asdf") | |
| 2014 @result{} t | |
| 2015 @end group | |
| 2016 @group | |
| 2017 (eq "asdf" "asdf") | |
| 2018 @result{} nil | |
| 2019 @end group | |
| 2020 | |
| 2021 @group | |
| 2022 (equal '(1 (2 (3))) '(1 (2 (3)))) | |
| 2023 @result{} t | |
| 2024 @end group | |
| 2025 @group | |
| 2026 (eq '(1 (2 (3))) '(1 (2 (3)))) | |
| 2027 @result{} nil | |
| 2028 @end group | |
| 2029 | |
| 2030 @group | |
| 2031 (equal [(1 2) 3] [(1 2) 3]) | |
| 2032 @result{} t | |
| 2033 @end group | |
| 2034 @group | |
| 2035 (eq [(1 2) 3] [(1 2) 3]) | |
| 2036 @result{} nil | |
| 2037 @end group | |
| 2038 | |
| 2039 @group | |
| 2040 (equal (point-marker) (point-marker)) | |
| 2041 @result{} t | |
| 2042 @end group | |
| 2043 | |
| 2044 @group | |
| 2045 (eq (point-marker) (point-marker)) | |
| 2046 @result{} nil | |
| 2047 @end group | |
| 2048 @end example | |
| 2049 | |
| 2050 Comparison of strings is case-sensitive, but does not take account of | |
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2051 text properties---it compares only the characters in the strings. Use |
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2052 @code{equal-including-properties} to also compare text properties. For |
| 84092 | 2053 technical reasons, a unibyte string and a multibyte string are |
| 2054 @code{equal} if and only if they contain the same sequence of | |
| 2055 character codes and all these codes are either in the range 0 through | |
| 2056 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}). | |
| 2057 (@pxref{Text Representations}). | |
| 2058 | |
| 2059 @example | |
| 2060 @group | |
| 2061 (equal "asdf" "ASDF") | |
| 2062 @result{} nil | |
| 2063 @end group | |
| 2064 @end example | |
| 2065 | |
| 2066 However, two distinct buffers are never considered @code{equal}, even if | |
| 2067 their textual contents are the same. | |
| 2068 @end defun | |
| 2069 | |
| 2070 The test for equality is implemented recursively; for example, given | |
| 2071 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})} | |
| 2072 returns @code{t} if and only if both the expressions below return | |
| 2073 @code{t}: | |
| 2074 | |
| 2075 @example | |
| 2076 (equal (car @var{x}) (car @var{y})) | |
| 2077 (equal (cdr @var{x}) (cdr @var{y})) | |
| 2078 @end example | |
| 2079 | |
| 2080 Because of this recursive method, circular lists may therefore cause | |
| 2081 infinite recursion (leading to an error). | |
| 2082 | |
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2083 @defun equal-including-properties object1 object2 |
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2084 This function behaves like @code{equal} in all cases but also requires |
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2085 that for two strings to be equal, they have the same text properties. |
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2086 |
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2087 @example |
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2088 @group |
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2089 (equal "asdf" (propertize "asdf" '(asdf t))) |
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2090 @result{} t |
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2091 @end group |
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2092 @group |
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2093 (equal-including-properties "asdf" |
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2094 (propertize "asdf" '(asdf t))) |
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2095 @result{} nil |
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2096 @end group |
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2097 @end example |
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2098 @end defun |
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2099 |
| 84092 | 2100 @ignore |
| 2101 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096 | |
| 2102 @end ignore |
