Mercurial > emacs
annotate doc/lispref/objects.texi @ 91742:9c8fbf324b59
(Equality Predicates): No longer talk about "two" functions.
| author | Glenn Morris <rgm@gnu.org> |
|---|---|
| date | Mon, 11 Feb 2008 00:50:30 +0000 |
| parents | 4e73f4d4b3d1 |
| children | a5c47241cca8 |
| rev | line source |
|---|---|
| 84092 | 1 @c -*-texinfo-*- |
| 2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
| 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, | |
| 87649 | 4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. |
| 84092 | 5 @c See the file elisp.texi for copying conditions. |
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(setfilename): Go up one more level to ../../info.
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6 @setfilename ../../info/objects |
| 84092 | 7 @node Lisp Data Types, Numbers, Introduction, Top |
| 8 @chapter Lisp Data Types | |
| 9 @cindex object | |
| 10 @cindex Lisp object | |
| 11 @cindex type | |
| 12 @cindex data type | |
| 13 | |
| 14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp | |
| 15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of | |
| 16 possible objects. | |
| 17 | |
| 18 Every object belongs to at least one type. Objects of the same type | |
| 19 have similar structures and may usually be used in the same contexts. | |
| 20 Types can overlap, and objects can belong to two or more types. | |
| 21 Consequently, we can ask whether an object belongs to a particular type, | |
| 22 but not for ``the'' type of an object. | |
| 23 | |
| 24 @cindex primitive type | |
| 25 A few fundamental object types are built into Emacs. These, from | |
| 26 which all other types are constructed, are called @dfn{primitive types}. | |
| 27 Each object belongs to one and only one primitive type. These types | |
| 28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol}, | |
| 29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and | |
| 30 @dfn{byte-code function}, plus several special types, such as | |
| 31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.) | |
| 32 | |
| 33 Each primitive type has a corresponding Lisp function that checks | |
| 34 whether an object is a member of that type. | |
| 35 | |
| 36 Note that Lisp is unlike many other languages in that Lisp objects are | |
| 37 @dfn{self-typing}: the primitive type of the object is implicit in the | |
| 38 object itself. For example, if an object is a vector, nothing can treat | |
| 39 it as a number; Lisp knows it is a vector, not a number. | |
| 40 | |
| 41 In most languages, the programmer must declare the data type of each | |
| 42 variable, and the type is known by the compiler but not represented in | |
| 43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp | |
| 44 variable can have any type of value, and it remembers whatever value | |
| 45 you store in it, type and all. (Actually, a small number of Emacs | |
| 46 Lisp variables can only take on values of a certain type. | |
| 47 @xref{Variables with Restricted Values}.) | |
| 48 | |
| 49 This chapter describes the purpose, printed representation, and read | |
| 50 syntax of each of the standard types in GNU Emacs Lisp. Details on how | |
| 51 to use these types can be found in later chapters. | |
| 52 | |
| 53 @menu | |
| 54 * Printed Representation:: How Lisp objects are represented as text. | |
| 55 * Comments:: Comments and their formatting conventions. | |
| 56 * Programming Types:: Types found in all Lisp systems. | |
| 57 * Editing Types:: Types specific to Emacs. | |
| 58 * Circular Objects:: Read syntax for circular structure. | |
| 59 * Type Predicates:: Tests related to types. | |
| 60 * Equality Predicates:: Tests of equality between any two objects. | |
| 61 @end menu | |
| 62 | |
| 63 @node Printed Representation | |
| 64 @comment node-name, next, previous, up | |
| 65 @section Printed Representation and Read Syntax | |
| 66 @cindex printed representation | |
| 67 @cindex read syntax | |
| 68 | |
| 69 The @dfn{printed representation} of an object is the format of the | |
| 70 output generated by the Lisp printer (the function @code{prin1}) for | |
| 71 that object. Every data type has a unique printed representation. | |
| 72 The @dfn{read syntax} of an object is the format of the input accepted | |
| 73 by the Lisp reader (the function @code{read}) for that object. This | |
| 74 is not necessarily unique; many kinds of object have more than one | |
| 75 syntax. @xref{Read and Print}. | |
| 76 | |
| 77 @cindex hash notation | |
| 78 In most cases, an object's printed representation is also a read | |
| 79 syntax for the object. However, some types have no read syntax, since | |
| 80 it does not make sense to enter objects of these types as constants in | |
| 81 a Lisp program. These objects are printed in @dfn{hash notation}, | |
| 82 which consists of the characters @samp{#<}, a descriptive string | |
| 83 (typically the type name followed by the name of the object), and a | |
| 84 closing @samp{>}. For example: | |
| 85 | |
| 86 @example | |
| 87 (current-buffer) | |
| 88 @result{} #<buffer objects.texi> | |
| 89 @end example | |
| 90 | |
| 91 @noindent | |
| 92 Hash notation cannot be read at all, so the Lisp reader signals the | |
| 93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}. | |
| 94 @kindex invalid-read-syntax | |
| 95 | |
| 96 In other languages, an expression is text; it has no other form. In | |
| 97 Lisp, an expression is primarily a Lisp object and only secondarily the | |
| 98 text that is the object's read syntax. Often there is no need to | |
| 99 emphasize this distinction, but you must keep it in the back of your | |
| 100 mind, or you will occasionally be very confused. | |
| 101 | |
| 102 When you evaluate an expression interactively, the Lisp interpreter | |
| 103 first reads the textual representation of it, producing a Lisp object, | |
| 104 and then evaluates that object (@pxref{Evaluation}). However, | |
| 105 evaluation and reading are separate activities. Reading returns the | |
| 106 Lisp object represented by the text that is read; the object may or may | |
| 107 not be evaluated later. @xref{Input Functions}, for a description of | |
| 108 @code{read}, the basic function for reading objects. | |
| 109 | |
| 110 @node Comments | |
| 111 @comment node-name, next, previous, up | |
| 112 @section Comments | |
| 113 @cindex comments | |
| 114 @cindex @samp{;} in comment | |
| 115 | |
| 116 A @dfn{comment} is text that is written in a program only for the sake | |
| 117 of humans that read the program, and that has no effect on the meaning | |
| 118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it | |
| 119 is not within a string or character constant. The comment continues to | |
| 120 the end of line. The Lisp reader discards comments; they do not become | |
| 121 part of the Lisp objects which represent the program within the Lisp | |
| 122 system. | |
| 123 | |
| 124 The @samp{#@@@var{count}} construct, which skips the next @var{count} | |
| 125 characters, is useful for program-generated comments containing binary | |
| 126 data. The Emacs Lisp byte compiler uses this in its output files | |
| 127 (@pxref{Byte Compilation}). It isn't meant for source files, however. | |
| 128 | |
| 129 @xref{Comment Tips}, for conventions for formatting comments. | |
| 130 | |
| 131 @node Programming Types | |
| 132 @section Programming Types | |
| 133 @cindex programming types | |
| 134 | |
| 135 There are two general categories of types in Emacs Lisp: those having | |
| 136 to do with Lisp programming, and those having to do with editing. The | |
| 137 former exist in many Lisp implementations, in one form or another. The | |
| 138 latter are unique to Emacs Lisp. | |
| 139 | |
| 140 @menu | |
| 141 * Integer Type:: Numbers without fractional parts. | |
| 142 * Floating Point Type:: Numbers with fractional parts and with a large range. | |
| 143 * Character Type:: The representation of letters, numbers and | |
| 144 control characters. | |
| 145 * Symbol Type:: A multi-use object that refers to a function, | |
| 146 variable, or property list, and has a unique identity. | |
| 147 * Sequence Type:: Both lists and arrays are classified as sequences. | |
| 148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). | |
| 149 * Array Type:: Arrays include strings and vectors. | |
| 150 * String Type:: An (efficient) array of characters. | |
| 151 * Vector Type:: One-dimensional arrays. | |
| 152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters. | |
| 153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}. | |
| 154 * Hash Table Type:: Super-fast lookup tables. | |
| 155 * Function Type:: A piece of executable code you can call from elsewhere. | |
| 156 * Macro Type:: A method of expanding an expression into another | |
| 157 expression, more fundamental but less pretty. | |
| 158 * Primitive Function Type:: A function written in C, callable from Lisp. | |
| 159 * Byte-Code Type:: A function written in Lisp, then compiled. | |
| 160 * Autoload Type:: A type used for automatically loading seldom-used | |
| 161 functions. | |
| 162 @end menu | |
| 163 | |
| 164 @node Integer Type | |
| 165 @subsection Integer Type | |
| 166 | |
| 167 The range of values for integers in Emacs Lisp is @minus{}268435456 to | |
| 168 268435455 (29 bits; i.e., | |
| 169 @ifnottex | |
| 170 -2**28 | |
| 171 @end ifnottex | |
| 172 @tex | |
| 173 @math{-2^{28}} | |
| 174 @end tex | |
| 175 to | |
| 176 @ifnottex | |
| 177 2**28 - 1) | |
| 178 @end ifnottex | |
| 179 @tex | |
| 180 @math{2^{28}-1}) | |
| 181 @end tex | |
| 182 on most machines. (Some machines may provide a wider range.) It is | |
| 183 important to note that the Emacs Lisp arithmetic functions do not check | |
| 184 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most | |
| 185 machines. | |
| 186 | |
| 187 The read syntax for integers is a sequence of (base ten) digits with an | |
| 188 optional sign at the beginning and an optional period at the end. The | |
| 189 printed representation produced by the Lisp interpreter never has a | |
| 190 leading @samp{+} or a final @samp{.}. | |
| 191 | |
| 192 @example | |
| 193 @group | |
| 194 -1 ; @r{The integer -1.} | |
| 195 1 ; @r{The integer 1.} | |
| 196 1. ; @r{Also the integer 1.} | |
| 197 +1 ; @r{Also the integer 1.} | |
| 198 536870913 ; @r{Also the integer 1 on a 29-bit implementation.} | |
| 199 @end group | |
| 200 @end example | |
| 201 | |
| 202 @xref{Numbers}, for more information. | |
| 203 | |
| 204 @node Floating Point Type | |
| 205 @subsection Floating Point Type | |
| 206 | |
| 207 Floating point numbers are the computer equivalent of scientific | |
| 208 notation; you can think of a floating point number as a fraction | |
| 209 together with a power of ten. The precise number of significant | |
| 210 figures and the range of possible exponents is machine-specific; Emacs | |
| 211 uses the C data type @code{double} to store the value, and internally | |
| 212 this records a power of 2 rather than a power of 10. | |
| 213 | |
| 214 The printed representation for floating point numbers requires either | |
| 215 a decimal point (with at least one digit following), an exponent, or | |
| 216 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, | |
| 217 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point | |
| 218 number whose value is 1500. They are all equivalent. | |
| 219 | |
| 220 @xref{Numbers}, for more information. | |
| 221 | |
| 222 @node Character Type | |
| 223 @subsection Character Type | |
| 224 @cindex @acronym{ASCII} character codes | |
| 225 | |
| 226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In | |
| 227 other words, characters are represented by their character codes. For | |
| 228 example, the character @kbd{A} is represented as the @w{integer 65}. | |
| 229 | |
| 230 Individual characters are used occasionally in programs, but it is | |
| 231 more common to work with @emph{strings}, which are sequences composed | |
| 232 of characters. @xref{String Type}. | |
| 233 | |
| 234 Characters in strings, buffers, and files are currently limited to | |
| 235 the range of 0 to 524287---nineteen bits. But not all values in that | |
| 236 range are valid character codes. Codes 0 through 127 are | |
| 237 @acronym{ASCII} codes; the rest are non-@acronym{ASCII} | |
| 238 (@pxref{Non-ASCII Characters}). Characters that represent keyboard | |
| 239 input have a much wider range, to encode modifier keys such as | |
| 240 Control, Meta and Shift. | |
| 241 | |
| 242 There are special functions for producing a human-readable textual | |
| 243 description of a character for the sake of messages. @xref{Describing | |
| 244 Characters}. | |
| 245 | |
| 246 @menu | |
| 247 * Basic Char Syntax:: | |
| 248 * General Escape Syntax:: | |
| 249 * Ctl-Char Syntax:: | |
| 250 * Meta-Char Syntax:: | |
| 251 * Other Char Bits:: | |
| 252 @end menu | |
| 253 | |
| 254 @node Basic Char Syntax | |
| 255 @subsubsection Basic Char Syntax | |
| 256 @cindex read syntax for characters | |
| 257 @cindex printed representation for characters | |
| 258 @cindex syntax for characters | |
| 259 @cindex @samp{?} in character constant | |
| 260 @cindex question mark in character constant | |
| 261 | |
| 262 Since characters are really integers, the printed representation of | |
| 263 a character is a decimal number. This is also a possible read syntax | |
| 264 for a character, but writing characters that way in Lisp programs is | |
| 265 not clear programming. You should @emph{always} use the special read | |
| 266 syntax formats that Emacs Lisp provides for characters. These syntax | |
| 267 formats start with a question mark. | |
| 268 | |
| 269 The usual read syntax for alphanumeric characters is a question mark | |
| 270 followed by the character; thus, @samp{?A} for the character | |
| 271 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the | |
| 272 character @kbd{a}. | |
| 273 | |
| 274 For example: | |
| 275 | |
| 276 @example | |
| 277 ?Q @result{} 81 ?q @result{} 113 | |
| 278 @end example | |
| 279 | |
| 280 You can use the same syntax for punctuation characters, but it is | |
| 281 often a good idea to add a @samp{\} so that the Emacs commands for | |
| 282 editing Lisp code don't get confused. For example, @samp{?\(} is the | |
| 283 way to write the open-paren character. If the character is @samp{\}, | |
| 284 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}. | |
| 285 | |
| 286 @cindex whitespace | |
| 287 @cindex bell character | |
| 288 @cindex @samp{\a} | |
| 289 @cindex backspace | |
| 290 @cindex @samp{\b} | |
| 291 @cindex tab (ASCII character) | |
| 292 @cindex @samp{\t} | |
| 293 @cindex vertical tab | |
| 294 @cindex @samp{\v} | |
| 295 @cindex formfeed | |
| 296 @cindex @samp{\f} | |
| 297 @cindex newline | |
| 298 @cindex @samp{\n} | |
| 299 @cindex return (ASCII character) | |
| 300 @cindex @samp{\r} | |
| 301 @cindex escape (ASCII character) | |
| 302 @cindex @samp{\e} | |
| 303 @cindex space (ASCII character) | |
| 304 @cindex @samp{\s} | |
| 305 You can express the characters control-g, backspace, tab, newline, | |
| 306 vertical tab, formfeed, space, return, del, and escape as @samp{?\a}, | |
| 307 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, | |
| 308 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively. | |
| 309 (@samp{?\s} followed by a dash has a different meaning---it applies | |
| 310 the ``super'' modifier to the following character.) Thus, | |
| 311 | |
| 312 @example | |
| 313 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}} | |
| 314 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}} | |
| 315 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}} | |
| 316 ?\n @result{} 10 ; @r{newline, @kbd{C-j}} | |
| 317 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}} | |
| 318 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}} | |
| 319 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}} | |
| 320 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}} | |
| 321 ?\s @result{} 32 ; @r{space character, @key{SPC}} | |
| 322 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}} | |
| 323 ?\d @result{} 127 ; @r{delete character, @key{DEL}} | |
| 324 @end example | |
| 325 | |
| 326 @cindex escape sequence | |
| 327 These sequences which start with backslash are also known as | |
| 328 @dfn{escape sequences}, because backslash plays the role of an | |
| 329 ``escape character''; this terminology has nothing to do with the | |
| 330 character @key{ESC}. @samp{\s} is meant for use in character | |
| 331 constants; in string constants, just write the space. | |
| 332 | |
| 333 A backslash is allowed, and harmless, preceding any character without | |
| 334 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}. | |
| 335 There is no reason to add a backslash before most characters. However, | |
| 336 you should add a backslash before any of the characters | |
| 337 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing | |
| 338 Lisp code. You can also add a backslash before whitespace characters such as | |
| 339 space, tab, newline and formfeed. However, it is cleaner to use one of | |
| 340 the easily readable escape sequences, such as @samp{\t} or @samp{\s}, | |
| 341 instead of an actual whitespace character such as a tab or a space. | |
| 342 (If you do write backslash followed by a space, you should write | |
| 343 an extra space after the character constant to separate it from the | |
| 344 following text.) | |
| 345 | |
| 346 @node General Escape Syntax | |
| 347 @subsubsection General Escape Syntax | |
| 348 | |
| 349 In addition to the specific excape sequences for special important | |
| 350 control characters, Emacs provides general categories of escape syntax | |
| 351 that you can use to specify non-ASCII text characters. | |
| 352 | |
| 353 @cindex unicode character escape | |
| 354 For instance, you can specify characters by their Unicode values. | |
| 355 @code{?\u@var{nnnn}} represents a character that maps to the Unicode | |
| 356 code point @samp{U+@var{nnnn}}. There is a slightly different syntax | |
| 357 for specifying characters with code points above @code{#xFFFF}; | |
| 358 @code{\U00@var{nnnnnn}} represents the character whose Unicode code | |
| 359 point is @samp{U+@var{nnnnnn}}, if such a character is supported by | |
| 360 Emacs. If the corresponding character is not supported, Emacs signals | |
| 361 an error. | |
| 362 | |
| 363 This peculiar and inconvenient syntax was adopted for compatibility | |
| 364 with other programming languages. Unlike some other languages, Emacs | |
| 365 Lisp supports this syntax in only character literals and strings. | |
| 366 | |
| 367 @cindex @samp{\} in character constant | |
| 368 @cindex backslash in character constant | |
| 369 @cindex octal character code | |
| 370 The most general read syntax for a character represents the | |
| 371 character code in either octal or hex. To use octal, write a question | |
| 372 mark followed by a backslash and the octal character code (up to three | |
| 373 octal digits); thus, @samp{?\101} for the character @kbd{A}, | |
| 374 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the | |
| 375 character @kbd{C-b}. Although this syntax can represent any | |
| 376 @acronym{ASCII} character, it is preferred only when the precise octal | |
| 377 value is more important than the @acronym{ASCII} representation. | |
| 378 | |
| 379 @example | |
| 380 @group | |
| 381 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10 | |
| 382 ?\101 @result{} 65 ?A @result{} 65 | |
| 383 @end group | |
| 384 @end example | |
| 385 | |
| 386 To use hex, write a question mark followed by a backslash, @samp{x}, | |
| 387 and the hexadecimal character code. You can use any number of hex | |
| 388 digits, so you can represent any character code in this way. | |
| 389 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the | |
| 390 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character | |
| 391 @iftex | |
| 392 @samp{@`a}. | |
| 393 @end iftex | |
| 394 @ifnottex | |
| 395 @samp{a} with grave accent. | |
| 396 @end ifnottex | |
| 397 | |
| 398 @node Ctl-Char Syntax | |
| 399 @subsubsection Control-Character Syntax | |
| 400 | |
| 401 @cindex control characters | |
| 402 Control characters can be represented using yet another read syntax. | |
| 403 This consists of a question mark followed by a backslash, caret, and the | |
| 404 corresponding non-control character, in either upper or lower case. For | |
| 405 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the | |
| 406 character @kbd{C-i}, the character whose value is 9. | |
| 407 | |
| 408 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is | |
| 409 equivalent to @samp{?\^I} and to @samp{?\^i}: | |
| 410 | |
| 411 @example | |
| 412 ?\^I @result{} 9 ?\C-I @result{} 9 | |
| 413 @end example | |
| 414 | |
| 415 In strings and buffers, the only control characters allowed are those | |
| 416 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn | |
| 417 any character into a control character with @samp{C-}. The character | |
| 418 codes for these non-@acronym{ASCII} control characters include the | |
| 419 @tex | |
| 420 @math{2^{26}} | |
| 421 @end tex | |
| 422 @ifnottex | |
| 423 2**26 | |
| 424 @end ifnottex | |
| 425 bit as well as the code for the corresponding non-control | |
| 426 character. Ordinary terminals have no way of generating non-@acronym{ASCII} | |
| 427 control characters, but you can generate them straightforwardly using X | |
| 428 and other window systems. | |
| 429 | |
| 430 For historical reasons, Emacs treats the @key{DEL} character as | |
| 431 the control equivalent of @kbd{?}: | |
| 432 | |
| 433 @example | |
| 434 ?\^? @result{} 127 ?\C-? @result{} 127 | |
| 435 @end example | |
| 436 | |
| 437 @noindent | |
| 438 As a result, it is currently not possible to represent the character | |
| 439 @kbd{Control-?}, which is a meaningful input character under X, using | |
| 440 @samp{\C-}. It is not easy to change this, as various Lisp files refer | |
| 441 to @key{DEL} in this way. | |
| 442 | |
| 443 For representing control characters to be found in files or strings, | |
| 444 we recommend the @samp{^} syntax; for control characters in keyboard | |
| 445 input, we prefer the @samp{C-} syntax. Which one you use does not | |
| 446 affect the meaning of the program, but may guide the understanding of | |
| 447 people who read it. | |
| 448 | |
| 449 @node Meta-Char Syntax | |
| 450 @subsubsection Meta-Character Syntax | |
| 451 | |
| 452 @cindex meta characters | |
| 453 A @dfn{meta character} is a character typed with the @key{META} | |
| 454 modifier key. The integer that represents such a character has the | |
| 455 @tex | |
| 456 @math{2^{27}} | |
| 457 @end tex | |
| 458 @ifnottex | |
| 459 2**27 | |
| 460 @end ifnottex | |
| 461 bit set. We use high bits for this and other modifiers to make | |
| 462 possible a wide range of basic character codes. | |
| 463 | |
| 464 In a string, the | |
| 465 @tex | |
| 466 @math{2^{7}} | |
| 467 @end tex | |
| 468 @ifnottex | |
| 469 2**7 | |
| 470 @end ifnottex | |
| 471 bit attached to an @acronym{ASCII} character indicates a meta | |
| 472 character; thus, the meta characters that can fit in a string have | |
| 473 codes in the range from 128 to 255, and are the meta versions of the | |
| 474 ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older, | |
| 475 this convention was used for characters outside of strings as well.) | |
| 476 | |
| 477 The read syntax for meta characters uses @samp{\M-}. For example, | |
| 478 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with | |
| 479 octal character codes (see below), with @samp{\C-}, or with any other | |
| 480 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A}, | |
| 481 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as | |
| 482 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}. | |
| 483 | |
| 484 @node Other Char Bits | |
| 485 @subsubsection Other Character Modifier Bits | |
| 486 | |
| 487 The case of a graphic character is indicated by its character code; | |
| 488 for example, @acronym{ASCII} distinguishes between the characters @samp{a} | |
| 489 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control | |
| 490 character is upper case or lower case. Emacs uses the | |
| 491 @tex | |
| 492 @math{2^{25}} | |
| 493 @end tex | |
| 494 @ifnottex | |
| 495 2**25 | |
| 496 @end ifnottex | |
| 497 bit to indicate that the shift key was used in typing a control | |
| 498 character. This distinction is possible only when you use X terminals | |
| 499 or other special terminals; ordinary terminals do not report the | |
| 500 distinction to the computer in any way. The Lisp syntax for | |
| 501 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O} | |
| 502 represents the shifted-control-o character. | |
| 503 | |
| 504 @cindex hyper characters | |
| 505 @cindex super characters | |
| 506 @cindex alt characters | |
| 507 The X Window System defines three other | |
| 508 @anchor{modifier bits}modifier bits that can be set | |
| 509 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes | |
| 510 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is | |
| 511 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents | |
| 512 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-} | |
| 513 represents the space character.) | |
| 514 @tex | |
| 515 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}} | |
| 516 for super and @math{2^{24}} for hyper. | |
| 517 @end tex | |
| 518 @ifnottex | |
| 519 Numerically, the | |
| 520 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper. | |
| 521 @end ifnottex | |
| 522 | |
| 523 @node Symbol Type | |
| 524 @subsection Symbol Type | |
| 525 | |
| 526 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The | |
| 527 symbol name serves as the printed representation of the symbol. In | |
| 87098 | 528 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}), |
| 84092 | 529 a symbol's name is unique---no two symbols have the same name. |
| 530 | |
| 531 A symbol can serve as a variable, as a function name, or to hold a | |
| 532 property list. Or it may serve only to be distinct from all other Lisp | |
| 533 objects, so that its presence in a data structure may be recognized | |
| 534 reliably. In a given context, usually only one of these uses is | |
| 535 intended. But you can use one symbol in all of these ways, | |
| 536 independently. | |
| 537 | |
| 538 A symbol whose name starts with a colon (@samp{:}) is called a | |
| 539 @dfn{keyword symbol}. These symbols automatically act as constants, and | |
| 540 are normally used only by comparing an unknown symbol with a few | |
| 541 specific alternatives. | |
| 542 | |
| 543 @cindex @samp{\} in symbols | |
| 544 @cindex backslash in symbols | |
| 545 A symbol name can contain any characters whatever. Most symbol names | |
| 546 are written with letters, digits, and the punctuation characters | |
| 547 @samp{-+=*/}. Such names require no special punctuation; the characters | |
| 548 of the name suffice as long as the name does not look like a number. | |
| 549 (If it does, write a @samp{\} at the beginning of the name to force | |
| 550 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are | |
| 551 less often used but also require no special punctuation. Any other | |
| 552 characters may be included in a symbol's name by escaping them with a | |
| 553 backslash. In contrast to its use in strings, however, a backslash in | |
| 554 the name of a symbol simply quotes the single character that follows the | |
| 555 backslash. For example, in a string, @samp{\t} represents a tab | |
| 556 character; in the name of a symbol, however, @samp{\t} merely quotes the | |
| 557 letter @samp{t}. To have a symbol with a tab character in its name, you | |
| 558 must actually use a tab (preceded with a backslash). But it's rare to | |
| 559 do such a thing. | |
| 560 | |
| 561 @cindex CL note---case of letters | |
| 562 @quotation | |
| 563 @b{Common Lisp note:} In Common Lisp, lower case letters are always | |
| 564 ``folded'' to upper case, unless they are explicitly escaped. In Emacs | |
| 565 Lisp, upper case and lower case letters are distinct. | |
| 566 @end quotation | |
| 567 | |
| 568 Here are several examples of symbol names. Note that the @samp{+} in | |
| 569 the fifth example is escaped to prevent it from being read as a number. | |
| 570 This is not necessary in the fourth example because the rest of the name | |
| 571 makes it invalid as a number. | |
| 572 | |
| 573 @example | |
| 574 @group | |
| 575 foo ; @r{A symbol named @samp{foo}.} | |
| 576 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.} | |
| 577 char-to-string ; @r{A symbol named @samp{char-to-string}.} | |
| 578 @end group | |
| 579 @group | |
| 580 1+ ; @r{A symbol named @samp{1+}} | |
| 581 ; @r{(not @samp{+1}, which is an integer).} | |
| 582 @end group | |
| 583 @group | |
| 584 \+1 ; @r{A symbol named @samp{+1}} | |
| 585 ; @r{(not a very readable name).} | |
| 586 @end group | |
| 587 @group | |
| 588 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).} | |
| 589 @c the @'s in this next line use up three characters, hence the | |
| 590 @c apparent misalignment of the comment. | |
| 591 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.} | |
| 592 ; @r{These characters need not be escaped.} | |
| 593 @end group | |
| 594 @end example | |
| 595 | |
| 596 @ifinfo | |
| 597 @c This uses ``colon'' instead of a literal `:' because Info cannot | |
| 598 @c cope with a `:' in a menu | |
| 599 @cindex @samp{#@var{colon}} read syntax | |
| 600 @end ifinfo | |
| 601 @ifnotinfo | |
| 602 @cindex @samp{#:} read syntax | |
| 603 @end ifnotinfo | |
| 604 Normally the Lisp reader interns all symbols (@pxref{Creating | |
| 605 Symbols}). To prevent interning, you can write @samp{#:} before the | |
| 606 name of the symbol. | |
| 607 | |
| 608 @node Sequence Type | |
| 609 @subsection Sequence Types | |
| 610 | |
| 611 A @dfn{sequence} is a Lisp object that represents an ordered set of | |
| 612 elements. There are two kinds of sequence in Emacs Lisp, lists and | |
| 613 arrays. Thus, an object of type list or of type array is also | |
| 614 considered a sequence. | |
| 615 | |
| 616 Arrays are further subdivided into strings, vectors, char-tables and | |
| 617 bool-vectors. Vectors can hold elements of any type, but string | |
| 618 elements must be characters, and bool-vector elements must be @code{t} | |
| 619 or @code{nil}. Char-tables are like vectors except that they are | |
| 620 indexed by any valid character code. The characters in a string can | |
| 621 have text properties like characters in a buffer (@pxref{Text | |
| 622 Properties}), but vectors do not support text properties, even when | |
| 623 their elements happen to be characters. | |
| 624 | |
| 625 Lists, strings and the other array types are different, but they have | |
| 626 important similarities. For example, all have a length @var{l}, and all | |
| 627 have elements which can be indexed from zero to @var{l} minus one. | |
| 628 Several functions, called sequence functions, accept any kind of | |
| 629 sequence. For example, the function @code{elt} can be used to extract | |
| 630 an element of a sequence, given its index. @xref{Sequences Arrays | |
| 631 Vectors}. | |
| 632 | |
| 633 It is generally impossible to read the same sequence twice, since | |
| 634 sequences are always created anew upon reading. If you read the read | |
| 635 syntax for a sequence twice, you get two sequences with equal contents. | |
| 636 There is one exception: the empty list @code{()} always stands for the | |
| 637 same object, @code{nil}. | |
| 638 | |
| 639 @node Cons Cell Type | |
| 640 @subsection Cons Cell and List Types | |
| 641 @cindex address field of register | |
| 642 @cindex decrement field of register | |
| 643 @cindex pointers | |
| 644 | |
| 645 A @dfn{cons cell} is an object that consists of two slots, called the | |
| 646 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or | |
| 647 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of | |
| 648 this cons cell is'' whatever object its @sc{car} slot currently holds, | |
| 649 and likewise for the @sc{cdr}. | |
| 650 | |
| 651 @quotation | |
| 652 A note to C programmers: in Lisp, we do not distinguish between | |
| 653 ``holding'' a value and ``pointing to'' the value, because pointers in | |
| 654 Lisp are implicit. | |
| 655 @end quotation | |
| 656 | |
| 657 A @dfn{list} is a series of cons cells, linked together so that the | |
| 658 @sc{cdr} slot of each cons cell holds either the next cons cell or the | |
| 659 empty list. The empty list is actually the symbol @code{nil}. | |
| 660 @xref{Lists}, for functions that work on lists. Because most cons | |
| 661 cells are used as part of lists, the phrase @dfn{list structure} has | |
| 662 come to refer to any structure made out of cons cells. | |
| 663 | |
| 664 @cindex atoms | |
| 665 Because cons cells are so central to Lisp, we also have a word for | |
| 666 ``an object which is not a cons cell.'' These objects are called | |
| 667 @dfn{atoms}. | |
| 668 | |
| 669 @cindex parenthesis | |
| 670 @cindex @samp{(@dots{})} in lists | |
| 671 The read syntax and printed representation for lists are identical, and | |
| 672 consist of a left parenthesis, an arbitrary number of elements, and a | |
| 673 right parenthesis. Here are examples of lists: | |
| 674 | |
| 675 @example | |
| 676 (A 2 "A") ; @r{A list of three elements.} | |
| 677 () ; @r{A list of no elements (the empty list).} | |
| 678 nil ; @r{A list of no elements (the empty list).} | |
| 679 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.} | |
| 680 (A ()) ; @r{A list of two elements: @code{A} and the empty list.} | |
| 681 (A nil) ; @r{Equivalent to the previous.} | |
| 682 ((A B C)) ; @r{A list of one element} | |
| 683 ; @r{(which is a list of three elements).} | |
| 684 @end example | |
| 685 | |
| 686 Upon reading, each object inside the parentheses becomes an element | |
| 687 of the list. That is, a cons cell is made for each element. The | |
| 688 @sc{car} slot of the cons cell holds the element, and its @sc{cdr} | |
| 689 slot refers to the next cons cell of the list, which holds the next | |
| 690 element in the list. The @sc{cdr} slot of the last cons cell is set to | |
| 691 hold @code{nil}. | |
| 692 | |
| 693 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The | |
| 694 original Lisp implementation ran on an @w{IBM 704} computer which | |
| 695 divided words into two parts, called the ``address'' part and the | |
| 696 ``decrement''; @sc{car} was an instruction to extract the contents of | |
| 697 the address part of a register, and @sc{cdr} an instruction to extract | |
| 698 the contents of the decrement. By contrast, ``cons cells'' are named | |
| 699 for the function @code{cons} that creates them, which in turn was named | |
| 700 for its purpose, the construction of cells. | |
| 701 | |
| 702 @menu | |
| 703 * Box Diagrams:: Drawing pictures of lists. | |
| 704 * Dotted Pair Notation:: A general syntax for cons cells. | |
| 705 * Association List Type:: A specially constructed list. | |
| 706 @end menu | |
| 707 | |
| 708 @node Box Diagrams | |
| 709 @subsubsection Drawing Lists as Box Diagrams | |
| 710 @cindex box diagrams, for lists | |
| 711 @cindex diagrams, boxed, for lists | |
| 712 | |
| 713 A list can be illustrated by a diagram in which the cons cells are | |
| 714 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read | |
| 715 such an illustration; unlike the textual notation, which can be | |
| 716 understood by both humans and computers, the box illustrations can be | |
| 717 understood only by humans.) This picture represents the three-element | |
| 718 list @code{(rose violet buttercup)}: | |
| 719 | |
| 720 @example | |
| 721 @group | |
| 722 --- --- --- --- --- --- | |
| 723 | | |--> | | |--> | | |--> nil | |
| 724 --- --- --- --- --- --- | |
| 725 | | | | |
| 726 | | | | |
| 727 --> rose --> violet --> buttercup | |
| 728 @end group | |
| 729 @end example | |
| 730 | |
| 731 In this diagram, each box represents a slot that can hold or refer to | |
| 732 any Lisp object. Each pair of boxes represents a cons cell. Each arrow | |
| 733 represents a reference to a Lisp object, either an atom or another cons | |
| 734 cell. | |
| 735 | |
| 736 In this example, the first box, which holds the @sc{car} of the first | |
| 737 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second | |
| 738 box, holding the @sc{cdr} of the first cons cell, refers to the next | |
| 739 pair of boxes, the second cons cell. The @sc{car} of the second cons | |
| 740 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The | |
| 741 @sc{cdr} of the third (and last) cons cell is @code{nil}. | |
| 742 | |
| 743 Here is another diagram of the same list, @code{(rose violet | |
| 744 buttercup)}, sketched in a different manner: | |
| 745 | |
| 746 @smallexample | |
| 747 @group | |
| 748 --------------- ---------------- ------------------- | |
| 749 | car | cdr | | car | cdr | | car | cdr | | |
| 750 | rose | o-------->| violet | o-------->| buttercup | nil | | |
| 751 | | | | | | | | | | |
| 752 --------------- ---------------- ------------------- | |
| 753 @end group | |
| 754 @end smallexample | |
| 755 | |
| 756 @cindex @code{nil} as a list | |
| 757 @cindex empty list | |
| 758 A list with no elements in it is the @dfn{empty list}; it is identical | |
| 759 to the symbol @code{nil}. In other words, @code{nil} is both a symbol | |
| 760 and a list. | |
| 761 | |
| 762 Here is the list @code{(A ())}, or equivalently @code{(A nil)}, | |
| 763 depicted with boxes and arrows: | |
| 764 | |
| 765 @example | |
| 766 @group | |
| 767 --- --- --- --- | |
| 768 | | |--> | | |--> nil | |
| 769 --- --- --- --- | |
| 770 | | | |
| 771 | | | |
| 772 --> A --> nil | |
| 773 @end group | |
| 774 @end example | |
| 775 | |
| 776 Here is a more complex illustration, showing the three-element list, | |
| 777 @code{((pine needles) oak maple)}, the first element of which is a | |
| 778 two-element list: | |
| 779 | |
| 780 @example | |
| 781 @group | |
| 782 --- --- --- --- --- --- | |
| 783 | | |--> | | |--> | | |--> nil | |
| 784 --- --- --- --- --- --- | |
| 785 | | | | |
| 786 | | | | |
| 787 | --> oak --> maple | |
| 788 | | |
| 789 | --- --- --- --- | |
| 790 --> | | |--> | | |--> nil | |
| 791 --- --- --- --- | |
| 792 | | | |
| 793 | | | |
| 794 --> pine --> needles | |
| 795 @end group | |
| 796 @end example | |
| 797 | |
| 798 The same list represented in the second box notation looks like this: | |
| 799 | |
| 800 @example | |
| 801 @group | |
| 802 -------------- -------------- -------------- | |
| 803 | car | cdr | | car | cdr | | car | cdr | | |
| 804 | o | o------->| oak | o------->| maple | nil | | |
| 805 | | | | | | | | | | | |
| 806 -- | --------- -------------- -------------- | |
| 807 | | |
| 808 | | |
| 809 | -------------- ---------------- | |
| 810 | | car | cdr | | car | cdr | | |
| 811 ------>| pine | o------->| needles | nil | | |
| 812 | | | | | | | |
| 813 -------------- ---------------- | |
| 814 @end group | |
| 815 @end example | |
| 816 | |
| 817 @node Dotted Pair Notation | |
| 818 @subsubsection Dotted Pair Notation | |
| 819 @cindex dotted pair notation | |
| 820 @cindex @samp{.} in lists | |
| 821 | |
| 822 @dfn{Dotted pair notation} is a general syntax for cons cells that | |
| 823 represents the @sc{car} and @sc{cdr} explicitly. In this syntax, | |
| 824 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is | |
| 825 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted | |
| 826 pair notation is more general than list syntax because the @sc{cdr} | |
| 827 does not have to be a list. However, it is more cumbersome in cases | |
| 828 where list syntax would work. In dotted pair notation, the list | |
| 829 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For | |
| 830 @code{nil}-terminated lists, you can use either notation, but list | |
| 831 notation is usually clearer and more convenient. When printing a | |
| 832 list, the dotted pair notation is only used if the @sc{cdr} of a cons | |
| 833 cell is not a list. | |
| 834 | |
| 835 Here's an example using boxes to illustrate dotted pair notation. | |
| 836 This example shows the pair @code{(rose . violet)}: | |
| 837 | |
| 838 @example | |
| 839 @group | |
| 840 --- --- | |
| 841 | | |--> violet | |
| 842 --- --- | |
| 843 | | |
| 844 | | |
| 845 --> rose | |
| 846 @end group | |
| 847 @end example | |
| 848 | |
| 849 You can combine dotted pair notation with list notation to represent | |
| 850 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}. | |
| 851 You write a dot after the last element of the list, followed by the | |
| 852 @sc{cdr} of the final cons cell. For example, @code{(rose violet | |
| 853 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}. | |
| 854 The object looks like this: | |
| 855 | |
| 856 @example | |
| 857 @group | |
| 858 --- --- --- --- | |
| 859 | | |--> | | |--> buttercup | |
| 860 --- --- --- --- | |
| 861 | | | |
| 862 | | | |
| 863 --> rose --> violet | |
| 864 @end group | |
| 865 @end example | |
| 866 | |
| 867 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because | |
| 868 there is nothing that it could mean. If anything, it would say to put | |
| 869 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already | |
| 870 used for @code{violet}. | |
| 871 | |
| 872 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}, | |
| 873 and looks like this: | |
| 874 | |
| 875 @example | |
| 876 @group | |
| 877 --- --- --- --- | |
| 878 | | |--> | | |--> nil | |
| 879 --- --- --- --- | |
| 880 | | | |
| 881 | | | |
| 882 --> rose --> violet | |
| 883 @end group | |
| 884 @end example | |
| 885 | |
| 886 Similarly, the three-element list @code{(rose violet buttercup)} | |
| 887 is equivalent to @code{(rose . (violet . (buttercup)))}. | |
| 888 @ifnottex | |
| 889 It looks like this: | |
| 890 | |
| 891 @example | |
| 892 @group | |
| 893 --- --- --- --- --- --- | |
| 894 | | |--> | | |--> | | |--> nil | |
| 895 --- --- --- --- --- --- | |
| 896 | | | | |
| 897 | | | | |
| 898 --> rose --> violet --> buttercup | |
| 899 @end group | |
| 900 @end example | |
| 901 @end ifnottex | |
| 902 | |
| 903 @node Association List Type | |
| 904 @comment node-name, next, previous, up | |
| 905 @subsubsection Association List Type | |
| 906 | |
| 907 An @dfn{association list} or @dfn{alist} is a specially-constructed | |
| 908 list whose elements are cons cells. In each element, the @sc{car} is | |
| 909 considered a @dfn{key}, and the @sc{cdr} is considered an | |
| 910 @dfn{associated value}. (In some cases, the associated value is stored | |
| 911 in the @sc{car} of the @sc{cdr}.) Association lists are often used as | |
| 912 stacks, since it is easy to add or remove associations at the front of | |
| 913 the list. | |
| 914 | |
| 915 For example, | |
| 916 | |
| 917 @example | |
| 918 (setq alist-of-colors | |
| 919 '((rose . red) (lily . white) (buttercup . yellow))) | |
| 920 @end example | |
| 921 | |
| 922 @noindent | |
| 923 sets the variable @code{alist-of-colors} to an alist of three elements. In the | |
| 924 first element, @code{rose} is the key and @code{red} is the value. | |
| 925 | |
| 926 @xref{Association Lists}, for a further explanation of alists and for | |
| 927 functions that work on alists. @xref{Hash Tables}, for another kind of | |
| 928 lookup table, which is much faster for handling a large number of keys. | |
| 929 | |
| 930 @node Array Type | |
| 931 @subsection Array Type | |
| 932 | |
| 933 An @dfn{array} is composed of an arbitrary number of slots for | |
| 934 holding or referring to other Lisp objects, arranged in a contiguous block of | |
| 935 memory. Accessing any element of an array takes approximately the same | |
| 936 amount of time. In contrast, accessing an element of a list requires | |
| 937 time proportional to the position of the element in the list. (Elements | |
| 938 at the end of a list take longer to access than elements at the | |
| 939 beginning of a list.) | |
| 940 | |
| 941 Emacs defines four types of array: strings, vectors, bool-vectors, and | |
| 942 char-tables. | |
| 943 | |
| 944 A string is an array of characters and a vector is an array of | |
| 945 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}. | |
| 946 These kinds of array may have any length up to the largest integer. | |
| 947 Char-tables are sparse arrays indexed by any valid character code; they | |
| 948 can hold arbitrary objects. | |
| 949 | |
| 950 The first element of an array has index zero, the second element has | |
| 951 index 1, and so on. This is called @dfn{zero-origin} indexing. For | |
| 952 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The | |
| 953 largest possible index value is one less than the length of the array. | |
| 954 Once an array is created, its length is fixed. | |
| 955 | |
| 956 All Emacs Lisp arrays are one-dimensional. (Most other programming | |
| 957 languages support multidimensional arrays, but they are not essential; | |
| 958 you can get the same effect with nested one-dimensional arrays.) Each | |
| 959 type of array has its own read syntax; see the following sections for | |
| 960 details. | |
| 961 | |
| 962 The array type is a subset of the sequence type, and contains the | |
| 963 string type, the vector type, the bool-vector type, and the char-table | |
| 964 type. | |
| 965 | |
| 966 @node String Type | |
| 967 @subsection String Type | |
| 968 | |
| 969 A @dfn{string} is an array of characters. Strings are used for many | |
| 970 purposes in Emacs, as can be expected in a text editor; for example, as | |
| 971 the names of Lisp symbols, as messages for the user, and to represent | |
| 972 text extracted from buffers. Strings in Lisp are constants: evaluation | |
| 973 of a string returns the same string. | |
| 974 | |
| 975 @xref{Strings and Characters}, for functions that operate on strings. | |
| 976 | |
| 977 @menu | |
| 978 * Syntax for Strings:: | |
| 979 * Non-ASCII in Strings:: | |
| 980 * Nonprinting Characters:: | |
| 981 * Text Props and Strings:: | |
| 982 @end menu | |
| 983 | |
| 984 @node Syntax for Strings | |
| 985 @subsubsection Syntax for Strings | |
| 986 | |
| 987 @cindex @samp{"} in strings | |
| 988 @cindex double-quote in strings | |
| 989 @cindex @samp{\} in strings | |
| 990 @cindex backslash in strings | |
| 991 The read syntax for strings is a double-quote, an arbitrary number of | |
| 992 characters, and another double-quote, @code{"like this"}. To include a | |
| 993 double-quote in a string, precede it with a backslash; thus, @code{"\""} | |
| 994 is a string containing just a single double-quote character. Likewise, | |
| 995 you can include a backslash by preceding it with another backslash, like | |
| 996 this: @code{"this \\ is a single embedded backslash"}. | |
| 997 | |
| 998 @cindex newline in strings | |
| 999 The newline character is not special in the read syntax for strings; | |
| 1000 if you write a new line between the double-quotes, it becomes a | |
| 1001 character in the string. But an escaped newline---one that is preceded | |
| 1002 by @samp{\}---does not become part of the string; i.e., the Lisp reader | |
| 1003 ignores an escaped newline while reading a string. An escaped space | |
| 1004 @w{@samp{\ }} is likewise ignored. | |
| 1005 | |
| 1006 @example | |
| 1007 "It is useful to include newlines | |
| 1008 in documentation strings, | |
| 1009 but the newline is \ | |
| 1010 ignored if escaped." | |
| 1011 @result{} "It is useful to include newlines | |
| 1012 in documentation strings, | |
| 1013 but the newline is ignored if escaped." | |
| 1014 @end example | |
| 1015 | |
| 1016 @node Non-ASCII in Strings | |
| 1017 @subsubsection Non-@acronym{ASCII} Characters in Strings | |
| 1018 | |
| 1019 You can include a non-@acronym{ASCII} international character in a string | |
| 1020 constant by writing it literally. There are two text representations | |
| 1021 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte | |
| 1022 and multibyte. If the string constant is read from a multibyte source, | |
| 1023 such as a multibyte buffer or string, or a file that would be visited as | |
| 1024 multibyte, then the character is read as a multibyte character, and that | |
| 1025 makes the string multibyte. If the string constant is read from a | |
| 1026 unibyte source, then the character is read as unibyte and that makes the | |
| 1027 string unibyte. | |
| 1028 | |
| 1029 You can also represent a multibyte non-@acronym{ASCII} character with its | |
| 1030 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many | |
| 1031 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all | |
| 1032 greater than 256.) Any character which is not a valid hex digit | |
| 1033 terminates this construct. If the next character in the string could be | |
| 1034 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to | |
| 1035 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents | |
| 1036 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string | |
| 1037 constant is just like backslash-newline; it does not contribute any | |
| 1038 character to the string, but it does terminate the preceding hex escape. | |
| 1039 | |
| 1040 You can represent a unibyte non-@acronym{ASCII} character with its | |
| 1041 character code, which must be in the range from 128 (0200 octal) to | |
| 1042 255 (0377 octal). If you write all such character codes in octal and | |
| 1043 the string contains no other characters forcing it to be multibyte, | |
| 1044 this produces a unibyte string. However, using any hex escape in a | |
| 1045 string (even for an @acronym{ASCII} character) forces the string to be | |
| 1046 multibyte. | |
| 1047 | |
| 1048 You can also specify characters in a string by their numeric values | |
| 1049 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}). | |
| 1050 | |
| 1051 @xref{Text Representations}, for more information about the two | |
| 1052 text representations. | |
| 1053 | |
| 1054 @node Nonprinting Characters | |
| 1055 @subsubsection Nonprinting Characters in Strings | |
| 1056 | |
| 1057 You can use the same backslash escape-sequences in a string constant | |
| 1058 as in character literals (but do not use the question mark that begins a | |
| 1059 character constant). For example, you can write a string containing the | |
| 1060 nonprinting characters tab and @kbd{C-a}, with commas and spaces between | |
| 1061 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a | |
| 1062 description of the read syntax for characters. | |
| 1063 | |
| 1064 However, not all of the characters you can write with backslash | |
| 1065 escape-sequences are valid in strings. The only control characters that | |
| 1066 a string can hold are the @acronym{ASCII} control characters. Strings do not | |
| 1067 distinguish case in @acronym{ASCII} control characters. | |
| 1068 | |
| 1069 Properly speaking, strings cannot hold meta characters; but when a | |
| 1070 string is to be used as a key sequence, there is a special convention | |
| 1071 that provides a way to represent meta versions of @acronym{ASCII} | |
| 1072 characters in a string. If you use the @samp{\M-} syntax to indicate | |
| 1073 a meta character in a string constant, this sets the | |
| 1074 @tex | |
| 1075 @math{2^{7}} | |
| 1076 @end tex | |
| 1077 @ifnottex | |
| 1078 2**7 | |
| 1079 @end ifnottex | |
| 1080 bit of the character in the string. If the string is used in | |
| 1081 @code{define-key} or @code{lookup-key}, this numeric code is translated | |
| 1082 into the equivalent meta character. @xref{Character Type}. | |
| 1083 | |
| 1084 Strings cannot hold characters that have the hyper, super, or alt | |
| 1085 modifiers. | |
| 1086 | |
| 1087 @node Text Props and Strings | |
| 1088 @subsubsection Text Properties in Strings | |
| 1089 | |
| 1090 A string can hold properties for the characters it contains, in | |
| 1091 addition to the characters themselves. This enables programs that copy | |
| 1092 text between strings and buffers to copy the text's properties with no | |
| 1093 special effort. @xref{Text Properties}, for an explanation of what text | |
| 1094 properties mean. Strings with text properties use a special read and | |
| 1095 print syntax: | |
| 1096 | |
| 1097 @example | |
| 1098 #("@var{characters}" @var{property-data}...) | |
| 1099 @end example | |
| 1100 | |
| 1101 @noindent | |
| 1102 where @var{property-data} consists of zero or more elements, in groups | |
| 1103 of three as follows: | |
| 1104 | |
| 1105 @example | |
| 1106 @var{beg} @var{end} @var{plist} | |
| 1107 @end example | |
| 1108 | |
| 1109 @noindent | |
| 1110 The elements @var{beg} and @var{end} are integers, and together specify | |
| 1111 a range of indices in the string; @var{plist} is the property list for | |
| 1112 that range. For example, | |
| 1113 | |
| 1114 @example | |
| 1115 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic)) | |
| 1116 @end example | |
| 1117 | |
| 1118 @noindent | |
| 1119 represents a string whose textual contents are @samp{foo bar}, in which | |
| 1120 the first three characters have a @code{face} property with value | |
| 1121 @code{bold}, and the last three have a @code{face} property with value | |
| 1122 @code{italic}. (The fourth character has no text properties, so its | |
| 1123 property list is @code{nil}. It is not actually necessary to mention | |
| 1124 ranges with @code{nil} as the property list, since any characters not | |
| 1125 mentioned in any range will default to having no properties.) | |
| 1126 | |
| 1127 @node Vector Type | |
| 1128 @subsection Vector Type | |
| 1129 | |
| 1130 A @dfn{vector} is a one-dimensional array of elements of any type. It | |
| 1131 takes a constant amount of time to access any element of a vector. (In | |
| 1132 a list, the access time of an element is proportional to the distance of | |
| 1133 the element from the beginning of the list.) | |
| 1134 | |
| 1135 The printed representation of a vector consists of a left square | |
| 1136 bracket, the elements, and a right square bracket. This is also the | |
| 1137 read syntax. Like numbers and strings, vectors are considered constants | |
| 1138 for evaluation. | |
| 1139 | |
| 1140 @example | |
| 1141 [1 "two" (three)] ; @r{A vector of three elements.} | |
| 1142 @result{} [1 "two" (three)] | |
| 1143 @end example | |
| 1144 | |
| 1145 @xref{Vectors}, for functions that work with vectors. | |
| 1146 | |
| 1147 @node Char-Table Type | |
| 1148 @subsection Char-Table Type | |
| 1149 | |
| 1150 A @dfn{char-table} is a one-dimensional array of elements of any type, | |
| 1151 indexed by character codes. Char-tables have certain extra features to | |
| 1152 make them more useful for many jobs that involve assigning information | |
| 1153 to character codes---for example, a char-table can have a parent to | |
| 1154 inherit from, a default value, and a small number of extra slots to use for | |
| 1155 special purposes. A char-table can also specify a single value for | |
| 1156 a whole character set. | |
| 1157 | |
| 1158 The printed representation of a char-table is like a vector | |
| 1159 except that there is an extra @samp{#^} at the beginning. | |
| 1160 | |
| 1161 @xref{Char-Tables}, for special functions to operate on char-tables. | |
| 1162 Uses of char-tables include: | |
| 1163 | |
| 1164 @itemize @bullet | |
| 1165 @item | |
| 1166 Case tables (@pxref{Case Tables}). | |
| 1167 | |
| 1168 @item | |
| 1169 Character category tables (@pxref{Categories}). | |
| 1170 | |
| 1171 @item | |
| 1172 Display tables (@pxref{Display Tables}). | |
| 1173 | |
| 1174 @item | |
| 1175 Syntax tables (@pxref{Syntax Tables}). | |
| 1176 @end itemize | |
| 1177 | |
| 1178 @node Bool-Vector Type | |
| 1179 @subsection Bool-Vector Type | |
| 1180 | |
| 1181 A @dfn{bool-vector} is a one-dimensional array of elements that | |
| 1182 must be @code{t} or @code{nil}. | |
| 1183 | |
| 1184 The printed representation of a bool-vector is like a string, except | |
| 1185 that it begins with @samp{#&} followed by the length. The string | |
| 1186 constant that follows actually specifies the contents of the bool-vector | |
| 1187 as a bitmap---each ``character'' in the string contains 8 bits, which | |
| 1188 specify the next 8 elements of the bool-vector (1 stands for @code{t}, | |
| 1189 and 0 for @code{nil}). The least significant bits of the character | |
| 1190 correspond to the lowest indices in the bool-vector. | |
| 1191 | |
| 1192 @example | |
| 1193 (make-bool-vector 3 t) | |
| 1194 @result{} #&3"^G" | |
| 1195 (make-bool-vector 3 nil) | |
| 1196 @result{} #&3"^@@" | |
| 1197 @end example | |
| 1198 | |
| 1199 @noindent | |
| 1200 These results make sense, because the binary code for @samp{C-g} is | |
| 1201 111 and @samp{C-@@} is the character with code 0. | |
| 1202 | |
| 1203 If the length is not a multiple of 8, the printed representation | |
| 1204 shows extra elements, but these extras really make no difference. For | |
| 1205 instance, in the next example, the two bool-vectors are equal, because | |
| 1206 only the first 3 bits are used: | |
| 1207 | |
| 1208 @example | |
| 1209 (equal #&3"\377" #&3"\007") | |
| 1210 @result{} t | |
| 1211 @end example | |
| 1212 | |
| 1213 @node Hash Table Type | |
| 1214 @subsection Hash Table Type | |
| 1215 | |
| 1216 A hash table is a very fast kind of lookup table, somewhat like an | |
| 1217 alist in that it maps keys to corresponding values, but much faster. | |
| 1218 Hash tables have no read syntax, and print using hash notation. | |
| 1219 @xref{Hash Tables}, for functions that operate on hash tables. | |
| 1220 | |
| 1221 @example | |
| 1222 (make-hash-table) | |
| 1223 @result{} #<hash-table 'eql nil 0/65 0x83af980> | |
| 1224 @end example | |
| 1225 | |
| 1226 @node Function Type | |
| 1227 @subsection Function Type | |
| 1228 | |
| 1229 Lisp functions are executable code, just like functions in other | |
| 1230 programming languages. In Lisp, unlike most languages, functions are | |
| 1231 also Lisp objects. A non-compiled function in Lisp is a lambda | |
| 1232 expression: that is, a list whose first element is the symbol | |
| 1233 @code{lambda} (@pxref{Lambda Expressions}). | |
| 1234 | |
| 1235 In most programming languages, it is impossible to have a function | |
| 1236 without a name. In Lisp, a function has no intrinsic name. A lambda | |
| 1237 expression can be called as a function even though it has no name; to | |
| 1238 emphasize this, we also call it an @dfn{anonymous function} | |
| 1239 (@pxref{Anonymous Functions}). A named function in Lisp is just a | |
| 1240 symbol with a valid function in its function cell (@pxref{Defining | |
| 1241 Functions}). | |
| 1242 | |
| 1243 Most of the time, functions are called when their names are written in | |
| 1244 Lisp expressions in Lisp programs. However, you can construct or obtain | |
| 1245 a function object at run time and then call it with the primitive | |
| 1246 functions @code{funcall} and @code{apply}. @xref{Calling Functions}. | |
| 1247 | |
| 1248 @node Macro Type | |
| 1249 @subsection Macro Type | |
| 1250 | |
| 1251 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp | |
| 1252 language. It is represented as an object much like a function, but with | |
| 1253 different argument-passing semantics. A Lisp macro has the form of a | |
| 1254 list whose first element is the symbol @code{macro} and whose @sc{cdr} | |
| 1255 is a Lisp function object, including the @code{lambda} symbol. | |
| 1256 | |
| 1257 Lisp macro objects are usually defined with the built-in | |
| 1258 @code{defmacro} function, but any list that begins with @code{macro} is | |
| 1259 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation | |
| 1260 of how to write a macro. | |
| 1261 | |
| 1262 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard | |
| 1263 Macros}) are entirely different things. When we use the word ``macro'' | |
| 1264 without qualification, we mean a Lisp macro, not a keyboard macro. | |
| 1265 | |
| 1266 @node Primitive Function Type | |
| 1267 @subsection Primitive Function Type | |
| 1268 @cindex special forms | |
| 1269 | |
| 1270 A @dfn{primitive function} is a function callable from Lisp but | |
| 1271 written in the C programming language. Primitive functions are also | |
| 1272 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is | |
| 1273 derived from ``subroutine.'') Most primitive functions evaluate all | |
| 1274 their arguments when they are called. A primitive function that does | |
| 1275 not evaluate all its arguments is called a @dfn{special form} | |
| 1276 (@pxref{Special Forms}).@refill | |
| 1277 | |
| 1278 It does not matter to the caller of a function whether the function is | |
| 1279 primitive. However, this does matter if you try to redefine a primitive | |
| 1280 with a function written in Lisp. The reason is that the primitive | |
| 1281 function may be called directly from C code. Calls to the redefined | |
| 1282 function from Lisp will use the new definition, but calls from C code | |
| 1283 may still use the built-in definition. Therefore, @strong{we discourage | |
| 1284 redefinition of primitive functions}. | |
| 1285 | |
| 1286 The term @dfn{function} refers to all Emacs functions, whether written | |
| 1287 in Lisp or C. @xref{Function Type}, for information about the | |
| 1288 functions written in Lisp. | |
| 1289 | |
| 1290 Primitive functions have no read syntax and print in hash notation | |
| 1291 with the name of the subroutine. | |
| 1292 | |
| 1293 @example | |
| 1294 @group | |
| 1295 (symbol-function 'car) ; @r{Access the function cell} | |
| 1296 ; @r{of the symbol.} | |
| 1297 @result{} #<subr car> | |
| 1298 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?} | |
| 1299 @result{} t ; @r{Yes.} | |
| 1300 @end group | |
| 1301 @end example | |
| 1302 | |
| 1303 @node Byte-Code Type | |
| 1304 @subsection Byte-Code Function Type | |
| 1305 | |
| 1306 The byte compiler produces @dfn{byte-code function objects}. | |
| 1307 Internally, a byte-code function object is much like a vector; however, | |
| 1308 the evaluator handles this data type specially when it appears as a | |
| 1309 function to be called. @xref{Byte Compilation}, for information about | |
| 1310 the byte compiler. | |
| 1311 | |
| 1312 The printed representation and read syntax for a byte-code function | |
| 1313 object is like that for a vector, with an additional @samp{#} before the | |
| 1314 opening @samp{[}. | |
| 1315 | |
| 1316 @node Autoload Type | |
| 1317 @subsection Autoload Type | |
| 1318 | |
| 1319 An @dfn{autoload object} is a list whose first element is the symbol | |
| 1320 @code{autoload}. It is stored as the function definition of a symbol, | |
| 1321 where it serves as a placeholder for the real definition. The autoload | |
| 1322 object says that the real definition is found in a file of Lisp code | |
| 1323 that should be loaded when necessary. It contains the name of the file, | |
| 1324 plus some other information about the real definition. | |
| 1325 | |
| 1326 After the file has been loaded, the symbol should have a new function | |
| 1327 definition that is not an autoload object. The new definition is then | |
| 1328 called as if it had been there to begin with. From the user's point of | |
| 1329 view, the function call works as expected, using the function definition | |
| 1330 in the loaded file. | |
| 1331 | |
| 1332 An autoload object is usually created with the function | |
| 1333 @code{autoload}, which stores the object in the function cell of a | |
| 1334 symbol. @xref{Autoload}, for more details. | |
| 1335 | |
| 1336 @node Editing Types | |
| 1337 @section Editing Types | |
| 1338 @cindex editing types | |
| 1339 | |
| 1340 The types in the previous section are used for general programming | |
| 1341 purposes, and most of them are common to most Lisp dialects. Emacs Lisp | |
| 1342 provides several additional data types for purposes connected with | |
| 1343 editing. | |
| 1344 | |
| 1345 @menu | |
| 1346 * Buffer Type:: The basic object of editing. | |
| 1347 * Marker Type:: A position in a buffer. | |
| 1348 * Window Type:: Buffers are displayed in windows. | |
| 1349 * Frame Type:: Windows subdivide frames. | |
| 1350 * Window Configuration Type:: Recording the way a frame is subdivided. | |
| 1351 * Frame Configuration Type:: Recording the status of all frames. | |
| 1352 * Process Type:: A process running on the underlying OS. | |
| 1353 * Stream Type:: Receive or send characters. | |
| 1354 * Keymap Type:: What function a keystroke invokes. | |
| 1355 * Overlay Type:: How an overlay is represented. | |
| 1356 @end menu | |
| 1357 | |
| 1358 @node Buffer Type | |
| 1359 @subsection Buffer Type | |
| 1360 | |
| 1361 A @dfn{buffer} is an object that holds text that can be edited | |
| 1362 (@pxref{Buffers}). Most buffers hold the contents of a disk file | |
| 1363 (@pxref{Files}) so they can be edited, but some are used for other | |
| 1364 purposes. Most buffers are also meant to be seen by the user, and | |
| 1365 therefore displayed, at some time, in a window (@pxref{Windows}). But a | |
| 1366 buffer need not be displayed in any window. | |
| 1367 | |
| 1368 The contents of a buffer are much like a string, but buffers are not | |
| 1369 used like strings in Emacs Lisp, and the available operations are | |
| 1370 different. For example, you can insert text efficiently into an | |
| 1371 existing buffer, altering the buffer's contents, whereas ``inserting'' | |
| 1372 text into a string requires concatenating substrings, and the result is | |
| 1373 an entirely new string object. | |
| 1374 | |
| 1375 Each buffer has a designated position called @dfn{point} | |
| 1376 (@pxref{Positions}). At any time, one buffer is the @dfn{current | |
| 1377 buffer}. Most editing commands act on the contents of the current | |
| 1378 buffer in the neighborhood of point. Many of the standard Emacs | |
| 1379 functions manipulate or test the characters in the current buffer; a | |
| 1380 whole chapter in this manual is devoted to describing these functions | |
| 1381 (@pxref{Text}). | |
| 1382 | |
| 1383 Several other data structures are associated with each buffer: | |
| 1384 | |
| 1385 @itemize @bullet | |
| 1386 @item | |
| 1387 a local syntax table (@pxref{Syntax Tables}); | |
| 1388 | |
| 1389 @item | |
| 1390 a local keymap (@pxref{Keymaps}); and, | |
| 1391 | |
| 1392 @item | |
| 1393 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}). | |
| 1394 | |
| 1395 @item | |
| 1396 overlays (@pxref{Overlays}). | |
| 1397 | |
| 1398 @item | |
| 1399 text properties for the text in the buffer (@pxref{Text Properties}). | |
| 1400 @end itemize | |
| 1401 | |
| 1402 @noindent | |
| 1403 The local keymap and variable list contain entries that individually | |
| 1404 override global bindings or values. These are used to customize the | |
| 1405 behavior of programs in different buffers, without actually changing the | |
| 1406 programs. | |
| 1407 | |
| 1408 A buffer may be @dfn{indirect}, which means it shares the text | |
| 1409 of another buffer, but presents it differently. @xref{Indirect Buffers}. | |
| 1410 | |
| 1411 Buffers have no read syntax. They print in hash notation, showing the | |
| 1412 buffer name. | |
| 1413 | |
| 1414 @example | |
| 1415 @group | |
| 1416 (current-buffer) | |
| 1417 @result{} #<buffer objects.texi> | |
| 1418 @end group | |
| 1419 @end example | |
| 1420 | |
| 1421 @node Marker Type | |
| 1422 @subsection Marker Type | |
| 1423 | |
| 1424 A @dfn{marker} denotes a position in a specific buffer. Markers | |
| 1425 therefore have two components: one for the buffer, and one for the | |
| 1426 position. Changes in the buffer's text automatically relocate the | |
| 1427 position value as necessary to ensure that the marker always points | |
| 1428 between the same two characters in the buffer. | |
| 1429 | |
| 1430 Markers have no read syntax. They print in hash notation, giving the | |
| 1431 current character position and the name of the buffer. | |
| 1432 | |
| 1433 @example | |
| 1434 @group | |
| 1435 (point-marker) | |
| 1436 @result{} #<marker at 10779 in objects.texi> | |
| 1437 @end group | |
| 1438 @end example | |
| 1439 | |
| 1440 @xref{Markers}, for information on how to test, create, copy, and move | |
| 1441 markers. | |
| 1442 | |
| 1443 @node Window Type | |
| 1444 @subsection Window Type | |
| 1445 | |
| 1446 A @dfn{window} describes the portion of the terminal screen that Emacs | |
| 1447 uses to display a buffer. Every window has one associated buffer, whose | |
| 1448 contents appear in the window. By contrast, a given buffer may appear | |
| 1449 in one window, no window, or several windows. | |
| 1450 | |
| 1451 Though many windows may exist simultaneously, at any time one window | |
| 1452 is designated the @dfn{selected window}. This is the window where the | |
| 1453 cursor is (usually) displayed when Emacs is ready for a command. The | |
| 1454 selected window usually displays the current buffer, but this is not | |
| 1455 necessarily the case. | |
| 1456 | |
| 1457 Windows are grouped on the screen into frames; each window belongs to | |
| 1458 one and only one frame. @xref{Frame Type}. | |
| 1459 | |
| 1460 Windows have no read syntax. They print in hash notation, giving the | |
| 1461 window number and the name of the buffer being displayed. The window | |
| 1462 numbers exist to identify windows uniquely, since the buffer displayed | |
| 1463 in any given window can change frequently. | |
| 1464 | |
| 1465 @example | |
| 1466 @group | |
| 1467 (selected-window) | |
| 1468 @result{} #<window 1 on objects.texi> | |
| 1469 @end group | |
| 1470 @end example | |
| 1471 | |
| 1472 @xref{Windows}, for a description of the functions that work on windows. | |
| 1473 | |
| 1474 @node Frame Type | |
| 1475 @subsection Frame Type | |
| 1476 | |
| 1477 A @dfn{frame} is a screen area that contains one or more Emacs | |
| 1478 windows; we also use the term ``frame'' to refer to the Lisp object | |
| 1479 that Emacs uses to refer to the screen area. | |
| 1480 | |
| 1481 Frames have no read syntax. They print in hash notation, giving the | |
| 1482 frame's title, plus its address in core (useful to identify the frame | |
| 1483 uniquely). | |
| 1484 | |
| 1485 @example | |
| 1486 @group | |
| 1487 (selected-frame) | |
| 1488 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80> | |
| 1489 @end group | |
| 1490 @end example | |
| 1491 | |
| 1492 @xref{Frames}, for a description of the functions that work on frames. | |
| 1493 | |
| 1494 @node Window Configuration Type | |
| 1495 @subsection Window Configuration Type | |
| 1496 @cindex window layout in a frame | |
| 1497 | |
| 1498 A @dfn{window configuration} stores information about the positions, | |
| 1499 sizes, and contents of the windows in a frame, so you can recreate the | |
| 1500 same arrangement of windows later. | |
| 1501 | |
| 1502 Window configurations do not have a read syntax; their print syntax | |
| 1503 looks like @samp{#<window-configuration>}. @xref{Window | |
| 1504 Configurations}, for a description of several functions related to | |
| 1505 window configurations. | |
| 1506 | |
| 1507 @node Frame Configuration Type | |
| 1508 @subsection Frame Configuration Type | |
| 1509 @cindex screen layout | |
| 1510 @cindex window layout, all frames | |
| 1511 | |
| 1512 A @dfn{frame configuration} stores information about the positions, | |
| 1513 sizes, and contents of the windows in all frames. It is actually | |
| 1514 a list whose @sc{car} is @code{frame-configuration} and whose | |
| 1515 @sc{cdr} is an alist. Each alist element describes one frame, | |
| 1516 which appears as the @sc{car} of that element. | |
| 1517 | |
| 1518 @xref{Frame Configurations}, for a description of several functions | |
| 1519 related to frame configurations. | |
| 1520 | |
| 1521 @node Process Type | |
| 1522 @subsection Process Type | |
| 1523 | |
| 1524 The word @dfn{process} usually means a running program. Emacs itself | |
| 1525 runs in a process of this sort. However, in Emacs Lisp, a process is a | |
| 1526 Lisp object that designates a subprocess created by the Emacs process. | |
| 1527 Programs such as shells, GDB, ftp, and compilers, running in | |
| 1528 subprocesses of Emacs, extend the capabilities of Emacs. | |
| 1529 | |
| 1530 An Emacs subprocess takes textual input from Emacs and returns textual | |
| 1531 output to Emacs for further manipulation. Emacs can also send signals | |
| 1532 to the subprocess. | |
| 1533 | |
| 1534 Process objects have no read syntax. They print in hash notation, | |
| 1535 giving the name of the process: | |
| 1536 | |
| 1537 @example | |
| 1538 @group | |
| 1539 (process-list) | |
| 1540 @result{} (#<process shell>) | |
| 1541 @end group | |
| 1542 @end example | |
| 1543 | |
| 1544 @xref{Processes}, for information about functions that create, delete, | |
| 1545 return information about, send input or signals to, and receive output | |
| 1546 from processes. | |
| 1547 | |
| 1548 @node Stream Type | |
| 1549 @subsection Stream Type | |
| 1550 | |
| 1551 A @dfn{stream} is an object that can be used as a source or sink for | |
| 1552 characters---either to supply characters for input or to accept them as | |
| 1553 output. Many different types can be used this way: markers, buffers, | |
| 1554 strings, and functions. Most often, input streams (character sources) | |
| 1555 obtain characters from the keyboard, a buffer, or a file, and output | |
| 1556 streams (character sinks) send characters to a buffer, such as a | |
| 1557 @file{*Help*} buffer, or to the echo area. | |
| 1558 | |
| 1559 The object @code{nil}, in addition to its other meanings, may be used | |
| 1560 as a stream. It stands for the value of the variable | |
| 1561 @code{standard-input} or @code{standard-output}. Also, the object | |
| 1562 @code{t} as a stream specifies input using the minibuffer | |
| 1563 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo | |
| 1564 Area}). | |
| 1565 | |
| 1566 Streams have no special printed representation or read syntax, and | |
| 1567 print as whatever primitive type they are. | |
| 1568 | |
| 1569 @xref{Read and Print}, for a description of functions | |
| 1570 related to streams, including parsing and printing functions. | |
| 1571 | |
| 1572 @node Keymap Type | |
| 1573 @subsection Keymap Type | |
| 1574 | |
| 1575 A @dfn{keymap} maps keys typed by the user to commands. This mapping | |
| 1576 controls how the user's command input is executed. A keymap is actually | |
| 1577 a list whose @sc{car} is the symbol @code{keymap}. | |
| 1578 | |
| 1579 @xref{Keymaps}, for information about creating keymaps, handling prefix | |
| 1580 keys, local as well as global keymaps, and changing key bindings. | |
| 1581 | |
| 1582 @node Overlay Type | |
| 1583 @subsection Overlay Type | |
| 1584 | |
| 1585 An @dfn{overlay} specifies properties that apply to a part of a | |
| 1586 buffer. Each overlay applies to a specified range of the buffer, and | |
| 1587 contains a property list (a list whose elements are alternating property | |
| 1588 names and values). Overlay properties are used to present parts of the | |
| 1589 buffer temporarily in a different display style. Overlays have no read | |
| 1590 syntax, and print in hash notation, giving the buffer name and range of | |
| 1591 positions. | |
| 1592 | |
| 1593 @xref{Overlays}, for how to create and use overlays. | |
| 1594 | |
| 1595 @node Circular Objects | |
| 1596 @section Read Syntax for Circular Objects | |
| 1597 @cindex circular structure, read syntax | |
| 1598 @cindex shared structure, read syntax | |
| 1599 @cindex @samp{#@var{n}=} read syntax | |
| 1600 @cindex @samp{#@var{n}#} read syntax | |
| 1601 | |
| 1602 To represent shared or circular structures within a complex of Lisp | |
| 1603 objects, you can use the reader constructs @samp{#@var{n}=} and | |
| 1604 @samp{#@var{n}#}. | |
| 1605 | |
| 1606 Use @code{#@var{n}=} before an object to label it for later reference; | |
| 1607 subsequently, you can use @code{#@var{n}#} to refer the same object in | |
| 1608 another place. Here, @var{n} is some integer. For example, here is how | |
| 1609 to make a list in which the first element recurs as the third element: | |
| 1610 | |
| 1611 @example | |
| 1612 (#1=(a) b #1#) | |
| 1613 @end example | |
| 1614 | |
| 1615 @noindent | |
| 1616 This differs from ordinary syntax such as this | |
| 1617 | |
| 1618 @example | |
| 1619 ((a) b (a)) | |
| 1620 @end example | |
| 1621 | |
| 1622 @noindent | |
| 1623 which would result in a list whose first and third elements | |
| 1624 look alike but are not the same Lisp object. This shows the difference: | |
| 1625 | |
| 1626 @example | |
| 1627 (prog1 nil | |
| 1628 (setq x '(#1=(a) b #1#))) | |
| 1629 (eq (nth 0 x) (nth 2 x)) | |
| 1630 @result{} t | |
| 1631 (setq x '((a) b (a))) | |
| 1632 (eq (nth 0 x) (nth 2 x)) | |
| 1633 @result{} nil | |
| 1634 @end example | |
| 1635 | |
| 1636 You can also use the same syntax to make a circular structure, which | |
| 1637 appears as an ``element'' within itself. Here is an example: | |
| 1638 | |
| 1639 @example | |
| 1640 #1=(a #1#) | |
| 1641 @end example | |
| 1642 | |
| 1643 @noindent | |
| 1644 This makes a list whose second element is the list itself. | |
| 1645 Here's how you can see that it really works: | |
| 1646 | |
| 1647 @example | |
| 1648 (prog1 nil | |
| 1649 (setq x '#1=(a #1#))) | |
| 1650 (eq x (cadr x)) | |
| 1651 @result{} t | |
| 1652 @end example | |
| 1653 | |
| 1654 The Lisp printer can produce this syntax to record circular and shared | |
| 1655 structure in a Lisp object, if you bind the variable @code{print-circle} | |
| 1656 to a non-@code{nil} value. @xref{Output Variables}. | |
| 1657 | |
| 1658 @node Type Predicates | |
| 1659 @section Type Predicates | |
| 1660 @cindex type checking | |
| 1661 @kindex wrong-type-argument | |
| 1662 | |
| 1663 The Emacs Lisp interpreter itself does not perform type checking on | |
| 1664 the actual arguments passed to functions when they are called. It could | |
| 1665 not do so, since function arguments in Lisp do not have declared data | |
| 1666 types, as they do in other programming languages. It is therefore up to | |
| 1667 the individual function to test whether each actual argument belongs to | |
| 1668 a type that the function can use. | |
| 1669 | |
| 1670 All built-in functions do check the types of their actual arguments | |
| 1671 when appropriate, and signal a @code{wrong-type-argument} error if an | |
| 1672 argument is of the wrong type. For example, here is what happens if you | |
| 1673 pass an argument to @code{+} that it cannot handle: | |
| 1674 | |
| 1675 @example | |
| 1676 @group | |
| 1677 (+ 2 'a) | |
| 1678 @error{} Wrong type argument: number-or-marker-p, a | |
| 1679 @end group | |
| 1680 @end example | |
| 1681 | |
| 1682 @cindex type predicates | |
| 1683 @cindex testing types | |
| 1684 If you want your program to handle different types differently, you | |
| 1685 must do explicit type checking. The most common way to check the type | |
| 1686 of an object is to call a @dfn{type predicate} function. Emacs has a | |
| 1687 type predicate for each type, as well as some predicates for | |
| 1688 combinations of types. | |
| 1689 | |
| 1690 A type predicate function takes one argument; it returns @code{t} if | |
| 1691 the argument belongs to the appropriate type, and @code{nil} otherwise. | |
| 1692 Following a general Lisp convention for predicate functions, most type | |
| 1693 predicates' names end with @samp{p}. | |
| 1694 | |
| 1695 Here is an example which uses the predicates @code{listp} to check for | |
| 1696 a list and @code{symbolp} to check for a symbol. | |
| 1697 | |
| 1698 @example | |
| 1699 (defun add-on (x) | |
| 1700 (cond ((symbolp x) | |
| 1701 ;; If X is a symbol, put it on LIST. | |
| 1702 (setq list (cons x list))) | |
| 1703 ((listp x) | |
| 1704 ;; If X is a list, add its elements to LIST. | |
| 1705 (setq list (append x list))) | |
| 1706 (t | |
| 1707 ;; We handle only symbols and lists. | |
| 1708 (error "Invalid argument %s in add-on" x)))) | |
| 1709 @end example | |
| 1710 | |
| 1711 Here is a table of predefined type predicates, in alphabetical order, | |
| 1712 with references to further information. | |
| 1713 | |
| 1714 @table @code | |
| 1715 @item atom | |
| 1716 @xref{List-related Predicates, atom}. | |
| 1717 | |
| 1718 @item arrayp | |
| 1719 @xref{Array Functions, arrayp}. | |
| 1720 | |
| 1721 @item bool-vector-p | |
| 1722 @xref{Bool-Vectors, bool-vector-p}. | |
| 1723 | |
| 1724 @item bufferp | |
| 1725 @xref{Buffer Basics, bufferp}. | |
| 1726 | |
| 1727 @item byte-code-function-p | |
| 1728 @xref{Byte-Code Type, byte-code-function-p}. | |
| 1729 | |
| 1730 @item case-table-p | |
| 1731 @xref{Case Tables, case-table-p}. | |
| 1732 | |
| 1733 @item char-or-string-p | |
| 1734 @xref{Predicates for Strings, char-or-string-p}. | |
| 1735 | |
| 1736 @item char-table-p | |
| 1737 @xref{Char-Tables, char-table-p}. | |
| 1738 | |
| 1739 @item commandp | |
| 1740 @xref{Interactive Call, commandp}. | |
| 1741 | |
| 1742 @item consp | |
| 1743 @xref{List-related Predicates, consp}. | |
| 1744 | |
| 1745 @item display-table-p | |
| 1746 @xref{Display Tables, display-table-p}. | |
| 1747 | |
| 1748 @item floatp | |
| 1749 @xref{Predicates on Numbers, floatp}. | |
| 1750 | |
| 1751 @item frame-configuration-p | |
| 1752 @xref{Frame Configurations, frame-configuration-p}. | |
| 1753 | |
| 1754 @item frame-live-p | |
| 1755 @xref{Deleting Frames, frame-live-p}. | |
| 1756 | |
| 1757 @item framep | |
| 1758 @xref{Frames, framep}. | |
| 1759 | |
| 1760 @item functionp | |
| 1761 @xref{Functions, functionp}. | |
| 1762 | |
| 1763 @item hash-table-p | |
| 1764 @xref{Other Hash, hash-table-p}. | |
| 1765 | |
| 1766 @item integer-or-marker-p | |
| 1767 @xref{Predicates on Markers, integer-or-marker-p}. | |
| 1768 | |
| 1769 @item integerp | |
| 1770 @xref{Predicates on Numbers, integerp}. | |
| 1771 | |
| 1772 @item keymapp | |
| 1773 @xref{Creating Keymaps, keymapp}. | |
| 1774 | |
| 1775 @item keywordp | |
| 1776 @xref{Constant Variables}. | |
| 1777 | |
| 1778 @item listp | |
| 1779 @xref{List-related Predicates, listp}. | |
| 1780 | |
| 1781 @item markerp | |
| 1782 @xref{Predicates on Markers, markerp}. | |
| 1783 | |
| 1784 @item wholenump | |
| 1785 @xref{Predicates on Numbers, wholenump}. | |
| 1786 | |
| 1787 @item nlistp | |
| 1788 @xref{List-related Predicates, nlistp}. | |
| 1789 | |
| 1790 @item numberp | |
| 1791 @xref{Predicates on Numbers, numberp}. | |
| 1792 | |
| 1793 @item number-or-marker-p | |
| 1794 @xref{Predicates on Markers, number-or-marker-p}. | |
| 1795 | |
| 1796 @item overlayp | |
| 1797 @xref{Overlays, overlayp}. | |
| 1798 | |
| 1799 @item processp | |
| 1800 @xref{Processes, processp}. | |
| 1801 | |
| 1802 @item sequencep | |
| 1803 @xref{Sequence Functions, sequencep}. | |
| 1804 | |
| 1805 @item stringp | |
| 1806 @xref{Predicates for Strings, stringp}. | |
| 1807 | |
| 1808 @item subrp | |
| 1809 @xref{Function Cells, subrp}. | |
| 1810 | |
| 1811 @item symbolp | |
| 1812 @xref{Symbols, symbolp}. | |
| 1813 | |
| 1814 @item syntax-table-p | |
| 1815 @xref{Syntax Tables, syntax-table-p}. | |
| 1816 | |
| 1817 @item user-variable-p | |
| 1818 @xref{Defining Variables, user-variable-p}. | |
| 1819 | |
| 1820 @item vectorp | |
| 1821 @xref{Vectors, vectorp}. | |
| 1822 | |
| 1823 @item window-configuration-p | |
| 1824 @xref{Window Configurations, window-configuration-p}. | |
| 1825 | |
| 1826 @item window-live-p | |
| 1827 @xref{Deleting Windows, window-live-p}. | |
| 1828 | |
| 1829 @item windowp | |
| 1830 @xref{Basic Windows, windowp}. | |
| 1831 | |
| 1832 @item booleanp | |
| 1833 @xref{nil and t, booleanp}. | |
| 1834 | |
| 1835 @item string-or-null-p | |
| 1836 @xref{Predicates for Strings, string-or-null-p}. | |
| 1837 @end table | |
| 1838 | |
| 1839 The most general way to check the type of an object is to call the | |
| 1840 function @code{type-of}. Recall that each object belongs to one and | |
| 1841 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp | |
| 1842 Data Types}). But @code{type-of} knows nothing about non-primitive | |
| 1843 types. In most cases, it is more convenient to use type predicates than | |
| 1844 @code{type-of}. | |
| 1845 | |
| 1846 @defun type-of object | |
| 1847 This function returns a symbol naming the primitive type of | |
| 1848 @var{object}. The value is one of the symbols @code{symbol}, | |
| 1849 @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector}, | |
| 1850 @code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr}, | |
| 1851 @code{compiled-function}, @code{marker}, @code{overlay}, @code{window}, | |
| 1852 @code{buffer}, @code{frame}, @code{process}, or | |
| 1853 @code{window-configuration}. | |
| 1854 | |
| 1855 @example | |
| 1856 (type-of 1) | |
| 1857 @result{} integer | |
| 1858 @group | |
| 1859 (type-of 'nil) | |
| 1860 @result{} symbol | |
| 1861 (type-of '()) ; @r{@code{()} is @code{nil}.} | |
| 1862 @result{} symbol | |
| 1863 (type-of '(x)) | |
| 1864 @result{} cons | |
| 1865 @end group | |
| 1866 @end example | |
| 1867 @end defun | |
| 1868 | |
| 1869 @node Equality Predicates | |
| 1870 @section Equality Predicates | |
| 1871 @cindex equality | |
| 1872 | |
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1873 Here we describe functions that test for equality between any two |
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1874 objects. Other functions test equality of contents between objects of specific |
| 84092 | 1875 types, e.g., strings. For these predicates, see the appropriate chapter |
| 1876 describing the data type. | |
| 1877 | |
| 1878 @defun eq object1 object2 | |
| 1879 This function returns @code{t} if @var{object1} and @var{object2} are | |
| 1880 the same object, @code{nil} otherwise. | |
| 1881 | |
| 1882 @code{eq} returns @code{t} if @var{object1} and @var{object2} are | |
| 1883 integers with the same value. Also, since symbol names are normally | |
| 1884 unique, if the arguments are symbols with the same name, they are | |
| 1885 @code{eq}. For other types (e.g., lists, vectors, strings), two | |
| 1886 arguments with the same contents or elements are not necessarily | |
| 1887 @code{eq} to each other: they are @code{eq} only if they are the same | |
| 1888 object, meaning that a change in the contents of one will be reflected | |
| 1889 by the same change in the contents of the other. | |
| 1890 | |
| 1891 @example | |
| 1892 @group | |
| 1893 (eq 'foo 'foo) | |
| 1894 @result{} t | |
| 1895 @end group | |
| 1896 | |
| 1897 @group | |
| 1898 (eq 456 456) | |
| 1899 @result{} t | |
| 1900 @end group | |
| 1901 | |
| 1902 @group | |
| 1903 (eq "asdf" "asdf") | |
| 1904 @result{} nil | |
| 1905 @end group | |
| 1906 | |
| 1907 @group | |
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1908 (eq "" "") |
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1909 @result{} t |
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1910 ;; @r{This exception occurs because Emacs Lisp} |
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1911 ;; @r{makes just one multibyte empty string, to save space.} |
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1912 @end group |
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1913 |
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1914 @group |
| 84092 | 1915 (eq '(1 (2 (3))) '(1 (2 (3)))) |
| 1916 @result{} nil | |
| 1917 @end group | |
| 1918 | |
| 1919 @group | |
| 1920 (setq foo '(1 (2 (3)))) | |
| 1921 @result{} (1 (2 (3))) | |
| 1922 (eq foo foo) | |
| 1923 @result{} t | |
| 1924 (eq foo '(1 (2 (3)))) | |
| 1925 @result{} nil | |
| 1926 @end group | |
| 1927 | |
| 1928 @group | |
| 1929 (eq [(1 2) 3] [(1 2) 3]) | |
| 1930 @result{} nil | |
| 1931 @end group | |
| 1932 | |
| 1933 @group | |
| 1934 (eq (point-marker) (point-marker)) | |
| 1935 @result{} nil | |
| 1936 @end group | |
| 1937 @end example | |
| 1938 | |
| 1939 The @code{make-symbol} function returns an uninterned symbol, distinct | |
| 1940 from the symbol that is used if you write the name in a Lisp expression. | |
| 1941 Distinct symbols with the same name are not @code{eq}. @xref{Creating | |
| 1942 Symbols}. | |
| 1943 | |
| 1944 @example | |
| 1945 @group | |
| 1946 (eq (make-symbol "foo") 'foo) | |
| 1947 @result{} nil | |
| 1948 @end group | |
| 1949 @end example | |
| 1950 @end defun | |
| 1951 | |
| 1952 @defun equal object1 object2 | |
| 1953 This function returns @code{t} if @var{object1} and @var{object2} have | |
| 1954 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its | |
| 1955 arguments are the same object, @code{equal} looks inside nonidentical | |
| 1956 arguments to see if their elements or contents are the same. So, if two | |
| 1957 objects are @code{eq}, they are @code{equal}, but the converse is not | |
| 1958 always true. | |
| 1959 | |
| 1960 @example | |
| 1961 @group | |
| 1962 (equal 'foo 'foo) | |
| 1963 @result{} t | |
| 1964 @end group | |
| 1965 | |
| 1966 @group | |
| 1967 (equal 456 456) | |
| 1968 @result{} t | |
| 1969 @end group | |
| 1970 | |
| 1971 @group | |
| 1972 (equal "asdf" "asdf") | |
| 1973 @result{} t | |
| 1974 @end group | |
| 1975 @group | |
| 1976 (eq "asdf" "asdf") | |
| 1977 @result{} nil | |
| 1978 @end group | |
| 1979 | |
| 1980 @group | |
| 1981 (equal '(1 (2 (3))) '(1 (2 (3)))) | |
| 1982 @result{} t | |
| 1983 @end group | |
| 1984 @group | |
| 1985 (eq '(1 (2 (3))) '(1 (2 (3)))) | |
| 1986 @result{} nil | |
| 1987 @end group | |
| 1988 | |
| 1989 @group | |
| 1990 (equal [(1 2) 3] [(1 2) 3]) | |
| 1991 @result{} t | |
| 1992 @end group | |
| 1993 @group | |
| 1994 (eq [(1 2) 3] [(1 2) 3]) | |
| 1995 @result{} nil | |
| 1996 @end group | |
| 1997 | |
| 1998 @group | |
| 1999 (equal (point-marker) (point-marker)) | |
| 2000 @result{} t | |
| 2001 @end group | |
| 2002 | |
| 2003 @group | |
| 2004 (eq (point-marker) (point-marker)) | |
| 2005 @result{} nil | |
| 2006 @end group | |
| 2007 @end example | |
| 2008 | |
| 2009 Comparison of strings is case-sensitive, but does not take account of | |
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2010 text properties---it compares only the characters in the strings. Use |
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2011 @code{equal-including-properties} to also compare text properties. For |
| 84092 | 2012 technical reasons, a unibyte string and a multibyte string are |
| 2013 @code{equal} if and only if they contain the same sequence of | |
| 2014 character codes and all these codes are either in the range 0 through | |
| 2015 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}). | |
| 2016 (@pxref{Text Representations}). | |
| 2017 | |
| 2018 @example | |
| 2019 @group | |
| 2020 (equal "asdf" "ASDF") | |
| 2021 @result{} nil | |
| 2022 @end group | |
| 2023 @end example | |
| 2024 | |
| 2025 However, two distinct buffers are never considered @code{equal}, even if | |
| 2026 their textual contents are the same. | |
| 2027 @end defun | |
| 2028 | |
| 2029 The test for equality is implemented recursively; for example, given | |
| 2030 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})} | |
| 2031 returns @code{t} if and only if both the expressions below return | |
| 2032 @code{t}: | |
| 2033 | |
| 2034 @example | |
| 2035 (equal (car @var{x}) (car @var{y})) | |
| 2036 (equal (cdr @var{x}) (cdr @var{y})) | |
| 2037 @end example | |
| 2038 | |
| 2039 Because of this recursive method, circular lists may therefore cause | |
| 2040 infinite recursion (leading to an error). | |
| 2041 | |
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2042 @defun equal-including-properties object1 object2 |
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2043 This function behaves like @code{equal} in all cases but also requires |
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2044 that for two strings to be equal, they have the same text properties. |
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2045 |
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2046 @example |
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2047 @group |
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2048 (equal "asdf" (propertize "asdf" '(asdf t))) |
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2049 @result{} t |
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2050 @end group |
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2051 @group |
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2052 (equal-including-properties "asdf" |
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2053 (propertize "asdf" '(asdf t))) |
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2054 @result{} nil |
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2055 @end group |
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2056 @end example |
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2057 @end defun |
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2058 |
| 84092 | 2059 @ignore |
| 2060 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096 | |
| 2061 @end ignore |
