view plugins/mono/api/Event.cs @ 12031:bef758a67e48

[gaim-migrate @ 14324] These rapid IRC pings are a Really Bad Idea. I'm not sure how they got in, and I don't really want to know. In any case, I'm removing them. If we want to add a keepalive which fires only when there is a truly idle connection, and after some suitable delay, then that's fine ... but this was not that. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Wed, 09 Nov 2005 19:02:48 +0000
parents a3302d271199
children
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using System;

namespace Gaim
{
	public class Event
	{
		private IntPtr handle;
		private string signal;
		
		public Event(IntPtr h, string s)
		{
			handle = h;
			signal = s;
		}
	
		public void connect(object plugin, Signal.Handler handler)
		{
			Signal.connect(handle, plugin, signal, handler);
		}
	}
}