comparison plugins/gaim-remote/remote-socket.c @ 5872:059d95c67cda

[gaim-migrate @ 6304] The legendary Header File Cleanup! Files now only include what they need. This should reduce the number of files that must recompile when a header file changes. It's a lot nicer. Trust me on it. I also added a couple new header files. I hope I didn't break TOO much! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 23:21:02 +0000
parents 022786c7ab53
children 5239a3b4ab33
comparison
equal deleted inserted replaced
5871:508adf90fbb9 5872:059d95c67cda
26 */ 26 */
27 27
28 /* This provides code for connecting to a Gaim socket and communicating with 28 /* This provides code for connecting to a Gaim socket and communicating with
29 * it. It will eventually be made a library once the core and ui are split. */ 29 * it. It will eventually be made a library once the core and ui are split. */
30 30
31 #include <sys/types.h> 31 #include "internal.h"
32 #include <sys/socket.h>
33 #include <sys/un.h> 32 #include <sys/un.h>
34 #include <unistd.h> 33 #include <gaim-remote/remote.h>
35 #include "gaim.h"
36 #include "remote-socket.h"
37 34
38 void 35 void
39 gaim_remote_session_send_packet(int fd, GaimRemotePacket *p) 36 gaim_remote_session_send_packet(int fd, GaimRemotePacket *p)
40 { 37 {
41 int len = sizeof(p->type) + sizeof(p->subtype) + 38 int len = sizeof(p->type) + sizeof(p->subtype) +