Mercurial > pidgin
annotate src/status.c @ 11202:ff4884029708
[gaim-migrate @ 13330]
Some compile warning fixes. It's very possible the perl warnings
were caused by some of my changes to the core last week
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Mon, 08 Aug 2005 02:21:57 +0000 |
| parents | 744c0708d11f |
| children | b4b1be482b4e |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 11187 | 29 #include "dbus-maybe.h" |
| 9949 | 30 #include "debug.h" |
| 10337 | 31 #include "notify.h" |
| 9949 | 32 #include "prefs.h" |
| 6065 | 33 #include "status.h" |
| 34 | |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 10006 | 72 time_t login_time; |
| 9949 | 73 |
| 74 unsigned int warning_level; | |
| 6065 | 75 |
| 9949 | 76 GList *statuses; |
| 77 GHashTable *status_table; | |
| 78 | |
| 79 GaimStatus *active_status; | |
| 6065 | 80 |
| 9949 | 81 union |
| 82 { | |
| 83 GaimAccount *account; | |
| 84 | |
| 85 struct | |
| 86 { | |
| 87 GaimConversation *conv; | |
| 88 char *user; | |
| 89 | |
| 90 } chat; | |
| 6065 | 91 |
| 9949 | 92 struct |
| 93 { | |
| 94 GaimAccount *account; | |
| 95 char *name; | |
| 96 size_t ref_count; | |
| 97 GList *buddies; | |
| 98 | |
| 99 } buddy; | |
| 100 | |
| 101 } u; | |
| 102 }; | |
| 103 | |
| 104 /** | |
| 105 * An active status. | |
| 106 */ | |
| 107 struct _GaimStatus | |
| 6065 | 108 { |
| 9949 | 109 GaimStatusType *type; |
| 110 GaimPresence *presence; | |
| 111 | |
| 112 const char *title; | |
| 6065 | 113 |
| 9949 | 114 gboolean active; |
| 6065 | 115 |
| 9949 | 116 GHashTable *attr_values; |
| 117 }; | |
| 6065 | 118 |
| 119 typedef struct | |
| 120 { | |
| 9949 | 121 GaimAccount *account; |
| 122 char *name; | |
| 123 } GaimStatusBuddyKey; | |
| 124 | |
| 125 static int primitive_scores[] = | |
| 126 { | |
| 127 0, /* unset */ | |
| 128 -500, /* offline */ | |
| 129 0, /* online */ | |
| 130 100, /* available */ | |
| 131 -75, /* unavailable */ | |
| 132 -50, /* hidden */ | |
| 133 -100, /* away */ | |
| 10860 | 134 -200, /* extended away */ |
| 9949 | 135 -10, /* idle, special case. */ |
| 136 -5 /* idle time, special case. */ | |
| 137 }; | |
| 138 | |
| 139 static GHashTable *buddy_presences = NULL; | |
| 140 | |
| 10860 | 141 #define SCORE_IDLE 8 |
| 142 #define SCORE_IDLE_TIME 9 | |
| 9949 | 143 |
| 144 /************************************************************************** | |
| 10419 | 145 * GaimStatusPrimitive API |
| 146 **************************************************************************/ | |
| 147 static struct GaimStatusPrimitiveMap | |
| 148 { | |
| 149 GaimStatusPrimitive type; | |
| 150 const char *id; | |
| 151 const char *name; | |
| 152 | |
| 153 } const status_primitive_map[] = | |
| 154 { | |
| 155 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 156 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 157 { GAIM_STATUS_ONLINE, "online", N_("Online") }, | |
| 158 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 159 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
| 160 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
| 161 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
| 162 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
| 163 }; | |
| 164 | |
| 165 const char * | |
| 166 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 167 { | |
| 168 int i; | |
| 169 | |
| 170 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 171 { | |
| 172 if (type == status_primitive_map[i].type) | |
| 173 return status_primitive_map[i].id; | |
| 174 } | |
| 175 | |
| 176 return status_primitive_map[0].id; | |
| 177 } | |
| 178 | |
| 179 const char * | |
| 180 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 181 { | |
| 182 int i; | |
| 183 | |
| 184 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 185 { | |
| 186 if (type == status_primitive_map[i].type) | |
| 187 return status_primitive_map[i].name; | |
| 188 } | |
| 189 | |
| 190 return status_primitive_map[0].name; | |
| 191 } | |
| 192 | |
| 193 GaimStatusPrimitive | |
| 194 gaim_primitive_get_type_from_id(const char *id) | |
| 195 { | |
| 196 int i; | |
| 197 | |
| 198 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 199 | |
| 200 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 201 { | |
| 202 if (!strcmp(id, status_primitive_map[i].id)) | |
| 203 return status_primitive_map[i].type; | |
| 204 } | |
| 205 | |
| 206 return status_primitive_map[0].type; | |
| 207 } | |
| 208 | |
| 209 | |
| 210 /************************************************************************** | |
| 9949 | 211 * GaimStatusType API |
| 212 **************************************************************************/ | |
| 213 GaimStatusType * | |
| 214 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 215 const char *name, gboolean saveable, |
| 216 gboolean user_settable, gboolean independent) | |
| 9949 | 217 { |
| 218 GaimStatusType *status_type; | |
| 219 | |
| 220 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 221 g_return_val_if_fail(id != NULL, NULL); | |
| 222 g_return_val_if_fail(name != NULL, NULL); | |
| 223 | |
| 224 status_type = g_new0(GaimStatusType, 1); | |
| 11187 | 225 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
| 9949 | 226 |
| 227 status_type->primitive = primitive; | |
| 228 status_type->id = g_strdup(id); | |
| 229 status_type->name = g_strdup(name); | |
| 230 status_type->saveable = saveable; | |
| 231 status_type->user_settable = user_settable; | |
| 232 status_type->independent = independent; | |
| 233 | |
| 234 return status_type; | |
| 235 } | |
| 236 | |
| 237 GaimStatusType * | |
| 238 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 239 const char *name, gboolean user_settable) |
| 9949 | 240 { |
| 241 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 242 g_return_val_if_fail(id != NULL, NULL); | |
| 243 g_return_val_if_fail(name != NULL, NULL); | |
| 244 | |
| 245 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 246 user_settable, FALSE); | |
| 247 } | |
| 248 | |
| 249 GaimStatusType * | |
| 250 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 251 const char *id, const char *name, | |
| 252 gboolean saveable, gboolean user_settable, | |
| 253 gboolean independent, const char *attr_id, | |
| 254 const char *attr_name, GaimValue *attr_value, | |
| 255 ...) | |
| 256 { | |
| 257 GaimStatusType *status_type; | |
| 258 va_list args; | |
| 259 | |
| 260 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 261 g_return_val_if_fail(id != NULL, NULL); | |
| 262 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
| 265 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 266 | |
| 267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 268 user_settable, independent); | |
| 269 | |
| 10010 | 270 /* Add the first attribute */ |
| 9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 272 | |
| 273 va_start(args, attr_value); | |
| 274 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 275 va_end(args); | |
| 276 | |
| 277 return status_type; | |
| 278 } | |
| 279 | |
| 280 void | |
| 281 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 282 { | |
| 283 GList *l; | |
| 284 | |
| 285 g_return_if_fail(status_type != NULL); | |
| 286 | |
| 287 g_free(status_type->id); | |
| 288 g_free(status_type->name); | |
| 289 | |
| 290 if (status_type->primary_attr_id != NULL) | |
| 291 g_free(status_type->primary_attr_id); | |
| 292 | |
| 293 if (status_type->attrs != NULL) | |
| 294 { | |
| 295 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 296 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 297 | |
| 298 g_list_free(status_type->attrs); | |
| 299 } | |
| 300 | |
| 11187 | 301 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
| 9949 | 302 g_free(status_type); |
| 303 } | |
| 304 | |
| 305 void | |
| 306 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 307 { | |
| 308 g_return_if_fail(status_type != NULL); | |
| 309 | |
| 310 if (status_type->primary_attr_id != NULL) | |
| 311 g_free(status_type->primary_attr_id); | |
| 312 | |
| 313 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 314 } | |
| 315 | |
| 316 void | |
| 10197 | 317 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 318 const char *name, GaimValue *value) |
| 319 { | |
| 320 GaimStatusAttr *attr; | |
| 321 | |
| 322 g_return_if_fail(status_type != NULL); | |
| 323 g_return_if_fail(id != NULL); | |
| 324 g_return_if_fail(name != NULL); | |
| 325 g_return_if_fail(value != NULL); | |
| 326 | |
| 327 attr = gaim_status_attr_new(id, name, value); | |
| 328 | |
| 329 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 330 } | |
| 331 | |
| 332 void | |
| 333 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 334 { | |
| 335 const char *id, *name; | |
| 336 GaimValue *value; | |
| 337 | |
| 338 g_return_if_fail(status_type != NULL); | |
| 339 | |
| 340 while ((id = va_arg(args, const char *)) != NULL) | |
| 341 { | |
| 342 name = va_arg(args, const char *); | |
| 343 g_return_if_fail(name != NULL); | |
| 344 | |
| 345 value = va_arg(args, GaimValue *); | |
| 346 g_return_if_fail(value != NULL); | |
| 6065 | 347 |
| 9949 | 348 gaim_status_type_add_attr(status_type, id, name, value); |
| 349 } | |
| 350 } | |
| 351 | |
| 10010 | 352 void |
| 353 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 354 const char *name, GaimValue *value, ...) | |
| 355 { | |
| 356 va_list args; | |
| 357 | |
| 358 g_return_if_fail(status_type != NULL); | |
| 359 g_return_if_fail(id != NULL); | |
| 360 g_return_if_fail(name != NULL); | |
| 361 g_return_if_fail(value != NULL); | |
| 362 | |
| 363 /* Add the first attribute */ | |
| 364 gaim_status_type_add_attr(status_type, id, name, value); | |
| 365 | |
| 366 va_start(args, value); | |
| 367 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 368 va_end(args); | |
| 369 } | |
| 370 | |
| 9949 | 371 GaimStatusPrimitive |
| 372 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 373 { | |
| 374 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 375 | |
| 376 return status_type->primitive; | |
| 377 } | |
| 378 | |
| 379 const char * | |
| 380 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 381 { | |
| 382 g_return_val_if_fail(status_type != NULL, NULL); | |
| 383 | |
| 384 return status_type->id; | |
| 385 } | |
| 386 | |
| 387 const char * | |
| 388 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 389 { | |
| 390 g_return_val_if_fail(status_type != NULL, NULL); | |
| 391 | |
| 392 return status_type->name; | |
| 393 } | |
| 394 | |
| 395 gboolean | |
| 396 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 397 { | |
| 398 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 399 | |
| 400 return status_type->saveable; | |
| 401 } | |
| 402 | |
| 403 gboolean | |
| 404 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 405 { | |
| 406 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 407 | |
| 408 return status_type->user_settable; | |
| 409 } | |
| 410 | |
| 411 gboolean | |
| 412 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 413 { | |
| 414 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 415 | |
| 416 return status_type->independent; | |
| 417 } | |
| 418 | |
| 419 gboolean | |
| 10067 | 420 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 421 { | |
| 422 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 423 | |
| 424 return !status_type->independent; | |
| 425 } | |
| 426 | |
| 427 gboolean | |
| 9949 | 428 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 429 { | |
| 430 GaimStatusPrimitive primitive; | |
| 431 | |
| 432 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 433 | |
| 434 primitive = gaim_status_type_get_primitive(status_type); | |
| 435 | |
| 10500 | 436 /* Why does "hidden" mean the person is available? */ |
| 9949 | 437 return (primitive == GAIM_STATUS_AVAILABLE || |
| 438 primitive == GAIM_STATUS_HIDDEN); | |
| 439 } | |
| 440 | |
| 441 const char * | |
| 442 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 443 { | |
| 444 g_return_val_if_fail(status_type != NULL, NULL); | |
| 445 | |
| 446 return status_type->primary_attr_id; | |
| 447 } | |
| 448 | |
| 449 GaimStatusAttr * | |
| 450 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 451 { | |
| 452 GList *l; | |
| 453 | |
| 454 g_return_val_if_fail(status_type != NULL, NULL); | |
| 455 g_return_val_if_fail(id != NULL, NULL); | |
| 456 | |
| 457 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 458 { | |
| 459 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 460 | |
| 461 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 462 return attr; | |
| 463 } | |
| 464 | |
| 465 return NULL; | |
| 466 } | |
| 467 | |
| 468 const GList * | |
| 469 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 470 { | |
| 471 g_return_val_if_fail(status_type != NULL, NULL); | |
| 472 | |
| 473 return status_type->attrs; | |
| 474 } | |
| 475 | |
| 10348 | 476 const GaimStatusType * |
| 477 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 478 { | |
| 479 GaimStatusType *status_type; | |
| 480 | |
| 481 g_return_val_if_fail(id != NULL, NULL); | |
| 482 | |
| 483 while (status_types != NULL) | |
| 484 { | |
| 485 status_type = status_types->data; | |
| 486 | |
| 487 if (!strcmp(id, status_type->id)) | |
| 488 return status_type; | |
| 10895 | 489 |
| 490 status_types = status_types->next; | |
| 10348 | 491 } |
| 492 | |
| 493 return NULL; | |
| 494 } | |
| 495 | |
| 9949 | 496 |
| 497 /************************************************************************** | |
| 498 * GaimStatusAttr API | |
| 499 **************************************************************************/ | |
| 500 GaimStatusAttr * | |
| 501 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 502 { | |
| 503 GaimStatusAttr *attr; | |
| 504 | |
| 505 g_return_val_if_fail(id != NULL, NULL); | |
| 506 g_return_val_if_fail(name != NULL, NULL); | |
| 507 g_return_val_if_fail(value_type != NULL, NULL); | |
| 508 | |
| 509 attr = g_new0(GaimStatusAttr, 1); | |
| 11187 | 510 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
| 9949 | 511 |
| 512 attr->id = g_strdup(id); | |
| 513 attr->name = g_strdup(name); | |
| 514 attr->value_type = value_type; | |
| 515 | |
| 516 return attr; | |
| 517 } | |
| 518 | |
| 519 void | |
| 520 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 521 { | |
| 522 g_return_if_fail(attr != NULL); | |
| 523 | |
| 524 g_free(attr->id); | |
| 525 g_free(attr->name); | |
| 526 | |
| 527 gaim_value_destroy(attr->value_type); | |
| 528 | |
| 11187 | 529 GAIM_DBUS_UNREGISTER_POINTER(attr); |
| 9949 | 530 g_free(attr); |
| 531 } | |
| 532 | |
| 533 const char * | |
| 534 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 535 { | |
| 536 g_return_val_if_fail(attr != NULL, NULL); | |
| 537 | |
| 538 return attr->id; | |
| 539 } | |
| 540 | |
| 541 const char * | |
| 542 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 543 { | |
| 544 g_return_val_if_fail(attr != NULL, NULL); | |
| 545 | |
| 546 return attr->name; | |
| 547 } | |
| 548 | |
| 549 GaimValue * | |
| 550 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
| 551 { | |
| 552 g_return_val_if_fail(attr != NULL, NULL); | |
| 553 | |
| 554 return attr->value_type; | |
| 555 } | |
| 556 | |
| 557 | |
| 558 /************************************************************************** | |
| 559 * GaimStatus API | |
| 560 **************************************************************************/ | |
| 561 GaimStatus * | |
| 562 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 563 { | |
| 564 GaimStatus *status; | |
| 565 const GList *l; | |
| 566 | |
| 567 g_return_val_if_fail(status_type != NULL, NULL); | |
| 568 g_return_val_if_fail(presence != NULL, NULL); | |
| 569 | |
| 570 status = g_new0(GaimStatus, 1); | |
| 11187 | 571 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
| 9949 | 572 |
| 573 status->type = status_type; | |
| 574 status->presence = presence; | |
| 575 | |
| 576 status->attr_values = | |
| 577 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 578 (GDestroyNotify)gaim_value_destroy); | |
| 579 | |
| 580 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 581 { | |
| 582 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 583 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
| 584 GaimValue *new_value = gaim_value_dup(value); | |
| 585 | |
| 586 g_hash_table_insert(status->attr_values, | |
| 10197 | 587 g_strdup(gaim_status_attr_get_id(attr)), |
| 588 new_value); | |
| 9949 | 589 } |
| 590 | |
| 591 return status; | |
| 592 } | |
| 593 | |
| 10754 | 594 /* |
| 595 * TODO: If the GaimStatus is in a GaimPresence, then | |
| 596 * remove it from the GaimPresence? | |
| 597 */ | |
| 9949 | 598 void |
| 599 gaim_status_destroy(GaimStatus *status) | |
| 600 { | |
| 601 g_return_if_fail(status != NULL); | |
| 602 | |
| 10754 | 603 /* TODO: Don't do this is if the status is exclusive */ |
| 9949 | 604 gaim_status_set_active(status, FALSE); |
| 605 | |
| 606 g_hash_table_destroy(status->attr_values); | |
| 607 | |
| 11187 | 608 GAIM_DBUS_UNREGISTER_POINTER(status); |
| 9949 | 609 g_free(status); |
| 610 } | |
| 6065 | 611 |
| 612 static void | |
| 9949 | 613 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 614 GaimStatus *old_status, GaimStatus *new_status) | |
| 615 { | |
| 616 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 617 | |
| 618 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 619 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 620 { | |
| 621 time_t current_time = time(NULL); | |
| 622 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 623 char *tmp = NULL; | |
| 624 | |
| 625 if (!gaim_status_is_available(old_status) && | |
| 626 gaim_status_is_available(new_status)) | |
| 627 { | |
| 628 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 629 } | |
| 630 else if (gaim_status_is_available(old_status) && | |
| 631 !gaim_status_is_available(new_status)) | |
| 632 { | |
| 633 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 634 } | |
| 635 | |
| 636 if (tmp != NULL) | |
| 637 { | |
| 638 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 639 | |
| 640 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 641 current_time, tmp); | |
| 642 g_free(tmp); | |
| 643 } | |
| 644 } | |
| 645 | |
| 10012 | 646 if (ops != NULL && ops->update != NULL) |
| 647 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 648 } |
| 649 | |
| 650 static void | |
| 651 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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652 GaimStatus *new_status) |
| 6065 | 653 { |
| 9949 | 654 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 655 | |
| 656 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 657 { | |
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658 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 659 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 660 | |
| 10400 | 661 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
| 10447 | 662 gaim_prpl_change_account_status(account, old_status, new_status); |
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663 |
| 9949 | 664 if (ops != NULL && ops->status_changed != NULL) |
| 665 { | |
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666 ops->status_changed(account, new_status); |
| 9949 | 667 } |
| 668 } | |
| 669 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 670 { | |
| 671 #if 0 | |
| 672 GaimConversationUiOps *ops; | |
| 673 GaimConversation *conv; | |
| 674 | |
| 675 conv = gaim_status_get_conversation(new_status); | |
| 10348 | 676 /* |
| 677 * TODO: Probably need to do some of the following here? This is copied | |
| 678 * from some old status code that was removed. | |
| 679 * | |
| 680 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
| 681 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 682 * g_free(tmp); | |
| 683 * | |
| 684 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
| 685 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 686 * g_free(tmp); | |
| 687 * | |
| 688 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
| 689 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 690 * g_free(tmp); | |
| 691 * | |
| 692 * serv_got_typing_stopped(gc, name); | |
| 693 * | |
| 694 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
| 695 */ | |
| 9949 | 696 #endif |
| 697 } | |
| 698 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 699 { | |
| 700 const GList *l; | |
| 701 | |
| 702 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 703 { | |
| 704 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 705 old_status, new_status); | |
| 706 } | |
| 10348 | 707 |
| 708 /* | |
| 709 * TODO: Maybe we should do this here? | |
| 710 * GaimLog *log = gaim_account_get_log(account); | |
| 711 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
| 712 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 713 * g_free(tmp); | |
| 714 */ | |
| 9949 | 715 } |
| 716 } | |
| 717 | |
| 10204 | 718 static void |
| 719 status_has_changed(GaimStatus *status) | |
| 9949 | 720 { |
| 721 GaimPresence *presence; | |
| 722 GaimStatus *old_status; | |
| 723 | |
| 724 presence = gaim_status_get_presence(status); | |
| 725 | |
| 10204 | 726 /* |
| 727 * If this status is exclusive, then we must be setting it to "active." | |
| 728 * Since we are setting it to active, we want to set the currently | |
| 729 * active status to "inactive." | |
| 730 */ | |
| 731 if (gaim_status_is_exclusive(status)) | |
| 9949 | 732 { |
| 10754 | 733 old_status = gaim_presence_get_active_status(presence); |
| 10760 | 734 if (old_status != NULL && (old_status != status)) |
| 10754 | 735 old_status->active = FALSE; |
| 736 presence->active_status = status; | |
| 9949 | 737 } |
| 10754 | 738 else |
| 739 old_status = NULL; | |
| 9949 | 740 |
| 10204 | 741 notify_status_update(presence, old_status, status); |
| 742 } | |
| 743 | |
| 744 void | |
| 745 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 746 { | |
| 10754 | 747 gaim_status_set_active_with_attrs(status, active, NULL); |
| 10204 | 748 } |
| 749 | |
| 750 void | |
| 751 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 752 { | |
| 753 gboolean changed = FALSE; | |
| 754 const gchar *id; | |
| 755 | |
| 10714 | 756 g_return_if_fail(status != NULL); |
| 757 | |
| 10204 | 758 if (!active && gaim_status_is_exclusive(status)) |
| 759 { | |
| 760 gaim_debug_error("status", | |
| 761 "Cannot deactivate an exclusive status (%s).\n", | |
| 762 gaim_status_get_id(status)); | |
| 763 return; | |
| 764 } | |
| 765 | |
| 766 if (status->active != active) | |
| 10738 | 767 { |
| 10204 | 768 changed = TRUE; |
| 10738 | 769 } |
| 10204 | 770 |
| 9949 | 771 status->active = active; |
| 6065 | 772 |
| 10204 | 773 /* Set any attributes */ |
| 10754 | 774 if (args != NULL) |
| 10204 | 775 while ((id = va_arg(args, const char *)) != NULL) |
| 776 { | |
| 777 GaimValue *value; | |
| 778 value = gaim_status_get_attr_value(status, id); | |
| 10713 | 779 if (value == NULL) |
| 780 { | |
| 781 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
| 10714 | 782 "not supported.\n", id, status->type->name); |
| 10713 | 783 /* Skip over the data and move on to the next attribute */ |
| 784 va_arg(args, void *); | |
| 785 continue; | |
| 786 } | |
| 787 | |
| 10204 | 788 if (value->type == GAIM_TYPE_STRING) |
| 789 { | |
| 790 const gchar *string_data = va_arg(args, const char *); | |
| 791 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
| 792 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 793 !strcmp(string_data, value->data.string_data))) | |
| 794 { | |
| 795 continue; | |
| 796 } | |
| 797 gaim_status_set_attr_string(status, id, string_data); | |
| 798 changed = TRUE; | |
| 799 } | |
| 800 else if (value->type == GAIM_TYPE_INT) | |
| 801 { | |
| 802 int int_data = va_arg(args, int); | |
| 803 if (int_data == value->data.int_data) | |
| 804 continue; | |
| 805 gaim_status_set_attr_int(status, id, int_data); | |
| 806 changed = TRUE; | |
| 807 } | |
| 808 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 809 { | |
| 810 gboolean boolean_data = va_arg(args, gboolean); | |
| 811 if (boolean_data == value->data.boolean_data) | |
| 812 continue; | |
| 813 gaim_status_set_attr_int(status, id, boolean_data); | |
| 814 changed = TRUE; | |
| 815 } | |
| 816 else | |
| 817 { | |
| 818 /* We don't know what the data is--skip over it */ | |
| 819 va_arg(args, void *); | |
| 820 } | |
| 821 } | |
| 822 | |
| 823 if (!changed) | |
| 824 return; | |
| 825 | |
| 826 status_has_changed(status); | |
| 9949 | 827 } |
| 828 | |
| 829 void | |
| 830 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 831 gboolean value) | |
| 832 { | |
| 833 GaimStatusType *status_type; | |
| 834 GaimValue *attr_value; | |
| 835 | |
| 836 g_return_if_fail(status != NULL); | |
| 837 g_return_if_fail(id != NULL); | |
| 838 | |
| 839 status_type = gaim_status_get_type(status); | |
| 840 | |
| 10197 | 841 /* Make sure this attribute exists and is the correct type. */ |
| 842 attr_value = gaim_status_get_attr_value(status, id); | |
| 843 g_return_if_fail(attr_value != NULL); | |
| 9949 | 844 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 845 | |
| 846 gaim_value_set_boolean(attr_value, value); | |
| 847 } | |
| 848 | |
| 849 void | |
| 850 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 851 { | |
| 852 GaimStatusType *status_type; | |
| 853 GaimValue *attr_value; | |
| 854 | |
| 855 g_return_if_fail(status != NULL); | |
| 856 g_return_if_fail(id != NULL); | |
| 857 | |
| 858 status_type = gaim_status_get_type(status); | |
| 859 | |
| 10197 | 860 /* Make sure this attribute exists and is the correct type. */ |
| 861 attr_value = gaim_status_get_attr_value(status, id); | |
| 862 g_return_if_fail(attr_value != NULL); | |
| 9949 | 863 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 864 | |
| 865 gaim_value_set_int(attr_value, value); | |
| 6065 | 866 } |
| 867 | |
| 9949 | 868 void |
| 869 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 870 const char *value) | |
| 871 { | |
| 872 GaimStatusType *status_type; | |
| 873 GaimValue *attr_value; | |
| 874 | |
| 875 g_return_if_fail(status != NULL); | |
| 876 g_return_if_fail(id != NULL); | |
| 877 | |
| 878 status_type = gaim_status_get_type(status); | |
| 879 | |
| 10197 | 880 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 881 attr_value = gaim_status_get_attr_value(status, id); |
| 10197 | 882 g_return_if_fail(attr_value != NULL); |
| 9949 | 883 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 884 | |
| 885 gaim_value_set_string(attr_value, value); | |
| 886 } | |
| 887 | |
| 888 GaimStatusType * | |
| 889 gaim_status_get_type(const GaimStatus *status) | |
| 890 { | |
| 891 g_return_val_if_fail(status != NULL, NULL); | |
| 892 | |
| 893 return status->type; | |
| 894 } | |
| 895 | |
| 896 GaimPresence * | |
| 897 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 898 { |
| 9949 | 899 g_return_val_if_fail(status != NULL, NULL); |
| 900 | |
| 901 return status->presence; | |
| 902 } | |
| 903 | |
| 904 const char * | |
| 905 gaim_status_get_id(const GaimStatus *status) | |
| 906 { | |
| 907 g_return_val_if_fail(status != NULL, NULL); | |
| 908 | |
| 909 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 910 } | |
| 911 | |
| 912 const char * | |
| 913 gaim_status_get_name(const GaimStatus *status) | |
| 914 { | |
| 915 g_return_val_if_fail(status != NULL, NULL); | |
| 916 | |
| 917 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 918 } | |
| 919 | |
| 920 gboolean | |
| 921 gaim_status_is_independent(const GaimStatus *status) | |
| 922 { | |
| 923 g_return_val_if_fail(status != NULL, FALSE); | |
| 924 | |
| 925 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 926 } | |
| 927 | |
| 928 gboolean | |
| 10067 | 929 gaim_status_is_exclusive(const GaimStatus *status) |
| 930 { | |
| 931 g_return_val_if_fail(status != NULL, FALSE); | |
| 932 | |
| 933 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 934 } | |
| 935 | |
| 936 gboolean | |
| 9949 | 937 gaim_status_is_available(const GaimStatus *status) |
| 938 { | |
| 939 g_return_val_if_fail(status != NULL, FALSE); | |
| 940 | |
| 941 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 942 } | |
| 6216 | 943 |
| 9949 | 944 gboolean |
| 945 gaim_status_is_active(const GaimStatus *status) | |
| 946 { | |
| 947 g_return_val_if_fail(status != NULL, FALSE); | |
| 948 | |
| 949 return status->active; | |
| 950 } | |
| 951 | |
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952 gboolean |
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953 gaim_status_is_online(const GaimStatus *status) |
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954 { |
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955 GaimStatusPrimitive primitive; |
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956 |
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957 g_return_val_if_fail( status != NULL, FALSE); |
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958 |
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959 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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960 |
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961 return (primitive != GAIM_STATUS_UNSET && |
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962 primitive != GAIM_STATUS_OFFLINE); |
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963 } |
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964 |
| 9949 | 965 GaimValue * |
| 966 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 967 { | |
| 968 GaimStatusType *status_type; | |
| 969 GaimStatusAttr *attr; | |
| 970 | |
| 971 g_return_val_if_fail(status != NULL, NULL); | |
| 972 g_return_val_if_fail(id != NULL, NULL); | |
| 973 | |
| 974 status_type = gaim_status_get_type(status); | |
| 975 | |
| 976 /* Make sure this attribute exists. */ | |
| 977 attr = gaim_status_type_get_attr(status_type, id); | |
| 978 g_return_val_if_fail(attr != NULL, NULL); | |
| 979 | |
| 980 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 981 } | |
| 982 | |
| 983 gboolean | |
| 984 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 985 { | |
| 986 const GaimValue *value; | |
| 987 | |
| 988 g_return_val_if_fail(status != NULL, FALSE); | |
| 989 g_return_val_if_fail(id != NULL, FALSE); | |
| 990 | |
| 991 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 992 return FALSE; | |
| 993 | |
| 10197 | 994 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 995 |
| 996 return gaim_value_get_boolean(value); | |
| 997 } | |
| 998 | |
| 999 int | |
| 1000 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1001 { | |
| 1002 const GaimValue *value; | |
| 1003 | |
| 10507 | 1004 g_return_val_if_fail(status != NULL, 0); |
| 1005 g_return_val_if_fail(id != NULL, 0); | |
| 9949 | 1006 |
| 1007 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10507 | 1008 return 0; |
| 9949 | 1009 |
| 1010 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1011 | |
| 1012 return gaim_value_get_int(value); | |
| 1013 } | |
| 1014 | |
| 1015 const char * | |
| 1016 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1017 { | |
| 1018 const GaimValue *value; | |
| 1019 | |
| 10507 | 1020 g_return_val_if_fail(status != NULL, NULL); |
| 1021 g_return_val_if_fail(id != NULL, NULL); | |
| 9949 | 1022 |
| 1023 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10504 | 1024 return NULL; |
| 9949 | 1025 |
| 1026 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1027 | |
| 1028 return gaim_value_get_string(value); | |
| 1029 } | |
| 1030 | |
| 1031 gint | |
| 1032 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1033 { | |
| 1034 GaimStatusType *type1, *type2; | |
| 1035 int score1 = 0, score2 = 0; | |
| 6065 | 1036 |
| 9949 | 1037 if ((status1 == NULL && status2 == NULL) || |
| 1038 (status1 == status2)) | |
| 1039 { | |
| 1040 return 0; | |
| 1041 } | |
| 1042 else if (status1 == NULL) | |
| 1043 return 1; | |
| 1044 else if (status2 == NULL) | |
| 1045 return -1; | |
| 1046 | |
| 1047 type1 = gaim_status_get_type(status1); | |
| 1048 type2 = gaim_status_get_type(status2); | |
| 1049 | |
| 1050 if (gaim_status_is_active(status1)) | |
| 1051 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1052 | |
| 1053 if (gaim_status_is_active(status2)) | |
| 1054 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1055 | |
| 1056 if (score1 > score2) | |
| 1057 return -1; | |
| 1058 else if (score1 < score2) | |
| 1059 return 1; | |
| 1060 | |
| 1061 return 0; | |
| 1062 } | |
| 1063 | |
| 1064 | |
| 1065 /************************************************************************** | |
| 1066 * GaimPresence API | |
| 1067 **************************************************************************/ | |
| 1068 GaimPresence * | |
| 1069 gaim_presence_new(GaimPresenceContext context) | |
| 1070 { | |
| 1071 GaimPresence *presence; | |
| 1072 | |
| 1073 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1074 | |
| 1075 presence = g_new0(GaimPresence, 1); | |
| 11187 | 1076 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
| 9949 | 1077 |
| 1078 presence->context = context; | |
| 1079 | |
| 1080 presence->status_table = | |
| 10009 | 1081 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 1082 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 1083 |
| 1084 return presence; | |
| 1085 } | |
| 1086 | |
| 1087 GaimPresence * | |
| 1088 gaim_presence_new_for_account(GaimAccount *account) | |
| 1089 { | |
| 10012 | 1090 GaimPresence *presence = NULL; |
| 9949 | 1091 g_return_val_if_fail(account != NULL, NULL); |
| 1092 | |
| 1093 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1094 presence->u.account = account; | |
| 10006 | 1095 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1096 |
| 1097 return presence; | |
| 1098 } | |
| 1099 | |
| 1100 GaimPresence * | |
| 1101 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1102 { | |
| 1103 GaimPresence *presence; | |
| 1104 | |
| 1105 g_return_val_if_fail(conv != NULL, NULL); | |
| 1106 | |
| 1107 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1108 presence->u.chat.conv = conv; | |
| 10006 | 1109 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1110 |
| 1111 return presence; | |
| 1112 } | |
| 6216 | 1113 |
| 9949 | 1114 GaimPresence * |
| 1115 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1116 { | |
| 1117 GaimPresence *presence; | |
| 1118 GaimStatusBuddyKey *key; | |
| 10006 | 1119 GaimAccount *account; |
| 9949 | 1120 |
| 1121 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1122 account = buddy->account; |
| 9949 | 1123 |
| 10006 | 1124 account = buddy->account; |
| 1125 | |
| 9949 | 1126 key = g_new0(GaimStatusBuddyKey, 1); |
| 1127 key->account = buddy->account; | |
| 1128 key->name = g_strdup(buddy->name); | |
| 10006 | 1129 |
| 1130 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1131 if (presence == NULL) | |
| 9949 | 1132 { |
| 1133 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1134 | |
| 1135 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1136 presence->u.buddy.account = buddy->account; | |
| 10006 | 1137 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1138 |
| 1139 g_hash_table_insert(buddy_presences, key, presence); | |
| 1140 } | |
| 1141 else | |
| 1142 { | |
| 1143 g_free(key->name); | |
| 1144 g_free(key); | |
| 1145 } | |
| 1146 | |
| 1147 presence->u.buddy.ref_count++; | |
| 1148 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1149 buddy); | |
| 1150 | |
| 1151 return presence; | |
| 1152 } | |
| 1153 | |
| 1154 void | |
| 1155 gaim_presence_destroy(GaimPresence *presence) | |
| 1156 { | |
| 1157 g_return_if_fail(presence != NULL); | |
| 6216 | 1158 |
| 9949 | 1159 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1160 { | |
| 1161 GaimStatusBuddyKey key; | |
| 1162 | |
| 10077 | 1163 if(presence->u.buddy.ref_count != 0) |
| 1164 return; | |
| 9949 | 1165 |
| 1166 key.account = presence->u.buddy.account; | |
| 1167 key.name = presence->u.buddy.name; | |
| 1168 | |
| 1169 g_hash_table_remove(buddy_presences, &key); | |
| 1170 | |
| 1171 if (presence->u.buddy.name != NULL) | |
| 1172 g_free(presence->u.buddy.name); | |
| 1173 } | |
| 1174 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1175 { | |
| 1176 if (presence->u.chat.user != NULL) | |
| 1177 g_free(presence->u.chat.user); | |
| 1178 } | |
| 1179 | |
| 1180 if (presence->statuses != NULL) | |
| 1181 g_list_free(presence->statuses); | |
| 1182 | |
| 1183 g_hash_table_destroy(presence->status_table); | |
| 1184 | |
| 11187 | 1185 GAIM_DBUS_UNREGISTER_POINTER(presence); |
| 9949 | 1186 g_free(presence); |
| 1187 } | |
| 1188 | |
| 10580 | 1189 /* |
| 1190 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
| 1191 * decrement the ref count? I don't see why we should | |
| 1192 * make other places do it manually when we can do it here. | |
| 1193 */ | |
| 9949 | 1194 void |
| 1195 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1196 { | |
| 1197 g_return_if_fail(presence != NULL); | |
| 1198 g_return_if_fail(buddy != NULL); | |
| 1199 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1200 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1201 | |
| 1202 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1203 { | |
| 1204 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1205 buddy); | |
| 1206 presence->u.buddy.ref_count--; | |
| 1207 } | |
| 6065 | 1208 } |
| 1209 | |
| 9949 | 1210 void |
| 1211 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1212 { | |
| 1213 g_return_if_fail(presence != NULL); | |
| 1214 g_return_if_fail(status != NULL); | |
| 1215 | |
| 1216 presence->statuses = g_list_append(presence->statuses, status); | |
| 1217 | |
| 1218 g_hash_table_insert(presence->status_table, | |
| 1219 g_strdup(gaim_status_get_id(status)), status); | |
| 1220 } | |
| 1221 | |
| 1222 void | |
| 1223 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
| 1224 { | |
| 1225 const GList *l; | |
| 1226 | |
| 1227 g_return_if_fail(presence != NULL); | |
| 1228 g_return_if_fail(source_list != NULL); | |
| 1229 | |
| 1230 for (l = source_list; l != NULL; l = l->next) | |
| 1231 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1232 } | |
| 1233 | |
| 1234 void | |
| 1235 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1236 gboolean active) | |
| 1237 { | |
| 1238 GaimStatus *status; | |
| 1239 | |
| 1240 g_return_if_fail(presence != NULL); | |
| 1241 g_return_if_fail(status_id != NULL); | |
| 1242 | |
| 1243 status = gaim_presence_get_status(presence, status_id); | |
| 1244 | |
| 1245 g_return_if_fail(status != NULL); | |
| 10348 | 1246 /* TODO: Should we do the following? */ |
| 1247 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1248 |
| 10067 | 1249 if (gaim_status_is_exclusive(status)) |
| 9949 | 1250 { |
| 1251 if (!active) | |
| 1252 { | |
| 1253 gaim_debug_warning("status", | |
| 1254 "Attempted to set a non-independent status " | |
| 1255 "(%s) inactive. Only independent statuses " | |
| 1256 "can be specifically marked inactive.", | |
| 1257 status_id); | |
| 1258 return; | |
| 1259 } | |
| 1260 } | |
| 1261 | |
| 1262 gaim_status_set_active(status, active); | |
| 1263 } | |
| 1264 | |
| 1265 void | |
| 1266 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1267 { | |
| 10754 | 1268 gaim_presence_set_status_active(presence, status_id, TRUE); |
| 9949 | 1269 } |
| 1270 | |
| 1271 static void | |
| 1272 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1273 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1274 { | |
| 1275 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1276 | |
| 1277 if (!old_idle && idle) | |
| 1278 { | |
| 1279 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1280 | |
| 1281 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1282 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1283 { | |
| 1284 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1285 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1286 gaim_buddy_get_alias(buddy)); | |
| 1287 | |
| 1288 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1289 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1290 g_free(tmp); | |
| 1291 } | |
| 1292 } | |
| 1293 else if (old_idle && !idle) | |
| 1294 { | |
| 1295 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1296 | |
| 1297 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1298 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1299 { | |
| 1300 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1301 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1302 gaim_buddy_get_alias(buddy)); | |
| 1303 | |
| 1304 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1305 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1306 g_free(tmp); | |
| 1307 } | |
| 1308 } | |
| 1309 | |
| 10378 | 1310 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1311 |
| 1312 if (ops != NULL && ops->update != NULL) | |
| 1313 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1314 } | |
| 1315 | |
| 1316 void | |
| 1317 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1318 { | |
| 1319 gboolean old_idle; | |
| 1320 | |
| 1321 g_return_if_fail(presence != NULL); | |
| 1322 | |
| 1323 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1324 return; | |
| 1325 | |
| 1326 old_idle = presence->idle; | |
| 1327 presence->idle = idle; | |
| 1328 presence->idle_time = (idle ? idle_time : 0); | |
| 1329 | |
| 1330 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1331 { | |
| 1332 const GList *l; | |
| 1333 time_t current_time = time(NULL); | |
| 1334 | |
| 1335 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1336 { | |
| 1337 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1338 old_idle, idle); | |
| 1339 } | |
| 1340 } | |
| 1341 } | |
| 1342 | |
| 1343 void | |
| 10006 | 1344 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1345 { | |
| 1346 g_return_if_fail(presence != NULL); | |
| 1347 | |
| 1348 if (presence->login_time == login_time) | |
| 1349 return; | |
| 1350 | |
| 1351 presence->login_time = login_time; | |
| 1352 } | |
| 1353 | |
| 1354 void | |
| 9949 | 1355 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
| 6065 | 1356 { |
| 9949 | 1357 g_return_if_fail(presence != NULL); |
| 1358 g_return_if_fail(level <= 100); | |
| 1359 | |
| 1360 if (presence->warning_level == level) | |
| 1361 return; | |
| 1362 | |
| 1363 presence->warning_level = level; | |
| 1364 | |
| 1365 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1366 { | |
| 1367 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1368 | |
| 1369 if (ops != NULL && ops->update != NULL) | |
| 1370 { | |
| 1371 const GList *l; | |
| 1372 | |
| 1373 for (l = gaim_presence_get_buddies(presence); | |
| 1374 l != NULL; | |
| 1375 l = l->next) | |
| 1376 { | |
| 1377 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
| 1378 } | |
| 1379 } | |
| 1380 } | |
| 1381 } | |
| 1382 | |
| 1383 GaimPresenceContext | |
| 1384 gaim_presence_get_context(const GaimPresence *presence) | |
| 1385 { | |
| 1386 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1387 | |
| 1388 return presence->context; | |
| 1389 } | |
| 1390 | |
| 1391 GaimAccount * | |
| 1392 gaim_presence_get_account(const GaimPresence *presence) | |
| 1393 { | |
| 1394 GaimPresenceContext context; | |
| 1395 | |
| 1396 g_return_val_if_fail(presence != NULL, NULL); | |
| 1397 | |
| 1398 context = gaim_presence_get_context(presence); | |
| 1399 | |
| 1400 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1401 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1402 | |
| 1403 return presence->u.account; | |
| 1404 } | |
| 1405 | |
| 1406 GaimConversation * | |
| 1407 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1408 { | |
| 1409 g_return_val_if_fail(presence != NULL, NULL); | |
| 1410 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1411 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1412 | |
| 1413 return presence->u.chat.conv; | |
| 1414 } | |
| 1415 | |
| 1416 const char * | |
| 1417 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1418 { | |
| 1419 g_return_val_if_fail(presence != NULL, NULL); | |
| 1420 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1421 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1422 | |
| 1423 return presence->u.chat.user; | |
| 1424 } | |
| 1425 | |
| 1426 const GList * | |
| 1427 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1428 { | |
| 1429 g_return_val_if_fail(presence != NULL, NULL); | |
| 1430 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1431 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1432 | |
| 1433 return presence->u.buddy.buddies; | |
| 1434 } | |
| 1435 | |
| 1436 const GList * | |
| 1437 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1438 { | |
| 1439 g_return_val_if_fail(presence != NULL, NULL); | |
| 1440 | |
| 1441 return presence->statuses; | |
| 1442 } | |
| 1443 | |
| 1444 GaimStatus * | |
| 1445 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1446 { | |
| 1447 GaimStatus *status; | |
| 10006 | 1448 const GList *l = NULL; |
| 9949 | 1449 |
| 1450 g_return_val_if_fail(presence != NULL, NULL); | |
| 1451 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1452 | |
| 10006 | 1453 /* What's the purpose of this hash table? */ |
| 10012 | 1454 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1455 status_id); |
| 10012 | 1456 |
| 10006 | 1457 if (status == NULL) { |
| 10012 | 1458 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1459 l != NULL && status == NULL; l = l->next) |
| 1460 { | |
| 1461 GaimStatus *temp_status = l->data; | |
| 10012 | 1462 |
| 10006 | 1463 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1464 status = temp_status; | |
| 1465 } | |
| 1466 | |
| 1467 if (status != NULL) | |
| 1468 g_hash_table_insert(presence->status_table, | |
| 1469 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1470 } |
| 9949 | 1471 |
| 1472 return status; | |
| 1473 } | |
| 1474 | |
| 1475 GaimStatus * | |
| 1476 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1477 { | |
| 1478 g_return_val_if_fail(presence != NULL, NULL); | |
| 1479 | |
| 1480 return presence->active_status; | |
| 1481 } | |
| 1482 | |
| 1483 gboolean | |
| 1484 gaim_presence_is_available(const GaimPresence *presence) | |
| 1485 { | |
| 1486 GaimStatus *status; | |
| 1487 | |
| 1488 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1489 | |
| 1490 status = gaim_presence_get_active_status(presence); | |
| 1491 | |
| 1492 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1493 !gaim_presence_is_idle(presence)); | |
| 1494 } | |
| 1495 | |
| 1496 gboolean | |
| 1497 gaim_presence_is_online(const GaimPresence *presence) | |
| 1498 { | |
| 1499 GaimStatus *status; | |
| 1500 | |
| 1501 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1502 | |
| 1503 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1504 return FALSE; | |
| 1505 | |
|
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1506 return gaim_status_is_online(status); |
| 9949 | 1507 } |
| 1508 | |
| 1509 gboolean | |
| 1510 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1511 const char *status_id) | |
| 1512 { | |
| 1513 GaimStatus *status; | |
| 1514 | |
| 1515 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1516 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1517 | |
| 1518 status = gaim_presence_get_status(presence, status_id); | |
| 1519 | |
| 1520 return (status != NULL && gaim_status_is_active(status)); | |
| 1521 } | |
| 1522 | |
| 1523 gboolean | |
| 1524 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1525 GaimStatusPrimitive primitive) | |
| 1526 { | |
| 1527 GaimStatus *status; | |
| 1528 GaimStatusType *status_type; | |
| 1529 | |
| 1530 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1531 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1532 | |
| 1533 status = gaim_presence_get_active_status(presence); | |
| 1534 status_type = gaim_status_get_type(status); | |
| 1535 | |
| 1536 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1537 return TRUE; | |
| 6065 | 1538 |
| 1539 return FALSE; | |
| 1540 } | |
| 1541 | |
| 9949 | 1542 gboolean |
| 1543 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1544 { |
| 9949 | 1545 g_return_val_if_fail(presence != NULL, FALSE); |
| 1546 | |
| 1547 return presence->idle; | |
| 6065 | 1548 } |
| 1549 | |
| 9949 | 1550 time_t |
| 1551 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1552 { |
| 9949 | 1553 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1554 |
| 9949 | 1555 return presence->idle_time; |
| 1556 } | |
| 6065 | 1557 |
| 9949 | 1558 unsigned int |
| 1559 gaim_presence_get_warning_level(const GaimPresence *presence) | |
| 1560 { | |
| 1561 g_return_val_if_fail(presence != NULL, 0); | |
| 6216 | 1562 |
| 9949 | 1563 return presence->warning_level; |
| 6065 | 1564 } |
| 1565 | |
| 10567 | 1566 time_t |
| 1567 gaim_presence_get_login_time(const GaimPresence *presence) | |
| 1568 { | |
| 1569 g_return_val_if_fail(presence != NULL, 0); | |
| 1570 | |
| 1571 return presence->login_time; | |
| 1572 } | |
| 1573 | |
| 9949 | 1574 gint |
| 1575 gaim_presence_compare(const GaimPresence *presence1, | |
| 1576 const GaimPresence *presence2) | |
| 6065 | 1577 { |
| 9949 | 1578 gboolean idle1, idle2; |
| 10860 | 1579 time_t idle_time_1, idle_time_2; |
| 9949 | 1580 int score1 = 0, score2 = 0; |
| 1581 const GList *l; | |
| 6065 | 1582 |
| 9949 | 1583 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1584 return 0; | |
| 1585 else if (presence1 == NULL) | |
|
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1586 return 1; |
| 9949 | 1587 else if (presence2 == NULL) |
|
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1588 return -1; |
| 6065 | 1589 |
| 9949 | 1590 /* Compute the score of the first set of statuses. */ |
| 1591 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1592 { | |
| 1593 GaimStatus *status = (GaimStatus *)l->data; | |
| 1594 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1595 |
| 9949 | 1596 if (gaim_status_is_active(status)) |
| 1597 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1598 } |
| 1599 | |
| 9949 | 1600 /* Compute the score of the second set of statuses. */ |
|
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1601 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1602 { |
| 1603 GaimStatus *status = (GaimStatus *)l->data; | |
| 1604 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1605 |
| 9949 | 1606 if (gaim_status_is_active(status)) |
| 1607 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1608 } |
| 1609 | |
| 9949 | 1610 idle1 = gaim_presence_is_idle(presence1); |
| 1611 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1612 |
| 9949 | 1613 if (idle1) |
| 1614 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1615 |
| 9949 | 1616 if (idle2) |
| 1617 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1618 |
| 10860 | 1619 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
| 1620 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
| 6065 | 1621 |
| 9949 | 1622 if (idle_time_1 > idle_time_2) |
| 1623 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1624 else if (idle_time_1 < idle_time_2) | |
| 1625 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1626 |
| 9949 | 1627 if (score1 < score2) |
| 1628 return 1; | |
| 1629 else if (score1 > score2) | |
| 1630 return -1; | |
| 1631 | |
| 1632 return 0; | |
| 1633 } | |
| 1634 | |
| 6065 | 1635 |
| 9949 | 1636 /************************************************************************** |
| 1637 * Status subsystem | |
| 1638 **************************************************************************/ | |
| 1639 static void | |
| 1640 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1641 gpointer data) | |
| 1642 { | |
| 1643 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1644 |
| 9949 | 1645 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1646 } |
| 1647 | |
| 10519 | 1648 static guint |
| 10006 | 1649 gaim_buddy_presences_hash(gconstpointer key) |
| 1650 { | |
| 10012 | 1651 const GaimStatusBuddyKey *me = key; |
| 1652 guint ret; | |
| 1653 char *str; | |
| 1654 | |
| 1655 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1656 ret = g_str_hash(str); | |
| 1657 g_free(str); | |
| 1658 | |
| 1659 return ret; | |
| 10006 | 1660 } |
| 1661 | |
| 10519 | 1662 static gboolean |
| 10006 | 1663 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1664 { | |
| 1665 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1666 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1667 | |
| 10012 | 1668 if(key_a->account == key_b->account && |
| 1669 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1670 return TRUE; |
| 1671 else | |
| 1672 return FALSE; | |
| 1673 } | |
| 1674 | |
| 10519 | 1675 static void |
| 1676 gaim_buddy_presences_key_free(gpointer a) | |
| 1677 { | |
| 1678 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
| 1679 g_free(key->name); | |
| 1680 g_free(key); | |
| 1681 } | |
| 1682 | |
| 10087 | 1683 void * |
| 10418 | 1684 gaim_status_get_handle(void) { |
| 10087 | 1685 static int handle; |
| 1686 | |
| 1687 return &handle; | |
| 1688 } | |
| 1689 | |
| 9949 | 1690 void |
| 10418 | 1691 gaim_status_init(void) |
| 6065 | 1692 { |
| 10418 | 1693 void *handle = gaim_status_get_handle; |
| 10087 | 1694 |
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1695 gaim_debug_register_category("status"); |
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1696 |
| 9949 | 1697 gaim_prefs_add_none("/core/status"); |
| 1698 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1699 |
| 9949 | 1700 gaim_prefs_add_int("/core/status/scores/offline", |
| 1701 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1702 gaim_prefs_add_int("/core/status/scores/available", | |
| 1703 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1704 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1705 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1706 gaim_prefs_add_int("/core/status/scores/away", | |
| 1707 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1708 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1709 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1710 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1711 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1712 |
| 10087 | 1713 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1714 score_pref_changed_cb, |
| 1715 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1716 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1717 score_pref_changed_cb, |
| 1718 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1719 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1720 score_pref_changed_cb, |
| 1721 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1722 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1723 score_pref_changed_cb, |
| 1724 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1725 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1726 score_pref_changed_cb, |
| 1727 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1728 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1729 score_pref_changed_cb, |
| 1730 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1731 |
| 10519 | 1732 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
| 1733 gaim_buddy_presences_equal, | |
| 1734 gaim_buddy_presences_key_free, NULL); | |
| 9949 | 1735 } |
| 6065 | 1736 |
| 9949 | 1737 void |
| 10418 | 1738 gaim_status_uninit(void) |
| 9949 | 1739 { |
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1740 if (buddy_presences != NULL) |
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1741 { |
| 10077 | 1742 g_hash_table_destroy(buddy_presences); |
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1743 |
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1744 buddy_presences = NULL; |
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1745 } |
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1746 |
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1747 gaim_debug_unregister_category("status"); |
| 9949 | 1748 } |
