Mercurial > pidgin
annotate src/status.c @ 14159:ff3db5cdeb9f
[gaim-migrate @ 16807]
This function was used by the chat userlist buttons, which are gone
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Thu, 17 Aug 2006 04:45:11 +0000 |
| parents | 8bda65b88e49 |
| children |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 11187 | 29 #include "dbus-maybe.h" |
| 9949 | 30 #include "debug.h" |
| 10337 | 31 #include "notify.h" |
| 9949 | 32 #include "prefs.h" |
| 6065 | 33 #include "status.h" |
| 34 | |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
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41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
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52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 11249 | 72 time_t login_time; |
| 9949 | 73 |
| 74 GList *statuses; | |
| 75 GHashTable *status_table; | |
| 76 | |
| 77 GaimStatus *active_status; | |
| 6065 | 78 |
| 9949 | 79 union |
| 80 { | |
| 81 GaimAccount *account; | |
| 82 | |
| 83 struct | |
| 84 { | |
| 85 GaimConversation *conv; | |
| 86 char *user; | |
| 87 | |
| 88 } chat; | |
| 6065 | 89 |
| 9949 | 90 struct |
| 91 { | |
| 92 GaimAccount *account; | |
| 93 char *name; | |
| 94 size_t ref_count; | |
| 95 GList *buddies; | |
| 96 | |
| 97 } buddy; | |
| 98 | |
| 99 } u; | |
| 100 }; | |
| 101 | |
| 102 /** | |
| 103 * An active status. | |
| 104 */ | |
| 105 struct _GaimStatus | |
| 6065 | 106 { |
| 9949 | 107 GaimStatusType *type; |
| 108 GaimPresence *presence; | |
| 109 | |
| 110 const char *title; | |
| 6065 | 111 |
| 9949 | 112 gboolean active; |
| 6065 | 113 |
| 9949 | 114 GHashTable *attr_values; |
| 115 }; | |
| 6065 | 116 |
| 117 typedef struct | |
| 118 { | |
| 9949 | 119 GaimAccount *account; |
| 120 char *name; | |
| 121 } GaimStatusBuddyKey; | |
| 122 | |
| 123 static int primitive_scores[] = | |
| 124 { | |
| 125 0, /* unset */ | |
| 126 -500, /* offline */ | |
| 127 100, /* available */ | |
| 128 -75, /* unavailable */ | |
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129 -50, /* invisible */ |
| 9949 | 130 -100, /* away */ |
| 10860 | 131 -200, /* extended away */ |
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132 -400, /* mobile */ |
| 9949 | 133 -10, /* idle, special case. */ |
| 134 -5 /* idle time, special case. */ | |
| 135 }; | |
| 136 | |
| 137 static GHashTable *buddy_presences = NULL; | |
| 138 | |
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139 #define SCORE_IDLE 8 |
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140 #define SCORE_IDLE_TIME 9 |
| 9949 | 141 |
| 142 /************************************************************************** | |
| 10419 | 143 * GaimStatusPrimitive API |
| 144 **************************************************************************/ | |
| 145 static struct GaimStatusPrimitiveMap | |
| 146 { | |
| 147 GaimStatusPrimitive type; | |
| 148 const char *id; | |
| 149 const char *name; | |
| 150 | |
| 151 } const status_primitive_map[] = | |
| 152 { | |
| 153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
| 10419 | 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
| 10419 | 161 }; |
| 162 | |
| 163 const char * | |
| 164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 165 { | |
| 166 int i; | |
| 167 | |
| 168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 169 { | |
| 170 if (type == status_primitive_map[i].type) | |
| 171 return status_primitive_map[i].id; | |
| 172 } | |
| 173 | |
| 174 return status_primitive_map[0].id; | |
| 175 } | |
| 176 | |
| 177 const char * | |
| 178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 179 { | |
| 180 int i; | |
| 181 | |
| 182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 183 { | |
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184 if (type == status_primitive_map[i].type) |
| 13248 | 185 return _(status_primitive_map[i].name); |
| 10419 | 186 } |
| 187 | |
| 13248 | 188 return _(status_primitive_map[0].name); |
| 10419 | 189 } |
| 190 | |
| 191 GaimStatusPrimitive | |
| 192 gaim_primitive_get_type_from_id(const char *id) | |
| 193 { | |
| 194 int i; | |
| 195 | |
| 196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 197 | |
| 198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 199 { | |
| 200 if (!strcmp(id, status_primitive_map[i].id)) | |
| 201 return status_primitive_map[i].type; | |
| 202 } | |
| 203 | |
| 204 return status_primitive_map[0].type; | |
| 205 } | |
| 206 | |
| 207 | |
| 208 /************************************************************************** | |
| 9949 | 209 * GaimStatusType API |
| 210 **************************************************************************/ | |
| 211 GaimStatusType * | |
| 212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 213 const char *name, gboolean saveable, |
| 214 gboolean user_settable, gboolean independent) | |
| 9949 | 215 { |
| 216 GaimStatusType *status_type; | |
| 217 | |
| 218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 219 | |
| 220 status_type = g_new0(GaimStatusType, 1); | |
| 11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
| 9949 | 222 |
| 223 status_type->primitive = primitive; | |
| 224 status_type->saveable = saveable; | |
| 225 status_type->user_settable = user_settable; | |
| 226 status_type->independent = independent; | |
| 227 | |
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228 if (id != NULL) |
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229 status_type->id = g_strdup(id); |
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230 else |
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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232 |
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233 if (name != NULL) |
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234 status_type->name = g_strdup(name); |
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235 else |
| 13248 | 236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive)); |
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237 |
| 9949 | 238 return status_type; |
| 239 } | |
| 240 | |
| 241 GaimStatusType * | |
| 242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 243 const char *name, gboolean user_settable) |
| 9949 | 244 { |
| 245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 246 | |
| 247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 248 user_settable, FALSE); | |
| 249 } | |
| 250 | |
| 251 GaimStatusType * | |
| 252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 253 const char *id, const char *name, | |
| 254 gboolean saveable, gboolean user_settable, | |
| 255 gboolean independent, const char *attr_id, | |
| 256 const char *attr_name, GaimValue *attr_value, | |
| 257 ...) | |
| 258 { | |
| 259 GaimStatusType *status_type; | |
| 260 va_list args; | |
| 261 | |
| 262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
| 265 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 266 | |
| 267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 268 user_settable, independent); | |
| 269 | |
| 10010 | 270 /* Add the first attribute */ |
| 9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 272 | |
| 273 va_start(args, attr_value); | |
| 274 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 275 va_end(args); | |
| 276 | |
| 277 return status_type; | |
| 278 } | |
| 279 | |
| 280 void | |
| 281 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 282 { | |
| 283 g_return_if_fail(status_type != NULL); | |
| 284 | |
| 285 g_free(status_type->id); | |
| 286 g_free(status_type->name); | |
| 14035 | 287 g_free(status_type->primary_attr_id); |
| 9949 | 288 |
| 14035 | 289 g_list_foreach(status_type->attrs, (GFunc)gaim_status_attr_destroy, NULL); |
| 290 g_list_free(status_type->attrs); | |
| 9949 | 291 |
| 11187 | 292 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
| 9949 | 293 g_free(status_type); |
| 294 } | |
| 295 | |
| 296 void | |
| 297 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 298 { | |
| 299 g_return_if_fail(status_type != NULL); | |
| 300 | |
| 14035 | 301 g_free(status_type->primary_attr_id); |
| 302 status_type->primary_attr_id = g_strdup(id); | |
| 9949 | 303 } |
| 304 | |
| 305 void | |
| 10197 | 306 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 307 const char *name, GaimValue *value) |
| 308 { | |
| 309 GaimStatusAttr *attr; | |
| 310 | |
| 311 g_return_if_fail(status_type != NULL); | |
| 312 g_return_if_fail(id != NULL); | |
| 313 g_return_if_fail(name != NULL); | |
| 314 g_return_if_fail(value != NULL); | |
| 315 | |
| 316 attr = gaim_status_attr_new(id, name, value); | |
| 317 | |
| 318 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 319 } | |
| 320 | |
| 321 void | |
| 322 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 323 { | |
| 324 const char *id, *name; | |
| 325 GaimValue *value; | |
| 326 | |
| 327 g_return_if_fail(status_type != NULL); | |
| 328 | |
| 329 while ((id = va_arg(args, const char *)) != NULL) | |
| 330 { | |
| 331 name = va_arg(args, const char *); | |
| 332 g_return_if_fail(name != NULL); | |
| 333 | |
| 334 value = va_arg(args, GaimValue *); | |
| 335 g_return_if_fail(value != NULL); | |
| 6065 | 336 |
| 9949 | 337 gaim_status_type_add_attr(status_type, id, name, value); |
| 338 } | |
| 339 } | |
| 340 | |
| 10010 | 341 void |
| 342 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 343 const char *name, GaimValue *value, ...) | |
| 344 { | |
| 345 va_list args; | |
| 346 | |
| 347 g_return_if_fail(status_type != NULL); | |
| 348 g_return_if_fail(id != NULL); | |
| 349 g_return_if_fail(name != NULL); | |
| 350 g_return_if_fail(value != NULL); | |
| 351 | |
| 352 /* Add the first attribute */ | |
| 353 gaim_status_type_add_attr(status_type, id, name, value); | |
| 354 | |
| 355 va_start(args, value); | |
| 356 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 357 va_end(args); | |
| 358 } | |
| 359 | |
| 9949 | 360 GaimStatusPrimitive |
| 361 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 362 { | |
| 363 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 364 | |
| 365 return status_type->primitive; | |
| 366 } | |
| 367 | |
| 368 const char * | |
| 369 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 370 { | |
| 371 g_return_val_if_fail(status_type != NULL, NULL); | |
| 372 | |
| 373 return status_type->id; | |
| 374 } | |
| 375 | |
| 376 const char * | |
| 377 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 378 { | |
| 379 g_return_val_if_fail(status_type != NULL, NULL); | |
| 380 | |
| 381 return status_type->name; | |
| 382 } | |
| 383 | |
| 384 gboolean | |
| 385 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 386 { | |
| 387 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 388 | |
| 389 return status_type->saveable; | |
| 390 } | |
| 391 | |
| 392 gboolean | |
| 393 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 394 { | |
| 395 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 396 | |
| 397 return status_type->user_settable; | |
| 398 } | |
| 399 | |
| 400 gboolean | |
| 401 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 402 { | |
| 403 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 404 | |
| 405 return status_type->independent; | |
| 406 } | |
| 407 | |
| 408 gboolean | |
| 10067 | 409 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 410 { | |
| 411 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 412 | |
| 413 return !status_type->independent; | |
| 414 } | |
| 415 | |
| 416 gboolean | |
| 9949 | 417 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 418 { | |
| 419 GaimStatusPrimitive primitive; | |
| 420 | |
| 421 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 422 | |
| 423 primitive = gaim_status_type_get_primitive(status_type); | |
| 424 | |
| 12587 | 425 return (primitive == GAIM_STATUS_AVAILABLE); |
| 9949 | 426 } |
| 427 | |
| 428 const char * | |
| 429 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 430 { | |
| 431 g_return_val_if_fail(status_type != NULL, NULL); | |
| 432 | |
| 433 return status_type->primary_attr_id; | |
| 434 } | |
| 435 | |
| 436 GaimStatusAttr * | |
| 437 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 438 { | |
| 439 GList *l; | |
| 440 | |
| 441 g_return_val_if_fail(status_type != NULL, NULL); | |
| 442 g_return_val_if_fail(id != NULL, NULL); | |
| 443 | |
| 444 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 445 { | |
| 446 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 447 | |
| 448 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 449 return attr; | |
| 450 } | |
| 451 | |
| 452 return NULL; | |
| 453 } | |
| 454 | |
| 455 const GList * | |
| 456 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 457 { | |
| 458 g_return_val_if_fail(status_type != NULL, NULL); | |
| 459 | |
| 460 return status_type->attrs; | |
| 461 } | |
| 462 | |
| 10348 | 463 const GaimStatusType * |
| 464 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 465 { | |
| 466 GaimStatusType *status_type; | |
| 467 | |
| 468 g_return_val_if_fail(id != NULL, NULL); | |
| 469 | |
| 470 while (status_types != NULL) | |
| 471 { | |
| 472 status_type = status_types->data; | |
| 473 | |
| 474 if (!strcmp(id, status_type->id)) | |
| 475 return status_type; | |
| 10895 | 476 |
| 477 status_types = status_types->next; | |
| 10348 | 478 } |
| 479 | |
| 480 return NULL; | |
| 481 } | |
| 482 | |
| 9949 | 483 |
| 484 /************************************************************************** | |
| 485 * GaimStatusAttr API | |
| 486 **************************************************************************/ | |
| 487 GaimStatusAttr * | |
| 488 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 489 { | |
| 490 GaimStatusAttr *attr; | |
| 491 | |
| 492 g_return_val_if_fail(id != NULL, NULL); | |
| 493 g_return_val_if_fail(name != NULL, NULL); | |
| 494 g_return_val_if_fail(value_type != NULL, NULL); | |
| 495 | |
| 496 attr = g_new0(GaimStatusAttr, 1); | |
| 11187 | 497 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
| 9949 | 498 |
| 499 attr->id = g_strdup(id); | |
| 500 attr->name = g_strdup(name); | |
| 501 attr->value_type = value_type; | |
| 502 | |
| 503 return attr; | |
| 504 } | |
| 505 | |
| 506 void | |
| 507 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 508 { | |
| 509 g_return_if_fail(attr != NULL); | |
| 510 | |
| 511 g_free(attr->id); | |
| 512 g_free(attr->name); | |
| 513 | |
| 514 gaim_value_destroy(attr->value_type); | |
| 515 | |
| 11187 | 516 GAIM_DBUS_UNREGISTER_POINTER(attr); |
| 9949 | 517 g_free(attr); |
| 518 } | |
| 519 | |
| 520 const char * | |
| 521 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 522 { | |
| 523 g_return_val_if_fail(attr != NULL, NULL); | |
| 524 | |
| 525 return attr->id; | |
| 526 } | |
| 527 | |
| 528 const char * | |
| 529 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 530 { | |
| 531 g_return_val_if_fail(attr != NULL, NULL); | |
| 532 | |
| 533 return attr->name; | |
| 534 } | |
| 535 | |
| 536 GaimValue * | |
| 11249 | 537 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
| 9949 | 538 { |
| 539 g_return_val_if_fail(attr != NULL, NULL); | |
| 540 | |
| 541 return attr->value_type; | |
| 542 } | |
| 543 | |
| 544 | |
| 545 /************************************************************************** | |
| 546 * GaimStatus API | |
| 547 **************************************************************************/ | |
| 548 GaimStatus * | |
| 549 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 550 { | |
| 551 GaimStatus *status; | |
| 552 const GList *l; | |
| 553 | |
| 554 g_return_val_if_fail(status_type != NULL, NULL); | |
| 555 g_return_val_if_fail(presence != NULL, NULL); | |
| 556 | |
| 557 status = g_new0(GaimStatus, 1); | |
| 11187 | 558 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
| 9949 | 559 |
| 560 status->type = status_type; | |
| 561 status->presence = presence; | |
| 562 | |
| 563 status->attr_values = | |
| 564 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 565 (GDestroyNotify)gaim_value_destroy); | |
| 566 | |
| 567 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 568 { | |
| 569 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 11249 | 570 GaimValue *value = gaim_status_attr_get_value(attr); |
| 9949 | 571 GaimValue *new_value = gaim_value_dup(value); |
| 572 | |
| 573 g_hash_table_insert(status->attr_values, | |
| 10197 | 574 g_strdup(gaim_status_attr_get_id(attr)), |
| 575 new_value); | |
| 9949 | 576 } |
| 577 | |
| 578 return status; | |
| 579 } | |
| 580 | |
| 10754 | 581 /* |
| 582 * TODO: If the GaimStatus is in a GaimPresence, then | |
| 583 * remove it from the GaimPresence? | |
| 584 */ | |
| 9949 | 585 void |
| 586 gaim_status_destroy(GaimStatus *status) | |
| 587 { | |
| 588 g_return_if_fail(status != NULL); | |
| 589 | |
| 590 g_hash_table_destroy(status->attr_values); | |
| 591 | |
| 11187 | 592 GAIM_DBUS_UNREGISTER_POINTER(status); |
| 9949 | 593 g_free(status); |
| 594 } | |
| 6065 | 595 |
| 596 static void | |
| 9949 | 597 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 598 GaimStatus *old_status, GaimStatus *new_status) | |
| 599 { | |
| 600 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 601 | |
| 11698 | 602 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 603 { |
| 604 time_t current_time = time(NULL); | |
| 605 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
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606 char *tmp; |
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607 GaimLog *log; |
| 9949 | 608 |
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609 if (old_status != NULL) |
| 9949 | 610 { |
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611 tmp = g_strdup_printf(_("%s changed status from %s to %s"), buddy_alias, |
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612 gaim_status_get_name(old_status), |
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613 gaim_status_get_name(new_status)); |
| 9949 | 614 } |
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615 else |
| 9949 | 616 { |
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617 /* old_status == NULL when an independent status is toggled. */ |
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618 |
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619 if (gaim_status_is_active(new_status)) |
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620 { |
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621 tmp = g_strdup_printf(_("%s is now %s"), buddy_alias, |
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622 gaim_status_get_name(new_status)); |
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623 } |
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624 else |
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625 { |
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626 tmp = g_strdup_printf(_("%s is no longer %s"), buddy_alias, |
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627 gaim_status_get_name(new_status)); |
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628 } |
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629 } |
| 9949 | 630 |
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631 log = gaim_account_get_log(buddy->account, FALSE); |
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632 if (log != NULL) |
| 9949 | 633 { |
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634 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, |
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635 current_time, tmp); |
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636 } |
| 9949 | 637 |
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638 g_free(tmp); |
| 9949 | 639 } |
| 640 | |
| 10012 | 641 if (ops != NULL && ops->update != NULL) |
| 642 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 643 } |
| 644 | |
| 645 static void | |
| 646 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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647 GaimStatus *new_status) |
| 6065 | 648 { |
| 9949 | 649 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 650 | |
| 651 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 652 { | |
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653 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 654 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 655 | |
| 10400 | 656 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
| 10447 | 657 gaim_prpl_change_account_status(account, old_status, new_status); |
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658 |
| 9949 | 659 if (ops != NULL && ops->status_changed != NULL) |
| 660 { | |
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661 ops->status_changed(account, new_status); |
| 9949 | 662 } |
| 663 } | |
| 664 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 665 { | |
| 666 const GList *l; | |
| 667 | |
| 668 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 669 { | |
| 670 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 671 old_status, new_status); | |
| 672 } | |
| 673 } | |
| 674 } | |
| 675 | |
| 10204 | 676 static void |
| 677 status_has_changed(GaimStatus *status) | |
| 9949 | 678 { |
| 679 GaimPresence *presence; | |
| 680 GaimStatus *old_status; | |
| 681 | |
| 682 presence = gaim_status_get_presence(status); | |
| 683 | |
| 10204 | 684 /* |
| 685 * If this status is exclusive, then we must be setting it to "active." | |
| 686 * Since we are setting it to active, we want to set the currently | |
| 687 * active status to "inactive." | |
| 688 */ | |
| 689 if (gaim_status_is_exclusive(status)) | |
| 9949 | 690 { |
| 10754 | 691 old_status = gaim_presence_get_active_status(presence); |
| 10760 | 692 if (old_status != NULL && (old_status != status)) |
| 10754 | 693 old_status->active = FALSE; |
| 694 presence->active_status = status; | |
| 9949 | 695 } |
| 10754 | 696 else |
| 697 old_status = NULL; | |
| 9949 | 698 |
| 10204 | 699 notify_status_update(presence, old_status, status); |
| 700 } | |
| 701 | |
| 702 void | |
| 703 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 704 { | |
| 13192 | 705 gaim_status_set_active_with_attrs_list(status, active, NULL); |
| 10204 | 706 } |
| 707 | |
| 11249 | 708 /* |
| 709 * This used to parse the va_list directly, but now it creates a GList | |
| 710 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
| 711 * function was created because accounts.c needs to pass a GList of | |
| 712 * attributes to the status API. | |
| 713 */ | |
| 10204 | 714 void |
| 715 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 716 { | |
| 11249 | 717 GList *attrs = NULL; |
| 718 const gchar *id; | |
| 719 gpointer data; | |
| 720 | |
| 721 if (args != NULL) | |
| 722 { | |
| 723 while ((id = va_arg(args, const char *)) != NULL) | |
| 724 { | |
| 725 attrs = g_list_append(attrs, (char *)id); | |
| 726 data = va_arg(args, void *); | |
| 727 attrs = g_list_append(attrs, data); | |
| 728 } | |
| 729 } | |
| 730 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
| 731 g_list_free(attrs); | |
| 732 } | |
| 733 | |
| 734 void | |
| 735 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
| 736 const GList *attrs) | |
| 737 { | |
| 10204 | 738 gboolean changed = FALSE; |
| 13373 | 739 const GList *l; |
| 740 GList *specified_attr_ids = NULL; | |
| 741 GaimStatusType *status_type; | |
| 10204 | 742 |
| 10714 | 743 g_return_if_fail(status != NULL); |
| 744 | |
| 10204 | 745 if (!active && gaim_status_is_exclusive(status)) |
| 746 { | |
| 747 gaim_debug_error("status", | |
| 748 "Cannot deactivate an exclusive status (%s).\n", | |
| 749 gaim_status_get_id(status)); | |
| 750 return; | |
| 751 } | |
| 752 | |
| 753 if (status->active != active) | |
| 10738 | 754 { |
| 10204 | 755 changed = TRUE; |
| 10738 | 756 } |
| 10204 | 757 |
| 9949 | 758 status->active = active; |
| 6065 | 759 |
| 10204 | 760 /* Set any attributes */ |
| 13373 | 761 l = attrs; |
| 762 while (l != NULL) | |
| 10204 | 763 { |
| 13373 | 764 const gchar *id; |
| 10204 | 765 GaimValue *value; |
| 11249 | 766 |
| 13373 | 767 id = l->data; |
| 768 l = l->next; | |
| 10204 | 769 value = gaim_status_get_attr_value(status, id); |
| 10713 | 770 if (value == NULL) |
| 771 { | |
| 772 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
| 10714 | 773 "not supported.\n", id, status->type->name); |
| 10713 | 774 /* Skip over the data and move on to the next attribute */ |
| 13373 | 775 l = l->next; |
| 10713 | 776 continue; |
| 777 } | |
| 778 | |
| 13373 | 779 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id); |
| 780 | |
| 10204 | 781 if (value->type == GAIM_TYPE_STRING) |
| 782 { | |
| 13373 | 783 const gchar *string_data = l->data; |
| 784 l = l->next; | |
| 10204 | 785 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
| 786 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 787 !strcmp(string_data, value->data.string_data))) | |
| 788 { | |
| 789 continue; | |
| 790 } | |
| 791 gaim_status_set_attr_string(status, id, string_data); | |
| 792 changed = TRUE; | |
| 793 } | |
| 794 else if (value->type == GAIM_TYPE_INT) | |
| 795 { | |
| 13373 | 796 int int_data = GPOINTER_TO_INT(l->data); |
| 797 l = l->next; | |
| 10204 | 798 if (int_data == value->data.int_data) |
| 799 continue; | |
| 800 gaim_status_set_attr_int(status, id, int_data); | |
| 801 changed = TRUE; | |
| 802 } | |
| 803 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 804 { | |
| 13373 | 805 gboolean boolean_data = GPOINTER_TO_INT(l->data); |
| 806 l = l->next; | |
| 10204 | 807 if (boolean_data == value->data.boolean_data) |
| 808 continue; | |
| 13373 | 809 gaim_status_set_attr_boolean(status, id, boolean_data); |
| 10204 | 810 changed = TRUE; |
| 811 } | |
| 812 else | |
| 813 { | |
| 814 /* We don't know what the data is--skip over it */ | |
| 13373 | 815 l = l->next; |
| 10204 | 816 } |
| 817 } | |
| 818 | |
| 13373 | 819 /* Reset any unspecified attributes to their default value */ |
| 820 status_type = gaim_status_get_type(status); | |
| 821 l = gaim_status_type_get_attrs(status_type); | |
| 822 while (l != NULL) | |
| 823 { | |
| 824 GaimStatusAttr *attr; | |
| 825 | |
| 826 attr = l->data; | |
| 827 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp)) | |
| 828 { | |
| 829 GaimValue *default_value; | |
| 830 default_value = gaim_status_attr_get_value(attr); | |
| 831 if (default_value->type == GAIM_TYPE_STRING) | |
| 832 gaim_status_set_attr_string(status, attr->id, | |
| 833 gaim_value_get_string(default_value)); | |
| 834 else if (default_value->type == GAIM_TYPE_INT) | |
| 835 gaim_status_set_attr_int(status, attr->id, | |
| 836 gaim_value_get_int(default_value)); | |
| 837 else if (default_value->type == GAIM_TYPE_BOOLEAN) | |
| 838 gaim_status_set_attr_boolean(status, attr->id, | |
| 839 gaim_value_get_boolean(default_value)); | |
| 840 changed = TRUE; | |
| 841 } | |
| 842 | |
| 843 l = l->next; | |
| 844 } | |
| 845 g_list_free(specified_attr_ids); | |
| 846 | |
| 10204 | 847 if (!changed) |
| 848 return; | |
| 849 status_has_changed(status); | |
| 9949 | 850 } |
| 851 | |
| 852 void | |
| 853 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 854 gboolean value) | |
| 855 { | |
| 856 GaimValue *attr_value; | |
| 857 | |
| 858 g_return_if_fail(status != NULL); | |
| 859 g_return_if_fail(id != NULL); | |
| 860 | |
| 10197 | 861 /* Make sure this attribute exists and is the correct type. */ |
| 862 attr_value = gaim_status_get_attr_value(status, id); | |
| 863 g_return_if_fail(attr_value != NULL); | |
| 9949 | 864 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 865 | |
| 866 gaim_value_set_boolean(attr_value, value); | |
| 867 } | |
| 868 | |
| 869 void | |
| 870 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 871 { | |
| 872 GaimValue *attr_value; | |
| 873 | |
| 874 g_return_if_fail(status != NULL); | |
| 875 g_return_if_fail(id != NULL); | |
| 876 | |
| 10197 | 877 /* Make sure this attribute exists and is the correct type. */ |
| 878 attr_value = gaim_status_get_attr_value(status, id); | |
| 879 g_return_if_fail(attr_value != NULL); | |
| 9949 | 880 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 881 | |
| 882 gaim_value_set_int(attr_value, value); | |
| 6065 | 883 } |
| 884 | |
| 9949 | 885 void |
| 886 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 887 const char *value) | |
| 888 { | |
| 889 GaimValue *attr_value; | |
| 890 | |
| 891 g_return_if_fail(status != NULL); | |
| 892 g_return_if_fail(id != NULL); | |
| 893 | |
| 10197 | 894 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 895 attr_value = gaim_status_get_attr_value(status, id); |
| 12434 | 896 /* This used to be g_return_if_fail, but it's failing a LOT, so |
| 897 * let's generate a log error for now. */ | |
| 898 /* g_return_if_fail(attr_value != NULL); */ | |
| 899 if (attr_value == NULL) { | |
| 900 gaim_debug_error("status", | |
| 901 "Attempted to set status attribute '%s' for " | |
| 902 "status '%s', which is not legal. Fix " | |
| 903 "this!\n", id, | |
| 904 gaim_status_type_get_name(gaim_status_get_type(status))); | |
| 905 return; | |
| 906 } | |
| 9949 | 907 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 908 | |
| 909 gaim_value_set_string(attr_value, value); | |
| 910 } | |
| 911 | |
| 912 GaimStatusType * | |
| 913 gaim_status_get_type(const GaimStatus *status) | |
| 914 { | |
| 915 g_return_val_if_fail(status != NULL, NULL); | |
| 916 | |
| 917 return status->type; | |
| 918 } | |
| 919 | |
| 920 GaimPresence * | |
| 921 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 922 { |
| 9949 | 923 g_return_val_if_fail(status != NULL, NULL); |
| 924 | |
| 925 return status->presence; | |
| 926 } | |
| 927 | |
| 928 const char * | |
| 929 gaim_status_get_id(const GaimStatus *status) | |
| 930 { | |
| 931 g_return_val_if_fail(status != NULL, NULL); | |
| 932 | |
| 933 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 934 } | |
| 935 | |
| 936 const char * | |
| 937 gaim_status_get_name(const GaimStatus *status) | |
| 938 { | |
| 939 g_return_val_if_fail(status != NULL, NULL); | |
| 940 | |
| 941 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 942 } | |
| 943 | |
| 944 gboolean | |
| 945 gaim_status_is_independent(const GaimStatus *status) | |
| 946 { | |
| 947 g_return_val_if_fail(status != NULL, FALSE); | |
| 948 | |
| 949 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 950 } | |
| 951 | |
| 952 gboolean | |
| 10067 | 953 gaim_status_is_exclusive(const GaimStatus *status) |
| 954 { | |
| 955 g_return_val_if_fail(status != NULL, FALSE); | |
| 956 | |
| 957 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 958 } | |
| 959 | |
| 960 gboolean | |
| 9949 | 961 gaim_status_is_available(const GaimStatus *status) |
| 962 { | |
| 963 g_return_val_if_fail(status != NULL, FALSE); | |
| 964 | |
| 965 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 966 } | |
| 6216 | 967 |
| 9949 | 968 gboolean |
| 969 gaim_status_is_active(const GaimStatus *status) | |
| 970 { | |
| 971 g_return_val_if_fail(status != NULL, FALSE); | |
| 972 | |
| 973 return status->active; | |
| 974 } | |
| 975 | |
|
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976 gboolean |
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977 gaim_status_is_online(const GaimStatus *status) |
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978 { |
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979 GaimStatusPrimitive primitive; |
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980 |
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981 g_return_val_if_fail( status != NULL, FALSE); |
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982 |
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983 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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984 |
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985 return (primitive != GAIM_STATUS_UNSET && |
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986 primitive != GAIM_STATUS_OFFLINE); |
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987 } |
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988 |
| 9949 | 989 GaimValue * |
| 990 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 991 { | |
| 992 g_return_val_if_fail(status != NULL, NULL); | |
| 993 g_return_val_if_fail(id != NULL, NULL); | |
| 994 | |
| 995 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 996 } | |
| 997 | |
| 998 gboolean | |
| 999 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1000 { | |
| 1001 const GaimValue *value; | |
| 1002 | |
| 1003 g_return_val_if_fail(status != NULL, FALSE); | |
| 1004 g_return_val_if_fail(id != NULL, FALSE); | |
| 1005 | |
| 1006 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1007 return FALSE; | |
| 1008 | |
| 10197 | 1009 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1010 |
| 1011 return gaim_value_get_boolean(value); | |
| 1012 } | |
| 1013 | |
| 1014 int | |
| 1015 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1016 { | |
| 1017 const GaimValue *value; | |
| 1018 | |
| 10507 | 1019 g_return_val_if_fail(status != NULL, 0); |
| 1020 g_return_val_if_fail(id != NULL, 0); | |
| 9949 | 1021 |
| 1022 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10507 | 1023 return 0; |
| 9949 | 1024 |
| 1025 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1026 | |
| 1027 return gaim_value_get_int(value); | |
| 1028 } | |
| 1029 | |
| 1030 const char * | |
| 1031 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1032 { | |
| 1033 const GaimValue *value; | |
| 1034 | |
| 10507 | 1035 g_return_val_if_fail(status != NULL, NULL); |
| 1036 g_return_val_if_fail(id != NULL, NULL); | |
| 9949 | 1037 |
| 1038 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10504 | 1039 return NULL; |
| 9949 | 1040 |
| 1041 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1042 | |
| 1043 return gaim_value_get_string(value); | |
| 1044 } | |
| 1045 | |
| 1046 gint | |
| 1047 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1048 { | |
| 1049 GaimStatusType *type1, *type2; | |
| 1050 int score1 = 0, score2 = 0; | |
| 6065 | 1051 |
| 9949 | 1052 if ((status1 == NULL && status2 == NULL) || |
| 1053 (status1 == status2)) | |
| 1054 { | |
| 1055 return 0; | |
| 1056 } | |
| 1057 else if (status1 == NULL) | |
| 1058 return 1; | |
| 1059 else if (status2 == NULL) | |
| 1060 return -1; | |
| 1061 | |
| 1062 type1 = gaim_status_get_type(status1); | |
| 1063 type2 = gaim_status_get_type(status2); | |
| 1064 | |
| 1065 if (gaim_status_is_active(status1)) | |
| 1066 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1067 | |
| 1068 if (gaim_status_is_active(status2)) | |
| 1069 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1070 | |
| 1071 if (score1 > score2) | |
| 1072 return -1; | |
| 1073 else if (score1 < score2) | |
| 1074 return 1; | |
| 1075 | |
| 1076 return 0; | |
| 1077 } | |
| 1078 | |
| 1079 | |
| 1080 /************************************************************************** | |
| 1081 * GaimPresence API | |
| 1082 **************************************************************************/ | |
| 1083 GaimPresence * | |
| 1084 gaim_presence_new(GaimPresenceContext context) | |
| 1085 { | |
| 1086 GaimPresence *presence; | |
| 1087 | |
| 1088 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1089 | |
| 1090 presence = g_new0(GaimPresence, 1); | |
| 11187 | 1091 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
| 9949 | 1092 |
| 1093 presence->context = context; | |
| 1094 | |
| 1095 presence->status_table = | |
| 10009 | 1096 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 11638 | 1097 g_free, NULL); |
| 9949 | 1098 |
| 1099 return presence; | |
| 1100 } | |
| 1101 | |
| 1102 GaimPresence * | |
| 1103 gaim_presence_new_for_account(GaimAccount *account) | |
| 1104 { | |
| 10012 | 1105 GaimPresence *presence = NULL; |
| 9949 | 1106 g_return_val_if_fail(account != NULL, NULL); |
| 1107 | |
| 1108 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1109 presence->u.account = account; | |
| 10006 | 1110 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1111 |
| 1112 return presence; | |
| 1113 } | |
| 1114 | |
| 1115 GaimPresence * | |
| 1116 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1117 { | |
| 1118 GaimPresence *presence; | |
| 1119 | |
| 1120 g_return_val_if_fail(conv != NULL, NULL); | |
| 1121 | |
| 1122 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1123 presence->u.chat.conv = conv; | |
| 10006 | 1124 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1125 |
| 1126 return presence; | |
| 1127 } | |
| 6216 | 1128 |
| 9949 | 1129 GaimPresence * |
| 1130 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1131 { | |
| 1132 GaimPresence *presence; | |
| 1133 GaimStatusBuddyKey *key; | |
| 10006 | 1134 GaimAccount *account; |
| 9949 | 1135 |
| 1136 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1137 account = buddy->account; |
| 9949 | 1138 |
| 1139 key = g_new0(GaimStatusBuddyKey, 1); | |
| 1140 key->account = buddy->account; | |
| 1141 key->name = g_strdup(buddy->name); | |
| 10006 | 1142 |
| 1143 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1144 if (presence == NULL) | |
| 9949 | 1145 { |
| 1146 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1147 | |
| 1148 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1149 presence->u.buddy.account = buddy->account; | |
| 10006 | 1150 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1151 |
| 1152 g_hash_table_insert(buddy_presences, key, presence); | |
| 1153 } | |
| 1154 else | |
| 1155 { | |
| 1156 g_free(key->name); | |
| 1157 g_free(key); | |
| 1158 } | |
| 1159 | |
| 1160 presence->u.buddy.ref_count++; | |
| 1161 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1162 buddy); | |
| 1163 | |
| 1164 return presence; | |
| 1165 } | |
| 1166 | |
| 1167 void | |
| 1168 gaim_presence_destroy(GaimPresence *presence) | |
| 1169 { | |
| 1170 g_return_if_fail(presence != NULL); | |
| 6216 | 1171 |
| 9949 | 1172 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1173 { | |
| 1174 GaimStatusBuddyKey key; | |
| 1175 | |
| 10077 | 1176 if(presence->u.buddy.ref_count != 0) |
| 1177 return; | |
| 9949 | 1178 |
| 1179 key.account = presence->u.buddy.account; | |
| 1180 key.name = presence->u.buddy.name; | |
| 1181 | |
| 1182 g_hash_table_remove(buddy_presences, &key); | |
| 1183 | |
| 14035 | 1184 g_free(presence->u.buddy.name); |
| 9949 | 1185 } |
| 1186 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1187 { | |
| 14035 | 1188 g_free(presence->u.chat.user); |
| 9949 | 1189 } |
| 1190 | |
| 14035 | 1191 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); |
| 1192 g_list_free(presence->statuses); | |
| 9949 | 1193 |
| 1194 g_hash_table_destroy(presence->status_table); | |
| 1195 | |
| 11187 | 1196 GAIM_DBUS_UNREGISTER_POINTER(presence); |
| 9949 | 1197 g_free(presence); |
| 1198 } | |
| 1199 | |
| 10580 | 1200 /* |
| 1201 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
| 1202 * decrement the ref count? I don't see why we should | |
| 1203 * make other places do it manually when we can do it here. | |
| 1204 */ | |
| 9949 | 1205 void |
| 1206 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1207 { | |
| 1208 g_return_if_fail(presence != NULL); | |
| 1209 g_return_if_fail(buddy != NULL); | |
| 1210 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1211 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1212 | |
| 1213 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1214 { | |
| 1215 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1216 buddy); | |
| 1217 presence->u.buddy.ref_count--; | |
| 1218 } | |
| 6065 | 1219 } |
| 1220 | |
| 9949 | 1221 void |
| 1222 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1223 { | |
| 1224 g_return_if_fail(presence != NULL); | |
| 1225 g_return_if_fail(status != NULL); | |
| 1226 | |
| 1227 presence->statuses = g_list_append(presence->statuses, status); | |
| 1228 | |
| 1229 g_hash_table_insert(presence->status_table, | |
| 1230 g_strdup(gaim_status_get_id(status)), status); | |
| 1231 } | |
| 1232 | |
| 1233 void | |
| 11318 | 1234 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
| 9949 | 1235 { |
| 1236 const GList *l; | |
| 1237 | |
| 1238 g_return_if_fail(presence != NULL); | |
| 1239 g_return_if_fail(source_list != NULL); | |
| 1240 | |
| 1241 for (l = source_list; l != NULL; l = l->next) | |
| 1242 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1243 } | |
| 1244 | |
| 1245 void | |
| 1246 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1247 gboolean active) | |
| 1248 { | |
| 1249 GaimStatus *status; | |
| 1250 | |
| 1251 g_return_if_fail(presence != NULL); | |
| 1252 g_return_if_fail(status_id != NULL); | |
| 1253 | |
| 1254 status = gaim_presence_get_status(presence, status_id); | |
| 1255 | |
| 1256 g_return_if_fail(status != NULL); | |
| 10348 | 1257 /* TODO: Should we do the following? */ |
| 1258 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1259 |
| 10067 | 1260 if (gaim_status_is_exclusive(status)) |
| 9949 | 1261 { |
| 1262 if (!active) | |
| 1263 { | |
| 1264 gaim_debug_warning("status", | |
| 1265 "Attempted to set a non-independent status " | |
| 1266 "(%s) inactive. Only independent statuses " | |
| 1267 "can be specifically marked inactive.", | |
| 1268 status_id); | |
| 1269 return; | |
| 1270 } | |
| 1271 } | |
| 1272 | |
| 1273 gaim_status_set_active(status, active); | |
| 1274 } | |
| 1275 | |
| 1276 void | |
| 1277 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1278 { | |
| 10754 | 1279 gaim_presence_set_status_active(presence, status_id, TRUE); |
| 9949 | 1280 } |
| 1281 | |
| 1282 static void | |
| 1283 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1284 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1285 { | |
|
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1286 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); |
| 9949 | 1287 |
| 1288 if (!old_idle && idle) | |
| 1289 { | |
| 11698 | 1290 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1291 { |
|
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1292 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
| 9949 | 1293 |
|
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1294 if (log != NULL) |
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1295 { |
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1296 char *tmp = g_strdup_printf(_("%s became idle"), |
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1297 gaim_buddy_get_alias(buddy)); |
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1298 |
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1299 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1300 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1301 g_free(tmp); |
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1302 } |
| 9949 | 1303 } |
| 1304 } | |
| 1305 else if (old_idle && !idle) | |
| 1306 { | |
| 11698 | 1307 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1308 { |
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1309 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
| 9949 | 1310 |
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1311 if (log != NULL) |
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1312 { |
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1313 char *tmp = g_strdup_printf(_("%s became unidle"), |
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1314 gaim_buddy_get_alias(buddy)); |
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1315 |
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1316 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1317 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1318 g_free(tmp); |
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1319 } |
| 9949 | 1320 } |
| 1321 } | |
| 1322 | |
|
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1323 if (old_idle != idle) |
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1324 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1325 old_idle, idle); |
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1326 |
| 10378 | 1327 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1328 |
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1329 /* Should this be done here? It'd perhaps make more sense to |
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1330 * connect to buddy-[un]idle signals and update from there |
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1331 */ |
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1332 |
| 9949 | 1333 if (ops != NULL && ops->update != NULL) |
| 1334 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1335 } | |
| 1336 | |
| 1337 void | |
| 1338 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1339 { | |
| 1340 gboolean old_idle; | |
| 1341 | |
| 1342 g_return_if_fail(presence != NULL); | |
| 1343 | |
| 1344 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1345 return; | |
| 1346 | |
| 1347 old_idle = presence->idle; | |
| 1348 presence->idle = idle; | |
| 1349 presence->idle_time = (idle ? idle_time : 0); | |
| 1350 | |
| 1351 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1352 { | |
| 1353 const GList *l; | |
| 1354 time_t current_time = time(NULL); | |
| 1355 | |
| 1356 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1357 { | |
| 1358 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1359 old_idle, idle); | |
| 1360 } | |
| 1361 } | |
|
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|
1362 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
|
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1363 { |
| 11975 | 1364 GaimAccount *account; |
| 1365 GaimConnection *gc; | |
|
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1366 GaimPluginProtocolInfo *prpl_info = NULL; |
|
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1367 |
| 11975 | 1368 account = gaim_presence_get_account(presence); |
|
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1369 |
|
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1370 if (gaim_prefs_get_bool("/core/logging/log_system")) |
|
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1371 { |
|
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1372 GaimLog *log = gaim_account_get_log(account, FALSE); |
|
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1373 |
|
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1374 if (log != NULL) |
|
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1375 { |
|
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1376 char *msg; |
| 11975 | 1377 |
|
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1378 if (idle) |
|
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|
1379 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
|
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1380 else |
|
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|
1381 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
|
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1382 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
|
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1383 gaim_account_get_username(account), |
|
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|
1384 idle_time, msg); |
|
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1385 g_free(msg); |
|
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1386 } |
|
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1387 } |
| 11975 | 1388 |
| 1389 gc = gaim_account_get_connection(account); | |
| 1390 | |
|
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1391 if (gc != NULL && gc->prpl != NULL) |
|
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1392 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
|
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|
1393 |
|
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|
1394 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
|
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|
1395 prpl_info->set_idle) |
|
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|
1396 prpl_info->set_idle(gc, (idle ? (time(NULL) - idle_time) : 0)); |
|
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1397 } |
| 9949 | 1398 } |
| 1399 | |
| 1400 void | |
| 10006 | 1401 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1402 { | |
| 1403 g_return_if_fail(presence != NULL); | |
| 1404 | |
| 1405 if (presence->login_time == login_time) | |
| 1406 return; | |
| 1407 | |
| 1408 presence->login_time = login_time; | |
| 1409 } | |
| 1410 | |
| 9949 | 1411 GaimPresenceContext |
| 1412 gaim_presence_get_context(const GaimPresence *presence) | |
| 1413 { | |
| 1414 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1415 | |
| 1416 return presence->context; | |
| 1417 } | |
| 1418 | |
| 1419 GaimAccount * | |
| 1420 gaim_presence_get_account(const GaimPresence *presence) | |
| 1421 { | |
| 1422 GaimPresenceContext context; | |
| 1423 | |
| 1424 g_return_val_if_fail(presence != NULL, NULL); | |
| 1425 | |
| 1426 context = gaim_presence_get_context(presence); | |
| 1427 | |
| 1428 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1429 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1430 | |
| 1431 return presence->u.account; | |
| 1432 } | |
| 1433 | |
| 1434 GaimConversation * | |
| 1435 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1436 { | |
| 1437 g_return_val_if_fail(presence != NULL, NULL); | |
| 1438 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1439 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1440 | |
| 1441 return presence->u.chat.conv; | |
| 1442 } | |
| 1443 | |
| 1444 const char * | |
| 1445 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1446 { | |
| 1447 g_return_val_if_fail(presence != NULL, NULL); | |
| 1448 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1449 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1450 | |
| 1451 return presence->u.chat.user; | |
| 1452 } | |
| 1453 | |
| 1454 const GList * | |
| 1455 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1456 { | |
| 1457 g_return_val_if_fail(presence != NULL, NULL); | |
| 1458 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1459 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1460 | |
| 1461 return presence->u.buddy.buddies; | |
| 1462 } | |
| 1463 | |
| 1464 const GList * | |
| 1465 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1466 { | |
| 1467 g_return_val_if_fail(presence != NULL, NULL); | |
| 1468 | |
| 1469 return presence->statuses; | |
| 1470 } | |
| 1471 | |
| 1472 GaimStatus * | |
| 1473 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1474 { | |
| 1475 GaimStatus *status; | |
| 10006 | 1476 const GList *l = NULL; |
| 9949 | 1477 |
| 1478 g_return_val_if_fail(presence != NULL, NULL); | |
| 1479 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1480 | |
| 10006 | 1481 /* What's the purpose of this hash table? */ |
| 10012 | 1482 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1483 status_id); |
| 10012 | 1484 |
| 10006 | 1485 if (status == NULL) { |
| 10012 | 1486 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1487 l != NULL && status == NULL; l = l->next) |
| 1488 { | |
| 1489 GaimStatus *temp_status = l->data; | |
| 10012 | 1490 |
| 10006 | 1491 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1492 status = temp_status; | |
| 1493 } | |
| 1494 | |
| 1495 if (status != NULL) | |
| 1496 g_hash_table_insert(presence->status_table, | |
| 1497 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1498 } |
| 9949 | 1499 |
| 1500 return status; | |
| 1501 } | |
| 1502 | |
| 1503 GaimStatus * | |
| 1504 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1505 { | |
| 1506 g_return_val_if_fail(presence != NULL, NULL); | |
| 1507 | |
| 1508 return presence->active_status; | |
| 1509 } | |
| 1510 | |
| 1511 gboolean | |
| 1512 gaim_presence_is_available(const GaimPresence *presence) | |
| 1513 { | |
| 1514 GaimStatus *status; | |
| 1515 | |
| 1516 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1517 | |
| 1518 status = gaim_presence_get_active_status(presence); | |
| 1519 | |
| 1520 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1521 !gaim_presence_is_idle(presence)); | |
| 1522 } | |
| 1523 | |
| 1524 gboolean | |
| 1525 gaim_presence_is_online(const GaimPresence *presence) | |
| 1526 { | |
| 1527 GaimStatus *status; | |
| 1528 | |
| 1529 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1530 | |
| 1531 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1532 return FALSE; | |
| 1533 | |
|
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|
1534 return gaim_status_is_online(status); |
| 9949 | 1535 } |
| 1536 | |
| 1537 gboolean | |
| 1538 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1539 const char *status_id) | |
| 1540 { | |
| 1541 GaimStatus *status; | |
| 1542 | |
| 1543 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1544 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1545 | |
| 1546 status = gaim_presence_get_status(presence, status_id); | |
| 1547 | |
| 1548 return (status != NULL && gaim_status_is_active(status)); | |
| 1549 } | |
| 1550 | |
| 1551 gboolean | |
| 1552 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1553 GaimStatusPrimitive primitive) | |
| 1554 { | |
| 1555 GaimStatus *status; | |
| 1556 GaimStatusType *status_type; | |
| 1557 | |
| 1558 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1559 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1560 | |
| 1561 status = gaim_presence_get_active_status(presence); | |
| 1562 status_type = gaim_status_get_type(status); | |
| 1563 | |
| 1564 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1565 return TRUE; | |
| 6065 | 1566 |
| 1567 return FALSE; | |
| 1568 } | |
| 1569 | |
| 9949 | 1570 gboolean |
| 1571 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1572 { |
| 9949 | 1573 g_return_val_if_fail(presence != NULL, FALSE); |
| 1574 | |
| 11634 | 1575 return gaim_presence_is_online(presence) && presence->idle; |
| 6065 | 1576 } |
| 1577 | |
| 9949 | 1578 time_t |
| 1579 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1580 { |
| 9949 | 1581 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1582 |
| 9949 | 1583 return presence->idle_time; |
| 1584 } | |
| 6065 | 1585 |
| 10567 | 1586 time_t |
| 1587 gaim_presence_get_login_time(const GaimPresence *presence) | |
| 1588 { | |
| 1589 g_return_val_if_fail(presence != NULL, 0); | |
| 1590 | |
| 11973 | 1591 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
| 10567 | 1592 } |
| 1593 | |
| 9949 | 1594 gint |
| 1595 gaim_presence_compare(const GaimPresence *presence1, | |
| 1596 const GaimPresence *presence2) | |
| 6065 | 1597 { |
| 9949 | 1598 gboolean idle1, idle2; |
| 10860 | 1599 time_t idle_time_1, idle_time_2; |
| 9949 | 1600 int score1 = 0, score2 = 0; |
| 1601 const GList *l; | |
| 6065 | 1602 |
|
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|
1603 if (presence1 == presence2) |
| 9949 | 1604 return 0; |
| 1605 else if (presence1 == NULL) | |
|
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|
1606 return 1; |
| 9949 | 1607 else if (presence2 == NULL) |
|
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|
1608 return -1; |
| 6065 | 1609 |
| 9949 | 1610 /* Compute the score of the first set of statuses. */ |
| 1611 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1612 { | |
| 1613 GaimStatus *status = (GaimStatus *)l->data; | |
| 1614 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1615 |
| 9949 | 1616 if (gaim_status_is_active(status)) |
| 1617 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1618 } |
|
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|
1619 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
| 6065 | 1620 |
| 9949 | 1621 /* Compute the score of the second set of statuses. */ |
|
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|
1622 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1623 { |
| 1624 GaimStatus *status = (GaimStatus *)l->data; | |
| 1625 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1626 |
| 9949 | 1627 if (gaim_status_is_active(status)) |
| 1628 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1629 } |
|
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|
1630 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
| 6065 | 1631 |
| 9949 | 1632 idle1 = gaim_presence_is_idle(presence1); |
| 1633 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1634 |
| 9949 | 1635 if (idle1) |
| 1636 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1637 |
| 9949 | 1638 if (idle2) |
| 1639 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1640 |
| 10860 | 1641 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
| 1642 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
| 6065 | 1643 |
| 9949 | 1644 if (idle_time_1 > idle_time_2) |
| 1645 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1646 else if (idle_time_1 < idle_time_2) | |
| 1647 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1648 |
| 9949 | 1649 if (score1 < score2) |
| 1650 return 1; | |
| 1651 else if (score1 > score2) | |
| 1652 return -1; | |
| 1653 | |
| 1654 return 0; | |
| 1655 } | |
| 1656 | |
| 6065 | 1657 |
| 9949 | 1658 /************************************************************************** |
| 1659 * Status subsystem | |
| 1660 **************************************************************************/ | |
| 1661 static void | |
| 12816 | 1662 score_pref_changed_cb(const char *name, GaimPrefType type, |
| 1663 gconstpointer value, gpointer data) | |
| 9949 | 1664 { |
| 1665 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1666 |
| 9949 | 1667 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1668 } |
| 1669 | |
| 10519 | 1670 static guint |
| 10006 | 1671 gaim_buddy_presences_hash(gconstpointer key) |
| 1672 { | |
| 10012 | 1673 const GaimStatusBuddyKey *me = key; |
| 1674 guint ret; | |
| 1675 char *str; | |
| 1676 | |
| 1677 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1678 ret = g_str_hash(str); | |
| 1679 g_free(str); | |
| 1680 | |
| 1681 return ret; | |
| 10006 | 1682 } |
| 1683 | |
| 10519 | 1684 static gboolean |
| 10006 | 1685 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1686 { | |
| 1687 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1688 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1689 | |
| 10012 | 1690 if(key_a->account == key_b->account && |
| 1691 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1692 return TRUE; |
| 1693 else | |
| 1694 return FALSE; | |
| 1695 } | |
| 1696 | |
| 10519 | 1697 static void |
| 1698 gaim_buddy_presences_key_free(gpointer a) | |
| 1699 { | |
| 1700 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
| 1701 g_free(key->name); | |
| 1702 g_free(key); | |
| 1703 } | |
| 1704 | |
| 10087 | 1705 void * |
| 10418 | 1706 gaim_status_get_handle(void) { |
| 10087 | 1707 static int handle; |
| 1708 | |
| 1709 return &handle; | |
| 1710 } | |
| 1711 | |
| 9949 | 1712 void |
| 10418 | 1713 gaim_status_init(void) |
| 6065 | 1714 { |
| 10418 | 1715 void *handle = gaim_status_get_handle; |
| 10087 | 1716 |
| 9949 | 1717 gaim_prefs_add_none("/core/status"); |
| 1718 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1719 |
| 9949 | 1720 gaim_prefs_add_int("/core/status/scores/offline", |
| 1721 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1722 gaim_prefs_add_int("/core/status/scores/available", | |
| 1723 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
|
12595
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changeset
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1724 gaim_prefs_add_int("/core/status/scores/invisible", |
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1725 primitive_scores[GAIM_STATUS_INVISIBLE]); |
| 9949 | 1726 gaim_prefs_add_int("/core/status/scores/away", |
| 1727 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1728 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1729 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1730 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1731 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1732 |
| 10087 | 1733 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1734 score_pref_changed_cb, |
| 1735 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1736 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1737 score_pref_changed_cb, |
| 1738 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
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1739 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
| 9949 | 1740 score_pref_changed_cb, |
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1741 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
| 10087 | 1742 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1743 score_pref_changed_cb, |
| 1744 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1745 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1746 score_pref_changed_cb, |
| 1747 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1748 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1749 score_pref_changed_cb, |
| 1750 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1751 |
| 10519 | 1752 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
| 1753 gaim_buddy_presences_equal, | |
| 1754 gaim_buddy_presences_key_free, NULL); | |
| 9949 | 1755 } |
| 6065 | 1756 |
| 9949 | 1757 void |
| 10418 | 1758 gaim_status_uninit(void) |
| 9949 | 1759 { |
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1760 if (buddy_presences != NULL) |
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1761 { |
| 10077 | 1762 g_hash_table_destroy(buddy_presences); |
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1763 |
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1764 buddy_presences = NULL; |
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1765 } |
| 9949 | 1766 } |
