Mercurial > pidgin
annotate src/status.c @ 13916:fdf2dbed6faa
[gaim-migrate @ 16418]
Make the conversation windows bigger ... which is better *wink*.
Use Panel library to manage the windows.
Add a window-list that you can use to quickly switch to a window
(press Alt+w to bring it up).
Get rid of some unused codes.
committer: Tailor Script <tailor@pidgin.im>
| author | Sadrul Habib Chowdhury <imadil@gmail.com> |
|---|---|
| date | Tue, 04 Jul 2006 01:32:39 +0000 |
| parents | a092ea4edd4e |
| children | 8bda65b88e49 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 11187 | 29 #include "dbus-maybe.h" |
| 9949 | 30 #include "debug.h" |
| 10337 | 31 #include "notify.h" |
| 9949 | 32 #include "prefs.h" |
| 6065 | 33 #include "status.h" |
| 34 | |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
|
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41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
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52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 11249 | 72 time_t login_time; |
| 9949 | 73 |
| 74 GList *statuses; | |
| 75 GHashTable *status_table; | |
| 76 | |
| 77 GaimStatus *active_status; | |
| 6065 | 78 |
| 9949 | 79 union |
| 80 { | |
| 81 GaimAccount *account; | |
| 82 | |
| 83 struct | |
| 84 { | |
| 85 GaimConversation *conv; | |
| 86 char *user; | |
| 87 | |
| 88 } chat; | |
| 6065 | 89 |
| 9949 | 90 struct |
| 91 { | |
| 92 GaimAccount *account; | |
| 93 char *name; | |
| 94 size_t ref_count; | |
| 95 GList *buddies; | |
| 96 | |
| 97 } buddy; | |
| 98 | |
| 99 } u; | |
| 100 }; | |
| 101 | |
| 102 /** | |
| 103 * An active status. | |
| 104 */ | |
| 105 struct _GaimStatus | |
| 6065 | 106 { |
| 9949 | 107 GaimStatusType *type; |
| 108 GaimPresence *presence; | |
| 109 | |
| 110 const char *title; | |
| 6065 | 111 |
| 9949 | 112 gboolean active; |
| 6065 | 113 |
| 9949 | 114 GHashTable *attr_values; |
| 115 }; | |
| 6065 | 116 |
| 117 typedef struct | |
| 118 { | |
| 9949 | 119 GaimAccount *account; |
| 120 char *name; | |
| 121 } GaimStatusBuddyKey; | |
| 122 | |
| 123 static int primitive_scores[] = | |
| 124 { | |
| 125 0, /* unset */ | |
| 126 -500, /* offline */ | |
| 127 100, /* available */ | |
| 128 -75, /* unavailable */ | |
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129 -50, /* invisible */ |
| 9949 | 130 -100, /* away */ |
| 10860 | 131 -200, /* extended away */ |
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132 -400, /* mobile */ |
| 9949 | 133 -10, /* idle, special case. */ |
| 134 -5 /* idle time, special case. */ | |
| 135 }; | |
| 136 | |
| 137 static GHashTable *buddy_presences = NULL; | |
| 138 | |
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139 #define SCORE_IDLE 8 |
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140 #define SCORE_IDLE_TIME 9 |
| 9949 | 141 |
| 142 /************************************************************************** | |
| 10419 | 143 * GaimStatusPrimitive API |
| 144 **************************************************************************/ | |
| 145 static struct GaimStatusPrimitiveMap | |
| 146 { | |
| 147 GaimStatusPrimitive type; | |
| 148 const char *id; | |
| 149 const char *name; | |
| 150 | |
| 151 } const status_primitive_map[] = | |
| 152 { | |
| 153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
| 10419 | 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
| 10419 | 161 }; |
| 162 | |
| 163 const char * | |
| 164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 165 { | |
| 166 int i; | |
| 167 | |
| 168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 169 { | |
| 170 if (type == status_primitive_map[i].type) | |
| 171 return status_primitive_map[i].id; | |
| 172 } | |
| 173 | |
| 174 return status_primitive_map[0].id; | |
| 175 } | |
| 176 | |
| 177 const char * | |
| 178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 179 { | |
| 180 int i; | |
| 181 | |
| 182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 183 { | |
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184 if (type == status_primitive_map[i].type) |
| 13248 | 185 return _(status_primitive_map[i].name); |
| 10419 | 186 } |
| 187 | |
| 13248 | 188 return _(status_primitive_map[0].name); |
| 10419 | 189 } |
| 190 | |
| 191 GaimStatusPrimitive | |
| 192 gaim_primitive_get_type_from_id(const char *id) | |
| 193 { | |
| 194 int i; | |
| 195 | |
| 196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 197 | |
| 198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 199 { | |
| 200 if (!strcmp(id, status_primitive_map[i].id)) | |
| 201 return status_primitive_map[i].type; | |
| 202 } | |
| 203 | |
| 204 return status_primitive_map[0].type; | |
| 205 } | |
| 206 | |
| 207 | |
| 208 /************************************************************************** | |
| 9949 | 209 * GaimStatusType API |
| 210 **************************************************************************/ | |
| 211 GaimStatusType * | |
| 212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 213 const char *name, gboolean saveable, |
| 214 gboolean user_settable, gboolean independent) | |
| 9949 | 215 { |
| 216 GaimStatusType *status_type; | |
| 217 | |
| 218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 219 | |
| 220 status_type = g_new0(GaimStatusType, 1); | |
| 11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
| 9949 | 222 |
| 223 status_type->primitive = primitive; | |
| 224 status_type->saveable = saveable; | |
| 225 status_type->user_settable = user_settable; | |
| 226 status_type->independent = independent; | |
| 227 | |
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228 if (id != NULL) |
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229 status_type->id = g_strdup(id); |
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230 else |
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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232 |
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233 if (name != NULL) |
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234 status_type->name = g_strdup(name); |
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235 else |
| 13248 | 236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive)); |
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237 |
| 9949 | 238 return status_type; |
| 239 } | |
| 240 | |
| 241 GaimStatusType * | |
| 242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 243 const char *name, gboolean user_settable) |
| 9949 | 244 { |
| 245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 246 | |
| 247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 248 user_settable, FALSE); | |
| 249 } | |
| 250 | |
| 251 GaimStatusType * | |
| 252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 253 const char *id, const char *name, | |
| 254 gboolean saveable, gboolean user_settable, | |
| 255 gboolean independent, const char *attr_id, | |
| 256 const char *attr_name, GaimValue *attr_value, | |
| 257 ...) | |
| 258 { | |
| 259 GaimStatusType *status_type; | |
| 260 va_list args; | |
| 261 | |
| 262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
| 265 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 266 | |
| 267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 268 user_settable, independent); | |
| 269 | |
| 10010 | 270 /* Add the first attribute */ |
| 9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 272 | |
| 273 va_start(args, attr_value); | |
| 274 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 275 va_end(args); | |
| 276 | |
| 277 return status_type; | |
| 278 } | |
| 279 | |
| 280 void | |
| 281 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 282 { | |
| 283 GList *l; | |
| 284 | |
| 285 g_return_if_fail(status_type != NULL); | |
| 286 | |
| 287 g_free(status_type->id); | |
| 288 g_free(status_type->name); | |
| 289 | |
| 290 if (status_type->primary_attr_id != NULL) | |
| 291 g_free(status_type->primary_attr_id); | |
| 292 | |
| 293 if (status_type->attrs != NULL) | |
| 294 { | |
| 295 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 296 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 297 | |
| 298 g_list_free(status_type->attrs); | |
| 299 } | |
| 300 | |
| 11187 | 301 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
| 9949 | 302 g_free(status_type); |
| 303 } | |
| 304 | |
| 305 void | |
| 306 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 307 { | |
| 308 g_return_if_fail(status_type != NULL); | |
| 309 | |
| 310 if (status_type->primary_attr_id != NULL) | |
| 311 g_free(status_type->primary_attr_id); | |
| 312 | |
| 313 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 314 } | |
| 315 | |
| 316 void | |
| 10197 | 317 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 318 const char *name, GaimValue *value) |
| 319 { | |
| 320 GaimStatusAttr *attr; | |
| 321 | |
| 322 g_return_if_fail(status_type != NULL); | |
| 323 g_return_if_fail(id != NULL); | |
| 324 g_return_if_fail(name != NULL); | |
| 325 g_return_if_fail(value != NULL); | |
| 326 | |
| 327 attr = gaim_status_attr_new(id, name, value); | |
| 328 | |
| 329 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 330 } | |
| 331 | |
| 332 void | |
| 333 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 334 { | |
| 335 const char *id, *name; | |
| 336 GaimValue *value; | |
| 337 | |
| 338 g_return_if_fail(status_type != NULL); | |
| 339 | |
| 340 while ((id = va_arg(args, const char *)) != NULL) | |
| 341 { | |
| 342 name = va_arg(args, const char *); | |
| 343 g_return_if_fail(name != NULL); | |
| 344 | |
| 345 value = va_arg(args, GaimValue *); | |
| 346 g_return_if_fail(value != NULL); | |
| 6065 | 347 |
| 9949 | 348 gaim_status_type_add_attr(status_type, id, name, value); |
| 349 } | |
| 350 } | |
| 351 | |
| 10010 | 352 void |
| 353 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 354 const char *name, GaimValue *value, ...) | |
| 355 { | |
| 356 va_list args; | |
| 357 | |
| 358 g_return_if_fail(status_type != NULL); | |
| 359 g_return_if_fail(id != NULL); | |
| 360 g_return_if_fail(name != NULL); | |
| 361 g_return_if_fail(value != NULL); | |
| 362 | |
| 363 /* Add the first attribute */ | |
| 364 gaim_status_type_add_attr(status_type, id, name, value); | |
| 365 | |
| 366 va_start(args, value); | |
| 367 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 368 va_end(args); | |
| 369 } | |
| 370 | |
| 9949 | 371 GaimStatusPrimitive |
| 372 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 373 { | |
| 374 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 375 | |
| 376 return status_type->primitive; | |
| 377 } | |
| 378 | |
| 379 const char * | |
| 380 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 381 { | |
| 382 g_return_val_if_fail(status_type != NULL, NULL); | |
| 383 | |
| 384 return status_type->id; | |
| 385 } | |
| 386 | |
| 387 const char * | |
| 388 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 389 { | |
| 390 g_return_val_if_fail(status_type != NULL, NULL); | |
| 391 | |
| 392 return status_type->name; | |
| 393 } | |
| 394 | |
| 395 gboolean | |
| 396 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 397 { | |
| 398 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 399 | |
| 400 return status_type->saveable; | |
| 401 } | |
| 402 | |
| 403 gboolean | |
| 404 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 405 { | |
| 406 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 407 | |
| 408 return status_type->user_settable; | |
| 409 } | |
| 410 | |
| 411 gboolean | |
| 412 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 413 { | |
| 414 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 415 | |
| 416 return status_type->independent; | |
| 417 } | |
| 418 | |
| 419 gboolean | |
| 10067 | 420 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 421 { | |
| 422 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 423 | |
| 424 return !status_type->independent; | |
| 425 } | |
| 426 | |
| 427 gboolean | |
| 9949 | 428 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 429 { | |
| 430 GaimStatusPrimitive primitive; | |
| 431 | |
| 432 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 433 | |
| 434 primitive = gaim_status_type_get_primitive(status_type); | |
| 435 | |
| 12587 | 436 return (primitive == GAIM_STATUS_AVAILABLE); |
| 9949 | 437 } |
| 438 | |
| 439 const char * | |
| 440 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 441 { | |
| 442 g_return_val_if_fail(status_type != NULL, NULL); | |
| 443 | |
| 444 return status_type->primary_attr_id; | |
| 445 } | |
| 446 | |
| 447 GaimStatusAttr * | |
| 448 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 449 { | |
| 450 GList *l; | |
| 451 | |
| 452 g_return_val_if_fail(status_type != NULL, NULL); | |
| 453 g_return_val_if_fail(id != NULL, NULL); | |
| 454 | |
| 455 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 456 { | |
| 457 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 458 | |
| 459 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 460 return attr; | |
| 461 } | |
| 462 | |
| 463 return NULL; | |
| 464 } | |
| 465 | |
| 466 const GList * | |
| 467 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 468 { | |
| 469 g_return_val_if_fail(status_type != NULL, NULL); | |
| 470 | |
| 471 return status_type->attrs; | |
| 472 } | |
| 473 | |
| 10348 | 474 const GaimStatusType * |
| 475 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 476 { | |
| 477 GaimStatusType *status_type; | |
| 478 | |
| 479 g_return_val_if_fail(id != NULL, NULL); | |
| 480 | |
| 481 while (status_types != NULL) | |
| 482 { | |
| 483 status_type = status_types->data; | |
| 484 | |
| 485 if (!strcmp(id, status_type->id)) | |
| 486 return status_type; | |
| 10895 | 487 |
| 488 status_types = status_types->next; | |
| 10348 | 489 } |
| 490 | |
| 491 return NULL; | |
| 492 } | |
| 493 | |
| 9949 | 494 |
| 495 /************************************************************************** | |
| 496 * GaimStatusAttr API | |
| 497 **************************************************************************/ | |
| 498 GaimStatusAttr * | |
| 499 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 500 { | |
| 501 GaimStatusAttr *attr; | |
| 502 | |
| 503 g_return_val_if_fail(id != NULL, NULL); | |
| 504 g_return_val_if_fail(name != NULL, NULL); | |
| 505 g_return_val_if_fail(value_type != NULL, NULL); | |
| 506 | |
| 507 attr = g_new0(GaimStatusAttr, 1); | |
| 11187 | 508 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
| 9949 | 509 |
| 510 attr->id = g_strdup(id); | |
| 511 attr->name = g_strdup(name); | |
| 512 attr->value_type = value_type; | |
| 513 | |
| 514 return attr; | |
| 515 } | |
| 516 | |
| 517 void | |
| 518 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 519 { | |
| 520 g_return_if_fail(attr != NULL); | |
| 521 | |
| 522 g_free(attr->id); | |
| 523 g_free(attr->name); | |
| 524 | |
| 525 gaim_value_destroy(attr->value_type); | |
| 526 | |
| 11187 | 527 GAIM_DBUS_UNREGISTER_POINTER(attr); |
| 9949 | 528 g_free(attr); |
| 529 } | |
| 530 | |
| 531 const char * | |
| 532 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 533 { | |
| 534 g_return_val_if_fail(attr != NULL, NULL); | |
| 535 | |
| 536 return attr->id; | |
| 537 } | |
| 538 | |
| 539 const char * | |
| 540 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 541 { | |
| 542 g_return_val_if_fail(attr != NULL, NULL); | |
| 543 | |
| 544 return attr->name; | |
| 545 } | |
| 546 | |
| 547 GaimValue * | |
| 11249 | 548 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
| 9949 | 549 { |
| 550 g_return_val_if_fail(attr != NULL, NULL); | |
| 551 | |
| 552 return attr->value_type; | |
| 553 } | |
| 554 | |
| 555 | |
| 556 /************************************************************************** | |
| 557 * GaimStatus API | |
| 558 **************************************************************************/ | |
| 559 GaimStatus * | |
| 560 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 561 { | |
| 562 GaimStatus *status; | |
| 563 const GList *l; | |
| 564 | |
| 565 g_return_val_if_fail(status_type != NULL, NULL); | |
| 566 g_return_val_if_fail(presence != NULL, NULL); | |
| 567 | |
| 568 status = g_new0(GaimStatus, 1); | |
| 11187 | 569 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
| 9949 | 570 |
| 571 status->type = status_type; | |
| 572 status->presence = presence; | |
| 573 | |
| 574 status->attr_values = | |
| 575 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 576 (GDestroyNotify)gaim_value_destroy); | |
| 577 | |
| 578 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 579 { | |
| 580 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 11249 | 581 GaimValue *value = gaim_status_attr_get_value(attr); |
| 9949 | 582 GaimValue *new_value = gaim_value_dup(value); |
| 583 | |
| 584 g_hash_table_insert(status->attr_values, | |
| 10197 | 585 g_strdup(gaim_status_attr_get_id(attr)), |
| 586 new_value); | |
| 9949 | 587 } |
| 588 | |
| 589 return status; | |
| 590 } | |
| 591 | |
| 10754 | 592 /* |
| 593 * TODO: If the GaimStatus is in a GaimPresence, then | |
| 594 * remove it from the GaimPresence? | |
| 595 */ | |
| 9949 | 596 void |
| 597 gaim_status_destroy(GaimStatus *status) | |
| 598 { | |
| 599 g_return_if_fail(status != NULL); | |
| 600 | |
| 601 g_hash_table_destroy(status->attr_values); | |
| 602 | |
| 11187 | 603 GAIM_DBUS_UNREGISTER_POINTER(status); |
| 9949 | 604 g_free(status); |
| 605 } | |
| 6065 | 606 |
| 607 static void | |
| 9949 | 608 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 609 GaimStatus *old_status, GaimStatus *new_status) | |
| 610 { | |
| 611 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 612 | |
| 11698 | 613 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 614 { |
| 615 time_t current_time = time(NULL); | |
| 616 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
|
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617 char *tmp; |
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618 GaimLog *log; |
| 9949 | 619 |
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620 if (old_status != NULL) |
| 9949 | 621 { |
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622 tmp = g_strdup_printf(_("%s changed status from %s to %s"), buddy_alias, |
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623 gaim_status_get_name(old_status), |
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624 gaim_status_get_name(new_status)); |
| 9949 | 625 } |
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626 else |
| 9949 | 627 { |
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628 /* old_status == NULL when an independent status is toggled. */ |
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629 |
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630 if (gaim_status_is_active(new_status)) |
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631 { |
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632 tmp = g_strdup_printf(_("%s is now %s"), buddy_alias, |
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633 gaim_status_get_name(new_status)); |
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634 } |
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635 else |
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636 { |
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637 tmp = g_strdup_printf(_("%s is no longer %s"), buddy_alias, |
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638 gaim_status_get_name(new_status)); |
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639 } |
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640 } |
| 9949 | 641 |
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642 log = gaim_account_get_log(buddy->account, FALSE); |
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643 if (log != NULL) |
| 9949 | 644 { |
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645 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, |
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646 current_time, tmp); |
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647 } |
| 9949 | 648 |
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649 g_free(tmp); |
| 9949 | 650 } |
| 651 | |
| 10012 | 652 if (ops != NULL && ops->update != NULL) |
| 653 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 654 } |
| 655 | |
| 656 static void | |
| 657 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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658 GaimStatus *new_status) |
| 6065 | 659 { |
| 9949 | 660 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 661 | |
| 662 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 663 { | |
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664 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 665 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 666 | |
| 10400 | 667 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
| 10447 | 668 gaim_prpl_change_account_status(account, old_status, new_status); |
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669 |
| 9949 | 670 if (ops != NULL && ops->status_changed != NULL) |
| 671 { | |
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672 ops->status_changed(account, new_status); |
| 9949 | 673 } |
| 674 } | |
| 675 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 676 { | |
| 677 const GList *l; | |
| 678 | |
| 679 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 680 { | |
| 681 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 682 old_status, new_status); | |
| 683 } | |
| 684 } | |
| 685 } | |
| 686 | |
| 10204 | 687 static void |
| 688 status_has_changed(GaimStatus *status) | |
| 9949 | 689 { |
| 690 GaimPresence *presence; | |
| 691 GaimStatus *old_status; | |
| 692 | |
| 693 presence = gaim_status_get_presence(status); | |
| 694 | |
| 10204 | 695 /* |
| 696 * If this status is exclusive, then we must be setting it to "active." | |
| 697 * Since we are setting it to active, we want to set the currently | |
| 698 * active status to "inactive." | |
| 699 */ | |
| 700 if (gaim_status_is_exclusive(status)) | |
| 9949 | 701 { |
| 10754 | 702 old_status = gaim_presence_get_active_status(presence); |
| 10760 | 703 if (old_status != NULL && (old_status != status)) |
| 10754 | 704 old_status->active = FALSE; |
| 705 presence->active_status = status; | |
| 9949 | 706 } |
| 10754 | 707 else |
| 708 old_status = NULL; | |
| 9949 | 709 |
| 10204 | 710 notify_status_update(presence, old_status, status); |
| 711 } | |
| 712 | |
| 713 void | |
| 714 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 715 { | |
| 13192 | 716 gaim_status_set_active_with_attrs_list(status, active, NULL); |
| 10204 | 717 } |
| 718 | |
| 11249 | 719 /* |
| 720 * This used to parse the va_list directly, but now it creates a GList | |
| 721 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
| 722 * function was created because accounts.c needs to pass a GList of | |
| 723 * attributes to the status API. | |
| 724 */ | |
| 10204 | 725 void |
| 726 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 727 { | |
| 11249 | 728 GList *attrs = NULL; |
| 729 const gchar *id; | |
| 730 gpointer data; | |
| 731 | |
| 732 if (args != NULL) | |
| 733 { | |
| 734 while ((id = va_arg(args, const char *)) != NULL) | |
| 735 { | |
| 736 attrs = g_list_append(attrs, (char *)id); | |
| 737 data = va_arg(args, void *); | |
| 738 attrs = g_list_append(attrs, data); | |
| 739 } | |
| 740 } | |
| 741 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
| 742 g_list_free(attrs); | |
| 743 } | |
| 744 | |
| 745 void | |
| 746 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
| 747 const GList *attrs) | |
| 748 { | |
| 10204 | 749 gboolean changed = FALSE; |
| 13373 | 750 const GList *l; |
| 751 GList *specified_attr_ids = NULL; | |
| 752 GaimStatusType *status_type; | |
| 10204 | 753 |
| 10714 | 754 g_return_if_fail(status != NULL); |
| 755 | |
| 10204 | 756 if (!active && gaim_status_is_exclusive(status)) |
| 757 { | |
| 758 gaim_debug_error("status", | |
| 759 "Cannot deactivate an exclusive status (%s).\n", | |
| 760 gaim_status_get_id(status)); | |
| 761 return; | |
| 762 } | |
| 763 | |
| 764 if (status->active != active) | |
| 10738 | 765 { |
| 10204 | 766 changed = TRUE; |
| 10738 | 767 } |
| 10204 | 768 |
| 9949 | 769 status->active = active; |
| 6065 | 770 |
| 10204 | 771 /* Set any attributes */ |
| 13373 | 772 l = attrs; |
| 773 while (l != NULL) | |
| 10204 | 774 { |
| 13373 | 775 const gchar *id; |
| 10204 | 776 GaimValue *value; |
| 11249 | 777 |
| 13373 | 778 id = l->data; |
| 779 l = l->next; | |
| 10204 | 780 value = gaim_status_get_attr_value(status, id); |
| 10713 | 781 if (value == NULL) |
| 782 { | |
| 783 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
| 10714 | 784 "not supported.\n", id, status->type->name); |
| 10713 | 785 /* Skip over the data and move on to the next attribute */ |
| 13373 | 786 l = l->next; |
| 10713 | 787 continue; |
| 788 } | |
| 789 | |
| 13373 | 790 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id); |
| 791 | |
| 10204 | 792 if (value->type == GAIM_TYPE_STRING) |
| 793 { | |
| 13373 | 794 const gchar *string_data = l->data; |
| 795 l = l->next; | |
| 10204 | 796 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
| 797 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 798 !strcmp(string_data, value->data.string_data))) | |
| 799 { | |
| 800 continue; | |
| 801 } | |
| 802 gaim_status_set_attr_string(status, id, string_data); | |
| 803 changed = TRUE; | |
| 804 } | |
| 805 else if (value->type == GAIM_TYPE_INT) | |
| 806 { | |
| 13373 | 807 int int_data = GPOINTER_TO_INT(l->data); |
| 808 l = l->next; | |
| 10204 | 809 if (int_data == value->data.int_data) |
| 810 continue; | |
| 811 gaim_status_set_attr_int(status, id, int_data); | |
| 812 changed = TRUE; | |
| 813 } | |
| 814 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 815 { | |
| 13373 | 816 gboolean boolean_data = GPOINTER_TO_INT(l->data); |
| 817 l = l->next; | |
| 10204 | 818 if (boolean_data == value->data.boolean_data) |
| 819 continue; | |
| 13373 | 820 gaim_status_set_attr_boolean(status, id, boolean_data); |
| 10204 | 821 changed = TRUE; |
| 822 } | |
| 823 else | |
| 824 { | |
| 825 /* We don't know what the data is--skip over it */ | |
| 13373 | 826 l = l->next; |
| 10204 | 827 } |
| 828 } | |
| 829 | |
| 13373 | 830 /* Reset any unspecified attributes to their default value */ |
| 831 status_type = gaim_status_get_type(status); | |
| 832 l = gaim_status_type_get_attrs(status_type); | |
| 833 while (l != NULL) | |
| 834 { | |
| 835 GaimStatusAttr *attr; | |
| 836 | |
| 837 attr = l->data; | |
| 838 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp)) | |
| 839 { | |
| 840 GaimValue *default_value; | |
| 841 default_value = gaim_status_attr_get_value(attr); | |
| 842 if (default_value->type == GAIM_TYPE_STRING) | |
| 843 gaim_status_set_attr_string(status, attr->id, | |
| 844 gaim_value_get_string(default_value)); | |
| 845 else if (default_value->type == GAIM_TYPE_INT) | |
| 846 gaim_status_set_attr_int(status, attr->id, | |
| 847 gaim_value_get_int(default_value)); | |
| 848 else if (default_value->type == GAIM_TYPE_BOOLEAN) | |
| 849 gaim_status_set_attr_boolean(status, attr->id, | |
| 850 gaim_value_get_boolean(default_value)); | |
| 851 changed = TRUE; | |
| 852 } | |
| 853 | |
| 854 l = l->next; | |
| 855 } | |
| 856 g_list_free(specified_attr_ids); | |
| 857 | |
| 10204 | 858 if (!changed) |
| 859 return; | |
| 860 status_has_changed(status); | |
| 9949 | 861 } |
| 862 | |
| 863 void | |
| 864 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 865 gboolean value) | |
| 866 { | |
| 867 GaimValue *attr_value; | |
| 868 | |
| 869 g_return_if_fail(status != NULL); | |
| 870 g_return_if_fail(id != NULL); | |
| 871 | |
| 10197 | 872 /* Make sure this attribute exists and is the correct type. */ |
| 873 attr_value = gaim_status_get_attr_value(status, id); | |
| 874 g_return_if_fail(attr_value != NULL); | |
| 9949 | 875 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 876 | |
| 877 gaim_value_set_boolean(attr_value, value); | |
| 878 } | |
| 879 | |
| 880 void | |
| 881 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 882 { | |
| 883 GaimValue *attr_value; | |
| 884 | |
| 885 g_return_if_fail(status != NULL); | |
| 886 g_return_if_fail(id != NULL); | |
| 887 | |
| 10197 | 888 /* Make sure this attribute exists and is the correct type. */ |
| 889 attr_value = gaim_status_get_attr_value(status, id); | |
| 890 g_return_if_fail(attr_value != NULL); | |
| 9949 | 891 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 892 | |
| 893 gaim_value_set_int(attr_value, value); | |
| 6065 | 894 } |
| 895 | |
| 9949 | 896 void |
| 897 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 898 const char *value) | |
| 899 { | |
| 900 GaimValue *attr_value; | |
| 901 | |
| 902 g_return_if_fail(status != NULL); | |
| 903 g_return_if_fail(id != NULL); | |
| 904 | |
| 10197 | 905 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 906 attr_value = gaim_status_get_attr_value(status, id); |
| 12434 | 907 /* This used to be g_return_if_fail, but it's failing a LOT, so |
| 908 * let's generate a log error for now. */ | |
| 909 /* g_return_if_fail(attr_value != NULL); */ | |
| 910 if (attr_value == NULL) { | |
| 911 gaim_debug_error("status", | |
| 912 "Attempted to set status attribute '%s' for " | |
| 913 "status '%s', which is not legal. Fix " | |
| 914 "this!\n", id, | |
| 915 gaim_status_type_get_name(gaim_status_get_type(status))); | |
| 916 return; | |
| 917 } | |
| 9949 | 918 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 919 | |
| 920 gaim_value_set_string(attr_value, value); | |
| 921 } | |
| 922 | |
| 923 GaimStatusType * | |
| 924 gaim_status_get_type(const GaimStatus *status) | |
| 925 { | |
| 926 g_return_val_if_fail(status != NULL, NULL); | |
| 927 | |
| 928 return status->type; | |
| 929 } | |
| 930 | |
| 931 GaimPresence * | |
| 932 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 933 { |
| 9949 | 934 g_return_val_if_fail(status != NULL, NULL); |
| 935 | |
| 936 return status->presence; | |
| 937 } | |
| 938 | |
| 939 const char * | |
| 940 gaim_status_get_id(const GaimStatus *status) | |
| 941 { | |
| 942 g_return_val_if_fail(status != NULL, NULL); | |
| 943 | |
| 944 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 945 } | |
| 946 | |
| 947 const char * | |
| 948 gaim_status_get_name(const GaimStatus *status) | |
| 949 { | |
| 950 g_return_val_if_fail(status != NULL, NULL); | |
| 951 | |
| 952 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 953 } | |
| 954 | |
| 955 gboolean | |
| 956 gaim_status_is_independent(const GaimStatus *status) | |
| 957 { | |
| 958 g_return_val_if_fail(status != NULL, FALSE); | |
| 959 | |
| 960 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 961 } | |
| 962 | |
| 963 gboolean | |
| 10067 | 964 gaim_status_is_exclusive(const GaimStatus *status) |
| 965 { | |
| 966 g_return_val_if_fail(status != NULL, FALSE); | |
| 967 | |
| 968 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 969 } | |
| 970 | |
| 971 gboolean | |
| 9949 | 972 gaim_status_is_available(const GaimStatus *status) |
| 973 { | |
| 974 g_return_val_if_fail(status != NULL, FALSE); | |
| 975 | |
| 976 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 977 } | |
| 6216 | 978 |
| 9949 | 979 gboolean |
| 980 gaim_status_is_active(const GaimStatus *status) | |
| 981 { | |
| 982 g_return_val_if_fail(status != NULL, FALSE); | |
| 983 | |
| 984 return status->active; | |
| 985 } | |
| 986 | |
|
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987 gboolean |
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988 gaim_status_is_online(const GaimStatus *status) |
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989 { |
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990 GaimStatusPrimitive primitive; |
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991 |
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992 g_return_val_if_fail( status != NULL, FALSE); |
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993 |
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994 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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995 |
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996 return (primitive != GAIM_STATUS_UNSET && |
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997 primitive != GAIM_STATUS_OFFLINE); |
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998 } |
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999 |
| 9949 | 1000 GaimValue * |
| 1001 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 1002 { | |
| 1003 g_return_val_if_fail(status != NULL, NULL); | |
| 1004 g_return_val_if_fail(id != NULL, NULL); | |
| 1005 | |
| 1006 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 1007 } | |
| 1008 | |
| 1009 gboolean | |
| 1010 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1011 { | |
| 1012 const GaimValue *value; | |
| 1013 | |
| 1014 g_return_val_if_fail(status != NULL, FALSE); | |
| 1015 g_return_val_if_fail(id != NULL, FALSE); | |
| 1016 | |
| 1017 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1018 return FALSE; | |
| 1019 | |
| 10197 | 1020 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1021 |
| 1022 return gaim_value_get_boolean(value); | |
| 1023 } | |
| 1024 | |
| 1025 int | |
| 1026 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1027 { | |
| 1028 const GaimValue *value; | |
| 1029 | |
| 10507 | 1030 g_return_val_if_fail(status != NULL, 0); |
| 1031 g_return_val_if_fail(id != NULL, 0); | |
| 9949 | 1032 |
| 1033 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10507 | 1034 return 0; |
| 9949 | 1035 |
| 1036 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1037 | |
| 1038 return gaim_value_get_int(value); | |
| 1039 } | |
| 1040 | |
| 1041 const char * | |
| 1042 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1043 { | |
| 1044 const GaimValue *value; | |
| 1045 | |
| 10507 | 1046 g_return_val_if_fail(status != NULL, NULL); |
| 1047 g_return_val_if_fail(id != NULL, NULL); | |
| 9949 | 1048 |
| 1049 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10504 | 1050 return NULL; |
| 9949 | 1051 |
| 1052 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1053 | |
| 1054 return gaim_value_get_string(value); | |
| 1055 } | |
| 1056 | |
| 1057 gint | |
| 1058 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1059 { | |
| 1060 GaimStatusType *type1, *type2; | |
| 1061 int score1 = 0, score2 = 0; | |
| 6065 | 1062 |
| 9949 | 1063 if ((status1 == NULL && status2 == NULL) || |
| 1064 (status1 == status2)) | |
| 1065 { | |
| 1066 return 0; | |
| 1067 } | |
| 1068 else if (status1 == NULL) | |
| 1069 return 1; | |
| 1070 else if (status2 == NULL) | |
| 1071 return -1; | |
| 1072 | |
| 1073 type1 = gaim_status_get_type(status1); | |
| 1074 type2 = gaim_status_get_type(status2); | |
| 1075 | |
| 1076 if (gaim_status_is_active(status1)) | |
| 1077 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1078 | |
| 1079 if (gaim_status_is_active(status2)) | |
| 1080 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1081 | |
| 1082 if (score1 > score2) | |
| 1083 return -1; | |
| 1084 else if (score1 < score2) | |
| 1085 return 1; | |
| 1086 | |
| 1087 return 0; | |
| 1088 } | |
| 1089 | |
| 1090 | |
| 1091 /************************************************************************** | |
| 1092 * GaimPresence API | |
| 1093 **************************************************************************/ | |
| 1094 GaimPresence * | |
| 1095 gaim_presence_new(GaimPresenceContext context) | |
| 1096 { | |
| 1097 GaimPresence *presence; | |
| 1098 | |
| 1099 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1100 | |
| 1101 presence = g_new0(GaimPresence, 1); | |
| 11187 | 1102 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
| 9949 | 1103 |
| 1104 presence->context = context; | |
| 1105 | |
| 1106 presence->status_table = | |
| 10009 | 1107 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 11638 | 1108 g_free, NULL); |
| 9949 | 1109 |
| 1110 return presence; | |
| 1111 } | |
| 1112 | |
| 1113 GaimPresence * | |
| 1114 gaim_presence_new_for_account(GaimAccount *account) | |
| 1115 { | |
| 10012 | 1116 GaimPresence *presence = NULL; |
| 9949 | 1117 g_return_val_if_fail(account != NULL, NULL); |
| 1118 | |
| 1119 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1120 presence->u.account = account; | |
| 10006 | 1121 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1122 |
| 1123 return presence; | |
| 1124 } | |
| 1125 | |
| 1126 GaimPresence * | |
| 1127 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1128 { | |
| 1129 GaimPresence *presence; | |
| 1130 | |
| 1131 g_return_val_if_fail(conv != NULL, NULL); | |
| 1132 | |
| 1133 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1134 presence->u.chat.conv = conv; | |
| 10006 | 1135 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1136 |
| 1137 return presence; | |
| 1138 } | |
| 6216 | 1139 |
| 9949 | 1140 GaimPresence * |
| 1141 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1142 { | |
| 1143 GaimPresence *presence; | |
| 1144 GaimStatusBuddyKey *key; | |
| 10006 | 1145 GaimAccount *account; |
| 9949 | 1146 |
| 1147 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1148 account = buddy->account; |
| 9949 | 1149 |
| 1150 key = g_new0(GaimStatusBuddyKey, 1); | |
| 1151 key->account = buddy->account; | |
| 1152 key->name = g_strdup(buddy->name); | |
| 10006 | 1153 |
| 1154 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1155 if (presence == NULL) | |
| 9949 | 1156 { |
| 1157 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1158 | |
| 1159 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1160 presence->u.buddy.account = buddy->account; | |
| 10006 | 1161 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1162 |
| 1163 g_hash_table_insert(buddy_presences, key, presence); | |
| 1164 } | |
| 1165 else | |
| 1166 { | |
| 1167 g_free(key->name); | |
| 1168 g_free(key); | |
| 1169 } | |
| 1170 | |
| 1171 presence->u.buddy.ref_count++; | |
| 1172 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1173 buddy); | |
| 1174 | |
| 1175 return presence; | |
| 1176 } | |
| 1177 | |
| 1178 void | |
| 1179 gaim_presence_destroy(GaimPresence *presence) | |
| 1180 { | |
| 1181 g_return_if_fail(presence != NULL); | |
| 6216 | 1182 |
| 9949 | 1183 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1184 { | |
| 1185 GaimStatusBuddyKey key; | |
| 1186 | |
| 10077 | 1187 if(presence->u.buddy.ref_count != 0) |
| 1188 return; | |
| 9949 | 1189 |
| 1190 key.account = presence->u.buddy.account; | |
| 1191 key.name = presence->u.buddy.name; | |
| 1192 | |
| 1193 g_hash_table_remove(buddy_presences, &key); | |
| 1194 | |
| 1195 if (presence->u.buddy.name != NULL) | |
| 1196 g_free(presence->u.buddy.name); | |
| 1197 } | |
| 1198 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1199 { | |
| 1200 if (presence->u.chat.user != NULL) | |
| 1201 g_free(presence->u.chat.user); | |
| 1202 } | |
| 1203 | |
| 11638 | 1204 if (presence->statuses != NULL) { |
| 1205 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
| 9949 | 1206 g_list_free(presence->statuses); |
| 11638 | 1207 } |
| 9949 | 1208 |
| 1209 g_hash_table_destroy(presence->status_table); | |
| 1210 | |
| 11187 | 1211 GAIM_DBUS_UNREGISTER_POINTER(presence); |
| 9949 | 1212 g_free(presence); |
| 1213 } | |
| 1214 | |
| 10580 | 1215 /* |
| 1216 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
| 1217 * decrement the ref count? I don't see why we should | |
| 1218 * make other places do it manually when we can do it here. | |
| 1219 */ | |
| 9949 | 1220 void |
| 1221 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1222 { | |
| 1223 g_return_if_fail(presence != NULL); | |
| 1224 g_return_if_fail(buddy != NULL); | |
| 1225 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1226 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1227 | |
| 1228 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1229 { | |
| 1230 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1231 buddy); | |
| 1232 presence->u.buddy.ref_count--; | |
| 1233 } | |
| 6065 | 1234 } |
| 1235 | |
| 9949 | 1236 void |
| 1237 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1238 { | |
| 1239 g_return_if_fail(presence != NULL); | |
| 1240 g_return_if_fail(status != NULL); | |
| 1241 | |
| 1242 presence->statuses = g_list_append(presence->statuses, status); | |
| 1243 | |
| 1244 g_hash_table_insert(presence->status_table, | |
| 1245 g_strdup(gaim_status_get_id(status)), status); | |
| 1246 } | |
| 1247 | |
| 1248 void | |
| 11318 | 1249 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
| 9949 | 1250 { |
| 1251 const GList *l; | |
| 1252 | |
| 1253 g_return_if_fail(presence != NULL); | |
| 1254 g_return_if_fail(source_list != NULL); | |
| 1255 | |
| 1256 for (l = source_list; l != NULL; l = l->next) | |
| 1257 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1258 } | |
| 1259 | |
| 1260 void | |
| 1261 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1262 gboolean active) | |
| 1263 { | |
| 1264 GaimStatus *status; | |
| 1265 | |
| 1266 g_return_if_fail(presence != NULL); | |
| 1267 g_return_if_fail(status_id != NULL); | |
| 1268 | |
| 1269 status = gaim_presence_get_status(presence, status_id); | |
| 1270 | |
| 1271 g_return_if_fail(status != NULL); | |
| 10348 | 1272 /* TODO: Should we do the following? */ |
| 1273 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1274 |
| 10067 | 1275 if (gaim_status_is_exclusive(status)) |
| 9949 | 1276 { |
| 1277 if (!active) | |
| 1278 { | |
| 1279 gaim_debug_warning("status", | |
| 1280 "Attempted to set a non-independent status " | |
| 1281 "(%s) inactive. Only independent statuses " | |
| 1282 "can be specifically marked inactive.", | |
| 1283 status_id); | |
| 1284 return; | |
| 1285 } | |
| 1286 } | |
| 1287 | |
| 1288 gaim_status_set_active(status, active); | |
| 1289 } | |
| 1290 | |
| 1291 void | |
| 1292 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1293 { | |
| 10754 | 1294 gaim_presence_set_status_active(presence, status_id, TRUE); |
| 9949 | 1295 } |
| 1296 | |
| 1297 static void | |
| 1298 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1299 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1300 { | |
|
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1301 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); |
| 9949 | 1302 |
| 1303 if (!old_idle && idle) | |
| 1304 { | |
| 11698 | 1305 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1306 { |
|
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1307 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
| 9949 | 1308 |
|
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1309 if (log != NULL) |
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1310 { |
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1311 char *tmp = g_strdup_printf(_("%s became idle"), |
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1312 gaim_buddy_get_alias(buddy)); |
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1313 |
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1314 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1315 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1316 g_free(tmp); |
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1317 } |
| 9949 | 1318 } |
| 1319 } | |
| 1320 else if (old_idle && !idle) | |
| 1321 { | |
| 11698 | 1322 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1323 { |
|
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1324 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
| 9949 | 1325 |
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1326 if (log != NULL) |
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1327 { |
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1328 char *tmp = g_strdup_printf(_("%s became unidle"), |
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1329 gaim_buddy_get_alias(buddy)); |
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1330 |
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1331 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1332 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1333 g_free(tmp); |
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1334 } |
| 9949 | 1335 } |
| 1336 } | |
| 1337 | |
|
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1338 if (old_idle != idle) |
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1339 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1340 old_idle, idle); |
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1341 |
| 10378 | 1342 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1343 |
|
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1344 /* Should this be done here? It'd perhaps make more sense to |
|
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1345 * connect to buddy-[un]idle signals and update from there |
|
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|
1346 */ |
|
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|
1347 |
| 9949 | 1348 if (ops != NULL && ops->update != NULL) |
| 1349 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1350 } | |
| 1351 | |
| 1352 void | |
| 1353 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1354 { | |
| 1355 gboolean old_idle; | |
| 1356 | |
| 1357 g_return_if_fail(presence != NULL); | |
| 1358 | |
| 1359 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1360 return; | |
| 1361 | |
| 1362 old_idle = presence->idle; | |
| 1363 presence->idle = idle; | |
| 1364 presence->idle_time = (idle ? idle_time : 0); | |
| 1365 | |
| 1366 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1367 { | |
| 1368 const GList *l; | |
| 1369 time_t current_time = time(NULL); | |
| 1370 | |
| 1371 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1372 { | |
| 1373 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1374 old_idle, idle); | |
| 1375 } | |
| 1376 } | |
|
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1377 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
|
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1378 { |
| 11975 | 1379 GaimAccount *account; |
| 1380 GaimConnection *gc; | |
|
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1381 GaimPluginProtocolInfo *prpl_info = NULL; |
|
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1382 |
| 11975 | 1383 account = gaim_presence_get_account(presence); |
|
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1384 |
|
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1385 if (gaim_prefs_get_bool("/core/logging/log_system")) |
|
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1386 { |
|
13507
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1387 GaimLog *log = gaim_account_get_log(account, FALSE); |
|
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1388 |
|
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1389 if (log != NULL) |
|
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1390 { |
|
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1391 char *msg; |
| 11975 | 1392 |
|
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1393 if (idle) |
|
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1394 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
|
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1395 else |
|
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|
1396 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
|
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1397 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
|
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1398 gaim_account_get_username(account), |
|
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1399 idle_time, msg); |
|
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1400 g_free(msg); |
|
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1401 } |
|
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1402 } |
| 11975 | 1403 |
| 1404 gc = gaim_account_get_connection(account); | |
| 1405 | |
|
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1406 if (gc != NULL && gc->prpl != NULL) |
|
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1407 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
|
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|
1408 |
|
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1409 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
|
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|
1410 prpl_info->set_idle) |
|
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1411 prpl_info->set_idle(gc, (idle ? (time(NULL) - idle_time) : 0)); |
|
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1412 } |
| 9949 | 1413 } |
| 1414 | |
| 1415 void | |
| 10006 | 1416 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1417 { | |
| 1418 g_return_if_fail(presence != NULL); | |
| 1419 | |
| 1420 if (presence->login_time == login_time) | |
| 1421 return; | |
| 1422 | |
| 1423 presence->login_time = login_time; | |
| 1424 } | |
| 1425 | |
| 9949 | 1426 GaimPresenceContext |
| 1427 gaim_presence_get_context(const GaimPresence *presence) | |
| 1428 { | |
| 1429 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1430 | |
| 1431 return presence->context; | |
| 1432 } | |
| 1433 | |
| 1434 GaimAccount * | |
| 1435 gaim_presence_get_account(const GaimPresence *presence) | |
| 1436 { | |
| 1437 GaimPresenceContext context; | |
| 1438 | |
| 1439 g_return_val_if_fail(presence != NULL, NULL); | |
| 1440 | |
| 1441 context = gaim_presence_get_context(presence); | |
| 1442 | |
| 1443 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1444 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1445 | |
| 1446 return presence->u.account; | |
| 1447 } | |
| 1448 | |
| 1449 GaimConversation * | |
| 1450 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1451 { | |
| 1452 g_return_val_if_fail(presence != NULL, NULL); | |
| 1453 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1454 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1455 | |
| 1456 return presence->u.chat.conv; | |
| 1457 } | |
| 1458 | |
| 1459 const char * | |
| 1460 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1461 { | |
| 1462 g_return_val_if_fail(presence != NULL, NULL); | |
| 1463 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1464 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1465 | |
| 1466 return presence->u.chat.user; | |
| 1467 } | |
| 1468 | |
| 1469 const GList * | |
| 1470 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1471 { | |
| 1472 g_return_val_if_fail(presence != NULL, NULL); | |
| 1473 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1474 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1475 | |
| 1476 return presence->u.buddy.buddies; | |
| 1477 } | |
| 1478 | |
| 1479 const GList * | |
| 1480 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1481 { | |
| 1482 g_return_val_if_fail(presence != NULL, NULL); | |
| 1483 | |
| 1484 return presence->statuses; | |
| 1485 } | |
| 1486 | |
| 1487 GaimStatus * | |
| 1488 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1489 { | |
| 1490 GaimStatus *status; | |
| 10006 | 1491 const GList *l = NULL; |
| 9949 | 1492 |
| 1493 g_return_val_if_fail(presence != NULL, NULL); | |
| 1494 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1495 | |
| 10006 | 1496 /* What's the purpose of this hash table? */ |
| 10012 | 1497 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1498 status_id); |
| 10012 | 1499 |
| 10006 | 1500 if (status == NULL) { |
| 10012 | 1501 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1502 l != NULL && status == NULL; l = l->next) |
| 1503 { | |
| 1504 GaimStatus *temp_status = l->data; | |
| 10012 | 1505 |
| 10006 | 1506 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1507 status = temp_status; | |
| 1508 } | |
| 1509 | |
| 1510 if (status != NULL) | |
| 1511 g_hash_table_insert(presence->status_table, | |
| 1512 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1513 } |
| 9949 | 1514 |
| 1515 return status; | |
| 1516 } | |
| 1517 | |
| 1518 GaimStatus * | |
| 1519 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1520 { | |
| 1521 g_return_val_if_fail(presence != NULL, NULL); | |
| 1522 | |
| 1523 return presence->active_status; | |
| 1524 } | |
| 1525 | |
| 1526 gboolean | |
| 1527 gaim_presence_is_available(const GaimPresence *presence) | |
| 1528 { | |
| 1529 GaimStatus *status; | |
| 1530 | |
| 1531 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1532 | |
| 1533 status = gaim_presence_get_active_status(presence); | |
| 1534 | |
| 1535 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1536 !gaim_presence_is_idle(presence)); | |
| 1537 } | |
| 1538 | |
| 1539 gboolean | |
| 1540 gaim_presence_is_online(const GaimPresence *presence) | |
| 1541 { | |
| 1542 GaimStatus *status; | |
| 1543 | |
| 1544 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1545 | |
| 1546 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1547 return FALSE; | |
| 1548 | |
|
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diff
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|
1549 return gaim_status_is_online(status); |
| 9949 | 1550 } |
| 1551 | |
| 1552 gboolean | |
| 1553 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1554 const char *status_id) | |
| 1555 { | |
| 1556 GaimStatus *status; | |
| 1557 | |
| 1558 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1559 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1560 | |
| 1561 status = gaim_presence_get_status(presence, status_id); | |
| 1562 | |
| 1563 return (status != NULL && gaim_status_is_active(status)); | |
| 1564 } | |
| 1565 | |
| 1566 gboolean | |
| 1567 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1568 GaimStatusPrimitive primitive) | |
| 1569 { | |
| 1570 GaimStatus *status; | |
| 1571 GaimStatusType *status_type; | |
| 1572 | |
| 1573 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1574 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1575 | |
| 1576 status = gaim_presence_get_active_status(presence); | |
| 1577 status_type = gaim_status_get_type(status); | |
| 1578 | |
| 1579 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1580 return TRUE; | |
| 6065 | 1581 |
| 1582 return FALSE; | |
| 1583 } | |
| 1584 | |
| 9949 | 1585 gboolean |
| 1586 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1587 { |
| 9949 | 1588 g_return_val_if_fail(presence != NULL, FALSE); |
| 1589 | |
| 11634 | 1590 return gaim_presence_is_online(presence) && presence->idle; |
| 6065 | 1591 } |
| 1592 | |
| 9949 | 1593 time_t |
| 1594 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1595 { |
| 9949 | 1596 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1597 |
| 9949 | 1598 return presence->idle_time; |
| 1599 } | |
| 6065 | 1600 |
| 10567 | 1601 time_t |
| 1602 gaim_presence_get_login_time(const GaimPresence *presence) | |
| 1603 { | |
| 1604 g_return_val_if_fail(presence != NULL, 0); | |
| 1605 | |
| 11973 | 1606 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
| 10567 | 1607 } |
| 1608 | |
| 9949 | 1609 gint |
| 1610 gaim_presence_compare(const GaimPresence *presence1, | |
| 1611 const GaimPresence *presence2) | |
| 6065 | 1612 { |
| 9949 | 1613 gboolean idle1, idle2; |
| 10860 | 1614 time_t idle_time_1, idle_time_2; |
| 9949 | 1615 int score1 = 0, score2 = 0; |
| 1616 const GList *l; | |
| 6065 | 1617 |
|
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|
1618 if (presence1 == presence2) |
| 9949 | 1619 return 0; |
| 1620 else if (presence1 == NULL) | |
|
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|
1621 return 1; |
| 9949 | 1622 else if (presence2 == NULL) |
|
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|
1623 return -1; |
| 6065 | 1624 |
| 9949 | 1625 /* Compute the score of the first set of statuses. */ |
| 1626 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1627 { | |
| 1628 GaimStatus *status = (GaimStatus *)l->data; | |
| 1629 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1630 |
| 9949 | 1631 if (gaim_status_is_active(status)) |
| 1632 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1633 } |
|
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|
1634 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
| 6065 | 1635 |
| 9949 | 1636 /* Compute the score of the second set of statuses. */ |
|
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1637 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1638 { |
| 1639 GaimStatus *status = (GaimStatus *)l->data; | |
| 1640 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1641 |
| 9949 | 1642 if (gaim_status_is_active(status)) |
| 1643 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1644 } |
|
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1645 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
| 6065 | 1646 |
| 9949 | 1647 idle1 = gaim_presence_is_idle(presence1); |
| 1648 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1649 |
| 9949 | 1650 if (idle1) |
| 1651 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1652 |
| 9949 | 1653 if (idle2) |
| 1654 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1655 |
| 10860 | 1656 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
| 1657 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
| 6065 | 1658 |
| 9949 | 1659 if (idle_time_1 > idle_time_2) |
| 1660 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1661 else if (idle_time_1 < idle_time_2) | |
| 1662 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1663 |
| 9949 | 1664 if (score1 < score2) |
| 1665 return 1; | |
| 1666 else if (score1 > score2) | |
| 1667 return -1; | |
| 1668 | |
| 1669 return 0; | |
| 1670 } | |
| 1671 | |
| 6065 | 1672 |
| 9949 | 1673 /************************************************************************** |
| 1674 * Status subsystem | |
| 1675 **************************************************************************/ | |
| 1676 static void | |
| 12816 | 1677 score_pref_changed_cb(const char *name, GaimPrefType type, |
| 1678 gconstpointer value, gpointer data) | |
| 9949 | 1679 { |
| 1680 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1681 |
| 9949 | 1682 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1683 } |
| 1684 | |
| 10519 | 1685 static guint |
| 10006 | 1686 gaim_buddy_presences_hash(gconstpointer key) |
| 1687 { | |
| 10012 | 1688 const GaimStatusBuddyKey *me = key; |
| 1689 guint ret; | |
| 1690 char *str; | |
| 1691 | |
| 1692 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1693 ret = g_str_hash(str); | |
| 1694 g_free(str); | |
| 1695 | |
| 1696 return ret; | |
| 10006 | 1697 } |
| 1698 | |
| 10519 | 1699 static gboolean |
| 10006 | 1700 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1701 { | |
| 1702 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1703 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1704 | |
| 10012 | 1705 if(key_a->account == key_b->account && |
| 1706 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1707 return TRUE; |
| 1708 else | |
| 1709 return FALSE; | |
| 1710 } | |
| 1711 | |
| 10519 | 1712 static void |
| 1713 gaim_buddy_presences_key_free(gpointer a) | |
| 1714 { | |
| 1715 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
| 1716 g_free(key->name); | |
| 1717 g_free(key); | |
| 1718 } | |
| 1719 | |
| 10087 | 1720 void * |
| 10418 | 1721 gaim_status_get_handle(void) { |
| 10087 | 1722 static int handle; |
| 1723 | |
| 1724 return &handle; | |
| 1725 } | |
| 1726 | |
| 9949 | 1727 void |
| 10418 | 1728 gaim_status_init(void) |
| 6065 | 1729 { |
| 10418 | 1730 void *handle = gaim_status_get_handle; |
| 10087 | 1731 |
| 9949 | 1732 gaim_prefs_add_none("/core/status"); |
| 1733 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1734 |
| 9949 | 1735 gaim_prefs_add_int("/core/status/scores/offline", |
| 1736 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1737 gaim_prefs_add_int("/core/status/scores/available", | |
| 1738 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
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1739 gaim_prefs_add_int("/core/status/scores/invisible", |
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1740 primitive_scores[GAIM_STATUS_INVISIBLE]); |
| 9949 | 1741 gaim_prefs_add_int("/core/status/scores/away", |
| 1742 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1743 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1744 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1745 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1746 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1747 |
| 10087 | 1748 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1749 score_pref_changed_cb, |
| 1750 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1751 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1752 score_pref_changed_cb, |
| 1753 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
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1754 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
| 9949 | 1755 score_pref_changed_cb, |
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1756 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
| 10087 | 1757 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1758 score_pref_changed_cb, |
| 1759 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1760 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1761 score_pref_changed_cb, |
| 1762 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1763 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1764 score_pref_changed_cb, |
| 1765 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1766 |
| 10519 | 1767 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
| 1768 gaim_buddy_presences_equal, | |
| 1769 gaim_buddy_presences_key_free, NULL); | |
| 9949 | 1770 } |
| 6065 | 1771 |
| 9949 | 1772 void |
| 10418 | 1773 gaim_status_uninit(void) |
| 9949 | 1774 { |
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1775 if (buddy_presences != NULL) |
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1776 { |
| 10077 | 1777 g_hash_table_destroy(buddy_presences); |
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1778 |
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1779 buddy_presences = NULL; |
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1780 } |
| 9949 | 1781 } |
