Mercurial > pidgin
annotate plugins/ChangeLog @ 445:e4c34ca88d9b
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Hehehehehe
Libfaim got updated, gaim got updated. btw, gaim/faim can't sign in yet,
don't ask me why. it's not my fault.
committer: Tailor Script <tailor@pidgin.im>
| author | Eric Warmenhoven <eric@warmenhoven.org> |
|---|---|
| date | Thu, 29 Jun 2000 20:40:28 +0000 |
| parents | ae7c762775cd |
| children | a26eb4c472d8 |
| rev | line source |
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| 391 | 1 version 0.9.20: |
| 2 It's 3 am the night before finals, it's obviously a good time to hack | |
| 3 gaim. | |
| 4 | |
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5 This became quite long, and if you don't want to read it all, here's |
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6 the important stuff summed up: |
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7 - 9 new events (see SIGNALS file for more details) |
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8 - int gaim_plugin_init(void *) (no longer returns void, see error.c) |
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9 - void gaim_plugin_unload(void *) (to allow plugin to remove itself) |
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10 - can only load 1 instance of the same plugin |
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11 - PLUGIN_LIBS for extra libraries for plugin |
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12 |
| 391 | 13 The first thing to note is that there are about 9 new events plugins |
| 14 can attach to, most of them dealing with chat, since I know that was a | |
| 15 big thing that was missing. Please note that I was nice and decided to | |
| 16 tack these extra events onto the end of the enum, which means that | |
| 17 plugins do not have to be recompiled in order for them to still work. | |
| 18 | |
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19 The big change is that gaim_plugin_init no longer returns void, but |
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20 int. If it returns 0+, gaim interprets this as there being no error, |
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21 and continues with loading as normal. (This should be backwards- |
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22 compatible: returning 0/1 is the equivalent of returning void.) If it |
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23 returns a number less than 0, there was an error loading detected by |
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24 the plugin. At that point, gaim will try to clean things up by removing |
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25 any callbacks that have been added by the plugin. It will then try to |
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26 call the plugin's gaim_plugin_error function, if there is one. The |
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27 function should take an int (the int returned by gaim_plugin_init) and |
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28 return a char*. If the char* is not NULL, it is displayed by gaim as an |
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29 error message. The plugin is then unloaded and closed and life goes |
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30 back to normal. If any of that was confusing, it was confusing to me, |
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31 too. I added a plugin, error.c, which should help clear things up. |
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32 |
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33 Another big thing to note is that plugins can unload themselves. A good |
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34 example of why this is useful is a ticker plugin. If the user closes |
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35 the ticker window, they obviously want the plugin to be unloaded. Gaim |
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36 has no way of knowing that; therefore, the plugin must tell gaim that |
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37 it is to be unloaded. To have a plugin unload itself, simply call |
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38 gaim_plugin_unload(void *) (the void* is the handle passed to |
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39 gaim_plugin_init). Because you are explicitly asking to be removed, |
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40 gaim assumes that you have done any cleanup already, and so does not |
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41 call gaim_plugin_remove. Rather, it simply removes your callbacks and |
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42 unloads the plugin. (There is some trickery to this. Think about it: |
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43 your plugin calls the function, your plugin is unloaded, and execution |
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44 returns to your plugin, which no longer exists. This would cause a |
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45 segfault if it behaved exactly as described. Instead, the plugin is |
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46 removed from the list of plugins, and removed 5 seconds later. By then |
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47 the plugin should be effectively gone, though still in memory.) |
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48 |
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49 In previous versions of gaim, you could load multiple copies of the |
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50 same plugin. This is no longer the case. The reason for this was that |
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51 there were not two instances of the plugin in memory; rather, one copy |
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52 and two structures representing the same plugin. Then, the callbacks |
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53 would be called twice (since the plugin would most likely act the same |
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54 across multiple instances), and when one was unloaded, all callbacks |
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55 for both instances would be removed. Rather than deal with two copies |
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56 of the same plugin, it is easier and cleaner to only handle one. |
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57 |
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58 Sometimes it's necessary to link a plugin with libraries other than the |
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59 ones needed for GTK. Before, it was necessary to modify the Makefile to |
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60 do so (which was usually messy since it's generated by GNU automake). |
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61 Now, you can simply set the environment variable PLUGIN_LIBS to be the |
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62 extra libraries you want to link in. For example, to link plugin.c with |
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63 the math library, you can run the command |
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64 PLUGIN_LIBS=-lm make plugin.so |
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65 To link with multiple plugins, make sure to indicate spaces, e.g. |
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66 PLUGIN_LIBS='-lm -lcrypt' make encrypt.so |
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67 |
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68 There is a new event, event_quit, which signifies that gaim has exited |
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69 correctly (i.e. didn't segfault). Also, after this event is called, all |
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70 plugins are removed, and their gaim_plugin_remove function is called. |
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71 This behavior is different from previous versions; however, it is the |
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72 proper way of doing things, and should have no effect on current |
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73 plugins. The reason event_quit exists despite plugins being removed at |
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74 quit is because a plugin can be removed without gaim quitting. They are |
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75 distinctly separate events. |
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76 |
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77 The new events mean that some versions of gaim have certain events, |
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78 others don't. The thing I find fascinating though is that even if a |
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79 plugin is compiled for a later version, it will still be backwards- |
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80 compatible, even if it makes use of the newer events. The reason why |
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81 is the names of the events are stored as integers, and those integers |
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82 will never match an event in a prior version. This means you don't |
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83 have to worry about which version the person is using, only which |
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84 version the person is compiling against. For simplicity's sake, please |
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85 assume people are compiling against the latest version. For |
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86 practicality's sake, VERSION is #define'd to be the version you're |
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87 compiling against, starting with 0.9.20. Prior versions do not have |
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88 this defined in the standard plugin Makefile. |
