Mercurial > pidgin
annotate src/status.c @ 13588:bbf2e601be82
[gaim-migrate @ 15973]
this should make configure _NOT_ fail on systems where dbus isn't installed. It's a bit messy buy should work fine..
committer: Tailor Script <tailor@pidgin.im>
| author | Gary Kramlich <grim@reaperworld.com> |
|---|---|
| date | Thu, 06 Apr 2006 22:28:22 +0000 |
| parents | 207f974ca030 |
| children | f9b24d282c91 |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 11187 | 29 #include "dbus-maybe.h" |
| 9949 | 30 #include "debug.h" |
| 10337 | 31 #include "notify.h" |
| 9949 | 32 #include "prefs.h" |
| 6065 | 33 #include "status.h" |
| 34 | |
| 9949 | 35 /** |
| 36 * A type of status. | |
| 37 */ | |
| 38 struct _GaimStatusType | |
| 39 { | |
| 40 GaimStatusPrimitive primitive; | |
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41 |
| 9949 | 42 char *id; |
| 43 char *name; | |
| 44 char *primary_attr_id; | |
| 45 | |
| 46 gboolean saveable; | |
| 47 gboolean user_settable; | |
| 48 gboolean independent; | |
| 49 | |
| 50 GList *attrs; | |
| 51 }; | |
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52 |
| 9949 | 53 /** |
| 54 * A status attribute. | |
| 55 */ | |
| 56 struct _GaimStatusAttr | |
| 57 { | |
| 58 char *id; | |
| 59 char *name; | |
| 60 GaimValue *value_type; | |
| 61 }; | |
| 6065 | 62 |
| 9949 | 63 /** |
| 64 * A list of statuses. | |
| 65 */ | |
| 66 struct _GaimPresence | |
| 67 { | |
| 68 GaimPresenceContext context; | |
| 69 | |
| 70 gboolean idle; | |
| 71 time_t idle_time; | |
| 11249 | 72 time_t login_time; |
| 9949 | 73 |
| 74 GList *statuses; | |
| 75 GHashTable *status_table; | |
| 76 | |
| 77 GaimStatus *active_status; | |
| 6065 | 78 |
| 9949 | 79 union |
| 80 { | |
| 81 GaimAccount *account; | |
| 82 | |
| 83 struct | |
| 84 { | |
| 85 GaimConversation *conv; | |
| 86 char *user; | |
| 87 | |
| 88 } chat; | |
| 6065 | 89 |
| 9949 | 90 struct |
| 91 { | |
| 92 GaimAccount *account; | |
| 93 char *name; | |
| 94 size_t ref_count; | |
| 95 GList *buddies; | |
| 96 | |
| 97 } buddy; | |
| 98 | |
| 99 } u; | |
| 100 }; | |
| 101 | |
| 102 /** | |
| 103 * An active status. | |
| 104 */ | |
| 105 struct _GaimStatus | |
| 6065 | 106 { |
| 9949 | 107 GaimStatusType *type; |
| 108 GaimPresence *presence; | |
| 109 | |
| 110 const char *title; | |
| 6065 | 111 |
| 9949 | 112 gboolean active; |
| 6065 | 113 |
| 9949 | 114 GHashTable *attr_values; |
| 115 }; | |
| 6065 | 116 |
| 117 typedef struct | |
| 118 { | |
| 9949 | 119 GaimAccount *account; |
| 120 char *name; | |
| 121 } GaimStatusBuddyKey; | |
| 122 | |
| 123 static int primitive_scores[] = | |
| 124 { | |
| 125 0, /* unset */ | |
| 126 -500, /* offline */ | |
| 127 100, /* available */ | |
| 128 -75, /* unavailable */ | |
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129 -50, /* invisible */ |
| 9949 | 130 -100, /* away */ |
| 10860 | 131 -200, /* extended away */ |
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132 -400, /* mobile */ |
| 9949 | 133 -10, /* idle, special case. */ |
| 134 -5 /* idle time, special case. */ | |
| 135 }; | |
| 136 | |
| 137 static GHashTable *buddy_presences = NULL; | |
| 138 | |
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139 #define SCORE_IDLE 8 |
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140 #define SCORE_IDLE_TIME 9 |
| 9949 | 141 |
| 142 /************************************************************************** | |
| 10419 | 143 * GaimStatusPrimitive API |
| 144 **************************************************************************/ | |
| 145 static struct GaimStatusPrimitiveMap | |
| 146 { | |
| 147 GaimStatusPrimitive type; | |
| 148 const char *id; | |
| 149 const char *name; | |
| 150 | |
| 151 } const status_primitive_map[] = | |
| 152 { | |
| 153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
| 10419 | 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
| 10419 | 161 }; |
| 162 | |
| 163 const char * | |
| 164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 165 { | |
| 166 int i; | |
| 167 | |
| 168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 169 { | |
| 170 if (type == status_primitive_map[i].type) | |
| 171 return status_primitive_map[i].id; | |
| 172 } | |
| 173 | |
| 174 return status_primitive_map[0].id; | |
| 175 } | |
| 176 | |
| 177 const char * | |
| 178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 179 { | |
| 180 int i; | |
| 181 | |
| 182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 183 { | |
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184 if (type == status_primitive_map[i].type) |
| 13248 | 185 return _(status_primitive_map[i].name); |
| 10419 | 186 } |
| 187 | |
| 13248 | 188 return _(status_primitive_map[0].name); |
| 10419 | 189 } |
| 190 | |
| 191 GaimStatusPrimitive | |
| 192 gaim_primitive_get_type_from_id(const char *id) | |
| 193 { | |
| 194 int i; | |
| 195 | |
| 196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 197 | |
| 198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 199 { | |
| 200 if (!strcmp(id, status_primitive_map[i].id)) | |
| 201 return status_primitive_map[i].type; | |
| 202 } | |
| 203 | |
| 204 return status_primitive_map[0].type; | |
| 205 } | |
| 206 | |
| 207 | |
| 208 /************************************************************************** | |
| 9949 | 209 * GaimStatusType API |
| 210 **************************************************************************/ | |
| 211 GaimStatusType * | |
| 212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 213 const char *name, gboolean saveable, |
| 214 gboolean user_settable, gboolean independent) | |
| 9949 | 215 { |
| 216 GaimStatusType *status_type; | |
| 217 | |
| 218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 219 | |
| 220 status_type = g_new0(GaimStatusType, 1); | |
| 11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
| 9949 | 222 |
| 223 status_type->primitive = primitive; | |
| 224 status_type->saveable = saveable; | |
| 225 status_type->user_settable = user_settable; | |
| 226 status_type->independent = independent; | |
| 227 | |
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228 if (id != NULL) |
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229 status_type->id = g_strdup(id); |
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230 else |
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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232 |
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233 if (name != NULL) |
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234 status_type->name = g_strdup(name); |
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235 else |
| 13248 | 236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive)); |
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237 |
| 9949 | 238 return status_type; |
| 239 } | |
| 240 | |
| 241 GaimStatusType * | |
| 242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 243 const char *name, gboolean user_settable) |
| 9949 | 244 { |
| 245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 246 | |
| 247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 248 user_settable, FALSE); | |
| 249 } | |
| 250 | |
| 251 GaimStatusType * | |
| 252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 253 const char *id, const char *name, | |
| 254 gboolean saveable, gboolean user_settable, | |
| 255 gboolean independent, const char *attr_id, | |
| 256 const char *attr_name, GaimValue *attr_value, | |
| 257 ...) | |
| 258 { | |
| 259 GaimStatusType *status_type; | |
| 260 va_list args; | |
| 261 | |
| 262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
| 265 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 266 | |
| 267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 268 user_settable, independent); | |
| 269 | |
| 10010 | 270 /* Add the first attribute */ |
| 9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 272 | |
| 273 va_start(args, attr_value); | |
| 274 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 275 va_end(args); | |
| 276 | |
| 277 return status_type; | |
| 278 } | |
| 279 | |
| 280 void | |
| 281 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 282 { | |
| 283 GList *l; | |
| 284 | |
| 285 g_return_if_fail(status_type != NULL); | |
| 286 | |
| 287 g_free(status_type->id); | |
| 288 g_free(status_type->name); | |
| 289 | |
| 290 if (status_type->primary_attr_id != NULL) | |
| 291 g_free(status_type->primary_attr_id); | |
| 292 | |
| 293 if (status_type->attrs != NULL) | |
| 294 { | |
| 295 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 296 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 297 | |
| 298 g_list_free(status_type->attrs); | |
| 299 } | |
| 300 | |
| 11187 | 301 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
| 9949 | 302 g_free(status_type); |
| 303 } | |
| 304 | |
| 305 void | |
| 306 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 307 { | |
| 308 g_return_if_fail(status_type != NULL); | |
| 309 | |
| 310 if (status_type->primary_attr_id != NULL) | |
| 311 g_free(status_type->primary_attr_id); | |
| 312 | |
| 313 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 314 } | |
| 315 | |
| 316 void | |
| 10197 | 317 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 318 const char *name, GaimValue *value) |
| 319 { | |
| 320 GaimStatusAttr *attr; | |
| 321 | |
| 322 g_return_if_fail(status_type != NULL); | |
| 323 g_return_if_fail(id != NULL); | |
| 324 g_return_if_fail(name != NULL); | |
| 325 g_return_if_fail(value != NULL); | |
| 326 | |
| 327 attr = gaim_status_attr_new(id, name, value); | |
| 328 | |
| 329 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 330 } | |
| 331 | |
| 332 void | |
| 333 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 334 { | |
| 335 const char *id, *name; | |
| 336 GaimValue *value; | |
| 337 | |
| 338 g_return_if_fail(status_type != NULL); | |
| 339 | |
| 340 while ((id = va_arg(args, const char *)) != NULL) | |
| 341 { | |
| 342 name = va_arg(args, const char *); | |
| 343 g_return_if_fail(name != NULL); | |
| 344 | |
| 345 value = va_arg(args, GaimValue *); | |
| 346 g_return_if_fail(value != NULL); | |
| 6065 | 347 |
| 9949 | 348 gaim_status_type_add_attr(status_type, id, name, value); |
| 349 } | |
| 350 } | |
| 351 | |
| 10010 | 352 void |
| 353 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 354 const char *name, GaimValue *value, ...) | |
| 355 { | |
| 356 va_list args; | |
| 357 | |
| 358 g_return_if_fail(status_type != NULL); | |
| 359 g_return_if_fail(id != NULL); | |
| 360 g_return_if_fail(name != NULL); | |
| 361 g_return_if_fail(value != NULL); | |
| 362 | |
| 363 /* Add the first attribute */ | |
| 364 gaim_status_type_add_attr(status_type, id, name, value); | |
| 365 | |
| 366 va_start(args, value); | |
| 367 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 368 va_end(args); | |
| 369 } | |
| 370 | |
| 9949 | 371 GaimStatusPrimitive |
| 372 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 373 { | |
| 374 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 375 | |
| 376 return status_type->primitive; | |
| 377 } | |
| 378 | |
| 379 const char * | |
| 380 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 381 { | |
| 382 g_return_val_if_fail(status_type != NULL, NULL); | |
| 383 | |
| 384 return status_type->id; | |
| 385 } | |
| 386 | |
| 387 const char * | |
| 388 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 389 { | |
| 390 g_return_val_if_fail(status_type != NULL, NULL); | |
| 391 | |
| 392 return status_type->name; | |
| 393 } | |
| 394 | |
| 395 gboolean | |
| 396 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 397 { | |
| 398 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 399 | |
| 400 return status_type->saveable; | |
| 401 } | |
| 402 | |
| 403 gboolean | |
| 404 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 405 { | |
| 406 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 407 | |
| 408 return status_type->user_settable; | |
| 409 } | |
| 410 | |
| 411 gboolean | |
| 412 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 413 { | |
| 414 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 415 | |
| 416 return status_type->independent; | |
| 417 } | |
| 418 | |
| 419 gboolean | |
| 10067 | 420 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 421 { | |
| 422 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 423 | |
| 424 return !status_type->independent; | |
| 425 } | |
| 426 | |
| 427 gboolean | |
| 9949 | 428 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 429 { | |
| 430 GaimStatusPrimitive primitive; | |
| 431 | |
| 432 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 433 | |
| 434 primitive = gaim_status_type_get_primitive(status_type); | |
| 435 | |
| 12587 | 436 return (primitive == GAIM_STATUS_AVAILABLE); |
| 9949 | 437 } |
| 438 | |
| 439 const char * | |
| 440 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 441 { | |
| 442 g_return_val_if_fail(status_type != NULL, NULL); | |
| 443 | |
| 444 return status_type->primary_attr_id; | |
| 445 } | |
| 446 | |
| 447 GaimStatusAttr * | |
| 448 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 449 { | |
| 450 GList *l; | |
| 451 | |
| 452 g_return_val_if_fail(status_type != NULL, NULL); | |
| 453 g_return_val_if_fail(id != NULL, NULL); | |
| 454 | |
| 455 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 456 { | |
| 457 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 458 | |
| 459 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 460 return attr; | |
| 461 } | |
| 462 | |
| 463 return NULL; | |
| 464 } | |
| 465 | |
| 466 const GList * | |
| 467 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 468 { | |
| 469 g_return_val_if_fail(status_type != NULL, NULL); | |
| 470 | |
| 471 return status_type->attrs; | |
| 472 } | |
| 473 | |
| 10348 | 474 const GaimStatusType * |
| 475 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 476 { | |
| 477 GaimStatusType *status_type; | |
| 478 | |
| 479 g_return_val_if_fail(id != NULL, NULL); | |
| 480 | |
| 481 while (status_types != NULL) | |
| 482 { | |
| 483 status_type = status_types->data; | |
| 484 | |
| 485 if (!strcmp(id, status_type->id)) | |
| 486 return status_type; | |
| 10895 | 487 |
| 488 status_types = status_types->next; | |
| 10348 | 489 } |
| 490 | |
| 491 return NULL; | |
| 492 } | |
| 493 | |
| 9949 | 494 |
| 495 /************************************************************************** | |
| 496 * GaimStatusAttr API | |
| 497 **************************************************************************/ | |
| 498 GaimStatusAttr * | |
| 499 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 500 { | |
| 501 GaimStatusAttr *attr; | |
| 502 | |
| 503 g_return_val_if_fail(id != NULL, NULL); | |
| 504 g_return_val_if_fail(name != NULL, NULL); | |
| 505 g_return_val_if_fail(value_type != NULL, NULL); | |
| 506 | |
| 507 attr = g_new0(GaimStatusAttr, 1); | |
| 11187 | 508 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
| 9949 | 509 |
| 510 attr->id = g_strdup(id); | |
| 511 attr->name = g_strdup(name); | |
| 512 attr->value_type = value_type; | |
| 513 | |
| 514 return attr; | |
| 515 } | |
| 516 | |
| 517 void | |
| 518 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 519 { | |
| 520 g_return_if_fail(attr != NULL); | |
| 521 | |
| 522 g_free(attr->id); | |
| 523 g_free(attr->name); | |
| 524 | |
| 525 gaim_value_destroy(attr->value_type); | |
| 526 | |
| 11187 | 527 GAIM_DBUS_UNREGISTER_POINTER(attr); |
| 9949 | 528 g_free(attr); |
| 529 } | |
| 530 | |
| 531 const char * | |
| 532 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 533 { | |
| 534 g_return_val_if_fail(attr != NULL, NULL); | |
| 535 | |
| 536 return attr->id; | |
| 537 } | |
| 538 | |
| 539 const char * | |
| 540 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 541 { | |
| 542 g_return_val_if_fail(attr != NULL, NULL); | |
| 543 | |
| 544 return attr->name; | |
| 545 } | |
| 546 | |
| 547 GaimValue * | |
| 11249 | 548 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
| 9949 | 549 { |
| 550 g_return_val_if_fail(attr != NULL, NULL); | |
| 551 | |
| 552 return attr->value_type; | |
| 553 } | |
| 554 | |
| 555 | |
| 556 /************************************************************************** | |
| 557 * GaimStatus API | |
| 558 **************************************************************************/ | |
| 559 GaimStatus * | |
| 560 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 561 { | |
| 562 GaimStatus *status; | |
| 563 const GList *l; | |
| 564 | |
| 565 g_return_val_if_fail(status_type != NULL, NULL); | |
| 566 g_return_val_if_fail(presence != NULL, NULL); | |
| 567 | |
| 568 status = g_new0(GaimStatus, 1); | |
| 11187 | 569 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
| 9949 | 570 |
| 571 status->type = status_type; | |
| 572 status->presence = presence; | |
| 573 | |
| 574 status->attr_values = | |
| 575 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 576 (GDestroyNotify)gaim_value_destroy); | |
| 577 | |
| 578 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 579 { | |
| 580 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 11249 | 581 GaimValue *value = gaim_status_attr_get_value(attr); |
| 9949 | 582 GaimValue *new_value = gaim_value_dup(value); |
| 583 | |
| 584 g_hash_table_insert(status->attr_values, | |
| 10197 | 585 g_strdup(gaim_status_attr_get_id(attr)), |
| 586 new_value); | |
| 9949 | 587 } |
| 588 | |
| 589 return status; | |
| 590 } | |
| 591 | |
| 10754 | 592 /* |
| 593 * TODO: If the GaimStatus is in a GaimPresence, then | |
| 594 * remove it from the GaimPresence? | |
| 595 */ | |
| 9949 | 596 void |
| 597 gaim_status_destroy(GaimStatus *status) | |
| 598 { | |
| 599 g_return_if_fail(status != NULL); | |
| 600 | |
| 601 g_hash_table_destroy(status->attr_values); | |
| 602 | |
| 11187 | 603 GAIM_DBUS_UNREGISTER_POINTER(status); |
| 9949 | 604 g_free(status); |
| 605 } | |
| 6065 | 606 |
| 607 static void | |
| 9949 | 608 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 609 GaimStatus *old_status, GaimStatus *new_status) | |
| 610 { | |
| 611 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 612 | |
| 11698 | 613 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 614 { |
| 615 time_t current_time = time(NULL); | |
| 616 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
|
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617 char *tmp; |
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618 GaimLog *log; |
| 9949 | 619 |
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620 if (old_status != NULL) |
| 9949 | 621 { |
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622 tmp = g_strdup_printf(_("%s changed status from %s to %s"), buddy_alias, |
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623 gaim_status_get_name(old_status), |
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624 gaim_status_get_name(new_status)); |
| 9949 | 625 } |
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626 else |
| 9949 | 627 { |
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628 /* old_status == NULL when an independent status is toggled. */ |
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629 |
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630 if (gaim_status_is_active(new_status)) |
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631 { |
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632 tmp = g_strdup_printf(_("%s is now %s"), buddy_alias, |
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633 gaim_status_get_name(new_status)); |
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634 } |
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635 else |
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636 { |
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637 tmp = g_strdup_printf(_("%s is no longer %s"), buddy_alias, |
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638 gaim_status_get_name(new_status)); |
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639 } |
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640 } |
| 9949 | 641 |
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642 log = gaim_account_get_log(buddy->account, FALSE); |
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643 if (log != NULL) |
| 9949 | 644 { |
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645 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, |
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646 current_time, tmp); |
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647 } |
| 9949 | 648 |
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649 g_free(tmp); |
| 9949 | 650 } |
| 651 | |
| 10012 | 652 if (ops != NULL && ops->update != NULL) |
| 653 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 654 } |
| 655 | |
| 656 static void | |
| 657 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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658 GaimStatus *new_status) |
| 6065 | 659 { |
| 9949 | 660 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 661 | |
| 662 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 663 { | |
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664 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 665 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 666 | |
| 10400 | 667 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
| 10447 | 668 gaim_prpl_change_account_status(account, old_status, new_status); |
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669 |
| 9949 | 670 if (ops != NULL && ops->status_changed != NULL) |
| 671 { | |
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672 ops->status_changed(account, new_status); |
| 9949 | 673 } |
| 674 } | |
| 675 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 676 { | |
| 677 const GList *l; | |
| 678 | |
| 679 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 680 { | |
| 681 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 682 old_status, new_status); | |
| 683 } | |
| 684 } | |
| 685 } | |
| 686 | |
| 10204 | 687 static void |
| 688 status_has_changed(GaimStatus *status) | |
| 9949 | 689 { |
| 690 GaimPresence *presence; | |
| 691 GaimStatus *old_status; | |
| 692 | |
| 693 presence = gaim_status_get_presence(status); | |
| 694 | |
| 10204 | 695 /* |
| 696 * If this status is exclusive, then we must be setting it to "active." | |
| 697 * Since we are setting it to active, we want to set the currently | |
| 698 * active status to "inactive." | |
| 699 */ | |
| 700 if (gaim_status_is_exclusive(status)) | |
| 9949 | 701 { |
| 10754 | 702 old_status = gaim_presence_get_active_status(presence); |
| 10760 | 703 if (old_status != NULL && (old_status != status)) |
| 10754 | 704 old_status->active = FALSE; |
| 705 presence->active_status = status; | |
| 9949 | 706 } |
| 10754 | 707 else |
| 708 old_status = NULL; | |
| 9949 | 709 |
| 10204 | 710 notify_status_update(presence, old_status, status); |
| 711 } | |
| 712 | |
| 713 void | |
| 714 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 715 { | |
| 13192 | 716 gaim_status_set_active_with_attrs_list(status, active, NULL); |
| 10204 | 717 } |
| 718 | |
| 11249 | 719 /* |
| 720 * This used to parse the va_list directly, but now it creates a GList | |
| 721 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
| 722 * function was created because accounts.c needs to pass a GList of | |
| 723 * attributes to the status API. | |
| 724 */ | |
| 10204 | 725 void |
| 726 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 727 { | |
| 11249 | 728 GList *attrs = NULL; |
| 729 const gchar *id; | |
| 730 gpointer data; | |
| 731 | |
| 732 if (args != NULL) | |
| 733 { | |
| 734 while ((id = va_arg(args, const char *)) != NULL) | |
| 735 { | |
| 736 attrs = g_list_append(attrs, (char *)id); | |
| 737 data = va_arg(args, void *); | |
| 738 attrs = g_list_append(attrs, data); | |
| 739 } | |
| 740 } | |
| 741 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
| 742 g_list_free(attrs); | |
| 743 } | |
| 744 | |
| 745 void | |
| 746 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
| 747 const GList *attrs) | |
| 748 { | |
| 10204 | 749 gboolean changed = FALSE; |
| 13373 | 750 const GList *l; |
| 751 GList *specified_attr_ids = NULL; | |
| 752 GaimStatusType *status_type; | |
| 10204 | 753 |
| 10714 | 754 g_return_if_fail(status != NULL); |
| 755 | |
| 10204 | 756 if (!active && gaim_status_is_exclusive(status)) |
| 757 { | |
| 758 gaim_debug_error("status", | |
| 759 "Cannot deactivate an exclusive status (%s).\n", | |
| 760 gaim_status_get_id(status)); | |
| 761 return; | |
| 762 } | |
| 763 | |
| 764 if (status->active != active) | |
| 10738 | 765 { |
| 10204 | 766 changed = TRUE; |
| 10738 | 767 } |
| 10204 | 768 |
| 9949 | 769 status->active = active; |
| 6065 | 770 |
| 10204 | 771 /* Set any attributes */ |
| 13373 | 772 l = attrs; |
| 773 while (l != NULL) | |
| 10204 | 774 { |
| 13373 | 775 const gchar *id; |
| 10204 | 776 GaimValue *value; |
| 11249 | 777 |
| 13373 | 778 id = l->data; |
| 779 l = l->next; | |
| 10204 | 780 value = gaim_status_get_attr_value(status, id); |
| 10713 | 781 if (value == NULL) |
| 782 { | |
| 783 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
| 10714 | 784 "not supported.\n", id, status->type->name); |
| 10713 | 785 /* Skip over the data and move on to the next attribute */ |
| 13373 | 786 l = l->next; |
| 10713 | 787 continue; |
| 788 } | |
| 789 | |
| 13373 | 790 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id); |
| 791 | |
| 10204 | 792 if (value->type == GAIM_TYPE_STRING) |
| 793 { | |
| 13373 | 794 const gchar *string_data = l->data; |
| 795 l = l->next; | |
| 10204 | 796 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
| 797 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 798 !strcmp(string_data, value->data.string_data))) | |
| 799 { | |
| 800 continue; | |
| 801 } | |
| 802 gaim_status_set_attr_string(status, id, string_data); | |
| 803 changed = TRUE; | |
| 804 } | |
| 805 else if (value->type == GAIM_TYPE_INT) | |
| 806 { | |
| 13373 | 807 int int_data = GPOINTER_TO_INT(l->data); |
| 808 l = l->next; | |
| 10204 | 809 if (int_data == value->data.int_data) |
| 810 continue; | |
| 811 gaim_status_set_attr_int(status, id, int_data); | |
| 812 changed = TRUE; | |
| 813 } | |
| 814 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 815 { | |
| 13373 | 816 gboolean boolean_data = GPOINTER_TO_INT(l->data); |
| 817 l = l->next; | |
| 10204 | 818 if (boolean_data == value->data.boolean_data) |
| 819 continue; | |
| 13373 | 820 gaim_status_set_attr_boolean(status, id, boolean_data); |
| 10204 | 821 changed = TRUE; |
| 822 } | |
| 823 else | |
| 824 { | |
| 825 /* We don't know what the data is--skip over it */ | |
| 13373 | 826 l = l->next; |
| 10204 | 827 } |
| 828 } | |
| 829 | |
| 13373 | 830 /* Reset any unspecified attributes to their default value */ |
| 831 status_type = gaim_status_get_type(status); | |
| 832 l = gaim_status_type_get_attrs(status_type); | |
| 833 while (l != NULL) | |
| 834 { | |
| 835 GaimStatusAttr *attr; | |
| 836 | |
| 837 attr = l->data; | |
| 838 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp)) | |
| 839 { | |
| 840 GaimValue *default_value; | |
| 841 default_value = gaim_status_attr_get_value(attr); | |
| 842 if (default_value->type == GAIM_TYPE_STRING) | |
| 843 gaim_status_set_attr_string(status, attr->id, | |
| 844 gaim_value_get_string(default_value)); | |
| 845 else if (default_value->type == GAIM_TYPE_INT) | |
| 846 gaim_status_set_attr_int(status, attr->id, | |
| 847 gaim_value_get_int(default_value)); | |
| 848 else if (default_value->type == GAIM_TYPE_BOOLEAN) | |
| 849 gaim_status_set_attr_boolean(status, attr->id, | |
| 850 gaim_value_get_boolean(default_value)); | |
| 851 changed = TRUE; | |
| 852 } | |
| 853 | |
| 854 l = l->next; | |
| 855 } | |
| 856 g_list_free(specified_attr_ids); | |
| 857 | |
| 10204 | 858 if (!changed) |
| 859 return; | |
| 860 status_has_changed(status); | |
| 9949 | 861 } |
| 862 | |
| 863 void | |
| 864 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 865 gboolean value) | |
| 866 { | |
| 867 GaimStatusType *status_type; | |
| 868 GaimValue *attr_value; | |
| 869 | |
| 870 g_return_if_fail(status != NULL); | |
| 871 g_return_if_fail(id != NULL); | |
| 872 | |
| 873 status_type = gaim_status_get_type(status); | |
| 874 | |
| 10197 | 875 /* Make sure this attribute exists and is the correct type. */ |
| 876 attr_value = gaim_status_get_attr_value(status, id); | |
| 877 g_return_if_fail(attr_value != NULL); | |
| 9949 | 878 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 879 | |
| 880 gaim_value_set_boolean(attr_value, value); | |
| 881 } | |
| 882 | |
| 883 void | |
| 884 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 885 { | |
| 886 GaimStatusType *status_type; | |
| 887 GaimValue *attr_value; | |
| 888 | |
| 889 g_return_if_fail(status != NULL); | |
| 890 g_return_if_fail(id != NULL); | |
| 891 | |
| 892 status_type = gaim_status_get_type(status); | |
| 893 | |
| 10197 | 894 /* Make sure this attribute exists and is the correct type. */ |
| 895 attr_value = gaim_status_get_attr_value(status, id); | |
| 896 g_return_if_fail(attr_value != NULL); | |
| 9949 | 897 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 898 | |
| 899 gaim_value_set_int(attr_value, value); | |
| 6065 | 900 } |
| 901 | |
| 9949 | 902 void |
| 903 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 904 const char *value) | |
| 905 { | |
| 906 GaimStatusType *status_type; | |
| 907 GaimValue *attr_value; | |
| 908 | |
| 909 g_return_if_fail(status != NULL); | |
| 910 g_return_if_fail(id != NULL); | |
| 911 | |
| 912 status_type = gaim_status_get_type(status); | |
| 913 | |
| 10197 | 914 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 915 attr_value = gaim_status_get_attr_value(status, id); |
| 12434 | 916 /* This used to be g_return_if_fail, but it's failing a LOT, so |
| 917 * let's generate a log error for now. */ | |
| 918 /* g_return_if_fail(attr_value != NULL); */ | |
| 919 if (attr_value == NULL) { | |
| 920 gaim_debug_error("status", | |
| 921 "Attempted to set status attribute '%s' for " | |
| 922 "status '%s', which is not legal. Fix " | |
| 923 "this!\n", id, | |
| 924 gaim_status_type_get_name(gaim_status_get_type(status))); | |
| 925 return; | |
| 926 } | |
| 9949 | 927 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 928 | |
| 929 gaim_value_set_string(attr_value, value); | |
| 930 } | |
| 931 | |
| 932 GaimStatusType * | |
| 933 gaim_status_get_type(const GaimStatus *status) | |
| 934 { | |
| 935 g_return_val_if_fail(status != NULL, NULL); | |
| 936 | |
| 937 return status->type; | |
| 938 } | |
| 939 | |
| 940 GaimPresence * | |
| 941 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 942 { |
| 9949 | 943 g_return_val_if_fail(status != NULL, NULL); |
| 944 | |
| 945 return status->presence; | |
| 946 } | |
| 947 | |
| 948 const char * | |
| 949 gaim_status_get_id(const GaimStatus *status) | |
| 950 { | |
| 951 g_return_val_if_fail(status != NULL, NULL); | |
| 952 | |
| 953 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 954 } | |
| 955 | |
| 956 const char * | |
| 957 gaim_status_get_name(const GaimStatus *status) | |
| 958 { | |
| 959 g_return_val_if_fail(status != NULL, NULL); | |
| 960 | |
| 961 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 962 } | |
| 963 | |
| 964 gboolean | |
| 965 gaim_status_is_independent(const GaimStatus *status) | |
| 966 { | |
| 967 g_return_val_if_fail(status != NULL, FALSE); | |
| 968 | |
| 969 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 970 } | |
| 971 | |
| 972 gboolean | |
| 10067 | 973 gaim_status_is_exclusive(const GaimStatus *status) |
| 974 { | |
| 975 g_return_val_if_fail(status != NULL, FALSE); | |
| 976 | |
| 977 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 978 } | |
| 979 | |
| 980 gboolean | |
| 9949 | 981 gaim_status_is_available(const GaimStatus *status) |
| 982 { | |
| 983 g_return_val_if_fail(status != NULL, FALSE); | |
| 984 | |
| 985 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 986 } | |
| 6216 | 987 |
| 9949 | 988 gboolean |
| 989 gaim_status_is_active(const GaimStatus *status) | |
| 990 { | |
| 991 g_return_val_if_fail(status != NULL, FALSE); | |
| 992 | |
| 993 return status->active; | |
| 994 } | |
| 995 | |
|
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996 gboolean |
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997 gaim_status_is_online(const GaimStatus *status) |
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998 { |
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999 GaimStatusPrimitive primitive; |
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1000 |
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1001 g_return_val_if_fail( status != NULL, FALSE); |
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1002 |
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1003 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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1004 |
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1005 return (primitive != GAIM_STATUS_UNSET && |
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1006 primitive != GAIM_STATUS_OFFLINE); |
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1007 } |
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1008 |
| 9949 | 1009 GaimValue * |
| 1010 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 1011 { | |
| 1012 g_return_val_if_fail(status != NULL, NULL); | |
| 1013 g_return_val_if_fail(id != NULL, NULL); | |
| 1014 | |
| 1015 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 1016 } | |
| 1017 | |
| 1018 gboolean | |
| 1019 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1020 { | |
| 1021 const GaimValue *value; | |
| 1022 | |
| 1023 g_return_val_if_fail(status != NULL, FALSE); | |
| 1024 g_return_val_if_fail(id != NULL, FALSE); | |
| 1025 | |
| 1026 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1027 return FALSE; | |
| 1028 | |
| 10197 | 1029 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1030 |
| 1031 return gaim_value_get_boolean(value); | |
| 1032 } | |
| 1033 | |
| 1034 int | |
| 1035 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1036 { | |
| 1037 const GaimValue *value; | |
| 1038 | |
| 10507 | 1039 g_return_val_if_fail(status != NULL, 0); |
| 1040 g_return_val_if_fail(id != NULL, 0); | |
| 9949 | 1041 |
| 1042 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10507 | 1043 return 0; |
| 9949 | 1044 |
| 1045 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1046 | |
| 1047 return gaim_value_get_int(value); | |
| 1048 } | |
| 1049 | |
| 1050 const char * | |
| 1051 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1052 { | |
| 1053 const GaimValue *value; | |
| 1054 | |
| 10507 | 1055 g_return_val_if_fail(status != NULL, NULL); |
| 1056 g_return_val_if_fail(id != NULL, NULL); | |
| 9949 | 1057 |
| 1058 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 10504 | 1059 return NULL; |
| 9949 | 1060 |
| 1061 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1062 | |
| 1063 return gaim_value_get_string(value); | |
| 1064 } | |
| 1065 | |
| 1066 gint | |
| 1067 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1068 { | |
| 1069 GaimStatusType *type1, *type2; | |
| 1070 int score1 = 0, score2 = 0; | |
| 6065 | 1071 |
| 9949 | 1072 if ((status1 == NULL && status2 == NULL) || |
| 1073 (status1 == status2)) | |
| 1074 { | |
| 1075 return 0; | |
| 1076 } | |
| 1077 else if (status1 == NULL) | |
| 1078 return 1; | |
| 1079 else if (status2 == NULL) | |
| 1080 return -1; | |
| 1081 | |
| 1082 type1 = gaim_status_get_type(status1); | |
| 1083 type2 = gaim_status_get_type(status2); | |
| 1084 | |
| 1085 if (gaim_status_is_active(status1)) | |
| 1086 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1087 | |
| 1088 if (gaim_status_is_active(status2)) | |
| 1089 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1090 | |
| 1091 if (score1 > score2) | |
| 1092 return -1; | |
| 1093 else if (score1 < score2) | |
| 1094 return 1; | |
| 1095 | |
| 1096 return 0; | |
| 1097 } | |
| 1098 | |
| 1099 | |
| 1100 /************************************************************************** | |
| 1101 * GaimPresence API | |
| 1102 **************************************************************************/ | |
| 1103 GaimPresence * | |
| 1104 gaim_presence_new(GaimPresenceContext context) | |
| 1105 { | |
| 1106 GaimPresence *presence; | |
| 1107 | |
| 1108 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1109 | |
| 1110 presence = g_new0(GaimPresence, 1); | |
| 11187 | 1111 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
| 9949 | 1112 |
| 1113 presence->context = context; | |
| 1114 | |
| 1115 presence->status_table = | |
| 10009 | 1116 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 11638 | 1117 g_free, NULL); |
| 9949 | 1118 |
| 1119 return presence; | |
| 1120 } | |
| 1121 | |
| 1122 GaimPresence * | |
| 1123 gaim_presence_new_for_account(GaimAccount *account) | |
| 1124 { | |
| 10012 | 1125 GaimPresence *presence = NULL; |
| 9949 | 1126 g_return_val_if_fail(account != NULL, NULL); |
| 1127 | |
| 1128 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1129 presence->u.account = account; | |
| 10006 | 1130 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1131 |
| 1132 return presence; | |
| 1133 } | |
| 1134 | |
| 1135 GaimPresence * | |
| 1136 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1137 { | |
| 1138 GaimPresence *presence; | |
| 1139 | |
| 1140 g_return_val_if_fail(conv != NULL, NULL); | |
| 1141 | |
| 1142 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1143 presence->u.chat.conv = conv; | |
| 10006 | 1144 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1145 |
| 1146 return presence; | |
| 1147 } | |
| 6216 | 1148 |
| 9949 | 1149 GaimPresence * |
| 1150 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1151 { | |
| 1152 GaimPresence *presence; | |
| 1153 GaimStatusBuddyKey *key; | |
| 10006 | 1154 GaimAccount *account; |
| 9949 | 1155 |
| 1156 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1157 account = buddy->account; |
| 9949 | 1158 |
| 1159 key = g_new0(GaimStatusBuddyKey, 1); | |
| 1160 key->account = buddy->account; | |
| 1161 key->name = g_strdup(buddy->name); | |
| 10006 | 1162 |
| 1163 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1164 if (presence == NULL) | |
| 9949 | 1165 { |
| 1166 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1167 | |
| 1168 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1169 presence->u.buddy.account = buddy->account; | |
| 10006 | 1170 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1171 |
| 1172 g_hash_table_insert(buddy_presences, key, presence); | |
| 1173 } | |
| 1174 else | |
| 1175 { | |
| 1176 g_free(key->name); | |
| 1177 g_free(key); | |
| 1178 } | |
| 1179 | |
| 1180 presence->u.buddy.ref_count++; | |
| 1181 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1182 buddy); | |
| 1183 | |
| 1184 return presence; | |
| 1185 } | |
| 1186 | |
| 1187 void | |
| 1188 gaim_presence_destroy(GaimPresence *presence) | |
| 1189 { | |
| 1190 g_return_if_fail(presence != NULL); | |
| 6216 | 1191 |
| 9949 | 1192 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1193 { | |
| 1194 GaimStatusBuddyKey key; | |
| 1195 | |
| 10077 | 1196 if(presence->u.buddy.ref_count != 0) |
| 1197 return; | |
| 9949 | 1198 |
| 1199 key.account = presence->u.buddy.account; | |
| 1200 key.name = presence->u.buddy.name; | |
| 1201 | |
| 1202 g_hash_table_remove(buddy_presences, &key); | |
| 1203 | |
| 1204 if (presence->u.buddy.name != NULL) | |
| 1205 g_free(presence->u.buddy.name); | |
| 1206 } | |
| 1207 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1208 { | |
| 1209 if (presence->u.chat.user != NULL) | |
| 1210 g_free(presence->u.chat.user); | |
| 1211 } | |
| 1212 | |
| 11638 | 1213 if (presence->statuses != NULL) { |
| 1214 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
| 9949 | 1215 g_list_free(presence->statuses); |
| 11638 | 1216 } |
| 9949 | 1217 |
| 1218 g_hash_table_destroy(presence->status_table); | |
| 1219 | |
| 11187 | 1220 GAIM_DBUS_UNREGISTER_POINTER(presence); |
| 9949 | 1221 g_free(presence); |
| 1222 } | |
| 1223 | |
| 10580 | 1224 /* |
| 1225 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
| 1226 * decrement the ref count? I don't see why we should | |
| 1227 * make other places do it manually when we can do it here. | |
| 1228 */ | |
| 9949 | 1229 void |
| 1230 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1231 { | |
| 1232 g_return_if_fail(presence != NULL); | |
| 1233 g_return_if_fail(buddy != NULL); | |
| 1234 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1235 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1236 | |
| 1237 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1238 { | |
| 1239 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1240 buddy); | |
| 1241 presence->u.buddy.ref_count--; | |
| 1242 } | |
| 6065 | 1243 } |
| 1244 | |
| 9949 | 1245 void |
| 1246 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1247 { | |
| 1248 g_return_if_fail(presence != NULL); | |
| 1249 g_return_if_fail(status != NULL); | |
| 1250 | |
| 1251 presence->statuses = g_list_append(presence->statuses, status); | |
| 1252 | |
| 1253 g_hash_table_insert(presence->status_table, | |
| 1254 g_strdup(gaim_status_get_id(status)), status); | |
| 1255 } | |
| 1256 | |
| 1257 void | |
| 11318 | 1258 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
| 9949 | 1259 { |
| 1260 const GList *l; | |
| 1261 | |
| 1262 g_return_if_fail(presence != NULL); | |
| 1263 g_return_if_fail(source_list != NULL); | |
| 1264 | |
| 1265 for (l = source_list; l != NULL; l = l->next) | |
| 1266 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1267 } | |
| 1268 | |
| 1269 void | |
| 1270 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1271 gboolean active) | |
| 1272 { | |
| 1273 GaimStatus *status; | |
| 1274 | |
| 1275 g_return_if_fail(presence != NULL); | |
| 1276 g_return_if_fail(status_id != NULL); | |
| 1277 | |
| 1278 status = gaim_presence_get_status(presence, status_id); | |
| 1279 | |
| 1280 g_return_if_fail(status != NULL); | |
| 10348 | 1281 /* TODO: Should we do the following? */ |
| 1282 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1283 |
| 10067 | 1284 if (gaim_status_is_exclusive(status)) |
| 9949 | 1285 { |
| 1286 if (!active) | |
| 1287 { | |
| 1288 gaim_debug_warning("status", | |
| 1289 "Attempted to set a non-independent status " | |
| 1290 "(%s) inactive. Only independent statuses " | |
| 1291 "can be specifically marked inactive.", | |
| 1292 status_id); | |
| 1293 return; | |
| 1294 } | |
| 1295 } | |
| 1296 | |
| 1297 gaim_status_set_active(status, active); | |
| 1298 } | |
| 1299 | |
| 1300 void | |
| 1301 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1302 { | |
| 10754 | 1303 gaim_presence_set_status_active(presence, status_id, TRUE); |
| 9949 | 1304 } |
| 1305 | |
| 1306 static void | |
| 1307 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1308 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1309 { | |
| 1310 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1311 | |
| 1312 if (!old_idle && idle) | |
| 1313 { | |
| 11698 | 1314 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1315 { |
|
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1316 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
| 9949 | 1317 |
|
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1318 if (log != NULL) |
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1319 { |
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1320 char *tmp = g_strdup_printf(_("%s became idle"), |
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1321 gaim_buddy_get_alias(buddy)); |
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1322 |
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1323 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1324 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1325 g_free(tmp); |
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1326 } |
| 9949 | 1327 } |
| 1328 } | |
| 1329 else if (old_idle && !idle) | |
| 1330 { | |
| 11698 | 1331 if (gaim_prefs_get_bool("/core/logging/log_system")) |
| 9949 | 1332 { |
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1333 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
| 9949 | 1334 |
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1335 if (log != NULL) |
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1336 { |
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1337 char *tmp = g_strdup_printf(_("%s became unidle"), |
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1338 gaim_buddy_get_alias(buddy)); |
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1339 |
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1340 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1341 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1342 g_free(tmp); |
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1343 } |
| 9949 | 1344 } |
| 1345 } | |
| 1346 | |
|
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1347 if (old_idle != idle) |
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1348 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1349 old_idle, idle); |
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1350 |
| 10378 | 1351 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1352 |
|
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1353 /* Should this be done here? It'd perhaps make more sense to |
|
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1354 * connect to buddy-[un]idle signals and update from there |
|
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1355 */ |
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1356 |
| 9949 | 1357 if (ops != NULL && ops->update != NULL) |
| 1358 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1359 } | |
| 1360 | |
| 1361 void | |
| 1362 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1363 { | |
| 1364 gboolean old_idle; | |
| 1365 | |
| 1366 g_return_if_fail(presence != NULL); | |
| 1367 | |
| 1368 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1369 return; | |
| 1370 | |
| 1371 old_idle = presence->idle; | |
| 1372 presence->idle = idle; | |
| 1373 presence->idle_time = (idle ? idle_time : 0); | |
| 1374 | |
| 1375 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1376 { | |
| 1377 const GList *l; | |
| 1378 time_t current_time = time(NULL); | |
| 1379 | |
| 1380 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1381 { | |
| 1382 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1383 old_idle, idle); | |
| 1384 } | |
| 1385 } | |
|
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1386 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1387 { |
| 11975 | 1388 GaimAccount *account; |
| 1389 GaimConnection *gc; | |
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1390 GaimPluginProtocolInfo *prpl_info = NULL; |
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1391 |
| 11975 | 1392 account = gaim_presence_get_account(presence); |
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1393 |
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1394 if (gaim_prefs_get_bool("/core/logging/log_system")) |
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1395 { |
|
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1396 GaimLog *log = gaim_account_get_log(account, FALSE); |
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1397 |
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1398 if (log != NULL) |
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1399 { |
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1400 char *msg; |
| 11975 | 1401 |
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1402 if (idle) |
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1403 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
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1404 else |
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1405 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
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1406 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1407 gaim_account_get_username(account), |
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1408 idle_time, msg); |
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1409 g_free(msg); |
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1410 } |
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1411 } |
| 11975 | 1412 |
| 1413 gc = gaim_account_get_connection(account); | |
| 1414 | |
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1415 if (gc != NULL && gc->prpl != NULL) |
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1416 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1417 |
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1418 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1419 prpl_info->set_idle) |
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1420 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1421 } |
| 9949 | 1422 } |
| 1423 | |
| 1424 void | |
| 10006 | 1425 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1426 { | |
| 1427 g_return_if_fail(presence != NULL); | |
| 1428 | |
| 1429 if (presence->login_time == login_time) | |
| 1430 return; | |
| 1431 | |
| 1432 presence->login_time = login_time; | |
| 1433 } | |
| 1434 | |
| 9949 | 1435 GaimPresenceContext |
| 1436 gaim_presence_get_context(const GaimPresence *presence) | |
| 1437 { | |
| 1438 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1439 | |
| 1440 return presence->context; | |
| 1441 } | |
| 1442 | |
| 1443 GaimAccount * | |
| 1444 gaim_presence_get_account(const GaimPresence *presence) | |
| 1445 { | |
| 1446 GaimPresenceContext context; | |
| 1447 | |
| 1448 g_return_val_if_fail(presence != NULL, NULL); | |
| 1449 | |
| 1450 context = gaim_presence_get_context(presence); | |
| 1451 | |
| 1452 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1453 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1454 | |
| 1455 return presence->u.account; | |
| 1456 } | |
| 1457 | |
| 1458 GaimConversation * | |
| 1459 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1460 { | |
| 1461 g_return_val_if_fail(presence != NULL, NULL); | |
| 1462 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1463 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1464 | |
| 1465 return presence->u.chat.conv; | |
| 1466 } | |
| 1467 | |
| 1468 const char * | |
| 1469 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1470 { | |
| 1471 g_return_val_if_fail(presence != NULL, NULL); | |
| 1472 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1473 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1474 | |
| 1475 return presence->u.chat.user; | |
| 1476 } | |
| 1477 | |
| 1478 const GList * | |
| 1479 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1480 { | |
| 1481 g_return_val_if_fail(presence != NULL, NULL); | |
| 1482 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1483 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1484 | |
| 1485 return presence->u.buddy.buddies; | |
| 1486 } | |
| 1487 | |
| 1488 const GList * | |
| 1489 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1490 { | |
| 1491 g_return_val_if_fail(presence != NULL, NULL); | |
| 1492 | |
| 1493 return presence->statuses; | |
| 1494 } | |
| 1495 | |
| 1496 GaimStatus * | |
| 1497 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1498 { | |
| 1499 GaimStatus *status; | |
| 10006 | 1500 const GList *l = NULL; |
| 9949 | 1501 |
| 1502 g_return_val_if_fail(presence != NULL, NULL); | |
| 1503 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1504 | |
| 10006 | 1505 /* What's the purpose of this hash table? */ |
| 10012 | 1506 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1507 status_id); |
| 10012 | 1508 |
| 10006 | 1509 if (status == NULL) { |
| 10012 | 1510 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1511 l != NULL && status == NULL; l = l->next) |
| 1512 { | |
| 1513 GaimStatus *temp_status = l->data; | |
| 10012 | 1514 |
| 10006 | 1515 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1516 status = temp_status; | |
| 1517 } | |
| 1518 | |
| 1519 if (status != NULL) | |
| 1520 g_hash_table_insert(presence->status_table, | |
| 1521 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1522 } |
| 9949 | 1523 |
| 1524 return status; | |
| 1525 } | |
| 1526 | |
| 1527 GaimStatus * | |
| 1528 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1529 { | |
| 1530 g_return_val_if_fail(presence != NULL, NULL); | |
| 1531 | |
| 1532 return presence->active_status; | |
| 1533 } | |
| 1534 | |
| 1535 gboolean | |
| 1536 gaim_presence_is_available(const GaimPresence *presence) | |
| 1537 { | |
| 1538 GaimStatus *status; | |
| 1539 | |
| 1540 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1541 | |
| 1542 status = gaim_presence_get_active_status(presence); | |
| 1543 | |
| 1544 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1545 !gaim_presence_is_idle(presence)); | |
| 1546 } | |
| 1547 | |
| 1548 gboolean | |
| 1549 gaim_presence_is_online(const GaimPresence *presence) | |
| 1550 { | |
| 1551 GaimStatus *status; | |
| 1552 | |
| 1553 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1554 | |
| 1555 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1556 return FALSE; | |
| 1557 | |
|
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1558 return gaim_status_is_online(status); |
| 9949 | 1559 } |
| 1560 | |
| 1561 gboolean | |
| 1562 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1563 const char *status_id) | |
| 1564 { | |
| 1565 GaimStatus *status; | |
| 1566 | |
| 1567 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1568 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1569 | |
| 1570 status = gaim_presence_get_status(presence, status_id); | |
| 1571 | |
| 1572 return (status != NULL && gaim_status_is_active(status)); | |
| 1573 } | |
| 1574 | |
| 1575 gboolean | |
| 1576 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1577 GaimStatusPrimitive primitive) | |
| 1578 { | |
| 1579 GaimStatus *status; | |
| 1580 GaimStatusType *status_type; | |
| 1581 | |
| 1582 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1583 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1584 | |
| 1585 status = gaim_presence_get_active_status(presence); | |
| 1586 status_type = gaim_status_get_type(status); | |
| 1587 | |
| 1588 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1589 return TRUE; | |
| 6065 | 1590 |
| 1591 return FALSE; | |
| 1592 } | |
| 1593 | |
| 9949 | 1594 gboolean |
| 1595 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1596 { |
| 9949 | 1597 g_return_val_if_fail(presence != NULL, FALSE); |
| 1598 | |
| 11634 | 1599 return gaim_presence_is_online(presence) && presence->idle; |
| 6065 | 1600 } |
| 1601 | |
| 9949 | 1602 time_t |
| 1603 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1604 { |
| 9949 | 1605 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1606 |
| 9949 | 1607 return presence->idle_time; |
| 1608 } | |
| 6065 | 1609 |
| 10567 | 1610 time_t |
| 1611 gaim_presence_get_login_time(const GaimPresence *presence) | |
| 1612 { | |
| 1613 g_return_val_if_fail(presence != NULL, 0); | |
| 1614 | |
| 11973 | 1615 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
| 10567 | 1616 } |
| 1617 | |
| 9949 | 1618 gint |
| 1619 gaim_presence_compare(const GaimPresence *presence1, | |
| 1620 const GaimPresence *presence2) | |
| 6065 | 1621 { |
| 9949 | 1622 gboolean idle1, idle2; |
| 10860 | 1623 time_t idle_time_1, idle_time_2; |
| 9949 | 1624 int score1 = 0, score2 = 0; |
| 1625 const GList *l; | |
| 6065 | 1626 |
|
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1627 if (presence1 == presence2) |
| 9949 | 1628 return 0; |
| 1629 else if (presence1 == NULL) | |
|
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1630 return 1; |
| 9949 | 1631 else if (presence2 == NULL) |
|
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1632 return -1; |
| 6065 | 1633 |
| 9949 | 1634 /* Compute the score of the first set of statuses. */ |
| 1635 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1636 { | |
| 1637 GaimStatus *status = (GaimStatus *)l->data; | |
| 1638 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1639 |
| 9949 | 1640 if (gaim_status_is_active(status)) |
| 1641 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1642 } |
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1643 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
| 6065 | 1644 |
| 9949 | 1645 /* Compute the score of the second set of statuses. */ |
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1646 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1647 { |
| 1648 GaimStatus *status = (GaimStatus *)l->data; | |
| 1649 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1650 |
| 9949 | 1651 if (gaim_status_is_active(status)) |
| 1652 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1653 } |
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1654 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
| 6065 | 1655 |
| 9949 | 1656 idle1 = gaim_presence_is_idle(presence1); |
| 1657 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1658 |
| 9949 | 1659 if (idle1) |
| 1660 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1661 |
| 9949 | 1662 if (idle2) |
| 1663 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1664 |
| 10860 | 1665 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
| 1666 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
| 6065 | 1667 |
| 9949 | 1668 if (idle_time_1 > idle_time_2) |
| 1669 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1670 else if (idle_time_1 < idle_time_2) | |
| 1671 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1672 |
| 9949 | 1673 if (score1 < score2) |
| 1674 return 1; | |
| 1675 else if (score1 > score2) | |
| 1676 return -1; | |
| 1677 | |
| 1678 return 0; | |
| 1679 } | |
| 1680 | |
| 6065 | 1681 |
| 9949 | 1682 /************************************************************************** |
| 1683 * Status subsystem | |
| 1684 **************************************************************************/ | |
| 1685 static void | |
| 12816 | 1686 score_pref_changed_cb(const char *name, GaimPrefType type, |
| 1687 gconstpointer value, gpointer data) | |
| 9949 | 1688 { |
| 1689 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1690 |
| 9949 | 1691 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1692 } |
| 1693 | |
| 10519 | 1694 static guint |
| 10006 | 1695 gaim_buddy_presences_hash(gconstpointer key) |
| 1696 { | |
| 10012 | 1697 const GaimStatusBuddyKey *me = key; |
| 1698 guint ret; | |
| 1699 char *str; | |
| 1700 | |
| 1701 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1702 ret = g_str_hash(str); | |
| 1703 g_free(str); | |
| 1704 | |
| 1705 return ret; | |
| 10006 | 1706 } |
| 1707 | |
| 10519 | 1708 static gboolean |
| 10006 | 1709 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1710 { | |
| 1711 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1712 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1713 | |
| 10012 | 1714 if(key_a->account == key_b->account && |
| 1715 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1716 return TRUE; |
| 1717 else | |
| 1718 return FALSE; | |
| 1719 } | |
| 1720 | |
| 10519 | 1721 static void |
| 1722 gaim_buddy_presences_key_free(gpointer a) | |
| 1723 { | |
| 1724 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
| 1725 g_free(key->name); | |
| 1726 g_free(key); | |
| 1727 } | |
| 1728 | |
| 10087 | 1729 void * |
| 10418 | 1730 gaim_status_get_handle(void) { |
| 10087 | 1731 static int handle; |
| 1732 | |
| 1733 return &handle; | |
| 1734 } | |
| 1735 | |
| 9949 | 1736 void |
| 10418 | 1737 gaim_status_init(void) |
| 6065 | 1738 { |
| 10418 | 1739 void *handle = gaim_status_get_handle; |
| 10087 | 1740 |
| 9949 | 1741 gaim_prefs_add_none("/core/status"); |
| 1742 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1743 |
| 9949 | 1744 gaim_prefs_add_int("/core/status/scores/offline", |
| 1745 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1746 gaim_prefs_add_int("/core/status/scores/available", | |
| 1747 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
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1748 gaim_prefs_add_int("/core/status/scores/invisible", |
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1749 primitive_scores[GAIM_STATUS_INVISIBLE]); |
| 9949 | 1750 gaim_prefs_add_int("/core/status/scores/away", |
| 1751 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1752 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1753 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1754 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1755 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1756 |
| 10087 | 1757 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1758 score_pref_changed_cb, |
| 1759 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1760 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1761 score_pref_changed_cb, |
| 1762 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
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1763 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
| 9949 | 1764 score_pref_changed_cb, |
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1765 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
| 10087 | 1766 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1767 score_pref_changed_cb, |
| 1768 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1769 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1770 score_pref_changed_cb, |
| 1771 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1772 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1773 score_pref_changed_cb, |
| 1774 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1775 |
| 10519 | 1776 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
| 1777 gaim_buddy_presences_equal, | |
| 1778 gaim_buddy_presences_key_free, NULL); | |
| 9949 | 1779 } |
| 6065 | 1780 |
| 9949 | 1781 void |
| 10418 | 1782 gaim_status_uninit(void) |
| 9949 | 1783 { |
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1784 if (buddy_presences != NULL) |
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1785 { |
| 10077 | 1786 g_hash_table_destroy(buddy_presences); |
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1787 |
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1788 buddy_presences = NULL; |
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1789 } |
| 9949 | 1790 } |
