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| author | Kim F. Storm <storm@cua.dk> |
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| date | Fri, 05 May 2006 23:36:55 +0000 |
| parents | 8484fef193ad |
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| rev | line source |
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| 6447 | 1 @c -*-texinfo-*- |
| 2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003, |
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4 @c 2004, 2005, 2006 Free Software Foundation, Inc. |
| 6447 | 5 @c See the file elisp.texi for copying conditions. |
| 6 @setfilename ../info/objects | |
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7 @node Lisp Data Types, Numbers, Introduction, Top |
| 6447 | 8 @chapter Lisp Data Types |
| 9 @cindex object | |
| 10 @cindex Lisp object | |
| 11 @cindex type | |
| 12 @cindex data type | |
| 13 | |
| 14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp | |
| 15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of | |
| 16 possible objects. | |
| 17 | |
| 18 Every object belongs to at least one type. Objects of the same type | |
| 19 have similar structures and may usually be used in the same contexts. | |
| 20 Types can overlap, and objects can belong to two or more types. | |
| 21 Consequently, we can ask whether an object belongs to a particular type, | |
| 22 but not for ``the'' type of an object. | |
| 23 | |
| 24 @cindex primitive type | |
| 25 A few fundamental object types are built into Emacs. These, from | |
| 26188 | 26 which all other types are constructed, are called @dfn{primitive types}. |
| 27 Each object belongs to one and only one primitive type. These types | |
| 28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol}, | |
| 29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and | |
| 30 @dfn{byte-code function}, plus several special types, such as | |
| 31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.) | |
| 6447 | 32 |
| 33 Each primitive type has a corresponding Lisp function that checks | |
| 34 whether an object is a member of that type. | |
| 35 | |
| 36 Note that Lisp is unlike many other languages in that Lisp objects are | |
| 37 @dfn{self-typing}: the primitive type of the object is implicit in the | |
| 38 object itself. For example, if an object is a vector, nothing can treat | |
| 39 it as a number; Lisp knows it is a vector, not a number. | |
| 40 | |
| 41 In most languages, the programmer must declare the data type of each | |
| 42 variable, and the type is known by the compiler but not represented in | |
| 43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp | |
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44 variable can have any type of value, and it remembers whatever value |
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45 you store in it, type and all. (Actually, a small number of Emacs |
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46 Lisp variables can only take on values of a certain type. |
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47 @xref{Variables with Restricted Values}.) |
| 6447 | 48 |
| 49 This chapter describes the purpose, printed representation, and read | |
| 50 syntax of each of the standard types in GNU Emacs Lisp. Details on how | |
| 51 to use these types can be found in later chapters. | |
| 52 | |
| 53 @menu | |
| 54 * Printed Representation:: How Lisp objects are represented as text. | |
| 55 * Comments:: Comments and their formatting conventions. | |
| 56 * Programming Types:: Types found in all Lisp systems. | |
| 57 * Editing Types:: Types specific to Emacs. | |
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58 * Circular Objects:: Read syntax for circular structure. |
| 6447 | 59 * Type Predicates:: Tests related to types. |
| 60 * Equality Predicates:: Tests of equality between any two objects. | |
| 61 @end menu | |
| 62 | |
| 63 @node Printed Representation | |
| 64 @comment node-name, next, previous, up | |
| 65 @section Printed Representation and Read Syntax | |
| 66 @cindex printed representation | |
| 67 @cindex read syntax | |
| 68 | |
| 69 The @dfn{printed representation} of an object is the format of the | |
| 70 output generated by the Lisp printer (the function @code{prin1}) for | |
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71 that object. Every data type has a unique printed representation. |
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72 The @dfn{read syntax} of an object is the format of the input accepted |
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73 by the Lisp reader (the function @code{read}) for that object. This |
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74 is not necessarily unique; many kinds of object have more than one |
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75 syntax. @xref{Read and Print}. |
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76 |
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77 @cindex hash notation |
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78 In most cases, an object's printed representation is also a read |
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79 syntax for the object. However, some types have no read syntax, since |
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80 it does not make sense to enter objects of these types as constants in |
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81 a Lisp program. These objects are printed in @dfn{hash notation}, |
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82 which consists of the characters @samp{#<}, a descriptive string |
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83 (typically the type name followed by the name of the object), and a |
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84 closing @samp{>}. For example: |
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85 |
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86 @example |
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87 (current-buffer) |
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88 @result{} #<buffer objects.texi> |
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89 @end example |
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90 |
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91 @noindent |
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92 Hash notation cannot be read at all, so the Lisp reader signals the |
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93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}. |
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94 @kindex invalid-read-syntax |
| 6447 | 95 |
| 96 In other languages, an expression is text; it has no other form. In | |
| 97 Lisp, an expression is primarily a Lisp object and only secondarily the | |
| 98 text that is the object's read syntax. Often there is no need to | |
| 99 emphasize this distinction, but you must keep it in the back of your | |
| 100 mind, or you will occasionally be very confused. | |
| 101 | |
| 102 When you evaluate an expression interactively, the Lisp interpreter | |
| 103 first reads the textual representation of it, producing a Lisp object, | |
| 104 and then evaluates that object (@pxref{Evaluation}). However, | |
| 105 evaluation and reading are separate activities. Reading returns the | |
| 106 Lisp object represented by the text that is read; the object may or may | |
| 107 not be evaluated later. @xref{Input Functions}, for a description of | |
| 108 @code{read}, the basic function for reading objects. | |
| 109 | |
| 110 @node Comments | |
| 111 @comment node-name, next, previous, up | |
| 112 @section Comments | |
| 113 @cindex comments | |
| 114 @cindex @samp{;} in comment | |
| 115 | |
| 116 A @dfn{comment} is text that is written in a program only for the sake | |
| 117 of humans that read the program, and that has no effect on the meaning | |
| 118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it | |
| 119 is not within a string or character constant. The comment continues to | |
| 120 the end of line. The Lisp reader discards comments; they do not become | |
| 121 part of the Lisp objects which represent the program within the Lisp | |
| 122 system. | |
| 123 | |
| 12098 | 124 The @samp{#@@@var{count}} construct, which skips the next @var{count} |
| 125 characters, is useful for program-generated comments containing binary | |
| 126 data. The Emacs Lisp byte compiler uses this in its output files | |
| 127 (@pxref{Byte Compilation}). It isn't meant for source files, however. | |
| 128 | |
| 6447 | 129 @xref{Comment Tips}, for conventions for formatting comments. |
| 130 | |
| 131 @node Programming Types | |
| 132 @section Programming Types | |
| 133 @cindex programming types | |
| 134 | |
| 135 There are two general categories of types in Emacs Lisp: those having | |
| 136 to do with Lisp programming, and those having to do with editing. The | |
| 137 former exist in many Lisp implementations, in one form or another. The | |
| 138 latter are unique to Emacs Lisp. | |
| 139 | |
| 140 @menu | |
| 141 * Integer Type:: Numbers without fractional parts. | |
| 142 * Floating Point Type:: Numbers with fractional parts and with a large range. | |
| 143 * Character Type:: The representation of letters, numbers and | |
| 144 control characters. | |
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145 * Symbol Type:: A multi-use object that refers to a function, |
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146 variable, or property list, and has a unique identity. |
| 6447 | 147 * Sequence Type:: Both lists and arrays are classified as sequences. |
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148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). |
| 6447 | 149 * Array Type:: Arrays include strings and vectors. |
| 150 * String Type:: An (efficient) array of characters. | |
| 151 * Vector Type:: One-dimensional arrays. | |
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152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters. |
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153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}. |
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154 * Hash Table Type:: Super-fast lookup tables. |
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155 * Function Type:: A piece of executable code you can call from elsewhere. |
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156 * Macro Type:: A method of expanding an expression into another |
| 6447 | 157 expression, more fundamental but less pretty. |
| 158 * Primitive Function Type:: A function written in C, callable from Lisp. | |
| 159 * Byte-Code Type:: A function written in Lisp, then compiled. | |
| 160 * Autoload Type:: A type used for automatically loading seldom-used | |
| 161 functions. | |
| 162 @end menu | |
| 163 | |
| 164 @node Integer Type | |
| 165 @subsection Integer Type | |
| 166 | |
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167 The range of values for integers in Emacs Lisp is @minus{}268435456 to |
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168 268435455 (29 bits; i.e., |
| 27193 | 169 @ifnottex |
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170 -2**28 |
| 27193 | 171 @end ifnottex |
| 6447 | 172 @tex |
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173 @math{-2^{28}} |
| 6447 | 174 @end tex |
| 175 to | |
| 27193 | 176 @ifnottex |
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177 2**28 - 1) |
| 27193 | 178 @end ifnottex |
| 6447 | 179 @tex |
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180 @math{2^{28}-1}) |
| 6447 | 181 @end tex |
| 10559 | 182 on most machines. (Some machines may provide a wider range.) It is |
| 183 important to note that the Emacs Lisp arithmetic functions do not check | |
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184 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most |
| 10559 | 185 machines. |
| 6447 | 186 |
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187 The read syntax for integers is a sequence of (base ten) digits with an |
| 6447 | 188 optional sign at the beginning and an optional period at the end. The |
| 189 printed representation produced by the Lisp interpreter never has a | |
| 190 leading @samp{+} or a final @samp{.}. | |
| 191 | |
| 192 @example | |
| 193 @group | |
| 194 -1 ; @r{The integer -1.} | |
| 195 1 ; @r{The integer 1.} | |
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196 1. ; @r{Also the integer 1.} |
| 6447 | 197 +1 ; @r{Also the integer 1.} |
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198 536870913 ; @r{Also the integer 1 on a 29-bit implementation.} |
| 6447 | 199 @end group |
| 200 @end example | |
| 201 | |
| 202 @xref{Numbers}, for more information. | |
| 203 | |
| 204 @node Floating Point Type | |
| 205 @subsection Floating Point Type | |
| 206 | |
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207 Floating point numbers are the computer equivalent of scientific |
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208 notation; you can think of a floating point number as a fraction |
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209 together with a power of ten. The precise number of significant |
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210 figures and the range of possible exponents is machine-specific; Emacs |
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211 uses the C data type @code{double} to store the value, and internally |
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212 this records a power of 2 rather than a power of 10. |
| 6447 | 213 |
| 214 The printed representation for floating point numbers requires either | |
| 215 a decimal point (with at least one digit following), an exponent, or | |
| 216 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, | |
| 217 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point | |
| 218 number whose value is 1500. They are all equivalent. | |
| 219 | |
| 220 @xref{Numbers}, for more information. | |
| 221 | |
| 222 @node Character Type | |
| 223 @subsection Character Type | |
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224 @cindex @acronym{ASCII} character codes |
| 6447 | 225 |
| 226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In | |
| 227 other words, characters are represented by their character codes. For | |
| 228 example, the character @kbd{A} is represented as the @w{integer 65}. | |
| 229 | |
| 230 Individual characters are not often used in programs. It is far more | |
| 231 common to work with @emph{strings}, which are sequences composed of | |
| 232 characters. @xref{String Type}. | |
| 233 | |
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234 Characters in strings, buffers, and files are currently limited to |
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235 the range of 0 to 524287---nineteen bits. But not all values in that |
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236 range are valid character codes. Codes 0 through 127 are |
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237 @acronym{ASCII} codes; the rest are non-@acronym{ASCII} |
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238 (@pxref{Non-ASCII Characters}). Characters that represent keyboard |
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239 input have a much wider range, to encode modifier keys such as |
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240 Control, Meta and Shift. |
| 6447 | 241 |
| 242 @cindex read syntax for characters | |
| 243 @cindex printed representation for characters | |
| 244 @cindex syntax for characters | |
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245 @cindex @samp{?} in character constant |
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246 @cindex question mark in character constant |
| 6447 | 247 Since characters are really integers, the printed representation of a |
| 248 character is a decimal number. This is also a possible read syntax for | |
| 249 a character, but writing characters that way in Lisp programs is a very | |
| 250 bad idea. You should @emph{always} use the special read syntax formats | |
| 251 that Emacs Lisp provides for characters. These syntax formats start | |
| 252 with a question mark. | |
| 253 | |
| 254 The usual read syntax for alphanumeric characters is a question mark | |
| 255 followed by the character; thus, @samp{?A} for the character | |
| 256 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the | |
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257 character @kbd{a}. |
| 6447 | 258 |
| 259 For example: | |
| 260 | |
| 261 @example | |
| 262 ?Q @result{} 81 ?q @result{} 113 | |
| 263 @end example | |
| 264 | |
| 265 You can use the same syntax for punctuation characters, but it is | |
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266 often a good idea to add a @samp{\} so that the Emacs commands for |
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267 editing Lisp code don't get confused. For example, @samp{?\(} is the |
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268 way to write the open-paren character. If the character is @samp{\}, |
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269 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}. |
| 6447 | 270 |
| 271 @cindex whitespace | |
| 272 @cindex bell character | |
| 273 @cindex @samp{\a} | |
| 274 @cindex backspace | |
| 275 @cindex @samp{\b} | |
| 276 @cindex tab | |
| 277 @cindex @samp{\t} | |
| 278 @cindex vertical tab | |
| 279 @cindex @samp{\v} | |
| 280 @cindex formfeed | |
| 281 @cindex @samp{\f} | |
| 282 @cindex newline | |
| 283 @cindex @samp{\n} | |
| 284 @cindex return | |
| 285 @cindex @samp{\r} | |
| 286 @cindex escape | |
| 287 @cindex @samp{\e} | |
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288 @cindex space |
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289 @cindex @samp{\s} |
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290 You can express the characters control-g, backspace, tab, newline, |
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291 vertical tab, formfeed, space, return, del, and escape as @samp{?\a}, |
| 37418 | 292 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, |
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293 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively. |
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294 (@samp{?\s} followed by a dash has a different meaning---it applies |
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295 the ``super'' modifier to the following character.) Thus, |
| 6447 | 296 |
| 297 @example | |
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298 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}} |
| 6447 | 299 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}} |
| 300 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}} | |
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301 ?\n @result{} 10 ; @r{newline, @kbd{C-j}} |
| 6447 | 302 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}} |
| 303 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}} | |
| 304 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}} | |
| 305 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}} | |
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306 ?\s @result{} 32 ; @r{space character, @key{SPC}} |
| 6447 | 307 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}} |
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308 ?\d @result{} 127 ; @r{delete character, @key{DEL}} |
| 6447 | 309 @end example |
| 310 | |
| 311 @cindex escape sequence | |
| 312 These sequences which start with backslash are also known as | |
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313 @dfn{escape sequences}, because backslash plays the role of an |
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314 ``escape character''; this terminology has nothing to do with the |
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315 character @key{ESC}. @samp{\s} is meant for use in character |
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316 constants; in string constants, just write the space. |
| 6447 | 317 |
| 318 @cindex control characters | |
| 319 Control characters may be represented using yet another read syntax. | |
| 320 This consists of a question mark followed by a backslash, caret, and the | |
| 321 corresponding non-control character, in either upper or lower case. For | |
| 322 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the | |
| 323 character @kbd{C-i}, the character whose value is 9. | |
| 324 | |
| 325 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is | |
| 326 equivalent to @samp{?\^I} and to @samp{?\^i}: | |
| 327 | |
| 328 @example | |
| 329 ?\^I @result{} 9 ?\C-I @result{} 9 | |
| 330 @end example | |
| 331 | |
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332 In strings and buffers, the only control characters allowed are those |
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333 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn |
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334 any character into a control character with @samp{C-}. The character |
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335 codes for these non-@acronym{ASCII} control characters include the |
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336 @tex |
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337 @math{2^{26}} |
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338 @end tex |
| 27193 | 339 @ifnottex |
| 12098 | 340 2**26 |
| 27193 | 341 @end ifnottex |
| 12098 | 342 bit as well as the code for the corresponding non-control |
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343 character. Ordinary terminals have no way of generating non-@acronym{ASCII} |
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344 control characters, but you can generate them straightforwardly using X |
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345 and other window systems. |
| 6447 | 346 |
| 12098 | 347 For historical reasons, Emacs treats the @key{DEL} character as |
| 348 the control equivalent of @kbd{?}: | |
| 6447 | 349 |
| 350 @example | |
| 351 ?\^? @result{} 127 ?\C-? @result{} 127 | |
| 352 @end example | |
| 353 | |
| 12098 | 354 @noindent |
| 355 As a result, it is currently not possible to represent the character | |
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356 @kbd{Control-?}, which is a meaningful input character under X, using |
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357 @samp{\C-}. It is not easy to change this, as various Lisp files refer |
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358 to @key{DEL} in this way. |
| 12098 | 359 |
| 6447 | 360 For representing control characters to be found in files or strings, |
| 361 we recommend the @samp{^} syntax; for control characters in keyboard | |
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362 input, we prefer the @samp{C-} syntax. Which one you use does not |
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363 affect the meaning of the program, but may guide the understanding of |
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364 people who read it. |
| 6447 | 365 |
| 366 @cindex meta characters | |
| 367 A @dfn{meta character} is a character typed with the @key{META} | |
| 368 modifier key. The integer that represents such a character has the | |
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369 @tex |
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370 @math{2^{27}} |
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371 @end tex |
| 27193 | 372 @ifnottex |
| 12098 | 373 2**27 |
| 27193 | 374 @end ifnottex |
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375 bit set. We use high bits for this and other modifiers to make |
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376 possible a wide range of basic character codes. |
| 6447 | 377 |
| 12098 | 378 In a string, the |
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379 @tex |
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380 @math{2^{7}} |
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381 @end tex |
| 27193 | 382 @ifnottex |
| 12098 | 383 2**7 |
| 27193 | 384 @end ifnottex |
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385 bit attached to an @acronym{ASCII} character indicates a meta |
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386 character; thus, the meta characters that can fit in a string have |
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387 codes in the range from 128 to 255, and are the meta versions of the |
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388 ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older, |
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389 this convention was used for characters outside of strings as well.) |
| 6447 | 390 |
| 391 The read syntax for meta characters uses @samp{\M-}. For example, | |
| 392 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with | |
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393 octal character codes (see below), with @samp{\C-}, or with any other |
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394 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A}, |
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395 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as |
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396 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}. |
| 6447 | 397 |
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398 The case of a graphic character is indicated by its character code; |
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399 for example, @acronym{ASCII} distinguishes between the characters @samp{a} |
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400 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control |
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401 character is upper case or lower case. Emacs uses the |
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402 @tex |
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403 @math{2^{25}} |
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404 @end tex |
| 27193 | 405 @ifnottex |
| 12098 | 406 2**25 |
| 27193 | 407 @end ifnottex |
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408 bit to indicate that the shift key was used in typing a control |
| 12098 | 409 character. This distinction is possible only when you use X terminals |
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410 or other special terminals; ordinary terminals do not report the |
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411 distinction to the computer in any way. The Lisp syntax for |
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412 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O} |
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413 represents the shifted-control-o character. |
| 6447 | 414 |
| 415 @cindex hyper characters | |
| 416 @cindex super characters | |
| 417 @cindex alt characters | |
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418 The X Window System defines three other |
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419 @anchor{modifier bits}modifier bits that can be set |
| 6447 | 420 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes |
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421 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is |
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422 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents |
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423 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-} |
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424 represents the space character.) |
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425 @tex |
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426 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}} |
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427 for super and @math{2^{24}} for hyper. |
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428 @end tex |
| 27193 | 429 @ifnottex |
| 12098 | 430 Numerically, the |
| 431 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper. | |
| 27193 | 432 @end ifnottex |
| 6447 | 433 |
| 434 @cindex @samp{\} in character constant | |
| 435 @cindex backslash in character constant | |
| 436 @cindex octal character code | |
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437 Finally, the most general read syntax for a character represents the |
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438 character code in either octal or hex. To use octal, write a question |
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439 mark followed by a backslash and the octal character code (up to three |
| 6447 | 440 octal digits); thus, @samp{?\101} for the character @kbd{A}, |
| 441 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the | |
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442 character @kbd{C-b}. Although this syntax can represent any @acronym{ASCII} |
| 6447 | 443 character, it is preferred only when the precise octal value is more |
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444 important than the @acronym{ASCII} representation. |
| 6447 | 445 |
| 446 @example | |
| 447 @group | |
| 448 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10 | |
| 449 ?\101 @result{} 65 ?A @result{} 65 | |
| 450 @end group | |
| 451 @end example | |
| 452 | |
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453 To use hex, write a question mark followed by a backslash, @samp{x}, |
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454 and the hexadecimal character code. You can use any number of hex |
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455 digits, so you can represent any character code in this way. |
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456 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the |
| 35477 | 457 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character |
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458 @iftex |
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459 @samp{@`a}. |
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460 @end iftex |
| 27193 | 461 @ifnottex |
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462 @samp{a} with grave accent. |
| 27193 | 463 @end ifnottex |
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464 |
| 6447 | 465 A backslash is allowed, and harmless, preceding any character without |
| 466 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}. | |
| 467 There is no reason to add a backslash before most characters. However, | |
| 468 you should add a backslash before any of the characters | |
| 469 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing | |
|
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470 Lisp code. You can also add a backslash before whitespace characters such as |
| 6447 | 471 space, tab, newline and formfeed. However, it is cleaner to use one of |
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472 the easily readable escape sequences, such as @samp{\t} or @samp{\s}, |
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473 instead of an actual whitespace character such as a tab or a space. |
|
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474 (If you do write backslash followed by a space, you should write |
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475 an extra space after the character constant to separate it from the |
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476 following text.) |
| 6447 | 477 |
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478 @node Symbol Type |
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479 @subsection Symbol Type |
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480 |
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481 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The |
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482 symbol name serves as the printed representation of the symbol. In |
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483 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}, |
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484 a symbol's name is unique---no two symbols have the same name. |
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485 |
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486 A symbol can serve as a variable, as a function name, or to hold a |
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487 property list. Or it may serve only to be distinct from all other Lisp |
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488 objects, so that its presence in a data structure may be recognized |
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489 reliably. In a given context, usually only one of these uses is |
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490 intended. But you can use one symbol in all of these ways, |
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491 independently. |
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492 |
| 26188 | 493 A symbol whose name starts with a colon (@samp{:}) is called a |
| 494 @dfn{keyword symbol}. These symbols automatically act as constants, and | |
| 495 are normally used only by comparing an unknown symbol with a few | |
| 496 specific alternatives. | |
| 497 | |
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498 @cindex @samp{\} in symbols |
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499 @cindex backslash in symbols |
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500 A symbol name can contain any characters whatever. Most symbol names |
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501 are written with letters, digits, and the punctuation characters |
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502 @samp{-+=*/}. Such names require no special punctuation; the characters |
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503 of the name suffice as long as the name does not look like a number. |
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504 (If it does, write a @samp{\} at the beginning of the name to force |
| 31561 | 505 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are |
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506 less often used but also require no special punctuation. Any other |
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507 characters may be included in a symbol's name by escaping them with a |
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508 backslash. In contrast to its use in strings, however, a backslash in |
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509 the name of a symbol simply quotes the single character that follows the |
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510 backslash. For example, in a string, @samp{\t} represents a tab |
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511 character; in the name of a symbol, however, @samp{\t} merely quotes the |
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512 letter @samp{t}. To have a symbol with a tab character in its name, you |
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513 must actually use a tab (preceded with a backslash). But it's rare to |
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514 do such a thing. |
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515 |
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516 @cindex CL note---case of letters |
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517 @quotation |
| 7734 | 518 @b{Common Lisp note:} In Common Lisp, lower case letters are always |
| 12098 | 519 ``folded'' to upper case, unless they are explicitly escaped. In Emacs |
| 520 Lisp, upper case and lower case letters are distinct. | |
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521 @end quotation |
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522 |
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523 Here are several examples of symbol names. Note that the @samp{+} in |
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524 the fifth example is escaped to prevent it from being read as a number. |
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525 This is not necessary in the fourth example because the rest of the name |
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526 makes it invalid as a number. |
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527 |
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528 @example |
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529 @group |
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530 foo ; @r{A symbol named @samp{foo}.} |
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531 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.} |
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532 char-to-string ; @r{A symbol named @samp{char-to-string}.} |
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533 @end group |
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534 @group |
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535 1+ ; @r{A symbol named @samp{1+}} |
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536 ; @r{(not @samp{+1}, which is an integer).} |
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537 @end group |
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538 @group |
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539 \+1 ; @r{A symbol named @samp{+1}} |
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540 ; @r{(not a very readable name).} |
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541 @end group |
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542 @group |
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543 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).} |
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544 @c the @'s in this next line use up three characters, hence the |
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545 @c apparent misalignment of the comment. |
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546 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.} |
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547 ; @r{These characters need not be escaped.} |
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548 @end group |
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549 @end example |
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550 |
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551 @ifinfo |
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552 @c This uses ``colon'' instead of a literal `:' because Info cannot |
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553 @c cope with a `:' in a menu |
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554 @cindex @samp{#@var{colon}} read syntax |
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555 @end ifinfo |
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556 @ifnotinfo |
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557 @cindex @samp{#:} read syntax |
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558 @end ifnotinfo |
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559 Normally the Lisp reader interns all symbols (@pxref{Creating |
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560 Symbols}). To prevent interning, you can write @samp{#:} before the |
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561 name of the symbol. |
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562 |
| 6447 | 563 @node Sequence Type |
| 564 @subsection Sequence Types | |
| 565 | |
| 566 A @dfn{sequence} is a Lisp object that represents an ordered set of | |
| 567 elements. There are two kinds of sequence in Emacs Lisp, lists and | |
| 568 arrays. Thus, an object of type list or of type array is also | |
| 569 considered a sequence. | |
| 570 | |
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571 Arrays are further subdivided into strings, vectors, char-tables and |
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572 bool-vectors. Vectors can hold elements of any type, but string |
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573 elements must be characters, and bool-vector elements must be @code{t} |
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574 or @code{nil}. Char-tables are like vectors except that they are |
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575 indexed by any valid character code. The characters in a string can |
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576 have text properties like characters in a buffer (@pxref{Text |
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577 Properties}), but vectors do not support text properties, even when |
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578 their elements happen to be characters. |
| 6447 | 579 |
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580 Lists, strings and the other array types are different, but they have |
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581 important similarities. For example, all have a length @var{l}, and all |
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582 have elements which can be indexed from zero to @var{l} minus one. |
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583 Several functions, called sequence functions, accept any kind of |
| 6447 | 584 sequence. For example, the function @code{elt} can be used to extract |
| 585 an element of a sequence, given its index. @xref{Sequences Arrays | |
| 586 Vectors}. | |
| 587 | |
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588 It is generally impossible to read the same sequence twice, since |
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589 sequences are always created anew upon reading. If you read the read |
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590 syntax for a sequence twice, you get two sequences with equal contents. |
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591 There is one exception: the empty list @code{()} always stands for the |
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592 same object, @code{nil}. |
| 6447 | 593 |
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594 @node Cons Cell Type |
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595 @subsection Cons Cell and List Types |
| 6447 | 596 @cindex address field of register |
| 597 @cindex decrement field of register | |
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598 @cindex pointers |
| 6447 | 599 |
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600 A @dfn{cons cell} is an object that consists of two slots, called the |
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601 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or |
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602 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of |
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603 this cons cell is'' whatever object its @sc{car} slot currently holds, |
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604 and likewise for the @sc{cdr}. |
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605 |
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606 @quotation |
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607 A note to C programmers: in Lisp, we do not distinguish between |
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608 ``holding'' a value and ``pointing to'' the value, because pointers in |
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609 Lisp are implicit. |
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610 @end quotation |
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611 |
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612 A @dfn{list} is a series of cons cells, linked together so that the |
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613 @sc{cdr} slot of each cons cell holds either the next cons cell or the |
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614 empty list. The empty list is actually the symbol @code{nil}. |
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615 @xref{Lists}, for functions that work on lists. Because most cons |
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616 cells are used as part of lists, the phrase @dfn{list structure} has |
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617 come to refer to any structure made out of cons cells. |
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618 |
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619 @cindex atom |
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620 Because cons cells are so central to Lisp, we also have a word for |
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621 ``an object which is not a cons cell''. These objects are called |
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622 @dfn{atoms}. |
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623 |
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624 @cindex parenthesis |
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625 @cindex @samp{(@dots{})} in lists |
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626 The read syntax and printed representation for lists are identical, and |
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627 consist of a left parenthesis, an arbitrary number of elements, and a |
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628 right parenthesis. Here are examples of lists: |
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629 |
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630 @example |
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631 (A 2 "A") ; @r{A list of three elements.} |
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632 () ; @r{A list of no elements (the empty list).} |
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633 nil ; @r{A list of no elements (the empty list).} |
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634 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.} |
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635 (A ()) ; @r{A list of two elements: @code{A} and the empty list.} |
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636 (A nil) ; @r{Equivalent to the previous.} |
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637 ((A B C)) ; @r{A list of one element} |
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638 ; @r{(which is a list of three elements).} |
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639 @end example |
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640 |
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641 Upon reading, each object inside the parentheses becomes an element |
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642 of the list. That is, a cons cell is made for each element. The |
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643 @sc{car} slot of the cons cell holds the element, and its @sc{cdr} |
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644 slot refers to the next cons cell of the list, which holds the next |
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645 element in the list. The @sc{cdr} slot of the last cons cell is set to |
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646 hold @code{nil}. |
| 6447 | 647 |
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648 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The |
| 6447 | 649 original Lisp implementation ran on an @w{IBM 704} computer which |
| 650 divided words into two parts, called the ``address'' part and the | |
| 651 ``decrement''; @sc{car} was an instruction to extract the contents of | |
| 652 the address part of a register, and @sc{cdr} an instruction to extract | |
| 653 the contents of the decrement. By contrast, ``cons cells'' are named | |
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654 for the function @code{cons} that creates them, which in turn was named |
| 6447 | 655 for its purpose, the construction of cells. |
| 656 | |
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657 @menu |
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658 * Box Diagrams:: Drawing pictures of lists. |
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659 * Dotted Pair Notation:: A general syntax for cons cells. |
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660 * Association List Type:: A specially constructed list. |
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661 @end menu |
| 6447 | 662 |
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663 @node Box Diagrams |
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664 @subsubsection Drawing Lists as Box Diagrams |
| 6447 | 665 @cindex box diagrams, for lists |
| 666 @cindex diagrams, boxed, for lists | |
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667 |
| 6447 | 668 A list can be illustrated by a diagram in which the cons cells are |
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669 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read |
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670 such an illustration; unlike the textual notation, which can be |
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671 understood by both humans and computers, the box illustrations can be |
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672 understood only by humans.) This picture represents the three-element |
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673 list @code{(rose violet buttercup)}: |
| 6447 | 674 |
| 675 @example | |
| 676 @group | |
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677 --- --- --- --- --- --- |
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678 | | |--> | | |--> | | |--> nil |
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679 --- --- --- --- --- --- |
| 6447 | 680 | | | |
| 681 | | | | |
| 682 --> rose --> violet --> buttercup | |
| 683 @end group | |
| 684 @end example | |
| 685 | |
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686 In this diagram, each box represents a slot that can hold or refer to |
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687 any Lisp object. Each pair of boxes represents a cons cell. Each arrow |
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688 represents a reference to a Lisp object, either an atom or another cons |
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689 cell. |
| 6447 | 690 |
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691 In this example, the first box, which holds the @sc{car} of the first |
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692 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second |
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693 box, holding the @sc{cdr} of the first cons cell, refers to the next |
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694 pair of boxes, the second cons cell. The @sc{car} of the second cons |
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695 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The |
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696 @sc{cdr} of the third (and last) cons cell is @code{nil}. |
| 6447 | 697 |
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698 Here is another diagram of the same list, @code{(rose violet |
| 6447 | 699 buttercup)}, sketched in a different manner: |
| 700 | |
| 701 @smallexample | |
| 702 @group | |
| 703 --------------- ---------------- ------------------- | |
| 704 | car | cdr | | car | cdr | | car | cdr | | |
| 705 | rose | o-------->| violet | o-------->| buttercup | nil | | |
| 706 | | | | | | | | | | |
| 707 --------------- ---------------- ------------------- | |
| 708 @end group | |
| 709 @end smallexample | |
| 710 | |
| 711 @cindex @code{nil} in lists | |
| 712 @cindex empty list | |
| 713 A list with no elements in it is the @dfn{empty list}; it is identical | |
| 714 to the symbol @code{nil}. In other words, @code{nil} is both a symbol | |
| 715 and a list. | |
| 716 | |
| 717 Here is the list @code{(A ())}, or equivalently @code{(A nil)}, | |
| 718 depicted with boxes and arrows: | |
| 719 | |
| 720 @example | |
| 721 @group | |
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722 --- --- --- --- |
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723 | | |--> | | |--> nil |
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724 --- --- --- --- |
| 6447 | 725 | | |
| 726 | | | |
| 727 --> A --> nil | |
| 728 @end group | |
| 729 @end example | |
| 730 | |
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731 Here is a more complex illustration, showing the three-element list, |
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732 @code{((pine needles) oak maple)}, the first element of which is a |
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733 two-element list: |
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734 |
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735 @example |
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736 @group |
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737 --- --- --- --- --- --- |
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738 | | |--> | | |--> | | |--> nil |
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739 --- --- --- --- --- --- |
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740 | | | |
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741 | | | |
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742 | --> oak --> maple |
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743 | |
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744 | --- --- --- --- |
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745 --> | | |--> | | |--> nil |
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746 --- --- --- --- |
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747 | | |
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748 | | |
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749 --> pine --> needles |
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750 @end group |
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751 @end example |
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752 |
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753 The same list represented in the second box notation looks like this: |
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754 |
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755 @example |
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756 @group |
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757 -------------- -------------- -------------- |
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758 | car | cdr | | car | cdr | | car | cdr | |
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759 | o | o------->| oak | o------->| maple | nil | |
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760 | | | | | | | | | | |
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761 -- | --------- -------------- -------------- |
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762 | |
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763 | |
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764 | -------------- ---------------- |
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765 | | car | cdr | | car | cdr | |
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766 ------>| pine | o------->| needles | nil | |
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767 | | | | | | |
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768 -------------- ---------------- |
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769 @end group |
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770 @end example |
| 6447 | 771 |
| 772 @node Dotted Pair Notation | |
| 773 @subsubsection Dotted Pair Notation | |
| 774 @cindex dotted pair notation | |
| 775 @cindex @samp{.} in lists | |
| 776 | |
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777 @dfn{Dotted pair notation} is a general syntax for cons cells that |
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778 represents the @sc{car} and @sc{cdr} explicitly. In this syntax, |
| 6447 | 779 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is |
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780 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted |
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781 pair notation is more general than list syntax because the @sc{cdr} |
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782 does not have to be a list. However, it is more cumbersome in cases |
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783 where list syntax would work. In dotted pair notation, the list |
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784 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For |
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785 @code{nil}-terminated lists, you can use either notation, but list |
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786 notation is usually clearer and more convenient. When printing a |
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787 list, the dotted pair notation is only used if the @sc{cdr} of a cons |
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788 cell is not a list. |
| 6447 | 789 |
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790 Here's an example using boxes to illustrate dotted pair notation. |
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791 This example shows the pair @code{(rose . violet)}: |
| 6447 | 792 |
| 793 @example | |
| 794 @group | |
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795 --- --- |
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796 | | |--> violet |
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797 --- --- |
| 6447 | 798 | |
| 799 | | |
| 800 --> rose | |
| 801 @end group | |
| 802 @end example | |
| 803 | |
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804 You can combine dotted pair notation with list notation to represent |
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805 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}. |
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806 You write a dot after the last element of the list, followed by the |
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807 @sc{cdr} of the final cons cell. For example, @code{(rose violet |
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808 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}. |
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809 The object looks like this: |
| 6447 | 810 |
| 811 @example | |
| 812 @group | |
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813 --- --- --- --- |
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814 | | |--> | | |--> buttercup |
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815 --- --- --- --- |
| 6447 | 816 | | |
| 817 | | | |
| 818 --> rose --> violet | |
| 819 @end group | |
| 820 @end example | |
| 821 | |
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822 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because |
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823 there is nothing that it could mean. If anything, it would say to put |
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824 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already |
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825 used for @code{violet}. |
| 6447 | 826 |
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827 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}, |
| 6447 | 828 and looks like this: |
| 829 | |
| 830 @example | |
| 831 @group | |
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832 --- --- --- --- |
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833 | | |--> | | |--> nil |
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834 --- --- --- --- |
| 6447 | 835 | | |
| 836 | | | |
| 837 --> rose --> violet | |
| 838 @end group | |
| 839 @end example | |
| 840 | |
| 841 Similarly, the three-element list @code{(rose violet buttercup)} | |
| 842 is equivalent to @code{(rose . (violet . (buttercup)))}. | |
| 27193 | 843 @ifnottex |
| 6447 | 844 It looks like this: |
| 845 | |
| 846 @example | |
| 847 @group | |
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848 --- --- --- --- --- --- |
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849 | | |--> | | |--> | | |--> nil |
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850 --- --- --- --- --- --- |
| 6447 | 851 | | | |
| 852 | | | | |
| 853 --> rose --> violet --> buttercup | |
| 854 @end group | |
| 855 @end example | |
| 27193 | 856 @end ifnottex |
| 6447 | 857 |
| 858 @node Association List Type | |
| 859 @comment node-name, next, previous, up | |
| 860 @subsubsection Association List Type | |
| 861 | |
| 862 An @dfn{association list} or @dfn{alist} is a specially-constructed | |
| 863 list whose elements are cons cells. In each element, the @sc{car} is | |
| 864 considered a @dfn{key}, and the @sc{cdr} is considered an | |
| 865 @dfn{associated value}. (In some cases, the associated value is stored | |
| 866 in the @sc{car} of the @sc{cdr}.) Association lists are often used as | |
| 867 stacks, since it is easy to add or remove associations at the front of | |
| 868 the list. | |
| 869 | |
| 870 For example, | |
| 871 | |
| 872 @example | |
| 873 (setq alist-of-colors | |
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874 '((rose . red) (lily . white) (buttercup . yellow))) |
| 6447 | 875 @end example |
| 876 | |
| 877 @noindent | |
| 878 sets the variable @code{alist-of-colors} to an alist of three elements. In the | |
| 879 first element, @code{rose} is the key and @code{red} is the value. | |
| 880 | |
| 881 @xref{Association Lists}, for a further explanation of alists and for | |
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882 functions that work on alists. @xref{Hash Tables}, for another kind of |
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883 lookup table, which is much faster for handling a large number of keys. |
| 6447 | 884 |
| 885 @node Array Type | |
| 886 @subsection Array Type | |
| 887 | |
| 888 An @dfn{array} is composed of an arbitrary number of slots for | |
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889 holding or referring to other Lisp objects, arranged in a contiguous block of |
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890 memory. Accessing any element of an array takes approximately the same |
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891 amount of time. In contrast, accessing an element of a list requires |
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892 time proportional to the position of the element in the list. (Elements |
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893 at the end of a list take longer to access than elements at the |
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894 beginning of a list.) |
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895 |
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896 Emacs defines four types of array: strings, vectors, bool-vectors, and |
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897 char-tables. |
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898 |
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899 A string is an array of characters and a vector is an array of |
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900 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}. |
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901 These kinds of array may have any length up to the largest integer. |
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902 Char-tables are sparse arrays indexed by any valid character code; they |
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903 can hold arbitrary objects. |
| 6447 | 904 |
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905 The first element of an array has index zero, the second element has |
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906 index 1, and so on. This is called @dfn{zero-origin} indexing. For |
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907 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The |
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908 largest possible index value is one less than the length of the array. |
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909 Once an array is created, its length is fixed. |
| 6447 | 910 |
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911 All Emacs Lisp arrays are one-dimensional. (Most other programming |
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912 languages support multidimensional arrays, but they are not essential; |
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913 you can get the same effect with nested one-dimensional arrays.) Each |
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914 type of array has its own read syntax; see the following sections for |
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915 details. |
| 6447 | 916 |
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917 The array type is a subset of the sequence type, and contains the |
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918 string type, the vector type, the bool-vector type, and the char-table |
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919 type. |
| 6447 | 920 |
| 921 @node String Type | |
| 922 @subsection String Type | |
| 923 | |
| 924 A @dfn{string} is an array of characters. Strings are used for many | |
| 925 purposes in Emacs, as can be expected in a text editor; for example, as | |
| 926 the names of Lisp symbols, as messages for the user, and to represent | |
| 927 text extracted from buffers. Strings in Lisp are constants: evaluation | |
| 928 of a string returns the same string. | |
| 929 | |
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930 @xref{Strings and Characters}, for functions that operate on strings. |
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931 |
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932 @menu |
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933 * Syntax for Strings:: |
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934 * Non-ASCII in Strings:: |
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935 * Nonprinting Characters:: |
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936 * Text Props and Strings:: |
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937 @end menu |
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938 |
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939 @node Syntax for Strings |
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940 @subsubsection Syntax for Strings |
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941 |
| 6447 | 942 @cindex @samp{"} in strings |
| 943 @cindex double-quote in strings | |
| 944 @cindex @samp{\} in strings | |
| 945 @cindex backslash in strings | |
| 946 The read syntax for strings is a double-quote, an arbitrary number of | |
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947 characters, and another double-quote, @code{"like this"}. To include a |
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948 double-quote in a string, precede it with a backslash; thus, @code{"\""} |
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949 is a string containing just a single double-quote character. Likewise, |
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950 you can include a backslash by preceding it with another backslash, like |
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951 this: @code{"this \\ is a single embedded backslash"}. |
| 6447 | 952 |
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953 @cindex newline in strings |
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954 The newline character is not special in the read syntax for strings; |
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955 if you write a new line between the double-quotes, it becomes a |
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956 character in the string. But an escaped newline---one that is preceded |
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957 by @samp{\}---does not become part of the string; i.e., the Lisp reader |
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958 ignores an escaped newline while reading a string. An escaped space |
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959 @w{@samp{\ }} is likewise ignored. |
| 6447 | 960 |
| 961 @example | |
| 962 "It is useful to include newlines | |
| 963 in documentation strings, | |
| 964 but the newline is \ | |
| 965 ignored if escaped." | |
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966 @result{} "It is useful to include newlines |
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967 in documentation strings, |
| 6447 | 968 but the newline is ignored if escaped." |
| 969 @end example | |
| 970 | |
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971 @node Non-ASCII in Strings |
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972 @subsubsection Non-@acronym{ASCII} Characters in Strings |
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973 |
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974 You can include a non-@acronym{ASCII} international character in a string |
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975 constant by writing it literally. There are two text representations |
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976 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte |
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977 and multibyte. If the string constant is read from a multibyte source, |
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978 such as a multibyte buffer or string, or a file that would be visited as |
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979 multibyte, then the character is read as a multibyte character, and that |
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980 makes the string multibyte. If the string constant is read from a |
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981 unibyte source, then the character is read as unibyte and that makes the |
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982 string unibyte. |
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983 |
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984 You can also represent a multibyte non-@acronym{ASCII} character with its |
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985 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many |
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986 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all |
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987 greater than 256.) Any character which is not a valid hex digit |
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988 terminates this construct. If the next character in the string could be |
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989 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to |
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990 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents |
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991 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string |
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992 constant is just like backslash-newline; it does not contribute any |
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993 character to the string, but it does terminate the preceding hex escape. |
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994 |
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995 You can represent a unibyte non-@acronym{ASCII} character with its |
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996 character code, which must be in the range from 128 (0200 octal) to |
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997 255 (0377 octal). If you write all such character codes in octal and |
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998 the string contains no other characters forcing it to be multibyte, |
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999 this produces a unibyte string. However, using any hex escape in a |
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1000 string (even for an @acronym{ASCII} character) forces the string to be |
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1001 multibyte. |
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1002 |
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1003 @xref{Text Representations}, for more information about the two |
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1004 text representations. |
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1005 |
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1006 @node Nonprinting Characters |
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1007 @subsubsection Nonprinting Characters in Strings |
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1008 |
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1009 You can use the same backslash escape-sequences in a string constant |
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1010 as in character literals (but do not use the question mark that begins a |
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1011 character constant). For example, you can write a string containing the |
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1012 nonprinting characters tab and @kbd{C-a}, with commas and spaces between |
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1013 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a |
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1014 description of the read syntax for characters. |
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1015 |
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1016 However, not all of the characters you can write with backslash |
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1017 escape-sequences are valid in strings. The only control characters that |
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1018 a string can hold are the @acronym{ASCII} control characters. Strings do not |
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1019 distinguish case in @acronym{ASCII} control characters. |
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1020 |
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1021 Properly speaking, strings cannot hold meta characters; but when a |
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1022 string is to be used as a key sequence, there is a special convention |
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1023 that provides a way to represent meta versions of @acronym{ASCII} |
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1024 characters in a string. If you use the @samp{\M-} syntax to indicate |
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1025 a meta character in a string constant, this sets the |
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1026 @tex |
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1027 @math{2^{7}} |
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1028 @end tex |
| 27193 | 1029 @ifnottex |
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1030 2**7 |
| 27193 | 1031 @end ifnottex |
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1032 bit of the character in the string. If the string is used in |
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1033 @code{define-key} or @code{lookup-key}, this numeric code is translated |
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1034 into the equivalent meta character. @xref{Character Type}. |
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1035 |
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1036 Strings cannot hold characters that have the hyper, super, or alt |
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1037 modifiers. |
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1038 |
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1039 @node Text Props and Strings |
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1040 @subsubsection Text Properties in Strings |
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1041 |
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1042 A string can hold properties for the characters it contains, in |
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1043 addition to the characters themselves. This enables programs that copy |
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1044 text between strings and buffers to copy the text's properties with no |
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1045 special effort. @xref{Text Properties}, for an explanation of what text |
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1046 properties mean. Strings with text properties use a special read and |
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1047 print syntax: |
| 6447 | 1048 |
| 1049 @example | |
| 1050 #("@var{characters}" @var{property-data}...) | |
| 1051 @end example | |
| 1052 | |
| 1053 @noindent | |
| 1054 where @var{property-data} consists of zero or more elements, in groups | |
| 1055 of three as follows: | |
| 1056 | |
| 1057 @example | |
| 1058 @var{beg} @var{end} @var{plist} | |
| 1059 @end example | |
| 1060 | |
| 1061 @noindent | |
| 1062 The elements @var{beg} and @var{end} are integers, and together specify | |
| 1063 a range of indices in the string; @var{plist} is the property list for | |
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1064 that range. For example, |
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1065 |
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1066 @example |
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1067 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic)) |
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1068 @end example |
| 6447 | 1069 |
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1070 @noindent |
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1071 represents a string whose textual contents are @samp{foo bar}, in which |
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1072 the first three characters have a @code{face} property with value |
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1073 @code{bold}, and the last three have a @code{face} property with value |
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1074 @code{italic}. (The fourth character has no text properties, so its |
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1075 property list is @code{nil}. It is not actually necessary to mention |
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1076 ranges with @code{nil} as the property list, since any characters not |
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1077 mentioned in any range will default to having no properties.) |
| 6447 | 1078 |
| 1079 @node Vector Type | |
| 1080 @subsection Vector Type | |
| 1081 | |
| 1082 A @dfn{vector} is a one-dimensional array of elements of any type. It | |
| 1083 takes a constant amount of time to access any element of a vector. (In | |
| 1084 a list, the access time of an element is proportional to the distance of | |
| 1085 the element from the beginning of the list.) | |
| 1086 | |
| 1087 The printed representation of a vector consists of a left square | |
| 1088 bracket, the elements, and a right square bracket. This is also the | |
| 1089 read syntax. Like numbers and strings, vectors are considered constants | |
| 1090 for evaluation. | |
| 1091 | |
| 1092 @example | |
| 1093 [1 "two" (three)] ; @r{A vector of three elements.} | |
| 1094 @result{} [1 "two" (three)] | |
| 1095 @end example | |
| 1096 | |
| 1097 @xref{Vectors}, for functions that work with vectors. | |
| 1098 | |
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1099 @node Char-Table Type |
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1100 @subsection Char-Table Type |
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1101 |
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1102 A @dfn{char-table} is a one-dimensional array of elements of any type, |
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1103 indexed by character codes. Char-tables have certain extra features to |
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1104 make them more useful for many jobs that involve assigning information |
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1105 to character codes---for example, a char-table can have a parent to |
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1106 inherit from, a default value, and a small number of extra slots to use for |
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1107 special purposes. A char-table can also specify a single value for |
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1108 a whole character set. |
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1109 |
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1110 The printed representation of a char-table is like a vector |
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1111 except that there is an extra @samp{#^} at the beginning. |
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1112 |
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1113 @xref{Char-Tables}, for special functions to operate on char-tables. |
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1114 Uses of char-tables include: |
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1115 |
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1116 @itemize @bullet |
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1117 @item |
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1118 Case tables (@pxref{Case Tables}). |
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1119 |
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1120 @item |
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1121 Character category tables (@pxref{Categories}). |
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1122 |
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1123 @item |
| 38788 | 1124 Display tables (@pxref{Display Tables}). |
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1125 |
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1126 @item |
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1127 Syntax tables (@pxref{Syntax Tables}). |
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1128 @end itemize |
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1129 |
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1130 @node Bool-Vector Type |
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1131 @subsection Bool-Vector Type |
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1132 |
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1133 A @dfn{bool-vector} is a one-dimensional array of elements that |
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1134 must be @code{t} or @code{nil}. |
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1135 |
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1136 The printed representation of a bool-vector is like a string, except |
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1137 that it begins with @samp{#&} followed by the length. The string |
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1138 constant that follows actually specifies the contents of the bool-vector |
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1139 as a bitmap---each ``character'' in the string contains 8 bits, which |
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1140 specify the next 8 elements of the bool-vector (1 stands for @code{t}, |
|
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1141 and 0 for @code{nil}). The least significant bits of the character |
|
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1142 correspond to the lowest indices in the bool-vector. |
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1143 |
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1144 @example |
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1145 (make-bool-vector 3 t) |
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1146 @result{} #&3"^G" |
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1147 (make-bool-vector 3 nil) |
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1148 @result{} #&3"^@@" |
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1149 @end example |
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1150 |
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1151 @noindent |
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1152 These results make sense, because the binary code for @samp{C-g} is |
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1153 111 and @samp{C-@@} is the character with code 0. |
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1154 |
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1155 If the length is not a multiple of 8, the printed representation |
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1156 shows extra elements, but these extras really make no difference. For |
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1157 instance, in the next example, the two bool-vectors are equal, because |
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1158 only the first 3 bits are used: |
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1159 |
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1160 @example |
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1161 (equal #&3"\377" #&3"\007") |
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1162 @result{} t |
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1163 @end example |
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1164 |
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1165 @node Hash Table Type |
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1166 @subsection Hash Table Type |
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1167 |
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1168 A hash table is a very fast kind of lookup table, somewhat like an |
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1169 alist in that it maps keys to corresponding values, but much faster. |
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1170 Hash tables have no read syntax, and print using hash notation. |
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1171 @xref{Hash Tables}, for functions that operate on hash tables. |
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1172 |
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1173 @example |
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1174 (make-hash-table) |
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1175 @result{} #<hash-table 'eql nil 0/65 0x83af980> |
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1176 @end example |
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1177 |
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1178 @node Function Type |
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1179 @subsection Function Type |
| 6447 | 1180 |
| 1181 Just as functions in other programming languages are executable, | |
| 1182 @dfn{Lisp function} objects are pieces of executable code. However, | |
| 1183 functions in Lisp are primarily Lisp objects, and only secondarily the | |
| 1184 text which represents them. These Lisp objects are lambda expressions: | |
| 1185 lists whose first element is the symbol @code{lambda} (@pxref{Lambda | |
| 1186 Expressions}). | |
| 1187 | |
| 1188 In most programming languages, it is impossible to have a function | |
| 1189 without a name. In Lisp, a function has no intrinsic name. A lambda | |
| 1190 expression is also called an @dfn{anonymous function} (@pxref{Anonymous | |
| 1191 Functions}). A named function in Lisp is actually a symbol with a valid | |
| 1192 function in its function cell (@pxref{Defining Functions}). | |
| 1193 | |
| 1194 Most of the time, functions are called when their names are written in | |
| 1195 Lisp expressions in Lisp programs. However, you can construct or obtain | |
| 1196 a function object at run time and then call it with the primitive | |
| 1197 functions @code{funcall} and @code{apply}. @xref{Calling Functions}. | |
| 1198 | |
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1199 @node Macro Type |
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1200 @subsection Macro Type |
| 6447 | 1201 |
| 1202 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp | |
| 1203 language. It is represented as an object much like a function, but with | |
|
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1204 different argument-passing semantics. A Lisp macro has the form of a |
| 6447 | 1205 list whose first element is the symbol @code{macro} and whose @sc{cdr} |
| 1206 is a Lisp function object, including the @code{lambda} symbol. | |
| 1207 | |
| 1208 Lisp macro objects are usually defined with the built-in | |
| 1209 @code{defmacro} function, but any list that begins with @code{macro} is | |
| 1210 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation | |
| 1211 of how to write a macro. | |
| 1212 | |
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1213 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard |
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1214 Macros}) are entirely different things. When we use the word ``macro'' |
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1215 without qualification, we mean a Lisp macro, not a keyboard macro. |
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1216 |
| 6447 | 1217 @node Primitive Function Type |
| 1218 @subsection Primitive Function Type | |
| 1219 @cindex special forms | |
| 1220 | |
| 1221 A @dfn{primitive function} is a function callable from Lisp but | |
| 1222 written in the C programming language. Primitive functions are also | |
| 1223 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is | |
| 1224 derived from ``subroutine''.) Most primitive functions evaluate all | |
| 1225 their arguments when they are called. A primitive function that does | |
| 1226 not evaluate all its arguments is called a @dfn{special form} | |
| 1227 (@pxref{Special Forms}).@refill | |
| 1228 | |
| 1229 It does not matter to the caller of a function whether the function is | |
|
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1230 primitive. However, this does matter if you try to redefine a primitive |
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1231 with a function written in Lisp. The reason is that the primitive |
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1232 function may be called directly from C code. Calls to the redefined |
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1233 function from Lisp will use the new definition, but calls from C code |
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1234 may still use the built-in definition. Therefore, @strong{we discourage |
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1235 redefinition of primitive functions}. |
| 6447 | 1236 |
| 1237 The term @dfn{function} refers to all Emacs functions, whether written | |
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1238 in Lisp or C. @xref{Function Type}, for information about the |
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1239 functions written in Lisp. |
| 6447 | 1240 |
| 1241 Primitive functions have no read syntax and print in hash notation | |
| 1242 with the name of the subroutine. | |
| 1243 | |
| 1244 @example | |
| 1245 @group | |
| 1246 (symbol-function 'car) ; @r{Access the function cell} | |
| 1247 ; @r{of the symbol.} | |
| 1248 @result{} #<subr car> | |
| 1249 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?} | |
| 1250 @result{} t ; @r{Yes.} | |
| 1251 @end group | |
| 1252 @end example | |
| 1253 | |
| 1254 @node Byte-Code Type | |
| 1255 @subsection Byte-Code Function Type | |
| 1256 | |
| 1257 The byte compiler produces @dfn{byte-code function objects}. | |
| 1258 Internally, a byte-code function object is much like a vector; however, | |
| 1259 the evaluator handles this data type specially when it appears as a | |
| 1260 function to be called. @xref{Byte Compilation}, for information about | |
| 1261 the byte compiler. | |
| 1262 | |
| 12098 | 1263 The printed representation and read syntax for a byte-code function |
| 1264 object is like that for a vector, with an additional @samp{#} before the | |
| 1265 opening @samp{[}. | |
| 6447 | 1266 |
| 1267 @node Autoload Type | |
| 1268 @subsection Autoload Type | |
| 1269 | |
| 1270 An @dfn{autoload object} is a list whose first element is the symbol | |
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1271 @code{autoload}. It is stored as the function definition of a symbol, |
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1272 where it serves as a placeholder for the real definition. The autoload |
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1273 object says that the real definition is found in a file of Lisp code |
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1274 that should be loaded when necessary. It contains the name of the file, |
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1275 plus some other information about the real definition. |
| 6447 | 1276 |
| 1277 After the file has been loaded, the symbol should have a new function | |
| 1278 definition that is not an autoload object. The new definition is then | |
| 1279 called as if it had been there to begin with. From the user's point of | |
| 1280 view, the function call works as expected, using the function definition | |
| 1281 in the loaded file. | |
| 1282 | |
| 1283 An autoload object is usually created with the function | |
| 1284 @code{autoload}, which stores the object in the function cell of a | |
| 1285 symbol. @xref{Autoload}, for more details. | |
| 1286 | |
| 1287 @node Editing Types | |
| 1288 @section Editing Types | |
| 1289 @cindex editing types | |
| 1290 | |
|
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1291 The types in the previous section are used for general programming |
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1292 purposes, and most of them are common to most Lisp dialects. Emacs Lisp |
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1293 provides several additional data types for purposes connected with |
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1294 editing. |
| 6447 | 1295 |
| 1296 @menu | |
| 1297 * Buffer Type:: The basic object of editing. | |
| 1298 * Marker Type:: A position in a buffer. | |
| 1299 * Window Type:: Buffers are displayed in windows. | |
| 1300 * Frame Type:: Windows subdivide frames. | |
| 1301 * Window Configuration Type:: Recording the way a frame is subdivided. | |
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1302 * Frame Configuration Type:: Recording the status of all frames. |
| 6447 | 1303 * Process Type:: A process running on the underlying OS. |
| 1304 * Stream Type:: Receive or send characters. | |
| 1305 * Keymap Type:: What function a keystroke invokes. | |
| 1306 * Overlay Type:: How an overlay is represented. | |
| 1307 @end menu | |
| 1308 | |
| 1309 @node Buffer Type | |
| 1310 @subsection Buffer Type | |
| 1311 | |
| 1312 A @dfn{buffer} is an object that holds text that can be edited | |
| 1313 (@pxref{Buffers}). Most buffers hold the contents of a disk file | |
| 1314 (@pxref{Files}) so they can be edited, but some are used for other | |
| 1315 purposes. Most buffers are also meant to be seen by the user, and | |
| 1316 therefore displayed, at some time, in a window (@pxref{Windows}). But a | |
| 1317 buffer need not be displayed in any window. | |
| 1318 | |
| 1319 The contents of a buffer are much like a string, but buffers are not | |
| 1320 used like strings in Emacs Lisp, and the available operations are | |
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1321 different. For example, you can insert text efficiently into an |
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1322 existing buffer, altering the buffer's contents, whereas ``inserting'' |
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1323 text into a string requires concatenating substrings, and the result is |
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1324 an entirely new string object. |
| 6447 | 1325 |
| 1326 Each buffer has a designated position called @dfn{point} | |
| 1327 (@pxref{Positions}). At any time, one buffer is the @dfn{current | |
| 1328 buffer}. Most editing commands act on the contents of the current | |
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1329 buffer in the neighborhood of point. Many of the standard Emacs |
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1330 functions manipulate or test the characters in the current buffer; a |
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1331 whole chapter in this manual is devoted to describing these functions |
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1332 (@pxref{Text}). |
| 6447 | 1333 |
| 1334 Several other data structures are associated with each buffer: | |
| 1335 | |
| 1336 @itemize @bullet | |
| 1337 @item | |
| 1338 a local syntax table (@pxref{Syntax Tables}); | |
| 1339 | |
| 1340 @item | |
| 1341 a local keymap (@pxref{Keymaps}); and, | |
| 1342 | |
| 1343 @item | |
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1344 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}). |
| 12098 | 1345 |
| 1346 @item | |
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1347 overlays (@pxref{Overlays}). |
| 12098 | 1348 |
| 1349 @item | |
| 1350 text properties for the text in the buffer (@pxref{Text Properties}). | |
| 6447 | 1351 @end itemize |
| 1352 | |
| 1353 @noindent | |
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1354 The local keymap and variable list contain entries that individually |
| 6447 | 1355 override global bindings or values. These are used to customize the |
| 1356 behavior of programs in different buffers, without actually changing the | |
| 1357 programs. | |
| 1358 | |
| 12098 | 1359 A buffer may be @dfn{indirect}, which means it shares the text |
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1360 of another buffer, but presents it differently. @xref{Indirect Buffers}. |
| 12098 | 1361 |
| 1362 Buffers have no read syntax. They print in hash notation, showing the | |
| 6447 | 1363 buffer name. |
| 1364 | |
| 1365 @example | |
| 1366 @group | |
| 1367 (current-buffer) | |
| 1368 @result{} #<buffer objects.texi> | |
| 1369 @end group | |
| 1370 @end example | |
| 1371 | |
| 1372 @node Marker Type | |
| 1373 @subsection Marker Type | |
| 1374 | |
| 1375 A @dfn{marker} denotes a position in a specific buffer. Markers | |
| 1376 therefore have two components: one for the buffer, and one for the | |
| 1377 position. Changes in the buffer's text automatically relocate the | |
| 1378 position value as necessary to ensure that the marker always points | |
| 1379 between the same two characters in the buffer. | |
| 1380 | |
| 1381 Markers have no read syntax. They print in hash notation, giving the | |
| 1382 current character position and the name of the buffer. | |
| 1383 | |
| 1384 @example | |
| 1385 @group | |
| 1386 (point-marker) | |
| 1387 @result{} #<marker at 10779 in objects.texi> | |
| 1388 @end group | |
| 1389 @end example | |
| 1390 | |
| 1391 @xref{Markers}, for information on how to test, create, copy, and move | |
| 1392 markers. | |
| 1393 | |
| 1394 @node Window Type | |
| 1395 @subsection Window Type | |
| 1396 | |
| 1397 A @dfn{window} describes the portion of the terminal screen that Emacs | |
| 1398 uses to display a buffer. Every window has one associated buffer, whose | |
| 1399 contents appear in the window. By contrast, a given buffer may appear | |
| 1400 in one window, no window, or several windows. | |
| 1401 | |
| 1402 Though many windows may exist simultaneously, at any time one window | |
| 1403 is designated the @dfn{selected window}. This is the window where the | |
| 1404 cursor is (usually) displayed when Emacs is ready for a command. The | |
| 1405 selected window usually displays the current buffer, but this is not | |
| 1406 necessarily the case. | |
| 1407 | |
| 1408 Windows are grouped on the screen into frames; each window belongs to | |
| 1409 one and only one frame. @xref{Frame Type}. | |
| 1410 | |
| 1411 Windows have no read syntax. They print in hash notation, giving the | |
| 1412 window number and the name of the buffer being displayed. The window | |
| 1413 numbers exist to identify windows uniquely, since the buffer displayed | |
| 1414 in any given window can change frequently. | |
| 1415 | |
| 1416 @example | |
| 1417 @group | |
| 1418 (selected-window) | |
| 1419 @result{} #<window 1 on objects.texi> | |
| 1420 @end group | |
| 1421 @end example | |
| 1422 | |
| 1423 @xref{Windows}, for a description of the functions that work on windows. | |
| 1424 | |
| 1425 @node Frame Type | |
| 1426 @subsection Frame Type | |
| 1427 | |
|
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1428 A @dfn{frame} is a rectangle on the screen that contains one or more |
| 6447 | 1429 Emacs windows. A frame initially contains a single main window (plus |
| 1430 perhaps a minibuffer window) which you can subdivide vertically or | |
| 1431 horizontally into smaller windows. | |
| 1432 | |
| 1433 Frames have no read syntax. They print in hash notation, giving the | |
| 1434 frame's title, plus its address in core (useful to identify the frame | |
| 1435 uniquely). | |
| 1436 | |
| 1437 @example | |
| 1438 @group | |
| 1439 (selected-frame) | |
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1440 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80> |
| 6447 | 1441 @end group |
| 1442 @end example | |
| 1443 | |
| 1444 @xref{Frames}, for a description of the functions that work on frames. | |
| 1445 | |
| 1446 @node Window Configuration Type | |
| 1447 @subsection Window Configuration Type | |
| 1448 @cindex screen layout | |
| 1449 | |
| 1450 A @dfn{window configuration} stores information about the positions, | |
| 1451 sizes, and contents of the windows in a frame, so you can recreate the | |
| 1452 same arrangement of windows later. | |
| 1453 | |
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1454 Window configurations do not have a read syntax; their print syntax |
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1455 looks like @samp{#<window-configuration>}. @xref{Window |
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1456 Configurations}, for a description of several functions related to |
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1457 window configurations. |
| 6447 | 1458 |
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1459 @node Frame Configuration Type |
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1460 @subsection Frame Configuration Type |
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1461 @cindex screen layout |
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1462 |
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1463 A @dfn{frame configuration} stores information about the positions, |
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1464 sizes, and contents of the windows in all frames. It is actually |
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1465 a list whose @sc{car} is @code{frame-configuration} and whose |
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1466 @sc{cdr} is an alist. Each alist element describes one frame, |
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1467 which appears as the @sc{car} of that element. |
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1468 |
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1469 @xref{Frame Configurations}, for a description of several functions |
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1470 related to frame configurations. |
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1471 |
| 6447 | 1472 @node Process Type |
| 1473 @subsection Process Type | |
| 1474 | |
| 1475 The word @dfn{process} usually means a running program. Emacs itself | |
| 1476 runs in a process of this sort. However, in Emacs Lisp, a process is a | |
| 1477 Lisp object that designates a subprocess created by the Emacs process. | |
| 1478 Programs such as shells, GDB, ftp, and compilers, running in | |
| 1479 subprocesses of Emacs, extend the capabilities of Emacs. | |
| 1480 | |
| 1481 An Emacs subprocess takes textual input from Emacs and returns textual | |
| 1482 output to Emacs for further manipulation. Emacs can also send signals | |
| 1483 to the subprocess. | |
| 1484 | |
| 1485 Process objects have no read syntax. They print in hash notation, | |
| 1486 giving the name of the process: | |
| 1487 | |
| 1488 @example | |
| 1489 @group | |
| 1490 (process-list) | |
| 1491 @result{} (#<process shell>) | |
| 1492 @end group | |
| 1493 @end example | |
| 1494 | |
| 1495 @xref{Processes}, for information about functions that create, delete, | |
| 1496 return information about, send input or signals to, and receive output | |
| 1497 from processes. | |
| 1498 | |
| 1499 @node Stream Type | |
| 1500 @subsection Stream Type | |
| 1501 | |
| 1502 A @dfn{stream} is an object that can be used as a source or sink for | |
| 1503 characters---either to supply characters for input or to accept them as | |
| 1504 output. Many different types can be used this way: markers, buffers, | |
| 1505 strings, and functions. Most often, input streams (character sources) | |
| 1506 obtain characters from the keyboard, a buffer, or a file, and output | |
| 1507 streams (character sinks) send characters to a buffer, such as a | |
| 1508 @file{*Help*} buffer, or to the echo area. | |
| 1509 | |
| 1510 The object @code{nil}, in addition to its other meanings, may be used | |
| 1511 as a stream. It stands for the value of the variable | |
| 1512 @code{standard-input} or @code{standard-output}. Also, the object | |
| 1513 @code{t} as a stream specifies input using the minibuffer | |
| 1514 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo | |
| 1515 Area}). | |
| 1516 | |
| 1517 Streams have no special printed representation or read syntax, and | |
| 1518 print as whatever primitive type they are. | |
| 1519 | |
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1520 @xref{Read and Print}, for a description of functions |
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1521 related to streams, including parsing and printing functions. |
| 6447 | 1522 |
| 1523 @node Keymap Type | |
| 1524 @subsection Keymap Type | |
| 1525 | |
| 1526 A @dfn{keymap} maps keys typed by the user to commands. This mapping | |
| 1527 controls how the user's command input is executed. A keymap is actually | |
| 1528 a list whose @sc{car} is the symbol @code{keymap}. | |
| 1529 | |
| 1530 @xref{Keymaps}, for information about creating keymaps, handling prefix | |
| 1531 keys, local as well as global keymaps, and changing key bindings. | |
| 1532 | |
| 1533 @node Overlay Type | |
| 1534 @subsection Overlay Type | |
| 1535 | |
|
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1536 An @dfn{overlay} specifies properties that apply to a part of a |
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1537 buffer. Each overlay applies to a specified range of the buffer, and |
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1538 contains a property list (a list whose elements are alternating property |
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1539 names and values). Overlay properties are used to present parts of the |
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1540 buffer temporarily in a different display style. Overlays have no read |
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1541 syntax, and print in hash notation, giving the buffer name and range of |
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1542 positions. |
| 6447 | 1543 |
| 12098 | 1544 @xref{Overlays}, for how to create and use overlays. |
| 6447 | 1545 |
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1546 @node Circular Objects |
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1547 @section Read Syntax for Circular Objects |
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1548 @cindex circular structure, read syntax |
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1549 @cindex shared structure, read syntax |
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1550 @cindex @samp{#@var{n}=} read syntax |
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1551 @cindex @samp{#@var{n}#} read syntax |
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1552 |
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1553 To represent shared or circular structures within a complex of Lisp |
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1554 objects, you can use the reader constructs @samp{#@var{n}=} and |
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1555 @samp{#@var{n}#}. |
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1556 |
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1557 Use @code{#@var{n}=} before an object to label it for later reference; |
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1558 subsequently, you can use @code{#@var{n}#} to refer the same object in |
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1559 another place. Here, @var{n} is some integer. For example, here is how |
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1560 to make a list in which the first element recurs as the third element: |
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1561 |
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1562 @example |
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1563 (#1=(a) b #1#) |
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1564 @end example |
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1565 |
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1566 @noindent |
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1567 This differs from ordinary syntax such as this |
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1568 |
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1569 @example |
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1570 ((a) b (a)) |
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1571 @end example |
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1572 |
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1573 @noindent |
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1574 which would result in a list whose first and third elements |
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1575 look alike but are not the same Lisp object. This shows the difference: |
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1576 |
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1577 @example |
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1578 (prog1 nil |
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1579 (setq x '(#1=(a) b #1#))) |
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1580 (eq (nth 0 x) (nth 2 x)) |
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1581 @result{} t |
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1582 (setq x '((a) b (a))) |
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1583 (eq (nth 0 x) (nth 2 x)) |
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1584 @result{} nil |
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1585 @end example |
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1586 |
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1587 You can also use the same syntax to make a circular structure, which |
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1588 appears as an ``element'' within itself. Here is an example: |
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1589 |
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1590 @example |
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1591 #1=(a #1#) |
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1592 @end example |
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1593 |
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1594 @noindent |
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1595 This makes a list whose second element is the list itself. |
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1596 Here's how you can see that it really works: |
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1597 |
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1598 @example |
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1599 (prog1 nil |
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1600 (setq x '#1=(a #1#))) |
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1601 (eq x (cadr x)) |
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1602 @result{} t |
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1603 @end example |
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1604 |
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1605 The Lisp printer can produce this syntax to record circular and shared |
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1606 structure in a Lisp object, if you bind the variable @code{print-circle} |
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1607 to a non-@code{nil} value. @xref{Output Variables}. |
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1608 |
| 6447 | 1609 @node Type Predicates |
| 1610 @section Type Predicates | |
| 1611 @cindex type checking | |
| 1612 @kindex wrong-type-argument | |
| 1613 | |
| 1614 The Emacs Lisp interpreter itself does not perform type checking on | |
| 1615 the actual arguments passed to functions when they are called. It could | |
| 1616 not do so, since function arguments in Lisp do not have declared data | |
| 1617 types, as they do in other programming languages. It is therefore up to | |
| 1618 the individual function to test whether each actual argument belongs to | |
| 1619 a type that the function can use. | |
| 1620 | |
| 1621 All built-in functions do check the types of their actual arguments | |
| 1622 when appropriate, and signal a @code{wrong-type-argument} error if an | |
| 1623 argument is of the wrong type. For example, here is what happens if you | |
|
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1624 pass an argument to @code{+} that it cannot handle: |
| 6447 | 1625 |
| 1626 @example | |
| 1627 @group | |
| 1628 (+ 2 'a) | |
|
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1629 @error{} Wrong type argument: number-or-marker-p, a |
| 6447 | 1630 @end group |
| 1631 @end example | |
| 1632 | |
| 1633 @cindex type predicates | |
| 1634 @cindex testing types | |
| 12067 | 1635 If you want your program to handle different types differently, you |
| 1636 must do explicit type checking. The most common way to check the type | |
| 1637 of an object is to call a @dfn{type predicate} function. Emacs has a | |
| 1638 type predicate for each type, as well as some predicates for | |
| 1639 combinations of types. | |
| 1640 | |
| 1641 A type predicate function takes one argument; it returns @code{t} if | |
| 1642 the argument belongs to the appropriate type, and @code{nil} otherwise. | |
| 1643 Following a general Lisp convention for predicate functions, most type | |
| 1644 predicates' names end with @samp{p}. | |
| 1645 | |
| 1646 Here is an example which uses the predicates @code{listp} to check for | |
| 1647 a list and @code{symbolp} to check for a symbol. | |
| 6447 | 1648 |
| 12067 | 1649 @example |
| 1650 (defun add-on (x) | |
| 1651 (cond ((symbolp x) | |
| 1652 ;; If X is a symbol, put it on LIST. | |
| 1653 (setq list (cons x list))) | |
| 1654 ((listp x) | |
| 1655 ;; If X is a list, add its elements to LIST. | |
| 1656 (setq list (append x list))) | |
| 1657 (t | |
|
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1658 ;; We handle only symbols and lists. |
| 12067 | 1659 (error "Invalid argument %s in add-on" x)))) |
| 1660 @end example | |
| 1661 | |
| 1662 Here is a table of predefined type predicates, in alphabetical order, | |
| 6447 | 1663 with references to further information. |
| 1664 | |
| 1665 @table @code | |
| 1666 @item atom | |
| 1667 @xref{List-related Predicates, atom}. | |
| 1668 | |
| 1669 @item arrayp | |
| 1670 @xref{Array Functions, arrayp}. | |
| 1671 | |
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1672 @item bool-vector-p |
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1673 @xref{Bool-Vectors, bool-vector-p}. |
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1674 |
| 6447 | 1675 @item bufferp |
| 1676 @xref{Buffer Basics, bufferp}. | |
| 1677 | |
| 1678 @item byte-code-function-p | |
| 1679 @xref{Byte-Code Type, byte-code-function-p}. | |
| 1680 | |
| 1681 @item case-table-p | |
|
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1682 @xref{Case Tables, case-table-p}. |
| 6447 | 1683 |
| 1684 @item char-or-string-p | |
| 1685 @xref{Predicates for Strings, char-or-string-p}. | |
| 1686 | |
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1687 @item char-table-p |
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1688 @xref{Char-Tables, char-table-p}. |
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1689 |
| 6447 | 1690 @item commandp |
| 1691 @xref{Interactive Call, commandp}. | |
| 1692 | |
| 1693 @item consp | |
| 1694 @xref{List-related Predicates, consp}. | |
| 1695 | |
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1696 @item display-table-p |
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1697 @xref{Display Tables, display-table-p}. |
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1698 |
| 6447 | 1699 @item floatp |
| 1700 @xref{Predicates on Numbers, floatp}. | |
| 1701 | |
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1702 @item frame-configuration-p |
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1703 @xref{Frame Configurations, frame-configuration-p}. |
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1704 |
| 6447 | 1705 @item frame-live-p |
| 1706 @xref{Deleting Frames, frame-live-p}. | |
| 1707 | |
| 1708 @item framep | |
| 1709 @xref{Frames, framep}. | |
| 1710 | |
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1711 @item functionp |
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1712 @xref{Functions, functionp}. |
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1713 |
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1714 @item hash-table-p |
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1715 @xref{Other Hash, hash-table-p}. |
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1716 |
| 6447 | 1717 @item integer-or-marker-p |
| 1718 @xref{Predicates on Markers, integer-or-marker-p}. | |
| 1719 | |
| 1720 @item integerp | |
| 1721 @xref{Predicates on Numbers, integerp}. | |
| 1722 | |
| 1723 @item keymapp | |
| 1724 @xref{Creating Keymaps, keymapp}. | |
| 1725 | |
| 27528 | 1726 @item keywordp |
| 1727 @xref{Constant Variables}. | |
| 1728 | |
| 6447 | 1729 @item listp |
| 1730 @xref{List-related Predicates, listp}. | |
| 1731 | |
| 1732 @item markerp | |
| 1733 @xref{Predicates on Markers, markerp}. | |
| 1734 | |
|
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1735 @item wholenump |
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1736 @xref{Predicates on Numbers, wholenump}. |
| 6447 | 1737 |
| 1738 @item nlistp | |
| 1739 @xref{List-related Predicates, nlistp}. | |
| 1740 | |
| 1741 @item numberp | |
| 1742 @xref{Predicates on Numbers, numberp}. | |
| 1743 | |
| 1744 @item number-or-marker-p | |
| 1745 @xref{Predicates on Markers, number-or-marker-p}. | |
| 1746 | |
| 1747 @item overlayp | |
| 1748 @xref{Overlays, overlayp}. | |
| 1749 | |
| 1750 @item processp | |
| 1751 @xref{Processes, processp}. | |
| 1752 | |
| 1753 @item sequencep | |
| 1754 @xref{Sequence Functions, sequencep}. | |
| 1755 | |
| 1756 @item stringp | |
| 1757 @xref{Predicates for Strings, stringp}. | |
| 1758 | |
| 1759 @item subrp | |
| 1760 @xref{Function Cells, subrp}. | |
| 1761 | |
| 1762 @item symbolp | |
| 1763 @xref{Symbols, symbolp}. | |
| 1764 | |
| 1765 @item syntax-table-p | |
| 1766 @xref{Syntax Tables, syntax-table-p}. | |
| 1767 | |
| 1768 @item user-variable-p | |
| 1769 @xref{Defining Variables, user-variable-p}. | |
| 1770 | |
| 1771 @item vectorp | |
| 1772 @xref{Vectors, vectorp}. | |
| 1773 | |
| 1774 @item window-configuration-p | |
| 1775 @xref{Window Configurations, window-configuration-p}. | |
| 1776 | |
| 1777 @item window-live-p | |
| 1778 @xref{Deleting Windows, window-live-p}. | |
| 1779 | |
| 1780 @item windowp | |
| 1781 @xref{Basic Windows, windowp}. | |
|
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1782 |
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1783 @item booleanp |
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1784 @xref{nil and t, booleanp}. |
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1785 |
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1786 @item string-or-null-p |
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1787 @xref{Predicates for Strings, string-or-null-p}. |
| 6447 | 1788 @end table |
| 1789 | |
| 12067 | 1790 The most general way to check the type of an object is to call the |
| 1791 function @code{type-of}. Recall that each object belongs to one and | |
| 1792 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp | |
| 1793 Data Types}). But @code{type-of} knows nothing about non-primitive | |
| 1794 types. In most cases, it is more convenient to use type predicates than | |
| 1795 @code{type-of}. | |
| 1796 | |
| 1797 @defun type-of object | |
| 1798 This function returns a symbol naming the primitive type of | |
|
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1799 @var{object}. The value is one of the symbols @code{symbol}, |
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1800 @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector}, |
| 26188 | 1801 @code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr}, |
|
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1802 @code{compiled-function}, @code{marker}, @code{overlay}, @code{window}, |
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1803 @code{buffer}, @code{frame}, @code{process}, or |
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1804 @code{window-configuration}. |
| 12067 | 1805 |
| 1806 @example | |
| 1807 (type-of 1) | |
| 1808 @result{} integer | |
| 1809 (type-of 'nil) | |
| 1810 @result{} symbol | |
| 1811 (type-of '()) ; @r{@code{()} is @code{nil}.} | |
| 1812 @result{} symbol | |
| 1813 (type-of '(x)) | |
| 1814 @result{} cons | |
| 1815 @end example | |
| 1816 @end defun | |
| 1817 | |
| 6447 | 1818 @node Equality Predicates |
| 1819 @section Equality Predicates | |
| 1820 @cindex equality | |
| 1821 | |
| 1822 Here we describe two functions that test for equality between any two | |
| 1823 objects. Other functions test equality between objects of specific | |
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1824 types, e.g., strings. For these predicates, see the appropriate chapter |
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1825 describing the data type. |
| 6447 | 1826 |
| 1827 @defun eq object1 object2 | |
| 1828 This function returns @code{t} if @var{object1} and @var{object2} are | |
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1829 the same object, @code{nil} otherwise. |
| 6447 | 1830 |
| 1831 @code{eq} returns @code{t} if @var{object1} and @var{object2} are | |
| 1832 integers with the same value. Also, since symbol names are normally | |
| 1833 unique, if the arguments are symbols with the same name, they are | |
| 1834 @code{eq}. For other types (e.g., lists, vectors, strings), two | |
| 1835 arguments with the same contents or elements are not necessarily | |
| 1836 @code{eq} to each other: they are @code{eq} only if they are the same | |
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1837 object, meaning that a change in the contents of one will be reflected |
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1838 by the same change in the contents of the other. |
| 6447 | 1839 |
| 1840 @example | |
| 1841 @group | |
| 1842 (eq 'foo 'foo) | |
| 1843 @result{} t | |
| 1844 @end group | |
| 1845 | |
| 1846 @group | |
| 1847 (eq 456 456) | |
| 1848 @result{} t | |
| 1849 @end group | |
| 1850 | |
| 1851 @group | |
| 1852 (eq "asdf" "asdf") | |
| 1853 @result{} nil | |
| 1854 @end group | |
| 1855 | |
| 1856 @group | |
| 1857 (eq '(1 (2 (3))) '(1 (2 (3)))) | |
| 1858 @result{} nil | |
| 1859 @end group | |
| 1860 | |
| 1861 @group | |
| 1862 (setq foo '(1 (2 (3)))) | |
| 1863 @result{} (1 (2 (3))) | |
| 1864 (eq foo foo) | |
| 1865 @result{} t | |
| 1866 (eq foo '(1 (2 (3)))) | |
| 1867 @result{} nil | |
| 1868 @end group | |
| 1869 | |
| 1870 @group | |
| 1871 (eq [(1 2) 3] [(1 2) 3]) | |
| 1872 @result{} nil | |
| 1873 @end group | |
| 1874 | |
| 1875 @group | |
| 1876 (eq (point-marker) (point-marker)) | |
| 1877 @result{} nil | |
| 1878 @end group | |
| 1879 @end example | |
| 1880 | |
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1881 The @code{make-symbol} function returns an uninterned symbol, distinct |
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1882 from the symbol that is used if you write the name in a Lisp expression. |
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1883 Distinct symbols with the same name are not @code{eq}. @xref{Creating |
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1884 Symbols}. |
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1885 |
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1886 @example |
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1887 @group |
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1888 (eq (make-symbol "foo") 'foo) |
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1889 @result{} nil |
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1890 @end group |
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1891 @end example |
| 6447 | 1892 @end defun |
| 1893 | |
| 1894 @defun equal object1 object2 | |
| 1895 This function returns @code{t} if @var{object1} and @var{object2} have | |
| 1896 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its | |
| 1897 arguments are the same object, @code{equal} looks inside nonidentical | |
| 26188 | 1898 arguments to see if their elements or contents are the same. So, if two |
| 1899 objects are @code{eq}, they are @code{equal}, but the converse is not | |
| 1900 always true. | |
| 6447 | 1901 |
| 1902 @example | |
| 1903 @group | |
| 1904 (equal 'foo 'foo) | |
| 1905 @result{} t | |
| 1906 @end group | |
| 1907 | |
| 1908 @group | |
| 1909 (equal 456 456) | |
| 1910 @result{} t | |
| 1911 @end group | |
| 1912 | |
| 1913 @group | |
| 1914 (equal "asdf" "asdf") | |
| 1915 @result{} t | |
| 1916 @end group | |
| 1917 @group | |
| 1918 (eq "asdf" "asdf") | |
| 1919 @result{} nil | |
| 1920 @end group | |
| 1921 | |
| 1922 @group | |
| 1923 (equal '(1 (2 (3))) '(1 (2 (3)))) | |
| 1924 @result{} t | |
| 1925 @end group | |
| 1926 @group | |
| 1927 (eq '(1 (2 (3))) '(1 (2 (3)))) | |
| 1928 @result{} nil | |
| 1929 @end group | |
| 1930 | |
| 1931 @group | |
| 1932 (equal [(1 2) 3] [(1 2) 3]) | |
| 1933 @result{} t | |
| 1934 @end group | |
| 1935 @group | |
| 1936 (eq [(1 2) 3] [(1 2) 3]) | |
| 1937 @result{} nil | |
| 1938 @end group | |
| 1939 | |
| 1940 @group | |
| 1941 (equal (point-marker) (point-marker)) | |
| 1942 @result{} t | |
| 1943 @end group | |
| 1944 | |
| 1945 @group | |
| 1946 (eq (point-marker) (point-marker)) | |
| 1947 @result{} nil | |
| 1948 @end group | |
| 1949 @end example | |
| 1950 | |
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1951 @cindex equality of strings |
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1952 Comparison of strings is case-sensitive, but does not take account of |
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1953 text properties---it compares only the characters in the strings. For |
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1954 technical reasons, a unibyte string and a multibyte string are |
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1955 @code{equal} if and only if they contain the same sequence of |
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1956 character codes and all these codes are either in the range 0 through |
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1957 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}). |
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1958 (@pxref{Text Representations}). |
| 6447 | 1959 |
| 1960 @example | |
| 1961 @group | |
| 1962 (equal "asdf" "ASDF") | |
| 1963 @result{} nil | |
| 1964 @end group | |
| 1965 @end example | |
| 12098 | 1966 |
| 26188 | 1967 However, two distinct buffers are never considered @code{equal}, even if |
| 1968 their textual contents are the same. | |
| 6447 | 1969 @end defun |
| 1970 | |
| 26188 | 1971 The test for equality is implemented recursively; for example, given |
| 1972 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})} | |
| 1973 returns @code{t} if and only if both the expressions below return | |
| 1974 @code{t}: | |
| 1975 | |
| 1976 @example | |
| 1977 (equal (car @var{x}) (car @var{y})) | |
| 1978 (equal (cdr @var{x}) (cdr @var{y})) | |
| 1979 @end example | |
| 1980 | |
| 1981 Because of this recursive method, circular lists may therefore cause | |
| 1982 infinite recursion (leading to an error). | |
| 52401 | 1983 |
| 1984 @ignore | |
| 1985 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096 | |
| 1986 @end ignore |
