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annotate lispref/objects.texi @ 7118:08d61ef58d13
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| author | Richard M. Stallman <rms@gnu.org> |
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| date | Tue, 26 Apr 1994 22:08:09 +0000 |
| parents | dcbbdafaf41e |
| children | cd57cd335fff |
| rev | line source |
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| 6447 | 1 @c -*-texinfo-*- |
| 2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
| 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. | |
| 4 @c See the file elisp.texi for copying conditions. | |
| 5 @setfilename ../info/objects | |
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6 @node Lisp Data Types, Numbers, Introduction, Top |
| 6447 | 7 @chapter Lisp Data Types |
| 8 @cindex object | |
| 9 @cindex Lisp object | |
| 10 @cindex type | |
| 11 @cindex data type | |
| 12 | |
| 13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp | |
| 14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of | |
| 15 possible objects. | |
| 16 | |
| 17 Every object belongs to at least one type. Objects of the same type | |
| 18 have similar structures and may usually be used in the same contexts. | |
| 19 Types can overlap, and objects can belong to two or more types. | |
| 20 Consequently, we can ask whether an object belongs to a particular type, | |
| 21 but not for ``the'' type of an object. | |
| 22 | |
| 23 @cindex primitive type | |
| 24 A few fundamental object types are built into Emacs. These, from | |
| 25 which all other types are constructed, are called @dfn{primitive | |
| 26 types}. Each object belongs to one and only one primitive type. These | |
| 27 types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol}, | |
| 28 @dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, and | |
| 29 several special types, such as @dfn{buffer}, that are related to | |
| 30 editing. (@xref{Editing Types}.) | |
| 31 | |
| 32 Each primitive type has a corresponding Lisp function that checks | |
| 33 whether an object is a member of that type. | |
| 34 | |
| 35 Note that Lisp is unlike many other languages in that Lisp objects are | |
| 36 @dfn{self-typing}: the primitive type of the object is implicit in the | |
| 37 object itself. For example, if an object is a vector, nothing can treat | |
| 38 it as a number; Lisp knows it is a vector, not a number. | |
| 39 | |
| 40 In most languages, the programmer must declare the data type of each | |
| 41 variable, and the type is known by the compiler but not represented in | |
| 42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp | |
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43 variable can have any type of value, and it remembers whatever value |
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44 you store in it, type and all. |
| 6447 | 45 |
| 46 This chapter describes the purpose, printed representation, and read | |
| 47 syntax of each of the standard types in GNU Emacs Lisp. Details on how | |
| 48 to use these types can be found in later chapters. | |
| 49 | |
| 50 @menu | |
| 51 * Printed Representation:: How Lisp objects are represented as text. | |
| 52 * Comments:: Comments and their formatting conventions. | |
| 53 * Programming Types:: Types found in all Lisp systems. | |
| 54 * Editing Types:: Types specific to Emacs. | |
| 55 * Type Predicates:: Tests related to types. | |
| 56 * Equality Predicates:: Tests of equality between any two objects. | |
| 57 @end menu | |
| 58 | |
| 59 @node Printed Representation | |
| 60 @comment node-name, next, previous, up | |
| 61 @section Printed Representation and Read Syntax | |
| 62 @cindex printed representation | |
| 63 @cindex read syntax | |
| 64 | |
| 65 The @dfn{printed representation} of an object is the format of the | |
| 66 output generated by the Lisp printer (the function @code{prin1}) for | |
| 67 that object. The @dfn{read syntax} of an object is the format of the | |
| 68 input accepted by the Lisp reader (the function @code{read}) for that | |
| 69 object. Most objects have more than one possible read syntax. Some | |
| 70 types of object have no read syntax; except for these cases, the printed | |
| 71 representation of an object is also a read syntax for it. | |
| 72 | |
| 73 In other languages, an expression is text; it has no other form. In | |
| 74 Lisp, an expression is primarily a Lisp object and only secondarily the | |
| 75 text that is the object's read syntax. Often there is no need to | |
| 76 emphasize this distinction, but you must keep it in the back of your | |
| 77 mind, or you will occasionally be very confused. | |
| 78 | |
| 79 @cindex hash notation | |
| 80 Every type has a printed representation. Some types have no read | |
| 81 syntax, since it may not make sense to enter objects of these types | |
| 82 directly in a Lisp program. For example, the buffer type does not have | |
| 83 a read syntax. Objects of these types are printed in @dfn{hash | |
| 84 notation}: the characters @samp{#<} followed by a descriptive string | |
| 85 (typically the type name followed by the name of the object), and closed | |
| 86 with a matching @samp{>}. Hash notation cannot be read at all, so the | |
| 87 Lisp reader signals the error @code{invalid-read-syntax} whenever it | |
| 88 encounters @samp{#<}. | |
| 89 @kindex invalid-read-syntax | |
| 90 | |
| 91 @example | |
| 92 (current-buffer) | |
| 93 @result{} #<buffer objects.texi> | |
| 94 @end example | |
| 95 | |
| 96 When you evaluate an expression interactively, the Lisp interpreter | |
| 97 first reads the textual representation of it, producing a Lisp object, | |
| 98 and then evaluates that object (@pxref{Evaluation}). However, | |
| 99 evaluation and reading are separate activities. Reading returns the | |
| 100 Lisp object represented by the text that is read; the object may or may | |
| 101 not be evaluated later. @xref{Input Functions}, for a description of | |
| 102 @code{read}, the basic function for reading objects. | |
| 103 | |
| 104 @node Comments | |
| 105 @comment node-name, next, previous, up | |
| 106 @section Comments | |
| 107 @cindex comments | |
| 108 @cindex @samp{;} in comment | |
| 109 | |
| 110 A @dfn{comment} is text that is written in a program only for the sake | |
| 111 of humans that read the program, and that has no effect on the meaning | |
| 112 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it | |
| 113 is not within a string or character constant. The comment continues to | |
| 114 the end of line. The Lisp reader discards comments; they do not become | |
| 115 part of the Lisp objects which represent the program within the Lisp | |
| 116 system. | |
| 117 | |
| 118 @xref{Comment Tips}, for conventions for formatting comments. | |
| 119 | |
| 120 @node Programming Types | |
| 121 @section Programming Types | |
| 122 @cindex programming types | |
| 123 | |
| 124 There are two general categories of types in Emacs Lisp: those having | |
| 125 to do with Lisp programming, and those having to do with editing. The | |
| 126 former exist in many Lisp implementations, in one form or another. The | |
| 127 latter are unique to Emacs Lisp. | |
| 128 | |
| 129 @menu | |
| 130 * Integer Type:: Numbers without fractional parts. | |
| 131 * Floating Point Type:: Numbers with fractional parts and with a large range. | |
| 132 * Character Type:: The representation of letters, numbers and | |
| 133 control characters. | |
| 134 * Sequence Type:: Both lists and arrays are classified as sequences. | |
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135 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). |
| 6447 | 136 * Array Type:: Arrays include strings and vectors. |
| 137 * String Type:: An (efficient) array of characters. | |
| 138 * Vector Type:: One-dimensional arrays. | |
| 139 * Symbol Type:: A multi-use object that refers to a function, | |
| 140 variable, property list, or itself. | |
| 141 * Lisp Function Type:: A piece of executable code you can call from elsewhere. | |
| 142 * Lisp Macro Type:: A method of expanding an expression into another | |
| 143 expression, more fundamental but less pretty. | |
| 144 * Primitive Function Type:: A function written in C, callable from Lisp. | |
| 145 * Byte-Code Type:: A function written in Lisp, then compiled. | |
| 146 * Autoload Type:: A type used for automatically loading seldom-used | |
| 147 functions. | |
| 148 @end menu | |
| 149 | |
| 150 @node Integer Type | |
| 151 @subsection Integer Type | |
| 152 | |
| 153 Integers were the only kind of number in Emacs version 18. The range | |
| 154 of values for integers is @minus{}8388608 to 8388607 (24 bits; i.e., | |
| 155 @ifinfo | |
| 156 -2**23 | |
| 157 @end ifinfo | |
| 158 @tex | |
| 159 $-2^{23}$ | |
| 160 @end tex | |
| 161 to | |
| 162 @ifinfo | |
| 163 2**23 - 1) | |
| 164 @end ifinfo | |
| 165 @tex | |
| 166 $2^{23}-1$) | |
| 167 @end tex | |
| 168 on most machines, but is 25 or 26 bits on some systems. It is important | |
| 169 to note that the Emacs Lisp arithmetic functions do not check for | |
| 170 overflow. Thus @code{(1+ 8388607)} is @minus{}8388608 on 24-bit | |
| 171 implementations.@refill | |
| 172 | |
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173 The read syntax for integers is a sequence of (base ten) digits with an |
| 6447 | 174 optional sign at the beginning and an optional period at the end. The |
| 175 printed representation produced by the Lisp interpreter never has a | |
| 176 leading @samp{+} or a final @samp{.}. | |
| 177 | |
| 178 @example | |
| 179 @group | |
| 180 -1 ; @r{The integer -1.} | |
| 181 1 ; @r{The integer 1.} | |
| 182 1. ; @r{Also The integer 1.} | |
| 183 +1 ; @r{Also the integer 1.} | |
| 184 16777217 ; @r{Also the integer 1!} | |
| 185 ; @r{ (on a 24-bit or 25-bit implementation)} | |
| 186 @end group | |
| 187 @end example | |
| 188 | |
| 189 @xref{Numbers}, for more information. | |
| 190 | |
| 191 @node Floating Point Type | |
| 192 @subsection Floating Point Type | |
| 193 | |
| 194 Emacs version 19 supports floating point numbers (though there is a | |
| 195 compilation option to disable them). The precise range of floating | |
| 196 point numbers is machine-specific. | |
| 197 | |
| 198 The printed representation for floating point numbers requires either | |
| 199 a decimal point (with at least one digit following), an exponent, or | |
| 200 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, | |
| 201 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point | |
| 202 number whose value is 1500. They are all equivalent. | |
| 203 | |
| 204 @xref{Numbers}, for more information. | |
| 205 | |
| 206 @node Character Type | |
| 207 @subsection Character Type | |
| 208 @cindex @sc{ASCII} character codes | |
| 209 | |
| 210 A @dfn{character} in Emacs Lisp is nothing more than an integer. In | |
| 211 other words, characters are represented by their character codes. For | |
| 212 example, the character @kbd{A} is represented as the @w{integer 65}. | |
| 213 | |
| 214 Individual characters are not often used in programs. It is far more | |
| 215 common to work with @emph{strings}, which are sequences composed of | |
| 216 characters. @xref{String Type}. | |
| 217 | |
| 218 Characters in strings, buffers, and files are currently limited to the | |
| 219 range of 0 to 255---eight bits. If you store a larger integer into a | |
| 220 string, buffer or file, it is truncated to that range. Characters that | |
| 221 represent keyboard input have a much wider range. | |
| 222 | |
| 223 @cindex read syntax for characters | |
| 224 @cindex printed representation for characters | |
| 225 @cindex syntax for characters | |
| 226 Since characters are really integers, the printed representation of a | |
| 227 character is a decimal number. This is also a possible read syntax for | |
| 228 a character, but writing characters that way in Lisp programs is a very | |
| 229 bad idea. You should @emph{always} use the special read syntax formats | |
| 230 that Emacs Lisp provides for characters. These syntax formats start | |
| 231 with a question mark. | |
| 232 | |
| 233 The usual read syntax for alphanumeric characters is a question mark | |
| 234 followed by the character; thus, @samp{?A} for the character | |
| 235 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the | |
| 236 character @kbd{a}. | |
| 237 | |
| 238 For example: | |
| 239 | |
| 240 @example | |
| 241 ?Q @result{} 81 ?q @result{} 113 | |
| 242 @end example | |
| 243 | |
| 244 You can use the same syntax for punctuation characters, but it is | |
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245 often a good idea to add a @samp{\} so that the Emacs commands for |
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246 editing Lisp code don't get confused. For example, @samp{?\ } is the |
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247 way to write the space character. If the character is @samp{\}, you |
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248 @emph{must} use a second @samp{\} to quote it: @samp{?\\}. |
| 6447 | 249 |
| 250 @cindex whitespace | |
| 251 @cindex bell character | |
| 252 @cindex @samp{\a} | |
| 253 @cindex backspace | |
| 254 @cindex @samp{\b} | |
| 255 @cindex tab | |
| 256 @cindex @samp{\t} | |
| 257 @cindex vertical tab | |
| 258 @cindex @samp{\v} | |
| 259 @cindex formfeed | |
| 260 @cindex @samp{\f} | |
| 261 @cindex newline | |
| 262 @cindex @samp{\n} | |
| 263 @cindex return | |
| 264 @cindex @samp{\r} | |
| 265 @cindex escape | |
| 266 @cindex @samp{\e} | |
| 267 You can express the characters Control-g, backspace, tab, newline, | |
| 268 vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b}, | |
| 269 @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e}, | |
| 270 respectively. Those values are 7, 8, 9, 10, 11, 12, 13, and 27 in | |
| 271 decimal. Thus, | |
| 272 | |
| 273 @example | |
| 274 ?\a @result{} 7 ; @r{@kbd{C-g}} | |
| 275 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}} | |
| 276 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}} | |
| 277 ?\n @result{} 10 ; @r{newline, @key{LFD}, @kbd{C-j}} | |
| 278 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}} | |
| 279 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}} | |
| 280 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}} | |
| 281 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}} | |
| 282 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}} | |
| 283 @end example | |
| 284 | |
| 285 @cindex escape sequence | |
| 286 These sequences which start with backslash are also known as | |
| 287 @dfn{escape sequences}, because backslash plays the role of an escape | |
| 288 character; this usage has nothing to do with the character @key{ESC}. | |
| 289 | |
| 290 @cindex control characters | |
| 291 Control characters may be represented using yet another read syntax. | |
| 292 This consists of a question mark followed by a backslash, caret, and the | |
| 293 corresponding non-control character, in either upper or lower case. For | |
| 294 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the | |
| 295 character @kbd{C-i}, the character whose value is 9. | |
| 296 | |
| 297 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is | |
| 298 equivalent to @samp{?\^I} and to @samp{?\^i}: | |
| 299 | |
| 300 @example | |
| 301 ?\^I @result{} 9 ?\C-I @result{} 9 | |
| 302 @end example | |
| 303 | |
| 304 For use in strings and buffers, you are limited to the control | |
| 305 characters that exist in @sc{ASCII}, but for keyboard input purposes, | |
| 306 you can turn any character into a control character with @samp{C-}. The | |
| 307 character codes for these non-@sc{ASCII} control characters include the | |
| 308 2**22 bit as well as the code for the corresponding non-control | |
| 309 character. Ordinary terminals have no way of generating non-@sc{ASCII} | |
| 310 control characters, but you can generate them straightforwardly using an | |
| 311 X terminal. | |
| 312 | |
| 313 You can think of the @key{DEL} character as @kbd{Control-?}: | |
| 314 | |
| 315 @example | |
| 316 ?\^? @result{} 127 ?\C-? @result{} 127 | |
| 317 @end example | |
| 318 | |
| 319 For representing control characters to be found in files or strings, | |
| 320 we recommend the @samp{^} syntax; for control characters in keyboard | |
| 321 input, we prefer the @samp{C-} syntax. This does not affect the meaning | |
| 322 of the program, but may guide the understanding of people who read it. | |
| 323 | |
| 324 @cindex meta characters | |
| 325 A @dfn{meta character} is a character typed with the @key{META} | |
| 326 modifier key. The integer that represents such a character has the | |
| 327 2**23 bit set (which on most machines makes it a negative number). We | |
| 328 use high bits for this and other modifiers to make possible a wide range | |
| 329 of basic character codes. | |
| 330 | |
| 331 In a string, the 2**7 bit indicates a meta character, so the meta | |
| 332 characters that can fit in a string have codes in the range from 128 to | |
| 333 255, and are the meta versions of the ordinary @sc{ASCII} characters. | |
| 334 (In Emacs versions 18 and older, this convention was used for characters | |
| 335 outside of strings as well.) | |
| 336 | |
| 337 The read syntax for meta characters uses @samp{\M-}. For example, | |
| 338 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with | |
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339 octal character codes (see below), with @samp{\C-}, or with any other |
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340 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A}, |
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341 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as |
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342 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}. |
| 6447 | 343 |
| 344 The case of an ordinary letter is indicated by its character code as | |
| 345 part of @sc{ASCII}, but @sc{ASCII} has no way to represent whether a | |
| 346 control character is upper case or lower case. Emacs uses the 2**21 bit | |
| 347 to indicate that the shift key was used for typing a control character. | |
| 348 This distinction is possible only when you use X terminals or other | |
| 349 special terminals; ordinary terminals do not indicate the distinction to | |
| 350 the computer in any way. | |
| 351 | |
| 352 @cindex hyper characters | |
| 353 @cindex super characters | |
| 354 @cindex alt characters | |
| 355 The X Window System defines three other modifier bits that can be set | |
| 356 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes | |
| 357 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. Thus, | |
| 358 @samp{?\H-\M-\A-x} represents @kbd{Alt-Hyper-Meta-x}. Numerically, the | |
| 359 bit values are 2**18 for alt, 2**19 for super and 2**20 for hyper. | |
| 360 | |
| 361 @cindex @samp{?} in character constant | |
| 362 @cindex question mark in character constant | |
| 363 @cindex @samp{\} in character constant | |
| 364 @cindex backslash in character constant | |
| 365 @cindex octal character code | |
| 366 Finally, the most general read syntax consists of a question mark | |
| 367 followed by a backslash and the character code in octal (up to three | |
| 368 octal digits); thus, @samp{?\101} for the character @kbd{A}, | |
| 369 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the | |
| 370 character @kbd{C-b}. Although this syntax can represent any @sc{ASCII} | |
| 371 character, it is preferred only when the precise octal value is more | |
| 372 important than the @sc{ASCII} representation. | |
| 373 | |
| 374 @example | |
| 375 @group | |
| 376 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10 | |
| 377 ?\101 @result{} 65 ?A @result{} 65 | |
| 378 @end group | |
| 379 @end example | |
| 380 | |
| 381 A backslash is allowed, and harmless, preceding any character without | |
| 382 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}. | |
| 383 There is no reason to add a backslash before most characters. However, | |
| 384 you should add a backslash before any of the characters | |
| 385 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing | |
| 386 Lisp code. Also add a backslash before whitespace characters such as | |
| 387 space, tab, newline and formfeed. However, it is cleaner to use one of | |
| 388 the easily readable escape sequences, such as @samp{\t}, instead of an | |
| 389 actual whitespace character such as a tab. | |
| 390 | |
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391 @node Symbol Type |
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392 @subsection Symbol Type |
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393 |
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394 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol |
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395 name serves as the printed representation of the symbol. In ordinary |
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396 use, the name is unique---no two symbols have the same name. |
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397 |
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398 A symbol can serve as a variable, as a function name, or to hold a |
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399 property list. Or it may serve only to be distinct from all other Lisp |
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400 objects, so that its presence in a data structure may be recognized |
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401 reliably. In a given context, usually only one of these uses is |
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402 intended. But you can use one symbol in all of these ways, |
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403 independently. |
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404 |
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405 @cindex @samp{\} in symbols |
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406 @cindex backslash in symbols |
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407 A symbol name can contain any characters whatever. Most symbol names |
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408 are written with letters, digits, and the punctuation characters |
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409 @samp{-+=*/}. Such names require no special punctuation; the characters |
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410 of the name suffice as long as the name does not look like a number. |
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411 (If it does, write a @samp{\} at the beginning of the name to force |
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412 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are |
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413 less often used but also require no special punctuation. Any other |
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414 characters may be included in a symbol's name by escaping them with a |
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415 backslash. In contrast to its use in strings, however, a backslash in |
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416 the name of a symbol simply quotes the single character that follows the |
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417 backslash. For example, in a string, @samp{\t} represents a tab |
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418 character; in the name of a symbol, however, @samp{\t} merely quotes the |
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419 letter @kbd{t}. To have a symbol with a tab character in its name, you |
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420 must actually use a tab (preceded with a backslash). But it's rare to |
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421 do such a thing. |
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422 |
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423 @cindex CL note---case of letters |
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424 @quotation |
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425 @b{Common Lisp note:} in Common Lisp, lower case letters are always |
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426 ``folded'' to upper case, unless they are explicitly escaped. This is |
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427 in contrast to Emacs Lisp, in which upper case and lower case letters |
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428 are distinct. |
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429 @end quotation |
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430 |
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431 Here are several examples of symbol names. Note that the @samp{+} in |
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432 the fifth example is escaped to prevent it from being read as a number. |
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433 This is not necessary in the last example because the rest of the name |
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434 makes it invalid as a number. |
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435 |
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436 @example |
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437 @group |
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438 foo ; @r{A symbol named @samp{foo}.} |
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439 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.} |
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440 char-to-string ; @r{A symbol named @samp{char-to-string}.} |
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441 @end group |
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442 @group |
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443 1+ ; @r{A symbol named @samp{1+}} |
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444 ; @r{(not @samp{+1}, which is an integer).} |
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445 @end group |
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446 @group |
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447 \+1 ; @r{A symbol named @samp{+1}} |
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448 ; @r{(not a very readable name).} |
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449 @end group |
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450 @group |
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451 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).} |
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452 @c the @'s in this next line use up three characters, hence the |
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453 @c apparent misalignment of the comment. |
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454 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.} |
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455 ; @r{These characters need not be escaped.} |
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456 @end group |
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457 @end example |
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458 |
| 6447 | 459 @node Sequence Type |
| 460 @subsection Sequence Types | |
| 461 | |
| 462 A @dfn{sequence} is a Lisp object that represents an ordered set of | |
| 463 elements. There are two kinds of sequence in Emacs Lisp, lists and | |
| 464 arrays. Thus, an object of type list or of type array is also | |
| 465 considered a sequence. | |
| 466 | |
| 467 Arrays are further subdivided into strings and vectors. Vectors can | |
| 468 hold elements of any type, but string elements must be characters in the | |
| 469 range from 0 to 255. However, the characters in a string can have text | |
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470 properties like characters in a buffer (@pxref{Text Properties}); |
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471 vectors do not support text properties even when their elements happen |
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472 to be characters. |
| 6447 | 473 |
| 474 Lists, strings and vectors are different, but they have important | |
| 475 similarities. For example, all have a length @var{l}, and all have | |
| 476 elements which can be indexed from zero to @var{l} minus one. Also, | |
| 477 several functions, called sequence functions, accept any kind of | |
| 478 sequence. For example, the function @code{elt} can be used to extract | |
| 479 an element of a sequence, given its index. @xref{Sequences Arrays | |
| 480 Vectors}. | |
| 481 | |
| 482 It is impossible to read the same sequence twice, since sequences are | |
| 483 always created anew upon reading. If you read the read syntax for a | |
| 484 sequence twice, you get two sequences with equal contents. There is one | |
| 485 exception: the empty list @code{()} always stands for the same object, | |
| 486 @code{nil}. | |
| 487 | |
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488 @node Cons Cell Type |
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489 @subsection Cons Cell and List Types |
| 6447 | 490 @cindex address field of register |
| 491 @cindex decrement field of register | |
| 492 | |
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493 A @dfn{cons cell} is an object comprising two pointers named the |
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494 @sc{car} and the @sc{cdr}. Each of them can point to any Lisp object. |
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495 |
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496 A @dfn{list} is a series of cons cells, linked together so that the |
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497 @sc{cdr} of each cons cell points either to another cons cell or to the |
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498 empty list. @xref{Lists}, for functions that work on lists. Because |
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499 most cons cells are used as part of lists, the phrase @dfn{list |
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500 structure} has come to refer to any structure made out of cons cells. |
| 6447 | 501 |
| 502 The names @sc{car} and @sc{cdr} have only historical meaning now. The | |
| 503 original Lisp implementation ran on an @w{IBM 704} computer which | |
| 504 divided words into two parts, called the ``address'' part and the | |
| 505 ``decrement''; @sc{car} was an instruction to extract the contents of | |
| 506 the address part of a register, and @sc{cdr} an instruction to extract | |
| 507 the contents of the decrement. By contrast, ``cons cells'' are named | |
| 508 for the function @code{cons} that creates them, which in turn is named | |
| 509 for its purpose, the construction of cells. | |
| 510 | |
| 511 @cindex atom | |
| 512 Because cons cells are so central to Lisp, we also have a word for | |
| 513 ``an object which is not a cons cell''. These objects are called | |
| 514 @dfn{atoms}. | |
| 515 | |
| 516 @cindex parenthesis | |
| 517 The read syntax and printed representation for lists are identical, and | |
| 518 consist of a left parenthesis, an arbitrary number of elements, and a | |
| 519 right parenthesis. | |
| 520 | |
| 521 Upon reading, each object inside the parentheses becomes an element | |
| 522 of the list. That is, a cons cell is made for each element. The | |
| 523 @sc{car} of the cons cell points to the element, and its @sc{cdr} points | |
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524 to the next cons cell of the list, which holds the next element in the |
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525 list. The @sc{cdr} of the last cons cell is set to point to @code{nil}. |
| 6447 | 526 |
| 527 @cindex box diagrams, for lists | |
| 528 @cindex diagrams, boxed, for lists | |
| 529 A list can be illustrated by a diagram in which the cons cells are | |
| 530 shown as pairs of boxes. (The Lisp reader cannot read such an | |
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531 illustration; unlike the textual notation, which can be understood by |
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532 both humans and computers, the box illustrations can be understood only |
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533 by humans.) The following represents the three-element list @code{(rose |
| 6447 | 534 violet buttercup)}: |
| 535 | |
| 536 @example | |
| 537 @group | |
| 538 ___ ___ ___ ___ ___ ___ | |
| 539 |___|___|--> |___|___|--> |___|___|--> nil | |
| 540 | | | | |
| 541 | | | | |
| 542 --> rose --> violet --> buttercup | |
| 543 @end group | |
| 544 @end example | |
| 545 | |
| 546 In this diagram, each box represents a slot that can refer to any Lisp | |
| 547 object. Each pair of boxes represents a cons cell. Each arrow is a | |
| 548 reference to a Lisp object, either an atom or another cons cell. | |
| 549 | |
| 550 In this example, the first box, the @sc{car} of the first cons cell, | |
| 551 refers to or ``contains'' @code{rose} (a symbol). The second box, the | |
| 552 @sc{cdr} of the first cons cell, refers to the next pair of boxes, the | |
| 553 second cons cell. The @sc{car} of the second cons cell refers to | |
| 554 @code{violet} and the @sc{cdr} refers to the third cons cell. The | |
| 555 @sc{cdr} of the third (and last) cons cell refers to @code{nil}. | |
| 556 | |
| 557 Here is another diagram of the same list, @code{(rose violet | |
| 558 buttercup)}, sketched in a different manner: | |
| 559 | |
| 560 @smallexample | |
| 561 @group | |
| 562 --------------- ---------------- ------------------- | |
| 563 | car | cdr | | car | cdr | | car | cdr | | |
| 564 | rose | o-------->| violet | o-------->| buttercup | nil | | |
| 565 | | | | | | | | | | |
| 566 --------------- ---------------- ------------------- | |
| 567 @end group | |
| 568 @end smallexample | |
| 569 | |
| 570 @cindex @samp{(@dots{})} in lists | |
| 571 @cindex @code{nil} in lists | |
| 572 @cindex empty list | |
| 573 A list with no elements in it is the @dfn{empty list}; it is identical | |
| 574 to the symbol @code{nil}. In other words, @code{nil} is both a symbol | |
| 575 and a list. | |
| 576 | |
| 577 Here are examples of lists written in Lisp syntax: | |
| 578 | |
| 579 @example | |
| 580 (A 2 "A") ; @r{A list of three elements.} | |
| 581 () ; @r{A list of no elements (the empty list).} | |
| 582 nil ; @r{A list of no elements (the empty list).} | |
| 583 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.} | |
| 584 (A ()) ; @r{A list of two elements: @code{A} and the empty list.} | |
| 585 (A nil) ; @r{Equivalent to the previous.} | |
| 586 ((A B C)) ; @r{A list of one element} | |
| 587 ; @r{(which is a list of three elements).} | |
| 588 @end example | |
| 589 | |
| 590 Here is the list @code{(A ())}, or equivalently @code{(A nil)}, | |
| 591 depicted with boxes and arrows: | |
| 592 | |
| 593 @example | |
| 594 @group | |
| 595 ___ ___ ___ ___ | |
| 596 |___|___|--> |___|___|--> nil | |
| 597 | | | |
| 598 | | | |
| 599 --> A --> nil | |
| 600 @end group | |
| 601 @end example | |
| 602 | |
| 603 @menu | |
| 604 * Dotted Pair Notation:: An alternative syntax for lists. | |
| 605 * Association List Type:: A specially constructed list. | |
| 606 @end menu | |
| 607 | |
| 608 @node Dotted Pair Notation | |
| 609 @comment node-name, next, previous, up | |
| 610 @subsubsection Dotted Pair Notation | |
| 611 @cindex dotted pair notation | |
| 612 @cindex @samp{.} in lists | |
| 613 | |
| 614 @dfn{Dotted pair notation} is an alternative syntax for cons cells | |
| 615 that represents the @sc{car} and @sc{cdr} explicitly. In this syntax, | |
| 616 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is | |
| 617 the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted | |
| 618 pair notation is therefore more general than list syntax. In the dotted | |
| 619 pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 | |
| 620 . nil)))}. For @code{nil}-terminated lists, the two notations produce | |
| 621 the same result, but list notation is usually clearer and more | |
| 622 convenient when it is applicable. When printing a list, the dotted pair | |
| 623 notation is only used if the @sc{cdr} of a cell is not a list. | |
| 624 | |
| 625 Here's how box notation can illustrate dotted pairs. This example | |
| 626 shows the pair @code{(rose . violet)}: | |
| 627 | |
| 628 @example | |
| 629 @group | |
| 630 ___ ___ | |
| 631 |___|___|--> violet | |
| 632 | | |
| 633 | | |
| 634 --> rose | |
| 635 @end group | |
| 636 @end example | |
| 637 | |
| 638 Dotted pair notation can be combined with list notation to represent a | |
| 639 chain of cons cells with a non-@code{nil} final @sc{cdr}. For example, | |
| 640 @code{(rose violet . buttercup)} is equivalent to @code{(rose . (violet | |
| 641 . buttercup))}. The object looks like this: | |
| 642 | |
| 643 @example | |
| 644 @group | |
| 645 ___ ___ ___ ___ | |
| 646 |___|___|--> |___|___|--> buttercup | |
| 647 | | | |
| 648 | | | |
| 649 --> rose --> violet | |
| 650 @end group | |
| 651 @end example | |
| 652 | |
| 653 These diagrams make it evident why @w{@code{(rose .@: violet .@: | |
| 654 buttercup)}} is invalid syntax; it would require a cons cell that has | |
| 655 three parts rather than two. | |
| 656 | |
| 657 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))} | |
| 658 and looks like this: | |
| 659 | |
| 660 @example | |
| 661 @group | |
| 662 ___ ___ ___ ___ | |
| 663 |___|___|--> |___|___|--> nil | |
| 664 | | | |
| 665 | | | |
| 666 --> rose --> violet | |
| 667 @end group | |
| 668 @end example | |
| 669 | |
| 670 Similarly, the three-element list @code{(rose violet buttercup)} | |
| 671 is equivalent to @code{(rose . (violet . (buttercup)))}. | |
| 672 @ifinfo | |
| 673 It looks like this: | |
| 674 | |
| 675 @example | |
| 676 @group | |
| 677 ___ ___ ___ ___ ___ ___ | |
| 678 |___|___|--> |___|___|--> |___|___|--> nil | |
| 679 | | | | |
| 680 | | | | |
| 681 --> rose --> violet --> buttercup | |
| 682 @end group | |
| 683 @end example | |
| 684 @end ifinfo | |
| 685 | |
| 686 @node Association List Type | |
| 687 @comment node-name, next, previous, up | |
| 688 @subsubsection Association List Type | |
| 689 | |
| 690 An @dfn{association list} or @dfn{alist} is a specially-constructed | |
| 691 list whose elements are cons cells. In each element, the @sc{car} is | |
| 692 considered a @dfn{key}, and the @sc{cdr} is considered an | |
| 693 @dfn{associated value}. (In some cases, the associated value is stored | |
| 694 in the @sc{car} of the @sc{cdr}.) Association lists are often used as | |
| 695 stacks, since it is easy to add or remove associations at the front of | |
| 696 the list. | |
| 697 | |
| 698 For example, | |
| 699 | |
| 700 @example | |
| 701 (setq alist-of-colors | |
| 702 '((rose . red) (lily . white) (buttercup . yellow))) | |
| 703 @end example | |
| 704 | |
| 705 @noindent | |
| 706 sets the variable @code{alist-of-colors} to an alist of three elements. In the | |
| 707 first element, @code{rose} is the key and @code{red} is the value. | |
| 708 | |
| 709 @xref{Association Lists}, for a further explanation of alists and for | |
| 710 functions that work on alists. | |
| 711 | |
| 712 @node Array Type | |
| 713 @subsection Array Type | |
| 714 | |
| 715 An @dfn{array} is composed of an arbitrary number of slots for | |
| 716 referring to other Lisp objects, arranged in a contiguous block of | |
|
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717 memory. Accessing any element of an array takes the same amount of |
| 6447 | 718 time. In contrast, accessing an element of a list requires time |
| 719 proportional to the position of the element in the list. (Elements at | |
| 720 the end of a list take longer to access than elements at the beginning | |
| 721 of a list.) | |
| 722 | |
| 723 Emacs defines two types of array, strings and vectors. A string is an | |
| 724 array of characters and a vector is an array of arbitrary objects. Both | |
| 725 are one-dimensional. (Most other programming languages support | |
| 726 multidimensional arrays, but they are not essential; you can get the | |
| 727 same effect with an array of arrays.) Each type of array has its own | |
| 728 read syntax; see @ref{String Type}, and @ref{Vector Type}. | |
| 729 | |
| 730 An array may have any length up to the largest integer; but once | |
| 731 created, it has a fixed size. The first element of an array has index | |
| 732 zero, the second element has index 1, and so on. This is called | |
| 733 @dfn{zero-origin} indexing. For example, an array of four elements has | |
| 734 indices 0, 1, 2, @w{and 3}. | |
| 735 | |
| 736 The array type is contained in the sequence type and contains both the | |
| 737 string type and the vector type. | |
| 738 | |
| 739 @node String Type | |
| 740 @subsection String Type | |
| 741 | |
| 742 A @dfn{string} is an array of characters. Strings are used for many | |
| 743 purposes in Emacs, as can be expected in a text editor; for example, as | |
| 744 the names of Lisp symbols, as messages for the user, and to represent | |
| 745 text extracted from buffers. Strings in Lisp are constants: evaluation | |
| 746 of a string returns the same string. | |
| 747 | |
| 748 @cindex @samp{"} in strings | |
| 749 @cindex double-quote in strings | |
| 750 @cindex @samp{\} in strings | |
| 751 @cindex backslash in strings | |
| 752 The read syntax for strings is a double-quote, an arbitrary number of | |
| 753 characters, and another double-quote, @code{"like this"}. The Lisp | |
| 754 reader accepts the same formats for reading the characters of a string | |
| 755 as it does for reading single characters (without the question mark that | |
| 756 begins a character literal). You can enter a nonprinting character such | |
| 757 as tab, @kbd{C-a} or @kbd{M-C-A} using the convenient escape sequences, | |
| 758 like this: @code{"\t, \C-a, \M-\C-a"}. You can include a double-quote | |
| 759 in a string by preceding it with a backslash; thus, @code{"\""} is a | |
| 760 string containing just a single double-quote character. | |
| 761 (@xref{Character Type}, for a description of the read syntax for | |
| 762 characters.) | |
| 763 | |
| 764 If you use the @samp{\M-} syntax to indicate a meta character in a | |
| 765 string constant, this sets the 2**7 bit of the character in the string. | |
| 766 This is not the same representation that the meta modifier has in a | |
| 767 character on its own (not inside a string). @xref{Character Type}. | |
| 768 | |
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769 Strings cannot hold characters that have the hyper, super, or alt |
| 6447 | 770 modifiers; they can hold @sc{ASCII} control characters, but no others. |
| 771 They do not distinguish case in @sc{ASCII} control characters. | |
| 772 | |
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773 The printed representation of a string consists of a double-quote, the |
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774 characters it contains, and another double-quote. However, you must |
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775 escape any backslash or double-quote characters in the string with a |
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776 backslash, like this: @code{"this \" is an embedded quote"}. |
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777 |
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778 The newline character is not special in the read syntax for strings; |
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779 if you write a new line between the double-quotes, it becomes a |
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780 character in the string. But an escaped newline---one that is preceded |
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781 by @samp{\}---does not become part of the string; i.e., the Lisp reader |
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782 ignores an escaped newline while reading a string. |
| 6447 | 783 @cindex newline in strings |
| 784 | |
| 785 @example | |
| 786 "It is useful to include newlines | |
| 787 in documentation strings, | |
| 788 but the newline is \ | |
| 789 ignored if escaped." | |
| 790 @result{} "It is useful to include newlines | |
| 791 in documentation strings, | |
| 792 but the newline is ignored if escaped." | |
| 793 @end example | |
| 794 | |
| 795 A string can hold properties of the text it contains, in addition to | |
| 796 the characters themselves. This enables programs that copy text between | |
| 797 strings and buffers to preserve the properties with no special effort. | |
| 798 @xref{Text Properties}. Strings with text properties have a special | |
| 799 read and print syntax: | |
| 800 | |
| 801 @example | |
| 802 #("@var{characters}" @var{property-data}...) | |
| 803 @end example | |
| 804 | |
| 805 @noindent | |
| 806 where @var{property-data} consists of zero or more elements, in groups | |
| 807 of three as follows: | |
| 808 | |
| 809 @example | |
| 810 @var{beg} @var{end} @var{plist} | |
| 811 @end example | |
| 812 | |
| 813 @noindent | |
| 814 The elements @var{beg} and @var{end} are integers, and together specify | |
| 815 a range of indices in the string; @var{plist} is the property list for | |
| 816 that range. | |
| 817 | |
| 818 @xref{Strings and Characters}, for functions that work on strings. | |
| 819 | |
| 820 @node Vector Type | |
| 821 @subsection Vector Type | |
| 822 | |
| 823 A @dfn{vector} is a one-dimensional array of elements of any type. It | |
| 824 takes a constant amount of time to access any element of a vector. (In | |
| 825 a list, the access time of an element is proportional to the distance of | |
| 826 the element from the beginning of the list.) | |
| 827 | |
| 828 The printed representation of a vector consists of a left square | |
| 829 bracket, the elements, and a right square bracket. This is also the | |
| 830 read syntax. Like numbers and strings, vectors are considered constants | |
| 831 for evaluation. | |
| 832 | |
| 833 @example | |
| 834 [1 "two" (three)] ; @r{A vector of three elements.} | |
| 835 @result{} [1 "two" (three)] | |
| 836 @end example | |
| 837 | |
| 838 @xref{Vectors}, for functions that work with vectors. | |
| 839 | |
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840 @node Function Type |
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841 @subsection Function Type |
| 6447 | 842 |
| 843 Just as functions in other programming languages are executable, | |
| 844 @dfn{Lisp function} objects are pieces of executable code. However, | |
| 845 functions in Lisp are primarily Lisp objects, and only secondarily the | |
| 846 text which represents them. These Lisp objects are lambda expressions: | |
| 847 lists whose first element is the symbol @code{lambda} (@pxref{Lambda | |
| 848 Expressions}). | |
| 849 | |
| 850 In most programming languages, it is impossible to have a function | |
| 851 without a name. In Lisp, a function has no intrinsic name. A lambda | |
| 852 expression is also called an @dfn{anonymous function} (@pxref{Anonymous | |
| 853 Functions}). A named function in Lisp is actually a symbol with a valid | |
| 854 function in its function cell (@pxref{Defining Functions}). | |
| 855 | |
| 856 Most of the time, functions are called when their names are written in | |
| 857 Lisp expressions in Lisp programs. However, you can construct or obtain | |
| 858 a function object at run time and then call it with the primitive | |
| 859 functions @code{funcall} and @code{apply}. @xref{Calling Functions}. | |
| 860 | |
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861 @node Macro Type |
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862 @subsection Macro Type |
| 6447 | 863 |
| 864 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp | |
| 865 language. It is represented as an object much like a function, but with | |
| 866 different parameter-passing semantics. A Lisp macro has the form of a | |
| 867 list whose first element is the symbol @code{macro} and whose @sc{cdr} | |
| 868 is a Lisp function object, including the @code{lambda} symbol. | |
| 869 | |
| 870 Lisp macro objects are usually defined with the built-in | |
| 871 @code{defmacro} function, but any list that begins with @code{macro} is | |
| 872 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation | |
| 873 of how to write a macro. | |
| 874 | |
| 875 @node Primitive Function Type | |
| 876 @subsection Primitive Function Type | |
| 877 @cindex special forms | |
| 878 | |
| 879 A @dfn{primitive function} is a function callable from Lisp but | |
| 880 written in the C programming language. Primitive functions are also | |
| 881 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is | |
| 882 derived from ``subroutine''.) Most primitive functions evaluate all | |
| 883 their arguments when they are called. A primitive function that does | |
| 884 not evaluate all its arguments is called a @dfn{special form} | |
| 885 (@pxref{Special Forms}).@refill | |
| 886 | |
| 887 It does not matter to the caller of a function whether the function is | |
| 888 primitive. However, this does matter if you try to substitute a | |
| 889 function written in Lisp for a primitive of the same name. The reason | |
| 890 is that the primitive function may be called directly from C code. | |
| 891 Calls to the redefined function from Lisp will use the new definition, | |
| 892 but calls from C code may still use the built-in definition. | |
| 893 | |
| 894 The term @dfn{function} refers to all Emacs functions, whether written | |
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895 in Lisp or C. @xref{Function Type}, for information about the |
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896 functions written in Lisp. |
| 6447 | 897 |
| 898 Primitive functions have no read syntax and print in hash notation | |
| 899 with the name of the subroutine. | |
| 900 | |
| 901 @example | |
| 902 @group | |
| 903 (symbol-function 'car) ; @r{Access the function cell} | |
| 904 ; @r{of the symbol.} | |
| 905 @result{} #<subr car> | |
| 906 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?} | |
| 907 @result{} t ; @r{Yes.} | |
| 908 @end group | |
| 909 @end example | |
| 910 | |
| 911 @node Byte-Code Type | |
| 912 @subsection Byte-Code Function Type | |
| 913 | |
| 914 The byte compiler produces @dfn{byte-code function objects}. | |
| 915 Internally, a byte-code function object is much like a vector; however, | |
| 916 the evaluator handles this data type specially when it appears as a | |
| 917 function to be called. @xref{Byte Compilation}, for information about | |
| 918 the byte compiler. | |
| 919 | |
| 920 The printed representation for a byte-code function object is like that | |
| 921 for a vector, with an additional @samp{#} before the opening @samp{[}. | |
| 922 | |
| 923 @node Autoload Type | |
| 924 @subsection Autoload Type | |
| 925 | |
| 926 An @dfn{autoload object} is a list whose first element is the symbol | |
| 927 @code{autoload}. It is stored as the function definition of a symbol as | |
| 928 a placeholder for the real definition; it says that the real definition | |
| 929 is found in a file of Lisp code that should be loaded when necessary. | |
| 930 The autoload object contains the name of the file, plus some other | |
| 931 information about the real definition. | |
| 932 | |
| 933 After the file has been loaded, the symbol should have a new function | |
| 934 definition that is not an autoload object. The new definition is then | |
| 935 called as if it had been there to begin with. From the user's point of | |
| 936 view, the function call works as expected, using the function definition | |
| 937 in the loaded file. | |
| 938 | |
| 939 An autoload object is usually created with the function | |
| 940 @code{autoload}, which stores the object in the function cell of a | |
| 941 symbol. @xref{Autoload}, for more details. | |
| 942 | |
| 943 @node Editing Types | |
| 944 @section Editing Types | |
| 945 @cindex editing types | |
| 946 | |
| 947 The types in the previous section are common to many Lisp dialects. | |
| 948 Emacs Lisp provides several additional data types for purposes connected | |
| 949 with editing. | |
| 950 | |
| 951 @menu | |
| 952 * Buffer Type:: The basic object of editing. | |
| 953 * Marker Type:: A position in a buffer. | |
| 954 * Window Type:: Buffers are displayed in windows. | |
| 955 * Frame Type:: Windows subdivide frames. | |
| 956 * Window Configuration Type:: Recording the way a frame is subdivided. | |
| 957 * Process Type:: A process running on the underlying OS. | |
| 958 * Stream Type:: Receive or send characters. | |
| 959 * Keymap Type:: What function a keystroke invokes. | |
| 960 * Syntax Table Type:: What a character means. | |
| 961 * Display Table Type:: How display tables are represented. | |
| 962 * Overlay Type:: How an overlay is represented. | |
| 963 @end menu | |
| 964 | |
| 965 @node Buffer Type | |
| 966 @subsection Buffer Type | |
| 967 | |
| 968 A @dfn{buffer} is an object that holds text that can be edited | |
| 969 (@pxref{Buffers}). Most buffers hold the contents of a disk file | |
| 970 (@pxref{Files}) so they can be edited, but some are used for other | |
| 971 purposes. Most buffers are also meant to be seen by the user, and | |
| 972 therefore displayed, at some time, in a window (@pxref{Windows}). But a | |
| 973 buffer need not be displayed in any window. | |
| 974 | |
| 975 The contents of a buffer are much like a string, but buffers are not | |
| 976 used like strings in Emacs Lisp, and the available operations are | |
| 977 different. For example, insertion of text into a buffer is very | |
| 978 efficient, whereas ``inserting'' text into a string requires | |
| 979 concatenating substrings, and the result is an entirely new string | |
| 980 object. | |
| 981 | |
| 982 Each buffer has a designated position called @dfn{point} | |
| 983 (@pxref{Positions}). At any time, one buffer is the @dfn{current | |
| 984 buffer}. Most editing commands act on the contents of the current | |
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985 buffer in the neighborhood of point. Many of the standard Emacs |
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986 functions manipulate or test the characters in the current buffer; a |
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987 whole chapter in this manual is devoted to describing these functions |
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988 (@pxref{Text}). |
| 6447 | 989 |
| 990 Several other data structures are associated with each buffer: | |
| 991 | |
| 992 @itemize @bullet | |
| 993 @item | |
| 994 a local syntax table (@pxref{Syntax Tables}); | |
| 995 | |
| 996 @item | |
| 997 a local keymap (@pxref{Keymaps}); and, | |
| 998 | |
| 999 @item | |
| 1000 a local variable binding list (@pxref{Buffer-Local Variables}). | |
| 1001 @end itemize | |
| 1002 | |
| 1003 @noindent | |
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1004 The local keymap and variable list contain entries that individually |
| 6447 | 1005 override global bindings or values. These are used to customize the |
| 1006 behavior of programs in different buffers, without actually changing the | |
| 1007 programs. | |
| 1008 | |
| 1009 Buffers have no read syntax. They print in hash notation with the | |
| 1010 buffer name. | |
| 1011 | |
| 1012 @example | |
| 1013 @group | |
| 1014 (current-buffer) | |
| 1015 @result{} #<buffer objects.texi> | |
| 1016 @end group | |
| 1017 @end example | |
| 1018 | |
| 1019 @node Marker Type | |
| 1020 @subsection Marker Type | |
| 1021 | |
| 1022 A @dfn{marker} denotes a position in a specific buffer. Markers | |
| 1023 therefore have two components: one for the buffer, and one for the | |
| 1024 position. Changes in the buffer's text automatically relocate the | |
| 1025 position value as necessary to ensure that the marker always points | |
| 1026 between the same two characters in the buffer. | |
| 1027 | |
| 1028 Markers have no read syntax. They print in hash notation, giving the | |
| 1029 current character position and the name of the buffer. | |
| 1030 | |
| 1031 @example | |
| 1032 @group | |
| 1033 (point-marker) | |
| 1034 @result{} #<marker at 10779 in objects.texi> | |
| 1035 @end group | |
| 1036 @end example | |
| 1037 | |
| 1038 @xref{Markers}, for information on how to test, create, copy, and move | |
| 1039 markers. | |
| 1040 | |
| 1041 @node Window Type | |
| 1042 @subsection Window Type | |
| 1043 | |
| 1044 A @dfn{window} describes the portion of the terminal screen that Emacs | |
| 1045 uses to display a buffer. Every window has one associated buffer, whose | |
| 1046 contents appear in the window. By contrast, a given buffer may appear | |
| 1047 in one window, no window, or several windows. | |
| 1048 | |
| 1049 Though many windows may exist simultaneously, at any time one window | |
| 1050 is designated the @dfn{selected window}. This is the window where the | |
| 1051 cursor is (usually) displayed when Emacs is ready for a command. The | |
| 1052 selected window usually displays the current buffer, but this is not | |
| 1053 necessarily the case. | |
| 1054 | |
| 1055 Windows are grouped on the screen into frames; each window belongs to | |
| 1056 one and only one frame. @xref{Frame Type}. | |
| 1057 | |
| 1058 Windows have no read syntax. They print in hash notation, giving the | |
| 1059 window number and the name of the buffer being displayed. The window | |
| 1060 numbers exist to identify windows uniquely, since the buffer displayed | |
| 1061 in any given window can change frequently. | |
| 1062 | |
| 1063 @example | |
| 1064 @group | |
| 1065 (selected-window) | |
| 1066 @result{} #<window 1 on objects.texi> | |
| 1067 @end group | |
| 1068 @end example | |
| 1069 | |
| 1070 @xref{Windows}, for a description of the functions that work on windows. | |
| 1071 | |
| 1072 @node Frame Type | |
| 1073 @subsection Frame Type | |
| 1074 | |
| 1075 A @var{frame} is a rectangle on the screen that contains one or more | |
| 1076 Emacs windows. A frame initially contains a single main window (plus | |
| 1077 perhaps a minibuffer window) which you can subdivide vertically or | |
| 1078 horizontally into smaller windows. | |
| 1079 | |
| 1080 Frames have no read syntax. They print in hash notation, giving the | |
| 1081 frame's title, plus its address in core (useful to identify the frame | |
| 1082 uniquely). | |
| 1083 | |
| 1084 @example | |
| 1085 @group | |
| 1086 (selected-frame) | |
| 1087 @result{} #<frame xemacs@@mole.gnu.ai.mit.edu 0xdac80> | |
| 1088 @end group | |
| 1089 @end example | |
| 1090 | |
| 1091 @xref{Frames}, for a description of the functions that work on frames. | |
| 1092 | |
| 1093 @node Window Configuration Type | |
| 1094 @subsection Window Configuration Type | |
| 1095 @cindex screen layout | |
| 1096 | |
| 1097 A @dfn{window configuration} stores information about the positions, | |
| 1098 sizes, and contents of the windows in a frame, so you can recreate the | |
| 1099 same arrangement of windows later. | |
| 1100 | |
| 1101 Window configurations do not have a read syntax. They print as | |
| 1102 @samp{#<window-configuration>}. @xref{Window Configurations}, for a | |
| 1103 description of several functions related to window configurations. | |
| 1104 | |
| 1105 @node Process Type | |
| 1106 @subsection Process Type | |
| 1107 | |
| 1108 The word @dfn{process} usually means a running program. Emacs itself | |
| 1109 runs in a process of this sort. However, in Emacs Lisp, a process is a | |
| 1110 Lisp object that designates a subprocess created by the Emacs process. | |
| 1111 Programs such as shells, GDB, ftp, and compilers, running in | |
| 1112 subprocesses of Emacs, extend the capabilities of Emacs. | |
| 1113 | |
| 1114 An Emacs subprocess takes textual input from Emacs and returns textual | |
| 1115 output to Emacs for further manipulation. Emacs can also send signals | |
| 1116 to the subprocess. | |
| 1117 | |
| 1118 Process objects have no read syntax. They print in hash notation, | |
| 1119 giving the name of the process: | |
| 1120 | |
| 1121 @example | |
| 1122 @group | |
| 1123 (process-list) | |
| 1124 @result{} (#<process shell>) | |
| 1125 @end group | |
| 1126 @end example | |
| 1127 | |
| 1128 @xref{Processes}, for information about functions that create, delete, | |
| 1129 return information about, send input or signals to, and receive output | |
| 1130 from processes. | |
| 1131 | |
| 1132 @node Stream Type | |
| 1133 @subsection Stream Type | |
| 1134 | |
| 1135 A @dfn{stream} is an object that can be used as a source or sink for | |
| 1136 characters---either to supply characters for input or to accept them as | |
| 1137 output. Many different types can be used this way: markers, buffers, | |
| 1138 strings, and functions. Most often, input streams (character sources) | |
| 1139 obtain characters from the keyboard, a buffer, or a file, and output | |
| 1140 streams (character sinks) send characters to a buffer, such as a | |
| 1141 @file{*Help*} buffer, or to the echo area. | |
| 1142 | |
| 1143 The object @code{nil}, in addition to its other meanings, may be used | |
| 1144 as a stream. It stands for the value of the variable | |
| 1145 @code{standard-input} or @code{standard-output}. Also, the object | |
| 1146 @code{t} as a stream specifies input using the minibuffer | |
| 1147 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo | |
| 1148 Area}). | |
| 1149 | |
| 1150 Streams have no special printed representation or read syntax, and | |
| 1151 print as whatever primitive type they are. | |
| 1152 | |
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1153 @xref{Streams, Reading and Printing}, for a description of functions |
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1154 related to streams, including parsing and printing functions. |
| 6447 | 1155 |
| 1156 @node Keymap Type | |
| 1157 @subsection Keymap Type | |
| 1158 | |
| 1159 A @dfn{keymap} maps keys typed by the user to commands. This mapping | |
| 1160 controls how the user's command input is executed. A keymap is actually | |
| 1161 a list whose @sc{car} is the symbol @code{keymap}. | |
| 1162 | |
| 1163 @xref{Keymaps}, for information about creating keymaps, handling prefix | |
| 1164 keys, local as well as global keymaps, and changing key bindings. | |
| 1165 | |
| 1166 @node Syntax Table Type | |
| 1167 @subsection Syntax Table Type | |
| 1168 | |
| 1169 A @dfn{syntax table} is a vector of 256 integers. Each element of the | |
| 1170 vector defines how one character is interpreted when it appears in a | |
| 1171 buffer. For example, in C mode (@pxref{Major Modes}), the @samp{+} | |
| 1172 character is punctuation, but in Lisp mode it is a valid character in a | |
| 1173 symbol. These modes specify different interpretations by changing the | |
| 1174 syntax table entry for @samp{+}, at index 43 in the syntax table. | |
| 1175 | |
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1176 Syntax tables are used only for scanning text in buffers, not for |
| 6447 | 1177 reading Lisp expressions. The table the Lisp interpreter uses to read |
| 1178 expressions is built into the Emacs source code and cannot be changed; | |
| 1179 thus, to change the list delimiters to be @samp{@{} and @samp{@}} | |
| 1180 instead of @samp{(} and @samp{)} would be impossible. | |
| 1181 | |
| 1182 @xref{Syntax Tables}, for details about syntax classes and how to make | |
| 1183 and modify syntax tables. | |
| 1184 | |
| 1185 @node Display Table Type | |
| 1186 @subsection Display Table Type | |
| 1187 | |
| 1188 A @dfn{display table} specifies how to display each character code. | |
| 1189 Each buffer and each window can have its own display table. A display | |
| 1190 table is actually a vector of length 261. @xref{Display Tables}. | |
| 1191 | |
| 1192 @node Overlay Type | |
| 1193 @subsection Overlay Type | |
| 1194 | |
| 1195 An @dfn{overlay} specifies temporary alteration of the display | |
| 1196 appearance of a part of a buffer. It contains markers delimiting a | |
| 1197 range of the buffer, plus a property list (a list whose elements are | |
| 1198 alternating property names and values). Overlays are used to present | |
| 1199 parts of the buffer temporarily in a different display style. | |
| 1200 | |
| 1201 @xref{Overlays}, for how to create and use overlays. They have no | |
| 1202 read syntax, and print in hash notation, giving the buffer name and | |
| 1203 range of positions. | |
| 1204 | |
| 1205 @node Type Predicates | |
| 1206 @section Type Predicates | |
| 1207 @cindex predicates | |
| 1208 @cindex type checking | |
| 1209 @kindex wrong-type-argument | |
| 1210 | |
| 1211 The Emacs Lisp interpreter itself does not perform type checking on | |
| 1212 the actual arguments passed to functions when they are called. It could | |
| 1213 not do so, since function arguments in Lisp do not have declared data | |
| 1214 types, as they do in other programming languages. It is therefore up to | |
| 1215 the individual function to test whether each actual argument belongs to | |
| 1216 a type that the function can use. | |
| 1217 | |
| 1218 All built-in functions do check the types of their actual arguments | |
| 1219 when appropriate, and signal a @code{wrong-type-argument} error if an | |
| 1220 argument is of the wrong type. For example, here is what happens if you | |
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1221 pass an argument to @code{+} that it cannot handle: |
| 6447 | 1222 |
| 1223 @example | |
| 1224 @group | |
| 1225 (+ 2 'a) | |
| 1226 @error{} Wrong type argument: integer-or-marker-p, a | |
| 1227 @end group | |
| 1228 @end example | |
| 1229 | |
| 1230 @cindex type predicates | |
| 1231 @cindex testing types | |
| 1232 Lisp provides functions, called @dfn{type predicates}, to test whether | |
| 1233 an object is a member of a given type. (Following a convention of long | |
| 1234 standing, the names of most Emacs Lisp predicates end in @samp{p}.) | |
| 1235 | |
| 1236 Here is a table of predefined type predicates, in alphabetical order, | |
| 1237 with references to further information. | |
| 1238 | |
| 1239 @table @code | |
| 1240 @item atom | |
| 1241 @xref{List-related Predicates, atom}. | |
| 1242 | |
| 1243 @item arrayp | |
| 1244 @xref{Array Functions, arrayp}. | |
| 1245 | |
| 1246 @item bufferp | |
| 1247 @xref{Buffer Basics, bufferp}. | |
| 1248 | |
| 1249 @item byte-code-function-p | |
| 1250 @xref{Byte-Code Type, byte-code-function-p}. | |
| 1251 | |
| 1252 @item case-table-p | |
| 1253 @xref{Case Table, case-table-p}. | |
| 1254 | |
| 1255 @item char-or-string-p | |
| 1256 @xref{Predicates for Strings, char-or-string-p}. | |
| 1257 | |
| 1258 @item commandp | |
| 1259 @xref{Interactive Call, commandp}. | |
| 1260 | |
| 1261 @item consp | |
| 1262 @xref{List-related Predicates, consp}. | |
| 1263 | |
| 1264 @item floatp | |
| 1265 @xref{Predicates on Numbers, floatp}. | |
| 1266 | |
| 1267 @item frame-live-p | |
| 1268 @xref{Deleting Frames, frame-live-p}. | |
| 1269 | |
| 1270 @item framep | |
| 1271 @xref{Frames, framep}. | |
| 1272 | |
| 1273 @item integer-or-marker-p | |
| 1274 @xref{Predicates on Markers, integer-or-marker-p}. | |
| 1275 | |
| 1276 @item integerp | |
| 1277 @xref{Predicates on Numbers, integerp}. | |
| 1278 | |
| 1279 @item keymapp | |
| 1280 @xref{Creating Keymaps, keymapp}. | |
| 1281 | |
| 1282 @item listp | |
| 1283 @xref{List-related Predicates, listp}. | |
| 1284 | |
| 1285 @item markerp | |
| 1286 @xref{Predicates on Markers, markerp}. | |
| 1287 | |
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1288 @item wholenump |
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1289 @xref{Predicates on Numbers, wholenump}. |
| 6447 | 1290 |
| 1291 @item nlistp | |
| 1292 @xref{List-related Predicates, nlistp}. | |
| 1293 | |
| 1294 @item numberp | |
| 1295 @xref{Predicates on Numbers, numberp}. | |
| 1296 | |
| 1297 @item number-or-marker-p | |
| 1298 @xref{Predicates on Markers, number-or-marker-p}. | |
| 1299 | |
| 1300 @item overlayp | |
| 1301 @xref{Overlays, overlayp}. | |
| 1302 | |
| 1303 @item processp | |
| 1304 @xref{Processes, processp}. | |
| 1305 | |
| 1306 @item sequencep | |
| 1307 @xref{Sequence Functions, sequencep}. | |
| 1308 | |
| 1309 @item stringp | |
| 1310 @xref{Predicates for Strings, stringp}. | |
| 1311 | |
| 1312 @item subrp | |
| 1313 @xref{Function Cells, subrp}. | |
| 1314 | |
| 1315 @item symbolp | |
| 1316 @xref{Symbols, symbolp}. | |
| 1317 | |
| 1318 @item syntax-table-p | |
| 1319 @xref{Syntax Tables, syntax-table-p}. | |
| 1320 | |
| 1321 @item user-variable-p | |
| 1322 @xref{Defining Variables, user-variable-p}. | |
| 1323 | |
| 1324 @item vectorp | |
| 1325 @xref{Vectors, vectorp}. | |
| 1326 | |
| 1327 @item window-configuration-p | |
| 1328 @xref{Window Configurations, window-configuration-p}. | |
| 1329 | |
| 1330 @item window-live-p | |
| 1331 @xref{Deleting Windows, window-live-p}. | |
| 1332 | |
| 1333 @item windowp | |
| 1334 @xref{Basic Windows, windowp}. | |
| 1335 @end table | |
| 1336 | |
| 1337 @node Equality Predicates | |
| 1338 @section Equality Predicates | |
| 1339 @cindex equality | |
| 1340 | |
| 1341 Here we describe two functions that test for equality between any two | |
| 1342 objects. Other functions test equality between objects of specific | |
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1343 types, e.g., strings. For these predicates, see the appropriate chapter |
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1344 describing the data type. |
| 6447 | 1345 |
| 1346 @defun eq object1 object2 | |
| 1347 This function returns @code{t} if @var{object1} and @var{object2} are | |
| 1348 the same object, @code{nil} otherwise. The ``same object'' means that a | |
| 1349 change in one will be reflected by the same change in the other. | |
| 1350 | |
| 1351 @code{eq} returns @code{t} if @var{object1} and @var{object2} are | |
| 1352 integers with the same value. Also, since symbol names are normally | |
| 1353 unique, if the arguments are symbols with the same name, they are | |
| 1354 @code{eq}. For other types (e.g., lists, vectors, strings), two | |
| 1355 arguments with the same contents or elements are not necessarily | |
| 1356 @code{eq} to each other: they are @code{eq} only if they are the same | |
| 1357 object. | |
| 1358 | |
| 1359 (The @code{make-symbol} function returns an uninterned symbol that is | |
| 1360 not interned in the standard @code{obarray}. When uninterned symbols | |
| 1361 are in use, symbol names are no longer unique. Distinct symbols with | |
| 1362 the same name are not @code{eq}. @xref{Creating Symbols}.) | |
| 1363 | |
| 1364 @example | |
| 1365 @group | |
| 1366 (eq 'foo 'foo) | |
| 1367 @result{} t | |
| 1368 @end group | |
| 1369 | |
| 1370 @group | |
| 1371 (eq 456 456) | |
| 1372 @result{} t | |
| 1373 @end group | |
| 1374 | |
| 1375 @group | |
| 1376 (eq "asdf" "asdf") | |
| 1377 @result{} nil | |
| 1378 @end group | |
| 1379 | |
| 1380 @group | |
| 1381 (eq '(1 (2 (3))) '(1 (2 (3)))) | |
| 1382 @result{} nil | |
| 1383 @end group | |
| 1384 | |
| 1385 @group | |
| 1386 (setq foo '(1 (2 (3)))) | |
| 1387 @result{} (1 (2 (3))) | |
| 1388 (eq foo foo) | |
| 1389 @result{} t | |
| 1390 (eq foo '(1 (2 (3)))) | |
| 1391 @result{} nil | |
| 1392 @end group | |
| 1393 | |
| 1394 @group | |
| 1395 (eq [(1 2) 3] [(1 2) 3]) | |
| 1396 @result{} nil | |
| 1397 @end group | |
| 1398 | |
| 1399 @group | |
| 1400 (eq (point-marker) (point-marker)) | |
| 1401 @result{} nil | |
| 1402 @end group | |
| 1403 @end example | |
| 1404 | |
| 1405 @end defun | |
| 1406 | |
| 1407 @defun equal object1 object2 | |
| 1408 This function returns @code{t} if @var{object1} and @var{object2} have | |
| 1409 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its | |
| 1410 arguments are the same object, @code{equal} looks inside nonidentical | |
| 1411 arguments to see if their elements are the same. So, if two objects are | |
| 1412 @code{eq}, they are @code{equal}, but the converse is not always true. | |
| 1413 | |
| 1414 @example | |
| 1415 @group | |
| 1416 (equal 'foo 'foo) | |
| 1417 @result{} t | |
| 1418 @end group | |
| 1419 | |
| 1420 @group | |
| 1421 (equal 456 456) | |
| 1422 @result{} t | |
| 1423 @end group | |
| 1424 | |
| 1425 @group | |
| 1426 (equal "asdf" "asdf") | |
| 1427 @result{} t | |
| 1428 @end group | |
| 1429 @group | |
| 1430 (eq "asdf" "asdf") | |
| 1431 @result{} nil | |
| 1432 @end group | |
| 1433 | |
| 1434 @group | |
| 1435 (equal '(1 (2 (3))) '(1 (2 (3)))) | |
| 1436 @result{} t | |
| 1437 @end group | |
| 1438 @group | |
| 1439 (eq '(1 (2 (3))) '(1 (2 (3)))) | |
| 1440 @result{} nil | |
| 1441 @end group | |
| 1442 | |
| 1443 @group | |
| 1444 (equal [(1 2) 3] [(1 2) 3]) | |
| 1445 @result{} t | |
| 1446 @end group | |
| 1447 @group | |
| 1448 (eq [(1 2) 3] [(1 2) 3]) | |
| 1449 @result{} nil | |
| 1450 @end group | |
| 1451 | |
| 1452 @group | |
| 1453 (equal (point-marker) (point-marker)) | |
| 1454 @result{} t | |
| 1455 @end group | |
| 1456 | |
| 1457 @group | |
| 1458 (eq (point-marker) (point-marker)) | |
| 1459 @result{} nil | |
| 1460 @end group | |
| 1461 @end example | |
| 1462 | |
| 1463 Comparison of strings uses @code{string=}, and is case-sensitive. | |
| 1464 | |
| 1465 @example | |
| 1466 @group | |
| 1467 (equal "asdf" "ASDF") | |
| 1468 @result{} nil | |
| 1469 @end group | |
| 1470 @end example | |
| 1471 @end defun | |
| 1472 | |
| 1473 The test for equality is implemented recursively, and circular lists may | |
| 1474 therefore cause infinite recursion (leading to an error). |
