Mercurial > pidgin
view libgaim/plugins/perl/scripts/buddy_list.pl @ 15209:ffec45ff82d0
[gaim-migrate @ 17999]
Setting this namespaced attribute will tell the Google Talk servers that we can accept back a JID from the bind result that isn't necessarily related to the one we requested. This allows googlemail.com users to enter gmail.com as their server and still authenticate properly. Technically, we shouldn't need an attribute like this (this is all valid XMPP), but lesser clients might choke on this.
committer: Tailor Script <tailor@pidgin.im>
| author | Sean Egan <seanegan@gmail.com> |
|---|---|
| date | Thu, 14 Dec 2006 22:25:18 +0000 |
| parents | cb7eef7bf550 |
| children |
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$MODULE_NAME = "Buddy List Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => "Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface. As XSUBs are added, this *should* be updated to test the changes. Furthermore, this will function as the tutorial perl plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "UConn Buddies"; my $TEST_NAME = "johnhkelm"; my $TEST_ALIAS = "John Kelm"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; # This is how we get an account to use in the following tests. You should replace the username # with an existing user $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); # Testing a find function: Note Gaim::Find not Gaim::Buddy:find! # Furthermore, this should work the same for chats and groups Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::Find::buddy()..."); $buddy = Gaim::Find::buddy($account, $TEST_NAME); Gaim::Debug::info("", ($buddy ? "ok." : "fail.") . "\n"); # If you should need the handle for some reason, here is how you do it Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::BuddyList::get_handle()..."); $handle = Gaim::BuddyList::get_handle(); Gaim::Debug::info("", ($handle ? "ok." : "fail.") . "\n"); # This gets the Gaim::BuddyList and references it by $blist Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::get_blist()..."); $blist = Gaim::get_blist(); Gaim::Debug::info("", ($blist ? "ok." : "fail.") . "\n"); # This is how you would add a buddy named $TEST_NAME" with the alias $TEST_ALIAS Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::BuddyList::Buddy::new..."); $buddy = Gaim::BuddyList::Buddy::new($account, $TEST_NAME, $TEST_ALIAS); Gaim::Debug::info("", ($buddy ? "ok." : "fail.") . "\n"); # Here we add the new buddy '$buddy' to the group $TEST_GROUP # so first we must find the group Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::Find::group..."); $group = Gaim::Find::group($TEST_GROUP); Gaim::Debug::info("", ($group ? "ok." : "fail.") . "\n"); # To add the buddy we need to have the buddy, contact, group and node for insertion. # For this example we can let contact be undef and set the insertion node as the group Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::BuddyList::add_buddy...\n"); Gaim::BuddyList::add_buddy($buddy, undef, $group, $group); # The example that follows gives an indication of how an API call that returns a list is handled. # In this case the buddies of the account found earlier are retrieved and put in an array '@buddy_array' # Further down an accessor method is used, 'get_name()' -- see source for details on the full set of methods Gaim::Debug::info($MODULE_NAME, "Testing: Gaim::Find::buddies...\n"); @buddy_array = Gaim::Find::buddies($account, undef); if (@buddy_array) { Gaim::Debug::info($MODULE_NAME, "Buddies in list (" . @buddy_array . "): \n"); foreach $bud (@buddy_array) { Gaim::Debug::info($MODULE_NAME, Gaim::BuddyList::Buddy::get_name($bud) . "\n"); } } } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; ######### TEST CODE HERE ########## print "Testing: Gaim::Find::buddy()..."; $buddy = Gaim::Find::buddy($account, $TEST_NAME . TEST); if ($buddy) { print "ok.\n"; print "Testing: Gaim::BuddyList::remove_buddy()..."; Gaim::BuddyList::remove_buddy($buddy); if (Gaim::Find::buddy($account, $TEST_NAME . TEST)) { print "fail.\n"; } else { print "ok.\n"; } } else { print "fail.\n"; } print "\n\n" . "#" x 80 . "\n\n"; }
