view src/value.h @ 9584:fe35f55ee984

[gaim-migrate @ 10427] " When joining a jabber conference many jabber servers send a recap of the last 20 or so messages. If you have sounds enabled, this will result in either 20 sounds in row, or worse if mixing is available, a horrible mix of 20 overlapping sounds. These recap messages can be identifed be the presence of the "jabber:x:delay". This patch identifies delayed messages, passes that information through flags from the prpl to the core, and then on to the gui. Detailed changes: Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to indicate a delayed message. Change gtkconv.c to not play sounds when either GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set. Add GaimConvChatFlags, parallel to GaimConvImFlags, to pass flags from protocols to core. Currently contains two flags: GAIM_CONV_CHAT_WHISPER GAIM_CONV_CHAT_DELAYED Change fourth arg of serv_got_chat_in() from "int whisper" to "GaimConvChatFlags chatflags". Change jabber prpl to set delayed flag when the "jabber:x:delay" element is present. Change toc protocol since it uses the whisper flag." --Nathan Fredrickson Date: 2004-07-24 00:49 Sender: marv_sfAccepting Donations Logged In: YES user_id=790708 I'm not sure I like naming the flags "DELAYED". I mean that's okay inside jabber since that's what the jabber protocol refers to it as, but for the the GAIM_*_DELAYED flags, I think they should be named something else. I thought about NOSOUND, but I decided that was wrong, because the flag should say what kind of message it is, not what to do with it, that's up to the UI to decide. What's up with not playing sounds on GAIM_MESSAGE_SYSTEM? This sounds unrelated to this. Are there times when we want to play sounds on system messages? Date: 2004-07-24 09:13 Sender: noif Logged In: YES user_id=365548 I purposely did not use a name that implied what the UI should do with the flag. The only characteristic that makes these messages unique is that they've been stored in the server for some period of time and are not current. I'm open to a better flag name than "DELAYED"... I thought about "RECAP", but that seemed less generalized than "DELAYED". As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can be removed if it's controversial. I think I slipped that in since the setting of the topic was still playing a sound every time you joined a jabber conference. I think we can change the flag name ourselves if something else is better. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 24 Jul 2004 15:18:32 +0000
parents 48c6552be372
children af06746954de
line wrap: on
line source

/**
 * @file value.h Value wrapper API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_VALUE_H_
#define _GAIM_VALUE_H_

#include <glib.h>

/**
 * Specific value types.
 */
typedef enum
{
	GAIM_TYPE_UNKNOWN = 0,  /**< Unknown type.                     */
	GAIM_TYPE_SUBTYPE,      /**< Subtype.                          */
	GAIM_TYPE_CHAR,         /**< Character.                        */
	GAIM_TYPE_UCHAR,        /**< Unsigned character.               */
	GAIM_TYPE_BOOLEAN,      /**< Boolean.                          */
	GAIM_TYPE_SHORT,        /**< Short integer.                    */
	GAIM_TYPE_USHORT,       /**< Unsigned short integer.           */
	GAIM_TYPE_INT,          /**< Integer.                          */
	GAIM_TYPE_UINT,         /**< Unsigned integer.                 */
	GAIM_TYPE_LONG,         /**< Long integer.                     */
	GAIM_TYPE_ULONG,        /**< Unsigned long integer.            */
	GAIM_TYPE_INT64,        /**< 64-bit integer.                   */
	GAIM_TYPE_UINT64,       /**< 64-bit unsigned integer.          */
	GAIM_TYPE_STRING,       /**< String.                           */
	GAIM_TYPE_OBJECT,       /**< Object pointer.                   */
	GAIM_TYPE_POINTER,      /**< Generic pointer.                  */
	GAIM_TYPE_ENUM,         /**< Enum.                             */
	GAIM_TYPE_BOXED         /**< Boxed pointer with specific type. */

} GaimType;

/**
 * Gaim-specific subtype values.
 */
typedef enum
{
	GAIM_SUBTYPE_UNKNOWN = 0,
	GAIM_SUBTYPE_ACCOUNT,
	GAIM_SUBTYPE_BLIST,
	GAIM_SUBTYPE_BLIST_BUDDY,
	GAIM_SUBTYPE_BLIST_GROUP,
	GAIM_SUBTYPE_BLIST_CHAT,
	GAIM_SUBTYPE_CONNECTION,
	GAIM_SUBTYPE_CONVERSATION,
	GAIM_SUBTYPE_CONV_WINDOW,
	GAIM_SUBTYPE_PLUGIN,
	GAIM_SUBTYPE_BLIST_NODE

} GaimSubType;

/**
 * A wrapper for a type, subtype, and specific type of value.
 */
typedef struct
{
	GaimType type;
	unsigned short flags;

	union
	{
		char char_data;
		unsigned char uchar_data;
		gboolean boolean_data;
		short short_data;
		unsigned short ushort_data;
		int int_data;
		unsigned int uint_data;
		long long_data;
		unsigned long ulong_data;
		gint64 int64_data;
		guint64 uint64_data;
		char *string_data;
		void *object_data;
		void *pointer_data;
		int enum_data;
		void *boxed_data;

	} data;

	union
	{
		unsigned int subtype;
		char *specific_type;

	} u;

} GaimValue;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Creates a new GaimValue.
 *
 * This function takes a type and, depending on that type, a sub-type
 * or specific type.
 *
 * If @a type is GAIM_TYPE_POINTER, the next parameter must be a
 * string representing the specific type.
 *
 * If @a type is GAIM_TYPE_SUBTYPE, the next parameter must be a
 * integer or enum representing the sub-type.
 *
 * If the subtype or specific type is not set when required, random
 * errors may occur. You have been warned.
 *
 * @param type The type.
 *
 * @return The new value.
 */
GaimValue *gaim_value_new(GaimType type, ...);

/**
 * Creates a new outgoing GaimValue.
 *
 * This function takes a type and, depending on that type, a sub-type
 * or specific type.
 *
 * If @a type is GAIM_TYPE_POINTER, the next parameter must be a
 * string representing the specific type.
 *
 * If @a type is GAIM_TYPE_SUBTYPE, the next parameter must be a
 * integer or enum representing the sub-type.
 *
 * If the sub-type or specific type is not set when required, random
 * errors may occur. You have been warned.
 *
 * @param type The type.
 *
 * @return The new value.
 */
GaimValue *gaim_value_new_outgoing(GaimType type, ...);

/**
 * Destroys a GaimValue.
 *
 * @param value The value to destroy.
 */
void gaim_value_destroy(GaimValue *value);

/**
 * Duplicated a GaimValue.
 *
 * @param value The value to duplicate.
 *
 * @return The duplicate value.
 */
GaimValue *gaim_value_dup(const GaimValue *value);

/**
 * Returns a value's type.
 *
 * @return The value's type.
 */
GaimType gaim_value_get_type(const GaimValue *value);

/**
 * Returns a value's subtype.
 *
 * If the value's type is not GAIM_TYPE_SUBTYPE, this will return 0.
 * Subtypes should never have a subtype of 0.
 *
 * @return The value's subtype, or 0 if @a type is not GAIM_TYPE_SUBTYPE.
 */
unsigned int gaim_value_get_subtype(const GaimValue *value);

/**
 * Returns a value's specific type.
 *
 * If the value's type is not GAIM_TYPE_BOXED, this will return @c NULL.
 *
 * @return The value's specific type, or @a NULL if not GAIM_TYPE_BOXED.
 */
const char *gaim_value_get_specific_type(const GaimValue *value);

/**
 * Returns whether or not the value is an outgoing value.
 *
 * @param value The value.
 *
 * @return TRUE if the value is outgoing, or FALSE otherwise.
 */
gboolean gaim_value_is_outgoing(const GaimValue *value);

/**
 * Sets the value's character data.
 *
 * @param value The value.
 * @param data The character data.
 */
void gaim_value_set_char(GaimValue *value, char data);

/**
 * Sets the value's unsigned character data.
 *
 * @param value The value.
 * @param data The unsigned character data.
 */
void gaim_value_set_uchar(GaimValue *value, unsigned char data);

/**
 * Sets the value's boolean data.
 *
 * @param value The value.
 * @param data The boolean data.
 */
void gaim_value_set_boolean(GaimValue *value, gboolean data);

/**
 * Sets the value's short integer data.
 *
 * @param value The value.
 * @param data The short integer data.
 */
void gaim_value_set_short(GaimValue *value, short data);

/**
 * Sets the value's unsigned short integer data.
 *
 * @param value The value.
 * @param data The unsigned short integer data.
 */
void gaim_value_set_ushort(GaimValue *value, unsigned short data);

/**
 * Sets the value's integer data.
 *
 * @param value The value.
 * @param data The integer data.
 */
void gaim_value_set_int(GaimValue *value, int data);

/**
 * Sets the value's unsigned integer data.
 *
 * @param value The value.
 * @param data The unsigned integer data.
 */
void gaim_value_set_uint(GaimValue *value, unsigned int data);

/**
 * Sets the value's long integer data.
 *
 * @param value The value.
 * @param data The long integer data.
 */
void gaim_value_set_long(GaimValue *value, long data);

/**
 * Sets the value's unsigned long integer data.
 *
 * @param value The value.
 * @param data The unsigned long integer data.
 */
void gaim_value_set_ulong(GaimValue *value, unsigned long data);

/**
 * Sets the value's 64-bit integer data.
 *
 * @param value The value.
 * @param data The 64-bit integer data.
 */
void gaim_value_set_int64(GaimValue *value, gint64 data);

/**
 * Sets the value's unsigned 64-bit integer data.
 *
 * @param value The value.
 * @param data The unsigned 64-bit integer data.
 */
void gaim_value_set_uint64(GaimValue *value, guint64 data);

/**
 * Sets the value's string data.
 *
 * @param value The value.
 * @param data The string data.
 */
void gaim_value_set_string(GaimValue *value, const char *data);

/**
 * Sets the value's object data.
 *
 * @param value The value.
 * @param data The object data.
 */
void gaim_value_set_object(GaimValue *value, void *data);

/**
 * Sets the value's pointer data.
 *
 * @param value The value.
 * @param data The pointer data.
 */
void gaim_value_set_pointer(GaimValue *value, void *data);

/**
 * Sets the value's enum data.
 *
 * @param value The value.
 * @param data The enum data.
 */
void gaim_value_set_enum(GaimValue *value, int data);

/**
 * Sets the value's boxed data.
 *
 * @param value The value.
 * @param data The boxed data.
 */
void gaim_value_set_boxed(GaimValue *value, void *data);

/**
 * Returns the value's character data.
 *
 * @param value The value.
 *
 * @return The character data.
 */
char gaim_value_get_char(const GaimValue *value);

/**
 * Returns the value's unsigned character data.
 *
 * @param value The value.
 *
 * @return The unsigned character data.
 */
unsigned char gaim_value_get_uchar(const GaimValue *value);

/**
 * Returns the value's boolean data.
 *
 * @param value The value.
 *
 * @return The boolean data.
 */
gboolean gaim_value_get_boolean(const GaimValue *value);

/**
 * Returns the value's short integer data.
 *
 * @param value The value.
 *
 * @return The short integer data.
 */
short gaim_value_get_short(const GaimValue *value);

/**
 * Returns the value's unsigned short integer data.
 *
 * @param value The value.
 *
 * @return The unsigned short integer data.
 */
unsigned short gaim_value_get_ushort(const GaimValue *value);

/**
 * Returns the value's integer data.
 *
 * @param value The value.
 *
 * @return The integer data.
 */
int gaim_value_get_int(const GaimValue *value);

/**
 * Returns the value's unsigned integer data.
 *
 * @param value The value.
 *
 * @return The unsigned integer data.
 */
unsigned int gaim_value_get_uint(const GaimValue *value);

/**
 * Returns the value's long integer data.
 *
 * @param value The value.
 *
 * @return The long integer data.
 */
long gaim_value_get_long(const GaimValue *value);

/**
 * Returns the value's unsigned long integer data.
 *
 * @param value The value.
 *
 * @return The unsigned long integer data.
 */
unsigned long gaim_value_get_ulong(const GaimValue *value);

/**
 * Returns the value's 64-bit integer data.
 *
 * @param value The value.
 *
 * @return The 64-bit integer data.
 */
gint64 gaim_value_get_int64(const GaimValue *value);

/**
 * Returns the value's unsigned 64-bit integer data.
 *
 * @param value The value.
 *
 * @return The unsigned 64-bit integer data.
 */
guint64 gaim_value_get_uint64(const GaimValue *value);

/**
 * Returns the value's string data.
 *
 * @param value The value.
 *
 * @return The string data.
 */
const char *gaim_value_get_string(const GaimValue *value);

/**
 * Returns the value's object data.
 *
 * @param value The value.
 *
 * @return The object data.
 */
void *gaim_value_get_object(const GaimValue *value);

/**
 * Returns the value's pointer data.
 *
 * @param value The value.
 *
 * @return The pointer data.
 */
void *gaim_value_get_pointer(const GaimValue *value);

/**
 * Returns the value's enum data.
 *
 * @param value The value.
 *
 * @return The enum data.
 */
int gaim_value_get_enum(const GaimValue *value);

/**
 * Returns the value's boxed data.
 *
 * @param value The value.
 *
 * @return The boxed data.
 */
void *gaim_value_get_boxed(const GaimValue *value);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_VALUE_H_ */