Mercurial > pidgin
view src/pluginpref.h @ 9584:fe35f55ee984
[gaim-migrate @ 10427]
" When joining a jabber conference many jabber servers
send a recap of the last 20 or so messages. If you
have sounds enabled, this will result in either 20
sounds in row, or worse if mixing is available, a
horrible mix of 20 overlapping sounds. These recap
messages can be identifed be the presence of the
"jabber:x:delay". This patch identifies delayed
messages, passes that information through flags from
the prpl to the core, and then on to the gui. Detailed
changes:
Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to
indicate a delayed message.
Change gtkconv.c to not play sounds when either
GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set.
Add GaimConvChatFlags, parallel to GaimConvImFlags, to
pass flags from protocols to core. Currently contains
two flags:
GAIM_CONV_CHAT_WHISPER
GAIM_CONV_CHAT_DELAYED
Change fourth arg of serv_got_chat_in() from "int
whisper" to "GaimConvChatFlags chatflags".
Change jabber prpl to set delayed flag when the
"jabber:x:delay" element is present. Change toc
protocol since it uses the whisper flag." --Nathan Fredrickson
Date: 2004-07-24 00:49
Sender: marv_sfAccepting Donations
Logged In: YES
user_id=790708
I'm not sure I like naming the flags "DELAYED". I mean
that's okay inside jabber since that's what the jabber
protocol refers to it as, but for the the GAIM_*_DELAYED
flags, I think they should be named something else.
I thought about NOSOUND, but I decided that was wrong,
because the flag should say what kind of message it is, not
what to do with it, that's up to the UI to decide.
What's up with not playing sounds on GAIM_MESSAGE_SYSTEM?
This sounds unrelated to this. Are there times when we want
to play sounds on system messages?
Date: 2004-07-24 09:13
Sender: noif
Logged In: YES
user_id=365548
I purposely did not use a name that implied what the UI
should do with the flag. The only characteristic that makes
these messages unique is that they've been stored in the
server for some period of time and are not current. I'm
open to a better flag name than "DELAYED"... I thought about
"RECAP", but that seemed less generalized than "DELAYED".
As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can
be removed if it's controversial. I think I slipped that
in since the setting of the topic was still playing a sound
every time you joined a jabber conference.
I think we can change the flag name ourselves if something else is better.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 24 Jul 2004 15:18:32 +0000 |
| parents | 803e642650e1 |
| children | db62420a53a2 |
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/** * @file pluginpref.h Plugin Preferences API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _PLUGIN_PREF_H_ #define _PLUGIN_PREF_H_ typedef struct _GaimPluginPrefFrame GaimPluginPrefFrame; typedef struct _GaimPluginPref GaimPluginPref; typedef enum { GAIM_PLUGIN_PREF_NONE, GAIM_PLUGIN_PREF_CHOICE, GAIM_PLUGIN_PREF_INFO, /**< no-value label */ } GaimPluginPrefType; #include <glib.h> #include "prefs.h" #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Plugin Preference API */ /**************************************************************************/ /*@{*/ /** * Create a new plugin preference frame * * @return a new GaimPluginPrefFrame */ GaimPluginPrefFrame *gaim_plugin_pref_frame_new(); /** * Destroy a plugin preference frame * * @param frame The plugin frame to destroy */ void gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame); /** * Adds a plugin preference to a plugin preference frame * * @param frame The plugin frame to add the preference to * @param pref The preference to add to the frame */ void gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref); /** * Get the plugin preferences from a plugin preference frame * * @param frame The plugin frame to get the plugin preferences from * @return a GList of plugin preferences */ GList *gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame); /** * Create a new plugin preference * * @return a new GaimPluginPref */ GaimPluginPref *gaim_plugin_pref_new(); /** * Create a new plugin preference with name * * @param name The name of the pref * @return a new GaimPluginPref */ GaimPluginPref *gaim_plugin_pref_new_with_name(char *name); /** * Create a new plugin preference with label * * @param label The label to be displayed * @return a new GaimPluginPref */ GaimPluginPref *gaim_plugin_pref_new_with_label(char *label); /** * Create a new plugin preference with name and label * * @param name The name of the pref * @param label The label to be displayed * @return a new GaimPluginPref */ GaimPluginPref *gaim_plugin_pref_new_with_name_and_label(char *name, char *label); /** * Destroy a plugin preference * * @param pref The preference to destroy */ void gaim_plugin_pref_destroy(GaimPluginPref *pref); /** * Set a plugin pref name * * @param pref The plugin pref * @param name The name of the pref */ void gaim_plugin_pref_set_name(GaimPluginPref *pref, char *name); /** * Get a plugin pref name * * @param pref The plugin pref * @return The name of the pref */ char *gaim_plugin_pref_get_name(GaimPluginPref *pref); /** * Set a plugin pref label * * @param pref The plugin pref * @param label The label for the plugin pref */ void gaim_plugin_pref_set_label(GaimPluginPref *pref, char *label); /** * Get a plugin pref label * * @param pref The plugin pref * @return The label for the plugin pref */ char *gaim_plugin_pref_get_label(GaimPluginPref *pref); /** * Set the bounds for an integer pref * * @param pref The plugin pref * @param min The min value * @param max The max value */ void gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max); /** * Get the bounds for an integer pref * * @param pref The plugin pref * @param min The min value * @param max The max value */ void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max); /** * Set the type of a plugin pref * * @param pref The plugin pref * @param type The type */ void gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type); /** * Get the type of a plugin pref * * @param pref The plugin pref * @return The type */ GaimPluginPrefType gaim_plugin_pref_get_type(GaimPluginPref *pref); /** * Set the choices for a choices plugin pref * * @param pref The plugin pref * @param label The label for the choice * @param choice A gpointer of the choice */ void gaim_plugin_pref_add_choice(GaimPluginPref *pref, char *label, gpointer choice); /** * Get the choices for a choices plugin pref * * @param pref The plugin pref * @return GList of the choices */ GList *gaim_plugin_pref_get_choices(GaimPluginPref *pref); /** * Set the max length for a string plugin pref * * @param pref The plugin pref * @param max_length The max length of the string */ void gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length); /** * Get the max length for a string plugin pref * * @param pref The plugin pref * @return the max length */ unsigned int gaim_plugin_pref_get_max_length(GaimPluginPref *pref); /*@}*/ #ifdef __cplusplus } #endif #endif /* _PLUGIN_PREF_H_ */
