Mercurial > pidgin
view src/gaim-client-example.c @ 11911:fe12abd6b879
[gaim-migrate @ 14202]
SF Patch #1339005 from Sadrul
"This patch is a fix for this small bug:
(1) open a new conversation with some buddy in a contact.
(2) open another conversation with another buddy in the
same contact.
(3) now press space/enter on the first buddy in the
buddy-list. you will notice that the active-buddy in
the conversation doesn't change to the buddy you just
activated."
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Sun, 30 Oct 2005 23:36:51 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
