view src/core.c @ 12744:fcd9477e4476

[gaim-migrate @ 15091] " Adds an emblem to a buddy if they have a queued message (hidden conversation). In the large buddy list it is added in the northwest corner, sliding the existing northwest emblem (if specified) to the northeast position and discarding the northeast emblem. In the small buddy list, the emblem is added to the southeast. Attached is a patch and an emblem image to be dropped in pixmaps/status/default/. The emblem image is a scaled down version of the send-im.png image." -- Casey Harkins as I asked for this patch, and since there don't seem to be objections to it (yet), I'm going ahead and applying it. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 06 Jan 2006 04:46:00 +0000
parents 3ef381cdc47e
children d0ae6489a0fb
line wrap: on
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/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "cipher.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "ft.h"
#include "idle.h"
#include "network.h"
#include "notify.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "savedstatuses.h"
#include "signals.h"
#include "sslconn.h"
#include "status.h"
#include "stun.h"
#include "sound.h"

#ifdef HAVE_DBUS
#  include "dbus-server.h"
#endif

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* The prefs subsystem needs to be initialized before static protocols
	 * for protocol prefs to work. */
	gaim_prefs_init();

	gaim_debug_init();

	if (ops != NULL)
	{
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

#ifdef HAVE_DBUS
	gaim_dbus_init();
#endif

	/* Initialize all static protocols. */
	static_proto_init();

	/* Since plugins get probed so early we should probably initialize their
	 * subsystem right away too.
	 */
	gaim_plugins_init();
	gaim_plugins_probe(G_MODULE_SUFFIX);

	gaim_status_init();
	gaim_accounts_init();
	gaim_savedstatuses_init();
	gaim_ciphers_init();
	gaim_notify_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_buddy_icons_init();
#ifdef HAVE_VV
	gaim_media_init();
#endif
	gaim_network_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();
	gaim_stun_init();
	gaim_xfers_init();
	gaim_idle_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	/* Save .xml files, remove signals, etc. */
	gaim_idle_uninit();
	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_ciphers_uninit();
	gaim_notify_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();
	gaim_savedstatuses_uninit();
	gaim_status_uninit();
	gaim_prefs_uninit();
	gaim_xfers_uninit();

	gaim_debug_info("main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	ops = gaim_core_get_ui_ops();
	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/*
	 * gaim_sound_uninit() should be called as close to
	 * shutdown as possible.  This is because the call
	 * to ao_shutdown() can sometimes leave our
	 * environment variables in an unusable state, which
	 * can cause a crash when getenv is called (by gettext
	 * for example).  See the complete bug report at
	 * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701
	 *
	 * TODO: Eventually move this call higher up with the others.
	 */
	gaim_sound_uninit();

	gaim_plugins_uninit();
	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

gboolean
gaim_core_quit_cb(gpointer unused)
{
	gaim_core_quit();

	return FALSE;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}