Mercurial > pidgin
view src/request.c @ 12645:fc28451f5d96
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Fri, 23 Dec 2005 19:26:04 +0000 |
| parents | f0bc5f121684 |
| children | f3ae450fb947 |
line wrap: on
line source
/** * @file request.c Request API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "notify.h" #include "request.h" #include "debug.h" static GaimRequestUiOps *request_ui_ops = NULL; static GList *handles = NULL; typedef struct { GaimRequestType type; void *handle; void *ui_handle; } GaimRequestInfo; GaimRequestFields * gaim_request_fields_new(void) { GaimRequestFields *fields; fields = g_new0(GaimRequestFields, 1); fields->fields = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); return fields; } void gaim_request_fields_destroy(GaimRequestFields *fields) { GList *l; GaimRequestFieldGroup *group; g_return_if_fail(fields != NULL); for (l = fields->groups; l != NULL; l = l->next) { group = l->data; gaim_request_field_group_destroy(group); } if (fields->groups != NULL) g_list_free(fields->groups); if (fields->required_fields != NULL) g_list_free(fields->required_fields); g_hash_table_destroy(fields->fields); g_free(fields); } void gaim_request_fields_add_group(GaimRequestFields *fields, GaimRequestFieldGroup *group) { GList *l; GaimRequestField *field; g_return_if_fail(fields != NULL); g_return_if_fail(group != NULL); fields->groups = g_list_append(fields->groups, group); group->fields_list = fields; for (l = gaim_request_field_group_get_fields(group); l != NULL; l = l->next) { field = l->data; g_hash_table_insert(fields->fields, g_strdup(gaim_request_field_get_id(field)), field); } } GList * gaim_request_fields_get_groups(const GaimRequestFields *fields) { g_return_val_if_fail(fields != NULL, NULL); return fields->groups; } gboolean gaim_request_fields_exists(const GaimRequestFields *fields, const char *id) { g_return_val_if_fail(fields != NULL, FALSE); g_return_val_if_fail(id != NULL, FALSE); return (g_hash_table_lookup(fields->fields, id) != NULL); } const GList * gaim_request_fields_get_required(const GaimRequestFields *fields) { g_return_val_if_fail(fields != NULL, NULL); return fields->required_fields; } gboolean gaim_request_fields_is_field_required(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, FALSE); g_return_val_if_fail(id != NULL, FALSE); if ((field = gaim_request_fields_get_field(fields, id)) == NULL) return FALSE; return gaim_request_field_is_required(field); } gboolean gaim_request_fields_all_required_filled(const GaimRequestFields *fields) { GList *l; g_return_val_if_fail(fields != NULL, FALSE); for (l = fields->required_fields; l != NULL; l = l->next) { GaimRequestField *field = (GaimRequestField *)l->data; switch (gaim_request_field_get_type(field)) { case GAIM_REQUEST_FIELD_STRING: if (gaim_request_field_string_get_value(field) == NULL) return FALSE; break; default: break; } } return TRUE; } GaimRequestField * gaim_request_fields_get_field(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, NULL); g_return_val_if_fail(id != NULL, NULL); field = g_hash_table_lookup(fields->fields, id); g_return_val_if_fail(field != NULL, NULL); return field; } const char * gaim_request_fields_get_string(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, NULL); g_return_val_if_fail(id != NULL, NULL); if ((field = gaim_request_fields_get_field(fields, id)) == NULL) return NULL; return gaim_request_field_string_get_value(field); } int gaim_request_fields_get_integer(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, 0); g_return_val_if_fail(id != NULL, 0); if ((field = gaim_request_fields_get_field(fields, id)) == NULL) return 0; return gaim_request_field_int_get_value(field); } gboolean gaim_request_fields_get_bool(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, FALSE); g_return_val_if_fail(id != NULL, FALSE); if ((field = gaim_request_fields_get_field(fields, id)) == NULL) return FALSE; return gaim_request_field_bool_get_value(field); } int gaim_request_fields_get_choice(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, -1); g_return_val_if_fail(id != NULL, -1); if ((field = gaim_request_fields_get_field(fields, id)) == NULL) return -1; return gaim_request_field_choice_get_value(field); } GaimAccount * gaim_request_fields_get_account(const GaimRequestFields *fields, const char *id) { GaimRequestField *field; g_return_val_if_fail(fields != NULL, NULL); g_return_val_if_fail(id != NULL, NULL); if ((field = gaim_request_fields_get_field(fields, id)) == NULL) return NULL; return gaim_request_field_account_get_value(field); } GaimRequestFieldGroup * gaim_request_field_group_new(const char *title) { GaimRequestFieldGroup *group; group = g_new0(GaimRequestFieldGroup, 1); if (title != NULL) group->title = g_strdup(title); return group; } void gaim_request_field_group_destroy(GaimRequestFieldGroup *group) { GaimRequestField *field; GList *l; g_return_if_fail(group != NULL); if (group->title != NULL) g_free(group->title); for (l = group->fields; l != NULL; l = l->next) { field = l->data; gaim_request_field_destroy(field); } g_list_free(group->fields); g_free(group); } void gaim_request_field_group_add_field(GaimRequestFieldGroup *group, GaimRequestField *field) { g_return_if_fail(group != NULL); g_return_if_fail(field != NULL); group->fields = g_list_append(group->fields, field); if (group->fields_list != NULL) { g_hash_table_insert(group->fields_list->fields, g_strdup(gaim_request_field_get_id(field)), field); } field->group = group; if (gaim_request_field_is_required(field)) { group->fields_list->required_fields = g_list_append(group->fields_list->required_fields, field); } } const char * gaim_request_field_group_get_title(const GaimRequestFieldGroup *group) { g_return_val_if_fail(group != NULL, NULL); return group->title; } GList * gaim_request_field_group_get_fields(const GaimRequestFieldGroup *group) { g_return_val_if_fail(group != NULL, NULL); return group->fields; } GaimRequestField * gaim_request_field_new(const char *id, const char *text, GaimRequestFieldType type) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(type != GAIM_REQUEST_FIELD_NONE, NULL); field = g_new0(GaimRequestField, 1); field->id = g_strdup(id); field->type = type; gaim_request_field_set_label(field, text); gaim_request_field_set_visible(field, TRUE); return field; } void gaim_request_field_destroy(GaimRequestField *field) { g_return_if_fail(field != NULL); if (field->id != NULL) g_free(field->id); if (field->label != NULL) g_free(field->label); if (field->type_hint != NULL) g_free(field->type_hint); if (field->type == GAIM_REQUEST_FIELD_STRING) { if (field->u.string.default_value != NULL) g_free(field->u.string.default_value); if (field->u.string.value != NULL) g_free(field->u.string.value); } else if (field->type == GAIM_REQUEST_FIELD_CHOICE) { if (field->u.choice.labels != NULL) { g_list_foreach(field->u.choice.labels, (GFunc)g_free, NULL); g_list_free(field->u.choice.labels); } } else if (field->type == GAIM_REQUEST_FIELD_LIST) { if (field->u.list.items != NULL) { g_list_foreach(field->u.list.items, (GFunc)g_free, NULL); g_list_free(field->u.list.items); } if (field->u.list.selected != NULL) { g_list_foreach(field->u.list.selected, (GFunc)g_free, NULL); g_list_free(field->u.list.selected); } g_hash_table_destroy(field->u.list.item_data); g_hash_table_destroy(field->u.list.selected_table); } g_free(field); } void gaim_request_field_set_label(GaimRequestField *field, const char *label) { g_return_if_fail(field != NULL); if (field->label != NULL) g_free(field->label); field->label = (label == NULL ? NULL : g_strdup(label)); } void gaim_request_field_set_visible(GaimRequestField *field, gboolean visible) { g_return_if_fail(field != NULL); field->visible = visible; } void gaim_request_field_set_type_hint(GaimRequestField *field, const char *type_hint) { g_return_if_fail(field != NULL); if (field->type_hint != NULL) g_free(field->type_hint); field->type_hint = (type_hint == NULL ? NULL : g_strdup(type_hint)); } void gaim_request_field_set_required(GaimRequestField *field, gboolean required) { g_return_if_fail(field != NULL); if (field->required == required) return; field->required = required; if (field->group != NULL) { if (required) { field->group->fields_list->required_fields = g_list_append(field->group->fields_list->required_fields, field); } else { field->group->fields_list->required_fields = g_list_remove(field->group->fields_list->required_fields, field); } } } GaimRequestFieldType gaim_request_field_get_type(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, GAIM_REQUEST_FIELD_NONE); return field->type; } const char * gaim_request_field_get_id(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); return field->id; } const char * gaim_request_field_get_label(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); return field->label; } gboolean gaim_request_field_is_visible(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); return field->visible; } const char * gaim_request_field_get_type_hint(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); return field->type_hint; } gboolean gaim_request_field_is_required(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); return field->required; } GaimRequestField * gaim_request_field_string_new(const char *id, const char *text, const char *default_value, gboolean multiline) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_STRING); field->u.string.multiline = multiline; field->u.string.editable = TRUE; gaim_request_field_string_set_default_value(field, default_value); gaim_request_field_string_set_value(field, default_value); return field; } void gaim_request_field_string_set_default_value(GaimRequestField *field, const char *default_value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING); if (field->u.string.default_value != NULL) g_free(field->u.string.default_value); field->u.string.default_value = (default_value == NULL ? NULL : g_strdup(default_value)); } void gaim_request_field_string_set_value(GaimRequestField *field, const char *value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING); if (field->u.string.value != NULL) g_free(field->u.string.value); field->u.string.value = (value == NULL ? NULL : g_strdup(value)); } void gaim_request_field_string_set_masked(GaimRequestField *field, gboolean masked) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING); field->u.string.masked = masked; } void gaim_request_field_string_set_editable(GaimRequestField *field, gboolean editable) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_STRING); field->u.string.editable = editable; } const char * gaim_request_field_string_get_default_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, NULL); return field->u.string.default_value; } const char * gaim_request_field_string_get_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, NULL); return field->u.string.value; } gboolean gaim_request_field_string_is_multiline(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, FALSE); return field->u.string.multiline; } gboolean gaim_request_field_string_is_masked(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, FALSE); return field->u.string.masked; } gboolean gaim_request_field_string_is_editable(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_STRING, FALSE); return field->u.string.editable; } GaimRequestField * gaim_request_field_int_new(const char *id, const char *text, int default_value) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_INTEGER); gaim_request_field_int_set_default_value(field, default_value); gaim_request_field_int_set_value(field, default_value); return field; } void gaim_request_field_int_set_default_value(GaimRequestField *field, int default_value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER); field->u.integer.default_value = default_value; } void gaim_request_field_int_set_value(GaimRequestField *field, int value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER); field->u.integer.value = value; } int gaim_request_field_int_get_default_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, 0); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER, 0); return field->u.integer.default_value; } int gaim_request_field_int_get_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, 0); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_INTEGER, 0); return field->u.integer.value; } GaimRequestField * gaim_request_field_bool_new(const char *id, const char *text, gboolean default_value) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_BOOLEAN); gaim_request_field_bool_set_default_value(field, default_value); gaim_request_field_bool_set_value(field, default_value); return field; } void gaim_request_field_bool_set_default_value(GaimRequestField *field, gboolean default_value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN); field->u.boolean.default_value = default_value; } void gaim_request_field_bool_set_value(GaimRequestField *field, gboolean value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN); field->u.boolean.value = value; } gboolean gaim_request_field_bool_get_default_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN, FALSE); return field->u.boolean.default_value; } gboolean gaim_request_field_bool_get_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_BOOLEAN, FALSE); return field->u.boolean.value; } GaimRequestField * gaim_request_field_choice_new(const char *id, const char *text, int default_value) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_CHOICE); gaim_request_field_choice_set_default_value(field, default_value); gaim_request_field_choice_set_value(field, default_value); return field; } void gaim_request_field_choice_add(GaimRequestField *field, const char *label) { g_return_if_fail(field != NULL); g_return_if_fail(label != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE); field->u.choice.labels = g_list_append(field->u.choice.labels, g_strdup(label)); } void gaim_request_field_choice_set_default_value(GaimRequestField *field, int default_value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE); field->u.choice.default_value = default_value; } void gaim_request_field_choice_set_value(GaimRequestField *field, int value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE); field->u.choice.value = value; } int gaim_request_field_choice_get_default_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, -1); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE, -1); return field->u.choice.default_value; } int gaim_request_field_choice_get_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, -1); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE, -1); return field->u.choice.value; } GList * gaim_request_field_choice_get_labels(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_CHOICE, NULL); return field->u.choice.labels; } GaimRequestField * gaim_request_field_list_new(const char *id, const char *text) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_LIST); field->u.list.item_data = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); field->u.list.selected_table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); return field; } void gaim_request_field_list_set_multi_select(GaimRequestField *field, gboolean multi_select) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST); field->u.list.multiple_selection = multi_select; } gboolean gaim_request_field_list_get_multi_select(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, FALSE); return field->u.list.multiple_selection; } void * gaim_request_field_list_get_data(const GaimRequestField *field, const char *text) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, NULL); return g_hash_table_lookup(field->u.list.item_data, text); } void gaim_request_field_list_add(GaimRequestField *field, const char *item, void *data) { g_return_if_fail(field != NULL); g_return_if_fail(item != NULL); g_return_if_fail(data != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST); field->u.list.items = g_list_append(field->u.list.items, g_strdup(item)); g_hash_table_insert(field->u.list.item_data, g_strdup(item), data); } void gaim_request_field_list_add_selected(GaimRequestField *field, const char *item) { g_return_if_fail(field != NULL); g_return_if_fail(item != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST); if (!gaim_request_field_list_get_multi_select(field) && field->u.list.selected != NULL) { gaim_debug_warning("request", "More than one item added to non-multi-select " "field %s\n", gaim_request_field_get_id(field)); return; } field->u.list.selected = g_list_append(field->u.list.selected, g_strdup(item)); g_hash_table_insert(field->u.list.selected_table, g_strdup(item), NULL); } void gaim_request_field_list_clear_selected(GaimRequestField *field) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST); if (field->u.list.selected != NULL) { g_list_foreach(field->u.list.selected, (GFunc)g_free, NULL); g_list_free(field->u.list.selected); field->u.list.selected = NULL; } g_hash_table_destroy(field->u.list.selected_table); field->u.list.selected_table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); } void gaim_request_field_list_set_selected(GaimRequestField *field, GList *items) { GList *l; g_return_if_fail(field != NULL); g_return_if_fail(items != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_LIST); gaim_request_field_list_clear_selected(field); if (!gaim_request_field_list_get_multi_select(field) && g_list_length(items) > 1) { gaim_debug_warning("request", "More than one item added to non-multi-select " "field %s\n", gaim_request_field_get_id(field)); return; } field->u.list.selected = items; for (l = field->u.list.selected; l != NULL; l = l->next) { g_hash_table_insert(field->u.list.selected_table, g_strdup((char *)l->data), NULL); } } gboolean gaim_request_field_list_is_selected(const GaimRequestField *field, const char *item) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(item != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, FALSE); return g_hash_table_lookup_extended(field->u.list.selected_table, item, NULL, NULL); } const GList * gaim_request_field_list_get_selected(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, NULL); return field->u.list.selected; } const GList * gaim_request_field_list_get_items(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_LIST, NULL); return field->u.list.items; } GaimRequestField * gaim_request_field_label_new(const char *id, const char *text) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_LABEL); return field; } GaimRequestField * gaim_request_field_image_new(const char *id, const char *text, const char *buf, gsize size) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(buf != NULL, NULL); g_return_val_if_fail(size > 0, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_IMAGE); field->u.image.buffer = g_memdup(buf, size); field->u.image.size = size; field->u.image.scale_x = 1; field->u.image.scale_y = 1; return field; } void gaim_request_field_image_set_scale(GaimRequestField *field, unsigned int x, unsigned int y) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_IMAGE); field->u.image.scale_x = x; field->u.image.scale_y = y; } const char * gaim_request_field_image_get_buffer(GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_IMAGE, NULL); return field->u.image.buffer; } gsize gaim_request_field_image_get_size(GaimRequestField *field) { g_return_val_if_fail(field != NULL, 0); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_IMAGE, 0); return field->u.image.size; } unsigned int gaim_request_field_image_get_scale_x(GaimRequestField *field) { g_return_val_if_fail(field != NULL, 0); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_IMAGE, 0); return field->u.image.scale_x; } unsigned int gaim_request_field_image_get_scale_y(GaimRequestField *field) { g_return_val_if_fail(field != NULL, 0); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_IMAGE, 0); return field->u.image.scale_y; } GaimRequestField * gaim_request_field_account_new(const char *id, const char *text, GaimAccount *account) { GaimRequestField *field; g_return_val_if_fail(id != NULL, NULL); g_return_val_if_fail(text != NULL, NULL); field = gaim_request_field_new(id, text, GAIM_REQUEST_FIELD_ACCOUNT); if (account == NULL && gaim_connections_get_all() != NULL) { account = gaim_connection_get_account( (GaimConnection *)gaim_connections_get_all()->data); } gaim_request_field_account_set_default_value(field, account); gaim_request_field_account_set_value(field, account); return field; } void gaim_request_field_account_set_default_value(GaimRequestField *field, GaimAccount *default_value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT); field->u.account.default_account = default_value; } void gaim_request_field_account_set_value(GaimRequestField *field, GaimAccount *value) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT); field->u.account.account = value; } void gaim_request_field_account_set_show_all(GaimRequestField *field, gboolean show_all) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT); if (field->u.account.show_all == show_all) return; field->u.account.show_all = show_all; if (!show_all) { if (gaim_account_is_connected(field->u.account.default_account)) { gaim_request_field_account_set_default_value(field, (GaimAccount *)gaim_connections_get_all()->data); } if (gaim_account_is_connected(field->u.account.account)) { gaim_request_field_account_set_value(field, (GaimAccount *)gaim_connections_get_all()->data); } } } void gaim_request_field_account_set_filter(GaimRequestField *field, GaimFilterAccountFunc filter_func) { g_return_if_fail(field != NULL); g_return_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT); field->u.account.filter_func = filter_func; } GaimAccount * gaim_request_field_account_get_default_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, NULL); return field->u.account.default_account; } GaimAccount * gaim_request_field_account_get_value(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, NULL); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, NULL); return field->u.account.account; } gboolean gaim_request_field_account_get_show_all(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, FALSE); return field->u.account.show_all; } GaimFilterAccountFunc gaim_request_field_account_get_filter(const GaimRequestField *field) { g_return_val_if_fail(field != NULL, FALSE); g_return_val_if_fail(field->type == GAIM_REQUEST_FIELD_ACCOUNT, FALSE); return field->u.account.filter_func; } /* -- */ void * gaim_request_input(void *handle, const char *title, const char *primary, const char *secondary, const char *default_value, gboolean multiline, gboolean masked, gchar *hint, const char *ok_text, GCallback ok_cb, const char *cancel_text, GCallback cancel_cb, void *user_data) { GaimRequestUiOps *ops; g_return_val_if_fail(ok_text != NULL, NULL); g_return_val_if_fail(ok_cb != NULL, NULL); ops = gaim_request_get_ui_ops(); if (ops != NULL && ops->request_input != NULL) { GaimRequestInfo *info; info = g_new0(GaimRequestInfo, 1); info->type = GAIM_REQUEST_INPUT; info->handle = handle; info->ui_handle = ops->request_input(title, primary, secondary, default_value, multiline, masked, hint, ok_text, ok_cb, cancel_text, cancel_cb, user_data); handles = g_list_append(handles, info); return info->ui_handle; } return NULL; } void * gaim_request_choice(void *handle, const char *title, const char *primary, const char *secondary, unsigned int default_value, const char *ok_text, GCallback ok_cb, const char *cancel_text, GCallback cancel_cb, void *user_data, ...) { void *ui_handle; va_list args; g_return_val_if_fail(ok_text != NULL, NULL); g_return_val_if_fail(ok_cb != NULL, NULL); va_start(args, user_data); ui_handle = gaim_request_choice_varg(handle, title, primary, secondary, default_value, ok_text, ok_cb, cancel_text, cancel_cb, user_data, args); va_end(args); return ui_handle; } void * gaim_request_choice_varg(void *handle, const char *title, const char *primary, const char *secondary, unsigned int default_value, const char *ok_text, GCallback ok_cb, const char *cancel_text, GCallback cancel_cb, void *user_data, va_list choices) { GaimRequestUiOps *ops; g_return_val_if_fail(ok_text != NULL, NULL); g_return_val_if_fail(ok_cb != NULL, NULL); ops = gaim_request_get_ui_ops(); if (ops != NULL && ops->request_choice != NULL) { GaimRequestInfo *info; info = g_new0(GaimRequestInfo, 1); info->type = GAIM_REQUEST_CHOICE; info->handle = handle; info->ui_handle = ops->request_choice(title, primary, secondary, default_value, ok_text, ok_cb, cancel_text, cancel_cb, user_data, choices); handles = g_list_append(handles, info); return info->ui_handle; } return NULL; } void * gaim_request_action(void *handle, const char *title, const char *primary, const char *secondary, unsigned int default_action, void *user_data, size_t action_count, ...) { void *ui_handle; va_list args; g_return_val_if_fail(action_count > 0, NULL); va_start(args, action_count); ui_handle = gaim_request_action_varg(handle, title, primary, secondary, default_action, user_data, action_count, args); va_end(args); return ui_handle; } void * gaim_request_action_varg(void *handle, const char *title, const char *primary, const char *secondary, unsigned int default_action, void *user_data, size_t action_count, va_list actions) { GaimRequestUiOps *ops; g_return_val_if_fail(action_count > 0, NULL); ops = gaim_request_get_ui_ops(); if (ops != NULL && ops->request_action != NULL) { GaimRequestInfo *info; info = g_new0(GaimRequestInfo, 1); info->type = GAIM_REQUEST_ACTION; info->handle = handle; info->ui_handle = ops->request_action(title, primary, secondary, default_action, user_data, action_count, actions); handles = g_list_append(handles, info); return info->ui_handle; } return NULL; } void * gaim_request_fields(void *handle, const char *title, const char *primary, const char *secondary, GaimRequestFields *fields, const char *ok_text, GCallback ok_cb, const char *cancel_text, GCallback cancel_cb, void *user_data) { GaimRequestUiOps *ops; g_return_val_if_fail(fields != NULL, NULL); g_return_val_if_fail(ok_text != NULL, NULL); g_return_val_if_fail(ok_cb != NULL, NULL); ops = gaim_request_get_ui_ops(); if (ops != NULL && ops->request_fields != NULL) { GaimRequestInfo *info; info = g_new0(GaimRequestInfo, 1); info->type = GAIM_REQUEST_FIELDS; info->handle = handle; info->ui_handle = ops->request_fields(title, primary, secondary, fields, ok_text, ok_cb, cancel_text, cancel_cb, user_data); handles = g_list_append(handles, info); return info->ui_handle; } return NULL; } void * gaim_request_file(void *handle, const char *title, const char *filename, gboolean savedialog, GCallback ok_cb, GCallback cancel_cb, void *user_data) { GaimRequestUiOps *ops; ops = gaim_request_get_ui_ops(); if (ops != NULL && ops->request_file != NULL) { GaimRequestInfo *info; info = g_new0(GaimRequestInfo, 1); info->type = GAIM_REQUEST_FILE; info->handle = handle; info->ui_handle = ops->request_file(title, filename, savedialog, ok_cb, cancel_cb, user_data); handles = g_list_append(handles, info); return info->ui_handle; } return NULL; } static void gaim_request_close_info(GaimRequestInfo *info) { GaimRequestUiOps *ops; ops = gaim_request_get_ui_ops(); gaim_notify_close_with_handle(info->ui_handle); gaim_request_close_with_handle(info->ui_handle); if (ops != NULL && ops->close_request != NULL) ops->close_request(info->type, info->ui_handle); g_free(info); } void gaim_request_close(GaimRequestType type, void *ui_handle) { GList *l; g_return_if_fail(ui_handle != NULL); for (l = handles; l != NULL; l = l->next) { GaimRequestInfo *info = l->data; if (info->ui_handle == ui_handle) { handles = g_list_remove(handles, info); gaim_request_close_info(info); break; } } } void gaim_request_close_with_handle(void *handle) { GList *l, *l_next; g_return_if_fail(handle != NULL); for (l = handles; l != NULL; l = l_next) { GaimRequestInfo *info = l->data; l_next = l->next; if (info->handle == handle) { handles = g_list_remove(handles, info); gaim_request_close_info(info); } } } void gaim_request_set_ui_ops(GaimRequestUiOps *ops) { request_ui_ops = ops; } GaimRequestUiOps * gaim_request_get_ui_ops(void) { return request_ui_ops; }
