view src/protocols/msn/msg.h @ 12645:fc28451f5d96

[gaim-migrate @ 14983] SF Patch #1314512 from Sadrul (who has a patch for everything) "This patch introduces a flag for protocol plugins that support offline messages (like Y!M and ICQ). This was encouraged by the following conversation: <sadrul> should offline buddies be listed/enabled in the send-to menu? <rekkanoryo> i would think only for protocols that support offline messaging, if it's indicated that the buddy is offline -- <snip> -- <Bleeter> sadrul: personally, I'd like to see a 'supports offline' flag of some description <Bleeter> one could then redirect (via plugins) through email or alternative methods <Bleeter> just a thought <Paco-Paco> yeah, that sounds like a reasonble thing to have This patch uses this flag to disable the buddies in the send-to menu who are offline and the protocol doesn't support offline messages." I made this make the label insensitive instead of the whole menuitem. This should address SimGuy's concerns about inconsistency (i.e. you could create a conversation with someone via the buddy list that you couldn't create via the Send To menu). I also hacked up some voodoo to show the label as sensitive when moused-over, as that looks better (given the label-insensitive thing is itself a hack). I think this works quite well. BUG NOTE: This makes more obvious an existing bug. The Send To menu isn't updated when buddies sign on or off or change status (at least under some circumstances). We need to fix that anyway, so I'm not going to let it hold up this commit. Switching tabs will clear it up. I'm thinking we just might want to build the contents of that menu when it is selected. That would save us a mess of inefficient signal callbacks that update the Send To menus in open windows all the time. AIM NOTE: This assumes that AIM can't offline message. That's not strictly true. You can message invisible users on AIM. However, by design, we can't tell when a user is invisible without resorting to dirty hackery. In practice, this isn't a problem, as you can still select the AIM user from the menu. And really, how often will you be choosing the Invisible contact, rather than the user going Invisible in the middle of a conversation or IMing you while they're Invisible? JABBER NOTE: This assumes that Jabber can always offline message. This isn't strictly true. Sadrul said: I have updated Jabber according to this link which seems to talk about how to determine the existence offline-message support in a server: http://www.jabber.org/jeps/jep-0013.html#discover However, jabber.org doesn't seem to send the required info. So I am not sure about it. He later said: I talked to Nathan and he said offline message support is mostly assumed for most jabber servers. GTalk doesn't yet support it, but they are working on it. So I have made jabber to always return TRUE. If there is truly no way to detect offline messaging capability, then this is an acceptable solution. We could special case Google Talk because of its popularity, and remove that later. It's probably not worth it though. MSN NOTE: This assumes that MSN can never offline message. That's effectively true, but to be technically correct, MSN can offline message if there's already a switchboard conversation open with a user. We could write an offline_message function in the MSN prpl to detect that, but it'd be of limited usefulness, especially given that under most circumstances (where this might matter), the switchboard connection will be closed almost immediately. CVS NOTE: I'm writing to share a tragic little story. I have a PC that I use for Gaim development. One day, I was writing a commit message on it, when all of a suddent it went berserk. The screen started flashing, and the whole commit message just disappeared. All of it. And it was a good commit message! I had to cram and rewrite it really quickly. Needless to say, my rushed commit message wasn't nearly as good, and I blame the PC for that. Seriously, though, what kind of version control system loses your commit message on a broken connection to the server? Stupid! committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 23 Dec 2005 19:26:04 +0000
parents 95fa774d216d
children 1aa5494587e8
line wrap: on
line source

/**
 * @file msg.h Message functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_MSG_H_
#define _MSN_MSG_H_

typedef struct _MsnMessage MsnMessage;

#include "session.h"
#include "user.h"

#include "command.h"
#include "transaction.h"

typedef void (*MsnMsgCb)(MsnMessage *, void *data);

/*
typedef enum
{
	MSN_MSG_NORMAL,
	MSN_MSG_SLP_SB,
	MSN_MSG_SLP_DC

} MsnMsgType;
*/

typedef enum
{
	MSN_MSG_UNKNOWN,
	MSN_MSG_TEXT,
	MSN_MSG_TYPING,
	MSN_MSG_CAPS,
	MSN_MSG_SLP,
	MSN_MSG_NUDGE

} MsnMsgType;

typedef enum
{
	MSN_MSG_ERROR_NONE, /**< No error. */
	MSN_MSG_ERROR_TIMEOUT, /**< The message timedout. */
	MSN_MSG_ERROR_NAK, /**< The message could not be sent. */
	MSN_MSG_ERROR_SB, /**< The error comes from the switchboard. */
	MSN_MSG_ERROR_UNKNOWN /**< An unknown error occurred. */

} MsnMsgErrorType;

typedef struct
{
	guint32 session_id;
	guint32 id;
	guint64 offset;
	guint64 total_size;
	guint32 length;
	guint32 flags;
	guint32 ack_id;
	guint32 ack_sub_id;
	guint64 ack_size;

} MsnSlpHeader;

typedef struct
{
	guint32 value;

} MsnSlpFooter;

/**
 * A message.
 */
struct _MsnMessage
{
	size_t ref_count;           /**< The reference count.       */

	MsnMsgType type;

	gboolean msnslp_message;

	char *remote_user;
	char flag;

	char *content_type;
	char *charset;
	char *body;
	gsize body_len;

	MsnSlpHeader msnslp_header;
	MsnSlpFooter msnslp_footer;

	GHashTable *attr_table;
	GList *attr_list;

	gboolean ack_ref;           /**< A flag that states if this message has
								  been ref'ed for using it in a callback. */

	MsnCommand *cmd;
	MsnTransaction *trans;

	MsnMsgCb ack_cb; /**< The callback to call when we receive an ACK of this
					   message. */
	MsnMsgCb nak_cb; /**< The callback to call when we receive a NAK of this
					   message. */
	void *ack_data; /**< The data used by callbacks. */

	MsnMsgErrorType error; /**< The error of the message. */
};

/**
 * Creates a new, empty message.
 *
 * @return A new message.
 */
MsnMessage *msn_message_new(MsnMsgType type);

/**
 * Creates a new, empty MSNSLP message.
 *
 * @return A new MSNSLP message.
 */
MsnMessage *msn_message_new_msnslp(void);

/**
 * Creates a new nudge message.
 *
 * @return A new nudge message.
 */
MsnMessage *msn_message_new_nudge(void);

/**
 * Creates a new plain message.
 *
 * @return A new plain message.
 */
MsnMessage *msn_message_new_plain(const char *message);

/**
 * Creates a MSNSLP ack message.
 *
 * @param acked_msg The message to acknowledge.
 *
 * @return A new MSNSLP ack message.
 */
MsnMessage *msn_message_new_msnslp_ack(MsnMessage *acked_msg);

/**
 * Creates a new message based off a command.
 *
 * @param session The MSN session.
 * @param cmd     The command.
 *
 * @return The new message.
 */
MsnMessage *msn_message_new_from_cmd(MsnSession *session, MsnCommand *cmd);

/**
 * Parses the payload of a message.
 *
 * @param msg         The message.
 * @param payload     The payload.
 * @param payload_len The length of the payload.
 */
void msn_message_parse_payload(MsnMessage *msg, const char *payload,
							   size_t payload_len);

/**
 * Destroys a message.
 *
 * @param msg The message to destroy.
 */
void msn_message_destroy(MsnMessage *msg);

/**
 * Increments the reference count on a message.
 *
 * @param msg The message.
 *
 * @return @a msg
 */
MsnMessage *msn_message_ref(MsnMessage *msg);

/**
 * Decrements the reference count on a message.
 *
 * This will destroy the structure if the count hits 0.
 *
 * @param msg The message.
 *
 * @return @a msg, or @c NULL if the new count is 0.
 */
MsnMessage *msn_message_unref(MsnMessage *msg);

/**
 * Generates the payload data of a message.
 *
 * @param msg      The message.
 * @param ret_size The returned size of the payload.
 *
 * @return The payload data of the message.
 */
char *msn_message_gen_payload(MsnMessage *msg, size_t *ret_size);

/**
 * Sets the flag for an outgoing message.
 *
 * @param msg  The message.
 * @param flag The flag.
 */
void msn_message_set_flag(MsnMessage *msg, char flag);

/**
 * Returns the flag for an outgoing message.
 *
 * @param msg The message.
 *
 * @return The flag.
 */
char msn_message_get_flag(const MsnMessage *msg);

#if 0
/**
 * Sets the body of a message.
 *
 * @param msg  The message.
 * @param body The body of the message.
 */
void msn_message_set_body(MsnMessage *msg, const char *body);

/**
 * Returns the body of the message.
 *
 * @param msg The message.
 *
 * @return The body of the message.
 */
const char *msn_message_get_body(const MsnMessage *msg);
#endif
/**
 * Sets the binary content of the message.
 *
 * @param msg  The message.
 * @param data The binary data.
 * @param len  The length of the data.
 */
void msn_message_set_bin_data(MsnMessage *msg, const void *data, size_t len);

/**
 * Returns the binary content of the message.
 *
 * @param msg The message.
 * @param len The returned length of the data.
 *
 * @return The binary data.
 */
const void *msn_message_get_bin_data(const MsnMessage *msg, size_t *len);

/**
 * Sets the content type in a message.
 *
 * @param msg  The message.
 * @param type The content-type.
 */
void msn_message_set_content_type(MsnMessage *msg, const char *type);

/**
 * Returns the content type in a message.
 *
 * @param msg The message.
 *
 * @return The content-type.
 */
const char *msn_message_get_content_type(const MsnMessage *msg);

/**
 * Sets the charset in a message.
 *
 * @param msg     The message.
 * @param charset The charset.
 */
void msn_message_set_charset(MsnMessage *msg, const char *charset);

/**
 * Returns the charset in a message.
 *
 * @param msg The message.
 *
 * @return The charset.
 */
const char *msn_message_get_charset(const MsnMessage *msg);

/**
 * Sets an attribute in a message.
 *
 * @param msg   The message.
 * @param attr  The attribute name.
 * @param value The attribute value.
 */
void msn_message_set_attr(MsnMessage *msg, const char *attr,
						  const char *value);

/**
 * Returns an attribute from a message.
 *
 * @param msg  The message.
 * @param attr The attribute.
 *
 * @return The value, or @c NULL if not found.
 */
const char *msn_message_get_attr(const MsnMessage *msg, const char *attr);

/**
 * Parses the body and returns it in the form of a hashtable.
 *
 * @param msg The message.
 *
 * @return The resulting hashtable.
 */
GHashTable *msn_message_get_hashtable_from_body(const MsnMessage *msg);

void msn_message_show_readable(MsnMessage *msg, const char *info,
							   gboolean text_body);

void msn_message_parse_slp_body(MsnMessage *msg, const char *body,
								size_t len);

char *msn_message_gen_slp_body(MsnMessage *msg, size_t *ret_size);

char *msn_message_to_string(MsnMessage *msg);

#endif /* _MSN_MSG_H_ */