Mercurial > pidgin
view plugins/crazychat/models.c @ 11620:fbc4eeab2227
[gaim-migrate @ 13894]
this lets you leave a highlighted tab by control-tab (forward) or
control-shift-tab (backwards). its not 100% intuitive though, because it
leaves the tab highlighed, which means that in the case of 1 highlighted
tab, the current one, you will leave the tab on the first control-tab,
then immediately return to it on the second one. For this reason, removing
the highlighting of current tabs would be a better permanent solution.
In talking with Tim however, he suggested we do both, on the off chance we
change our minds about the tab highlighting and go back to the
autoswitching.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Thu, 06 Oct 2005 15:01:08 +0000 |
| parents | ed017b9c532d |
| children |
line wrap: on
line source
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> #include "face.h" #define ASCII_DIGITS 48 void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale){ int i; char c; GLint* temp_lists; GLMmodel** temp_models; char* temp = (char*)malloc(sizeof(char) * (strlen(name) + strlen(".obj" + 3))); GLMmodel* model; float dum; temp_lists = (GLint*)malloc(sizeof(GLint) * num_lists); temp_models = (GLMmodel**)malloc(sizeof(GLMmodel*) * num_lists); for(i=0;i<num_lists;i++) { strcpy(temp, name); if(i<10){ c = (char)(ASCII_DIGITS+i); strncat(temp, &c, 1); } else{ c = (char)(i/10+ASCII_DIGITS); strncat(temp, &c, 1); c = (char)(i%10 + ASCII_DIGITS); strncat(temp, &c, 1); } strcat(temp, ".obj"); temp_models[i]=glmReadOBJ(temp); glmScale(temp_models[i], my_scale); dum =glmUnitize(temp_models[i]); // this actually just centers //printf("%s factor %f", temp, dum); temp_lists[i]=glmList(temp_models[i], GLM_SMOOTH); } *lists = temp_lists; *models = temp_models; free(temp); } int compute_lid(BOOL open, int curr_lid, int max){ if(open) { if(curr_lid < max){ curr_lid++; } else curr_lid=max; } else { if(curr_lid >=2){ curr_lid-=2; } else if(curr_lid==1){ curr_lid--; } curr_lid=0; } return curr_lid; } void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir) { struct doggy_struct* dog = (struct doggy_struct*)f->char_struct; if(f->my_mode==NORMAL){ f->curr_z_angle=0; return; } if(f->my_mode==CRAZY1){ f->curr_z_angle = f->curr_z_angle+ANGLE_INC; *angle = f->curr_z_angle; } }
