Mercurial > pidgin
view plugins/perl/common/AccountOpts.xs @ 13515:f5d4300aeed8
[gaim-migrate @ 15891]
Fix sf bug #1443092, Events logging not working properly?
"signed on" and "signed off" for people in your buddy list
are now correctly logged to the system log.
Richard, someone had already left a note in this function
to make a change after the string freeze (I think it was
you). We should still make a change after the string freeze,
but the change is different now than it was before this commit.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Wed, 15 Mar 2006 04:41:44 +0000 |
| parents | beda858e88fa |
| children |
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#include "module.h" MODULE = Gaim::Account::Option PACKAGE = Gaim::Account::Option PREFIX = gaim_account_option_ PROTOTYPES: ENABLE void gaim_account_option_destroy(option) Gaim::Account::Option option const char * gaim_account_option_get_default_string(option) Gaim::Account::Option option void gaim_account_option_add_list_item(option, key, value) Gaim::Account::Option option const char * key const char * value void gaim_account_option_set_default_string(option, value); Gaim::Account::Option option const char * value void gaim_account_option_set_default_int(option, value); Gaim::Account::Option option int value void gaim_account_option_set_default_bool(option, value); Gaim::Account::Option option gboolean value Gaim::Account::Option gaim_account_option_list_new(class, text, pref_name, values) const char * text const char * pref_name SV * values PREINIT: GList *t_GL; int i, t_len; CODE: t_GL = NULL; t_len = av_len((AV *)SvRV(values)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl)); } RETVAL = gaim_account_option_list_new(text, pref_name, t_GL); OUTPUT: RETVAL Gaim::Account::Option gaim_account_option_string_new(class, text, pref_name, default_value) const char * text const char * pref_name const char * default_value C_ARGS: text, pref_name, default_value Gaim::Account::Option gaim_account_option_int_new(class, text, pref_name, default_value) const char * text const char * pref_name gboolean default_value C_ARGS: text, pref_name, default_value Gaim::Account::Option gaim_account_option_bool_new(class, text, pref_name, default_value) const char * text const char * pref_name gboolean default_value C_ARGS: text, pref_name, default_value Gaim::Account::Option gaim_account_option_new(class, type, text, pref_name) Gaim::PrefType type const char * text const char * pref_name C_ARGS: type, text, pref_name void gaim_account_option_get_list(option) Gaim::Account::Option option PREINIT: const GList *l; PPCODE: for (l = gaim_account_option_get_list(option); l != NULL; l = l->next) { /* XXX These are actually GaimKeyValuePairs but we don't have a * type for that and even if we did I don't think there's * anything perl could do with them, so I'm just going to * leave this as a Gaim::ListEntry for now. */ XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } Gaim::PrefType gaim_account_option_get_type(option) Gaim::Account::Option option gboolean gaim_account_option_get_masked(option) Gaim::Account::Option option int gaim_account_option_get_default_int(option) Gaim::Account::Option option; gboolean gaim_account_option_get_default_bool(option) Gaim::Account::Option option; const char * gaim_account_option_get_setting(option) Gaim::Account::Option option const char * gaim_account_option_get_text(option) Gaim::Account::Option option void gaim_account_option_set_list(option, values) Gaim::Account::Option option SV * values PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(values)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl)); } gaim_account_option_set_list(option, t_GL); void gaim_account_option_set_masked(option, masked) Gaim::Account::Option option gboolean masked MODULE = Gaim::Account::Option PACKAGE = Gaim::Account::UserSplit PREFIX = gaim_account_user_split_ PROTOTYPES: ENABLE Gaim::Account::UserSplit gaim_account_user_split_new(class, text, default_value, sep) const char * text const char * default_value char sep C_ARGS: text, default_value, sep char gaim_account_user_split_get_separator(split) Gaim::Account::UserSplit split const char * gaim_account_user_split_get_text(split) Gaim::Account::UserSplit split void gaim_account_user_split_destroy(split) Gaim::Account::UserSplit split
