Mercurial > pidgin
view src/prpl.c @ 13875:eb20e674ccf2
[gaim-migrate @ 16349]
Three changes:
1. When you try to sign on with an oscar screen name that
is not valid ("123abc" for example), the PRPL will set
gc->wants_to_die to TRUE so that the account will not
be auto-reconnected.
2. When we get an AIM userinfo packet about someone in
our buddy list, if the person has some kind of screen
name formatting set ("Mark Doliner" instead of
"markdoliner") then we set the buddies server_nick to
that formatted name.
3. Add a "Get AIM Info" to the context menu for ICQ
buddies who are in the buddy list of an ICQ user.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Mon, 26 Jun 2006 09:03:54 +0000 |
| parents | 1ca4a579eb57 |
| children | 8bda65b88e49 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /**************************************************************************/ /** @name Protocol Plugin API */ /**************************************************************************/ void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, time_t idle_time) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_presence_set_idle(gaim_account_get_presence(account), idle, idle_time); } void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time) { GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); if (login_time == 0) login_time = time(NULL); presence = gaim_account_get_presence(account); gaim_presence_set_login_time(presence, login_time); } void gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...) { GaimPresence *presence; GaimStatus *status; va_list args; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); presence = gaim_account_get_presence(account); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); va_start(args, status_id); gaim_status_set_active_with_attrs(status, TRUE, args); va_end(args); } void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, gboolean idle, time_t idle_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(gaim_account_is_connected(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); gaim_presence_set_idle(presence, idle, idle_time); } void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, time_t login_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; if (login_time == 0) login_time = time(NULL); presence = gaim_buddy_get_presence(buddy); gaim_presence_set_login_time(presence, login_time); } void gaim_prpl_got_user_status(GaimAccount *account, const char *name, const char *status_id, ...) { GSList *list, *iter; GaimBuddy *buddy; GaimPresence *presence; GaimStatus *status; GaimStatus *old_status; va_list args; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); old_status = gaim_presence_get_active_status(presence); va_start(args, status_id); gaim_status_set_active_with_attrs(status, TRUE, args); va_end(args); list = gaim_find_buddies(account, name); for (iter = list; iter != NULL; iter = iter->next) { buddy = (GaimBuddy *)iter->data; gaim_blist_update_buddy_status(buddy, old_status); } g_slist_free(list); if (!gaim_status_is_online(status)) serv_got_typing_stopped(gaim_account_get_connection(account), name); } static void do_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; if (gaim_status_is_online(new_status) && gaim_account_is_disconnected(account)) { gaim_account_connect(account); return; } if (gaim_account_is_connecting(account)) /* * We don't need to call the set_status PRPL function because * the PRPL will take care of setting its status during the * connection process. */ return; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL) { prpl_info->set_status(account, new_status); } if (!gaim_status_is_online(new_status)) { if (!gaim_account_is_disconnected(account)) gaim_account_disconnect(account); return; } } void gaim_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { g_return_if_fail(account != NULL); g_return_if_fail(old_status != NULL); g_return_if_fail(new_status != NULL); do_prpl_change_account_status(account, old_status, new_status); gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed", account, old_status, new_status); } GList * gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GList *statuses = NULL; GList *l, *list; GaimStatus *status; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(presence != NULL, NULL); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info == NULL || prpl_info->status_types == NULL) return NULL; for (l = list = prpl_info->status_types(account); l != NULL; l = l->next) { status = gaim_status_new((GaimStatusType *)l->data, presence); statuses = g_list_append(statuses, status); } g_list_free(list); return statuses; } /************************************************************************** * Protocol Plugin Subsystem API **************************************************************************/ GaimPlugin * gaim_find_prpl(const char *id) { GList *l; GaimPlugin *plugin; g_return_val_if_fail(id != NULL, NULL); for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (!strcmp(plugin->info->id, id)) return plugin; } return NULL; }
