view src/prpl.c @ 13875:eb20e674ccf2

[gaim-migrate @ 16349] Three changes: 1. When you try to sign on with an oscar screen name that is not valid ("123abc" for example), the PRPL will set gc->wants_to_die to TRUE so that the account will not be auto-reconnected. 2. When we get an AIM userinfo packet about someone in our buddy list, if the person has some kind of screen name formatting set ("Mark Doliner" instead of "markdoliner") then we set the buddies server_nick to that formatted name. 3. Add a "Get AIM Info" to the context menu for ICQ buddies who are in the buddy list of an ICQ user. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 26 Jun 2006 09:03:54 +0000
parents 1ca4a579eb57
children 8bda65b88e49
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"

/**************************************************************************/
/** @name Protocol Plugin API  */
/**************************************************************************/
void
gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
						   time_t idle_time)
{
	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	gaim_presence_set_idle(gaim_account_get_presence(account),
						   idle, idle_time);
}

void
gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
{
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_account_get_presence(account);

	gaim_presence_set_login_time(presence, login_time);
}

void
gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...)
{
	GaimPresence *presence;
	GaimStatus *status;
	va_list args;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	presence = gaim_account_get_presence(account);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	va_start(args, status_id);
	gaim_status_set_active_with_attrs(status, TRUE, args);
	va_end(args);
}

void
gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
		gboolean idle, time_t idle_time)
{
	GaimBuddy *buddy;
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	presence = gaim_buddy_get_presence(buddy);

	gaim_presence_set_idle(presence, idle, idle_time);
}

void
gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
		time_t login_time)
{
	GaimBuddy *buddy;
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_buddy_get_presence(buddy);

	gaim_presence_set_login_time(presence, login_time);
}

void
gaim_prpl_got_user_status(GaimAccount *account, const char *name,
		const char *status_id, ...)
{
	GSList *list, *iter;
	GaimBuddy *buddy;
	GaimPresence *presence;
	GaimStatus *status;
	GaimStatus *old_status;
	va_list args;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(name      != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	presence = gaim_buddy_get_presence(buddy);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	old_status = gaim_presence_get_active_status(presence);

	va_start(args, status_id);
	gaim_status_set_active_with_attrs(status, TRUE, args);
	va_end(args);

	list = gaim_find_buddies(account, name);
	for (iter = list; iter != NULL; iter = iter->next)
	{
		buddy = (GaimBuddy *)iter->data;
		gaim_blist_update_buddy_status(buddy, old_status);
	}
	g_slist_free(list);

	if (!gaim_status_is_online(status))
		serv_got_typing_stopped(gaim_account_get_connection(account), name);
}

static void
do_prpl_change_account_status(GaimAccount *account,
								GaimStatus *old_status, GaimStatus *new_status)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;

	if (gaim_status_is_online(new_status) &&
		gaim_account_is_disconnected(account))
	{
		gaim_account_connect(account);
		return;
	}


	if (gaim_account_is_connecting(account))
		/*
		 * We don't need to call the set_status PRPL function because
		 * the PRPL will take care of setting its status during the
		 * connection process.
		 */
		return;

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

	if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
	{
		prpl_info->set_status(account, new_status);
	}

	if (!gaim_status_is_online(new_status))
	{
		if (!gaim_account_is_disconnected(account))
			gaim_account_disconnect(account);
		return;
	}
}

void
gaim_prpl_change_account_status(GaimAccount *account,
								GaimStatus *old_status, GaimStatus *new_status)
{
	g_return_if_fail(account    != NULL);
	g_return_if_fail(old_status != NULL);
	g_return_if_fail(new_status != NULL);

	do_prpl_change_account_status(account, old_status, new_status);

	gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
					account, old_status, new_status);
}

GList *
gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	GList *statuses = NULL;
	GList *l, *list;
	GaimStatus *status;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(presence != NULL, NULL);

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	if (prpl_info == NULL || prpl_info->status_types == NULL)
		return NULL;

	for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
	{
		status = gaim_status_new((GaimStatusType *)l->data, presence);
		statuses = g_list_append(statuses, status);
	}

	g_list_free(list);

	return statuses;
}


/**************************************************************************
 * Protocol Plugin Subsystem API
 **************************************************************************/

GaimPlugin *
gaim_find_prpl(const char *id)
{
	GList *l;
	GaimPlugin *plugin;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		if (!strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}