view src/protocols/zephyr/error_message.c @ 9550:de83d2cb87a4

[gaim-migrate @ 10379] " When unqueuing messages and "sounds while away" is set, Gaim will play a message receieved for every message unqueued. If there are a large number of messages, my SB Audigy tries playing them all and ends up creating a crackly ugly sound. Friends of mine have complained about this as well. This patch fixes that by making sure sounds are disabled when unqueuing messages. Sounds will be re-enabled afterwards if necessary. Something to note is that playing the sounds when unqueuing messages crashes Gaim on occasion, with about 50% success. After applying this patch, the crashes stopped. The backtrace isn't particularly helpful...it's all question marks and valgrind doesn't say much either. Crash or no crash though, this eliminates annoying behavior so that is probably more important. I originally fixed this for my plugin AutoProfile, but since they use similar code for queuing messages, it would be nice if Gaim has it as well :)" --Casey Ho committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Jul 2004 14:56:47 +0000
parents 347e456550e6
children 64895571248f
line wrap: on
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/*
 * $Header$
 * $Source$
 * $Locker$
 *
 * Copyright 1987 by the Student Information Processing Board
 * of the Massachusetts Institute of Technology
 *
 * For copyright info, see "mit-sipb-copyright.h".
 */

#include "error_table.h"
#include "mit-sipb-copyright.h"
#include "com_err.h"
#include <sysdep.h>

static const char rcsid[] =
    "$Header$";
static const char copyright[] =
    "Copyright 1986, 1987, 1988 by the Student Information Processing Board\nand the department of Information Systems\nof the Massachusetts Institute of Technology";

char *error_table_name_r __P((int, char *));

struct et_list * _et_list = (struct et_list *) NULL;

const char * error_message (code)
long	code;
{
    static char buf[COM_ERR_BUF_LEN];

    return(error_message_r(code, buf));
}

const char * error_message_r (code, buf)
long	code;
char	*buf;
{
    int offset;
    struct et_list *et;
    int table_num;
    int started = 0;
    char *cp, namebuf[6];

    offset = code & ((1<<ERRCODE_RANGE)-1);
    table_num = code - offset;
    if (!table_num)
	return strerror(offset);
    for (et = _et_list; et; et = et->next) {
	if (et->table->base == table_num) {
	    /* This is the right table */
	    if (et->table->n_msgs <= offset)
		break;
	    return(et->table->msgs[offset]);
	}
    }

    strcpy (buf, "Unknown code ");
    if (table_num) {
	strcat (buf, error_table_name_r (table_num, namebuf));
	strcat (buf, " ");
    }
    for (cp = buf; *cp; cp++)
	;
    if (offset >= 100) {
	*cp++ = '0' + offset / 100;
	offset %= 100;
	started++;
    }
    if (started || offset >= 10) {
	*cp++ = '0' + offset / 10;
	offset %= 10;
    }
    *cp++ = '0' + offset;
    *cp = '\0';
    return(buf);
}