view plugins/simple.c @ 5516:dcfe83cdfd42

[gaim-migrate @ 5915] This fixes http://sourceforge.net/tracker/index.php?func=detail&aid=739709&group_id=235&atid=100235 ...which says that, when using a locale where "None" was i10ned to something other than "None," a strcmp would fail and result in infinite recursion when signing on. This eliminates that. I'd like to point out that I _think_ when the sorting methods are i10ned, and you have a method set, and you switch locales, your sorting method will get reset back to None. If anyone wants to verify and/or fix that, feel free. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 25 May 2003 19:31:09 +0000
parents fc0441fbf159
children 7d385de2f9cd
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#include "config.h"
#include "gaim.h"

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n");

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n");

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
    NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Simple Plugin"),                              /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Tests to see that most things are working."),
	                                                  /**  description    */
	N_("Tests to see that most things are working."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(simple, __init_plugin, info);