Mercurial > pidgin
view src/gaim-client-example.c @ 14122:dabbcb9b013d
[gaim-migrate @ 16759]
This initializes threads for glib and dbus, because under some
circumstances multithreaded libraries are causing dbus badness
(namely, gnome-vfs). This fix doesn't really belong in Gaim, but in
the interest of expedience (we don't want to wait for upstream
libraries to get their initializations all worked around to make
things safe) the fix goes here. Note that all Gaim frontends will
have to initialize glib threads if other threaded libraries which
interact with glib or dbus or what-have-you come into play.
committer: Tailor Script <tailor@pidgin.im>
| author | Ethan Blanton <elb@pidgin.im> |
|---|---|
| date | Mon, 14 Aug 2006 21:46:17 +0000 |
| parents | 8bda65b88e49 |
| children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
