view src/multi.h @ 4469:d76095396a0e

[gaim-migrate @ 4744] Phase 2 of the conversation rewrite! Did you think I was done? Okay everybody, the prefs page was slightly redesigned. Not much, though. It needs an overhaul, and still, not everything works.. What we have now is: Conversations | |- IMs |- Chats `- Tabs But that's not the good part of this patch. Oh no, not close. You see, in Conversations, we now have a "Placement" drop-down box. Though this prefs page is ugly and will eventually be redesigned, this gives you the opportunity to set one of a number of different types of conversation placement options. The defaults are: - Last created window: Adds the new conversation to the last created window, like how things have been lately. - New window: Adds the new conversation to a brand new window, every time. Tabs are still there, so you can drag them between windows if you want to manually group them. - By group: This is my new favorite. This will put the new conversation in whatever window it finds first that has another member from that same group on your buddy list. If it doesn't find one, it creates a new window. If the person you IM'd or the person who IM'd you is not on your list, it gets put in a window with other people not on your list. These are the only ones implemented, but don't think you're limited to that. You see, we have new API functions for registering these Conversation Placement functions. All a plugin would need to do is to write a function, take into account OPT_CONVO_COMBINE (oh yeah, "Show IMs and chats in same tabbed window" works again), make sure the conversation is added _somewhere_, and then just register that function. If the plugin is loaded, the user can select it from the existing drop-down box. Cool, huh? Make sure to unregister the function when the plugin is unloaded. Have fun. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 30 Jan 2003 09:22:15 +0000
parents 0c68d402f59f
children 3196d9044a45
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "core.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype; /* XXX CUI: this is ui-specific and should be removed */

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;
	guint32 flags;

	/* erg. */
	char *checkbox;

	/* all connections need an input watcher */
	int inpa;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct aim_user *user;

	char username[64];
	char displayname[128];
	char password[32];
	guint keepalive;

	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;
	time_t correction_time;

	char *away;		/* set by protos, is NULL when not away, or set *
				 * to "" or a custom message when away */
	char *away_state;	/* updated by serv_set_away, keeps the last set *
				 * away type */
	int is_auto_away;	/* used by idle.c */

	int evil;		/* warning level for AIM (why is this here?) */
	gboolean wants_to_die;	/* defaults to FALSE */
};

#define OPT_CONN_HTML		0x00000001
/* set this flag on a gc if you want serv_got_im to autoreply when away */
#define OPT_CONN_AUTO_RESP	0x00000002

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_actions_menu {
	char *label;
	void (*callback)(struct gaim_connection *);
	struct gaim_connection *gc;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

/* number of accounts that are currently in the process of connecting */
extern int connecting_count;

struct aim_user *new_user(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct aim_user *);
void destroy_gaim_conn(struct gaim_connection *);

void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);
void hide_login_progress_notice(struct gaim_connection *, char *);
void hide_login_progress_error(struct gaim_connection *, char *);

#endif /* _MULTI_H_ */