Mercurial > pidgin
view src/gaim-client-example.c @ 12730:d5b8f4dc1622
[gaim-migrate @ 15074]
Update gaim_network_listen*() to have the socket type specified. This allows us to use the same functionality to listen on UDP sockets too. There are probably a couple things that should be updated to use this. I also updated SIMPLE to allow the connect port to be specified in the account options.
committer: Tailor Script <tailor@pidgin.im>
| author | Daniel Atallah <daniel.atallah@gmail.com> |
|---|---|
| date | Thu, 05 Jan 2006 05:04:07 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
