Mercurial > pidgin
view doc/plugin-ids.dox @ 13545:cfc2f7fcb3dd
[gaim-migrate @ 15922]
Way more changes that I initially thought I was going to make. I apologize
for the commit message spam. These changes bring a lot of consistency to
our capitalization and punctuation, especially of words like "e-mail".
For reference, I've used these rules (after discussing in #gaim):
e-mail, a case of two words joined:
"e-mail" - in the middle of a sentence caps context
"E-mail" - start of text in a sentence caps context
"E-Mail" - in a header (title) caps context
re-enable, a single word, would be:
"re-enable", "Re-enable", and "Re-enable" (respectively)
The reason this changeset exploded is that, as I went through and verified
these changes, I realized we were using improper capitalization (e.g. header
instead of sentence) in a number of dialogs. I fixed a number of these
cases before, and this corrects another pile.
This looks like I've made a LOT of work for the translators, but the impact
is significantly mitigated by three factors: 1) Many of these changes use
strings that already exist, or change one string in many places. 2) I've
used sed to correct the .po files where possible. 3) The actual changes
are extremely trivial.
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Tue, 21 Mar 2006 04:32:45 +0000 |
| parents | 3c3039aa7259 |
| children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et
