view src/protocols/toc/Makefile.mingw @ 4891:cfa045006bec

[gaim-migrate @ 5221] this saves the blist.xml file to an alternate name, and then moves it, that way we don't lose your precious buddies if gaim crashes. Of course, if gaim were to crash, it wouldn't be gaim's fault, it would be the fault of some external force. This is because gaim is perfect, and Sean is perfect. Yeah. This should be done for .gaimrc too, but i'm too tired to do that right now. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Tue, 25 Mar 2003 06:35:45 +0000
parents fd3880c03f0d
children bb7723f0b4b9
line wrap: on
line source

#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of libtoc
#

#
# PATHS
#

INCLUDE_DIR :=		.
GTK_TOP :=		../../../../win32-dev/gtk_2_0
GAIM_TOP :=		../../..
TOC_ROOT :=		.
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir

##
## VARIABLE DEFINITIONS
##

TARGET = libtoc

# Compiler Options

CFLAGS =

DEFINES =

# Static or Plugin... 
ifeq ($(TYPE),STATIC)
  DEFINES += -DSTATIC
  DLL_INSTALL_DIR =	$(GAIM_INSTALL_DIR)
else
ifeq ($(TYPE),PLUGIN)
  DLL_INSTALL_DIR =	$(GAIM_INSTALL_DIR)/plugins
endif
endif


##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS +=	-I$(TOC_ROOT) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/gtk-2.0 \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/include/pango-1.0 \
			-I$(GTK_TOP)/include/atk-1.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(GTK_TOP)/lib/gtk-2.0/include \
			-I$(GAIM_TOP)/src \
			-I$(GAIM_TOP)/src/win32 \
			-I$(GAIM_TOP)


LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(GAIM_TOP)/src


##
##  SOURCES, OBJECTS
##

C_SRC =		toc.c


OBJECTS = $(C_SRC:%.c=%.o)


##
## LIBRARIES
##

LIBS = -lgtk-win32-2.0 -lglib-2.0 -lgdk-win32-2.0 -lgmodule-2.0 -lgobject-2.0 -lws2_32 -lintl -lgaim

# -liberty


##
## RULES
##

# How to make a C file

%.o: %.c
	$(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $<

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).dll

install:
	cp $(TOC_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR)


##
## BUILD Dependencies
##

$(GAIM_TOP)/src/gaim.lib:
	$(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib

##
## BUILD DLL
##

$(TARGET).def: $(OBJECTS)
	dlltool --dllname $(TARGET).dll -z $(TARGET).def \
		$(OBJECTS)

$(TARGET).base: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib
	$(CC) -mdll -o junk.tmp -Wl,--base-file,$@ $(OBJECTS) $(LIB_PATHS) $(LIBS)
	rm -rf junk.tmp

$(TARGET).exp: $(TARGET).def $(TARGET).base
	dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \
		--output-exp $(TARGET).exp --def $(TARGET).def
	rm -rf $(TARGET).base

$(TARGET).dll: $(OBJECTS) $(TARGET).exp $(GAIM_TOP)/src/gaim.lib
	dlltool -D $(TARGET).dll -d $(TARGET).def -l $(TARGET).lib
	$(CC) -mdll -o $(TARGET).dll $(OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(LIBS)
	rm -rf $(TARGET).exp


##
## CLEAN RULES
##

clean:
	rm -rf *.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET).lib
	rm -rf $(TARGET).def