view src/gaim-client-example.c @ 12143:cbebda5f019c

[gaim-migrate @ 14444] SF Patch #1360399 from Evan Schoenberg (evands) "I discussed this previously with Mark and he said it'd be fine. This factors out the part of the send_file function which creates a new GaimXfer into a separate prpl function, new_xfer. It's called in each of the existing send_file functions. This is needed so that another client (okay, Adium) can get a new outgoing GaimXfer from a prpl without depending upon the specific ft.c logic of send_file; previously I was adding a duplicate method to each prpl and then calling it directly." I fixed a couple small bugs in this. Otherwise, it looks good, and seems like a reasonable libgaim request. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 19 Nov 2005 00:26:12 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}