view plugins/crazychat/face.h @ 11986:bfbb1798535e

[gaim-migrate @ 14279] Switch to using the unicode character 0x25cf instead of an asterisk as our password masking character. In the words of the great Christian Hammond, "By the way, isn't it about time we replace the asterisk in masked entries with that unicode character for the round filled circle ("?")? The asterisk is so 1980s." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 05 Nov 2005 23:42:35 +0000
parents ed017b9c532d
children
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#ifndef __FACE_H__
#define __FACE_H__

#include <GL/gl.h>
#include <GL/glu.h>
#include "glm.h"

#define NUM_PARTS 10
#define DOG_SHARK_CHANGE 5
#define CRAZY_COUNT 12
#define MAX_EYE_POP 1.3
#define EYE_TIME 120
#define MAX_FILE_LEN 64
#define ANGLE_INC 60

typedef enum {DOG, SHARK} KIND;
typedef int BOOL;
typedef enum {UP, DOWN, CONST} DIRECTION;
typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE;

struct face_struct {
	char* name;
	KIND my_kind;
	void* char_struct;
	GLint* mat_indeces;
	GLMmat_str* materials;
	OUTPUT_MODE my_mode;
	int eye_count, crazy_count;	
	void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE);
	float curr_z_angle, curr_eye_pop;
};

typedef struct face_struct* FACE;
typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART;

FACE init_face(KIND kind);

FACE copy_face(FACE f);

void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode);

void change_materials(FACE face, int* mats, int num_change); 

#endif