Mercurial > pidgin
view src/gaim-client-example.c @ 11256:bb0d7b719af2
[gaim-migrate @ 13430]
I give you regex filtering in the debug window.
We keep a buffer of all the text, so when unpausing all the messages that were output when paused will be displayed, as well as when you change the filter.
This _should_ be alright on systems that don't have regex.h but I haven't gotten anyone to test it recently, if it's busted, just #ifdef HAVE_REGEX_H it.
committer: Tailor Script <tailor@pidgin.im>
| author | Gary Kramlich <grim@reaperworld.com> |
|---|---|
| date | Sat, 13 Aug 2005 22:09:34 +0000 |
| parents | 66f872f30e40 |
| children | 421a8523ad04 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; gaim_init(); account = gaim_accounts_find_any("", ""); g_print("Alias: %s\n", gaim_account_get_alias(account)); return 0; }
