Mercurial > pidgin
view src/gtkplugin.c @ 8250:b248c1f4efbd
[gaim-migrate @ 8973]
1) Minor changes to the network listen code again. Tim, let me know
if you have any other suggestions.
2) Changed how charsets are handled in oscar a tad bit. I think this
should guarantee that Gaim doesn't crash when people send funky
messages, or have funky away messages or really anything that is
using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii.
Ethan, this should fix the problem with that person's away message.
Although, the message itself still looks kinda funky to me. The
encoding is Windows-31J, which is apparently a valid iconv encoding?
You would know more than I.
3) Fix the following crash:
1. IM yourself a message on AIM
2. Do NOT begin to type a second message, but instead hit CTRL+up
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Fri, 13 Feb 2004 05:37:12 +0000 |
| parents | fa6395637e2c |
| children | 4a15962c344a |
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/** * @file gtkplugin.c GTK+ Plugins support * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gtkplugin.h" #include "debug.h" #include "prefs.h" #include <string.h> GtkWidget * gaim_gtk_plugin_get_config_frame(GaimPlugin *plugin) { GaimGtkPluginUiInfo *ui_info; g_return_val_if_fail(plugin != NULL, NULL); g_return_val_if_fail(GAIM_IS_GTK_PLUGIN(plugin), NULL); if (plugin->info->ui_info == NULL) return NULL; ui_info = GAIM_GTK_PLUGIN_UI_INFO(plugin); if (ui_info->get_config_frame == NULL) return NULL; return ui_info->get_config_frame(plugin); } void gaim_gtk_plugins_save(void) { GList *pl; GList *files = NULL; GaimPlugin *p; for (pl = gaim_plugins_get_loaded(); pl != NULL; pl = pl->next) { p = pl->data; if (p->info->type != GAIM_PLUGIN_PROTOCOL && p->info->type != GAIM_PLUGIN_LOADER) { files = g_list_append(files, p->path); } } gaim_prefs_set_string_list("/gaim/gtk/plugins/loaded", files); g_list_free(files); }
