view plugins/statenotify.c @ 10703:a7486f12e56f

[gaim-migrate @ 12286] Some kind of Gtk 2.4 support, it may not be implemented exactly how we want it eventually, but it helps crazy people help us out. Thanks to Nathan Fredrickson for doing the real work. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Sun, 20 Mar 2005 01:23:06 +0000
parents a66cf83552dc
children 17142948653e
line wrap: on
line source

#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
		write_status(buddy, _("%s has gone away."));
}

static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
		write_status(buddy, _("%s is no longer away."));
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
		write_status(buddy, _("%s has become idle."));
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
		write_status(buddy, _("%s is no longer idle."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)