view src/gaim-socket.h @ 5943:a4f2aba0848d

[gaim-migrate @ 6384] This should fix corruption in the blist, accounts, and pounces when some protocol plugins cannot load. Some parts of gaim now use the new unique Plugin or Protocol Plugin IDs, while some still use the old protocol numbers. Accounts kind of used both, and when prpls were missing, it had trouble finding accounts. It would find the names, even without mapping the protocol numbers to IDs, and any duplicate accounts would get nuked. That would then affect pounce saving. Anyhow, long story short (well, it's already long, too late for that), this should fix all that mess. And introduce new mess, but hopefully temporary mess. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 23 Jun 2003 02:00:15 +0000
parents 3da42b64304e
children fa6395637e2c
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/*
 * gaim-remote
 *
 * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIM_SOCKET_H_
#define _GAIM_SOCKET_H_

struct gaim_cui_packet {
	guchar type;
	guchar subtype;
	guint32 length;
	char *data;
};


void cui_send_packet (int fd, struct gaim_cui_packet *p);
gint gaim_connect_to_session(gint session);
gboolean gaim_session_exists(int sess);

struct gaim_cui_packet *cui_packet_new(guchar type, guchar subtype);
void cui_packet_free(struct gaim_cui_packet *p);
void cui_packet_append_string(struct gaim_cui_packet *p, char *str);
void cui_packet_append_char(struct gaim_cui_packet *p, char c);
void cui_packet_append_raw(struct gaim_cui_packet *p, char *str, int len);


#endif /* _GAIM_SOCKET_H_ */