view plugins/gaim.pl @ 5943:a4f2aba0848d

[gaim-migrate @ 6384] This should fix corruption in the blist, accounts, and pounces when some protocol plugins cannot load. Some parts of gaim now use the new unique Plugin or Protocol Plugin IDs, while some still use the old protocol numbers. Accounts kind of used both, and when prpls were missing, it had trouble finding accounts. It would find the names, even without mapping the protocol numbers to IDs, and any duplicate accounts would get nuked. That would then affect pounce saving. Anyhow, long story short (well, it's already long, too late for that), this should fix all that mess. And introduce new mess, but hopefully temporary mess. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 23 Jun 2003 02:00:15 +0000
parents e120097bbd72
children
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sub description {
        my($a, $b, $c, $d, $e, $f) = @_;
        ("Example", "1.0", "An example Gaim perl script that does nothing particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs you when script has been loaded for one minute.", "Eric Warmenhoven &lt;eric\@warmenhoven.org>", "http://gaim.sf.net", "/dev/null");
}

$handle = GAIM::register("Example", "1.0", "goodbye", "");

GAIM::print("Perl Says", "Handle $handle");
		
$ver = GAIM::get_info(0);
@ids = GAIM::get_info(1);

$msg = "Gaim $ver:";
foreach $id (@ids) {
	$pro = GAIM::get_info(7, $id);
	$nam = GAIM::get_info(3, $id);
	$msg .= "\n$nam using $pro";
}


GAIM::command("idle", 6000);

GAIM::add_event_handler($handle, "event_buddy_signon", "echo_reply");
GAIM::add_timeout_handler($handle, 60, "notify");

sub echo_reply {
	$index = $_[0];
	$who = $_[1];
	GAIM::print_to_conv($index, $who, "Hello", 0);
}

sub notify {
	GAIM::print("1 minute", "gaim test has been loaded for 1 minute");
}

sub goodbye {
	GAIM::print("You Bastard!", "You killed Kenny!");
}