view src/protocols/msn/session.c @ 10534:975c2e66cd53

[gaim-migrate @ 11866] If you have your proxy set to 'Use Environmental Settings', but don't actually have any relevant environment variables set, you probably want to connect directly (as mentioned in bug 1105809). This does just that. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Thu, 20 Jan 2005 20:58:25 +0000
parents ace8cd0de6ea
children fed2a7c2471d
line wrap: on
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/**
 * @file session.c MSN session functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "session.h"
#include "notification.h"

#include "dialog.h"

MsnSession *
msn_session_new(GaimAccount *account)
{
	MsnSession *session;

	g_return_val_if_fail(account != NULL, NULL);

	session = g_new0(MsnSession, 1);

	session->account = account;
	session->notification = msn_notification_new(session);
	session->userlist = msn_userlist_new(session);
	session->sync_userlist = msn_userlist_new(session);

	session->user = msn_user_new(session->userlist,
								 gaim_account_get_username(account), NULL);

	session->protocol_ver = 9;

	return session;
}

void
msn_session_destroy(MsnSession *session)
{
	g_return_if_fail(session != NULL);

	session->destroying = TRUE;

	if (session->connected)
		msn_session_disconnect(session);

	if (session->notification != NULL)
		msn_notification_destroy(session->notification);

	while (session->switches != NULL)
		msn_switchboard_destroy(session->switches->data);

	while (session->slplinks != NULL)
		msn_slplink_destroy(session->slplinks->data);

	msn_userlist_destroy(session->userlist);

	if (session->sync_userlist != NULL)
		msn_userlist_destroy(session->sync_userlist);

	if (session->passport_info.kv != NULL)
		g_free(session->passport_info.kv);

	if (session->passport_info.sid != NULL)
		g_free(session->passport_info.sid);

	if (session->passport_info.mspauth != NULL)
		g_free(session->passport_info.mspauth);

	if (session->passport_info.client_ip != NULL)
		g_free(session->passport_info.client_ip);

	if (session->passport_info.file != NULL)
	{
		unlink(session->passport_info.file);
		g_free(session->passport_info.file);
	}

	if (session->sync != NULL)
		msn_sync_destroy(session->sync);

	if (session->nexus != NULL)
		msn_nexus_destroy(session->nexus);

	if (session->user != NULL)
		msn_user_destroy(session->user);

	g_free(session);
}

gboolean
msn_session_connect(MsnSession *session, const char *host, int port,
					gboolean http_method)
{
	g_return_val_if_fail(session != NULL, FALSE);
	g_return_val_if_fail(!session->connected, TRUE);

	session->connected = TRUE;
	session->http_method = http_method;

	if (session->notification == NULL)
	{
		gaim_debug_error("msn", "This shouldn't happen\n");
		g_return_val_if_reached(FALSE);
	}

	if (msn_notification_connect(session->notification, host, port))
	{
		return TRUE;
	}

	return FALSE;
}

void
msn_session_disconnect(MsnSession *session)
{
	g_return_if_fail(session != NULL);
	g_return_if_fail(session->connected);

	session->connected = FALSE;

	while (session->switches != NULL)
		msn_switchboard_close(session->switches->data);

	if (session->notification != NULL)
		msn_notification_close(session->notification);
}

/* TODO: This must go away when conversation is redesigned */
MsnSwitchBoard *
msn_session_find_swboard(MsnSession *session, const char *username)
{
	GList *l;

	g_return_val_if_fail(session  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->im_user != NULL)
			if (!strcmp(username, swboard->im_user))
				return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_switch_with_id(const MsnSession *session, int chat_id)
{
	GList *l;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(chat_id >= 0,    NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->chat_id == chat_id)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_get_swboard(MsnSession *session, const char *username)
{
	MsnSwitchBoard *swboard;

	swboard = msn_session_find_swboard(session, username);

	if (swboard == NULL)
	{
		swboard = msn_switchboard_new(session);
		swboard->im_user = g_strdup(username);
		msn_switchboard_request(swboard);
		msn_switchboard_request_add_user(swboard, username);
	}

	return swboard;
}

static void
msn_session_sync_users(MsnSession *session)
{
	GList *l;

	l = session->sync_userlist->users;

	while (l != NULL)
	{
		MsnUser *local_user;

		local_user = (MsnUser *)l->data;

		if (local_user->passport != NULL)
		{
			MsnUser *remote_user;

			remote_user = msn_userlist_find_user(session->userlist,
												 local_user->passport);

			if (remote_user == NULL ||
				((local_user->list_op & ( 1 << MSN_LIST_FL)) &&
				 !(remote_user->list_op & ( 1 << MSN_LIST_FL))))
			{
				/* The user was not on the server list */
				msn_show_sync_issue(session, local_user->passport, NULL);
			}
			else
			{
				GList *l;

				for (l = local_user->group_ids; l != NULL; l = l->next)
				{
					const char *group_name;
					int gid;
					gboolean found = FALSE;
					GList *l2;

					group_name =
						msn_userlist_find_group_name(local_user->userlist,
													 GPOINTER_TO_INT(l->data));

					gid = msn_userlist_find_group_id(remote_user->userlist,
													 group_name);

					for (l2 = remote_user->group_ids; l2 != NULL; l2 = l2->next)
					{
						if (GPOINTER_TO_INT(l2->data) == gid)
						{
							found = TRUE;
							break;
						}
					}

					if (!found)
					{
						/* The user was not on that group on the server list */
						msn_show_sync_issue(session, local_user->passport,
											group_name);
					}
				}
			}
		}

		l = l->next;
	}

	msn_userlist_destroy(session->sync_userlist);
	session->sync_userlist = NULL;
}

void
msn_session_set_error(MsnSession *session, MsnErrorType error,
					  const char *info)
{
	GaimConnection *gc;
	char *msg;

	gc = session->account->gc;

	switch (error)
	{
		case MSN_ERROR_SERVCONN:
			msg = g_strdup(info);
			break;
		case MSN_ERROR_UNSUPPORTED_PROTOCOL:
			msg = g_strdup(_("Our protocol is not supported by the "
							 "server."));
			break;
		case MSN_ERROR_HTTP_MALFORMED:
			msg = g_strdup(_("Error parsing HTTP."));
			break;
		case MSN_ERROR_SIGN_OTHER:
			gc->wants_to_die = TRUE;
			msg = g_strdup(_("You have signed on from another location."));
			break;
		case MSN_ERROR_SERV_DOWN:
			msg = g_strdup(_("The MSN servers are going down "
							 "temporarily."));
			break;
		case MSN_ERROR_AUTH:
			msg = g_strdup_printf(_("Unable to authenticate: %s"),
								  (info == NULL ) ?
								  _("Unknown error") : info);
			break;
		case MSN_ERROR_BAD_BLIST:
			msg = g_strdup(_("Your MSN buddy list is temporarily "
							 "unavailable. Please wait and try "
							 "again."));
			break;
		default:
			msg = g_strdup(_("Unknown error."));
			break;
	}

	msn_session_disconnect(session);

	gaim_connection_error(gc, msg);

	g_free(msg);
}

static const char *
get_login_step_text(MsnSession *session)
{
	const char *steps_text[] = {
		_("Connecting"),
		_("Handshaking"),
		_("Transferring"),
		_("Handshaking"),
		_("Starting authentication"),
		_("Getting cookie"),
		_("Authenticating"),
		_("Sending cookie"),
		_("Retrieving buddy list")
	};

	return steps_text[session->login_step];
}

void
msn_session_set_login_step(MsnSession *session, MsnLoginStep step)
{
	GaimConnection *gc;

	/* Prevent the connection progress going backwards, eg. if we get
	 * transferred several times during login */
	if (session->login_step >= step)
		return;

	/* If we're already logged in, we're probably here because of a
	 * mid-session XFR from the notification server, so we don't want to
	 * popup the connection progress dialog */
	if (session->logged_in)
		return;

	gc = session->account->gc;

	session->login_step = step;

	gaim_connection_update_progress(gc, get_login_step_text(session), step,
									MSN_LOGIN_STEPS);
}

void
msn_session_finish_login(MsnSession *session)
{
	GaimAccount *account;
	GaimConnection *gc;

	if (session->logged_in)
		return;

	account = session->account;
	gc = gaim_account_get_connection(account);

	msn_user_set_buddy_icon(session->user,
							gaim_account_get_buddy_icon(session->account));

	msn_change_status(session, MSN_ONLINE);

	gaim_connection_set_state(gc, GAIM_CONNECTED);
	session->logged_in = TRUE;

	/* Sync users */
	msn_session_sync_users(session);

	serv_finish_login(gc);
}