Mercurial > pidgin
view src/gaim-notifications-example.py @ 12435:8f98014a4e7d
[gaim-migrate @ 14742]
1. Protecting the --enable-debug warning tests with an "if gcc" check.
2. Adding a number of warning flags to --enable-debug. All cases of the added warnings have been fixed, except:
a. The pointer-arith warnings. I think someone smarter than me should decide whether we need to fix those (and how) or if that should be disabled. That said, I think all the errors left (after you consider the exception listed as "b" below) are in libzephyr.
b. Those in src/protocols/sametime/meanwhile at siege's request. Don't worry about these for now.
3. Noting a few warnings we could enable, and the cases we'd have to deal with. Thoughts on these warnings?
4. I added support for FORTIFY_SOURCE. If your compiler has support for this feature, --enable-debug will set _FORTIFY_SOURCE=2. I'm doing this in --enable-debug for the warnings you get. I wouldn't mind having it on by default for the runtime protections as well. Thoughts?
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Fri, 09 Dec 2005 05:32:59 +0000 |
| parents | 64fadbf3810f |
| children | ac5bc9a7b603 |
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#!/usr/bin/env python # This is a simple gaim notification server. # It shows notifications when your buddy signs on or you get an IM message. # # This script requires Python 2.4 and PyGTK bindings # # Note that all function names are resolved dynamically, no # gaim-specific library is needed. import dbus import dbus.glib import dbus.decorators import gobject import os def ensureimconversation(conversation, account, name): if conversation != 0: return conversation else: # 1 = GAIM_CONV_IM return gaim.GaimConversationNew(1, account, name) def receivedimmsg(account, name, message, conversation, flags): buddy = gaim.GaimFindBuddy(account, name) if buddy != 0: alias = gaim.GaimBuddyGetAlias(buddy) else: alias = name text = "%s says %s" % (alias, message) code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Show me',Close,Abuse", text) if code == 101: # so what? pass else: conversation = ensureimconversation(conversation, account, name) if code == 102: # show me window = gaim.GaimConversationGetWindow(conversation) gaim.GaimConvWindowRaise(window) if code == 103: # close gaim.GaimConversationDestroy(conversation) if code == 104: # abuse im = gaim.GaimConversationGetImData(conversation) gaim.GaimConvImSend(im, "Go away you f...") def buddysignedon(buddyid): alias = gaim.GaimBuddyGetAlias(buddyid) text = "%s is online" % alias code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Let's talk'", text) if code == 101: # so what? pass if code == 102: # let's talk name = gaim.GaimBuddyGetName(buddyid) account = gaim.GaimBuddyGetAccount(buddyid) gaim.GaimConversationNew(1, account, name) bus = dbus.SessionBus() obj = bus.get_object("org.gaim.GaimService", "/org/gaim/GaimObject") gaim = dbus.Interface(obj, "org.gaim.GaimInterface") bus.add_signal_receiver(receivedimmsg, dbus_interface = "org.gaim.GaimInterface", signal_name = "ReceivedImMsg") bus.add_signal_receiver(buddysignedon, dbus_interface = "org.gaim.GaimInterface", signal_name = "BuddySignedOn") print """This is a simple gaim notification server. It shows notifications when your buddy signs on or you get an IM message.""" loop = gobject.MainLoop() loop.run()
