view src/network.c @ 8986:8cf32769ba1b

[gaim-migrate @ 9761] " This patch adds a Plugin Actions menu item after the Account Actions menu. The Plugin Actions menu is populated from the added 'actions' slot in GaimPluginInfo. As a demonstration, the Idle Maker plugin has been converted to no longer require GTK code and the Preferences interface just to perform its actions. Instead, it uses a Plugin Action to spawn a Fields Request. There's also a minor fix for consistency in the menu building for buddy actions. The pre-existing method for instructing a menu list to display a separator was to insert a NULL rather than a proto_buddy_menu into the GList of actions. The code for the buddy menus was instead checking for a proto_buddy_menu with a '-' label. This has been fixed, and it now correctly uses NULL to indicate a separator." "Date: 2004-05-16 02:25 Sender: taliesein Logged In: YES user_id=77326 I need to add a callback to this patch to watch for loading/unloading of plugins (to determine when to rebuild the menu). Since the appropriate way to handle Plugin Actions is still mildly up for debate, I'm holding of on correcting the patch until I know for sure whether I should fix this patch, or scrap it and write a new one using a different method." "Date: 2004-05-18 12:26 Sender: taliesein Logged In: YES user_id=77326 I've completed changes to this patch to also add plugin load and unload signals (it looks like plugin.c actually had pre-signal callbacks in place, but they were never used or converted to signals) This patch now will correctly update the Plugin Action menu as plugins load and unload." I'm not entirely sure i like the ui of a plugins actions menu, but i think that having some way for plugins to add actions on an account is a good thing, and i'm not sure that every viable action fits under the accounts actions menu. we may want to merge the two (the existing accounts actions and this plugins actions), but both times it came up in #gaim no one seemed to want to comment, and on one commented to the gaim-devel post either. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 20 May 2004 05:11:44 +0000
parents e40f9afd420e
children ad93d76666dd
line wrap: on
line source

/**
 * @file network.c Network Implementation
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#include "debug.h"
#include "account.h"
#include "network.h"
#include "prefs.h"

const unsigned char *
gaim_network_ip_atoi(const char *ip)
{
	static unsigned char ret[4];
	gchar *delimiter = ".";
	gchar **split;
	int i;

	g_return_val_if_fail(ip != NULL, NULL);

	split = g_strsplit(ip, delimiter, 4);
	for (i = 0; split[i] != NULL; i++)
		ret[i] = atoi(split[i]);
	g_strfreev(split);

	/* i should always be 4 */
	if (i != 4)
		return NULL;

	return ret;
}

void
gaim_network_set_public_ip(const char *ip)
{
	g_return_if_fail(ip != NULL);

	/* XXX - Ensure the IP address is valid */

	gaim_prefs_set_string("/core/network/public_ip", ip);
}

const char *
gaim_network_get_public_ip(void)
{
	const char *ip;

	ip = gaim_prefs_get_string("/core/network/public_ip");

	if (ip == NULL || *ip == '\0')
		return NULL;

	return ip;
}

static const char *
gaim_network_get_local_ip_from_fd(int fd)
{
	struct sockaddr_in addr;
	socklen_t len;
	static char ip[16];
	const char *tmp;

	g_return_val_if_fail(fd >= 0, NULL);

	len = sizeof(addr);
	if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) {
		gaim_debug_warning("network", "getsockname: %s\n", strerror(errno));
		return NULL;
	}

	tmp = inet_ntoa(addr.sin_addr);
	strncpy(ip, tmp, sizeof(ip));

	return ip;
}

const char *
gaim_network_get_local_system_ip(int fd)
{
	struct hostent *host;
	char localhost[129];
	long unsigned add;
	static char ip[46];
	const char *tmp = NULL;

	if (fd >= 0)
		tmp = gaim_network_get_local_ip_from_fd(fd);

	if (tmp)
		return tmp;

	if (gethostname(localhost, 128) < 0)
		return NULL;

	if ((host = gethostbyname(localhost)) == NULL)
		return NULL;

	memcpy(&add, host->h_addr_list[0], 4);
	add = htonl(add);

	g_snprintf(ip, 16, "%lu.%lu.%lu.%lu",
			   ((add >> 24) & 255),
			   ((add >> 16) & 255),
			   ((add >>  8) & 255),
			   add & 255);

	return ip;
}

const char *
gaim_network_get_my_ip(int fd)
{
	const char *ip = NULL;

	/* Check if the user specified an IP manually */
	if (!gaim_prefs_get_bool("/core/network/auto_ip")) {
		ip = gaim_network_get_public_ip();
		if (ip != NULL)
			return ip;
	}

	/* Just fetch the IP of the local system */
	return gaim_network_get_local_system_ip(fd);
}

static int
gaim_network_do_listen(unsigned short port)
{
#if HAVE_GETADDRINFO
	int listenfd;
	const int on = 1;
	struct addrinfo hints, *res, *ressave;
	char serv[5];

	snprintf(serv, sizeof(serv), "%d", port);
	memset(&hints, 0, sizeof(struct addrinfo));
	hints.ai_flags = AI_PASSIVE;
	hints.ai_family = AF_UNSPEC;
	hints.ai_socktype = SOCK_STREAM;
	if (getaddrinfo(NULL /* any IP */, serv, &hints, &res) != 0) {
		gaim_debug_warning("network", "getaddrinfo: %s\n", strerror(errno));
		return -1;
	}
	ressave = res;
	do {
		listenfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
		if (listenfd < 0)
			continue;
		setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
		if (bind(listenfd, res->ai_addr, res->ai_addrlen) == 0)
			break; /* success */
		close(listenfd);
	} while ( (res = res->ai_next) );

	if (!res)
		return -1;

	freeaddrinfo(ressave);
#else
	int listenfd;
	const int on = 1;
	struct sockaddr_in sockin;

	if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
		gaim_debug_warning("network", "socket: %s\n", strerror(errno));
		return -1;
	}

	if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on)) != 0) {
		gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno));
		close(listenfd);
		return -1;
	}

	memset(&sockin, 0, sizeof(struct sockaddr_in));
	sockin.sin_family = AF_INET;
	sockin.sin_port = htons(port);

	if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) {
		gaim_debug_warning("network", "bind: %s\n", strerror(errno));
		close(listenfd);
		return -1;
	}
#endif

	if (listen(listenfd, 4) != 0) {
		gaim_debug_warning("network", "listen: %s\n", strerror(errno));
		close(listenfd);
		return -1;
	}
	fcntl(listenfd, F_SETFL, O_NONBLOCK);

	gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd));
	return listenfd;
}

int
gaim_network_listen(unsigned short port)
{
	g_return_val_if_fail(port != 0, -1);

	return gaim_network_do_listen(port);
}

int
gaim_network_listen_range(unsigned short start, unsigned short end)
{
	int ret = -1;

	if (gaim_prefs_get_bool("/core/network/ports_range_use")) {
		start = gaim_prefs_get_int("/core/network/ports_range_start");
		end = gaim_prefs_get_int("/core/network/ports_range_end");
	} else {
		if (end < start)
			end = start;
	}

	for (; start <= end; start++) {
		ret = gaim_network_do_listen(start);
		if (ret >= 0)
			break;
	}

	return ret;
}

unsigned short
gaim_network_get_port_from_fd(int fd)
{
	struct sockaddr_in addr;
	socklen_t len;

	g_return_val_if_fail(fd > 0, 0);

	len = sizeof(addr);
	if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) {
		gaim_debug_warning("network", "getsockname: %s\n", strerror(errno));
		return 0;
	}

	return ntohs(addr.sin_port);
}

void
gaim_network_init(void)
{
	gaim_prefs_add_none  ("/core/network");
	gaim_prefs_add_bool  ("/core/network/auto_ip", TRUE);
	gaim_prefs_add_string("/core/network/public_ip", "");
	gaim_prefs_add_bool  ("/core/network/ports_range_use", FALSE);
	gaim_prefs_add_int   ("/core/network/ports_range_start", 1024);
	gaim_prefs_add_int   ("/core/network/ports_range_end", 2048);
}