view plugins/mono/BooPlugin.boo @ 13135:7fd39c81d5e9

[gaim-migrate @ 15497] Rest of SF Patch #1417219 from Sadrul "Also, loading/unloading plugins gives errors in the debug-window. Register/unregistering the plugins when they are created and destroyed seem to quiet it down. Turns out, the same is done for all the other core-subtypes." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 06 Feb 2006 07:53:51 +0000
parents a3302d271199
children
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import Gaim

class BooPlugin(GaimPlugin):

	def handle(*args as (object)):
		b as Buddy
		b = args[0]
		Debug.debug(Debug.INFO, "booplugin",  "Boo Plugin knows that " + b.Alias + " is away\n")
		
	override def Load():
		Debug.debug(Debug.INFO, "booplugin", "loading...\n")
		BuddyList.OnBuddyAway.connect(self, handle)
		
	override def Unload():
		Debug.debug(Debug.INFO, "booplugin", "unloading...\n")
		
	override def Destroy():
		Debug.debug(Debug.INFO, "booplugin", "destroying...\n")
		
	override def Info():
		return GaimPluginInfo("Boo Plugin", "0.1", "Test Boo Plugin", "Longer Description", "Eoin Coffey", "urled")