view src/gaim-client-example.c @ 11572:7be60d01519f

[gaim-migrate @ 13840] This should be more robust when dealing with different versions of iconv - we parse out the BOM and explicitly tell iconv what to do. This was lifted from the gtkhtml source. Ethan was concerned that some iconv implementations might be confused with the naming of the explicit charsets (UCS-2LE and UCS-2BE), so we should keep that in mind if people are having problems. This fixes the problem I was having that was caused by the BOM being removed by iconv during the UCS-2 to UTF-8 conversion. There is also some distracting whitespace fixing here to obscure any mistakes that I might have made. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 27 Sep 2005 14:26:11 +0000
parents 421a8523ad04
children c9312177821a
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GaimAccount *account;
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}